“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
It would be neat. I’d personally like a retro weapon and/or armor piece in each dungeon.
Chaos gloves and chaos axe made with recipes that include gifts of ascalon (AC)
Bone dragon staff and draconic aegis requiring a stack of shards of zhaitan and the appropriate dungeon weapon.
Stuff like that.
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
^ This.. is the answer. This is EXACTLY why Art of war 5 is required. Its called buisness sense. Most guilds DON’T have AoW 5. the Majority is PVE based and do some wvw on the side. The first thing we all think of is USE GOLD to buy influence. what happens when we dont have enough in game gold? well, we buy gems and exchange them for gold of coarse. Don’t expect them to change it from AOW 5. That doesnt make MONEY. I dont blaimb them for doing it this way as a buisness man.. But as a player, Im extremely irritated. Id rather pay monthly for the game than have them dump this crap on us 3-4 days before the new content drops.
….CONSPIRACY!!!!
I really want them to add tinfoil hats to the Trade Post.
The core and precursor acquisition need redoing. Other than that, the process is fine.
I would like some sort of backstory, but those two things should be addressed first.
She doesnt even wear shoes…
Whats up with that?
Her model is fine…
BUT I AM SO GLAD that someone else noticed that the Queen of the human race…DOES NOT WEAR SHOES.
wth!
gonna say 4-5pm est
Why not just let additional conditions over the 25 limit add to the Condition Damage used to calculate the damage?
Take bleeding for example. Rather than adding brand new stacks, you would simply be changing the damage of the current bleeds by adjusting the Condition Damage calculation.
So bleeds doing 100 damage at 25 stacks would do 120 damage if another person with the exact same stats added 5 bleeds.
It would essentially act as Might for a specific condition for the duration of the additional stacks over 25.
Mesmer. Mind control and cloning would be pretty awesome.
Pretty sure an elementalist would be considered a weapon of mass destruction.
Just gonna say that runes and upgrades are fine (so long as their tooltip matches their function)
My current favorites are Runes of the Soldier for party wide condition removal and ruby orbs.
Keep in mind you can also take pairs of 3 runes to get the first two benefits of all 3. This is particularly useful for certain condition builds, especially bleed builds.
The combat mode mod that’s out seems to work fine, but I do believe that it would be worth creating an in-game option.
It doesn’t seem to need the addition of THAT much work, could be easily done in a week (at MOST) with a team of two people.
And more options is always better than less.
I like how GW is called a violent game.
You want content that can be done by a guild of 5 people or less?
Please see the rest of PvE.
That is a very good point Vorch… the whole rest of the PvE. So what we should be suggesting in this thread is that larger guilds disband and fracture into smaller guilds… rather than suggesting small guilds disband to be absorbed by larger ones.
Or since there is no content for big guilds… they can just rep a small guild when they want to do small guild content.
After all… what’s good for the goose is good for the gander.
This way the devs can concentrate on the same sorts of content they have already been producing… only make it more interesting and complex with greater depth… instead of scaling things up to create content that the typical in-game group cannot complete.
/satire
You don’t need to disband to join larger guilds…just represent during the guild missions.
However, that would kill the guild pride that the small group has, I guess.
There are plenty of solutions. What it appears small guilds want are solutions that:
That, I just don’t understand. That is, I know the reasons why small guilds are upset, but those reasons just don’t seem to be very upsetting.
You want content that can be done by a guild of 5 people or less?
Please see the rest of PvE.
Weren’t most of the tropical areas destroyed when Lion’s Arch and the surrounding areas flooded?
And there is still some tropical foliage found in the area of lion’s arch. It just appears that there has been a lot of township formation, warring, and disasters in the last 250 years which could definitely attribute to the change in environment.
From what I’ve seen, early zones, end zones, dungeons, and LA are healthy across the board.
If you want to do the middle PvE zones, guesting on Tarnished Coast or Piken Square seem to be the best options.
For WvW, it varies server to server…but imo, if you want to actually PLAY WvW, don’t join the top 2 tiers.
I’m assuming that by dual speccing, you mean the ability to redo your trait lines on the go.
I would not be opposed to adding such a feature as long as:
I do believe that as guild missions get fleshed out, it will get people into specific areas depending on the mission. Depending on the events and the awards, there could be real incentives for large groups to go to different areas every day.
Open World Incentives:
Towns (except LA)
Personally, I think there is plenty of PvE content that requires people to fight. I think the creation of content that requires 0 fighting will challenge the dev team, but in the end provide content that is genuinely different from the rest of the game.
Can’t all the small guilds just band together?
Ah yes, let’s force players to play with strangers, better still let’s MAKE the server work together (lol GL with that, I’ll not be!).
I see more ignorant players than enough, some barely speak, other train mobs into you and your wanting them to help and vice-versa? rofl you guys kill me!
…Small guilds should not work together to get this content unlocked, because no one should be forced to work together?
How the hell do you expect to be able to even finish some of the content, then? These are large events that happen in areas. They require coordination of large groups or even that participants be in different areas.
Is it really preferable that these small guilds remain isolated from one another rather than making a guild together? You CAN be in multiple guilds…
No small guilds with have AoW5, and with the current process of gathering influence – most guilds it takes a significant long time to gather a large amount because of the amount of players who have quit.
I’m sorry, but I’m going to be blunt – it is another stupid idea, its going to fail – and your going to suffer a major backlash.
I don’t think so.
There is a difference between this and the release of ascended gear. Ascended gear represented another gear tier. I forgave them, but many people RIGHTFULLY did not. The ONLY reason I’m still here and enjoying the game is because they gave a good line about it being a bridge between exotics and legendaries…but that’s for another day.
This represents a form of guild progression. That was in GW1 in the form of Kurz/Luxon faction farming for the ownership of certain cities. Smaller guilds could not own them and the monetary advantage that they had, especially with lockpicks and salvage kits.
Gear progression was a direct affront. Guild progression doesn’t require or motivate every player to replace their armor. It’s another form of vertical progression, not unlike the guild faction from GW1 or title tiers that offered stat advantages.
It may make people angry because they could not prepare, but it’s no where near the same issue.
These are just things that come to mind, sorry.
Thanks, btw for answering, bluewanders.
I may still not agree, but at least I understand where you’re coming from.
I am an armor mixer.
My ele and engineer have CoF shoulders and guantlets; my necro has CoF guantlets and boots.
In general, I hate the look of full CoF sets.
Nobody is arguing that large guilds should not be given content for large guilds. I fully endorse that.
I also fully endorse large guilds having cool things they can guy.
What I do oppose is not being on equal footing on launch day…
Also… I oppose the idea that some rewards might ONLY be available when content made for 500 people is completed. Rewards should be based on expenditure, not the exact content completed. Meaning that a small guild could save up for that big reward if it wanted to. And I do realize we don’t even know much about what forms the rewards are going to take, this is purely in response to your previous question asking if larger guilds complete content for larger guilds they should earn rewards of better quality than a small guild can in no way complete on it’s own. Cost isn’t the issue… people are willing to save up… equality is the issue.
My 20 man guild should be on equal footing with EVERY guild in the game when the new content is released. If we don’t have enough influence to research that upgrade, so be it… but gating it in a tree we have no use for is kitten poor treatment. Making the upgrade cost tens of thousands of influence to research isn’t the issue either… if you want it to cost the same as getting all 5 tiers of AoW… I’m fine with that… as long as on patch day I have the same opportunity as every other guild in the game to research that upgrade.
We don’t appreciate being told we aren’t equal… that our only choice is to pay the tax, wait a few weeks, and bleed players….. or dissolve a guild we have pride in to join the collective and tattoo a number on our neck.
Correct me if I’m wrong. I do want to understand the problem.
One issue is NOT that it requires tier 5…it’s that it requires tier 5 Art of War, a tier you have not invested in.
You would be OK if it required tier 5 in the other trees because you already have invested influence in those.
I’m assuming you would also be ok if they made it require a completely separate and new tree, since everyone would start at the exact same point.
What you are NOT ok with is the fact that other guilds will be able to experience the content at a maximum of 16 days before you, assuming that you are starting at 0 AoW. This is because you would not be on equal footing on day 1 of the patch.
That…sucks bad.
I’m surprised they won’t help you. That seems ridiculous.
Good job making it public. I would also keep sending support tickets, mailing GMs, and watching for that guy to come back.
I’m assuming that the “random” person who got the leadership spot was the first person you invited to the guild.
You have my regrets.
In GW1 if the guild leader has been inactive for a long time(don’t know the exact time, might be 1 month). It automatically reassigned the leader position to one of the officers. Not sure if they kept that and unlike GW1 you can have multiple leaders in GW2 …
Eh, no it did not.
^This. That wasn’t a function in GW1.
And I agree with other people: if someone makes a guild, they should not be able to be voted out. Period. And with the ease of creating a guild, you should be able to have the members transfer to another one.
Anvil Rock here…appears fine to me
I do wish that people had the option to switch servers once a week for their first month, though.
I’m trying to figure out whether it’s the ability to start the event or the merits that are making these 5-people or less guilds angry.
Small guilds want the ability to easily trigger the introductory Bounty missions on their own, as well as gain the merits rewarded for those missions. This is perfectly reasonable as large guilds still have exclusive access to the harder missions which require more people.
I’m assuming that the perk price does not scale. So a larger guild would be able to reduced the WP cost earlier than a smaller guild with less effort.
Assuming that a small group could earn merits at a lower tier, would you be fine if you were only able to lower the WP cost 10% while a larger guild would be able to lower 25% with a higher tier of the perk?
Or would that still be an unfair advantage for the larger guild?
Larger guilds should not be given “better quality” rewards when they already have the ability to produce “higher quantity” of the rewards available.
That’s the view of one person in a small guild.
That would be perfectly reasonable. Small guilds just want to participate using their own means on patch day. That’s what I get out of this thread, anyways.
That’s the view of another.
My view is that it’s not that hard for a dedicated smallish group to accomplish. But that’s just my perspective.
However, I also think that the vast majority of the game can be tackled by a group of 5 or less. Giving open-world content to larger guilds should not be frowned upon, imo. Especially when ANYONE can join in and help with the experience.
And small guilds must realize that some content will take more than 5 people to finish.
I think that the real issue is two fold.
I think this is an incentive to form alliances (wish they were in GW2) with other guilds. But some may think that these are incentives for people to leave for larger guilds.
And imo, wrong or right, if Guild Missions and a reduced WP cost are enough to break apart that tight-knit group that’s been together for years…
But I do respect your opinion. And I’m sure that if you guys speak frequently and with as much passion as you are doing now, ANet will yield.
I’m trying to figure out whether it’s the ability to start the event or the merits that are making these 5-people or less guilds angry.
Small guilds want the ability to easily trigger the introductory Bounty missions on their own, as well as gain the merits rewarded for those missions. This is perfectly reasonable as large guilds still have exclusive access to the harder missions which require more people.
I’m assuming that the perk price does not scale. So a larger guild would be able to reduced the WP cost earlier than a smaller guild with less effort.
Assuming that a small group could earn merits at a lower tier, would you be fine if you were only able to lower the WP cost 10% while a larger guild would be able to lower 25% with a higher tier of the perk?
Or would that still be an unfair advantage for the larger guild?
Another serious question:
Would small guilds of 1-5 people be happy if they received guild merits/influence for participating if they are in a party, but did NOT get to have their name associated with the event that they did not start?
I’m trying to figure out whether it’s the ability to start the event or the merits that are making these 5-people or less guilds angry.
Also, fractals seem to be retelling stories that occurred in the past in Tyria.
I hate it when people are actually quoting 2 words I putted in a response and are responding to it, you are actually making no sense and are not looking at the general picture, open your mind and see whats actually going to happen, then respond….
http://www.merriam-webster.com/dictionary/wine
http://www.merriam-webster.com/dictionary/whineBut to actually respond to your original post…. the issue is not about loot… the issue is about HOW the brand new content is being released to only a percentage of the player base… and HOW the percentage that doesn’t have access to it also doesn’t have access to the new currency.
You should read the whole thread… a lot has been said.
Everyone can participate in the content. Only the guild that started will get the merits.
I think we’re past the patting on the back phase.
Gratz on the good foundation. Now they have to build.
Google let’s their employees have fun from time to time.
Clearly, they suck.
Why is there a red tag on this topic?
It is unfortunate the amount of people that think small guilds just should not be able to do the missions because of their size.
Oh the large guilds should have priority those small guilds are going to mess everything up if they start missions. They won’t even be able to complete them so why bother
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I really hope that was not the intent for these missions- to make small guilds feel bad about wanting to be small.
Nothing is stopping you from participating. You can simply ask a friend in a larger guild when the events are starting and let your guild members know. All you are not getting is guild merits
78g and 16 days is all that is stopping you from starting them yourself (excluding the influence cost of the event which is unknown). That’s for a “guild” of one person. You can divide that cost amongst your close knit friends in your small guild if you all think it’s worth it. That is also assuming you are starting the guild with 0 influence.
Should smaller guilds earn influence at the same rate as larger guilds?
Should the influence cost or tier be lower so all guilds can afford do missions?
Lastly, how would a guild of 2-4 people expect to tackle this large group content without the help of others around them? Especially for those that take place in multiple locations simultaneously?
Let’s say you have a guild of 5 people and 0 AoW unlocks today. Ignoring any influence gains from activities you need 73 gold to unlock all the tiers, or 14.6 gold per person.
I don’t mean to single you out Crimsony, many have illustrated this point.
But, to be fair, why not charge every player in the game 14.6g to access the new content?
Why tax the small guilds?
“Help! I’m being repressed!” lol
This is a serious question I have for these smaller guilds:
If you do not want to pay or play to earn the influence needed, what is stopping you from cooperating with larger guilds doing the content?
From the look of the content, people in the open world can also participate for a reward, though people in the guild starting the mission will earn guild specific rewards.
What is stopping people from making a friend in a larger guild so that they can ask when the missions are starting?
Or from asking in LA or map chat where the missions are starting?
Or from simply looking at the map (if I am understanding functionality) and letting your small guild know when an event is up?
You’d get the experience and a reward, just not the Guild Merits, is that correct?
Art of War is WvW oriented. I thought the goal was to bring focus to PvE. Would it not make more sense to use something that was PvE oriented not WvW to be able to do these Guild Missions? This makes no sense what so ever.
WvW is considered an extension of PvE.
Don’t ask me to explain it.
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
To some of us, 78g is quite a bit. Running dungeons and farming mats are both unfun, as well as TP flipping…as I said in the previous thread, if I wanted another job I’d get one, video games are supposed to be fun.
And I would say having a group goal of 78g…for an entire guild, even as small as 5 people, is not that much of a barrier. 15g a person…even over 2 weeks.
The alternative would be to make the barrier even lower, which could lead to single player guilds creating and exploiting the frequency of events that could be created. It may not, but idk the exact structure.
It seems the chief concern stems from the answer to this thread:
“Each guild mission type becomes available through an upgrade that is researched in the guild tech tree. The first one is Guild Bounties, which does require Art of War level 5.”
The concern is that small guilds have not invested any influence into this track because they most likely are not WvW oriented.
I’m assuming that the conflict is this:
(edited by Vorch.2985)
Here’s a few ways of making 3-4 gold a day taking 1-1.5 hours a day. At that rate, NOT including drops, you will be able to afford the ENTIRE Art of War level in 5 days with a 5 person guild group.
1) AC exp paths 1-3
2) CoF (Path 1>1>2)
3) Tradepost flipping
4) Ori-ore farming in Frostgorge Sound or Orr
5) Material flipping from Mystic Forge (granted, has RNG)
I’m sure there are more ways…but it will take a guild of 5 people 5 days…at 1.5 hours a day.
And during that time they’re not having any fun whatsoever. If I wanted more work I’d pick up a second job, this is a game.
So your guild does not find any joy from doing dungeons together, roaming the world looking for ore together, or mat farming together?
Alrighty then.
You miss the point entirely… it is not that we cannot get the upgrades eventually… it is that the guild content (especially the first tier content) should not be prohibitively gated for accessibility to mega guilds and old established guilds only. It makes it harder to start and maintain a new guild when all the content designed to create guild loyalty and cohesion is only easily accessible to guilds that are already established with a large active player base. They don’t need the extra perks as much… they already have some of it through their ability to maintain guild buffs. The ones that need this content (again, especially the first tier guild content) the most are the smaller guilds that earn less influence and need more avenues for creating guild cohesion to avoid bleeding good players to mega guilds that already have all the content unlocked.
If there was no prohibitive mechanic to access to guild missions, what would stop individuals from just making a guild tomorrow and creating events? And what incentive would there be to having a larger guild? Or even increasing your guild size at all?
Yes, it takes 16 days in the que…for a guild that just started, has 0 influence, and paid 78g (15g 60s per person for a guild of 5 close-knit friends in an exclusive guild). Is that not acceptable? 2 weeks to be able to do what “mega-guilds” can?
Can you tell me what would be an acceptable alternative? Have open world events created by single person guilds at tier 1? The exploit potential would be immense…
(edited by Vorch.2985)
Art of War level 5 huh? Well that means if my small guild started working toward it now…. we can join in on all the awesome fun in maybe 2 or 3 months.
It takes you 2-3 months to earn 78g…as an entire guild?
No but it was much easier before drops were nerfed into the ground on nov 15 and before we also found out drops were based on how much damage you were doing to a mob so basically anyone who wasn’t wearing berserker gear was getting kittened out of drops.
Magic find is also kittened which effects how much you can make from drops as well and before you try and say I don’t know what I’m talking about I have 4 level 80’s and 2 of them have exotic jatoro gear and my gaurdian has exotic yakkington’s gear.
This is just one more example of really bad decisions and bad timing on Anet’s part to make a cash grab for gems when all they need to do is add more cosmetic items to the cash shop.
Thankfully there are MANY new mmo titles coming out so Anet’s will have a good reason to stop making bad decisions and stop doing really bad events that are beyond boring and add real content to the game and also:
1. Fix culling and give people more reasons to wvw.
2. Make dungeons more fun instead of doing things like adding 40 more spider adds to the spider boss in AC.
3. Balance the classes and make it so thieves can’t be perma stealthed in wvw. Tone down warrior dps and fix the issues with rangers, necros and engineers.
4. Make fotm part of the rest of the game instead of a grindfest where people have to grind with obnoxious former (insert that game we all know here) players.
And the list goes on……
Here’s a few ways of making 3-4 gold a day taking 1-1.5 hours a day. At that rate, NOT including drops, you will be able to afford the ENTIRE Art of War level in 5 days with a 5 person guild group.
1) AC exp paths 1-3
2) CoF (Path 1>1>2)
3) Tradepost flipping
4) Ori-ore farming in Frostgorge Sound or Orr
5) Material flipping from Mystic Forge (granted, has RNG)
I’m sure there are more ways…but it will take a guild of 5 people 5 days…at 1.5 hours a day.
Art of War level 5 huh? Well that means if my small guild started working toward it now…. we can join in on all the awesome fun in maybe 2 or 3 months.
It takes you 2-3 months to earn 78g…as an entire guild?
I don’t want to judge something i haven’t seen myself, so we will have to wait for the update anyways. But just some thoughts.
First the ‘my guild will never see this content’ argument. Everyone can participate in these events, even players without a guild. So you don’t loose out on the content. You just don’t get the guild rewards, just the personal rewards for participating, but that’s nothing new. In a small guild you already don’t have the karma/exp/magic find buffs running all the time, so by playing in a small guild you already descided that you don’t play in the guild for buffs. Yes, you can’t descide when you kick off the event, but in a large guild you can’t either, because the leader(s) in the guild descide when to start it, and there won’t ever be a time when 100% of the guild have time to participate. 1-2 weeks after the patch, the regions in which the guild missions take place will be known, and you can expect to have some event from some guild running there whenever you want to play, so the content is there for everyone.
And then think about why you are in a smaller guild. Probably because you prefer to be in a close-knit group of poeople. And there is no better social glue then working together for a common goal. Make your fist guild mission the mission to get the influence for the required upgrades. If my math is right, you need 73 gold to buy the influence for Art of War 1-5. If you are a guild of just 5 people, you can run dungeons together, and afterwards everyone spends some of the earned money on influence. Playing as a group already gets you more influence then playing alone, and spending some of the earned gold on influence will speed up the process a lot. Yes, it’s harder for a small guild than for a large guild that has more influence than it can spend, but think of how proud you are as a small guild after you have pulled it off. And running 2-3 dungeons a day , and then everyone spends 2 gold on influence each day is already enough to get the influence for AoW 5 within a week with just 5 people. A guild reward for a guild working together for a common goal. And you can keep all the fun you had together while working on it. This is what keeps small guilds together. Large guild mostly are people who play solo but want the buff’s, or who want someone available 24/7 whenever they need someone for some content. Smaller guilds play together becaus they have fun doing something with each other. Both can get what they want from the missions. The players in the large guild get the buffs and the loot from the missions, and the small guilds get a common goal to work towards as a group.
Agreed.
It takes ~39000 influence to get to WvW level 5 from 0.
20g for 10,000 influence
2g for 1,000 influence
That means from a guild that was just made, it will cost 78g to get to level 5.
This is a mountain made from a molehill. If a group of 5 people can’t or doesn’t want to pay 78g (or less) to start having the ability to put events in the open world…then it really wasn’t worth it to them in the first place.
And that’s perfectly fine. You are a most likely a small guild because you WANT to be. It’s fine if you think that 78g is not worth the hassle to potentially expand your guild. 78 divided by 5 is 15.6…that’s 15g and 60s that a FIVE MAN GUILD will be asking per person.
This really is a mountain meets molehill problem.
(edited by Vorch.2985)
My top choices would be Warrior, Guardian, Elementalist, and Engineer.
If you want to PvP or wvw, go thief, mesmer, warrior, or necromancer (WvW) for pull and fear.
We do plan on adding more stat combo to existing ascended item types as well as adding more stat combos to new types.
~Izzy @-’—-
Now the constructive reply concentration is 50%
Keep asking and it may be added. Also, try to keep it all in ONE thread. A big thread looks a lot better than a bunch of smaller ones that tend to disappear.
People dont read any of the links or specs. >.>
PS4 wont use Cell since it was a nightmare to program for thats why PS4 wont support PS3 games (except via cloud gaming)
It IS USING x86 PC architecture. Same as programming a PC game with support for all technologies.
GW2 would work just fine.
http://techreport.com/news/24387/sony-confirms-playstation-4-pc-guts
I hear ya. I just haven’t seen anywhere that says DirectX will be supported. It would make sense, but it IS a MS technology.
I do want more skins to drop.
However, have you checked out the Mystic Forge weapon skins? There’s plenty that aren’t legendary.
(edited by Vorch.2985)
I can see it happen on the “Xbox 720”, but not the PS4. PS3 is based on openGL, so I would assume that the PS4 will be too.. This game is a directX game. Changing that is no simple matter. Unless I’m mistaken, Xbox DOES run DirectX so porting it over would be far less work and far more feasible.
So no, I would be super super surprised if we saw a PS4 release of this game.
I thought of that as well. But don’t Macs use OpenGL as well? And with Mac localization, it shouldn’t be that much of an issue.
I find a bigger issue to be the Xbox Live subscription model.
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