Darkwood Legion [DARK]
Yak’s Bend
I don’t want servers to merge. If I wanted to take wvw the serious again and fight 100 man zergs I would go back to tier 1. But I don’t so I will stay in tier 7 where we still have plenty to enjoy wvw
Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.
Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?
The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.I don’t think I follow your thinking here. You’re saying that having 5 people sitting on arrowcarts should be enough to defend any objective against any number of attackers forever?
Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.
Unless ur talking about hill then a large organized group should be able to simply counter siege to take care 95 arrow carts
Do both. Ts is hands down the best way communicate but having sub comander would b a big help
Most servers have a sever wide voip for wvw. I recommend finding out if ur server has one and trying to connect with people on there.
Rangers should be kinda a jack of all trade but have the superior range advantages. In keeping with tradition they should have 4 basic builds
1. Ranged master. Highest ranged dps in the game or great ranged cc
2. Melee. Kinda like the the dervish in gw1 that relied on nature powers to make it strong in contrast to just base toughness and strength
3. Beast master. Rather than being the main spec this should simple be an option. Perhaps a ranger in this spec could even have the ability to have a self buff the reflects their pet instead of actually having the pet active
4. Bard. Or at least something along those lines. Using nature’s power to buff and heal themselfs and allies.
Allow Rangers to have a self buff that relates to the pet instead on having to have the pet out
Use eotm to test a faction v faction v faction play style over wvwvw
U guys don’t know what a que is. I remember when tier 6 had an hr que on all maps
I actually don’t want server mergers. I like not dealing with 100 man zergs all day
Shout war horn build is nice. Simple and esay to be good with. I run it as 4,0,4,6,0. X/war horn + hammer. Armor stats and runes depend on how tanky or dps u want to be. Build I solid for havoc too. Can switch gs for hammer in havoc but that’s all preference
For those asking for more balanced matches I challenge you to come up with a idea that will 100% work in another thread. This includes keeping in mind the following.
1.) Not just a 1-2 hour game but something that is about a week long.
2.) Something that will not drive the population though the roof.
3.) Allow a maximum of 200-300 players to participate at any given period of time.
4.) Something that will not develop large queues.
5.) Something that will not turn into exactly what you are upset about. Stacking on the winning team.
6.) Something that will get pride in a chosen faction and allow friends to play together.I think you will find it is no so easy to do this.
My only concern is how hard the meta will be. A lot of players do not have a extensive period of time to play each week. Already some will be left out due to school/vacation/other.
Rewards based on a ratio of active wvw population to score. Perfect? No but still better than what we have
How do you determine active WvW population in a fair and balance way. Secondly, you solution punishes players on active servers, while YOU as a player might not care, developers have to care. Anet has to be as fair as possible, that’s is their job.
So really your solution is terrible. Anyways, so glad you are not a developer.
To make people spread out and not stack u have to punish the most active servers. I gives incentive to move to less active servers. It rewards skill over numbers. As for counting numbers that’s a bit tricky. Could b based on number of people who completed the achievement , having to spend a certain amount of time in wvw, experience gained or a mix of all 3. Again counting active is the hard part.
You are not the first person to suggest that.
Arenanet isn’t going to force players to move. Rarely do companies ever do that unless it is absolutely necessary. So that is a terrible suggestion. Moving players involves breaking up guilds separating from and possibly family from each other, a company like Arenanet will never do that.
From a keeping people happy and not forcing server changing yes its a bad idea. However the question was on how to stop server stacking. Unless people r willing to do it themselves as a community, Anet needs to punish people who server stack
For those asking for more balanced matches I challenge you to come up with a idea that will 100% work in another thread. This includes keeping in mind the following.
1.) Not just a 1-2 hour game but something that is about a week long.
2.) Something that will not drive the population though the roof.
3.) Allow a maximum of 200-300 players to participate at any given period of time.
4.) Something that will not develop large queues.
5.) Something that will not turn into exactly what you are upset about. Stacking on the winning team.
6.) Something that will get pride in a chosen faction and allow friends to play together.I think you will find it is no so easy to do this.
My only concern is how hard the meta will be. A lot of players do not have a extensive period of time to play each week. Already some will be left out due to school/vacation/other.
Rewards based on a ratio of active wvw population to score. Perfect? No but still better than what we have
How do you determine active WvW population in a fair and balance way. Secondly, you solution punishes players on active servers, while YOU as a player might not care, developers have to care. Anet has to be as fair as possible, that’s is their job.
So really your solution is terrible. Anyways, so glad you are not a developer.
To make people spread out and not stack u have to punish the most active servers. I gives incentive to move to less active servers. It rewards skill over numbers. As for counting numbers that’s a bit tricky. Could b based on number of people who completed the achievement , having to spend a certain amount of time in wvw, experience gained or a mix of all 3. Again counting active is the hard part.
For those asking for more balanced matches I challenge you to come up with a idea that will 100% work in another thread. This includes keeping in mind the following.
1.) Not just a 1-2 hour game but something that is about a week long.
2.) Something that will not drive the population though the roof.
3.) Allow a maximum of 200-300 players to participate at any given period of time.
4.) Something that will not develop large queues.
5.) Something that will not turn into exactly what you are upset about. Stacking on the winning team.
6.) Something that will get pride in a chosen faction and allow friends to play together.I think you will find it is no so easy to do this.
My only concern is how hard the meta will be. A lot of players do not have a extensive period of time to play each week. Already some will be left out due to school/vacation/other.
Rewards based on a ratio of active wvw population to score. Perfect? No but still better than what we have
I still think rewards should be based on a ratio of score to active wvw population
Ok first off holding judgements for the post is a invalid point. In 3 years a net should have been able to make a meaningful update to wvw in that time. Work doesn’t count cause it’s not really wvw. The fact is they don’t really care. Anet is willing to be complacent because they have the best game on the market. That is a very sad truth. To make a game and have to practically no meaningful content in 3 years for any branch of game play is something Anet should be ashamed of. Weather or not they have the best game they should always strive to make it better. This could have been the true successor to wow and been the standard that all game strive to but instead Anet decided to sit back and be complacent and stuff their pockets. Rather than be know as the company that created the greatest mmo of a generation they will be remembered for the failure of not being able to capitalize on what could have been
The game engine isn’t desiged to handle wvw properly
It’s like I’ve said many times. Anet cares almost completely about causals. They make up the bulk of the players and probably buy the bulk of the gems. They only make contents for the more hard core players if it can be done cost effectively.
I play for ppt which is y I don’t play wvw anymore. I never cared about the fights.
https://twitter.com/guildwars2
“We’re experiencing some technical problems right now and are looking into it. Sorry for the disconnect and login problems!”
“We’re continuing to investigate the cause of the current connection issues, please bear with us while the teams are working on it”
I hate Twitter, but it seems to be the only place to find out from them what is going on.
Forums should be separate from the game servers so if the game is having issues then the forums can still be accessed and notices posted on the main forum page.
gw1 was/is have problems too so probably wouldn’t matter
Other than the lack of torment stack ability its not really much different than confusion. And with torment on me I do tend to move less
I have a felling that borderland will become nothing more the karma train spots and all wvw will happen in eotm (and eternal to some degree)
So what about me?
I almost only play Wv3… maybe 20 hours a week. I know what’s going on and I saved up for my tag so that I could use it when there aren’t other COs on, or when I’m needed.
I would be pretty annoyed if it got downgraded to a PvE only tag.
I know people have problems with it, but learn who your commanders are and don’t follow the bad ones.
Unless Ur talking about the 9month old post Ur comment make no sense to me as to where it came from
but what the GvG and PvP-in-WvW purists really want is something like the existing sPvP arena system but bigger and with WvW/PvE stats all around.
So you don’t like what you got? I thought a big part of the problem with doing GVG in WVW was that all the buffs mad it unfair to fight evenly? If players want to 1v1 you can do that in spvp or that sanctum.
I guess I don understand because I don’t play those modes.
The buffs r one side of it but trolls r still a huge problem. Organized groups can keep everyone for doing everything fro 1v1 to 20v20. It happens a lot in my experience
Am yet to c anyone mention anything about servers with no “prime time” coverage. All these proposals would hurt a prime time server probably more than it would the not prime time server.
The spvp forums get way more attention and having played spvp they are just as unruly as wvw community. The worse part about wvw is they don’t change or fix thing people have been asking about for over a year. Best example being the party ai. 15months and we still can’t kick people from our party in wvw? removing content to solve a problem with it rather than fixing the problem ( fly hack orbs). Removing the quagons, which were the only useful npcs in wvw borderland. Stuff like that is y the wvw community is so hostile
“anet is the best”
In pve people will still run zerker and not support beacuse best way to help is to kill fast. In wvw people will still not run support because there is no incentive of reward. good job anet, u just made it so we have to waste more time in dungeons and the already ridiculously long fractals while gaining nothing in terms of diversity.
One thing people need to remember is that in small scale the heavy classes r pretty balanced with everything else. If you reduce their cc or survivability they will lose that balance
All the mobility for warriors is on gs and sword which is the worst damage for warriors
Hardly anybody cares about defending, and most players don’t even care about PPT anymore.
Aww man you had me until that line…Most of the people that do not care about PPT anymore is because there is a point in the player-evolution of WvW that you realize that PPT is a failed metric….
Just like the winning team in PVP, the winning team in WvW is not necessarily the best (skill, strategy, player wise). PPT = Who held the most points during the week for the longest, 90%+ of the time that goes to the server with the biggest population in WvW that particular week.
At least in PvP the matches are somewhat balanced, just think of what people would say about the “scoreboard” in PvP if you had 15v5 or 3v10s…..All you need is enough people to stand in those circles bro, with that in mind that is why many people could care less about PPT.
I never said that PPT wasn’t a failed metric. PPT clearly IS a failed metric … precisely, as you say, because population and coverage trumps EVERYTHING else. However, WvW was designed around PPT under the erroneous assumption that matches WOULD be more or less balanced (how ANet assumed that would remain the case is beyond me) and the fact that nobody gives a rat’s kitten about PPT anymore is pretty stark evidence of the game’s failure. That’s what I was trying to point out.
Idk if anet thought it would stay balanced as much as they didn’t think people would take it very seriously. From the start they said it was designed to be casual
Anyone figured out anymore about the booster?
I still think certain attacks should have increased or decreased damage based of height compared to the target
I do recall there being a way in there but been so long I can’t remember how
Hammer warrior isn’t broken by itself. In a solo or dual fight warrior hammer is pretty balanced with the damage nerf. The problem is when I get 10 of them and running together they can just lock everyone down
the karma on the side
I was looking today and i see that the birthday booster description say it increases karma gain but the birthday booster bonus doesn’t show karma gain and i don’t get 100% karma gain. Is the description wrong or is the bonus broke?
I still think the best way to deal with zergs is larger maps
This wouldn’t make the ratings any more accurate for the simple fact that some servers are much stronger at certain times during the week.
And if you look at my proposal, I proposed to have different rankings (or leagues) and matches for the different time-slices as I expect that a servers strength in NA-prime is quite unrelated to it’s strength in EU-prime.
I’m not taking about different times of the day I’m talking about different times of the week. Some servers are really strong during the weekend and not during the week some are the inverse and some are just consistent in strength all week
Some zergs don’t run boons
This wouldn’t make the ratings any more accurate for the simple fact that some servers are much stronger at certain times during the week.
I don’t like solider runes personally unless its for a group comp.
This all depends on build but I find a tank warrior will out last a tank guardian in a zerg.
Your guardians are doing something wrong. A PVT or Cleric built shout warrior is about the tankiest thing in the warrior line and it is substantially less tanky than a healing guardian build. Guardians should be the last to fall… if that isn’t happening they should rebuild.
Boon duration heal shout is tankiyest warrior build. Many times I’ve been last man standing in a zerg wipe.
Most people say guardian but in my experience warriors are better. I find they last a lot longer. This all depends on build but I find a tank warrior will out last a tank guardian in a zerg.
Yeah TC should have a bit higher chance to face t1. They can hold there own against them if they want to. No one else really can.
Blackgate. Has 24/7 coverage. Long ques during peak hrs and may or may not have them off hrs. They also have an enormous pve population. If u don’t mind some que time and like running in medium to large groups BG is probably the place. TC is another high pve populated wvw server AMD from what I hear has a pretty good community. Those r the only 2 I know much about.
Warrior new heal could have uses in certain builds but its nothing special
I my experience most guild do ask politely for people to not follow them. But when people follow them after they ask day after day there is gonna be some hostility.
So when BG rofl stomps everyone by 200k every week then what?
Lol this is a warrior qq thread
How is it a qq thread if saying my own class is op?
Ok so first off I have played a warrior since head start so this isn’t a qq thread about getting face rolled by a warrior. These are some changes I think would make warriors a bit less op in wvw.
Great sword 3 should become a point blank Aoe spin attack. Damage may or may not need adjusted
Great sword 5 either have the range decreased or be completely changed. Perhaps a overhead cleve?
Hammer 3 should have its range decreased slightly or make the cone smaller
Hammer 4 should have a slightly longer cd
Axe should have a 10% damage nerf acrossed the board
Mobile strikes needs to be changed. Longer internal cd maybe.
And because I know someone will bring it up I will go over my thought on heal Sig
Heal Sig doesn’t need a change for the fact it can be countered with conditions. Disregarding solider runes that r not the warriors fault,they have 4 conditions removeals. 1 is a heal skill 2 are a traited weapon skill. Only one (shake it off) is an actuall utility skill
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