Showing Posts For Vorch.2985:

Movement Speed!

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Guild Wars 2: Turbo Edition

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Why not make dungeons scale per # of players?

in Suggestions

Posted by: Vorch.2985

Vorch.2985

I’d be ok with the addition of solo instances. Something like the bonus mission pack would be nice, especially if it focused on the lore before GW2.

I would not be ok with changing current dungeons into soloable instances. The VAST majority of the game can be done alone. I don’t want instances to turn into 55 monk or Shadowform assassin farming spots.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Guild Wars 2 on Playstation 4?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

8 core x86 CPU (easy to program for since its PC based)
8 GB DDR5 Ram
AMD GPU

Those specs are nice on paper, but they mean nothing if the SDK is a pain to work with. If it’s like the PS3 …Well, my money is on the next M$ console….

The issue was the terrible ram and vram capacity (256mb ram and 256mb vram).

As much as I love my PS3…that’s REALLY bad. Depending on the GPU choice for the PS4, it should be more than adequate for games for the next 4-5 years on medium settings.

And DEFINITELY enough for MMOs.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Precursor?

in Players Helping Players

Posted by: Vorch.2985

Vorch.2985

It’s RNG from placing Golds and exotics in the mystic forge. I personally can’t wait for the scavenger hunt. until then, I’ll be working on the other parts that aren’t insane.

Just to be clear, I think most of the process is fine. It’s just the lodestone drop rate, precursor drop rate, and lack of story behind them.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Guild Wars 2 on Playstation 4?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I hope not.

Communication is key in games such as this. Consoles lack good options for this. Last thing I want in an MMO is group members who can’t speak when asked something.

Already solved: http://www.amazon.com/Play-Wireless-Controller-Keypad-Playstation-3/dp/B004GGZ8PG

It would be smart for ANet to do, especially since GW2 does not have a sub fee so it fits with the console payment model a lot better. However, I would probably polish it up a bit more before making any console plunge.

It has been thought about, and someone is eventually going to do it right.

Attachments:

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Zerker's gear - end game gear?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

My warrior runs with knights armor and zerker weapons/jewels.

My ele runs a bleed build with carrion armor and rampager weapons/jewels

My guardian runs soldier armor and weapons with sapphire jewels.

I could go on. Certain encounters can be rushed through with a team of zerkers (CoF path 1 is the most prominent). But that does not make other options less viable.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Losing track of cursor + terrible tab targeting

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Use combat mode 1.1

fixes most issues I have.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Are they listening? Yes.

Are they implementing? Yes

Are they implementing at the same speed at which they are listening? No. That’s impossible.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Thanks ANET for banners

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

It’s one of those small things that shows A.net really cares about their players. The only time you ever see a dev tag in <that big MMO> is when they ban you, even with cool events.

Don’t overreact. It was just an employee playing the game. He wanted a boost, so he got one. Nothing more, nothing less.

Anet does wrong, it’s obvious that it’s part of their character.

Anet does right, it’s obvious that it’s a fluke, because their character indicates that they do wrong.

Why can’t people ever be happy or just let others be happy…

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Awesome cities, mostly abandoned because all the action is in LA

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Offering the same thing that is in LA in other cities won’t really give people incentives to move.

Offering things that are unique and not found anywhere else in the game will provide the incentives you need. You could also add everything that makes LA tick.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

For many reasons I'm disappointed with the game

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

They appear to know the game’s weaknesses and have been working on them every month. There is plenty good in this game as well.

And you can not just use blanket statements when referring to the systems in the game. This really ticks me off. There are plenty of good encounters…state which ones you like, what you like about them, and how they should be implemented throughout the game.

In additon, I like the combat in this game. However, I feel that there are not enough encounters that challenge people to use their skills appropriately. This is why I love encounters like the Temple of Grenth, Lieutenant Kholer, Colossus Rumbulus, Subject Alpha, Leurent, Lupi, and others. Those who spam their cooldowns get wasted. In fact, even people who play smart get wasted. But those who stick to it and learn the battles really have fun with it.

I also agree that guilds need more information to help them run smoothly. Last log-in and a guild calendar would be nice, as well as guild halls. But the first two should be priorities.

I like having no concrete roles. I like not waiting 2 hours for a healer or tank, only to have them leave and screw up an instance. I like being able to play with my gf and guildies with w/e they want to bring and know that, if they know their class and the encounters, we’ll be just fine. Grouping is natural…it’s not forced. I play what I want, when I want; I don’t have to

The game needs a better lfg system, but thank god for gw2lfg.com…if I were ANet, I would pay them a few thousand bucks and just integrate it into the game.

I wish that people would point out the good before posting constructive criticisms instead of just posting destructive criticism with no ideas attached.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

How I Would Have Done Legendaries

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Most of the legendary process is fine. It does take some skill to attain most of the portions of it.

However, there is also an insane amount of RNG required. I find that Mystic Clovers are actually the only part that have an acceptable amount of randomness. Lodestone and precursor acquisition is terrible.

If I were going to change how these two particular parts were implemented, it would be as follows:

  • Precursors Quests would be started by killing 1000 foes in PvE and 250 foes in WvW with the weapon in the desired precursor category.
  • Once the quest is started, the player would be given 5 riddles, giving clues as to which jumping puzzle chests have the 5 portions of the precursor that they need.
  • With the 5 portions in tow, bring them to the three greatest blacksmiths in Tyria: Occam, Izu Steelshrike, and Beigarth. Here, you could require the player to bring lodestones, cores, or other crafting materials to each one. They could also reward you with a lodestone per day for completing a task for them (These lodestones would be ACCOUNTBOUND of course). This would allow players to attain the weapon much more quickly if they farm materials or purchase them from the TP, but also able to attain the weapon with 0 RNG, albeit slower Once complete, this awards the player with a “Dull” or “rusty” precursor
  • Next, player would be tasked with slaying champions around Tyria with a “Dull/Rusty” Precursor. I think killing the zone boss in every zone would be interesting. (Shadow Behemoth, Megadestroyer, etc.) That would be 25 total meta-events, and you would actually be slaying legends. [An alternative would be to kill 5 champions in each zone]
  • You now have a “Tempered” Precursor. With this weapon, you now surpass the greatest heroes of Tyria… each member of Destiny’s Edge. You can only attempt one battle each day. (Logan would run away, so no biggie)
  • Lastly, you fight your doppelganger in the Mists who wields the finished version of your legendary weapon. Your doppelganger will be champion with a permanent swiftness and protection buff and be given weapon specific (not class specific) skills.
  • Take dawn for instance: regardless of your greatsword class (mesmer, ranger, warrior, or guardian), you would fight a doppleganger wielding Sunrise. Skills could include Radiance (blind), Ray of Judgement (AoE burning ray), and others.
  • After defeating your doppelganger, you would attain your precursor.

Plenty of work required. A bit of RNG. However, nothing so crippling as to make someone go crazy. You would have a clearly defined goal. And you can also keep the RNG method in the Mystic Forge for people who are into that.

And the best part? You have can have a bit of backstory added to each legendary through the riddles for jumping puzzles. However, in the end, the process is the same for each weapon and therefore much easier to implement than a brand new quest for each one.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

(edited by Vorch.2985)

Awesome cities, mostly abandoned because all the action is in LA

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Add DEs and and mini-games in cities that reward armor, jewelry, and titles that are exclusive to that city.

They proved they could add events with the Karka event in LA. Why not add something a bit tamer (so that no one dies while afk) within each major city.

People who want to hangout in LA still have their spot, but you get rewarded for go to other places that obviously took A LOT of effort to make.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Player Housing, everyone but GW2

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Are you asking a question or posing a discussion?

If you are asking about when GW2 will get serious, then the answer will be idk. Because I’m not on the dev team.

If you are trying to start a discussion, try to lead with a post that promotes civil discussion instead of using terms with obvious negative connotations and undertones (everyone but GW2, GW2 lacks…alot, when is Guild Wars 2 going to get serious, laundry list of competitors).

That said, I would like to see housing in GW2. In fact, I would like to see a focus on more “non-combat” systems in the game, including minigames that were mentioned prior to launch.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Post 80: my opinion

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

My main issue is generally there truly is little to do.

Jumping puzzles would be fantastic if they were WORTH doing. If they put a rare/exotic in every chest at the end of a jp (better rewards = more challenging jp) then there would be somthing to do. This is an easy fix that Anet can do.

There lies the problem.

There’s plenty to do. You just don’t get anything for doing it. You may do it for fun the first few times. But then you realize that you are not earning anything.

Plenty of fun, not enough reward. Which is sad from many points of view: there’s alot of worthwhile content.

And no one does anything for fun anymore. We want skinner boxes.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Do u feel this in GW2 lol???

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

It would be awesome.

However, some trait lines have 3 choices that I like…and they are only available for 20-30 trait points.

Meaning I can only have 2 regardless

Also, idk what kind of imbalances this would causes.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

This game is not making sense to me!

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I concur…go to WvW.

I hate Borlis Pass and Northern Shiverspeaks for no reason.

Except they are evil players who use every dirty trick they know to win. And then they lose.

Come at me, bro.


More on topic, I would like to see dueling. Not because I would like to participate, but because there is a market for it. As long as I can “unflag” myself, it’s all good.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Is there an armor like this?

in Players Helping Players

Posted by: Vorch.2985

Vorch.2985

Looks like T3 human cultural heavy armor.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Legendary Weapons' appearances & stats

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I now have less inclination to actually search out and obtain legendary weapons. I found the visuals of them in several links through a google search and was pretty disappointed in how many of them looked. :-(

From everything I have read, obtaining the legendary requires you to have two specific crafting professions. For instance, for the long bow you to have both huntsman and leather working. I cannot find any other listing that offers information that is more concise in one place so you need to figure out which weapon you want, then search the listing to see what crafts are required for that weapon.

As for the stats, it is very confusing to say the least. From what I can see, an exotic is just a few points lower than the legendary and lot less expensive to obtain/craft. There also appears to be some confusion over the stats that are showing vs the stats that are actually on the item.

Not having a comprehensive chart is a bit of a problem. It would be nice to find a full chart setup to show the necessary crafting professions required for each legendary if two are required. Also I do not see where it is specific about both crafting professions being on the same character when you go to build your legendary.

Please use the wiki…

http://wiki.guildwars2.com/wiki/Legendary

Thank you for that link. I took a quick look but it still does not state if the particular character you are building the legendary for has to have both of those crafting professions or just one character in your account has to have it.

Oddly enough for the staff you need both chef and artificer? Why the chef? Makes no sense…I would have thought artificer and perhaps huntsman since you need the wood for the haft.

You only need 1 character on your ACCOUNT to have it.

You use the two crafting expertises to create the gifts that you need for a particular legendary.

For example, for The Bifrost, you need to create Gift of The Bifrost.

Gift of the Bifrost requires

Since all gifts are Account bound, you can simply make each gift on whatever character has that expertise and then place the gift in your bank for further use.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Level cap increase past 80? Y/N

in Community Creations

Posted by: Vorch.2985

Vorch.2985

There really isn’t a reason to raise it.

Assuming they raise it by 10, it would only take 2 days max for dungeon/fractal farmers like myself to achieve max level, but it would take a more casual player 5-10 days to reach it.

It would also make our current gear “obsolete”.

Add vertical progression through titles, WvW ranks, and guild ranks. Add horizontal progression for everything else.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Disappointed with Zaitain?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

The dungeon was fine, but taking out Zhaitan with a gun seemed…silly.

Wish we had climbed on his back or at least knocked him down and faced him on the ground.

The lead up was good, the climax was meh.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Level cap increase past 80? Y/N

in Community Creations

Posted by: Vorch.2985

Vorch.2985

I’d tolerate it, but NO, I don’t want it.

Plenty of other ways of adding vertical progression without touching gear tiers or level caps. Those are lazy, imo.

Selective defensive and offensive buffs tied to title tiers, guild ranks, WvW ranks, etc. all add vertical progression without making the unintended side-effect of making current gear obsolete.

And depending on the method of ranking those up, you can get people out into the open world as well.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Bring over zone chest/key loot idea from gw1?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Are you talking about Lockpicks from GW1?

That was…painful.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Legendary Weapons' appearances & stats

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I now have less inclination to actually search out and obtain legendary weapons. I found the visuals of them in several links through a google search and was pretty disappointed in how many of them looked. :-(

From everything I have read, obtaining the legendary requires you to have two specific crafting professions. For instance, for the long bow you to have both huntsman and leather working. I cannot find any other listing that offers information that is more concise in one place so you need to figure out which weapon you want, then search the listing to see what crafts are required for that weapon.

As for the stats, it is very confusing to say the least. From what I can see, an exotic is just a few points lower than the legendary and lot less expensive to obtain/craft. There also appears to be some confusion over the stats that are showing vs the stats that are actually on the item.

Not having a comprehensive chart is a bit of a problem. It would be nice to find a full chart setup to show the necessary crafting professions required for each legendary if two are required. Also I do not see where it is specific about both crafting professions being on the same character when you go to build your legendary.

Please use the wiki…

http://wiki.guildwars2.com/wiki/Legendary

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Are Ascended Items still a thing?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I really don’t see the point in gear progression when you can have perfectly fine statistical resistance progression via titles. It was in GW1 and it would have been recieved with a lot less resistance.

If they HAD to add additional stats, they could have just added an additional MF, AR, or gold% to the gear. That would have made them desirable without the nasty effect of adding more damage or utility.

As long as this is the final tier and all I have to worry about are level increases, I’m fine because they did state that it was to bridge the gap between legendary tier and exotics. However, if they add another tier AND raise the level cap, then I’m out.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

All Hail Colin Johanson and Anet!

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I’d be happier if champs gave a guaranteed green and vets a guaranteed blue, but honestly if they gave a gold for every champion killed, people would want an exotic for each kill within a week.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

The LFG tool debate.

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

gw2lfg is a very suitable alternative if ANet doesn’t have the resources to focus on an lfg tool at the moment.

However, I would like to eventually see an in-game official alternative.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

The `Remember when...` Thread

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Remember when the Flame Shaman in the Plains of Ashford wiped out hordes of zergers during beta?

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Innovation versus Tedium - Hot key Gaming

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

You can download “combat mode”. It creates a more active combat feel. A lot of people use it. http://www.youtube.com/watch?v=3tjK5OI2oAQ

Was just gonna suggest that to the OP. Coming from TERA myself, it’s a VERY nice addon

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Just.... Thank You, ArenaNet.

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Still my favorite MMO at the moment. There’s still a lot of work to do, but they started with an amazing foundation and they keep steadily building upon it.

I do hope they learn from the mistakes of the first few months and make present weaknesses future strengths.

My biggest gripes with the game at this time are

  • Culling
  • Lack of minigames mentioned before launch
  • statistical increase of ascended gear
  • Usefulness of crafting
  • Incentives to visit earlier zones

However, they at least appear to know that they have weaknesses and address them a bit with each patch, which is promising.

Thanks.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

OR you could just add DEs inside of major cities instead of traditional quests.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

"Allmost" Twilight

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Kind of in the same boat. I’m doing all parts of the legendary EXCEPT factoring the precursor. I’ll simply wait for another method of attaining it. I think it’s difficult enough to get as it is without the additional RNG.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Post 80: my opinion

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Wish they had time trials for Jumping Puzzles, with best times for each server posted

WvW should be addressed in March and April. Guild Missions come up in 2 weeks.

Leveling an alt is A LOT easier than your first character. Assuming you’ve spent time gathering, you can craft up to 300ish for each expertise, do dungeons for exp and crafting money, and pretty much be done with it in 3 days at 3-4 hours a day.

Honestly, there is plenty to do that has already been mentioned…and soon we’ll be able to add events ourselves with the guild missions.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Agony is actually rather brilliant

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I don’t mind vertical progression. I do mind a continuous gear progression.

If I were implementing Agony, I would have tied Agony Resistance (AR) to a title. Let’s call it Fractal Conqueror Tier x.

With every fractal level beaten, you advance one tier and that increases your AR by 1.

Every 10 levels, new skins can be earned, with a 0.5% chance for a precursor drop at fractal 60+ and a 1% chance at 90+. (that’s before MF)

As far as ascended jewlery, I would have kept them at the same level as exotics, with an additional MF, AR, or Gold earned increase attached.

This would have made Fractals just as desirable without the nasty business of stat increases attached. Vertical progression without the geartreadmill

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Anti Casual

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I like how the OP has not returned to this discussion at all to explain or address anything.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

What area on map do you want opened up?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Anything with Mursaat.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Do any of you ever buy black lion keys?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I think I bought some on black friday

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Charr Hide Armor, what would happen?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

http://wiki.guildwars.com/wiki/Charr_hide_armor

If I were to wear this now on my human and walk into the Black Citadel, what would happen?

Then a Charr would have a human-charr hide armor. If your human is female, then said Charr would have extra ‘shoulder pads’.

Armorception!

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Anti Casual

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

There is a problem when you can gear up in WoW 50x faster than you can get full exotics in GW2.

You’re kidding…you have to be.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Charr Hide Armor, what would happen?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

http://wiki.guildwars.com/wiki/Charr_hide_armor

If I were to wear this now on my human and walk into the Black Citadel, what would happen?

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Sneaky sneaky devs - TP Preview

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

FINALLY.

Now I can see how awesome the Juggernaut is gonna look or if I should focus on the predator.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Mithril Ore

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

I don’t really think so. Mithril ore is prevalent at high levels, sure, but it’s not the top level ore, anyway. That would be orichalcum, which is much less prevalent.

That pretty much sums it up.

However, it does lead to quite a phenomenon which is seen with all materials: some of the T5 mats are actually cheaper than some of the lower tiers.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

The Future of GW2, Loot, Population, etc.

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

From MMORPG.com:

  • MMORPG: One last question: do you guys sleep?
  • COLIN: We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. There is so much coffee in Seattle no one can sleep anyway.

Colin can also be quoted on these forums stating the loot was not nerfed on November, calling it an “X-Files level conspiracy”. We have thousand of posts spanning many threads claiming the November patch(es) changed loot for the worse. Anyone who was around before November and does dungeons/dragons knows the loot is a far cry from what it was in those days. So don’t get all pious on quoting Colin since it’s obvious he’s either willing to lie, or can be just plain wrong.

Yay for ignoring THE REST OF MY POST, especially the part where I say that risk vs. reward is out of whack with loot.

Good job quoting only the parts you like.

Seriously…

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Laurel worth using?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Save for ascended utility amulet and gilded infusion. Some may want the MF infusion, but I prefer cold, hard cash. No DR from dead enemy gold in dungeon rotations.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Soldier Weapons

in Players Helping Players

Posted by: Vorch.2985

Vorch.2985

I dont see any level 80 exotic soldiers (P/V/T) weapons on the TP

They’re under different names (they don’t have the Soldier prefix). For example, Incinerator (well, I don’t really recommend buying that one). I’d filter out the weapon type you’re looking under, then browse through the available exotics. They all have different skins too.

I actually think he may be right O.o

I don’t see P/V/T weapons under anything. It may be dungeon exclusive. Can anyone else find a non-legendary one?

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Are there interracial couples?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

There was something that a staff member wrote WAY BACK (before launch I think) about some sylvari “experimenting”, especially some of the first borns.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

loot engine

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Am I the only one who farms gold instead of items?

  • Items have RNG and possible DR attached to them.
  • Gold from dungeons is consistent and DR is easily avoided. You also have a potential for drops.

Farm gold, not items.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Soldier Weapons

in Players Helping Players

Posted by: Vorch.2985

Vorch.2985

Where could I buy them

the trade post.

But really, I would just do the Ascalonian Catacombs dungeon. You make money AND you get the weapon essentially for free.

It’s also an excellent introduction to instanced content.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Can Squads go into an instance?

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Are you talking 5 man teams? If so, yes.

Are you talking 20-man squads? If so, I’m pretty sure they can not.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

The Future of GW2, Loot, Population, etc.

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

They seem to be focused on incentives to go out into the world. I feel that overall, laurels and Guild Missions are steps in the right direction. I truly hope that some guild missions and bounties take place in the areas with lower populations.

As far as loot goes, I don’t believe that poor loot is a problem. I think that the problem lies in the risk/reward ratio. As the game is right now, you are more likely to get a reward for killing a bunch of trash mobs for half an hour than spending an hour taking down a dragon. Champions are challenging, but why fight them if you can kill 20 normal mobs for a better chance at loot? Rewards need to scale properly with risk

That said, they have made sure to provide basic high end gear that is completely RNG free. It’s some of the cooler skins that require rare drops or Mystic Forge RNG that kitten people off.

As far as GW2’s life span, I believe that it is sustainable. As long as each month brings something new to the game (which seems to be the plan), there should not be a problem. WvW culling needs to be addressed and PvP needs some more loving (yay, new map!), but overall, the game should be fine.

From MMORPG.com:

  • MMORPG: One last question: do you guys sleep?
  • COLIN: We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. There is so much coffee in Seattle no one can sleep anyway.
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

(edited by Vorch.2985)