Never understood why the health buff doesn’t apply in WvW too
Ranger wasn’t truly horrible, the people that played them normally had skill to play them and did very well, now the rangers are all LB and GS or S/WH for easy mode pew pew dead.
I don’t play thief, but I know of their skills, and the bugged things should be fixed asap. But calling rangers easy mode is just a joke. For nearly 2 years now all my thief friends could kill 90% of the rangers in 3 seconds with up to 20k backstabs.
Let alone wrecking havoc to all zerker class builds, and having a get away card from each and every ocasion.
A lot of people just rolled a thief in order to roam /troll people in WvW, chosing when to die, downing players in 1v10 and stealth stomping them, and maintaining 25 bloodlust stacks all day long because a thief could not be killed unless he intended to.
So stop calling a class easymode just because all the fotm’ers rolled a ranger and people can’t accept that they actually need to dodge RF.
It’s like I’m staying and eating the whole 100b in the face and then shout that zerker warriors are godmode.
as one of the best power ranger around,
sigh… Nothing more to say really…
If being unable to stealth for 6 seconds “breaks” a build … that build is the problem.
There are plenty of classes that can become immune for longer than that.
True. But the problem is, not all class revolves around the theme of ‘hiding’ for safety. And with the ‘Reveal’ function, the Thief class is the most affected by this since that class is the most reliant of the stealth mechanic. If ‘Reveal’ must be applied, then stealth should be reworked by ANet as a mere utility skill than a survivability mechanic that has been given to them.
If you think that a 6 secs reveal breaks a build/traitline, then guess what. SA thieves break pretty much every class from going berserker.
Thieves should be glad they got away with stealth abuse for nearly 2 years now, and be also glad, only 2 classes have a 6 seconds reveal on relatively long cooldowns.
/thread
Warriors don’t have to have the best of everything all the time. #FirstTierClassProblems
That’s what happens when you are Anet’s favorite boy from day 1…
I seriously only started this thread cuz i felt like it, i said to myself i would careless about everyone’s argument
But sometimes, i just can’t ignore ignorance, i blame myself for it.
Warrior, was the weakest free kill tier for more then half a year pvp wise, in 10 tpvp matches, you will barely see one warriorand PvE wise, if you think warrior is the best class, you should seriously L2P.
i blame myself again, because there will always be ignorant people like you, i seriously should stop this act of curing and let your ignorance spray and think your “made up” history was right? (because this game only started when you started playing, right?)
Did he seriously just said “act of curing” ?!
Hall o’ fame!
PS: I will not even bother replying, keep on nerd raging, it makes you look so mature!
“act of curing” … ahahahahaa
If you want to kill people great sword is superior.
Kill people in like PvP/WvW ? If so I’d go with sword… GS is far too slow and predictable. If your enemy knows the basics, he will destroy you in melee. Dodging maul is super easy, and as for #5, I don’t think I’ve ever ever hit someone with it, let alone stun them.
With sword on the other hand, you can keep someone perma cripled, get a leap in your auto attack, and boost your dps by 15% if you got predator’s onslaught. 2 evades on #2 and #3, and an offhand free to use whatever you like.
For fighting someone in melee, sword is by FAR superior to GS.
Yay, the class is going to be top notch when frost spirit gets “fixed” or gets officially “broken” again.
Anyways thanks for the replies, seems like the nerf was not a trade-off for personal dps boost.
stealth was broken
Top !
Made my day, no, my week!
why would you use 100b when you have Rapid Fire on ranger ?
because earlier today i took this screenshot of hundred blades…
I should also get a screenshot next time I’ll be in the frost golem in fractals. RaO, SotW, and 25 stacks of might. Last time it was something like 187k.. lol
Warriors don’t have to have the best of everything all the time. #FirstTierClassProblems
That’s what happens when you are Anet’s favorite boy from day 1…
The two posts above me pretty much sum up the things. I won’t argue with some EZ moders who just whine because they lost their godmode.
If you can’t stay alive without stealth, have fun getting blown up in 5 seconds
Wondering how many threads have been created for this issue from the very beginning.
Ranger sword #1 is unique and it makes the class more intresting. It is not going to change because some people can’t turn auto attacks off and die, or simply because the animation looks ninja-ish on some classes.
PS: I should save the reply for future reposting…
I’m sorry but kitten uniqueness. Even with the auto off when you are mid animation you won’t be able to dodge without a delay and you gotta spam your 1 button to attack constantly, we aren’t suppose to kill our keyboards while playing this game, me thinks.
I never died from sword auto attack once I got used to it. The delay you are talking about is so small, it allows you to evade if you act fast.
The only “advantage” one can say I have, is that I use razer naga mouse, but then again you got 5 fingers, you can spam your skills with 1 and have 4 spare to decide which you will evade with…
There are certain attacks where the delay matters, for example at the Archdiviner. Plus don’t forget that as a ranger we cannot max range melee something like everyone else can.
You have sword #2 and sword #3 which both are evades.
Also you can just normal dodge in Archdiviner, I know cause I have done it.
This threads are by people who just can’t stand the sword autoattack and keep QQ’ing.
Pro Tip: Follow a zerg train, and have your cat walk on the keyboard. Do it 24/7 and you’ll be Diamond Legend in no time!
Skillz!
This could work if your cat is better player than NA top www players.
You make it sound like there’s some skill involved in zergs.
You DO have skills to survive that do not rely on stealth. You just don’t want to use them and raging because you lost the hit, stealth, heal, hit “tactic”
it’s not just the single “tactic”. it disables an entire trait line and therefore disables another one (at least) of our possible builds.
this would be like giving thieves the ability to shut down the entire wilderness survival trait line or inventions trait line. this would never fly.
this isn’t balance.
It does not “disable” it. It just counters it. It’s not like you have revealed 24/7 on you…
Ballance?! Being untargeted because of stealth spam is ballance? Yeah right…
Pro Tip: Follow a zerg train, and have your cat walk on the keyboard. Do it 24/7 and you’ll be Diamond Legend in no time!
Skillz!
And my gosh, rangers actually pose a threat now.
Report a bug! It must be a bug!
I’m sorry but if there’s got to be stealth in game, there’s got to be a stealth counter. Thieves can backstab you, evade a little, jump back to stealth, heal and backstab you again. If your build is so glassy that you can’t survive for 6 seconds, imagine how bad other glassy classes are…
And honestly, how many rangers have you seen using sic ‘em. I have only seen me using it and that is when I see a thief or mesmer, I don’t have it on my skill bar 24/7.
(Can’t comment on engi revealed, got no clue about it)
Try reading previous posts before you repeat what a non-thief player says every time.
Yes I don’t play thief.
That’s where I stop reading, many thief builds are much more realiant on stealth than a mesmer. Mesmer can still use all his skill out of stealth. Unlike mesmer thief best way to deal with condi is tied with stealth.
You are obviously clueless, save yourself the embarrassment stop posting about things in which you have no experience.
aand…
Only shadow art noobs have trouble against stealth counters. Anet is going in the right direction with this change and wants more thief to stop using shadow arts and start actually taking more risk and skill in fights.
Good thieves aren’t affected by this change as they don’t take shadow arts anyways. If you look at pvp, thieves do well, d/p or s/d without SA, as you always have secondary defenses and are not overly reliant on stealth.
You are obviously clueless, save yourself the embarrassment stop posting about things in which you have no experience.
He’s obviously not clueless. Nothing he’s said is wrong. If anything, considering that he doesn’t play thief just proves he has uncommon sense. Yes I said uncommon.. There was once a time when it was common. Good times.
See, even thief players disagree with you. You DO have skills to survive that do not rely on stealth. You just don’t want to use them and raging because you lost the hit, stealth, heal, hit “tactic”
So yeah I’m clueless. You must be one of those thieves that when they get Sic’em on them run like headless chickens spaming stealth skills and wondering why they don’t work.
I’m sorry but if there’s got to be stealth in game, there’s got to be a stealth counter. Thieves can backstab you, evade a little, jump back to stealth, heal and backstab you again. If your build is so glassy that you can’t survive for 6 seconds, imagine how bad other glassy classes are…
And honestly, how many rangers have you seen using sic ‘em. I have only seen me using it and that is when I see a thief or mesmer, I don’t have it on my skill bar 24/7.
(Can’t comment on engi revealed, got no clue about it)
Try reading previous posts before you repeat what a non-thief player says every time.
Yes I don’t play thief. But I play a mesmer, and I could survive a ranger’s sic ‘em on my mesmer, granting I’d swap 2 skills before facing the ranger. I have done that many times on my mesmer and I had no trouble. I’m sure there’s got to be a single skill in your class that does not rely on stealth to survive.
If you can’t survive 6seconds without stealth you need to rework on your build/traits/skills… The OP stealth—>hit—>evade—>stealth—>heal—>hit, is gone. At least when you are fighting my ranger/engi.
I’m sorry but if there’s got to be stealth in game, there’s got to be a stealth counter. Thieves can backstab you, evade a little, jump back to stealth, heal and backstab you again. If your build is so glassy that you can’t survive for 6 seconds, imagine how bad other glassy classes are…
And honestly, how many rangers have you seen using sic ‘em. I have only seen me using it and that is when I see a thief or mesmer, I don’t have it on my skill bar 24/7.
(Can’t comment on engi revealed, got no clue about it)
Wondering how many threads have been created for this issue from the very beginning.
Ranger sword #1 is unique and it makes the class more intresting. It is not going to change because some people can’t turn auto attacks off and die, or simply because the animation looks ninja-ish on some classes.
PS: I should save the reply for future reposting…
I’m sorry but kitten uniqueness. Even with the auto off when you are mid animation you won’t be able to dodge without a delay and you gotta spam your 1 button to attack constantly, we aren’t suppose to kill our keyboards while playing this game, me thinks.
I never died from sword auto attack once I got used to it. The delay you are talking about is so small, it allows you to evade if you act fast.
The only “advantage” one can say I have, is that I use razer naga mouse, but then again you got 5 fingers, you can spam your skills with 1 and have 4 spare to decide which you will evade with…
Wondering how many threads have been created for this issue from the very beginning.
Ranger sword #1 is unique and it makes the class more intresting. It is not going to change because some people can’t turn auto attacks off and die, or simply because the animation looks ninja-ish on some classes.
PS: I should save the reply for future reposting…
You know what’s fun? When you put sic ‘em on a glassy thief, and he spams literally every skill out of panic because he can’t get back to stealth for 6 seconds.
I would like to point out that frost spirit was not, and is not the only thing a ranger brings to a party. Post update, a ranger has huge ability to DPS. Especially in short fights (yes, we arent going to get kills on the same timeframe as FGS, but ignoring that). If a fight lasts less then 10 seconds, I think we have some of the highest potential DPS (due to longbow buffs, & sotw)
The ONLY thing that changed post update is the RF channel duration. Suddenly every player dusts off his ranger and because he can RF a mob down in 2.5 secs, thinks his dps is through the roof. Lb is only good in PvE as a secondary weapon, because of RF and Barrage. If you do not switch immediatelly after this, you are a waste of a spot.
So STOP bringing the so called “LB huge buff” as an excuse.
I’d like to mention that frost spirit wasn’t nerfed it was just fixed so the ICD actually was there. In other words, they fixed a bug that made our most useless spirit good, so now it’s absolute kitten.
I didn’t use Frost Spirit for the longest time due to it looking like a kitten skill from the beginning (10% damage every 10s didn’t appeal to me lol), but now that it’s fixed and Anet can realize how stupid the kittening thing is maybe they’ll buff it in 6 months…. Or rework spirits completely, I mean either one will make me happy.
I don’t know… Making a skill one of the most useless skills in game, is not a “fix” in my book… FS without a trait offers something like 0.2 % dps in the party… With a trait, this massive amount goes to the total of 0.7 %…
When you apply for a job, make sure to include #1 Engi NA and world first rank 80!
No better, tattoo it!
True, rangers are in a pretty bad spot for dungeons now. Their burst is nice, but other classes burst is better, and they contribute much more. Doesn’t affect pugs that much thanks to their personal dps buff, but it’s still a nerf.
Someone who speaks logic…
I’m tired of this “whoo rangers are awesome now” because of a buff to LB which results to just a small personal dps boost.
Rangers are in a worse spot than what they were before update.
I don’t mean that I would kick someone because he use LB, I mean that I would kick someone if he only used LB. Plus short fights mean really nothing. You can complete them with the worst party.
But I’m not going to pick a signet LB ranger to do high level fractals period. 99% of the pug rangers I encountered, were with LB, 3/3 signets, probably heal as one, and some tanky pet. Even if your dps is through the roof, you offer 0 help to the party.
So stop flaming me for saying I would kick those people from my party. Ranger in general got a massive nerf in this update because of frost spirit as far as PvE goes.
LB as a secondary weapon was always a good choice if you knew how to use it, but most don’t. Especially now that everyone dusts of his/her ranger and grabs a bow in order to be able to kill normal pve mobs in 2.5 secs.
Fighting a dragon with a size simillar to Ancalagon the Black I can take, walking around with some small mastermind creatures, huge minotaur like monsters, and plant made creatures I can take. But you guys, I can’t stand it when I shot 10 arrows in 2.5 seconds… It’s just not realistic!
If this is true, it proves how bad the playerbase really is. Ranger was in a better spot before the update because of the Frost Spirit.
LB “buff” means nothing. If you use LB in dungs I would immediatelly kick (and my main is a ranger)
(edited by Yelloweyedemon.2860)
I’m not sure why people make it sound like rangers are some kittens that can only use #1 and #2 LB….
If the ranger knows how to play, and he’s on a zerker build, if he jumps you first, you will die unless you are tank. Same goes for most zerker builds out there. Closing the distance will not make much difference. Sword is just as deadly.
Yes but don’t tell the Nightmare court…
i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.greetz
the Hunter of the wanna-be-archerI was cool before it was cool.
I was cool before it was cool to be cool before it was cool.
Lets see how many threads will be created till the daily ends
And I’ll just leave this little tidbit I found on GW2 Reddit …https://www.youtube.com/watch?v=bWfPM8yc2ZA&feature=youtu.be
That’s nubish.
If you start with RF, you lose the attack of oportunity thingy, as the +50% damage does not apply to the whole RF, just only the 1st of the ten hits. You can start with LRS which will crit up to 10k with buffs, on lights or scaled players, and then proceed with 14k RF.
Not really, after running full zerker in WvW for a few hours it is pretty clear our damage output is very high. I don’t have any numbers, but a lot of bewildered bags to show for it… Pretty sure the frosty nerf was intentional, much like FGS alterations.
ANet wants people to use dungeons to learn team play, I think. Speed running dungeons is fine, but standing against walls and bursting things down too fast is too easy and doesn’t do much to teach team play. I think they are trying to make it so even the best groups will have to deal with dungeon boss mechanics, at least once, before squashing ‘em. Not really a big change. It’s not like we are going to be totally outclasses by anything at this point.
Any person trying a speedrun wouldn’t take a ranger, so the nerf to frost spirit isn’t a speedrun thing. Their only niche use was offensive support with some particular skills ( axe 4,axe 5, fire fields, great immob uptime mainly). The best groups have to deal with dungeon mechanics, and they had to before. We had to deal with them for 2 years, so we developped faster ways to achieve something. This has nothing to do with the frost spirit nerf. It just destroys ranger viability in dungeons, and enforcing the selfish bearbow playstyle.
It was a speedrun thing. A skilled sword ranger was better than a second warrior in almost all cases. Ofc pug groups didn’t take rangers, because most of them are bearbows & it’s a chore to deal with them. Speedclear records were made with 1 ranger in the party.
Pretty much this. They nerfed a group buff to give a self buff… that’s the problem…
I don’t see any gamechanging difference from before… Sure now we can trait RtW and get a better feeling with LB, but same thing as before: If you start the fight from max range with buffs, you win, unless your enemy is tank or stealths and regens. If you don’t have stability, or if you get attacked first you can either run or die (assuming your enemy knows his class.
So where’s the OMG OP etc? With the changes now, RF can be completelly evaded in 1 roll.
The irony is that thief can do as much damage as LRS and RF combined in 1 skill from stealth
Sword/warhornmasterrace
Did it with my ranger with RoA + QZ + SotW along with a long range shot with SoH…
How is that different from what Backstab was doing these 2 years?
Rangers that drop you in 2 secs are glass cannon. Use your CD’s or get downed… We still got 0 survivability with this build…
sigh, LB max range dps did not even change.. If you wanna troll at least do it properly…
Title speaks for itself I think…
Rangers were in a bad spot to begin with, but at least they had 2 main reasons to be a part of end game runs. Now one of them is gone…
Frost spirit just went from 7% party damage increase, to 0.7%, thus making the trait absolutelly useless…
It needs to go back to it’s previous state.
/signed if you agree.
Frost spirit needs to come back!
On point: same as before, just now instead of FS go SoS for extra survivability.
Gear hasn’t imporoved. Ascended gear is still the top (with like 5% difference from exotic). Change your traits/playstyle.
I personally returned after 6 months and I’m still hitting people 12k with maul when fully buffed.
My guard had 2 sets of armor about a year ago I think one was the draconic zerker gear and the other gear I can’t recall off hand but It was from melandru event karma npc? Full set.. Looked awesome don’t really recall the stats on it.
there is your problem …. zerker gear dont work in wvw^^
It definatelly does. It’s all playstyle preference.
about adding a crossbow in some future dlc?
Yeah I see future DLC’s happening soon!
To the point: Meh, I hate crossbows unless I’m playing a LOTR orc/uruk hai
or do I want to avoid those highly ranked worlds because their highly ranked opponents will knock me around?
World ranks have nothing to do with player skill. They could have zerged it all, and run like headless chickens when caught alone. (most of the time that’s true)
I’m super psyched over the power ranger changes, but let’s face it. It’s not going to compete with the thief.
Power ranger will not be viable after this patch for several reasons.
Traits for max LB damage, RtW. —> RaO,activate signet of hunt, signet of wild, quick. zeph. From max range.
I’m gonna laugh if I read “ranger sucks QQ” after this patch.
Oh and yeah, power thieves will stand a chance with 6s sic ’em…
There is so very much more wrong with the class than its ability to kill people. I fully expect to see ‘rangers suck’ to continue after the patch. We’ll know when things improve because commanders will ask the Rangers to do something. I don’t care if it’s 1 or 2 things like Mesmers. Something isn’t asking too much.
What has that to do with power build rangers? Hell what has that to do with anything. Rangers are usefull where they need to be. We have our roles in both spvp and pve. We have our builds for small group/roaming.
WvW zergs do not require any skill. You could let your cat walk on the keyboard and none will even notice. If you have more numbers, your zergtrain wins and that’s all about it.GvGs require skill, and right now rangers are almost never taken over an additional theif, memser, warrior, or even ele on gank squads, because in that environment, longbow rangers are a one trick pony. They might be able to instagib an out of place necro or staff ele once, but if they’re fighting a team who’s gank force has a modicum of intelligence, they’d adapt the next round, focus the ranger, and dispatch him before he can do anything.
Its not as bad for them in pvp to be sure, but against a team that has a decent player filling their roaming DPS role (ie thief, mesmer, fresh air ele or condition necro) the ranger won’t be able to do anything for various reasons that should be obvious. And in pvp, a ranger will be ineffective because the ranger “Restrictions” make it more difficut for them to hold or contest a point properly. Mesmers have that issue as well like you’ve noticed, but its not nearly as bad because they have shatter burst which is arguably more effective at close range, making assualting points easier for them. Plus they have team support stuff like portals blah blha blahhah
And @pyrisin that sounds like a really balanced build. Do you have videos of it in action? (for pvp I mean) just because whenever I see longbow rangers in solo Q (the most common ranger build I see) they tend to be horrible players who will camp longbow even when I get into melee… so they probably aren’t built “properly”. I just have never had a longbow ranger ever give me a run for my money.
How often proper GvG’s happen? …
Even so, a spirit ranger could still be very effective depending on the numbers.
About sPvP, spirit rangers are top.
Congratulations!!! You are the 100.000th person to create a thread about ranger sword autoattack! fireworks
Like it or not, the sword is the best dps tool the ranger has. If you don’t like it’s unique animation, then either don’t use it or change class. With autoattacks disabled, you can normally evade like everyone.
I’m super psyched over the power ranger changes, but let’s face it. It’s not going to compete with the thief.
Power ranger will not be viable after this patch for several reasons.
Traits for max LB damage, RtW. —> RaO,activate signet of hunt, signet of wild, quick. zeph. From max range.
I’m gonna laugh if I read “ranger sucks QQ” after this patch.
Oh and yeah, power thieves will stand a chance with 6s sic ’em…
There is so very much more wrong with the class than its ability to kill people. I fully expect to see ‘rangers suck’ to continue after the patch. We’ll know when things improve because commanders will ask the Rangers to do something. I don’t care if it’s 1 or 2 things like Mesmers. Something isn’t asking too much.
What has that to do with power build rangers? Hell what has that to do with anything. Rangers are usefull where they need to be. We have our roles in both spvp and pve. We have our builds for small group/roaming.
WvW zergs do not require any skill. You could let your cat walk on the keyboard and none will even notice. If you have more numbers, your zergtrain wins and that’s all about it.
I’m super psyched over the power ranger changes, but let’s face it. It’s not going to compete with the thief.
Power ranger will not be viable after this patch for several reasons.
Traits for max LB damage, RtW. —> RaO,activate signet of hunt, signet of wild, quick. zeph. From max range.
I’m gonna laugh if I read “ranger sucks QQ” after this patch.
Oh and yeah, power thieves will stand a chance with 6s sic ’em…