It will be really sad to know if this is some kid of bug because it’s the only thing that actually makes Jallis good.
I can say that after a whopping 4 years waiting, it’s hard to contain my excitement about the recent scepter buffs on ele, those auto-attacks finally do dmg and are decent.
Meta or not, people wanted something fun and efficient to use, I’m confident that scepter will see much more use from now on, which game mode I dunno.Again, ty, the wait was worth it in the end ^^
Agreed
With the nice addition to the new DPS Golem I finally realized how kittening terrible DPS Revenant now has. Holy kitten my Guardian Hammer camping is actually worth more in a team.
Before the June 23rd patch hammer was the most popular weapon since Tage went medi-hammer. Hard to say it’s useless—it used to be meta before the powercreep.
That was almost a year ago…..you are serious right? I mean…right?
I don’t know what else to tell you man. True shot is a ranged (and rooted) 2.5 dmg coefficient attack on a 4s CD. It’s over 66% more efficient DPS than ranger’s (long channeled) rapid fire. Also, share with me your logic that you feel Hunter’s Ward shouldn’t be dodgeable?
40s CD that takes 3 second to cast which makes it incredibly easy to walk out of the radius.
/argumentReally, you want there to be undodgeable attacks and CC in this game? As if the game hasn’t been dumbed down enough. What kind of argument is that? Smells like powercreep to me.
Just look at his post history.
Was expecting the worse. ANET overnerfing them and leaving them like the poor warriors, just to cater to the cancerous players complaining in the PvP subforum.
But wasn’t as bad so I’m “Ok” with the changes so far.
90% of pvp players die more to DH than to revs. Anet has to cater to the 90%.
Kind of like how in the past, rangers kept getting nerfed because people couldn’t dodge rapid fire or LOS even though there was only 1 ranger playing competitively.
And that’s why Infuse Light and Coalescence of Ruin got nerfed too. Great skills vs bad players, trash against good ones. So yeah those kind of nerfs happen all the time.
TLDR: Great changes overall.
Agreed, although those Mesmer changes look quite strong but we will see.
And you really felt the necessity to double post essentially the same thing? Complaints purely against Revenant. You are just being unreasonable at this point.
Condi mes buffed.
Season 1 – full of bunkers mesmers
Season 2 – full of condi necros
Season 3 – full of condi mesmersAhhh cant wait!
True, those changes in the patch notes look quite strong.
This place is as toxic as ever, so good job ANET on being more active in reddit instead of here.
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In you actually learning to play. They actually addressed Scrappers who were the ones with the most survivability.
Oh not terrible, looks good actually.
Inb4 crying, cause ANET is the worst ofc!
Nerfs and nerfs that cater to the trash tier players that complain against Revs.
The mindless hate towards Revenant is so obvious. I really don’t want to waste anymore time explaining except for just some simple things.
You either go Invocation for damage or Retribution for the defense passives, and on Herald line either Soothing Bastion for the shield 5 proc on low HP or Enhanced Bulwark for the extra Stability or Elder’s Force for extra damage while having boons.
Every single time someone complains about them they talk as if every Revenant was using all the build threes and traits simultaneously and like 3/4 Legends also at the same time, and 0 cd with 0 energy cost skills.
And then I also just found out some people think JALLIS is OP, great joke there.
So yep as always the PvP forums here are mostly a bad joke, sorry for the very few people who actually give real constructive criticism, although that only happens once for each 100 posts of crying. No wonder ANET goes read and replies in reddit instead of here.
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This thread is full of laughs, thanks for that!
I actually find the lack of condi cleanse very interesting, as a Rev main I wouldn’t want it given any other ways to deal with them and end up kittening up the class. Only Ventari and maybe Jallis need some tweaks now, even reverting Mallyx to auto inflict conditions would also be nice I guess.
And you OP make it sound like Rev was a low skill class, lol I come from playing Guardian and Warrior and Revenant is in fact way more complex and much more entertaining for me, and even then it is barely better than those other two classes but as in a Jack of all Trades, master of none.
Their survivability comes from active defenses and feeding from the opponent’s mistakes., so yeah for sure more complex than having a Healing Signet healing for nearly 400 HP per sec and having a high HP pool.
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^. I don’t think anyone will disagree with Ventari needing a buff but not Jalis. Jalis is fine damage reduction just taking a sneeze and crazy spammable CC.
Wat?
/15charrs
kkkkkkkkk
Oh man i feel so bad for that thief facing so many revs.
facing revs is 1000x better than facing multiple thieves imo. Couse fxck stealth camping thats why.
you can stealth vs multiple thieves, you can kill multiple thieves
revs are way harder to kill, way more idiot proof spells that you have to dodge, not to mention reveal on 20 sec cd… times 4? eeewwww
Most be really funny watching a Rev team traveling in packs so tight around the map to notice that.
Rev #1: Guys right after I activate my Gaze of Darkness Rev #2 must activate his/hers and so on, but only vs this very thief. We most annoy him hard enough to the point of making him go rant in the forums.
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Burtnik, your just bad.
Your going way out of your way to convince people (and yourself subconsciously) that shiro heal is bad so that you can have an excuse for why you suck at revenant, and thats probably also why you dont even play the game anymore yet constantly troll the forums, because if you dont play you wont find yourself in the position of constant failure, but you can talk on the forums all you want about how “broken” this games pvp is without actually taking part in it yourself, and im sure all of your “remove weapon swap on rev” posts is a result of you just wanting rev to be easier with less options/ buttons to press to play the class 100% optimallyBottem line: shiro heal is GREAT and anyone saying otherwise has l2p issues and doesn’t understand how to properly use it and as an extension doesnt know how to play revenant correctly
Agreed, great vs players who stand still.
Honestly the skills team just needs to write a new version of precision strike, one that doesn’t copy blinding blade. Keep the damage. But tracing people in stealth and hitting people after interrupt is wrong. That’s the biggest issue with the rev.
Staff 5 is okay. Yeah it’s unblockable, but only if you switch to shiro for phase traversal.
Mostly I see people getting caught by revenant in point blank.
I mean, i know you all are super pro players and you have a point in revenant nerf and no matter what I say won’t matter but, maybe … just maybe if you have a revenant on your kitten and see them switching from dragon to shiro and from sword to staff, maybe they are lining you for a SoM yeah?
Lol completly nailed it, so yeah remember that the use of common sense and logic aren’t allowed in these forums.
We already have people hating/bashing on Rev for being “super uber OP”… so I’d rather keep it as it is now then, with no condi cleanse.
What are you guys talking about, its a balanced skill. Reasonable damage, easy to interrupt…oh wait… /s
I can chip in too! ^^
https://www.youtube.com/watch?v=O46iGZHEgSs
https://www.youtube.com/watch?v=3HvjS6Kyr8A???
at least 3/4 cast time or riotwait wait wait!!! i found more!
https://www.youtube.com/watch?v=Tqu2t8kco5ASuch animation hideing, so high casttime, wow!
EDIT:
you can guess! i found MORE!! XD
https://www.youtube.com/watch?v=soOuBknNF_Mtotally counterable by human reactions Kappa
Oh look, a skill dealing damage that fast at technically point blank! Who would have thought.
And here we go. The rage is real again. So let us try to be fair here.
Yes it is poor design. Revenant has poor design. Not only broken things. Also alot of garbage traits, Legends and other Stuff. But hell yeah, who cares right.
Not everyone of the Revs say that Sword needs buffs. But to have bugs on a Weapon is annoying like hell. To ask for fixes is absolutely ok. A Bug is a Bug. If its on a OP Weapon or not makes no difference.
We are running into the same mistakes we did in the past with Thief and Warrior. All i see is Nerf Threads.
Nerf Shiro
Nerf Sword
Nerf Retribution
Nerf Herald
Nerd Staff 5
And all are asking for hard Nerfs. But if someone says, “What will the Revenant get for the Nerf?” Everyone is raging on him.
Thiefs and Warriors complain about not being Meta all day long. I feel with you guys, because i feel the same. Played most Time Thief and Warrior before HoT. I would love to see these classes back in a viable spot. But to say that Revenant is the Problem for these classes is just not true. If Revenant would get deleted from the game, Warrior would not take his place, Thief would not be better in Teamfight and DH would still be what it is. To say that Rev and Thief have the same mobility is not true. A thief is still better in decapping and rotating. The job he had before the HoT desaster.
Im not even sure if Thief would get the fifth spot in ESL Teams if Revenant would get deleted.
If you want to have some fair discussions about your class, do the same for other classes.
I play Revenant at the Moment, because it is the closest profession to Thief and Warrior Gameplay. I truly hate Condi Mesmer. But do i move now to the Mesmer Forum and just Rage everyday on it because i cant beat it. NO. It is the last viable Build and Mesmer is a nice and tactical awesome class.
Sure, in my opinion Moa needs a rework in combination with Continuum Split. But on the other Side, i think about the impact of this Nerf. Would it balance the class. Would it still be viable. IF they do it, what could the Mesmer get insted.
All what some of you guys and ladys want to do is to delete Rev from PvP. But if you want to be part of the PvP, why Rev shouldn’t be able to stay there too.
Its not one skill that brings Rev out of Line compared to Thief and Warrior.
Its not on skill that brings Necro over the Top compared to other Condi Professions.
Its just not that easy. Many many things that came with HoT turned out to be horrible for PvP Health and Balance.
And here my opinion on hat post. The last one.PS needs to be reworked. How it is at the moment is to strong. But dont make it garbage again. It still should be a damage dealing skill. But chill on top of it and also that high damage outpot is to much.
The Revenant should keep the survival abilitys against power Specs. That is what the class is. If we remove them without serious Buffs in Condicleanse. This class will move to trash in an instant.
^^^^^^^^^^^^^^^^^^^^
Thanks for posting that
You mean i can crit someone for 4k if im lucky as opening, swap to sword and pretent i dont have wep swap, cause once i swap back to hammer i might as well /dance and type gg?
Shiro.. do you mean i have to use Shiro+waste all my energy to kite someone for 2 seconds while other ranged weps comes with knockbacks, chills/cripple/immobilize, gap openers and even stealth while this garbage has nothing of it?
Besides, hammer is a Jalis weapon, not Shiro. Do you see a connection here?
I want viable ranged wep choice, not garbage like Jalis – for me rev doesnt have any ranged weapon. Sword doing better job as ranged weapon than hammer and that sums it up. Hammer died in the moment where CoR cd was raised by 100%
Lol at that rant about hammer being too weak and yet every Rev uses it and wrecks face with it.
About hammer being a jails weapon, I don’t see the connection that makes that true.
What? Probably talking about PVE cause otherwise good joke.
It is quite bad, because every other class does a much better job.
Id actually love some kind of actual gunner but only if it had dual guns :X
so duals wouldn’t be possible cause they only add a weapon at a time.
But please no GS or bows…
And we don’t even have the Fractals one out….
Not your fault really, it’s basically a hate bandwagon for being “new”. Happens in every game.
Either way the OP is right. Nothing but pure negativity towards ANET when this game is still easily the best mmo around.
Not bad, more threads like this with actual constructive criticism are always welcomed.
This is what’s OP about Revenant: it’s the only new profession. Yes, the others got new traits and weapons, but none of them got a fundamentally new mechanic, with the exception maybe of druid… but it’s new mechanic doesn’t overwhelm an opponent with new choices to make. The revenant’s mechanic is new.
Everyone has 3 years of experience fighting against the other profession mechanics. Even with the new elites… people still can look at the traits and know what to do without thinking about it. Revenant… they have to think.
On the other hand, a revenant doesn’t have to think about any non-revenant opponent’s mechanics, and has to think less about other rev’s.
Here’s the think about competition: the more one has to think, the slower one is to respond.When people have sufficient experience against Rev to fight them without thinking about it… then the intrinsic OP factor of Rev will be gone. Only then can the mechanics be truly evaluated.
^^^^^^^^^^^^^^
Wow the negativity towards the OP, god forbid him for actually being that skilled.
And also this forums have always been quite toxic, complaining about everything and calling the current time the worst of all. Really funny but this is how it goes with really every other game with PvP.
The balance isn’t that bad. Thief is weak-ish, but only DH and Warrior really have no place on a competitive team.
That leaves 7/9 classes that are perfectly viable. Most of which have multiple builds that can work. Rev can be glint vs demon, Reaper can be curses vs signet, Chrono can be inspiration vs dueling. Wanderers vs Mercenary vs Viper vs Paladin are also meaningful choices that people tend to overlook.
This thread is more about elite specs, but I have news for you. More people would have been rioting if they were meaningless sidegrades like you propose.
+1
while being able to 1v1, group fight, and sustain.
Isn’t that the whole reason to even take Revenant?
Doing it all while having mobility and pumping out THAT much damage is broken.
I understand you don’t want to lose your shiny new toy but overall game balance is more important than your desires
It’s funny because blind nerfing seems to be your desire.
Anyway, I barely play Power Herald (or any Herald variant) or even GW2 anymore.
The current pvp meta isn’t fun to me at all because everything is overtuned, I don’t have the time to raid right now, and WvW is just a mindless distraction every so often.So no, I’m not afraid of losing anything and I’ve already said what I think is too strong on Rev countless time (and so has Burtnik and many others).
We literally can’t do anything except wait for the Devs to respond.
Some of us don’t care if Herald gets nerfed as long as the undertuned aspects of Rev get fixed up, but because of how balance has been handled and because of mindless whining, we’re probably just going to get a big fat nerf and be left like that.
Yep
Rev will most likely become another warrior at this rate, underdog after getting overnerfed to death. Just notice how they keep nerfing Noob-Stomping skills the most:
Infuse Light, AKA No hit stupid.
Crystal Hibernation
Hammer
Staff 5, early after launch
Unrelenting Assault
Same as the DH nerfs, like seriously it has always been a low tier Spec but since it’s quite good for Noob-Stomping it gets nerfs anyway.
Herald and Shiro are the only viable things for high tier PvP, there’s seriously nothing worse than a Rev running Jallis and/or Ventari, not even for Raids unless you are just there to get carried.
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You nailed it, people here with their “suggestions” would actually make the game even worse although there are really great ones, but that happens only once after 100 posts of crying.
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PvP Conquest is all about TEAM play, so of course that the classes with the most support will benefit the team the best and by nature thief is a selfish class but actually great for Roaming/Solo play (Better than Rev so please don’t ignore that fact). It’s just that conquest isn’t the place for them, really the nature of the gametype and the nature of the class don’t go together. Blame ANET for only having one single gametype…. it’s really stupid
What about what I said makes you think that?
Here’s a start at what you did wrong or failed to do:
Revenant
- General Revenant abilities need a pass on cooldown, energy use, and effect, especially because they can weapon swap (not part of the original design). A lot of abilities have low cooldowns or low energy cost for a larger benefit than abilities of other professions.
- Surge of the Mists The problem isn’t the evade. In fact, it should have an evade or else you’re screwing yourself over. The problem is the damage it can put out. It’s acting like the old “whirlwind against a wall” mechanic. If the damage was significantly reduced, the ability would be mostly fine.
- Enchanted Daggers Consuming a charge when an attack fails to land (block, miss, evade, immune) is more than enough of a nerf.
- Riposting Shadows Agree about removing endurance gain, but the stun break needs to stay. However, adding a long cooldown to stop that goes against the Revenant playstyle. It is a 30 energy ability (could stand to be a bit lower w/o the endurance gain), so it’s not exactly spammable.
- Banish Enchantment This ability needs an energy cost increase to limit how much it can be spammed. It has to remain unblockable so that it can corrupt Aegis (other boon strips are unblockable).
- Mallyx Abilities need a re-design now that they don’t apply self-conditions. The Demonic Defiance trait should be re-designed, since the entire purpose was to protect you from self-conditions, and those no longer exist.
- Pain Absorption This ability is fine. It’s Revenant version of a cleanse. The problem is the Demonic Defiance trait.
- Retribution Some of the passives aren’t too bad, but are too broad. If stability on dodge was limited to Jalis, it would be fine.
- Eye for an Eye This trait is a shining example of passive traits gone too far. Remove the taunt and re-balance.
- Radiant Revival Infuse Light is the problem, not the revive speed increase. Practically every revive trait has the 10% increase now.
Necromancer
You went way too far on this. Condi reaper is supported by two things. Nerf them and it’s pretty balanced:
- Deathly Chill Scaling needs a hefty nerf. It should be a small bonus; not tied for the main damage source from a condi reaper.
- Putrid Curse (Scepter 1c) No longer corrupts boons. This is was a very shortsighted attempt to counter boon spam from elite specs.
A few other things to look at:- Signets of Suffering Number of boons corrupted reduce to 1.
- “Rise!” Damage reduction should be based on number of minion hits, not 50% as long as one hits.
- Plague Sending This eventually needs changed, but it’s main strength is against condition damage builds. It can stay for now.
Chill durations are fine when they aren’t dealing lots of damage. The reaper shouts don’t need many nerfs; they’re a little weak in small fights and stronger in big fights. It’s an interesting mechanic with trade-offs which should stay. If you want to remove life force on death, Necros need to be able to build it much faster and start the game with some. Better to leave it alone for now. Staff is good enough for now.Guardian
Dragonhunter needs a hefty re-work. Also, you missed the more problematic stuff, including a brain-dead passive:
- Heavy Light Change to 100% chance to knockdown when longbow#3 hits. If you increase the cooldown on True Shot, that may even be a better candidate.
- Purification Healing reduced signficantly
- Wings of Resolve Healing needs reduced
- Traps No longer grant boons.
Once the elite spec nonsense clears up, guardian will need a thorough review of its core trait lines. A lot of them are too weak, even against core specs, and held up by a handful of overly powerful traits.Engineer
I haven’t played scrapper a lot, so can’t say what to do with hammer, but
- Slick Shoes Leave it as-is and reduce the total ability duration. That means less puddles total, which means you can’t knock someone down as much.
- Hammer Not sure if it needs a damage nerf. Scrapper’s strength is that it has so many defensive abilities on low cooldowns which also deal significant damage. If you make those less available, it might solve the problems.
- Elixir B Just remove retaliation from it completely. It’s not something engi should have unless they combo for it.
- Healing Turret I’m pretty sure that he cooldown reduction comes from overcharging it. If you explode or pick it up without overcharging, the CD is 20 seconds. Just make it always a 20sec CD regardless of overcharge or explosion.
- Elixir X Change tornado to Lich, increase cooldown of the ability. It’s now a dependable heavy damage elite. Alchemy changes fix the rest.
- Alchemy This trait line is as good as the scrapper trait line or better and needs nerfs. Minor grandmaster is only boon duration. Remove the elixir duration increase from HGH and put the condi clear on elixir use there. Consider removing cooldown reduction from elixirs since it affects so many abilities now.
- Rapid Regeneration Suggest removing swiftness from this altogether. It’s far too easy to have permanent swiftness as engi.
- Perfectly Weighted The stability on evade needs to change (way to easy since you can get it from evading random attacks), but scrapper needs another source of stability which has better counter-play.
That’s a start of what I meant.
Now this is actual feedback unlike the mindless nerfs call outs that are most of the posts here including the one from the OP.
Kudos to you Exedore.
I’m sure they don’t, but if people cry about something loud enough, like seriously any stupid thing, they will then change it to some degree. Example: Dragonhunter nerfs, lol when they have always been a low tier class but great to stomp bad players, and most of the players are indeed bad.
This is so amazing haha
https://forum-en.gw2archive.eu/forum/game/pvp/8-2-yesterday-0-10-today/6051930
The match making in this game is incredible in how bad it is. But to be fair, the population playing could fit in an average mall elevator and the match making system doesn’t take into account the ‘human factor’ i.e. players in for a daily and out, players rocking sweet sweet builds like turret engie, your classic ‘afk guarding home node’ garbage, etc etc. They all get matched up and get to ruin at least 4 others game as well.
Anet has created an interesting situation with pvp: step one *bait pve’ers back into pvp (again) and then road block them in ruby where the loss tiers safeguard goes away. And voila! you get unbelievible hot join level garbage players stuck and made they can’t progress further to get that digital carrot on a stick backpack, and the fact they are garbo and their are loads and loads of them in ruby makes it a rough road for players actually there for the pvp to get through. *
Gratz Anet everyone is mad at the situation. You win. gg.
Also ZERO content outside of grind and nothing on the horizon for months is also helping the mood in game btw. Bonus dev trolling!
so if ruby is full of such garbo players,
whats stopping non-garbo players from teaming up and stomp through the garbo horde ?
all i read on the forums are various excuses.
“i like solo”
“me no team”
“no time”yet they can play 10 – 20 games per day and still got time to complain on forum
discuss !!!
Lol you completely nailed it, the same very things I keep asking myself whenever I read the QQ posts here.
Projectile defense works on Shiro heal. Yes, reflection will cause you to steal life from the Revenant.
Yep, it’s hilarious.
I could barely handle the news.
It does have counter play.
1) Stability
2) They have terrible heals. Survive the up front damage and disengage if you see green.
3) Corruption..that many boons even if they don’t want them. Its begging for it.
4) Its called cripple/chill/terror or any condition for that matter. Let’s face it, rev’s just aren’t good with dealing conditions.Your looking at one thing that one weapon does strongly, but not at the myriad of weaknesses. It is kinda one of those things, I didn’t see people complaining that unrelenting assault doesn’t work if they are close to a wall or obstacle..they only QQ what upsets their play style, and not what is genuinely not working or broken.
Too bad most people aren’t this clever, there’s always one new thing to complain about. Endless cycle.
Oh yeah I’ll suggest just a single thing…
Way more game types:
You keep only balancing around Conquest only which is mostly about playing around small zones in the map and using builds that greatly synergize in full coordinated teams that play all packed together mostly in just those small areas, like bringing a Herald and a Tempest (Great Team supports, being Herald also a decent slayer) instead of a Daredevil (Great scout and even better Slayer but poor team support) or even a DH (Also poor team support, but good slayer on its own).
And also you have tournaments being used to define “Metas”… around this single type of game play… and since you won’t split PvP, PvE and WvW what happens is that you end up messing the whole time with balance, punishing people who don’t run full coordinated Teams because you keep balancing around these ideal Team formats seen in Tournaments, when what happens in reality is that most people go play PvP by only their own and have a much different setting. The collateral damage is messing with everything (builds, classes) that isn’t being played in those same settings, so literally everything that is not a Tournament or even PvP.
So yeah I can’t say this enough, whatever was used in a Tournament, which only has one game type, is very different to how PvP matches go for the rest of the people, and also completely different to how WvW and PvE goes. Because as I said, most people who go PvP go only by themselves, so builds and classes that are the best at Solo play and have easy of use will be the very different than the ones seen at a Pro Tournament.
Obvious example right now: Reaper. Because it’s quite good for solo play and not very complicated to use. Even DHs are good for solo play, good for bursting down people and that’s why you still have some people complaining about them.
Combo of classes used at Tournament finals? Two Heralds and a Tempest. Why? Because they complement each other so well when played together that you really don’t want anything else in your team using those 3 spots, also great for the nature of the only game type in existence that is Conquest of just playing in packs in small areas. And Tournaments are really all about TEAM play, knowing the weakness and strengths of your whole team and how to compensate each other, aside from the obvious facts like communication. A setting that is so different from most PvP games
WvW also has a very different use of builds and classes, so if you won’t ever split PvP, PvE and WvW, your best option is to create more PvP game types and then you will be able to notice how other classes and builds shine differently and could shine differently.
So to begin with you could really benefit from only implementing two game types, and really simple ones.
Something like Capture The Flag where you actually have to move around the map instead of “camping” the same zone(s) for points the whole day.
And a FFA where solo skills could finally be shown and appreciated.
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Yep, pre ordering
Condition builds hard counter Revenants so your best choice is to just avoid those fights.
But judging from your arguments you’re not going to accept anything that doesn’t agree with you, so I’m done here.
Lol one of my posts here got reported, so guys like someone said before me: Stop feeding this.
The OP won’t listen to anyone but his/herself so just say “yes” to everything said and forget this thread from now on.
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you’re playing revenant wrong if you think its one of the weaker classes.
Definitely not weak, but people are also playing wrong if they think it’s OP [Hello Infuse Light(nerfed), Crystal Hibernation(gutted by nerfs) and the occasional cries about hammer] . So around the 4th place at the very best if we rank them which is decent.
Honestly, I don’t see a lot being that OP about Revenant. They have their strengths and weaknesses, but a lot of people just want to btch about it because of l2p issues like Glint’s heal being “OP” (even after nerfs to it and Crystal Hibernation), Herald in general providing lots of boons/boon duration to allies, and Condi Rev being decent in 1v1s.
There are also those who think that the last ESL, which had teams stacking two of them, that they overshadow other professions, too(but hey, if your group practiced with two Revs and found it effective for their composition while the rules allowed stacking, then why not?)
Ive never heard anyone say core Revenant is OP, and I doubt anyone who says that would be taken seriously. Herald is strong, sure, but the rest of Revenant really needs an overhaul and fixes. At least, it should be good enough so that taking Herald should be something to consider and not absolutely mandatory to be viable, but that’s a problem with a lot of the current Elite Specs in general.
With the poor condi removal rev has, nerfing it will probably kill the class. Ik if they nerf it, im not playing it anymore lol. The class depends on the support of its teammates to keep it alive so it doesnt drown in condis. Forget 1v1ing a condi mes, reaper you have a bit of a chance of killing one. With only a staff skill to remove condis with a long cd, u have to be good at dodging or ur dead within second.
Couldn’t have said it better so the only real reason people complain is just for the sake of complaining, never their fault, always something else.
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