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kittykittymeowmew elo hell DEFEATED

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Posted by: Wolfric.9380

Wolfric.9380

Well done. ESL level Players can do it. Annything below will need hundreds of games to reach their spot if startign at 600.
Now repeat it playing elementalist ^^.

New PvP area ideas!!!

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Posted by: Wolfric.9380

Wolfric.9380

While it would be a nice option, the priority is very low. Better to work on MM, build diversity and maybe more PvP modes.

this season's mechanics. Thoughts on them.

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Posted by: Wolfric.9380

Wolfric.9380

I also find this season good and the system goes in the right direction but still flawed.

Main faults this season:

A.) Placement matches to impactful and volatile. (I fear the damage is permanent unless resetting MMR).
MM has serious flaws in side balance (At least Evan is working on it).

B.) The long term problem since HOT (or the trait rework)

Build diversity is low. Focus lies on one maximum two builds per class to be “Meta” (In an MMO like GW2 diversity is a key for long term exitement).

Whout should be done (My opininon)

1.) Drop placement matches. Set new players MMR acording to their PvP level but at maximum mid silver and let glico do the work. (Maybe MMR reset is needed. The alt accounts in top ranks must go or the leaderboard stays a joke and it is one main part of PvP).

2.) Rework the matchmaker so it balacens sides after selecting players (MMR, class and teamwise)

3.) Lock class swap with map roll and use per class MMR.

I don´t want to add the next things to the list, because it´s effort needing the will to do it.
Invest more into class reworking. Lots of traists and skills are unused and need love to allow more build diversity.
And please don´t do power creep with further elite. I know its a selling tactics but is severly impacts diversity and is only valid for short term moneymaking usually destroying a game in the long run. (You get fans to pay but loose playerbase)

Ascended gear in next season

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Posted by: Wolfric.9380

Wolfric.9380

I really hope they just make it so that you get no reward pips for losing.

Agree

Fix Character Select Respawn

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Posted by: Wolfric.9380

Wolfric.9380

If i winn a duel over a point i often don´t stomp. I autoatack while caping and if hes on point i will push him out if i can so he dies when i move on … This is part of tactics ….

Ranked arena requirements

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Posted by: Wolfric.9380

Wolfric.9380

I would go for rank 80 …. But that will be to much disalowing a just jump in philosophy. It is ranked so most expect competative players but the rewards and low entry shows another picture. It´s made to open the door for more players.

Fix Character Select Respawn

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Posted by: Wolfric.9380

Wolfric.9380

Deimos Tel Arin i like your suggestion :-).

Ranked arena requirements

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Posted by: Wolfric.9380

Wolfric.9380

I agree. I know it from myself. With rank 20 i had been a rooky not being able to handle rezzes well and barley knowing most maps. I learned what tempe buffs mean later. I say you need at least 500 games to be ready for ranked. Of course it´s possible to lower the floor and say let them struggle in bronze but it severly impacts ranked quality.
And the 10 placement matches are the worst thin they did in S5. It outmaneuvers MMR by a few random matches….

(edited by Wolfric.9380)

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

Please Evan lock classes after Q and do it. If you combine it with a teambalancing after selecting the 10 Players (MMR, teams and class distribution) we are golden ….

1 man contesting TIER 3 keep/tower is a joke.

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Posted by: Wolfric.9380

Wolfric.9380

I think wall or door damage as trigger for imminiate “Swords” would be a good thing.

season 6 mm suggestion

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Posted by: Wolfric.9380

Wolfric.9380

I also encourage 2:2, 3:3 or 4:4 modes ;-). Might be a population issue but basically make 2,3,4,5 player scenarios then give people the option to select the mode they want to be used in. Current Mode is 5:5. Full 5 man teams should be supported in competative play but seperated from solo players or at least they can opt out to play against full premades.

Dishonorable You miss Q

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Posted by: Wolfric.9380

Wolfric.9380

well i manualy quit Q if i leave the PC …..

season 6 mm suggestion

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Posted by: Wolfric.9380

Wolfric.9380

Agree to Shaogin except regarding solo Q.
Solo/Duo is by far the greatest population. I expect only 1% of all players will build/join a full team. Epecially playing it regulary. It might end in custom made random teams against trained premades (ups we already had it). It makes absolutely no sense. I support a full team Q but its independent. The just jump in or play with a friend heavily outweights full team Q.

Dishonorable You miss Q

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Posted by: Wolfric.9380

Wolfric.9380

hours ? I play PvP over a year now and i only misses a Q once and had 2-3 disconnects (i remember a client freeze and i think connection hiccup). I got maximum 15 minutes. (also from that overtime victory ….). How often do you disconnect or miss Q ?

1 man contesting TIER 3 keep/tower is a joke.

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Posted by: Wolfric.9380

Wolfric.9380

sounds a reasonable sollution. Need siege to contest.

1 man contesting TIER 3 keep/tower is a joke.

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Posted by: Wolfric.9380

Wolfric.9380

so they should bring a treb … It´s a KEEP

1 man contesting TIER 3 keep/tower is a joke.

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Posted by: Wolfric.9380

Wolfric.9380

Add me to the zerg haters :-). WvW should encourage small groups as much as possible.
But contestign keep waypoints should only be done if the inner wall/gate is attacked.

Warrior in this season

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Posted by: Wolfric.9380

Wolfric.9380

I run physical and it works. But hammer? Also berserkers stance is valuable… Use it or you have a disadvantage.

Lower d/c time to 1 minute

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Posted by: Wolfric.9380

Wolfric.9380

Not good.

First: If disconnecting will cancel a loss it will be misused.
Second: Connection losses and client/PC crashes sometimes happen. Generalised severe punishment is a bad thing for the playerbase.

So live with a compromise. The only thing that should never happen is if you win a match it´s a victory regardless of disconnects on your team! The system should count these disconnects and cumulate dishonour so that players that do it regulary will get punished but you need some buffer to cover unwanted disconncects without punishment.
I am fully for heavy dishounor if a player does it often. Even to the point where someone with a very bad internet can´t play but never hit the average player for accidents.

(edited by Wolfric.9380)

Hi, I'm figuratively garbage.

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Posted by: Wolfric.9380

Wolfric.9380

Same for me. Just that i don´t stop playing. Evan is trying and the balance patches showed a good direction but it is too slow. GW2 pvp will be outdated before reaching diversity (which i am sure is key for a game like GW2!) and a top state with the current speed.
I had two aweful loss streaks after working myself up. Result is i am at about 200 games and barely moved up. And there is not much learing in steamroll games. It feel like the MM system slows your progress and makes it grinding. I know i play a class that can´t carry as good as mesmer or thief but the game has nine classes and most players don´t play multiple to a high skill level.

(edited by Wolfric.9380)

Overtime desertion bug and debuff

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Posted by: Wolfric.9380

Wolfric.9380

i had it too about two weeks ago. Great that is will be fixed.

Make this Glyph Great Again!

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Posted by: Wolfric.9380

Wolfric.9380

I use it PvE. Usless in WvW and weak in pvp. The CD is too long. For pvp it shoudl have lower CD and more radius to cover a point. For WvW it would also need more range.
So it´s ok vor PvE and mostly usless in other game modes …. On core ele in WvW you have better options….

A tale of Rise and Fall in PvP ranking

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Posted by: Wolfric.9380

Wolfric.9380

Wait til you hear my story. Hit over 500 games this season now, and here’s what happened.

Placed in Gold 2, got to Plat 1, dropped to Silver 2, went to Plat 2, dropped to Gold 1, and now in Plat 1.

Lol

OMG this basically says no relevant carry. Randomness from teamcomposition …

..

Well fits. Had two heavy loss streaks most games totally uncarryable…

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

Its good that evan looks at it but that 3% is only the tip of the iceberg. I would go that far that all players in a matc hshoudl be within 100 MMR. So the best and worst is maximum 100. With people not gettign ready this will lead to long Q times offpeak and Q breakoffs and thats what seems to be seen the lesser problem then blowouts. Well i prefer no match over a preset blowout.

Condi thief Foefire exploit needs fix

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Posted by: Wolfric.9380

Wolfric.9380

no evade on 3 ? add a poision stack instead maybe ?

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

I agree. Human nature tells me propable each match has substitutes. Of couse it might be that they are much closer in rating. If there are a lot of players available substitutes with close MMR will be much more available. If the 3% means similar rating gaps yes i belive it but this would indicate a very bad state and explane a lot bad matches.

(edited by Wolfric.9380)

SF Ele PvP Season 05 [video]

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Posted by: Wolfric.9380

Wolfric.9380

Thanx :-). I also play SF and leave piles of ashes. It´s a tradeoff damage for less support but i find it worth. But i don´t play it bursty using sage and shouts as tempest. I would like tring to team up with another more offensive ele and look how it plays :-) especially because my support is more protective then healing and i share might.
I paly SF since i play ele (a bit staff in the beginning) and had been roaming focused.
Yes FSG as kit would be aweson. The 180 CD kills it in PvP. I would make conjures that they don´t drop them. They substitute your ele swaps and you swap within your current element to the conjure and your weapon set with weapon swap.

Not shure if it sucks against thiefs. I died so much at the beginning to them but it´s much easier now.

(edited by Wolfric.9380)

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

Yes its great. I jsut hope it´s not only doen on the surface for those 3%. It´s an oportunity to optimize a bit more in MM that doesn´t look to complicated. Of course its an additional module added.

5 Buffs to Tempest That Could Make FA Viable

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Posted by: Wolfric.9380

Wolfric.9380

If you buff shouts with 20% CD, it might allow more offensive builds. It will reduce healing/support and create a more viable hybrid.
Rest should be focused on base traits of course. Lots of traits need love. Fire on top. Focusing so much on air for FA ele doesn´t make me happy but better then nothing …
My warrior hits for 7+ and 10+ in zerker(single hits not multiple) :-/. So yea huge ele damage. Air overlaod if not interrupted hitting multiple targets on point is great but if that happens its a blowout due to bad oponent …

(edited by Wolfric.9380)

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

i expect that 3% means something over 100 MMR average diffrence by assuming lower average isn´t considdered a problem ? The problem is more divers it´s teams on one side, class distribution and MMR diffrences. Even a single substitute with way lower MMR on one side propably leading to less then 30 team average diffrence will create a lopsided and preset match (one player way lower then the rest is usualy causing a loss independet of team average). It´s not a slight tweak on substitute mechanic.
I wrote what shall be done above.

-45 -41 etc are you kidding me?

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Posted by: Wolfric.9380

Wolfric.9380

@Slippy. I am not shure if thats the case. It depends on a lot of factors and the system just guesses. Lets say it is like that and the player trains unranked and custom arena and comes back at a skill level 300 points higher. He might never reach that level and give up before …. Grind waves another victim.
Its also possible that you are far better then the system thinks, but play a class that can´t carry much. Bad luck you are stuck unless you train a carry build to the same level … Horray GW2 for life … (and the last thing people want to hear is your fault, train multiple classes to your highest level)
I think i am in that spot. 6:4 placed me low silver. I can only play ele to a good level. Bad class to carry bad players. I play matches that feel like oponents can´t fight but loose ….

(edited by Wolfric.9380)

Multiple top stats should count for MMR

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Posted by: Wolfric.9380

Wolfric.9380

It just feels like you need to be 500 to 1000 rating better to carry so god that you progress fast otherwise it becomes a grind. You will progress but have fallbacks and in total might need hundreds of matches to get up that 300 rating to actually hit your true level while lucky placement matches and you are on spot or even over it.
What anoys is somethign like a gold player gets placed at 1000 due to a 5:5 in the first 10 matches. If he doesnt give up maybe hes gold after 200-300 matches being able to carry about 20% of them the others will be 50:50 in average which will give something close to 60% win rate.

(edited by Wolfric.9380)

Exotic to crazy P/P build for PvP

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Posted by: Wolfric.9380

Wolfric.9380

I did not focus on wining 1:1 (but i could outplay and kill them). Fast and anoying. Enough to win a +1 and don´t die. So live longer then a normal thief. It gives tactical options. But i will try assassin´s and look what happens. My thief experience is not great. I play ele main and war secondary with thief is third if in the mood. Maybe i can use thief as third option if a game calls for it in the future.

(edited by Wolfric.9380)

Exotic to crazy P/P build for PvP

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Posted by: Wolfric.9380

Wolfric.9380

But dash is extreamly valuable. Loosing mobility doesn´t feel right. Thats why i moved off base thief. And disengage is important too. Ele and engi must be played careful i know. Warrior is always dangerous.
Thanx for the answer. Assassin´s is about 61% crit rate for giving up lots of survivability. Shure thiefs are a burst class but i always say dead is dead.
main ele. I know what to watch :-). And i am already used to positioning and kiting due to playing scepter so i thought i do somethign for fun that actually works. I alsways try to do soemthing that surprises. Maybe its not stable and can be counterd but game is over and next one has diffrent people :-)
I kill so many with my ele due to them not knowing what´s going on ….

(edited by Wolfric.9380)

Exotic to crazy P/P build for PvP

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Posted by: Wolfric.9380

Wolfric.9380

Well i did more theocrafting and tested it in a few matches.
It looks thrown all over the place but played intresting.

High survivability.
Full map mobility.
Enough damage for any +1.
Good disengage potential.
It´s a kiting build and plays quite funny dealing good damage even with paladin. Maurauder is the other one i used but not shure if ferocity pays off in that case.

I am definitly far from good with thief but this one seems comftable.
Might not spike as other builds but it can do the decap and +1 job well.

And its up for anoying kiting fun. Don´t underestimate it´s might stacking potential.
Even condi damage becomes a thing. I play it for fun, but it feels like good potential and worth learning to handle or master it.
Initiative is for P 3 and 4 as well as bow 5. Usually nothing more. The build is creating a minefield shooting out of the shadow multiple times. Then you decide if to run or not. For disengage swap bow and go. Roll for initiative can be uses to flee or to “reload”. I know shadowstep is top and maybe the better choice but not shure.

http://gw2skills.net/editor/?vZAQNAqaVl0MhenYZTwtJw/EL8Em2Z6HEA8OCZhZw8B8BWBB-TpBFABA8AA+vMwCHBAgPEAYv/ABnAAA

I have the feeling if i learn to play it, it will work and be quite surprising. Needs good maneuvering and timing with traps and shots but feels like a challenge that makes fun.

Annyone with experience on such a build?

Should condi damage stay this high?

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Posted by: Wolfric.9380

Wolfric.9380

Meeting Warrior, Necro it seems more play condi then power. Chrono is 9 out of 10 condi. Ocasional there is a condi thief, engi or guradian (burn).
So condi build show up regulary but power seems dominant.

nerf burn guards pls

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Posted by: Wolfric.9380

Wolfric.9380

I have seen a traper druid downing thiefs from traps alone .. OP ? No. The build is bad in annything exept mobility and its OK in 1:1. Burn DH is a L2P issue or you play something that can´t handle condies which is a build issue.
I agree as meditraper burn guard is a total noob shredder and can even get better players depending on situation. DH is efficient with low effort.

Multiple top stats should count for MMR

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Posted by: Wolfric.9380

Wolfric.9380

I think what they should bring is rating gains/loss based on the match score. Atm there is no difference whether match was 499-500 or 100-500. I think players would try more to win if they knew they wouldn’t lose as many points if match was close one (450-500).

This

nerf burn guards pls

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Posted by: Wolfric.9380

Wolfric.9380

DH and daredevil are omipresent. Just play something that counters both hard ^^.
Tipp: meta is not the end of evolution ;-)

How to not teamplay in a team oriented mode.

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Posted by: Wolfric.9380

Wolfric.9380

good but unfortunately duo is one of the finest versions. That play with a friend is golden, even if it´s not optimal mixing it with solo.

Should condi damage stay this high?

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Posted by: Wolfric.9380

Wolfric.9380

I dislike confusion mechanics as heavy damage, otherwise yes it´s fine …
I would like confusion as distraction mechanic not damage.

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

1.) Redistribute players after match preparation to get optimal team, MMR and class distribution between sides. So system gets 10 players, looks at the MMR diffrence, teams on both sides and classes then optimizes by swaping players(teams) from each side.

2.) Show player MMR after match with the top stats.

So you don´t need to touch the current match preparation and keep is smooth. A redistribution of the 10 players won´t need massive resources. You have 10 playes with three variables, MMR, Class and team binding.

nerf burn guards pls

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Posted by: Wolfric.9380

Wolfric.9380

I agree that i´s dangerous if you are careless (i´s human to make mistakes. I sometiems go down because am distracted not paying attentin on the condi bar for a few seconds ..), but basically i can facetank a burn guard with ele (soldier rune shout build is key)…. and he actually dies … (but that might be becasue i use sage).

Multiple top stats should count for MMR

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Posted by: Wolfric.9380

Wolfric.9380

It´s very difffent per class/role. I main ele and i get top defender quite regular with healing, damage, kills second. This is because i often stay on point using AOE …. A thief might get top offense and maybe kills but carry the match hard without anny top stat.
So while tops stats tell something about how good you played your role/classes they are not directly comparable. The problem is if you reward it to much people start to play/build for it and get more inefficient at match winning.

How to not teamplay in a team oriented mode.

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Posted by: Wolfric.9380

Wolfric.9380

While i support to ADD a 5 man Q i am happy that duo exists. It´s that duo with a friend that makes the game more apealing. While a pure solo Q might make the system more acurate/fair (at least for solo players), it´s unsocial.

PvP Ascended Armor & MF Stat Change Recipe

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Posted by: Wolfric.9380

Wolfric.9380

It´s a known issue that the PvP ascended stats can´t be changed. But you can select all stats so is bad to just select “something”. I directly made a commander set out of it what i wanted for my warrior. I had one ascended box from a drop with carrion where i selected the vest part and changed it in the forge.

-45 -41 etc are you kidding me?

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Posted by: Wolfric.9380

Wolfric.9380

I usualy can maintain that 60% winrate quite stable if i stick to ele (+ some war substitutions). I always gave up in ruby due to endles grind. S5 is the one i play much more games now. But that winrate did let me crawl upwards and two times a loss streak threw me back. This means if i want to reliable get to gold, i would need to ONLY duo and “Grind” another 100 matches or so. Solo Q with 55-60% winrate gets me nowhere. Most matches are uncarryable even when i can 1:2 win points. It like 80% of matches are preset (either direction) in 20% you make the diffrence. I loose about 1 point more then i gain which results in heavy grind and there seems no diffrence from bronze to high silver in that jsut that match quality increases mid silver. Bronze and sometimes lower silver you have realy bad players that can´t handle their class.

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

I understand why it has been made that way. It makes for a good(smooth) customer experience in match preparation and is good design. Unfortunately it lowers match quality. And this to a higher extent then some might think. There are 10 humans and i always wondered why such a low number of match breakoffs gettting back to Q happen. It is unhuman ^^. The above example is propably one of the more unbalaced but i say it happens in most match preparations just to a much lower extent like one failed and a lower on gets added. The more fail and maybe even some in multiple cycles the more inacurate MMR matching gets. And with 10 humans to syncronize it´s significant.
A full fix to re Q will result in very high preparation breakoffs and i fear to an extent where experience is so bad that it impacts the player base. Imagine your Q aborts an AVERAGE of 2-3 times per match. Maybe you get one that restarts 9 times …
While it will signifficantly increase match quality I don´t think this is a good sollution.
The matchmaker should rebalance both sides after the match is confirmed. I think this is quite doable swaping side for 1-2 players. Especially important if you get those double duo on one side.

(edited by Wolfric.9380)

-45 -41 etc are you kidding me?

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Posted by: Wolfric.9380

Wolfric.9380

how did you reach plat with 60% … I also started low silver and after over 100 matches with tat 60% i barely moved up …. With 200 i am still there but winrate is now a bit lower because i gave up on duo Q. My feeling is i would stand my ground in plat too even when most players there will be manually better …

"Matchmaking" sucks - EVIDENCE

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Posted by: Wolfric.9380

Wolfric.9380

Glad to see evan in this discussion. :-). thanx.