Showing Posts For Wolfric.9380:

Scepter - Dragon's Tooth

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

still to long CT ;-).

Leavers and rating loss

in PvP

Posted by: Wolfric.9380

Wolfric.9380

well i had the following.
Teammate disonnects during match. Came back and we won it.
I got a loss…

WTF

Let's Fix Ranked PVP

in PvP

Posted by: Wolfric.9380

Wolfric.9380

First: This season is the best his year. The system has greatly improved using pips for rewards and a leaderboard. Also the division system is good now.

But there are flaws. Mostly the same we had.

1.) MMR: Measuring it only on win/loss from a team effort (even worse a random team without com) is basically flawed. It not easy to find a way to measure personal contribution and modify the result so maybe we should just live with that. The result is that the system needs longer to settle MMR. I don´t know a fast way to make MMR more accurate without opening manipulation options. Such a system would be complicated due to humans searching for a way to abuse it.

2.) MMR per account. This makes it quite inacurate for players that swap classes. I would change the system to block class swaping after map roll and use per class MMR.
Then I would set a barrier to play a class in ranked so you need 30 class conquest victories to use it.
This will increase MM accuracy and match quality.

3.) Placement matches. I think there was the main fault. Without it setting players from bronze to gold depending on PvP rank would have been better. Then let glicko work.

4.) Class stacking: Removing it could be a problem in MM due to class usage inbalace and is not needed. The following things should be done: No duo Q with the same class. Matchmaker should try to even out classes in a match for both sides. If there is 1 DH on one and three on the other it should make 2:2 swaping similar(most closest) MMR.

5.) Rewards: While i understand why and find it good, giving reward pips on losses undermines the spirit of ranked (= competative).
I would key reward pip gains to the points reached in a match like you get 1 pip per 100 points reached and +5 for the victory. A blowout below 100 gives nothing.

6.) Rewards per class (daily and legendary): Not an issue if Nr 2 is done. Otherwise it´s just bad and also undermining competative play.

7.) PvP class balance: While class balace is in a good shape diversity is extreamly low. In an MMORPG diversity and unique player characters (also skill wise not only optical) is the key for long term exitement. GW2 mixes modes and in PvP diversity is less important but still is key binding players. Diversity makes games more exiting by being less predictable. This basically means an overhaul of a lot of traits and skills.

8.) AFK/disconnect or intentinally throwing matches. Somtimes hard to measure. I don´t know too much about the current dishonour system. It should be used much harder giving dishonour to players identified as “Grievers”. One option could be a button that will dishonour a player when all four other teammates vote for it. This might be dangerous and open a way for abuse, but i don´t think that four players will agree on dishonour for no reason other then grieving. If thats regulary the case all is lost anyway …
This button should lead to a self regulation system where players with bad habits feel the comunity punishment.

9.) Motivate to fight: Loosing a match 400+ should get less rating loss. Something about 20% less. Currently i encounter – 13-15 poins on a loss but only 10-12 for a victory and i loose a lot over 400 points. My winrate is still above 50% and i am climbing but it slows progress and matches are more decided by team composition then personal skill which makes higer rating loss then gain absurd.

(edited by Wolfric.9380)

Self-help Group

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Posted by: Wolfric.9380

Wolfric.9380

it´s mental. You had it in your first sentence and i say play what you can handle and have fun with. I know i am patient but even I somtimes feel the urge to set the team on fire ….

Class Stacking - Post Yr Pics

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Posted by: Wolfric.9380

Wolfric.9380

Twice tripple thief on one side yesterday (but they actually swaped class afte seeing it). I don´t count DH anymore. 3+ per match is normal. I have troubles fighing multiple necros and this can be the point when i go warrior.

Self-help Group

in PvP

Posted by: Wolfric.9380

Wolfric.9380

- it´s usefull for me to write at start gl and hf, to remember myself its a game, not a war.

This ist the first and propably the best thing to do :-).

Play off meta if you can handle the build but have a build for a purpose that makes sense on the map (team). Adapt your build to enemy team. (of course you should know what you do and not use some random builds that just look good). In solo/duo your build should be able to kill a target. Never try new builds or classes in ranked do it unranked unless you think you can manually handle it well.

This is what i do. I only play two classes (ele + war) in PvP. I never do daily on another class in ranked. It would not only hinder my own progress it will be unfair for my team playing on a lower level. And even then i only use war if i think the setup is realy a benefit because i am not as good on war as on ele even when i win most duels on war.

In short:
Play what you can play best and have fun and be a bit flexible with the build to get an advantage.

Class Stacking - Post Yr Pics

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Posted by: Wolfric.9380

Wolfric.9380

While it´s anoying and the system should at least try to distribute it even on both sides it´s not a main problem. I play elementalist and am build to destroy DH and thief. I win most matches if they are stacked on the other side. If not i adapt my build a bit.
I constantly see multiple DH, double necromancer and thief.

How is condi warrior.... really?

in PvP

Posted by: Wolfric.9380

Wolfric.9380

I also don´t like condi warrior. I use power with demolisher and it´s the burst which makes warrior so good and you have enough defences (healing) to burst multiple times which is usually enough to down someone. But condi warrior is good too. Warrior is a good class for solo play. Yesterday i had a match agaisnt two warriors. They teamed up and duo bursted winning the match for the team …

(edited by Wolfric.9380)

Scepter - Dragon's Tooth

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

DT is not very good. Too slow cast for too slow drop.
I would lower the CD to 1/4 and maybe the CD to 5s. So its more a fire and forget AE denial.

Glass Ele S/F Arcane Burn Build {PvP}

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

I am statisfied with 5-10 burn stacks + bleed, criple,imob,blind,chill, weakness, torment, vulnerability and poision + fear i an option …. Some thiefs attack and die to my ele condi bomb in 5 seconds without me attacking after the fist second to prevent cleanse ….
In wvw roaming i play condi heavy ele (lots of viper pieces) and if i go PvE i use the same.

If you want to go air i would propably do it this way. For glass pick viper.

http://gw2skills.net/editor/?vFAQJArdnMIC9MgFNAOOA8RgBBAr2kthzgsBCBHxIAEKLiA-TJRFQBIb/hkdCAMYZAA8AAAA

I think tempest works better then base ele for that.

(edited by Wolfric.9380)

what the kitten do these combat stats mean?

in PvP

Posted by: Wolfric.9380

Wolfric.9380

The real question is where condi damage went

It was thrown into one pot for total damage. It´s how i percive it when comparing to before.

(edited by Wolfric.9380)

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Wolfric.9380

Wolfric.9380

basically you need to get rid of players that only want the rewards and don´t care about the game mode or winning …. Its called ranked.
Think about it: You enter a team competition and don´t care about your team. This is a very bad thing.

to you Immortal bunkers

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

If there are 2 ele on a point don´t bother. The will stall out annything up to 3 oponents. The best weapon to bring is a necromancer. Good warrior or thief can also bring ele down. I hate it if a warrior sticks on me but most dangerous oponent is necromancer i nan teamfight. If he is not focused he can ruin poor ele …
I die mostly to the mentioned classes.
Necro: I can 1:1 them with about 50% rate but in a teamfight i can´t stand a necro i he is protected or not focused.
Warrior: A bad one will be more of a stalemate is he triggres adrenal health. A good one will wear me down but usually can´t burst me.
Thief: If he tries to duel he looses or won´t even endanger me, but the good ones strike at very bad moments and then can down me.
Other classes are not such a great threat from my experience (OK mesmer is dangerous). Bunkerish builds are stalemetes. Ele has problems to bring down a lot of builds, but that´s not his main job.

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Wolfric.9380

Wolfric.9380

But giving the pips only on victories would encourage to fight for it and it would keep players longer and they will train more and get better unless they give up on the first matches. Someone that doesn´t stand up and learn from a loss not willing to fight for a goal is not suited for competative play and should stay far away. On the other side those players might vanish after getting their gear annyways ….

(edited by Wolfric.9380)

Helseth carries bronze 4v5

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Posted by: Wolfric.9380

Wolfric.9380

Oh look if you aren’t supposed to be in a lower division because you are supposed to be higher you can carry.

W8 how ele supposed to carry (mechanically speaking) like Mesmer? Tempest beats chrono at healing, protection spam and condi cleanse…and that’s it.
Mind that I didn’t said anything about my rating- right now I am satisfied with my place^^.

You need to do damage. It´s near impossible to carry with a full healing support. Ele metabuild is not suited for uncoordinated and lower level games. I use sage not menders and fight my way up but it´s very hard.

Bronze grind to leg

in PvP

Posted by: Wolfric.9380

Wolfric.9380

I think this one change would clean out ranked and give a much better game quality. Don´t know how heavy this would affect ranked player numbers, but all that want to go for ranked should have no problem to open the way within less then a month and thus realy train.

IMO, tempest is the worst class right now

in PvP

Posted by: Wolfric.9380

Wolfric.9380

hihi i had that 3 bunker trying to get me off a node …. Problem of ele is his best option is support and losts of traits and utilities are to weak and thus useless. You often have a clear best pick and questio nwhy do you have 9 traits i na line when 90% always pick the same three …

Hard MMR Reset Petition

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Posted by: Wolfric.9380

Wolfric.9380

not shure it will help to much. I think it should be done, but then also other things are needed like a base placing acording pvp rank or games played. So not mid season.
Also i think that MMR will settle better in the long run now but we need to get rid of placement matches current placement decides how manny matches you need to play to settle your true position.It can easily happen to be much higer then deserved and holding with few matches or be at the bottom and grind up with hundreds of games to get wehre you should be. System basically seems to work but creats a lot of frustration on the way to stabilize. Just easy placing broze/silver depending on rank and then let the system work would have been way better. Also adding a larger barrier to enter ranked so people actually know how to play maps and classes.

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Wolfric.9380

Wolfric.9380

It´s manily the palyers that were eager to play new season jumping into placement solo.
BAM. RNG placement stuck them and grind hell is greeting a lot of them and many have over thousand matches and i would say are at minimum gold players. And no you can´t carry most matches bronze or silver, only some even if you are skilled legend. You will rise but very slow and when you reach platin after 500 matches you will ask why has the one a place before me only 80 matches even worse if you have a toal of 5000 when the other one isn´t even dragon ranked.

(edited by Wolfric.9380)

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Wolfric.9380

Wolfric.9380

in the long run yes but with the more or less random placement due to 10 matches it combines into some terrible effects makeing easy top rankes for some and brutal grind for others despite both being same “Skill”.
And then it´s how you see ranked. By definition it is competative. You play to win. People that don´t care about wining the match with or for their team should be discourraged to play ranked.

Proof that God of PvP is a joke

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Posted by: Wolfric.9380

Wolfric.9380

This is a result of the placment matches and that the sample is so low that it´s RNG.
Placment shoudl have been done on PvP rank. Up to 50 bronze, 51-80 silver and all dragon low gold (can be done in steps depending on rank within the division) . Then let glico work. Not perfect but no one starts very high and the rank shows at least some experience. Could also be done on matches played.
Also a ranked system should never give rewards on clear losses.

(edited by Wolfric.9380)

Bronze grind to leg

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Posted by: Wolfric.9380

Wolfric.9380

ok i see 30 and 50. MAybe 30 is enough it´s just numbers. I want to be shure that if you enter ranked with a class you proved you can play it at least to a basic level.

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Wolfric.9380

Wolfric.9380

It´s terribad to give rewards on losses. There sould be motivation to try hard like something when getting over 400 and on vitories. And there should be resonable entry barriers so people know how to play RANKED and can handle the class they play.

Bronze grind to leg

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Posted by: Wolfric.9380

Wolfric.9380

I expect no change in season. It will come after season.
Problem is that with the placement matches they butchered the MMR system.
I don´t think we can get out of this without MMR reset and high ranked enter requirements like you can only play a class in ranked after 30 victories in conquest + no pips on losses mabe 1 for top stats. Shure this will be a barrier for casuals and PvE players that only come for rewards but it´s ranked.

What might help:

Players can´t use a CLASS ranked before they got 50 conquest VICTORIES with it.
And this also for exisitng players so even i would be able to play only two classes despite having over 1k matches.

Glass Ele S/F Arcane Tempest Build {PvP}

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

tanky builds used by good playes are very difficult to bring down with ele. Building ele for that is also not worth. you give up to much potential and won´t kill somthing like warrior or druid fast enough annyway. Live with it being a stalemate and don´t fight on their point. Go elswhere to support or kill a lighter target.

And maybe you try it that way going heavy offensive.

http://gw2skills.net/editor/?vFAQJArdnMIC9MgdOA+XCcYiFJAr4J0EOCCLgAQF0Nx+YzsA-TJBGABts/AAPAgxLDY8JAAA

(edited by Wolfric.9380)

how do eles pull it off?

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Posted by: Wolfric.9380

Wolfric.9380

its very hard to bring ele down in 1:1 for some classes. As already mentiond interrupt water OL or the healing skill. Also if you play condi and they are build full shouts with double cleanse you get a hard time. Especially as DH. Burn DH can´t win (or the ele is bad) a anti condi ele match. The most cruel oponent for ele is a necromancer (corrupt and condi bomb) in a teamfight. If that one is not focused down it can totaly ruin ele´s day. Warrior is also very hard for ele. Ele can´t reasonable kill it and will slowly loose ground.

Things you saw in lower divisions

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Posted by: Wolfric.9380

Wolfric.9380

one of my highlights last days:
I fight 1:3 on a point for two minutes keeping them busy. My team could not capitalize the 4:2 on the other points and then two came to help me and died on the same three i stood so long alone in 10 seconds ….

Reasons players are unhappy with PvP

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Posted by: Wolfric.9380

Wolfric.9380

this is it… +1 from me Smooth Penguin

Proof that God of PvP is a joke

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Posted by: Wolfric.9380

Wolfric.9380

Duo to solo is night an day. I try to get someone to duo i recognize he knows what to do and fights for the victory and alone this gives me 70% win rate. Solo is like a coin flip what you get and results just slighly over 50%.
This means after going 6:4 being placed low silver i can estimate about 500 matches to grind up to platin. This is ridicoulus and while i know i am not one of the best i have over thousand matches within the last year. The average skill k*tten i am nearly stuck feels way below me. Shure there are good ones but ….

Make PvP rewards only for winners

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Posted by: Wolfric.9380

Wolfric.9380

broze and lowsilver is so ugly if you want to win …. You can barely carry. Matces are decided who gets the worst player or an AFK er. RANKED is for people that play to win.
Solo/duo is fine. the system itself is much better then we had.

Make PvP rewards only for winners

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Posted by: Wolfric.9380

Wolfric.9380

agree …. It´s ranked. Giving one pip on top stats on loss woudl be ok. And less points lost if you manage 400+ so a close loss.

Buff Tempestuous Aria

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Posted by: Wolfric.9380

Wolfric.9380

is shoudl not add conditions. its about the 20% shout cooldown.

Soloq: where you belong

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Posted by: Wolfric.9380

Wolfric.9380

I am currently getting lots of losses in low silver. Totally uncarriable feeders that don´t listen to anny strategy or tactics change. It feels like at least half the team doesn´t care about winning.
A player that doesn´t tryhard to win a match shoudl never set a foot in ranked. A PvE or WvW player should hit a training barrier before entering ranked and never get rewards on losses. It is RANKED for COMPETATIVE play.

Why does ANET make a promising and good system and then kitten it up with sending everyone in for rewards even on losses, do placments higly volatile. I could´t get out of it with a 9 win streak then it threw me back with a loss streak loosing more points on a loss then i gained per win. If the matches are good and close OK but some matches a unbearable and i can hold a pont 1.3 the whole match and loose by 200 points. Last i held 2 mins alone, then two came to help me in the 1:3 and whiped on point in 10 seconds. WTF. Needless to say that we lost the point they left.

(edited by Wolfric.9380)

Proof that God of PvP is a joke

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Posted by: Wolfric.9380

Wolfric.9380

they made a goodsystem but it has serious flaws in placment, measuring MMR on a team effort and not making it per class. Then throw in PvE players and give rewards on per class victories and ascended even on losses and your good intention is totally messed up :-(.

Buff Tempestuous Aria

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Posted by: Wolfric.9380

Wolfric.9380

agree. As already written multiple times. This skill can be key to an non bunker/healbot build. In it´s current form the only reason to take it if two tempests team up so one regens on auras and one weakens on shouts ….
-20% CD is neither OP nor will it support curent suppoert ele due competing with torrets. The only reason not to do it will be intetionally supress any non support build option with tempest-

Pvp Elementalist Amulet Mender VS Sage

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Posted by: Wolfric.9380

Wolfric.9380

yea dahir. Especially in solo Q this works. Yes you die out of earth on a thief or other power burst in your back. So watch out.

any viable carry- build in PvP?

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

GS is verystrong. Arch divider is a game breaker on point and GS3 just good with GS5 and heavy burst follower to instant down someone.
I play demolisher + surging rune burst build defence, strength,zerker. It does it´s job well.

Too many rewards in Ranked PvP

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Posted by: Wolfric.9380

Wolfric.9380

Placement matches are higly volatile and decide how much grinding a good player needs. And rewards on loosing was a realy bad idea. Reward track OK but a loss is a loss. No pip or shard gain. MMR might settle after hundreds of matches but that is not funny for good players that had bad placement. Rank is competative. Players there should know how to play their class and conquest. A won matches per class to enter would be a good start. And rewards fixed on specific classes in ranked is also bad.

(edited by Wolfric.9380)

aaaaaa

in PvP

Posted by: Wolfric.9380

Wolfric.9380

it feels like the system works, but placement with those 10 matches is random especially if you solo them. Since you go down to about 10 points per match and win/loss goes close to 50% regardless if you are way better than your place the result is grinding to compensate your bad luck.

Updated WvW Warrior Builds

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Posted by: Wolfric.9380

Wolfric.9380

I also say its good. But it´s full melee and thats a tactical disadvantage.
Ah wait i also play full meele power warr …. I do swap to rifle somtimes if the oposing team crys for it (e.g. 3+ DH XD).

Don't heal or support

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

+1. I also don´t play meta and it works. I think ele is a hybrid class. That former D/D medium daamge and good sutain is still written in the class even if D/D doesnt work well annymore. Try viper or sage ele. They are way more fun then menders meta ….

any viable carry- build in PvP?

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

warrior is actually one of the good professions to carry in low tiers … You need to be mobile and you need to learn how to make points.

Updated WvW Warrior Builds

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

XTR´s build is top. But the range and burst ability from LB is a very strong tactical addition. A full melee build has disadvantages. I main ele and if you stay in melee after your stance and zerk mode is gone i kill you while cleansing and absorbing your damage.
You either give me a heal window or die with LB you have a kite and point preassure option more which also triggers your adrenal health 99% of the time.
I prefer power warrior for fun and also here i know how important it is to land the burst which i acive with arc divider quite well.

Head butt is so unreliable

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Posted by: Wolfric.9380

Wolfric.9380

i also miss it :-). But it´s still one of the most powerful skills in the game. I often use it as counterstunbreaker. If it hits its 80% enemy dead, because it fills my adrenaline. Often result is enemy breaks stun – i zerk with taunt —- enememy taunted and bursted dead.

Pvp Elementalist Amulet Mender VS Sage

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Posted by: Wolfric.9380

Wolfric.9380

I play sage. Menders only pays off in organized teams. At least for me. Most solid set i always come back is sage + soldier 4 shout …… You add significant condi damage which results in more damage. Fire overload is devasting with sage and i use it as downcleaver regulary. With meders your air overload hits harder but in total it´s much weaker. With sage i can actuall bring down thiefs and revenants quite fast.

It's a you issue.

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Posted by: Wolfric.9380

Wolfric.9380

ele is dam hard to carry with. Supporting a bad team with heals works poorly ….
You have to do damage and mitigate damage. Healing and rezzing is bad in low tiers …

WvW Front-ish line Build Help

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Posted by: Wolfric.9380

Wolfric.9380

i am a bit torn. Both are good. If you run 4 shouts trooper is very good in 5 man teams. It´s the main rune i use in PvP. Durability is very tempting to compensate for low health and armor and it gives boon duration which is good for ele. One one side minstrel is already tanky on the other the boon duration rocks and on top you get resistance which is superior condi defence if the whole team runs the rune.
So if the team uses durability go for it too if not use soldiers.

Losing points when won while having a dc

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Posted by: Wolfric.9380

Wolfric.9380

it´s even worse. I had been teamed up and we steamroled the oponent. My partner had a disconnect mid fight and rejoined. I got the loss despite clearly winning without disonnection …..

Updated WvW Warrior Builds

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Posted by: Wolfric.9380

Wolfric.9380

i guess XTR and myself are quite similar. I have a ele build tht´s totally off meta but works well for me. And my warrior is focused on being fast and also works well for me.

WvW Front-ish line Build Help

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Posted by: Wolfric.9380

Wolfric.9380

This build is propably the strongest support troll in the game :-). I agree durability is a good one. I run it in WvW. but don´t get bored, the damage it does is very low. Maybe pick cheaper utility like precision oil or sharpening stone.