Darkwood Legion [DARK]
Yak’s Bend
I don’t care about what happens in underleveled dungeons, no one min/maxes for that unless they are going for record runs which is all of 4 guilds in the game.
At level 80 the data is pretty clear: http://www.dtguilds.com/forum/m/6563292/viewthread/23370398-average-boss-kill-time
So again, you giving me some BS anecdotes about your team melting bosses in 10 seconds is not an argument nor is it evidence. This is the data from record runs, until you offer something more compelling than that you should probably let my point stand.
While i understand ur talking about level 80 dungeons , it not what most people do. Even good group tend to avoid them cause they aren’t worth it. So to completely disregard under level dungeons (which some people do min max within reason) is a complete disregard of the majority of good players.
Removing the bleed was a clear nerf to Rifle and one that it didn’t need.
In a pure damage spec it was actually a dps increase
Dungeon bosses drop in 10 seconds anyways with a good group.
No, they don’t. At level 80, the average boss fight in record runs is 24 seconds. That’s record runs. Not casual LFG pugs. Record runs. Where people are doing the absolute best min max damage they can do. So please take note that Vulnerability production is incredibly important.
Are you aware that several guilds use Frailty sigils on their weapons in level 80 dungeon record runs? It’s that important.
Maybe I should post some videos then cause the majority of bosses we can drop in 10 seconds. Final bosses for dungeons r a bit longer sometimes but still not very long. I don’t so arah so maybe that’s what ur referring to.
Short duration and long cd. Defiant stance is crap. Plus as was mentions endure pain only works on direct damage not condi. Berserker only stops new condis from hitting doesn’t stop ones already on u and no damage reduction. Balance stance can be removed because it just gives u stability with can be removed.
There is a special place in hell trehearne…… right next to Togo
Power wise mox may still be around and working. The avatar forms where energies channeled from the gods. For something to be able to replicate the power would mean it has a massive power source or it can tap directly into that source which would mean it has an almost limitless supply. While the gods are not withing the world any longer their power still is as is evident in the personal story where we summon a minion of grenth
Dungeon bosses drop in 10 seconds anyways with a good group.
So the quickness from going into berserk mode (traited) would be pretty valuable in this case. I mean it wouldn’t really matter but why not.
Maybe. U would have to run the numbers to see if it’s worth it to take the trait line
Well, I think that buffing Eviscerate and Killshot is not appropriate as these skills can hit very hardly (above 10k, my record with killshot was 17k) and can oneshoot other players. So they should be high risk, high reward skills. You just need to bait dodges and use opportunity of enemy player not being aware of you channeling killshot… piece of cake, right?
landing eviscerate is much easier and it still hits like a truck (if berserker gear and full adrenaline). I mean all this in WvW thou.
I don’t think most people are looking for a buff to eviscerate so much as a smaller damage range. I understand that buff and condi play a roll but when I hit the same target twice with eviscerate and one crit is 4k and one is 8k then we have a problem. It makes it a hard skill to use when u have no idea if u will get decent damage let alone have it hit and crit
Dungeon bosses drop in 10 seconds anyways with a good group.
yeah, killshot and evis need buffs, since both 2 are easy to be dodged
funny thing is, my hit rate with kill shot in wvw(…somehow even in 1v1’s) is near 80%. people even run right at me while it’s going off.
Eviscerate needs to be changed for the better somehow but I think killshot is ok. Unless u nerf the damage and reduce the casting time. But warrior have a lot of skills people like to dodge which makes it fairly easy to draw out dodges and such to set up kill shot
I do think they right to remove the bleed on rifle as lb really is the condi ranged weapon for warriors. However, warrior don’t really have the tools to make rifle work well in pvp. Yes killshot can get u some spike damage but overall the damage is a bit low
MY lvl 47 does almost 3k crits with eviscerate… So I find that improbable OP.
In spvp I can confirm the numbers r right. Pve is very different
I meant PVE :P
Yes pve numbers are much higher I have seen 20k hits with high might and vuln stacks. I belive th op was referring to pvp
If all u thieves really don’t like the spec I know a lot of warriors would trade u
Can we trade elite specialization with the thief?
Ferocity increase might be enough but 10% attack speed is like 2 or 3 hits with the speed at which we can kill thing
I agree with Nike. Berserker power build won’t cut it
I like I belive many warriors are holding off judgement untill we have the whole story. Condi warrior can be fun and if they give us good traits to make it viable then it’s ok. If they don’t give us the needed traits for condi and nothing for power builds then it’s a complete waste. But as I said we need to see every thing befor we condemn / praise it
I have not seen the bezerkers trait line but I doubt it will be used for max dps. Unless it has some very powerful damage traits or makes condi super op it won’t be used in pve
I honestly don’t know y there even needs to be an ICD on weapon swap trait. Ur already building the trait for the class and weapon swap itself already has a cd
In PvE and WvW there was a way to stack 25 Might solo in about 3 seconds before a fight. It was pretty broken.
Bundles?
MY lvl 47 does almost 3k crits with eviscerate… So I find that improbable OP.
In spvp I can confirm the numbers r right. Pve is very different
I honestly don’t know y there even needs to be an ICD on weapon swap trait. Ur already building the trait for the class and weapon swap itself already has a cd
Evis range was nerfed long long ago and I don’t remember there ever being any explanation. Also if ur using marauder u have less ferocity than you would have had pre june 23rd patch ( For those who try to replicate old zerker stats )
Cause people can’t dodge/block/blind so they complained it was too strong
I should add that while warriors don’t have a multitude of skills available that ele and engi have they do have short weapon cd compared to other classes which is a big reason y fast hands is so nice to have
The only build that rotates through skills faster than warrior is a dd ele. Fast hands should be baseline.
Engineer?
I was referring more to PvP which they still cycle through quickly but the under lying point is that they can because of their kits giving them a large amount of skills to use. Like wise ele has 4 attunements that allows them to blow through skills. The point I was trying to make is that they can use a lot of skills quickly because they have a lot of skills. I should have made that clear instead of read between the lines
The only build that rotates through skills faster than warrior is a dd ele. Fast hands should be baseline.
Yeah eviscerate isn’t good right now. Needs some tweeking. Needs more range, less random damage, or extra effect. Perhaps a combination of those. As for kill shot I think it’s fine. 1v1 it’s not very good but in team fights it can be very strong
Things I rather get than a new weapon
-3rd weapon set
-f2 skill
-fast hands baseline
Rune of strength and might on critical sigil do stack. I think might on critical sigil is a bit over kill and belive u would be better off with air and force
If u want cc + support something like this may work for u. http://gw2skills.net/editor/?vJAQNBiSDbknDq8wOPw1DoDxQWQp1QqHD5JcBhAOAFQAA-TpBHABEcBAw9BAsUZAAOIA9s/QAHBAA
Healing power actually scales pretty good with warriors epically with shouts.
First question should be what are u using it for? PvP, general pve, dungeons/factals, or wvw
Mace 3 can be good for interrupting stomps.
So I’ve been out of WvW for a little bit but here my opinion for what it’s worth. Solo roaming has always been a bit iffy on warrior. No stealth or blink to jump people or get away unseen. As for gs s/wh , I only like that set up as zerker if ur main focus is yaks and u need maximum movement to get as many as possible. Otherwise have warrior sprint it enough to not need the s/wh. Zerker can be good in WvW but know that u can and will be spiked down quick at times. Personally I like condi for solo roaming , condi or stun lock for 2-3 man’s groups and zerker for havoc
Been having a lot of fun this lately. Strong bust and good shirt term survivorbility. I like to start in gs hit once or twice to get into combat. Swap in hammer for a couple hits. F1 hammer into 100b. Even if the combo doesn’t work out perfect you can still wreck people. This build is also strong at breaking bunkers. Most burst builds just have a couple of skills then they are done. This build get deadlier as the fight goes by building might. It’s not uncommon to have 15+ stacks after 10 seconds. This allows u to build into a higher burst after ur first one. It’s not always good in team fights unless ur good with getting in and out of combat and able to manage ur skills well. Even then u can be focused down by good teams.
I was under the impression u wanted it to be quickness instead of might. To give both would then make it viable in pvp without hurting WvW. I apologize for my confusion
But changing PS would hurt pve. It’s one on the main traits for warrior in pve
you know, pve has it’s “high tier” too, with professional speedrunner guilds (teams) and it’s own torunaments.
degrading pve as some unworthy activity is not buying you any credibility.
wow thats cool m8. And in what way does it matter for pvp that a trait has its use in pve?
This trait has great potential to be good in pvp as well.
Saying it shouldnt be changed because it has a use in pve is pathetic
@Others: changing traits like crakshot or dual wilding has no influence for another role of the warrior with reference to a support opportunity. That was the main idea.Giving the warrior a great support ability by buffing a trait with big potential.
The same logic could be used in reverse. Y does it matter for a pve stand point if something is good in pvp? As to support all warriors need is a banner or shout buff to return to that roll in pvp
Inspiring battle standard, crack shot, rousing resilience, powerful synergy, axe mastery, unsupecting foe, burst precision, dual wielding. All trait that could be changed or replaced.
Because you don’t use the specific traits or because the traits aren’t made good by Arena.Net doesn’t mean that the concept of these traits is wrong.
Some of the ones you mentioned are the only traits that buff specific skills-types and weapons of the warrior. For example, Inspiring Battle Standard… it has its shortcomings, it should be changed to be useful, but NOT replaced as this trait is the only that buffs banners should exist.
Dual Wielding. Yeah dual wielding 1h weapons is not good at the moment BUT it should be. So the trait should be changed to make dual-wielding viable, not replaced by something irrelevant.
In general you don’t sacrifice stuff you should actually fix just to keep other things the way you want.
That’s y I said CHANGED or replaced. I understand some of these skills don’t need removed just tweaked to make them better
Inspiring battle standard, crack shot, rousing resilience, powerful synergy, axe mastery, unsupecting foe, burst precision, dual wielding. All trait that could be changed or replaced.
I’m still trying to figure out why people wanna take a used trait in pve and change it to make warriors have more options in pvp when there are completely unused traits that could just as easily be change to acomlished the same thing.
I don’t see a change to phalanx strength happening. While it isn’t useful in pvp, it is very strong in PvE. See as how it’s almost impossible to make every trait viable in every part of the game I see no reason to change it
I don’t think it does have a cd
The enemy for warriors is still the same. Poison and blind
Warrior is gonna get trident for underwater and the specialization will be called diver and have all underwater traits
I think there needs to be clear about weather we r talking about WvW or pvp. My experience tell me warrior benift from the extra stats in WvW compared to PvP than most classes. Y I’m not sure but the point is that just because it’s good I’m WvW doesn’t mean it’s good in pcp
Gs is use because of its combination of skills. It hits hard, has built in evade/mobility, a decent hitting ranged attack and 100 b. The only other wepons that r in a good spot r hammer and lb. Sword isn’t so goes cause condi and hybrid wars r weak. Axe just doesn’t hit hard enough to take it over gs. Mace is just a bad version of hammer and all the off hands suck.
Problem with condi warrior now is that bleed got nerfed. While burn got buffed , it not enough to make up for the bleed nerf from a warriors stand point
From what I know and have heard others say, the most excepted theory is that the forgotten built it. Why or when is never really been talked about to my knowledge
Open world pve I like healing signet / shake it off/ signet of stamina / endure pain or dolyak signet / signet of rage. Gives u a bit on everything.
Just let warrior activate the 2 ability for each banner from the utility slot
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