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I’m not saying I know it better, but I can say I’ve pretty much played on a p/d thief so I’m pretty familiar with stealthing, and watching people use aoes while I’m stealthed, soooo ……….
Sooooo since you are P/D Thief do you have Power of Inertia or you have the new-OP-trait-Fleet Shadow?
Edit:Just to clarify:I don’t have it either,neither i use Shadowstep as a stunbreaker,neither i use Shortbow(that’s the Ususal Suspects for the thief hyper-mobility).I don’t defend my playstyle here.Actually i feel safer close to the enemy,where i can C&D.
But the whining for the sake of the whining annoys me,that’s why i argue with you.
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So, yeah, I’m saying ANet doesn’t know what they’re talking about when it comes to actually combating stealth on the field. Maybe they intended for AE and conditions to be effective counters, but they aren’t.
Maybe they should hire you to explain them….Anyways….Do you realize that none burst thief have point in Acrobatics,and every Condition thief have Power of Inertia instead of Fleet Shadow?Is the new E-Sport to QQ for the sake of QQ-ing?
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You always hear people say a counter to stealth is aoe
Those people are, and have always been, wrong. AE isn’t a good counter to stealth, and people only say it because they’ve heard others say it, not because they’ve actually implemented the idea and found it effective.
At best, AE is a better counter to stealth than standing around doing nothing, which is what a lot of people do when confronted with it.
That’s why I said " you always hear" but shhhhh let them learn the hard way so I can keep on being “OP”
How about ANet themselves claim that AOE is good counter to Stealth.Or maybe you know it better than them?
Class balance philosophies
We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.
When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
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ok, i just tried it and when i swap skills i shadow step back to my location, i swap back and it still on CD. Maybe they fixed it already?
You are not paying attention :P. No one says that if you swap back to it ,it wouldn’t be on CD.
What we are discussing is whether or not is intended to be able to swap it with other skill at first place.
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If you swap it for another skill, then swap back… is there a cool down?
It is on CD.The cooldown starts to run when you Shadowstep,not when Shadow Return are used or wears off.That exactly is what troubles me ,because the skill effectively is already on CD,but still can be swapped regardless.
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That would require being out of combat.. not a big deal imo but no idea what the answer is.
Indeed,i forgot to mention “out of combat” for the sake of the truth.Cheers!
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I don’t directly call it “exploit”,because i use it sometimes…
In short here is what i do: I equip Shadowstep and use it when needed.Then,while it’s on Shadow Return phase,i quickly change it with other skill.Most often Inf Signet.The result is basically you get free skill.I am lazy to change skills and i use it mainly in Battle of Kyhlo to get quick to Trebushet,but im sure there can be found many applications for it.
Providing it is not what is suspect:a bug,or exploit.What is your opinion?
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Nice music!Every time i hear this it reminds of Martin Lawrence laughing his a** of because of Tim Robbins burning shoes
My Ringtones on Zedge >>>C l i c k <<<
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@Oldgrimm stop whining.How many treads will you make about this?
You are not any different than any other that comes here to QQ against thieves !
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I want the Ninja mask from Guild Wars:
http://wiki.guildwars.com/wiki/File:Mask_of_the_Mo_Zing_dye_chart.jpg
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Recently , I’m using Signet of Malice >> Got D/D and P/P.
Is it the best healing skill ? what is the most effective weapon skill with it ? unload ? what about Pistol Whip ?
Signet of Malice works great with Unload,PW and Sneak Attack.However if you play PvP what is your Bleed,Burn and Poison Protection?And believe me,having no protection from dot’s is a big deal.With Pistol Whip you have IS,that’s OK,but with Unload you will have problems.
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My comp sucks for recording. If you still insist on watching something similar to my spec then go and have a look at Slic’s “Yippie Kye Yay 6” video. He has a similar playstyle + spec, except that I tend to use only Withdrawal as my main heal and some different major traits + caltrops utility + refuge.
I don’t need to watch his videos(which btw are quite good). I know perfectly what you are talking about.Here is a little video of mine,which i uploaded more than 2 months ago,and by that time i was already rank 30 with condition build.The point is that i don’t see this play style as OP.If i have invested such time,playing other class i recon i would do OK with it as well…
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My guess is they should nerf the movement speed improvement (actually +100%, i think of something more like 30-50%) and delete the negative effect. That way it will be a great break stun and they will finaly manage to properly nerf GC-trololo build.
And maybe.. I just say MAYBE, whiners are going to cry less.
Your proposal is good,but whiners are not going to cry less.Quite the opposite.
Warriors(who almost w/o exceptions are cry babies) will start to QQ to the heavens,because Haste cannot be changed by itself,it will affect their Frenzy and any other quickness skills in the game.
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In the same moment the devs kept calling the thief is considered the class which should be the most slippery and hard to catch they also mentioned shortbow being too strong as for the current state.
The true curse is the ignorance of thieves who think this class is fine. Since it’s not. Certain specs are borderline OP and the recent nerfs we had almost never touched the really issue about them. I mean the real threat were those backstab burst thieves and those bleeding unicorn thieves (D/D + P/D or SB, with caltrops and almost perma stealth + evade) and not the sword thieves.
Stealth ain’t your onliest defense. When i combin all my evasive style attacks (leaping death blossom, withdrawal, roll for iniative … and lot’s of more) with my dodge rolls i can evade for almost 15 seconds permanently. If my endurance runs out I have stealth, if I don’t have stealth left I can rely on initiative to dodge/stealth. If I run out of initiative my endurance is back up for more evades since I can keep vigor up all the time. If both my initiative or endurance runs out I still have shadow refuge to reset the fight.
And alltho this isn’t enough allready we can regenerate decent health while in stealth when specced deep down the shadow arts traitline + leeching venoms. And for those heals you don’t even have to use any healing power at all to make them worth it.
My thief is the onliest char where I had no use for toughness gear so far, as I rarely (most likely never) was hit anyway. Therefor I call him out for having the “perfect defense”.
I suggest you playing another class atleast once and compare it to the backstab burst / unicorn build.
I wish i was able to do such “miracles” with my thief…Would i bother you too much if i ask you to upload a video of yours?Just a single full map video,uncutted,unedited so we might learn something from your “perfect defense”?
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Remove the ability for Theives to perma-stealth. In fact, I recommend limiting the Theif’s ability to stealth during combat to be on a 120 second cooldown.
Why not just give them dual feather dusters for weapons and make all their armor look like tutus?
Feather Dusters?Dude pls,this is too lethal.Dual wet noodle at best….
Note the guy’s post:both time its theif,not thief.I guess it’s the GW2 equivalent of “rouge”.
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The rest of us have to use skills with CD’s and dodge rolls to run away – Why should you have it so easy?
Because ANet made this class like this.Again initiative system is presented as big advantage of thieves against other,while in fact its our biggest perma curse.You wanna know why?Because it dooms us to have mediocre skills for eternity.No I WIN buttons,no stuns,knockdowns,stability,pushbacks,protection,reflection,invulnerability e.t.c.You might say that Infiltrators Arrow is an “I Win” button.No it isn’t .It is at best “I might get away” button.And believe it or not many thieves don’t use Short Bow.The only reliable defense mechanic we have is Stealth.
And here what you wrote about Stealth in other topic:
“I will say this.
Even in WoW Blizzard had the common sense to only let Rogues have ONE dissapear in front of your eyes skill and it had a reasonable cooldown – I mean, cmon, was the Thief lead developer on drugs?”
OK,lets discuss this a little.One disappear?Make it Two with Preparation.Also when a thief is vanishing he Vanishes permanently.It’s like 100% get away.How about Cheating Death.How about the WoW Rogues stun capabilities.His Evasion skill.Smoke Bomb?Stealth in WoW is designed for two events:Before you attack and before you die.In GW2 it’s the bread and butter of the thief defense along with mobility.You cry against both….and yet you say that you don’t have problems with Thieves.You wrote you name,fair enough.I never met you in SPvP/TPvP,i wish i met you,apparently you know a things that others(including the ANet Chief developer) does not.
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To OP….
I speak entirely from PvP(not WvW or PvE) point of view:Thief is good…But…
Since you come from the -other-game,you might have problems with the lack of cast bar and especially the fact that you don’t have global cooldown.If you mash buttons you will have problems with wasting initiative.I realize that you already played a couple of weeks,but in PvE you cannot go wrong,but in PvP where mistakes are quite fatal you might need to practice for a while.Also WoW is quite strong on add-ons and macros,which are very helpful .Here is different matter(at least for now).
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What would happen if we gave steal a cast time and had it interrupt other skill castings? Right now, the Mug-CnD-BS combo can be done extremely fast without time for reactions because a thief can steal while casting CnD and go instant stealth mode. If we gave it something, say a 0.25 second cast time, a thief would have to steal, then cast CnD, which gives the recipient at least some time to react to the impending burst and potentially dodge it. Even if they were to use a utility to compensate, that’s still a utility slot being spent on the burst vs it being spent on escapes or other things.
I’m no expert on thieves, but I would like to hear your opinions.
My opinion is that C&D+Steal combo is 100% intended by ANet.
Furthermore i don’t think that C&D-Steal-BS combo need nerf,but IF it needed it would be much easier to fix it with just removing Mug trait.
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Bring on the nerfs please ANET.
I absolve you…
ANet guys are getting sick to death of the countless whine fiesta.Soon or a later they will realize(if they already haven’t) that no matter of they efforts and good intentions,it never will be enough.Every single post for nerf which holds any truth is drowned by 1000 other that are complete rubbish,and by this you guys are scoring an autogoal.Keep on like this.Good Job.The time will come,that the only ANet response to your QQ will be moderators deleting of your posts!
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@Mjk,thank you at least for clarifying,that you speak from a WvW point of view.
For me it is NO proper PvP,just a lame competition of who has more gold for gear and better video card and more RAM (but hey it’s my opinion,what do i know). Thankfully in SPvP/TPvP where as you know armors are normalized things are quite balanced ….
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Every time invis procs when i get low hp in pvp i just happen to be casting cloak and dagger at the same time which then breaks my stealth.
This really need to be fixed =/
+1
I have made a special topic about this “trait”. It causes 90% of my deads.Big “talent”,no doubt.
Downed team mates spamming #1 when I stealth them to res…
My favorite are the thieves.I Shadow Refuge them and they Shadow Escape out of it right away.
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For those that wonder about that simple burst, it’s really simple, start with backstab, then do 2 auto attacks, then steal with stealth trait and backstab again. Again, 2 auto attacks, heartseeker, CnD and backstab again. Pretty much anything would be dead, unless you attack a blocking character or something stupid, or they are good and will throw you around and start attacking ya. At any given time when you screw up, teleport/stealth and escape. Come back again to do it properly.
This is why the thief is perceived as OP. It’s easy to play and mistakes can be corrected.
“You start with Backstab”????How does one start with Backstab?You must be in Stealth…How you get in Stealth?What skill you use?What is this lame rotation you posted,this is total nonsense…
Also a game should not and will not ever be balanced based on “first look” impression(or the fact that some classes are more Prima Vista-friendly).The fact that my grandma can spam “tab” and “2” and will score a first kill sooner than with Warrior proofs what?Guild Wars 2 is a AAA quality game with big plans and ambitions.It will have many Patches,expansions,new skills,new weapon sets(hopefully),so it is ridiculous to label a class to be OP,right at the beginning of a very long journey,just because people aren’t put a minimal effort to begin to learn to play.I play a condition thief,i play VS same amount of BS thieves(and warriors) as everyone else,and to be honest i am much more concerned about other Builds(like demigod Guardians who can carry on 5 people damaging them for minutes w/o losing half of their HP).
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This is so true, it’s not even funny. And so many warrs complain about thieves.
Playing both a warrior and thief, I must say, the thief is a lot more powerful. A warrior, when fully geared towards bursting damage, has one trick up their sleeves every minute or so. That trick is easy to dodge, or when caught, you just need a single stun breaker (remember to keep one against a warrior). The thief, on the other hand, can just recover using stealth and try his one-shot-kill move again.. and again.. and again. Until you succeed, or give up and walk away (in case of bunker Guardians and Elementalists).
Your post screams : “I am sucky thief and warrior.”
I strongly suggest you don’t try again if you fail initial burst.Without Steal Mug,Steal itself ,Basilisk Venom,the might from the Signet activation,the buff from the Signet itself,the buffs from the Steal(they actually last 10 sec so maybe u can steal have time left) you will do a lot less than you will do just spamming Hearseeker.I suggest if you fail switch to Bow and Infiltrators Arrow-the hell-away while you can.
…And as far as the burst Warrior,I fought some good warriors,and they can make your life like hell.They don’t just rely on Bulls Charge/Haste,in fact they keep Haste for a proper timing.They use Shield Bash or Hammer Stuns,paying close attention to the fight,pressing you to use your Stunbreak,and then strike you when they are sure combo will deliver.
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“Never interrupt your enemy when he is making a mistake” – Napoleon
Why you complain?The more noob thieves(and any other class in that matter),the more points for you…
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I have gained 42 ranks with bleed thief,i know a lot more that you.I don’t intend to argue with you,just laugh at you for a bit….
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We are looking into this. I actually think P/P has a lot of utility. Blind field, daze, vuln stacking. However damage is a bit low. We are making some headway here in the12/14 build so be patient for one more week.
Jon
Here’s an official ANet post concerning Pistols.They admit that some aspects of it are OK,but other are too weak.They will buff it.OK?
So @Einlanzer shut it already and stop embarrasing yourself anymore.
And don’t try to play smart to explain me that D/P and P/P are different things,they cannot buff P/P while nerfing P/D.I don’t think they will buff Unload(only),more like it buff Vital Shot… So GG @Einstein sorry @Einlanzer….
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Mediocrities everywhere,i absolve you! I absolve you! I absolve you!
@Einzelganger i absolve you too. I absolve you all!!!
My Ringtones on Zedge >>>C l i c k <<<
I think that ANet should swap the places of Shadow Shot and Shadow Strike.
My Ringtones on Zedge >>>C l i c k <<<
I guess nobody noticed but you can now use dodge rolls during the whirling axe attack without canceling it. This actually makes it viable to use again, especially if your getting swift/might and dropping caltrops on your dodge rolls.
If only they made same thing with Dagger Storm
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It will cause many precast problems.Also i smell Perma-Shadow Refuge.
How about Hide in Shadows. Or Roll For Initiative that actually give back Initiative.
In general imagine GW2 as a big and complex system with very fragile balance.Even the smallest changes cause a “Butterfly Effect”,let alone such major changes like removing initiative system or going to 100% initiative system.I think that it will be much more useful if we use our imagination to give ideas how to fix the existing subpar skills and weapon sets.
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My suggestion is, if instead of having your target miss the next attack, it would make them miss all attacks wile blinded.
First thing that comes to my mind is Pistol offhand Black Powder Perma-Blind-Lock!!!
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OP,not a good idea…
Infiltrator’s Strike+C&D+Backstab can be the most OP combo with very little CD you can imagine….
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Don’t forget Trops is way OP too:
https://forum-en.gw2archive.eu/forum/pvp/pvp/How-Are-Caltrops-Not-Broken/first
I missed that….
I am not a religious man.Generally i believe in Darwin’s Theory of Evolution,but from the posts in this forum i am kind of starting to doubt if the Human is the best result of several billion ears of evolution…..
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Kinda like P/D thief where most of the damage is comming from spamming 1 and sneak attack that uses no init at all?
Yes, they should nerf those kitten OP builds where their auto-attack deals the most damage.
So now P/D is OP? Didn’t take too long to get to this build too huh? How about the Great sword autoattack?Should they nerf it too?
With P/D what skill you suggest to do the most damage instead of autoattack?
C&D?…Too late,it was nerfed….
DD?…Too late,it was nerfed…
Shadow Strike?…In some other life maybe…
Body Shot?…?….?!!?….In some other UNIVERSE maybe
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no more cap in stealth
(
There never wasn’t,at least in the real PvP(not this laggy zerg fest WvW,you take for PvP).
My Ringtones on Zedge >>>C l i c k <<<
Seems this thread is becoming more of a QQ from people who hate thiefs rather than thiefs giving feedback on the class :P
And what can you expect from crying kids who dont know play their class. They was defeated by some thief and now need to cry here on forum and hope that Anet nerf thief so they can kill thief more easily with their poor play style. I dont know why they created this topic here. They should have known that it become QQ topic instead of feedback on the class. Thief IS NOT OP omg, kids!!!!
Actually it was created exactly with that purpose.To concentrate all the QQ/anti-QQ fiesta in one mega-topic.It doesn’t work thou.There will always be some guy,who feels he need special attention,or that he have something revolutionary important to say,so it deserves a fresh topic.
My Ringtones on Zedge >>>C l i c k <<<
Seems this thread is becoming more of a QQ from people who hate thiefs rather than thiefs giving feedback on the class :P
You bet it is.I have only one thing to say(Quote actually):
Mediocrities everywhere,i absolve you! I absolve you! I absolve you!
My Ringtones on Zedge >>>C l i c k <<<
December 21st is close and still nothing on Body Shot .Guess we are stucked with it till the end of the world…
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Thief burst damage is a problem=everybody dies…
Thief slow condition damage is a problem=everybody dies..
Thief balanced damage apparently was a problem for ANet,cuz they hammered S/D hard…
I am confused….
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1/10
Too obvious
Looking at the answers i guess it isn’t too obvious.It’s bad thou
1/10 too
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Yea. I’m laming people with my triple meditation guardian or my wells-necro and people say that i’m good or skilled. But if I kill people with my thief they always flame me. I would like to know why people hate thieves so much.
Because exactly such kind of builds (Heartseeker+Haste Spam for example) give a thief bad name.
Also i have very specific opinion about Heartseeker in particular.I will repost something that i posted several months ago,before the % nerf of HS,if you read it you maybe understand my point:
Round 12,Fight!!!
OK let me go back a months ago in the beta weekends and to track the history of Heartseeker.
Now GW2 is a game,quite different from the others mmorpgs(atleats from the other AAA rpg from which we all come) in some aspects:
1.It has NO global cooldown.
2.It has forced Skill queueing.
3.It has NO range skill prevention(in a way “you are out of range”,ergo nothing happens)
As a result of this and other things in the early beta’s,thousands of players,utterly commoned with button mashing and skill spamming,who was trying to play thief,instead of being the badkitten Ninjas who they expected to be all ended hitting the air and constantly w/o initiative(and getting fully destroyed by anyone).
The game just was designed to punish spammers.
As a result this same forum filled with thousands of whine posts(one or two by me),who were demanding for buff,fix,rework,tune or whatever.Some of this request were somehow reasonable,but most were gamebraking like Perma-stealth and such.
So i guess ANet chose the least evil and change one thief skill to be spam-friendly instead of being spam-punishing…
It was HeartSeeker,which back than had a range 170(the range of the present LDB)
What they did is they increased its range to a value that will ensure all blows will deliver if you just spam.
So this take us back at the present moment.ANet KNOWS this skill isn’t OK,because back then it was OK,and they change it to please all ninja-wannabies until they are satisfied and hopefully some of them develop some skills.And when they deal with the acount hacking HS will be tuned back again where it was before .It’s a fact that they don’t have problem with reverting things(they changed C&D from 5 to 6 and reverse several times).
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What annoys people is not especially the HS damage alone,but the 450 range of it.
It allows such mindless and skill-less spamming without any basic effort of positioning.The guy can dodge twice in a row in a attempt to save him and still die,because you can spam at least 6 HS’s in a row.
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No one likes them.
I loved the Assassin from GW1, much, MUCH more than the thief in GW2. I would rather have a combo system (lead into offhand into dual attack) and more out of stealth combat options.
I’d rather they just remove stealth as a whole tbh and make us more as swashbucklers / assassins who can dodge and briefly move through the shadows (teleports)
Stealth really isn’t needed and it’s only a cause for massive debate and QQ.
This is my opinion, feel free to disagree and explain why. Btw don’t worry if you’re in favor of stealth because at this point ANet wouldn’t even imagine removing it. I’m just curious how all you other thieves feel.
Been thief since BWE3.
I totally disagree,i’ll explain why:
First i don’t care if no one likes us,it’s not mine(our) problem.We are not here to like each other,but to kill each other.After all the game is called Guild Wars,not Guild Loves
Second in GW1,we had an option to choose from total of ~300 skills(with the secondary profession) to make good build.Here you have total of 20 UI skills,3 elites and 9 weapon combinations(compared to 21 for warrior).Also in GW1 Assassin have an armor of 70(almost the best,only warrior have armor 80).In GW2 as thieves are very squishy and only mobility and stealth are on their help.
Third the massive debates will not stop even if the Stealth be removed.There will always be particular group of people,pointing at something/anything else,rather than themselves to justify their inability to play.(either burst damage,or condition damage,or Shortbow mobilty,or Shadowstep skill,or whatever,just pick one).
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Stealth on the otherhand is almost a 100% panic button that always gets the thiefs out of combat or time to wait for the next heal.
Thiefs have one of the best mobility in the game, the best burst in the game and the best “panic buttons” in the game (stealth, “blink” and so on).
100% panic button huh?
I must be real bad then,because a die every once and a while…
Best Mobilty?Poor eles and GS Warriors then.Also many thieves(not thiefs) don’t have Shortbow,so much with the best mobilityClasses like thief just ruin the gameplay, pop out of nothing takes down halft the hp in a few hit and pop back into stealth.
If you (necro) cannot counter a Backstab thief,then i feel you ,you are doomed to mediocrity for eternity
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Giving other Professions a way to un-stealth theifs or possibly a un-stealth field, Arena net needs to fix this problem before this great game is ruined.
Fair enough,as long as they also implement abilities to remove invulnerabilty,shrinks,.e.t.c,also remove almost the double base HP of certain classes…
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Every “new” thing,either new boon or new weapon,skill,trait e.t.c brings a new variable to the equation —-—> harder to balance.
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I also think that Roll for Initiative should leave caltrops when used if you have the Uncatchable trait. It is a dodge after all, isn’t it?
It would make a good combination of trait and skill, creating more survivability options beside the stealth one.
But it’s not a dodge.I was hit many times by leap attacks(mainly HS and sometimes Eviscerate) cuz they tend to “chase” me while rolling.
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Also @Slinx,you can always go to Heart of The Mists(the PvP lobby).There you are lvl 80,have all skills,all weapons,runes and sigils are for free.Also resetting is free,you have dummies and training npc’s.You can test and test and test until you decide what gameplay you like most.
P.S.You go to Heart of the Mists by pressing the Crossed Swords button(upper left at the screen). Then you press “Go To Heart Of The Mists” button.
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Not triggering revealed is maybe hard to do.I mean everything else trigger it,and all of a sudden one trait doesn’t.I am not a programmer,but i imagine it difficult one thing to brake the laws of nature that everything else obey(sort of speak).
They could make the trait apply a 2s buff that makes us immune to the Revealed debuff the same way Revealed makes us immune to stealth :p
This could be exploited.For 2 seconds you will be able to beat the s*** out of the target while in stealth.Don’t get me wrong,i also want this to be fixed,that’s why we are discussing here.
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