Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
The skill has no effect on breakbars.
I wish these warriors would actually try playing necro and see how hard it is to gain life force in a real match, especially on a condi build.
Spectral armor seems to be the only argument. Yes, spectral armor gives a lot of life force, it is the ONE skill that gives big life force quickly, but the necro also had to pop probably his only stun break to get that and you know what? There’s easy counterplay. Don’t hit the guy when he’s glowing black and green, there, you just killed a huge source of his defense.And you guys are suggesting we get drained all but 20% life force when we get out of combat???? That is completely ridiculous and it would gut the class, that’s all i’m going to say.
actually i have been playing reaper recently and i have no trouble with life force generation.
i enjoy playing reaper at the moment and i don’t want to give necro reaper haters any more reasons to call for more nerfs to reaper.
edit:
and anyone who frequents these forums long enough will know that i am mostly a warrior player. but nowadays my warrior is collecting dust in the character selection menu and i have been playing reaper and scrapper mostly.yes, i play in both hotjoin when i’m alone
and unranked when i’m with my casual pvp guild members together to do some weekly pvp guild missions.
Indeed reaper is becoming what necro should’ve have been (or should I say was what necro should’ve been cough unwarranted blighters boon nerf), the attrition class. What were talking about is base necro’s pitiful life force generation which is what makes starting at zero so painful. Again, try dueling using condi necro without soul marks and starting at zero life force if you want to see what is wrong with this picture.
Or have we thrown out the whole ‘elite specs are a different style of play to the base classes not an upgrade’.
Are these warriors really so dense that they haven’t realized it takes mere seconds to go to 100% adrenaline, compare that to life force generation. Ill tell you what, warriors I dare you to use a condi necro build that doesn’t use soul reaping in a duel vs a warrior starting at zero life force, tell me how you get on.
Just kittening lol..Give warriors full adren to start off with aswell with no degeneration and no degen on a missed burst…
Sure if we change lifeforce generation so that all weapon skills give life force and some skills can give 100% life force with a single button, remind you of anything?
Anyone else noticing it doesnt do anything to the break bar? Although the pull doesnt seem to be registered as a CC under the tooltip I wouldve thought the combination of the pull and the chill would have a hefty effect on the break bar.
(edited by Zetsumei.4975)
I like how large guilds are saying the current system is good because it forces people to join their blob guilds. Personally I think people should be in guilds because I dunno.. they enjoy the community? It’s hilarious that you can basically admit that the only reason you have for people to be in your blob guilds for you to leech off is by forcing them to be there and not because they want to be part if your community.
You say if the requirements were lower people would just keep to smaller guilds, I wonder why would they stick to smaller guilds rather than your blob guild?
(edited by Zetsumei.4975)
Is there an option to have our arenas use our PvP setups? Kinda seems odd to go in with PvE setups.
that’s the point of the arena. it’s for the WvW, GvG community.
if you want for PvP, just get a custom room.
Lawl dont make me laugh. If it was for the gvg community it wouldnt be so horribly small. The guild hall is the size of an entire map with a load of water making that land space unusable and they couldnt just make the dam arena bigger to match the size of the obsidium sanctum?
I’d love to see the QQ if mesmers had all their shatters go on full cool down at the start of the match or guardians have all their virtues at the start of the match, that is the equivalent. What good is it having ‘so many skills that generate life force’ when it takes absolutely ages if you are not a reaper and pretty much pigeonholes you into soul reaping.
The violent stuttering is getting very common too.
Yup just had the fatal crash on the 64 client sigh
You realise even if it’s a passive trait that lets chill do damage you have to land an active skill to apply the chill in the first place…
Also stop filling your post with pointless rambling about straw man and ad hominem, man up and present your point. Stop hiding behind fancy terms if you have an opinion with any valid substance behind it.
The makes me feel incredibly inadequate running condi in that last GvG….
But Epidemic yo!
Also I think this video would explain why BB was incredibly broken if had remained unchanged, in this setting.
People seem to keep forgetting that other than things like guardian symbol, in a gvg setting blighters boon would only bring in boons from 4 allies or less. This because everyone has preset parties which would control the boonshare. The reaper running in the melee train would most of the time be getting boons only from the other 4 allies in his party apart from very situational things like the regen when the water fields go down.
It was perfectly balanced, especially when you consider that due to the rng of the aoe cap the incoming damage could be coming from anywhere between zero players and the entire enemy opposition.
Every time I play pvp now it freezes after 20 seconds and locks my pc up please help
https://forum-en.gw2archive.eu/forum/support/support/64-bit-Client-Beta-FAQ/first#post5717439
I have a friend who is having crashing problems, can you update us on whether it works or not?
I haven’t crashed so far but I do get lag in the form of violent stutters and this isn’t due to my computer, trust me I know lag and its many forms lol had a bad computer for three years and just built a new one. It’s not fps lag or skill lag, its more of a stuttering. Other than that it’s so far so good but I’m going to give it a few days before I make a comment on it.
Try the 64bit client it helps. You can find it under you account on the downloads page right under the regular game.
Downloading it now but a bit suspicious cos for me there are 334,000~ files to download :S i dont know why it seems like its re-downloading the whole thing
Edit: nevermind lol forgot to move it
(edited by Zetsumei.4975)
I can no longer log into any of my characters that are in the pvp lobby.
How many times do people have to crash in a week for you to fix your dam game.
Why not take a mesmer instead?
Why? Can it cope the Necromancer in boon conversion?
I hear it can most definitely top it in terms of boon stripping and has enough CC to compensate for the free fears, I haven’t fought mai trin enough times to know what makes the corruption more special than the already abundant stripping in other classes and sigils which is what I wanted to know.
Constant crashes all over the game cos of the larger amount of memory or something HoT takes, theres a thread about it somewhere. That’s why they created a 64 bit client that’s in beta atm, well that’s having its own fair amount of crashes too atm until they work things out.
Why not take a mesmer instead?
Lol why remove guard stacks but leave this there, what’s worse is it creates a snowball effect lol anet logic.
It’s always been like this, they’re defenses do not scale up in team fights and they basically dont have the tools to defend themselves in team fights. People saying it’s balanced because they can kitten kitten up lol, every other class can do more damage if left alone. If we’re talking pure damage numbers head over to the dungeon forums and ask them how necro ranks in dps compared to the other classes.
This all changed with reaper but people’s rear end began to ache too much about not being able to continue what can be considered almost a meta of ‘focus the necromancer’ so blighters boon got nerfed and we’re back to square one with reaper melting in team fights against competent players. Note this was also a knee-jerk reaction because a revenant was showing to be capable of too much aoe boon spam in one of the tournaments.
So I’ve recently understood why BB got nerfed, I did a dungeon with two friends playing revenant. They were afk next to me when I looked down and saw perma swiftness, fury and 15 might…
Ridiculous that we were the ones to get nerfed to compensate.
Also taking that trait kills the reaper’s 1v1 sustain because they can’t take blighter’s boon.
People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.
So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.
Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.
It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.
The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.
Not really because we’re or at least I am not asking for the material costs to be scaled, just for the hard cap requirements to be removed and events to be scaled. There will still be the advantage of blob guilds having the material requirements for upgrades divided into small amounts.
Anet mentioned that they are working on a larger arena.
Pretty sure they just said “it’s an idea we would look into” meaning practically never.
So disappointed about this change, really killed my enthusiasm. In matches against competent players you just melt in team fights, its ’focus the necromancer* all over again and becoming a feature of the game.
I’d imagine its not as hard as it sounds if you cleverly stick in the areas of the keeps that have more than one (vertical) layer because then they’d have a hard time using the minimap to find you.
OP isn’t talking about dungeon/raid LFGs. He’s talking about the jungle.
I’ve been loving my Reaper out in the jungle, personally. Built for tankiness with Shroud-based damage, and while other people just crumble around me, I keep the wagon train moving. I love being self-sufficient, and that’s what the design is all about.
Well if hes asking for nerfs due to OPness i hope he doesnt think ‘only being useful on open world pve’ would justify nerfs across every game mode.
inb4 the lfg’s start saying no reaper and OP eats his words
I’ve not actually been killed by a sniper yet, I always seem to melt them waiting to see this infamous one-shot people are talking about lol.. is this an issue that comes with standing still or?
I realized that comment sounds incredibly condescending lol but I mean it in a genuine way, maybe its because I primarily wvw/pvp im never standing still and the sniper seems to never be able to cast the line attack fast enough as well as the animation being pretty obvious.
It took them almost a year to make 4 HoT maps, they still missed half their deadlines and people are still breaking the maps this is never going to happen.
I was going to disagree with you, but after the changes to BB (like someone said, a simple ICD of 1 sec could have done the trick), has completely ruined the reaper. (well not really but Hyperbole).
So we have a class with a bad AA, an overrated skill with a long aftercast, a barely functional pull skill. A weak Class mechanic.
I don’t understand where people are coming from with this suggestion at all. You realize a one second cool down is exactly the same as the current nerf and more? Reapers can already gain might once or more per second meaning the trait would still block out ally booms from healing us in team fights because that goes over the reapers one might per second, on top of any other might stacking source the reaper equipped.
Honestly I don’t think that nerfed was justified whatsoever, the trait was the perfect trade for shroud blocking all incoming heals along with us having no blocks or invulnerabilities. People were just adamant on being able to focus the necromancer as per usual to win team fights.
Dunno if this is intended but the mobs such as veteran ember flying thing dies if it walks over the lava regardless of who owns the keep and shrine. Also you cant rez it if it dies in the lava because it continues to take damage.
Did you equip the reaper trait line? That’s how you activate the elite spec.
conspiracy theory time.. anet doesnt want me to desert the new maps :o i can waypoint between HoT maps but cant get to LA :p
managed to log in but cant waypoint anymore, gives me an error message that i cant connect to the login server
yeah i officially cant log in now, keeps crashing me when i get to char select and click play on a character
aaand again, seems to be in particular when i go back to the character select screen and try to log onto another character
Ok the crashes are becoming a lot more frequent, just crashed again trying to log in.
Been crashing a lot in Auric Basin a lot, particularly during crucial moments of the meta event lol.
Sometimes the display freezes on single frame and other times the game crashes.
You guys are overreacting.
They had to do this nerf because the mechanic could not be balanced since each game mode has different numbers of players. If you balance it for 5v5, it’s still broken in a WvW zerg where you can have 5x as many people buffing the reaper. If you make it balanced for zergs of 25+ people now it’s useless in every other game mode.
I’d be surprised if they nerf anything else on reaper. Nothing else has this issue.
Not necessarily, the incoming booms would realistically not result in much over 5 people and I would seriously doubt it’d go above 10. The reason for this is the aoe cap on boonshare being 5 people. Also in an organized guild raid the number almost certainly wouldn’t go above 5 with parties being pre-organized according to positioning.
“Beyond berserker like damage” the pve dungeon speedclearing theory crafters seem to disagree.. if you want pure numbers go to them and see how hilariously wrong you are.
L2p issue.
You’re meant to stack chill so they can’t run. shrugs
Not easy when movement skills aren’t effected by chill anymore and reduction traits on movement impeding conditions being handed out like candy.
This doesn’t look like a nerf to me. More like a fix. And the increase healing is very welcome!
Lol “doesn’t seem like a nerf*”. Yes removing the only way we could get support from allies as a necro while in shroud isn’t a nerf but a fix instead.
You are highly exaggerating. You are reducing support only to healing which is i am sorry plain wrong. You will of course profit from other boons allies give you.
This is a needed correction as BB was too strong before. Tbh. i expected a nerf already during the beta and i expected it with a lot more consequences than this.
And yet by existing on a team with a druid we indirectly reduce their effectiveness. This was a perfectly fine trade for allies not being able to heal us in shroud.. back to being melted in team fights and this time it’s on a melee spec. Too many people still want to ‘focus the necromancer’.
People still clinging to wanting to faceroll in team fights and focus the necro sigh.. 2nd class citizens as always. Was about to throw a tantrum too but I suddenly remembered what it was like being a necro and not reaper.
It shouldn’t show up on your stats because your crit chance will be different for each target you hit
Just get rid of the cheese timers.. that’s all I ask.
MHCerberus, the argument isn’t difficulty, it is soloability along with easy to find players when needed && no grinding to get what you want (within reason).
It’s not easy to solo HoT, but that is exactly what I am doing. Problem?
How do you outskill a four minute cheese timer? And no I don’t want to mindlessly zerg it down when trying to immerse myself in the exploration.
Hello ,
Open world events are quite easy solo. You just have to dodge the obvious animations / use invul / stab.
Champions are quite easy to solo , like any champion solo the key is understand the mech they use and adapt.
Group events (skill points)/Champion may take one or 2 – 3 try but are doable solo.
Legendary Champions are the only one i couln’t do solo wich is fine i think.
I’m a Pvp based player and it’s the first time i appreciate the pve content cause i finaly can use the game mechs (dodges , los , damage mitigations , blocks, reflect , burst).
I hope arenanet won’t do the mistake they did with the first gw2 and nerf mob AI into the ground making the game unchallenging.
Nb : To all those who have problems start with a mixed gear : Def/zerk and learn to dodge obvious tells , disengage when they cast huge AOEs, etc… . If you like to play with your feets and your neigbour cat controling your mouse , just don’t play Hot.
I can fight the champions toe to toe just fine, but what are you gonna do when the full cheese 4 minute timer runs out regardless of what gear you use? That’s what I’m annoyed about, if anything I could do with more difficulty.
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