Potion of Karka Toughness – From what I can see, the only way to get that now is playing Crab Toss (since the Southsun Economist and Supply Crates aren’t around anymore). Unsure how this is P2W.
Can’t really argue about the other one, although I fail to see how you ‘win’ by having it. Can it be used in SPvP?
Supply crates ARE still available, I get at least 1 every day depending on how long I farm Southsun.
Still chance of a weapon ticket in those?
I’m kind of new to necro builds, but what’s the 10 in Death Magic for? Greater Marks?
and make them utility. Let us use their other skills or at least one more of them. While at it, buff their utility, make people go “Oh kitten, that spider has 3 sec immobilize” or “kitten it, he is using the the wolf”.
Make them do low damage, live much longer, but still pull aggro in PvE.
Let them interrupt whatever they are doing when one of their skills are activated by the ranger.
Maybe go to the extreme; replace pet attribute bonus with “Pet skill cooldown reduction” and let their pathfinding algorithm update more often so they stop being stupid.
Yes. This. One hundred times this.
However, rangers are about the best farming class because of the dmg imbalance so you don’t lose too much in full MF gear. Which is the only thing I’m using my ranger for right now anyways until they deem the class worthy to be playable again.
This had to be a troll thread…
It probably is, but at least it’s entertaining.
What an awful, depressing answer. Don’t listen to him. Ranger is awesome because it’s the best healer in the game with some of the best condition removal. On top of a huuuge water field that also grants aoe regen and pulse condition removal as well as vigor, if you want it to. With runes of altruism and nature’s voice, you will be a huge asset to 5 man wvw havoc groups (I’m not aware of havoc having powerful regen and perma swiftness in the current meta so this is really actually a big deal).
You can’t really base the class around 1 skill for PvE, and even if you want to other classes offer so much more. I know it sounds awful to just say “no” but PvE rangers are currently at the bottom. If you only want to do WvW, fine, they’re still pretty viable for that since the pet isn’t a huge problem there.
My perceived problem with the class? Anet cannot figure out what to do with that kitten ed pet. They have the idea of ranger being a pet class but the execution in PvE is so poor and I don’t know if they have the experience or the right developers with programming AI because honestly there’s a lot of AI problems with NPCs as well. They’re just too stubborn at this point in time to make any drastic changes like taking away more pet DPS and giving it to the ranger or creating some kind of global rule in which all pets take less dmg from AoE/conditions but obviously ranger is suffering the most from this since the dmg is tied directly to the pet and they’re more worried about PvP balance at this point in time.
Nope. Especially after today’s patch. Play a Guardian, Warrior, Mes, Thief, Necro(now), Ele, yep, pretty much anything else(or try back in a few months). Good Luck!
ah is viable only with AH+EM + sigil on strenght and high crit change or if you play in group of +3-5 people but solo its better ZB
I’d have to look again but I think heal for 70 something every time I gain a buff and my crit chance is just over 60%. So if I’m using GS and gaining might anyways, then I get healed for that and every time I crit which is still a hell of a lot more than 25 every hit.
Holds hand up, my Ranger has quit, not playing him ever again…thinking of quitting GW2 fullstop…
Lost ALL confidence in developers…
Yeah, that was one rough buff to the class.
Or rather: they buffed up weaker builds and lowered down stronger ones – result: more parity and wider diversity of options.
Since when has more options been a bad thing?
Except that Rangers are already a few tiers below all of the other classes anyways so nerfing the strongest builds were the only builds that made them semi-viable in the first place while the others weren’t buffed enough for compensation.
The problem is that they’re not addressing Rangers for dungeons at all. They’re just adjusting everything seemingly for WvW and PvP even when other classes are much stronger than they are anyways. Sure LB sucked, and now it’s slightly less sucky, but the truth of it is that Rangers still have a broken mechanic(pet) and at this point in time it would almost be better for them to just remove it completely and rename the class to archer or something if they can’t get it right.
Anytime a class gets any other nerf, of course they’re going to complain about it.
Nerf warriors and guardians and you’d get the same thing.
Except that Warriors and Guardians do need(pve) nerfs. There’s hardly many Rangers left to complain anyways and on a patch where most classes got buffs(including Guardians, not sure about Warrs), Rangers got buffs that helped very little and more nerfs.
Or give the other classes something to contribute in groups kitten .
(edited by Zindrix.1750)
I was thinking of something similar, yet I plan on keeping Altruistic Healing, and just take 10 points out of Honor and Radiance to get 20 into Zeal for Zealous Blade. However, does Zealous Blade still only heal 25hp per hit? That still doesn’t really seem worth it for what I would give up.
Also, AH is going to heal for more than ZB by a lot if your crit chance is ~50%. I don’t know why you would put 5 in Virtues instead of 5 in Valor and just keep AH for more healing.
(edited by Zindrix.1750)
Condi duration has a cap.
Do you know what that % is?
At this point, after messing around with builds, I might end up going full Spite.
Well I had this huge post typed out and then when I went to post it, Anet ate it somehow. Awesome.
Basically what I was going to say was that I’m glad that the thread got derailed in this manner because it’s given me an even better insight into what I needed to know.
I was kind of going for a hybrid build as I have not chosen my weapons or trinkets yet, I just have 6 pieces of Carrion armor and no runes. I got my necro to 80 recently and I’ve read the leaked patch notes so I haven’t equipped the armor yet in case there’s something in the patch that drastically changes the way I want to play my necro.
Scepter/Dagger is full condition dmg and I realize that whereas axe is for power/raw dmg. I use axe in my second weapon set because I enjoy it over all of the other weapons. I feel like staff might make more sense for my build, but the cooldowns are just so kitten ed long it frustrates me.
My other concern is that even in dungeons, max bleed stack happens quite frequently. I don’t like the idea of putting all of my eggs in 1 basket as far as dmg is concerned. I’m fully aware that not going 1 way in the extreme, either condition or power, makes me weaker overall, but I would much prefer to have some diversity with my damage output even if it leans more towards condition dmg.
The importance of toughness is not lost on me, I do know that I’m going to have to equip some on my trinkets or weapons and that vit is useless without it. I also read a very detailed and informative post the other day that if you’re not relying on crit procs, that having more precision than power was much worse for your damage overall. This wasn’t calculating in condition dmg however.
About the main topic:
I’ve noticed on the rune of the Nightmare that the 2nd and 4th bonus = 10% condition duration whereas on runes of Lyssa and Mad King the 2nd bonus is a flat 10% condition duration. Would using 2 Lyssa and 2 Mad King with 2 other runes be a bad idea?
(edited by Zindrix.1750)
If you are Carrion, I believe Nightmare is the best.
Oh please no, don’t make me go back to TA, say it isn’t so! But you’re probably right. Nightmare looks the best about now.
I was thinking of bleed stacking like Kravick said, but I’m worried that even in a 5 man dungeon that the bleed cap will get maxed out as I’ve seen that happen plenty already.
So I noticed there’s a lot of options for a condition necro as far as runes go, but which ones are the most useful/why?
I haven’t picked out my accessories or weapons yet, but I do have a full set of Carrion armor and I use Scepter/Dagger mostly while occasionally swapping to Axe/Focus.
Any ideas/help appreciated!
Listing fees are just another way for them to eat your gold up so more players want to buy gem$$$$$$$$
No it’s called an anti-inflation measure. Any good mmo finds a way of making money evaporate because without it it just builds up in the system until everything costs so much that no new players can get into the game and it slowly dies from stagnation.
They specifically did not implement a trade function in this game. Why else is that? Hmm.
There’s plenty of other games with both a trade function and auction house fees.
Because trade between players is filled with scams and I’m sure they got tired of support being flooded by stupid people who didn’t double check the trade before hitting ‘agree’.
I actually kind of pity anyone desperate enough to try to take advantage of the horrible conversion rate of cash to gold through the gem system.
I don’t know how or why they would be expected to police the player to player trading when other games certainly don’t. In many ways, this game is kind of simplified for certain players though, so maybe that’s why.
Also, I don’t doubt that the conversion rate isn’t super great, but some idiots drop $50 on those dumb RNG boxes for an ugly weapon skin, so those kinds of people are out there. My point was more aimed at the fact that Anet will do many things(except nerf CoF) to make gold scarce so that anybody(lazy people with money) might be more inclined to purchase gems.
i’d say this is a wardrobe malfunction
What is that? Is it……what I think it is?
Yes, pets are getting nerfed, if the leaked information is true.
But why do you see it as a negative thing?
Anet said they don’t want to make huge changes at once but take it slow and find a sweet spot.
We, the players, have complained about how much damage our pets stand for and how ‘broken’ the AI is.
Complaining without thinking leads nowhere. Maybe it does, but it is not something positive.
There are different possible scenarios:
Anet nerfs the pets to see how ranger holds up and later decides if the pet should stay nerfed while the rangers receive an overall buff.…later decides if the pets should be used for damage or utility and adjusts the ranger accordingly.
…later realizes that by nerfind pets, they nerfed the whole class and comes up with something else which will lead to the same 100 complain threads. I suspect the reason they nerf them now is because of the regen ranger.
Torment:
Thiefs get torment, but that doesn’t mean we know if the condition will be a high/low cd skill and how much damage it does.Sb 900 range:
How many times do you fight at 900-1200 range? I barely find myself keeping that range the whole time. SB5 was good for stopping a runner but tbh a shortbow is not a longbow. All the other skills were buffed, which means there is less loss of dps when using any of the skills.Longbow:
Aftercast time decreased, which means that the fire rate will go up
(Aftercast time is the time between skill uses)Path of Scars:
I can think of ways of using it. One of them being: Throw it into the zerg and watch how enemies get pulled right into no man’s land (or the friendly zerg).
Because, maybe, just maybe, if Anet got their head out of their own kitten they might see a use for a Public Test Realm instead of blindly making changes here and there on live and waiting to fix broken things 3 months down the road.
Well, i got 2 in 15 minutes on Frostgorge Sound in that place with the colossus. I was with 100% MF i think. The funny thing is, i farmed for 45min one day before, nothing dropped. Then in the other day, in the morning, as soon as i logged in, i killed one colossus and one dropped, then 15min later another one. I tought fun because i farmed like a madman on the day before and nothing dropped, then suddenly on the other day, 2 in a row!
Sorry for my bad english.
Maybe it’s still just super random then?
It was just weird for me since I had so consistently farmed them in the past at the rate of about 2/hr on my guard, and then I didn’t get any after several different farming excursions to the same area on my ranger. I almost wonder if kill speed has something to do with drop rates/DR overall.
Probably not … with low rates you’ll need large number of kills to establish any useful data and you would need to keep track of every kill and every drop. Seems very tedious. Gut feelings won’t cut it for this sort of thing. You’ll remember the 3 hours of 0 drops and forget about the 2 drops in a row.
The only variables I know for sure are time spent and lodestones dropped. I would farm for an hour(2 omnom bars) and then count my lodestones. I would receive 1-2 for that hour on my Guardian, but 1 time I received 0. On my ranger I was consistently getting 0 for that same hour, even though I was killing mobs at an exceptionally higher rate. There was also a time when I did receive 2 within 3 minutes on my Guardian, and I do remember that as being unusual.
Well, i got 2 in 15 minutes on Frostgorge Sound in that place with the colossus. I was with 100% MF i think. The funny thing is, i farmed for 45min one day before, nothing dropped. Then in the other day, in the morning, as soon as i logged in, i killed one colossus and one dropped, then 15min later another one. I tought fun because i farmed like a madman on the day before and nothing dropped, then suddenly on the other day, 2 in a row!
Sorry for my bad english.
Maybe it’s still just super random then?
It was just weird for me since I had so consistently farmed them in the past at the rate of about 2/hr on my guard, and then I didn’t get any after several different farming excursions to the same area on my ranger. I almost wonder if kill speed has something to do with drop rates/DR overall.
I’ve also seen less people farming there overall. I think others are experiencing the same thing and have since stopped farming that area. Maybe the ones showing up on the AH are only from Jormag event mobs? Who knows.
During? I thought those were nerfed ages ago because people were purposely prolonging the event so they can farm those.
I don’t know anything about the drop rate of the lodestones from the Jormag event mobs. However, the only other places I can think that these are coming from are Orrian boxes, Fractals, or if maybe the elementals in Orr also drop them.
Well the ice elementals near Grenth statues might but that would require completing the Grenth temple event which doesn’t seem to happen much these days.
There’s supposedly some near the entrance to Arah as well.
I’ve also seen less people farming there overall. I think others are experiencing the same thing and have since stopped farming that area. Maybe the ones showing up on the AH are only from Jormag event mobs? Who knows.
During? I thought those were nerfed ages ago because people were purposely prolonging the event so they can farm those.
I don’t know anything about the drop rate of the lodestones from the Jormag event mobs. However, the only other places I can think that these are coming from are Orrian boxes, Fractals, or if maybe the elementals in Orr also drop them.
Alternate weapon skills that you can swap out seems like something they almost have to add in an expansion or patch. The current state of skills the way they are now will just cause people to eventually get bored. There’s only so much you can do with the trait lines as well so you’re generally stuck playing the same way over and over.
Not sure what they’ll eventually end up doing, but I’m positive they’re going to have to add in some new skills somehow. It will certainly create more of a balance headache for them though.
Corrupted lodestone farming went to the crapper a few months ago. Average used to be about 1 every 20 to 30 minutes. Now you are lucky to get 1 an hour.
And from my research and the research of others that used to farm them, MF didn’t have any big influence on whether they dropped or not. General consensus was that MF did not help their drop rate much if any at all.
The absolute best method to obtain lodestones is farming gold from your favorite spot/source and purchasing them. Sad but true.
This is pretty much inline with what has happened to me. I’ve tried farming them since Southsun and I’ve got 1 in about 8 separate 1 hour farming sessions. It doesn’t make sense that there was a change, if any, but it doesn’t seem quite right.
I’ve also seen less people farming there overall. I think others are experiencing the same thing and have since stopped farming that area. Maybe the ones showing up on the AH are only from Jormag event mobs? Who knows.
Does anybody know if they drop better off of the other frost eles in Orr? It would almost make sense for them to stealth nerf the spot in Frostgorge since it was so popular. Doing it during the SS event makes sense as most of the farmers were there farming instead.
I was never one to complain about buffs but from the unofficial release notes, it looks like almost every class is getting a ton of buffs and it’s a little disturbing.
Yes, ArenaNet in the past has nerfed many skills to the point of uselessness. But this patch seems to be going to the opposite extreme of making everything overpowered.
You can say no problem we all needed some buffs, but just remember the monsters will probably be buffed too.
Since I have an 80 of each class I’ll have a lot of new stuff to play with if all these changes are made. Hope they don’t make the game worse in the long run though.
Did you read the notes for Rangers? Ouch. I bet they were hoping for positive changes and instead they got spit in the face. I only leveled mine up for farming anyways, but I guess I’ll have to wait another 6 months until Anet decides to make them viable.
What’s coming for rangers?
Huge nerf to most pets’ damage . Since pets are about 25-50% of the dps rangers have , it’s a huge nerf . Anet is not even bothering themselves with buffing direct weapons damage other than some longbow buff (which still suck) .
Shortbow is down to 900 range as well.
Well the devs already don’t like the Ranger and the guy in charge of dungeons thinks the Ranger is just fine so I wouldn’t hold your breath.
I was hoping that they would buff the rangers damage when they nerf the pet to keep things level and that would mean a stronger dungeonering class, but, fatchance of that happening…
If the leaked notes are correct, then Rangers got opposite of what they needed.
I was never one to complain about buffs but from the unofficial release notes, it looks like almost every class is getting a ton of buffs and it’s a little disturbing.
Yes, ArenaNet in the past has nerfed many skills to the point of uselessness. But this patch seems to be going to the opposite extreme of making everything overpowered.
You can say no problem we all needed some buffs, but just remember the monsters will probably be buffed too.
Since I have an 80 of each class I’ll have a lot of new stuff to play with if all these changes are made. Hope they don’t make the game worse in the long run though.
Did you read the notes for Rangers? Ouch. I bet they were hoping for positive changes and instead they got spit in the face. I only leveled mine up for farming anyways, but I guess I’ll have to wait another 6 months until Anet decides to make them viable.
After playing other classes and seeing how their traits are, the necro traits are kind of placed poorly. It’s true that they’re not the only class with this issue, but overall the traits for necro are really mediocre. Rangers have a similar problem with the grandmaster traits being horrible though.
That being said, it’s probable that the changes they make for necro could only be better than where the class is now, but who knows, this is Anet after all. The worst thing that could happen is for necros to get some really nice changes and then everybody flocks to the class to start playing it only to get too much attention and then nerfed again.
Maybe I’m just pessimistic.
You are just getting old. They were probably having a grand old time experiencing the path for the first time till some old grump showed up barking orders and explaining to them how bad they sucked.
“What are you doing? Stack here! STACK! Skipping. Don’t fight those! Just run through. Everybody stand on the stairs here. I will pull. Don’t move just use one.”
Way to ruin it.
There’s no problem with people being new to encounters, however I think people should pay more attention to the icons/text on LFG and abide by them so people can find like minded groups. I sure as hell don’t want to kill Kohler and have every encounter be more difficult with repeated failures for the sake of “experiencing content” that is stale.
They just need to increase the hit box for the burrows.
That might be easier said that done.
I’m beginning to believe that Anet often times makes changes based on how “easy” they are to fix versus how well players can work around the issue or ignore it. I believe this because Necros have from day 1 always had 33% of the health when downed than any other class and it has NOT YET been changed since release. They only recently fixed it just for newly created Necromancer characters and that’s it.
To be honest, achievement points are a pretty bad way to judge player skill. I’ve seen players with less than 1000 play like pros, and people with 5K+ play as if it’s their first time playing the game.
I agree, there’s no reason that achievement points should be an accurate representation of player skill. All that I was implying was that if a player is sub 1000, they’re probably new to the dungeon/game.
The guy that was posting the “1800 achievement points to join” LFG mentioned the fallacy behind this method yet he said it was working well for him so far. I guess I can believe that there are far fewer that don’t fit into this methodology than those who do.
——————————————————————————————-
Also, there’s no reason AT ALL to farm achievement points. Who the hell would do that?
Welcome back to September/October 2012.
Nobody that is experimented runs AC outside of guild or predefined groups. The guys that come to AC now are the guys that started GW2 recently (I very rarely see someone with 2k achi in AC anymore) and they just hit level 80. They want to get into dungeons because they lost huge amount of time trying to do it at level 35 and at that time they received answers like “no, you’re not level 80”. So instead of having level 35 unexperimented guys with whom nobody plays, they are now level 80. They think they have worked hard to get there so they think that they know better than having to listen to you. And there you are with people more stubborn than before that listen less.
I somewhat agree with this. I have had some bad experiences recently in AC pugs as well.
There does seem to be more new people in the AC pugs but I don’t know why outside of AC being the “first” dungeon. What I do think is happening is that the new people aren’t admitting being new to the dungeon if they are. This is probably because of the bias against new players(especially on LFG). Personally, I don’t mind if 1 or 2 people are new, but I’m not good at teaching others because sometimes I get frustrated after repeated failures.
My advice if you’re entering into a pug would be to mouse over everyone’s achievement points and ask them if they’re new to the encounter if they’re below 2000(just to be safe). If they’re below 1000, then you might want to find a new group or kick them if you’re one of those people who can’t stand helping newbies. I actually did an AC group where someone posted on LFG that it was mandatory to have over 1800 achievement points to join. The group did fine and I asked the guy about achievement points not necessarily being an accurate measurement of experience and he agreed but said that it has worked out well for him so far.
Some other thoughts on AC:
-needs some serious bug fixes
-if they decide to ever fix the exploits then the bugs should be fixed as well
-Hodgins event is doable, but it needs changed
-if AC is supposed to be the “intro” dungeon then something needs to happen with how accessible it is to new players
-scaling should be looked at again so there’s less bias against sub 80s in groups
They need to fix the rest of the broken crap in the other paths before nerfing something that mostly works already.
For starters, just avoid P2 altogether. It’s a huge pain in the butt, and good luck finding a group on LFG even if you wanted to do it.
P3 is the easiest, especially with an ele(frost bow); so run that one if you need the tokens.
P1 usually isn’t too bad outside of the “watch hodgins get pounded” event where it’s generally just complete chaos for certain pugs. Even with a good group that event usually takes anywhere from 1-4 tries unfortunately. I don’t know what they would change but I wish they would do something with it.
It’s a good thing, showing new players that ranged weapons simply are trash and shouldn’t be used in dungeon runs. I just doubt any new player will get that message.
But yet Frost Bow(or Fiery GS) is the best weapon to kill them? This sends an even worse message that certain classes aren’t viable in dungeons; even if it is mostly true.
If what you said was their original intention, they need implement this concept in another way, but as it stands right now it’s just stupidly broken.
It’s a real pain. Basically, if you don’t have an Ele for frostbow you’re effed. It’s been like this since forever so I imagine they don’t ever plan on fixing it along with the million other bugs in AC.
On the other hand, if they did fix it, they may not have to redo that whole kittening mess that is the Hodgins event.
Are you all seriously assuming that I shout about my skill level in LA ? Even if I said I don’t? You people are what is wrong: you jump on the assumptions that I am an elitist, an arrogant person etc. In fact I can understand: you may have had such bad experiences with people like who you think I am in the past that as soon as you see something that could be a sign of their presence you jump in for the kill.
Maybe that explains my problems.
ProxyDamage has put it in words for you:
The key word is “statement of fact”Because someone that is actually good have no need to shout about being good?
What if it is relevant to the conversation? What if it merely a statement, part of a discussion? You’re right that most good players don’t usually mention they’re good, but sometimes it’s relevant, at which point it’s merely a statement of fact. And why do you care? If you don’t believe it to be true, why does it upset you? I doubt you go around the street correcting everyone who says something you believe to be untrue, especially if it’s not an objectively easy answer.
This entire comment is again, completely different than the original situation.
Now it’s “part of a existing conversation” instead of just a randomly self proclaimed statement of fact? God why can’t this post die. The story keep changing, the arguments are completely irrelevant… god just let it end.A statement of fact, whether it is part of a discussion or not, is just a statement of fact.
Nothing has changed in this topic, well maybe the way everybody interprets what I say, but then again it is interpretation so you know…We can close the subject. I got my answer: people cannot bear a simple statement of fact. People ask for humility that is morally unnecessary because they cannot bear the fact that people can be better. This has been stated several times in this discussion. People interpret statements, they are biased. People are inconfident and often frustrated about their skill level.
Didn’t there used to be a German leader in the past who thought this way?
That’s not a valid argument. You just invoked Godwin’s law and therefor lost the discussion.
http://rationalwiki.org/wiki/Godwin%27s_law
Too bad I don’t believe in Godwin’s Law.
Are you all seriously assuming that I shout about my skill level in LA ? Even if I said I don’t? You people are what is wrong: you jump on the assumptions that I am an elitist, an arrogant person etc. In fact I can understand: you may have had such bad experiences with people like who you think I am in the past that as soon as you see something that could be a sign of their presence you jump in for the kill.
Maybe that explains my problems.
ProxyDamage has put it in words for you:
The key word is “statement of fact”Because someone that is actually good have no need to shout about being good?
What if it is relevant to the conversation? What if it merely a statement, part of a discussion? You’re right that most good players don’t usually mention they’re good, but sometimes it’s relevant, at which point it’s merely a statement of fact. And why do you care? If you don’t believe it to be true, why does it upset you? I doubt you go around the street correcting everyone who says something you believe to be untrue, especially if it’s not an objectively easy answer.
This entire comment is again, completely different than the original situation.
Now it’s “part of a existing conversation” instead of just a randomly self proclaimed statement of fact? God why can’t this post die. The story keep changing, the arguments are completely irrelevant… god just let it end.A statement of fact, whether it is part of a discussion or not, is just a statement of fact.
Nothing has changed in this topic, well maybe the way everybody interprets what I say, but then again it is interpretation so you know…We can close the subject. I got my answer: people cannot bear a simple statement of fact. People ask for humility that is morally unnecessary because they cannot bear the fact that people can be better. This has been stated several times in this discussion. People interpret statements, they are biased. People are inconfident and often frustrated about their skill level.
Didn’t there used to be a German leader in the past who thought this way?
Are you all seriously assuming that I shout about my skill level in LA ? Even if I said I don’t? You people are what is wrong: you jump on the assumptions that I am an elitist, an arrogant person etc. In fact I can understand: you may have had such bad experiences with people like who you think I am in the past that as soon as you see something that could be a sign of their presence you jump in for the kill.
Maybe that explains my problems.
ProxyDamage has put it in words for you:
The key word is “statement of fact”Because someone that is actually good have no need to shout about being good?
What if it is relevant to the conversation? What if it merely a statement, part of a discussion? You’re right that most good players don’t usually mention they’re good, but sometimes it’s relevant, at which point it’s merely a statement of fact. And why do you care? If you don’t believe it to be true, why does it upset you? I doubt you go around the street correcting everyone who says something you believe to be untrue, especially if it’s not an objectively easy answer.
This entire comment is again, completely different than the original situation.
Now it’s “part of a existing conversation” instead of just a randomly self proclaimed statement of fact? God why can’t this post die. The story keep changing, the arguments are completely irrelevant… god just let it end.
I think I’ll have to agree.
People like the OP just don’t get it, don’t bother trying to explain it to him. Probably thinks the same way IRL, which I can’t imagine working out too well for him.
I’m going to receive a lot of hate for this, but being “skilled” in this game isn’t anything to brag about. Before anybody says “why are you playing this game then?!?”, because I enjoy it, but that doesn’t mean it’s not more simple than other games.
Making use of 10 skills, limited trait builds, standardized gear, standardized stats, and knowing when to press the dodge key isn’t that difficult. In reality, the only thing that would make somebody more “skilled” than others is as simple as the amount of time spent in any activity. I don’t think I have come across any bad players in this game yet, just inexperienced. I believe this to be a common misconception that somebody is “bad” when really they just need more time to learn the dungeon or needs more experience in WvW/PvP.
If you want to argue “depth” there’s so many mechanics this game doesn’t have which really provide for a larger distinction between “good” and “bad” players in other games. If you’re a fan of the GW franchise and the style of limited skills and variables, then there’s no sense arguing with you because you like what you like.
TL;DR- Saying you’re good at this game is about the same as saying you’re good at Mario.
It still comes down to basic reflexes and timing. Which is pretty much a measure of skill in any video game. If you can’t get your timing down then you wont be able to dodge anything.
And there is depth to skill in Mario, too. At the higher levels your getting into speed runs, but just because the game is accessible to new players doesn’t mean there is a high ceiling for skill.
At a very basic level for GW2, you could even just compare “clickers” to “hotkeyers”, or people that use the keys to turn as opposed to mouse turning.
I’m not hating on you, but basically your saying “your skills don’t impress me” which is just, like, your opinion, man.
You do make some valid points.
I would say reflexive skill is more along the lines of FPS gaming whereas more complex MMOs deal with some level of “intellectual” ability and a smaller amount of reflexive skill. Dodging red circles isn’t difficult once the encounter is learned and becomes monotonous very quickly.
That being said, the GW franchise does play more like an FPS-style MMO, and that is exactly how I played the first one. Make a pvp character and do AB/JQ/Arena.
You’re also right about keyboard turners and such though. Those playstyles are certainly more feasible in other games and it just doesn’t work in this one.
(edited by Zindrix.1750)
I think they should implement something that allows Necros to play with conditions in a different way. Let me explain.
Mesmers in GW1 had a skill called Fragility that would cause the mob to take damage every time a new condition was added or removed from them. Granted, this was a mesmer skill, but so was Epidemic originally. In addition to that, hexes and other non-condition debuffs aren’t really implemented in the game outside of a few other skills(I can only think of the Guardian’s whirling blade DoT). So maybe it isn’t feasible, but it kind of fits in with the whole idea necro’s being the masters of conditions.
Another theory which is in the same vein would be to allow necros to pull off conditions straight off the mob for X amount of damage. There might also be something with necros pulling the conditions onto themselves so they can send them back or whatever. Many of the utilities create a condition on us anyways, so manipulating conditions is kind of the style it seems like the devs were going for.
(edited by Zindrix.1750)
Equally Trahearne has the ability to summon 10 flesh golems, why don’t we have that?
Because we needed just 1 more reason to hate him.
Just 1.
I’m going to receive a lot of hate for this, but being “skilled” in this game isn’t anything to brag about. Before anybody says “why are you playing this game then?!?”, because I enjoy it, but that doesn’t mean it’s not more simple than other games.
Making use of 10 skills, limited trait builds, standardized gear, standardized stats, and knowing when to press the dodge key isn’t that difficult. In reality, the only thing that would make somebody more “skilled” than others is as simple as the amount of time spent in any activity. I don’t think I have come across any bad players in this game yet, just inexperienced. I believe this to be a common misconception that somebody is “bad” when really they just need more time to learn the dungeon or needs more experience in WvW/PvP.
If you want to argue “depth” there’s so many mechanics this game doesn’t have which really provide for a larger distinction between “good” and “bad” players in other games. If you’re a fan of the GW franchise and the style of limited skills and variables, then there’s no sense arguing with you because you like what you like.
TL;DR- Saying you’re good at this game is about the same as saying you’re good at Mario.
Maybe they misplaced a decimal or something….100,000 is A LOT. Actually, it would probably be faster to farm for a legendary unless there is some way of getting bulk amounts of candy quicker than killing mobs for coffers.
72 hour suspension @Devs for inappropriate name. I wonder if they will post here or the account forum to say they were suspended unfairly?
Punishment is they have to eat at “Old Country Buffet” or “THE OCB” as it’s known here at Anet for an entire week.
Heart disease and/or diabetes is a steep punishment for a colleague don’t ya think?
Now that you’ve mentioned stunbreaks it seems like Necromancers don’t really have any great options. Spectral Walk is ok, but nothing compared to some of the utilities other classes have.
Overall a lot of the utilities seem lackluster, or extremely situational. The wells are really nice, but outside of the damage dealing wells, the others appear to be suited for certain encounters. Epidemic seems like it would be great for condition stacking, but most of my conditions don’t last long enough to be spread in time(I’m probably not using it right?). Spectral Armor is kind of sad compared to ele’s Armor of Earth, and is Spectral Wall a sick joke or is it useful sometimes? One thing I am going to try is Corrosive Poison Cloud as somebody mentioned upthread.
For the utilities that apply conditions onto yourself, how do you remove the condition? Send it away with Plague Signet or Deathly Swarm? Or just eat it with Consume Conditions?
I’m leveling up a necromancer and just glancing over the utilities they seem to be rather situational or more PvP focused. I realize that I’m ignoring the minions which I don’t prefer to use, but other than the speed signet and well skills I usually keep slotted, am I missing something else?
I’m sure there’s some kind of synergy I’m missing with some of these abilities but most of the ones I’ve tried haven’t been too helpful for general PvE leveling. I usually run S/D and A/F for some AoE conditions and focused dmg when needed.
So my question is this: which utilities should I be using? Are there skills more beneficial than the damage wells? Are there any specific situations where a skill combination is really effective?
Please share any tips or tricks you may have, and/or which skills to just flat out avoid if they’re bad.
Reason why rangers suck in dungeons:
- low DPS
- no support
- stupid pet
- good players who are aware of this reroll to other professionsI highly disagree, as a ranger I am one of the primary DPS and support contributors to dungeon runs. It has got to do with using the class the way it’s meant to be used. Rangers who fall under the above category are clearly staining the ranger name by not knowing how to do a good job. Rolling to another profession is a suggestion only a coward can make, because there are plenty of rangers out there who know how to support, survive, use the right pets with proper micromanagement, and output good DPS via raw power or condition damage. Sadly there are not enough of us to make a difference. As long as they player sucks, the profession has little to nothing to do with it.
[Edit: typos… it happens].
There’s plenty people out there that do play rangers well, I think he’s talking about the class is just lacking in these areas overall. You’re lying to yourself if you can’t see that the Ranger lacks in dungeon/grouped PvE, or you need to play another class to see how it’s different. It’s certainly true that some people are making the most of what little the Ranger has, and others are not.
That being said, I think the devs might be looking into the whole pet/dmg situation with the future change to pet dmg. Hopefully they’ve realized that in dungeons you just can’t always keep your pet alive, and that since Ranger’s DPS is tied so closely to the pet that even if you are keeping it alive, then you aren’t getting the full DPS out of your character.
In addition to that, Rangers just have very little to offer the group in terms of support and utility. Outside of Healing Spring(condi removal, water field), Whirling Axes(reflection), and the occasional snare trap to run past trash mobs, there isn’t a whole lot of benefits that Ranger can provide to the group. I just thought of those off the top of my head, I’m sure there’s going to be people on here telling me how much more there is and L2P, but compare it to what other classes have to offer and think about it. My Guardian can just spam #1 on any weapon and provide more support to the group.
I really enjoy playing my Ranger and how versatile it is, I just wish we had more options in regards to our pet and support/utility.
News Flash: People aren’t going back to Orr.
MAYBE a few will, but Anet’s already nerfed all of the farming spots there but maybe 1 I can think of that I’ve also never tried.
Even if dust starts getting farmed again, the drop rate is super low and the damage has already been done to the market in the form of demand/supply. The flippers and Anet now control the price of this material and at best we will see it slowly drop just before plateauing again at a much higher price than it was before the Southsun event.
(edited by Zindrix.1750)
I think it’s a medium armor class issue, but it’s been this way for quite awhile now hasn’t it?