If you could prove that dungeon running was indeed causing inflation then you would have a point.
But you can’t, because there have been studies of the inflation rate of GW2 already done and it is non-existent. There is no inflation in GW2. Removing dungeon rewards would put us on a path of deflation, which is just as bad as inflation.
Can you provide a Link to the studies?
I’m headed out now, I will try and dig it up later this afternoon. It was on the trading post forums a few months back. If you make a post over there I am sure someone can get you the link before I get home. If not i’ll try and find it later.
How is endure pain not an immunity?
Can’t apply direct damage: Check
Can’t apply condition damage: Check
Can’t fear him out of the point: Check
He is 100% immune to any and all attacks for the duration of the ability with no counter play available.
You CAN apply both Hard CC and conditions (soft CC included), you just can’t do any direct damage, as it’s all reduced to 0. This mechanic allows you to crit and proc crit sigils or traits, and otherwise generate effects like boon removal, or condition removal/transfer with sigils.
Incorrect. I face warriors every day. Condition applications require the direct damage component to “hit” the target to apply the condition. This means warriors will continue to take condition damage they already have, but you can not apply new conditions to them during the effect. Additionally since necros only form of CC is fear and this is a condition you can not CC a warrior as a necro either.
If two engies are insta win then 5 should get us tol2. But we all now the players know how to counter them there and theyll just roflstomp us
5 engies on a team would be pretty much impossible to beat for the simple reason that you would never actually be able to get to them through the sheer number of turrets. You could get 15+ turrets on a point. with an AOE limit of 5, the turrets would kill you before you could even hit all of them.
Also can someone explain how a condi necro can beat a turret engineer? I have no method of killing their turrets, I only have 3 condition transfers/cleanses 2 of which are limited to 5 conditions and the engineer can apply 8 conditions every 3 seconds indefinitely. I cleanse the first 8 conditions with my heal. I cleanse the next application with my transfer, do it once more with my other transfer and then I have them all again 2 seconds later and then I die.
The spam filter is getting annoying. Due to the megafail patch you need to taxi people into maps in order to get them to fill up for big events like Teq.
However after just filling up 2 groups I am blocked from posting on lfg due to “spamming”
The worst part is that if someone joins your group, taxis into the instance and then leaves the group before someone else joins, it cancels my lfg request and uses up 1 of my 2 posts.
Is there a way to bypass this filter or turn it off?
There is nothing to fix because nothing is broken.
You can still get the same 1600 gems for $20 that you could when the game launched.
If you could prove that dungeon running was indeed causing inflation then you would have a point.
But you can’t, because there have been studies of the inflation rate of GW2 already done and it is non-existent. There is no inflation in GW2. Removing dungeon rewards would put us on a path of deflation, which is just as bad as inflation.
Also damask requires 300 silk while ascended leather only needs 150 thick leather.
Yes, somehow it was not fair that PvP players who unlocked 1000’s of free skins, hundreds of rank boxes, and tons of experience might have to spend 3 hours playing PvE while PvE players got no benefits at all if they want to start PvPing.
How is endure pain not an immunity?
Can’t apply direct damage: Check
Can’t apply condition damage: Check
Can’t fear him out of the point: Check
He is 100% immune to any and all attacks for the duration of the ability with no counter play available.
Anet has increased the pace of gem store items being released. It is also much easier to earn gold now than it was 6 months ago even with the champ train nerf. These two things combined mean that players are converting gold to gems more and more, which in turn drives up the exchange rate.
Conditions that crit would be a great idea. This could make condition more viable, reduce the current problems with conditions and make them more interesting.
Allow conditions to crit just like normal attacks, but instead of double damage (much more data to keep track of) it could just add 2 stacks instead of 1 (same effect but much less computing power required).
In order to compensate you would need to reduce the damage formulas for conditions to keep overall dps the same.
The effects would be two fold:
1. Makes condition builds more interesting and brings them up to the correct DPS levels in PvE.
2. Reduces the problem of tanky condition users in PvP and WvW. Right now you can get 90% of the dps and 100% of the tankyness of a power/tank build by using dire gear since conditions currently only depend on condition damage stat to calculate damage. By reducing the base damage of conditions and making crits matter you make reduce tanky condition users damage while increasing the damage of “glass cannon” condition users.
This would bring balance to conditions in WvW, increase their viability in PvE, and change nothing in PvP.
I don’t think that word means what you think it means…
Also maybe try reading up on the exchange, it is known how it works and why the price behaves why it does.
gift of achievment (10k achievement points)
massive vision crystal (250 Bloodstone Brick 250 Dragonite Ingot 250 Empyreal Star)
dusk hilt (25 Deldrimor Steel Ingot)
dusk blade (25 Deldrimor Steel Ingot)mystic forge it and poof!
your welcome anet i fixed it.
Your massive vision crystal is completely absurd. Just to get 250 emp stars you would need to do 1250 dungeon runs, netting you ~2000 gold meaning you could just BUY the legendary you wanted.
A more reasonable amount would be either 25 or 50.
This seems like a good change to me. I never understood why warriors could just stand in one place and wait for backup while there was absolutely nothing I could do to stop them.
I dungeon run with a 6/6/0/2/0 condition build scepter/staff. Lets me keep up perma regen, and high condition damage while also keeping good survivalbility through the heal through condition trait. I don’t know if it is the max dps build, but I have never gone down in a dungeon and I top out at 3k bleeds plus poison, torment, almost perma weakness, 50% uptime on chill, and 1k fears with ~25% uptime. It’s the build i’ve found provides the best mix of control, damage and sustain.
I don’t even know what people are arguing about here… There aren’t even any opinions in the matter, just facts.
Fact 1: In other MMO’s you must complete the content to get the reward. Gold does not matter for gear because all gear is earned through completing content. You get PvP gear for completing PvP content and PvE gear for completing PvE content. The rarity of your gear is directly tied to the difficulty of the content. (i.e. raiders get gear for raiding, dungeon players get gear for dungeons, pug PvP’ers get pug PvP gear, tournament players get tournament gear.)
Fact 2: In guild wars two there is no reasonable way to get ascended/legendary quality gear without using the TP. You MUST gather gold to purchase the mats you need. You can gather gold in various ways, from your credit card, to dungeon running to farming to playing the TP, but in the end you WILL need to buy the items you want from the TP. This does not include exotic gear.
It’s pretty hard to fail teq now that they have fixed the burn bug. As long as you can get teq down to 75% health in the first 12 minutes you can still easily down him now. Since the patch I have yet to see a burn phase last longer than 30 seconds.
There is no culling.
Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.
If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.
GW2 seems to have trouble figuring that out, which I think comes back to the issue that this game is economy focused instead of content focused. Every encounter is designed around how it will affect the economy instead of centered around the reward like in other MMO’s.
I dont think the game is economy-focused. But every single decision regarding rewards, loot, item WILL have an impact on the game economy. The fact is, you really do have to take into consideration the game economy, because a lot is hinged on that. I’d wager a poor economy turns people off faster than poor content. (case in point: count how many threads there are that complain about how a.) the market is screwed b.) difficult it is to get a certain reward vs the lameness of the dungeon, living world, game mechanics, etc.)
But it doesn’t have to be. Rewards in Wildstar, WoW, Rift, etc don’t have any effect on the economy. Gold is used for fluff and if you have bad luck and that is it. All end game items are drops that are immediately bound to your character as a reward for completing hard content. You level up crafting for the bonus it provides and some fun appearance/convenience items, but you can play the game from level 1 until you have maxed out raid gear and never once open the AH. Good luck getting ascended gear without the TP in GW2. That is where the difference comes in.
Granted I don’t personally have a problem with the TP. I am smart, and a quick learner and am able to follow price trends so I have plenty of money for what I want to do. But the average GW2 player only sees the difference between your standard MMO and this one, and there is a difference when it comes to the economy.
In the end it doesn’t really matter if John Smith is right or not. He seems to have this idea that he needs to prove to everyone that the economy is working correctly. But it doesn’t matter if it is working correctly or not. If the players are not having fun then they are not playing the game and they are not spending money, that is the only thing that matters.
GW2 seems to have trouble figuring that out, which I think comes back to the issue that this game is economy focused instead of content focused. Every encounter is designed around how it will affect the economy instead of centered around the reward like in other MMO’s.
This is how it has worked since launch, but was broken in the megafail patch.
I’ve never had it work before Megaservers was even a thing.
Really? It worked for me, though it was delayed 20 seconds which made it SUPER annoying.
I would get the message then nothing would happen. I would start running for 20 seconds, getting almost where I wanted to go, then BAM I would appear at the other WP.
Here’s a farfetched theory:
We all know the media/fansites get interviews in before Tuesday as they need time to prepare and write. One of the sites (I forget which) asked about new legendaries, which was received with a “no comment”
Normally you get responses like “when it’s ready”, especially since we know that new legendaries were worked on and then delayed. A “no comment” is suspect, and perhaps these writers got a whiff of the possiblity that new legendaries may come July 1st.
And they were hoping that unid dyes would also be used in new ones.
Oooooor they were fed insider information.
New legendaries would be… well… legendary! I have been preparing for their arrival for months. I have everything I could possibly think of to build one. I can’t imagine they are coming July 1st since just a few months ago we were told that they had to scrap their plans for precursor crafting and start over. I don’t imagine they will release new legendaries before precursor crafting.
Maybe precursor crafting is coming July 1st though.
Uhh what just happened to the price?
Large price wall finally got used up?
Not sure, they seem to be rising steadily over the last 12 hours… probably the same thing that is happening to ectos…
I think John Smith is messing with us…
You may want to figure out how the system actually works before posting…
You don’t stay where you are, you go to the nearest WP, i.e the one you’d have to go to anyway, that isn’t contested if the one you try to go to is contested.
Basically instead of having to WP to that WP and then WP again to the correct WP, you can now go directly to the WP you want and if it is unavailable when you get there it will send you to the closest one.
This is how it has worked since launch, but was broken in the megafail patch. They corrected the issue today.
Well there are the extractors, but are there any runes that those are really cost effective? They seem absurdly high priced.
Not likely, I don’t think there is ever a situation where the extractor is worth it’s weight in gems when you look at the current gold —-> gem conversion rates.
MAYBE with the really high cost runes such as….strength I think….but even then that might be just barely, and I don’t remember the current going price on those.
Nope not even close. Even at the bulk rate of 25 for 5000 gems, that is 200 gems per extraction. At current going rates that is 24g per rune. Or a loss of 6g per rune in the case of strength runes.
There is no rune in the game this is worth it for.
This was an issue introduced in the megafail patch. Previously you could just use a trans stone to transmute the rune onto a cheap armor and then salvage it for the rune. The patch removed that ability and didn’t replace it with anything.
Don’t forget crystals/shards/lumps. Less obvious how they might fit in JC500 and they might not make it at all, but many can be had for 1c over vendor by buy order, so risk is minimal. They’re not too hard to mine, but if you specifically wanted 250 emerald shards quickly….well, you might be willing to pay. Nuggets cost more, but go into forging for silver doubloons, so there is another market for selling them if nothing comes of it. Disclosure: my personal guild cave is very sparkly.
That’s why I invested in orbs/crystals loooong ago.
Great long-term investment because:
-inability to farm them quickly
-semi rare/rare acquisition
-reasonable future opportunitiesignoring opportunity cost of course. If you include it it’s probably a terrible investment. I probably have +400g invested in orbs/crystals
are you sure this time? or is it like your leather investment lol?
I bought about 2k of each vendor priced crystal and listed them for a nice profit right away so they aren’t taking up my bank space. Who knows if they will be used and how high they will go, but it is hard to go wrong with a vendor priced material investment.
Anyone below 3rd(?) place can not afford a mistforged weapon, so they have to buy the lesser weapon now and then they can upgrade it after the next tournament. The extra small price of mats is the cost of losing.
If inflation were an issue I’d think we’d see drastic price increases in common commodities.
Well to be fair there have been drastic increases in price in pretty much every common commodity over the past 12 months. Just expand pretty much any mat to a full year and you’ll notice everything has doubled or tripled in price.
T6 Blood: Doubled in price over last 12 months.
Totems: Doubled in price
Ectos: Doubled in price
All tiers of cloth: 5x increase in price
All tiers of metal: 3-10x increase
I could go on, but pretty much every mat I clicked on has doubled or more in price. The only mat I could find that was unaffected was lodestones, they seem immune to the change.
I don’t know if that means there is inflation or not, I won’t make that call, but prices have certainly seen a steep increase on almost all mats over the past year.
I don’t really know about fancy indicators and bizarre definitions, but 12 months ago if you could make 5g/hr you were at the top of the farming game, and doing well.
Today you would get laughed at if you were only making 5g/hr and considered that good. Usually people expect 8-10g/hr playing the game now and some people claim up to 15g/hr. So the amount of money you make is certainly much higher then it was a year ago, not sure what that says about inflation.
I don’t think anyone is complaining about the armor skin prices. $10 is pretty standard for armor skins these days. I think people are more complaining about things like $30 to change your armor upgrades, or $400 to get a weapon skin.
Except the most expensive weapon skin is only 555g and at the current gem to gold rate is only 6100-6200 gems which is $76.25-$77.50. Outrageous still, just not as outrageous as $400.
Note that the top three priced weapon skins aren’t gem store ones.
As has been stated before the devs don’t balance around gold to gem conversion.
To obtain the most expensive weapon skin you need 7 BL tickets. there is the possibility of getting lucky and getting them fast but that is the outlier not the average. On average the drop rate of tickets is around 2% and the scraps are 20%. This means on average you will need to open around 200 chests to get enough scraps/tickets. This is 16,800 gems or ~$220.
You you are correct I was off in my calculation, but I still think $220 to obtain a weapon skin is a little absurd.
Of course since there is the gem to gold conversion rate only the outliers who get very lucky drops actually sell them on TP, leading to a lower price.
I can only assume that it was either a really poor joke or they have never actually played the game before.
I mean warriors are weak to conditions… really??? I don’t think I’ve ever actually seen a condition on a warrior, they have either full immunity or instant cleansing up all the time.
another good one was “we don’t like hard counters, and if there is a hard counter it should only last 2-3 seconds”… really? Diamond skin anyone…
People are acting like expansions are some nebulous thing that are vastly different from game to game. It is an interesting defense for Anet but it simply isn’t true. AAA MMO expansions are fairly well defined and consistent.
Pick an MMO and look at their expansion. It will include the following:
New class
New race
New zones
New Quests
New features
New dungeons/raids
When you get into multiple expansions sometimes there are differences. Usually every other expansion will forgo the addition of new classes and races. Odd expansions will usually contain them. New zones, new quests, and new features are a certainty, as is the games version of dungeons/raids.
The notable exception to this trend is EVE because it is a complete sandbox that doesn’t contain any of those things, so it can’t actually add them.
But nothing that has happened in GW2 could even be close to an expansion, claiming otherwise is just silly.
I make $200 a day. That is $6000 a month. Get a life from farming and just buy the gems, support the game. $100 give 8000 gems convert to gold and enjoy yr kitten money. Dont be lazy kitten
I’m going to go out on a limb and say that most people who play this game don’t make $200,000 a year.
[Suggestion] Pin number for guild/personal bank and wallet
in Account & Technical Support
Posted by: ZudetGambeous.9573
Ah victim blaming is fun!… you know, instead of feeling bad for the guy, saying that sucks, next time use mobile authentication (if you have a phone that can do that) and move on. No, we gotta all assume all the bad things he must have done to bring this upon himself!
The only way to be hacked is if
A: Anet got hacked and everyone has their account info stolen
or
B: He did something to compromise his account security
There is no C, those are the only ways an account can be hacked.
Don’t use the same passwords on multiple sites. Smaller sites, particularly gaming forum sites use much less security and their sites are frequently compromised. Use a password of at least 10 characters and use symbols numbers and letters. Don’t visit shady sites, and make sure your anti-virus is up to date. Use a secure and unique email and use mobile authentication. If you do all those things you will not be hacked.
Jc is probably going to be hit or miss since most people already have ascended trinkets.
I would look into the possibility of cooking 500, which is more likely to be much more popular since they will need to come up with some new ideas for food.
You’ve probably noticed a lot less ectos because you have a lot less rares. With the megaserver changes it is very hard to get rares now. Less Rares = Less ectos.
The salvage rate itself is unchanged though.
Honestly, they were put there at a set price of gems with the hopes that people spend their real $ on it however they implemented the gold to gem conversion into the game allowing players who don’t have the money or those who don’t want to spend money to instead work for that item in game at a higher cost of course which is understandable because they want you to buy it with real money instead. But really who buys those boosters? Ive never spent real money or gold buying boosters from the gemstore and I’ve got stacks in my bank lol.
As for other gemstore items such as skins we can take league of legends for example, people happily paying $10+ for a skin why should gw2 be any different, its all cosmetics and is optional and the fact that anet added the gold to gem conversion is awesome.
I don’t think anyone is complaining about the armor skin prices. $10 is pretty standard for armor skins these days. I think people are more complaining about things like $30 to change your armor upgrades, or $400 to get a weapon skin.
I don’t know how you guys are getting the same amount of ectos now as before mega servers. Before the feature patch I would hit about 12 world bosses in an hour, gaining 15-18 rares and around 12-16 ectos.
Now i’m lucky to get 6 ectos in an hour doing world bosses because you can only get 4 an hour no matter what you do.
I make 12g/hr farming, or 9g/hr dungeon running, or 8g/hr in EoTM.
I generally only play 1-2 hours a day though so I’m still pretty poor. And no I won’t tell you my spots or methods because I like them unnerfed.
Megaservers seem to have thrown ectos way out of balance. The question is how high do people think they will go?
The most effective way to get them now seems to have shifted to dungeon running and exchanging for tokens. Which is much less effective than the previous world boss running zerg.
My guess is up to 50s. I personally don’t trade in ectos, so I have no financial stake in them, though I do keep a stack in my bank just incase.
Get to level 40, run AC 123. 3g, ~6sp’s, 1 hour. There is 3 traits unlocked and spare gold.
Repeat as needed.
/thread
Every day I open up the forums and browse through general discussion. And every day I see this thread… And I can’t take it anymore….
FOR THE LOVE OF ALL THAT IS ASURA, EDIT THE TITLE… IT’S LOSE NOT LOOSE.
Ele’s already have a staff perfectly suited to their class, Bifrost. It was pretty much designed exclusively for Ele.
The next legendary staff and Scepter (also made for ele’s) should be geared towards necromancers who currently look absurd when wielding the ele legendaries.
Something dark with a black or green cloud effect.
Boo, I finally had a unique look and now everyone is going to be wearing them again. Oh well I will still look better then them!
Glad people get a chance to buy them at least.
I’m sure in 2018 when they introduce precursor crafting they will start working on new legendary weapons as well.
I’m on my Bi-annual Summer OMG-Will-the-Next-Expansion-Pleeeease-Come-Out WoW Break and when that happens I always start sniffing around GW2. However, when I read the forums I get discouraged (which I am asking for, I know). So, before I hop back in I just wanted to ask some questions to see what the community has to say:
1. When people say “the game is heading in the wrong direction”, “…away from their manifesto”, is there a consensus on what that actually refers to?
2. Is combat still strongly melee based, in regards to the best performing builds? Are condition builds still nonviable? For example, there was this Axe/WH and SB Ranger Condition build I enjoyed in open PVE but apparently would have gotten me kicked out of dungeons.
3. While that subject is up, is the dungeon community still as…ahem…unforgiving? One of the reasons I came to GW2 in the first place was in hoping to get away from the Hardcore Raiding mentality of WoW. But in seeing how people talked about dungeons and the community playing them, it was wishful thinking. Any reassurances or opposing experiences?
4. What does “kitten” and “hambow” refer to?
Thanks for your input!
1.People generally refer to the “wrong direction” as all new content is in the gem store, and everything is a grind. The manifesto originally stated that the gem store would be non-invasive and there would be no grinding for gear. Now everything is about grinding for gear and we get multiple gem store updates per WEEK but no content for months on end.
2. Conditions are still useless in PvE and WvW. They can be competitive in PvP, but they have been repeatedly nerfed, so they are not the meta currently. All the high end teams have abandonded conditions for the most part, however you will still find a lot of condition builds in hotjoin PvP.
3. Dungeons are what you make them to be. If you want fast efficient runs to maximize your loot/gold then you will need to be a certain class with a certain build and run with similarly minded people. However there are plenty of groups that don’t care and would be happy to take you regardless of class and spec.
4. hambow is an extremely OP warrior build that pretty much every warrior uses in PvP. It offers 10+ seconds of CC, high DPS, 20 seconds of immunity to damage and CC and large stacks of might and high condition uptime in the form of burns. You’ll know what it looks like because your character will become a ping pong ball that can’t do anything but wait until respawn.
It depends on what you are talking about.
Speed clear dungeons you’ll want a mesmer, an ele, 2 warriors and a guardian in most cases.
You can swap out a warrior for another ele or a thief as well. Thief is good for skipping trash and single target damage, but ele brings better AOE dmg and group might buffs.
However if you want to get INTO speed runs the fastest then your best bet is still warrior, no group I have ever seen would turn down a zerker warrior.
Most likely, It will keep going up as long as people have more time than money, which with today’s economy is likely to be for a while.
Just wait until Season 2 starts, I suspect it will go even higher then. Once it hits 10g per 100g I will probably start buying gems again if I like the direction S2 is going.
$200 on gems? Wow.
That alone is more than 3 traditional expansions, except GW2 has no expansions, nor does LS even add up to one, since it was temporary and done in an hour each time.
It’s also more than a traditional yearly subscription!
I’ll never understand why people do this.
Never judge what people spend their money on. That could easily be an hour of work, or 8 hours of work. But the enjoyment that can come from that, even if it was 8 hours of work, if that saves him/her from having to grind 20-30 hours in the game isn’t that worth it?
I’ll judge them all I want thanks. People like this are why we don’t get actual content anymore and just fluff. They are directly impacting my game experience, so I will feel free to judge them.
