“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
You just haven’t done the quest to find them.
It’s a 3 parter.
Well, I guess I’m not the only one -_-
I love the game and I love all the options.
It’s just that all the options are becoming much less optional.
I disagree. We need about 16 more currencies before I can take this game seriously. I’ve always wanted to know what Bourne felt like with a backpack full of random foreign currency. Don’t take my dream away from me.
Man, I never thought of it like this before.
Such positive thinking…way to turn those lemons into lemonade!
In the Suggestion Forum, someone asked ArenaNet if they could do something to manage all the currencies we have.
ArenaNet acknowledged they have a problem with having too many types:
https://forum-en.gw2archive.eu/forum/game/suggestions/Currencies/first#post1465154
You’re right that we do have a lot of currencies. We certainly know we could improve the experience here
Unfortunately, I don’t know if that will translate into a currency tab or a streamlining of how many currencies we need to manage.
I’ll reiterate.
I inherently do not have a problem with having a different type of currency for different play styles.
My issue is that each new currency now has exclusive, statistical advantages as rewards. Simply adding more space to store these currencies does not solve the problem.
It now takes over a month of playing religiously for 3-4 hours a day to acquire BiS gear for ONE CHARACTER. That is not ok.
ESPECIALLY when entire playstyles are left out (WvW in particular).
Report them, but please be careful.
I like to park my alts at ori nodes. Then I just gather, re-roll, and gather again.
I try to dance or say something to people near by so they don’t think I’m botting XD
I thought you were talking about champions for a second.
The yellow mobs don’t bother me too much. They do require that you plan a bit before an encounter first. What I do is pull the moa/deer/pig/etc first, kill it, then deal with my primary target.
I don’t really have a problem with new currencies.
However, they should be in the collection, preferably with larger stacks than just 250.
It’s not so much the fact that there are multiple currencies that bothers me.
It’s the fact that in order to acquire BiS gear, you must do a wide-variety of thing, all regularly, and all over a long period of time…for each character.
There is a wide variety of stuff to do in GW2, which is good.
If I could acquire ascended rings, accessories, amulets, and backpieces by playing in any of the varieties of playstyles offered, I wouldn’t have any grievances.
However, I am now required to play an unhealthy amount of time doing Dungeons, Fractals, Guild Missions, dailies, and monthlies in order to get BiS gear. And that would take months to achieve on one character…I’m not even going to do the calculation for all 8 of my alts.
It’s one thing to offer a variety of ways to play. It’s quite another to offer exclusive statistical advantages for each playstyle while requiring the player to log on regularly to even hope to keep up.
I remember in GW1 there was a little message that said “You’ve been playing for 2 hours. Please take a break.” There’s no way that someone will get BiS on a character playing 2 hours a day in a month. Forget about the alts…
To paraphrase the op: There is too much stuff to do!!! There are too many ways to do it!!! When given a choice, I feel like I need to do everything at once!!!
If you have limited time constraints, is that the games fault? It’s a 60 dollar one time payment for months and months and months of just playing a game. This isn’t work, this isn’t someone holding a gun to your head, it’s a game. If you are feeling like this, you may have some issues that are not game related.
If you could acquire all BiS gear from all currencies, I’d be inclined to agree with you. That would mean you can CHOOSE to play through a wide variety of playstyles including dungeons, fractals, WvW, open world PvE, Guild Missions, etc. to get the gear that you want.
However, that’s not the case.
Right now, we have:
So, in order to achieve BiS gear…on ONE character, you must:
That’s 4 playstyles required to have BiS gear. And they must be done regularly to keep up. That is simply too much.
No more new currencies. Add every ascended piece to every playstyle.
When they announced karma as the game was being developed, it sounded like an amazing step forward. Truly next gen MMO thinking.
Whatever you do in the world, whatever quest, you get this currency called karma and it piles up as you play. Use it now for something at level, or save it down the road for a rainy day. But no matter which direction I went, or what quest types I picked, I would get this same currency that at the end, had the same value as what someone else got by doing something totally different than me, that they liked instead.
Now its practically worthless.
When the game launched think of all the ways you could get Best in Slot gear, playing the way you chose.
- Via Drops
- Via Crafting (now ruined thanks to Ascended)
- Via Dungeon Tokens
- Via Trade Post
- Via WvW Badges
- Via Karma Vendors (that could not be bought with real money via gems)Play the way you want! And still gear up!
Why didn’t they stick with this? They traded in this awesome system that did everything they initially claimed as their philosophy, for a grindy, and in many parts ‘not fun’ treadmill, that makes you jump through hoops and frequently do things you don’t prefer in the game, just to progress along with everyone else.
This is exactly how I’m feeling right now. And it is, quite frankly, INFURIATING.
They have ALL the systems in place for everyone to play the way that they want.
With all these different methods of playing, there is SOMETHING for almost everyone.
However, instead of adding new rewards to ALL currencies, they have decided to make certain rewards EXCLUSIVE to some currencies. That would be fine if the rewards were skins, dyes, or minipets…those are justifiable incentives.
Instead, it appears that every currency is going to have an exclusive STATISTICAL increase going forward.
It would be AWESOME if we could play ANY of 5 or 6 ways to get BiS gear.
Instead, we are being required to play ALL 5 or 6 ways to get BiS gear.
I used to think that grinding was about be required to do one task repetitively over a long period of time.
What appears to be happening here is that we are now having to do 4-6 different tasks on a regular basis in order to have the BiS gear.
I’m not opposed to adding different playstyles, but having to do partake in 4 or 5 different playstyles, over a long period of time, to have BiS gear on ONE CHARACTER is silly.
I know they said they would add additional ascended pieces and add new ways of getting them. I am simply asking that you provide a method to achieve every piece BiS gear for each of the existing currencies BEFORE adding more.
Anet please listen to this man (or woman).
The OP is being coherent and logical, and is completely right.
Thank you. And I’m a dude.
Did anything happen?
When the game launched, there were 5 major currencies:
As of now, the amount of currencies has nearly doubled with the addition of:
I did not include Influence and Merits in this because those are earned on a per guild rather than per person basis. I also did not include sPvP currencies.
At launch, players could effectively earn the majority of the currencies with a playstyle that included 1 or 2 of the major game systems (open world PvE, WvW, Dungeons).
The consequence of all these currencies is that they all now have exclusive rewards.
So, as of right now, I must do the following to gear 1 character:
God help you if you prefer playing WvW…
Oh, and by the way, I have 8 characters…
I humbly submit that you do not add any more currencies. You are not extending the goal post anymore; you are adding multiple goal posts in every kitten direction. As soon as I run one way, there’s a goal post in a COMPLETELY different direction. I consider myself “hardcore”, but this is getting extremely tiring.
To be clear, I am NOT saying that you should not add more content.
What I’d like is for rewards for new content to be tied to existing currencies.
I suggest that you:
Add all ascended gear types to
And for the sake of Lyssa, use NEW SKINS AS INCENTIVES INSTEAD OF STATISTICAL INCREASES. I can tell you right now those using medium armor classes really could use some options.
Skins and titles are what kept people playing in GW1; new long term goal posts every month are what’s driving wedges in the game now.
(edited by Vorch.2985)
…That’s stupid.
I was under the impression that you earned commendations for helping other guilds, just not the merits.
All new stuff in dungeons is going to be hard for the first few days. We see it all the time with new content – people fail and get knocked down when they aren’t used to that sort of thing, and they claim it is too difficult.
Give it a week or so for everyone to develop strategies, learn encounters, and build fundamentals, and they will claim it is too easy. Trust me when I say this, the numbers are punishing (but less than they were before), but knowing the mechanics will greatly mitigate the danger.
Did you guys play test with a group of 35s in level 35 gear? As much as I personally love the changes, it seems to be a bit rougher, especially if the group is at or close to the minimum stated requirements for the dungeon.
I personally play on Anvil Rock and have been stuck at 98% for a month, our WvWvW consists of Anvil Rock / Borlis Pass / Northern Shiverpeaks and has been that way for over a month i think [not sure]. I try and help out in wvw at least once per day when i play, even so i have only managed to gain maybe 4 poi’s in a month lol. AR and BP are pretty equal meaning most of the time when i go to wvw we both have our own maps are are invading NS. If the maps were to auto rotate for your server once a month then this wouldnt be an issue and the only hard part would be to 100% the eternal battlefield.
I do think it should remain as part of the 100% map completion tho since the reward is an ingredient for the legendary weapons which should remain hard to get.
Yup, I’m on AR as well. We’ve been in second or first for 2 months now. If it weren’t for the color being associated with the rank, it would be fine.
First: if you are 92%, you still have a few other places in the open world to get.
Second: I only half agree. For map completion, it requires that you explore all 4 maps thoroughly. However, 3 of them are the exact same.
I think a good compromise would be to complete all the PoIs, WPs, and Vistas; however, you should only have to complete them on one map for it to count for completion. EB should not even be considered. That’s just my opinion.
Lastly, this has been discussed before in other threads.
I like the changes to AC. I feel like it should be labeled “Hardmode Ascalonian Catacombs”.
But it in no way is meant for a 5 man team of level 35s in 35 gear.
Three weaknesses with these skills
The ones I see used the most ofter are Battle Standard and Illusion of Life
It’s a misleading poll with the options listed and it’s clear the OP has an agenda. A fairer poll would be:
A) I’m okay with the cost of the new guild missions
B) I’m not okay with the costs of the new guild missions
C) I’m neither okay or not okay with the price of the new guild missionsSome of the options in the poll above are “leading” so the poll couldn’t be taken seriously.
Read the OP carefully.
The champions are choking events, making them far less profitable, but I do understand where you are coming from.
However, the rest of my cons still stand.
A)
Agreed with Deified. Having a guild with all the perks in GW1 actually COST something. It was pretty much given away here.
1. Warrior
2. Ranger
3. sPvP
4. 8
5. 1 being low and 10 being high, I would say 6
6. sPvP.
7. 8
I simply incorporate the legendary process into what I do. I am especially focused since precursor prices should drop SUBSTANTIALLY in the next week. Precursors now drop from Guild Missions.
Here’s how I do it:
Once you have a goal in mind, do whatever you want as long as you have that goal in mind. If you have a little extra money left over, treat yourself!
In addition, don’t burn out. You have plenty of time and legendary weapons are a long process. Take time to experience each update (for better or for worse, lol).
Added a few more cons.
There are plenty of viable classes…
Unless you are talking about rangers or necromancers (necros got SOME love), there are plenty of ways to play in PvE and WvW.
That said, rangers and necromancers need some serious attention.
/hint what class im playing mostly
Then I completely understand if you said that Rangers or Necromancers have been neglected. There’s plenty of evidence of that, though for necros this patch is a bit more promising.
For rangers, I feel your pain. My main alt was supposed to be a ranger, but I CAN NOT STAND that pathetic damage.
Beyond that, I think the other 6 classes are fine
There are plenty of viable classes…
Unless you are talking about rangers or necromancers (necros got SOME love), there are plenty of ways to play in PvE and WvW.
That said, rangers and necromancers need some serious attention.
Yea, they have much more health. I personally just pull them to the stairs (not ON the stairs as some groups try…that leads to a fiery death-by-trap).
I enjoy the changes…but AC is no longer conceivably for level 35s. If they had kept the original version and called this one Hardmode, I would have been ELATED. However, as is, this is not a good way of easing people into the dungeon system.
I don’t know if PTR’s would solve the problem, but whatever they are doing right now isn’t working.
I’d like to make a unified feedback thread. Be constructive with both negative AND positive criticism (i.e. don’t say dungeon sucks/is awesome…say dungeon needs enemy stun nerf or encounter promoted more cooperation)
PROS:
CONS
(edited by Vorch.2985)
I agree, noobftw.
I love the changes. I hate that they are in the FIRST dungeon that people will be exposed to.
This would be, imo, the PERFECT Hardmode version of AC. It’s doable in a skilled pug, but it’s going to be a lot harder that standard dungeon fan-fare.
I’ll still do AC, but not nearly as much. Probably going to do more CM and HotW with CoF as my new “Farm mode” dungeon.
Thread derailed in record time.
I found the dungeon a lot more fun, but I do have to agree with Spirit Guy. No way is a new group of level 35-40 going to be able to tackle that unless they are pretty kitten epic.
I really enjoyed path 2! It wasn’t that much harder than before. And you’re right, you need to coordinate: we had 2 people lifting and 3 people pulling.
It won’t be as fast, but it was definitely more fun.
Just to reply based on my experience in path 2;
It dosn’t seem to be a simple “add more adds”.
If the first word you read is ADD, then decide upon the quality of the new figths based on that, good for you.So far, my experience seems to be that it has gotten easier and faster. Granted we did it with a rather decently skilled group, but no mobs or bosses were of any threat. Figuring out how to handle the boss at the end was a fresh take on the fights.
Well when the terms “rebuilt” and “revamped” are thrown around I expect much more than adds or a larger AoE or a laser.
The dungeon is hardly more interesting. I won’t use it to judge any future dungeon changes because that would be stupid but these fights are no more entertaining then they were before.
Don’t knock it til you’ve tried it.
Gonna tackle this mysteriously evil path 2 after daily.
Any tips?
Doing a run right now. So far:
Path 1
Path 2
TIPS
PROS:
CONS
Gonna edit this with more as I do the paths
(edited by Vorch.2985)
Yep just what I thought, an entire list of unfun, grindy bs.
May I ask what you do in GW2? If you do it, there’s probably a method of making plenty of money at it. I prefer instances and stated that that list is what I PERSONALLY do with my guild.
I wander around, explore stuff and fight dragons. I have no interest in running dungeons, farming mats or joining another guild.
GW2 Dragon Timer:
GW2 Jumping Puzzles:
GW2 Chest Locations:
Those seem up your alley. And you gain influence if 2 members of your guild are partied up.
Yep that’s exactly what I do, and we do party up when 2 or more of us want to do the same things at the same times. Since we’ve not even seen enough influence to get one tree to level 5 in 5 months, and not knowing this would be coming have spread out most of our influence to buy things that are useful already, it definitely seems like an unreasonable amount of time before we can even think about kicking off a mission to me.
You can guest on 2 servers to increase frequency and rewards. In the end, all I was trying to say is that a small guild COULD do it, and do it in a reasonable amount of time.
You CAN do it. It just appears that it simply isn’t worth do anything different for you, so idk, dude. Patch is done, so I’m out for now.
Yep just what I thought, an entire list of unfun, grindy bs.
May I ask what you do in GW2? If you do it, there’s probably a method of making plenty of money at it. I prefer instances and stated that that list is what I PERSONALLY do with my guild.
I wander around, explore stuff and fight dragons. I have no interest in running dungeons, farming mats or joining another guild.
GW2 Dragon Timer:
GW2 Jumping Puzzles:
GW2 Chest Locations:
Those seem up your alley. And you gain influence if 2 members of your guild are partied up.
Again, just let me know what you do in GW2 normally and I’ll let you know of a way to make money at it.
Yep just what I thought, an entire list of unfun, grindy bs.
May I ask what you do in GW2? If you do it, there’s probably a method of making plenty of money at it. I prefer instances and stated that that list is what I PERSONALLY do with my guild.
Dunno, the only time I ever ran AC it netted me around 50c and it’s an experience that I would never want to be forced to repeat. It was aggressivly unfun. Not sure what other options you’re thinking of, but I bet they involve much grinding and minimal fun.
With omnomberry:
Queen Spider: 14s
Kholer: 14s
Troll (1 of 6 spawn points): 14s
End boss: 22s
Dungeon Reward: 26s
1 Bag of Wonderous Items: 2-4s each, 4-5 per run.
That’s not including drops/mats, etc.
AC, imo, is the easiest to do in a small coordinated group, which is why I listed it.
Other methods that I personally use with my guild include CoF path 1/2 farms, Mat farms in Orr, and fractals. Each are more productive than AC explorable (unless you have bad luck, in which case stay AWAY from orr)
This could have been spread over 4 days. That’s 2 hours of a group activity. In addition, you could mix it up, for example: CoF one day, AC another, Fractals the 3rd, with Orr runs in between.
In addition, you always have the option to represent multiple guilds, merge with other guilds, or experience the content that larger guilds set up for the server.
Lastly, with the time gated mechanism in place, larger guilds can’t plow ahead of you. There is a limit to the amount of merits that are earned, regardless of guild size.
You guys are arguing over influence that could be earned in 6 hours by a guild of 10 and 10 hours by a guild of 5.
And that’s over 4 days.
You and 9 other people can get enough influence to take Art of War from 0-5 in 6 hours over 4 days? That’s 600 influence/person/hour, wow…I’m impressed, though somewhat saddened because you’re probably grinding and not having any fun with the game at all.
Wait, are you the guy in the one thread that was claiming he could make 10g in 2 hours?
AC exp grants 3-4 gold for a full path run. A full path run takes 2 hours on the high end.
3g x 5 players = 15g
15g x 5runs = 75g. It costs 78g to get Tier 5. With 5 runs, that’s 10 hours.
3g x 10 players = 30g
30g x 3 runs = 90g. It costs 78g to get to Tier 5. With 3 runs, that’s 6 hours.
You guys are arguing over influence that could be earned in 6 hours by a guild of 10 and 10 hours by a guild of 5.
And that’s over 4 days.
Thought this was game for fun and not a job? Correct me if i’m wrong
(edited by Vorch.2985)
Can I get a link to the notes?
You guys are arguing over influence that could be earned in 6 hours by a guild of 10 and 10 hours by a guild of 5.
And that’s over 4 days.
Within the next hour
The Influence needed for even starting Guild Missions is still too much.
If your guild has 10 active people, it takes less than 3 full path runs of AC to get the influence you need.
With 5 people, it will take 5 runs.
And there is speculation that the cost may be lowered to 30k influence.
Lastly, there is a limit to how many merits guilds can earn a day, big OR small.
This looks awesome.
If an enemy is focused on an ally who is downed:
8 characters, one of each class, at least one of each race, all level 80, all exotic armor, most exotic jewelry.
I really don’t think I could take a level cap increase…it doesn’t make any sense to me for this game. Especially for the reasons that FlamingFoxx listed.
I earn 2.5 levels every 1.5 hours. All they’d really be doing is making gear useless for the sake of making gear useless
Dungeons, mat farming, WvW.
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