Showing Posts For Zenith.7301:

necro low on class tier list??

in PvP

Posted by: Zenith.7301

Zenith.7301

Zenith , i have to disagree with you!
Necro is good example for class balance.
Necro can play most of the roles in game. The problem with necro is that other classes are still not in balance [same Ele].
With Necro you can deal good dmg while controlling enemy,can be great distance supporter with conditions and pretty good tank . Only thing that isnt working are Minions .
I understand that some classes can deal much more dmg and survive longer [acutaly only 2 classes can do that :Ele and Ranger], but it is only because of disbalance and nothing more.

Shame that most of the teams are using Necros exactly as you said, but Dager necros are really cool )

What does a dagger necro bring besides boon removal that another melee class doesn’t do better?

Engineers are better condition specs than necros, with better control and better bunkering ability.

Necro is just good at boon removal. Corrupt boon, marks from staff, and well of corruption is why they are brought.

Bleeding is the least threatening of all conditions. Confusion bombing+ burning hurt people far more, and in terms of poison an engineer can apply that reliably just as well.

The necro is extremely reliant on team support to not get rooted and trained to the ground. There’s basically nothing you can do to escape a focus fire outside using Plague or using the Wurm minion.

They should have never removed the death shroud teleport.

(edited by Zenith.7301)

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Well, sPvP is insufficient to test numbers, because spvp doesn’t have all the stat combinations of PvE, their crit damage bonus cap is at 60%, not 110%. They don’t get to use food or oils, and in spvp you will rarely see people will 15-25 might stacks constantly.

The numbers for WvW are very different from sPvP. For example, necros do better in wvw because they can get vit/tough/condi damage gear setups, whereas in spvp their stat combos are limited to either sacrificing vitality or toughness for another stat that is less useful to a condition necromancer.

In sPvP, unlike WvW, you don’t get to use food that gives you a might stack everytime you dodge and an extra 40% endurance regen, or food that gives you health on crits, or karma consumables that apply weakness.

If he’s going to show a video of WvW, he needs to do so not shooting some clueless random from a wall. The longbow is useless in wvw outside barrage, because the way to deal with zergs is running a tight group into them and cleaving/aoe the crap out of them with a strong backline of eles and necromancers and grenade engineers.

A bow that only hits a target or a couple of them is useless, since hitting 1-3 targets on a zerg of 40 isn’t going to achieve much.

GJ with Greatsword,Longbow now

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Posted by: Zenith.7301

Zenith.7301

I’m not talking about uptime in pvp.

I’m talking about sustained damage in PvE, where the pet can hit fine because mobs don’t move much.

I agree the greatsword needs better anti-kiting mechanisms. I’m not sure swoop should be it because to be honest Swoop is very easy to dodge. I think adding a longer duration cripple to our bows and making the sword throw on the move and apply a cripple would be more effective. So you cripple fom afar with the bow and close in with greatsword.

But the fact is, even if you have full uptime, the greatsword’s autoattack chain is so bad compared to mainhand sword in damage. It’s slower, and does less damage on every attack but the last one, whose greater damage is offset by the even slower blocking animation.

Ultimately they’ll also have to do something about pet attack animations rooting them in place — it’s horrible. Even with speed signet and speed trait the jaguar is constantly having to catch up to land hits, especially when it stays rooted to do its multi hit attack that often misses on moving opponents. Same with moa, for example, or drake breaths and tail swipes or raven animations.

And then there’s the fact that pets die too easily in larger engagements, and if you use a ranged pets it’s highly unlikely it will hit your target because something else will body block their projectile, which does not pierce innately.

Ranged pet attacks and bow attacks for the ranger need to pierce baseline, and melee pets besides drakes should cleave like other pets. They also need to increase the HP pools for several pets, especially cats, whose HP is nearly as bad as the spirits.

TL;DR
Pets are fine in PvE.
Need more cripple to catch opponents
GS damage is too low even if target lets you hit him.
Pets rooted when attacking, so can’t hit moving targets.
Pets die easily in larger fights.
Need more aoe damage

Pets are not fine in PvE, lol. Only open world PvE. The best format in which pets perform is in spvp, because people have to fight over points, which means they can’t kite your pets and teams are in small scale compared to WvW zergs of 30+ people.

GJ with Greatsword,Longbow now

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Posted by: Zenith.7301

Zenith.7301

I’m not talking about uptime in pvp.

I’m talking about sustained damage in PvE, where the pet can hit fine because mobs don’t move much.

I agree the greatsword needs better anti-kiting mechanisms. I’m not sure swoop should be it because to be honest Swoop is very easy to dodge. I think adding a longer duration cripple to our bows and making the sword throw on the move and apply a cripple would be more effective. So you cripple fom afar with the bow and close in with greatsword.

But the fact is, even if you have full uptime, the greatsword’s autoattack chain is so bad compared to mainhand sword in damage. It’s slower, and does less damage on every attack but the last one, whose greater damage is offset by the even slower blocking animation.

Ultimately they’ll also have to do something about pet attack animations rooting them in place — it’s horrible. Even with speed signet and speed trait the jaguar is constantly having to catch up to land hits, especially when it stays rooted to do its multi hit attack that often misses on moving opponents. Same with moa, for example, or drake breaths and tail swipes or raven animations.

And then there’s the fact that pets die too easily in larger engagements, and if you use a ranged pets it’s highly unlikely it will hit your target because something else will body block their projectile, which does not pierce innately.

Ranged pet attacks and bow attacks for the ranger need to pierce baseline, and melee pets besides drakes should cleave like other pets. They also need to increase the HP pools for several pets, especially cats, whose HP is nearly as bad as the spirits.

(edited by Zenith.7301)

GJ with Greatsword,Longbow now

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Posted by: Zenith.7301

Zenith.7301

I think he means they did a good job improving the GS, and now it’s time to work on the LB.

GS is still subpar to mainhand sword in sustained damage. Increasing maul doesn’t change the fact that greatsword’s auto sucks, and a large part of weapons’ sustained damage is autoattack.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

He keeps talking about effective damage, but fails to explain about how he magically knows every other class’s effective damage vs. ranger. And then he makes up kitten about mesmers, so you notice the depth of his grasp for how other classes function.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Thief is WAY ahead of engineer and necromancer, wtf. Thief is amazing in fractals, especially the dredge and harpy ones with shadow refuge and projectile destruction.

He even contends for the ele’s spots, since by fractal 40+ you better know how to avoid damage instead of relying on eles and guardians to heal your screwups. And thieves/warriors/mesmers do more aoe damage than eles with melee cleaving.

I know that, I’ve ran Thief on fractals too. But the truth of the matter is that most pugs thieves are glass cannons who don’t even know they have other utilities beside Signet of Shadows and stealths. And the utilities they bring are also available to Guardians and Mesmers, so why risk it?

Because thieves can damage way better than the other two (far superior single target, and better sustained cleave with sword), and shadow refuge is immensely useful.

Ideally a run will consist of 1-2 guardians, a warrior, a thief, and a mesmer. If only one guardian, put an ele in for aoe+heal+cc. You’ve got all utility bases covered there.

Ranger Greatsword Skins

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Posted by: Zenith.7301

Zenith.7301

And here’s with Warden Greatsword.

Attachments:

Ranger Greatsword Skins

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Posted by: Zenith.7301

Zenith.7301

Super Greatsword!

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(edited by Zenith.7301)

What if 1h sword had evade?

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Posted by: Zenith.7301

Zenith.7301

It’d be broken lol.

If the pounce is giving you trouble in PvE, you’re just bad. You know when it’s going to happen, and most mob abilities are telegraphed so you should pay attention to what you’re doing in pve.

Pain Inverter Volume 10 - Melee Ranger Movie

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Posted by: Zenith.7301

Zenith.7301

Reminds me why I hate thieves. Even with my 1v1 kings of dd ele and BM ranger if they want to get away, they will.

Why am I so lazy in leveling a 7th alt to 80….

I’m curious on how a BM ranger will fare against a proper confusion engi, though. Good condi, confusion spec engies are probably the strongest 1v1 class. It’s good that they’re such a rare profession lol.

P.S. DO IT! MAKE A VIDEO OF A MM NECRO! I will be amused at the very least. Last time I roamed with my necro the flesh golem sat still for about 7 seconds while a thief was wailing on me.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Thief is WAY ahead of engineer and necromancer, wtf. Thief is amazing in fractals, especially the dredge and harpy ones with shadow refuge and projectile destruction.

He even contends for the ele’s spots, since by fractal 40+ you better know how to avoid damage instead of relying on eles and guardians to heal your screwups. And thieves/warriors/mesmers do more aoe damage than eles with melee cleaving.

(edited by Zenith.7301)

necro low on class tier list??

in PvP

Posted by: Zenith.7301

Zenith.7301

When you can bring a necro without staff or corrupt boon/well of corruption, then you can say they’e a strong class.

The only reason necros exist is because the meta revolves around boon stacking, and necros and mesmers are the only classes with counters to it.

You don’t bring a necro for his damage, because it’s bad. Or his survivability, which is easily the worst in game after warriors in spvp.

You bring the necro for the staff aoe chiil, condi transfer, and fear interrupt and boon removal. A dagger or axe necro is nothing special that any other class cannot replace better, and all necro utilities that are not corrupt boon/epidemic wells/signet are not being used. How many necros are using spectral wall or poison cloud or minions or axe weapon?

Orochi Necromancer Lupicus Solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Funny how according to half of the post in here solo GL is like one of the easiest thing to do in the game.

It’s a fight more about knowing the mechanic limitations than difficulty. Fractals are better examples of more multifaceted bosses. It doesn’t detract from the solo, but it’s just a different skillset that is being appreciated here.

Maximum PVE DPS: Lightning Hammer Build

in Elementalist

Posted by: Zenith.7301

Zenith.7301

frost bow skill 4 also does monstrous damage per activation, and skill 5 is amazing on fractals, for example the harpies.

I would suggest the optional slot be the frost bow so that you open with a weapon that applies vulnerability, then skill 4, and switch into lightning hammer.

FOTM Shaman

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Elemental slaying, dodge the arrows, always group up and prioritize aoe bombing instead of panicking and running away/shutting off DPS that WILL wipe you. It’s a very easy encounter even at high levels if the group works together. If you split DPS or don’t aoe enough, or don’t blast water fields or lay heals for your group or use a reflect skill to safely rez someone, you fail in this fractal.

Not every encounter can be brute forced. This is one of them.

Orochi Necromancer Lupicus Solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

nice job, very impressive, but boy o boy was that a boring watch. 1-1-1-1-1-1-1-1-1 dodge 1-1-1-1. You sir have the patience of a saint.

Mmm, I saw strategic weapon swapping (abusing that sigil of energy) and healing (abusing those Runes of the adventurer for endurance on heal?) as well as whatever those teleport skills were.

That’s more than just 1-1-1-1 dodge.

well i couldnt watch anything after the first stage. I just kinda hopped to see how he dealt with kitten. was still pretty borring tho so slow paced.

Seems boring to you because it’s a solo video where people exploit the boss’s behavior limitations by standing in front of him in melee so that when he does his autoattack bolt it actually never hits you, he will rarely shadowalk to you, etc.

That and high boss HP makes it slow paced. But it’s not these players’ fault. It’s these player’s goals to devise tactics that may net them a kill, regardless of how entertaining the tactic is.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Not correct on Illusion of Life. You go back to downed when it ends if you don’t kill something — it doesn’t defeat you.

Illusion of Life counts as another down. If you get 3 downs, you die. You can’t really see how many times someone has gone down unless you simply remember. So not only will it interrupt other rez attempts, if it fails, it either puts them one step closer to instant death or it kills them.

P.S. A berserker geared mesmer can still go into Inspiration for support and do more damage than a full glass cannon ranger or guardian. Just go 10/30/0/30/10 and you’ll do great damage with great support.

Likely story, is all I’ll say (check your idioms, fwiw)

If you seriously can’t keep track of how many times a bar has gone red in some obvious UI, the problem is you.

Who the hell cares about rez attempts on the grawl shaman fractal when illusion of life means a guaranteed rez since they’ll kill elementals. Illusion of Life is also part of the meta in spvp and wvw.

It’s not a bad skill, get over it.

IoL is decent in the Grawl Shaman fight if only to reposition if you go down in a bad spot. But outside of that, having multiple people try to get back up against trash, they could have just as easily used their downed skills to kill the same target to rally properly. In fights were there is no trash readily available, this situational utility is even worse despite rez utilities being situational in the first place.

People can go down and rally in an instant. It’s happened to me, it’s happened to you and being able to ‘keep up with obvious UI’ isn’t always possible since you can’t differentiate when someone is on the brink of death and instant rallies or they simpl used a heal.

And still, you didn’t say kitten about if it fails (which it can) and how that could put your next down at instant death. Face it. If you’re trying to use Illusion of Life to rez anyone, it’s only as a last resort when you yourself can’t get over there and rez them properly. You don’t use it if my elementalist can simply swap to earth and rez multiple allies guaranteed, or a well placed battle standard or hell, even a pet swooping in to get someone up. Using IoL sabotages any of those attempts without a guarantee of success.

Lastly, this isn’t about PvP or WvW. Keep up with the discussion, please.

The ele rez utility has a significantly longer cast time, while IoL is instant. And when you play 40+ lv fractals where the grawl shaman landing an arrow on a downed player means death, then no wasting time to go rez or the offchance that an add will be killed is a stupid risk to take.

Maybe you suffer from tunnel vision and can’t see when an ally goes down with that big blue icon on top of their downed state appearing briefly even if they rally right afterwards, but other people can.

Stop trolling. IoL is not a waste of a skill. Why don’t you go post this garbage on the mesmer forums so they can laugh you out of there? IoL has 3 targets baseline, is on a shorter cooldown than other multitarget rez utilities, and doesn’t have the cast times of other rez utilities. Of course it won’t 100% rez — it’d be stupidly imbalanced compared to the other utilities.

Interrupting Death Shroud?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

If you press the button in quick succession it will cancel out DS and Plague as well.

Rampagers vs Berserker

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Posted by: Zenith.7301

Zenith.7301

Berserker. Condition damage doesn’t scale like crit damage+power does at 50%+ crit chance.

Orochi Necromancer Lupicus Solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Took him about 11 more minutes than an offensive guardian and 15 more minutes than a warrior.

That’s why people don’t take necros or any condition builds.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Not correct on Illusion of Life. You go back to downed when it ends if you don’t kill something — it doesn’t defeat you.

Illusion of Life counts as another down. If you get 3 downs, you die. You can’t really see how many times someone has gone down unless you simply remember. So not only will it interrupt other rez attempts, if it fails, it either puts them one step closer to instant death or it kills them.

P.S. A berserker geared mesmer can still go into Inspiration for support and do more damage than a full glass cannon ranger or guardian. Just go 10/30/0/30/10 and you’ll do great damage with great support.

Likely story, is all I’ll say (check your idioms, fwiw)

If you seriously can’t keep track of how many times a bar has gone red in some obvious UI, the problem is you.

Who the hell cares about rez attempts on the grawl shaman fractal when illusion of life means a guaranteed rez since they’ll kill elementals. Illusion of Life is also part of the meta in spvp and wvw.

It’s not a bad skill, get over it.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Not a very good list, Rhaps.

For one, winds of chaos, siren’s call, such bouncing skills don’t give vigor, might, fury and swiftness. They give vigor, might, fury OR swiftness. They are random boons that may or may not last very long and boons/conditions from illusions aren’t affected by your duration %. So extra boons from them often are very short lived along with being random.

Illusion of Life is likely the worst revive skill as it can thwart other attempts to revive in progress and can fail to do anything but put your ally in an instant dead state. Phantasmal Disenchanter is abysmal and slow. If it ever removes any of your conditions, those conditions have likely taken their toll regardless. Null field does’t quite cure all conditions, it cures conditions per pulse so you have to stay in the field while it works.

…but yeah, a Mesmer can certainly support well. With its toolbag of CC and phenomenal traits, you can passively give allies regeneration via phantasms, you can heal people around you from casting mantras, you can remove boons and Phantasmal Defender can cut damage by 50% of those hit within its range. I’d even say mesmer, when specc’ed for it are probably the 2nd or 3rd best support there is.

Not correct on Illusion of Life. You go back to downed when it ends if you don’t kill something — it doesn’t defeat you. It’s a great tool because it allows 3 people to get up and dps for 15 more seconds even if they don’t kill something, and if a person goes down in a bad spot it allows them to reposition to a safe spot to be rezzed.

A mesmer is by far the best rezzer in game with a 10 sec cd on creating feedback when rezzing, it could grant group vigor with shatters or use restorative mantras. Its biggest utility is in reflection skills and time warp (even nerfed it is likely the best elite in the game), on top of the third best damage after warrior and thief.

The mesmer is also the class that can have the most melee uptime in dungeons with double swords, which gives him a 2 sec immunity, another low cd block, and permanent vigor from critting.

The only downside to the mesmer is that he has no build diversity. You go GC shatter, or you go Inspiration Glamour/Resto mantra traitline shatter. Phantasm builds are useless in dungeons as illusions die nearly as quickly as spirits do. And of course, staff/conditions are terrible.

P.S. A berserker geared mesmer can still go into Inspiration for support and do more damage than a full glass cannon ranger or guardian. Just go 10/30/0/30/10 and you’ll do great damage with great support.

“But why would you bring a mesmer for support when you can bring a Guardian” mesmers aren’t the best at support etc etc etc don’t defend the class, if its not the best. It must be kitten.

or so the saying goes.

Because Guardians don’t have Time Warp for the warriors or stealth/boon removal for dredge fractal or a reflection bubble to end Lupicus phase 2 in one skill. That’s why.

When you ranger can bring something none of the upper tier classes can bring, then you can try to make a point.

But why do I bother, from the comment above I feel one troll has made a very profitable run for the lolz.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Oh and if you guys have forgotten. The point once again is that rangers have kitten damage because damage is shared with a pet that dies all the time in a dungeon. Well if it doesnt die…. what the hell are you complaining about?

You all can make a high damage build. Im not a Ranger elite neither am i amazing with a Ranger, but if i can keep the pets alive to do extra damage. Why cant you?

I would love to see people running GC builds in dungeons they dont know like the back of their hands.

LOL, any build/geared player will die in a dungeon they haven’t practiced. Unexperienced GC people dying in dungeons is not an argument against the effectiveness of GC.

You can run GC EVERYWHERE and the only place it might be painful is perhaps CM.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Not a very good list, Rhaps.

For one, winds of chaos, siren’s call, such bouncing skills don’t give vigor, might, fury and swiftness. They give vigor, might, fury OR swiftness. They are random boons that may or may not last very long and boons/conditions from illusions aren’t affected by your duration %. So extra boons from them often are very short lived along with being random.

Illusion of Life is likely the worst revive skill as it can thwart other attempts to revive in progress and can fail to do anything but put your ally in an instant dead state. Phantasmal Disenchanter is abysmal and slow. If it ever removes any of your conditions, those conditions have likely taken their toll regardless. Null field does’t quite cure all conditions, it cures conditions per pulse so you have to stay in the field while it works.

…but yeah, a Mesmer can certainly support well. With its toolbag of CC and phenomenal traits, you can passively give allies regeneration via phantasms, you can heal people around you from casting mantras, you can remove boons and Phantasmal Defender can cut damage by 50% of those hit within its range. I’d even say mesmer, when specc’ed for it are probably the 2nd or 3rd best support there is.

Not correct on Illusion of Life. You go back to downed when it ends if you don’t kill something — it doesn’t defeat you. It’s a great tool because it allows 3 people to get up and dps for 15 more seconds even if they don’t kill something, and if a person goes down in a bad spot it allows them to reposition to a safe spot to be rezzed.

A mesmer is by far the best rezzer in game with a 10 sec cd on creating feedback when rezzing, it could grant group vigor with shatters or use restorative mantras. Its biggest utility is in reflection skills and time warp (even nerfed it is likely the best elite in the game), on top of the third best damage after warrior and thief.

The mesmer is also the class that can have the most melee uptime in dungeons with double swords, which gives him a 2 sec immunity, another low cd block, and permanent vigor from critting.

The only downside to the mesmer is that he has no build diversity. You go GC shatter, or you go Inspiration Glamour/Resto mantra traitline shatter. Phantasm builds are useless in dungeons as illusions die nearly as quickly as spirits do. And of course, staff/conditions are terrible.

P.S. A berserker geared mesmer can still go into Inspiration for support and do more damage than a full glass cannon ranger or guardian. Just go 10/30/0/30/10 and you’ll do great damage with great support.

Orochi Necromancer Lupicus Solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Ranger should be able to if he goes for signet build for the extra stability from signet of the wild.

The problem is it will be very slow with the pet being a nuisance.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

See now your both just taking about potential damage rather than effective damage. Whirling wrath actually hits people for a full 9k? oh please.

“If a boss and its adds…
never try to attack you – you would be out of range. It would select a closer target.
never aggro on you – same as above. You shouldn’t be anywhere near its agro range.
never inflict any kind of damage on you – we have access to regens on trait and signet.
never wipe your party down to you – At this point do you even need to worry about DPS? what good is a GC wwarriors DPS if he is on the floor?
never teleport/move outside of your range and/or behind obstructions – Then you move as well. A 1500 circumfrance is very large. You don’t have to remain completely static as you are
never cast any kind of AoE and there are no environmental hazards – you will not be in range for most AoE’s. If you are, just move, you will still be shooting.
…then yeah, you can turret it/them all day long with no downtime.”

Player positioning plays a very important role. Find a good firing spot and the likeliness of this happening is reduced. Find an amazing firing position and nothing will attack you. Do people even bother? no, they go for what they think is max DPS and run around with a shortbow TRYING to flank the target whilst trying not to die. At above 1200 range you are outside of a mobs agro field. Your party isn’t. why will they go for you? think about it. And here’s the other thing. If you have SoH equipped you should be fast enough to keep out of harms way.

Are you an idiot, or do you want a video of Whirling Wrath hitting for that number? Because full berserker guardians do that even higher.

Either way this won’t be solved until mechanisms like meters are released to parse data so misleading people like you can get called out for the vagueness of arguments (rangers are versatile! warriors have no support! guardians have no damage!)

I just can’t believe someone said Whirling Wrath can’t hit for 9k. Rapid Fore can hit for 14-17k, for goodness’s sake. Hardhitting skills exist on pretty much every class but the necromancer.

I would love to see a Video of a non GC Guardian hitting for 9k with Whirling wrath. I am far more experienced on a Guardian then I am on a Ranger and I would love to see it. In a WvW situation there is no one that will hit 9k with WW. Anyone and their mother can dodge it.

So, lets see all these damage numbers people keep raving about in “live” situations. I hate to keep repeating myself about potential damage and effective damage.

Who said it was a WvW situation? In dungeons mobs don’t dodge. Thjere are no 14k rapid fires in WvW either because targets move and the arrows fail to hit or the person dodges part of the channel.

But in dungeons it’s easily doable.

Opening Strike

in Ranger

Posted by: Zenith.7301

Zenith.7301

I feel that this should be more like the guardian’s virtue and recharge after a set period of time…

The ranger and necro seem to be stuck with mechanics that revolve around killing mobs and leaving combat to gain effects from their minor traits. If these effects had more reliable uptime in combat, it would be quite a nice improvement to the trait.

Nature's Wrath - Ranger burst vid

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Posted by: Zenith.7301

Zenith.7301

I think Erro plays the build to its fullest. I want to separate my criticisms of the build to criticisms about him, because there are none when it comes to his play. I just thought many of his victims were not the best roamers.

So when people spend the gold to get the gear to support and try this build, it’s important that they know that what they see in the video is the best case scenario — and know what it is on average.

I actually use this build for pve, except I switch out signet of the hunt for frost spirit. It’s a build that also works well on towers and while keeping your distance because your longbow will burst decently often. But as a build for skirmish or roaming? This is not your build, stick to BM bunker if you want to roam.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

Piercing Arrows should be baseline for bows just like they are for the engineer rifle….

Why no one does COE?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

SE is the dungeon nobody wants to do. Especially path 2. Especially story mode.

Ranged.... Rangers are Godly (better?)

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Posted by: Zenith.7301

Zenith.7301

See now your both just taking about potential damage rather than effective damage. Whirling wrath actually hits people for a full 9k? oh please.

“If a boss and its adds…
never try to attack you – you would be out of range. It would select a closer target.
never aggro on you – same as above. You shouldn’t be anywhere near its agro range.
never inflict any kind of damage on you – we have access to regens on trait and signet.
never wipe your party down to you – At this point do you even need to worry about DPS? what good is a GC wwarriors DPS if he is on the floor?
never teleport/move outside of your range and/or behind obstructions – Then you move as well. A 1500 circumfrance is very large. You don’t have to remain completely static as you are
never cast any kind of AoE and there are no environmental hazards – you will not be in range for most AoE’s. If you are, just move, you will still be shooting.
…then yeah, you can turret it/them all day long with no downtime.”

Player positioning plays a very important role. Find a good firing spot and the likeliness of this happening is reduced. Find an amazing firing position and nothing will attack you. Do people even bother? no, they go for what they think is max DPS and run around with a shortbow TRYING to flank the target whilst trying not to die. At above 1200 range you are outside of a mobs agro field. Your party isn’t. why will they go for you? think about it. And here’s the other thing. If you have SoH equipped you should be fast enough to keep out of harms way.

Are you an idiot, or do you want a video of Whirling Wrath hitting for that number? Because full berserker guardians do that even higher.

Either way this won’t be solved until mechanisms like meters are released to parse data so misleading people like you can get called out for the vagueness of arguments (rangers are versatile! warriors have no support! guardians have no damage!)

I just can’t believe someone said Whirling Wrath can’t hit for 9k. Rapid Fore can hit for 14-17k, for goodness’s sake. Hardhitting skills exist on pretty much every class but the necromancer.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Zenith.7301

Zenith.7301

Gods help the group that gets 48 fractal shaman boss with a ranger in their group. One already cripples the group since rangers have no real burst aoe, and the pet will die in an instant as soon as lava elementals or meteor storm targets it.

I already know the run will be MUCH slower if there’s a ranger or necro in the group.

Nature's Wrath - Ranger burst vid

in Ranger

Posted by: Zenith.7301

Zenith.7301

Several encounters which were cut away from. It’s a burst montage rather than a show of robust builds. He has no stun breaker so the moment he gets caught on a stun with a zerg he’s screwed. Same if he came across any thief that can land a mug/daze into basilisk. He had around 16k hp, probably very little toughness so after he blew signet of stone he could be bursted down in one sequence by a mesmer or thief.

The big burst buttons as well were long cooldowns like signet of the wild, and most of his opponents didn’t even dodge maul, which has a blatant animation before it lands.

What happens when the d/d ele mist forms/armor of eath through his signet cooldowns? He dies after.

Well ain’t you a ray of sunshine.

Why are you so defensive? If you feel the points are invalid, address them.

Everybody likes to see crits/burst, but if 6.5k mauls impress you on berserker gear with long cd signets popped, then you haven’t played other classes. The raven slash+ signet burst is about 12k damage, all on a 30 sec+ cd. Other classes in berserker can do this burst far more frequently, and without relying on opponents to not be kitten and forget to dodge maul.

Maul is VERY easy to dodge.

It’s a pretty, entertaining video for a ranger. Experienced players, though, will eat this build alive.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Zenith.7301

Zenith.7301

Try fractal 40+. Agony is not what kills your pets there — the mobs that routinely auto for 6-8k do.

Nature's Wrath - Ranger burst vid

in Ranger

Posted by: Zenith.7301

Zenith.7301

Several encounters which were cut away from. It’s a burst montage rather than a show of robust builds. He has no stun breaker so the moment he gets caught on a stun with a zerg he’s screwed. Same if he came across any thief that can land a mug/daze into basilisk. He had around 16k hp, probably very little toughness so after he blew signet of stone he could be bursted down in one sequence by a mesmer or thief.

The big burst buttons as well were long cooldowns like signet of the wild, and most of his opponents didn’t even dodge maul, which has a blatant animation before it lands.

What happens when the d/d ele mist forms/armor of eath through his signet cooldowns? He dies after.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Zenith.7301

Zenith.7301

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

And you lose out on a lot of pet uptime + control from using a cat/bird over a wolf, see how this stuff works?

How? Wolf pounce is telegraphed so blatantly and the pet even holds a moment to lunge at his target. Same for howl.

Yes they are, because you know sooooooooo many DUNGEON NPCs will notice those telegraphs and go “whelp better dodge roll!”

Oh wait….

Dungeon bosses have defiance, and non-boss mobs were hardly needing a single target knockdown….

Do you actually do dungeons? Most trash mobs are skipped and people head straight for bosses.

The one “dungeon” type where you actually need to kill silver/veteran mobs to proceed, fractals, your pet’s dead anyways the moment it goes in.

Defiance only has so many charges, it’s normally 3 or 5, which doesn’t stay around very long when you have 2 Hyenas , or a wolf, etc etc.

And just because you don’t -need- to kill it doesn’t mean people don’t, there are some people (myself and my guild included) that much prefer to kill everything in the dungeon and stand atop a mound of bloody corpses at the end instead of skip everything, because you know… we do dungeons for fun, the reason they were designed?

Right, trash is sooooo much fun. Sorry if some of us would skip to the actual fun — the bosses.

And bosses in fractals are not close to 5 defiance, btw. It’s more than that, and the thing about defiance is that somebody with actual control over their CC will probably land their stun/daze before your pet wolf decides to leap after being switched in.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Zenith.7301

Zenith.7301

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

And you lose out on a lot of pet uptime + control from using a cat/bird over a wolf, see how this stuff works?

How? Wolf pounce is telegraphed so blatantly and the pet even holds a moment to lunge at his target. Same for howl.

Yes they are, because you know sooooooooo many DUNGEON NPCs will notice those telegraphs and go “whelp better dodge roll!”

Oh wait….

Dungeon bosses have defiance, and non-boss mobs were hardly needing a single target knockdown….

Do you actually do dungeons? Most trash mobs are skipped and people head straight for bosses.

The one “dungeon” type where you actually need to kill silver/veteran mobs to proceed, fractals, your pet’s dead anyways the moment it goes in.

(edited by Zenith.7301)

WTB vigor.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Our current access to blind is pretty limited if you also factor in our lack of utility boons.

You… i mean… just… WHAT???
Plague + WoD with chilling darkness > all blinds a thief can ever apply with all weapons and entire kit.

You do realize that Plague turns your offense into garbage —- you’re just stalling your death— and WoD costs one utility slot, has a way larger cd than thief/ele blinds, and is ground limited and requires a trait to land on ranged targets?

kitten what ya talking about, both makes 5 enemies useless and plague gives you so much armor that a zerker 100b deals like 500 damage if it manages to hit, also why the hell do you need a trait to land it if you have a pretty good gap closer on your profession mechanic. Sure a theif can spam blinds, but they cost him way more damage via the initiative he has to waste to proc it than taking WoD and Plague (only comparison can be blind on stealth and smoke screen, both utilites you do not use in any of the offensive theif builds, so on not a single one that matters).

Yeah, because people don’t dodge Dark Path ever kittenolol

Plague only makes idiots that don’t move out useless. Anyone with speed/teleports can stay out of plague range, and plague armor is not increased — you’ll have more health but will be whittled down anyways since you’re putting out no pressure to shut someone down.

Pistol offhand is amazing for chain blinding melee. Dagger/dagger thieves are not the only builds that exist. In fact, dagger/dagger thieves are the easiest by far to counter.

About the quickness nerf...

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

TW made a tiny portion of average clear. I think the only encounter affected by the haste nerf is Simin. Most bosses in this game have obscene amounts of HP anyways so a 10 sec quickness on a 210 sec cd hardly made or broke the fight.

People think time warp pushed lupi speed runs short, but it was actually feedback.

The haste nerf is quite frankly collateral damage from spvp/wvw related problems where burst like that actually gets people gibbed.

Guide: 4 Bauble Bubbles every 8 mins

in Super Adventure Box

Posted by: Zenith.7301

Zenith.7301

It’s still more efficient to just farm cof p1 and buy most skins. 30 mins of proper cof p1 farm nets you 2 skins. Greatsword is the exception, but it’s close event then.

And with the difference that the bought skins do not require fine transmutation stone usage.

Super Backpack on Asura

in Super Adventure Box

Posted by: Zenith.7301

Zenith.7301

I don’t know if it’s me, but the positioning of it seems off to me on a male asura. It’s right on the center between their waist and shoulder line, so it looks odd — moving it a bit up would feel better imo.

Moto’s Breath

in Super Adventure Box

Posted by: Zenith.7301

Zenith.7301

Latency is important. If you’re rubberbanding or getting lag it will be a royal pain.

If not, it’s rather doable.

Necro Axe Range...

in Necromancer

Posted by: Zenith.7301

Zenith.7301

You’d still pick up staff because staff is your only aoe/cc weapon, and it’s the only weapon besides dagger that can generate life force OK’ish with LF on marks trigger trait.

Until they actually remember to make necro melee cleave like all the other classes. Only class that sort of has this problem is ranger with 30-40% of his damage (the pet) not cleaving on melee either (unless it’s a drake pet).

WTB vigor.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Our current access to blind is pretty limited if you also factor in our lack of utility boons.

You… i mean… just… WHAT???
Plague + WoD with chilling darkness > all blinds a thief can ever apply with all weapons and entire kit.

You do realize that Plague turns your offense into garbage —- you’re just stalling your death— and WoD costs one utility slot, has a way larger cd than thief/ele blinds, and is ground limited and requires a trait to land on ranged targets?

Massive Lag/Game Unplayable.

in Account & Technical Support

Posted by: Zenith.7301

Zenith.7301

US player on Gandara, same issues.

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: Zenith.7301

Zenith.7301

So going by this no class is effective as warrior is the only effective class.
Out of curiosity, what i the fastest time you have done in Arah with 5 warriors?

Comprehension again Kensai. I am saying that ranger is not as effective as warrior. In a dungeon situation. Not that all classes are not effective as warrior.

You clearly highlight the effectiveness of a class is due to how efficiently they can clear a dungeon. No class can clear a dungeon as quick as a warrior. Thus against a warrior all classes are inefficient.

I was making the comparison between one of the most efficient classes and one of the least. Sure warriors are the most effective at DPS and provide better utility than ranger, but a guardian provides better support utility (which compensates for the damage it lacks vs warrior) than a warrior and a mesmer provides a balance of good support and damage and an ele has a versatility (better than a ranger) that means it can quickly adapt to the situation with stronger heals or dps or CC and so on. If we only looked at damage, yes, nothing trumps the warrior.

But from a usefulness in groups relating to effectiveness perspective we look also at utility which is what makes other classes worth taking in dungeons also. If you cannot provide great DPS, then you should at least be able to provide great utility.

The ranger’s utility is not up to par with other classes.

The real point I’m trying to make is that ranger cannot provide enough utility to make it
1.) worth taking over any other class.
and
2.) make up for it’s poor damage.

You’re trying hard to make me sound like some warriors only leetist. My main is a Guardian and my secondary main is a ranger. I’m just letting you know the reasons why I stopped taking my ranger in dungeons even if it is my most enjoyable class.

Rangers can bring a lot of CC and conditions. Sure a necro can bring more conditions but can it bring the same amount as a Ranger? CC, conditions, support all rolled into one.

Guardian has low burst but high support.
Warrior has high burst and low support (I’ve never seen someone spec for both on the same build)
Mesmers bring damage and conditions no support at all.
Engineers, cant say much haven’t touched one for months and its still low level. But Im sure it is still one extreme or the other.
Necro, lots of conditions and damage and low support.

To me it feels like current builds go from extremes. Your either tanky support, or you are DPS GC. i believe the Ranger is something in between. A versatile class that can do both at the same time and very well too.

For niche situations you can pick one class or the other, or one spec or the other to be “the most efficient”

What do Rangers bring to the team? to decrease the margin for error.

This is….. idiotic. Mesmers bring no support kittenOLOLOL. And I guess my Guardian can do Whirling Blade for 9k, but that’s not “burst”.

And warrior banners are not some of the best dungeon support (what a joke).

WTB vigor.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Those classes listed are great at bunkering solely because of their ability to stack boons. If you drop their boons, and properly time condition stacking, they can drop. Necromancer on the other hand relies on Death Shroud to mitigate big hits and a lot of small heals plus abundant condition removal/flipping to heal up the smaller stuff. It is significantly harder to Necro bunker than it is the others, which means few people will do it, it doesn’t actually mean its worse.

They don’t bunker solely because of boons. It’s the many evades, the big and constant heals they can put out ( a ranger with healing spring can blast twice plus the healing he already did, plus perma regen, plus 3 built in weapon dodges, plus vigor on heal, plus 50% endurance regen increase from trait). The evasions, the several blinds and blocks ( A guardian gets 1 block from aegis, 1 block from activating virtue, 1 more aegis at 50% health, their heal blocks, their elite makes them immune for 3 seconds and resets their aegis and heal virtue plus 1 block from mace and 3 more blocks from focus, with a blind on greatsword and a blind on focus.

Deathshroud meanwhile drops your damage output while in it, life blast is kitten easy to dodge, and a necro who gets bursted out of death shroud has little recovery outside regen from mark and his own small heal. The necro has close to no recovery options. Damage absorption =/= recovery. Recovery means the ability to reset your health bar under pressure, which the necro cannot do. He will slowly get worn down.

Most importantly of all, necro damage is not good outside dagger #1 spam. And their burst doesn’t exist unlike a warrior.

(edited by Zenith.7301)

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Zenith.7301

Zenith.7301

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

And you lose out on a lot of pet uptime + control from using a cat/bird over a wolf, see how this stuff works?

How? Wolf pounce is telegraphed so blatantly and the pet even holds a moment to lunge at his target. Same for howl.

Network Lag [Merged]

in Account & Technical Support

Posted by: Zenith.7301

Zenith.7301

Lag is so kittening bad.

US player on Gandara. Coinstantly getting kicked by the client in between lag spikes.