Finally! These runes were just stupid. I hope the nerf is enough.
Ahh another exploiter bites the dust. We all know what you were doing, you got caught, learn and move on.
Well the map isn’t huge, but it seems to be full of content, achievements, events, SP’s, POI’s and WP’s so that is a plus.
I’m kind of annoyed that they give non-employee’s access to the patch notes days ahead of time. Now we know why prices for things start rising days before the patch goes live… because they let people know exactly what to buy well ahead of time…
*class
(is the word you are looking for)
i really hope these challenging achievements are actually challenging and not pseudo crap like Liadri
I wouldn’t get your hopes up. I would expect the average difficulty to be slightly lower than Liadri at best.
GW2 is a very casual oriented game. They need to make the challenges reflect that. If you alienate too many of your players then you lose your playerbase.
My problem, is many people couldn’t even beat Liadri. If I have to rely on others, I want it to be closer in challenge to, say, the pirate crew. If it is Liadri hard, then it will just be a luck based challenge hoping your pug or people around you know what to do.
My understanding is that Elite Achievements are accessed from the story journal which is for the story INSTANCES. I.e. there are no pugs around. Just you and possibly your guild mates.
i really hope these challenging achievements are actually challenging and not pseudo crap like Liadri
I wouldn’t get your hopes up. I would expect the average difficulty to be slightly lower than Liadri at best.
GW2 is a very casual oriented game. They need to make the challenges reflect that. If you alienate too many of your players then you lose your playerbase.
Good guide for power builds, but no condition builds. I know they are generally not the best, but with a well formed dungeon group a single condition user can be a kittenet.
Oh well hopefully some day Anet will make condition users more viable.
I would challenge you to find one game on the market where people who play the in game TP/AH aren’t the richest players in the game.
All other in-game activities create wealth, the TP/AH distributes that wealth. Increasing the gold making potential of other activities only makes the TP/AH players have MORE money.
The problem boils down to one of people. The business minded and smarter players will always have more money than the less so players. This will not change no matter what you do. People want to be equal in an unequal world, and it just won’t happen.
too be clear this isnt about gold, its really about rewards, or value gained per gameplay type.
hmm, i think the big difference is, being the richest player in the game wasnt that important. While being rich gave you definate advantages, it wasnt really the primary way to progress.
My example would be FFXI, the richest players were money minded, but the most powerful players in the game were more focused on completing difficult content, or organizing a guild that could compete at content.
The most expensive items in the game were hunted, or gotten via boss battles, or open world content or instances. These players were of course very rich, but probably not the richest. They were the players that could gather people to do hard events, special raids, hunt rare monsters, etc. I remember our group hunting a NM, getting the kill, and getting like 1 million gil for an item (in GW2 terms lets say that as a 800 gold item)
I was known for being a super poor player, but i was also known for having some pretty good gear compared to other players who started around the same time, mostly because i had a lot of the good gear you can get through content, and went on many a deadly adventure that should have gotten me killed. Thats not really the case in this game, you either grind easy stuff, or you play the tp, and that gets you the in demand items.
i dont think the problem is rich players getting rich, that will always be the case, anyone who focuses on something will obviously do better at it than other people. The problem is gold is the only way to obtain these things with any sort of reliability.
you want a precursor? grind gold to buy from tp, or grind gold to gamble in forge, you want ascended? grind gold to get crafting materials, or grind materials (which turns out to be the case that grind gold is actually better than farming the items) you want special mystic forge skin? grind gold to get items, trying to get these items via drops is slower than grinding gold and buying them.
and i think this is mostly because every item is given out fairly randomly, people can rarely make a choice as to what they want to hunt, (hunting any specific item directly is almost always the least effecient means of obtaining it)
Ahh ok, now we are on the same page. I would agree with that. The problem is that GW2 was designed and built around gold and crafting. BAsically they wanted everyone to be able to make their own stuff without having to spend a lot of time doing something they didn’t like. This worked well in that sense but it led to the current situation where everything is easier to obtain by using gold instead of getting it yourself.
The rewards are currently the bi-product of gold making activities, where as imo the gold should be the bi-product of reward making activities.
I think it boils down to design philosophy and GW2 was designed with casual low skill players as the focus. They can’t introduce high skill cap reward based gear like in other games because it would alienate a large portion of their player base. People already complain about Lindari and Wurm even though these are relatively low skill achievements by MMO standards.
However there are new “elite achievements” coming with the story journal, and they may tie in rewards with skill. We should know more later today, though it may be a step in the direction you are looking for.
As to the Elite Achievements section, this quote is troubling: " He gave examples like keeping all NPCs alive throughout the encounter or never falling to the boss." Never letting NPCs die? When has that ever worked in an MMO to the point that it was a fun thing to do? I am not talking about it mechanically working. I am talking about players being super stoked to do an escort mission and really enjoying it. Keeping NPCs alive has always been a chore in MMOs. Can we please do away with this notion that players find it enjoyable?
“Elite” achievement. Get good. Besides, most GW2 NPCs are pretty boss, so it shouldn’t be that hard. I remember when Teq was first updated, we used to kite the champs attacking the turrets to Rox and watch her kick kitten . She’d go all Mama Bear mode on them.
I did say, “When has it ever been fun?” and “I am not talking about it mechanically working…”. The point was, when has that ever been something players look forward to? Do you ever hear a player say, “Boy oh boy, that escort mission was a real hootenanny!”
Some of the more recent MMO’s do they quite well actually. NPC’s run at the same speed as the player, they have enough HP that they don’t die just from AOE, and it is interesting to figure out which enemies you have to take out first and see how fast you can throw out damage while also staying alive. I for one look forward to them.
Well this has me super excited. I hope the new map is a REAL map though and not an incomplete desolate map like southsun was.
It needs POI’s and Vistas and Skill Points and Hearts (Hearts aren’t needed if there are enough events).
Edit: What weapon is that in the 10th picture? Is it new? I don’t recognize it.
If it was sold as a overal MMO life simulator, i would agree, but it really isnt marketed that way
“Guild Wars 2 defines the future of online roleplaying games with action-oriented combat, customized personal storylines, epic dynamic events, world-class PvP, and no subscription fees!”these are the main selling points of the game, the core of what its supposed to be about. according to the webpage.
It isnt just generic MMO, it is a action MMORPG. Its not the sims.https://www.guildwars2.com/en/the-game/
notice in this page it doesnt mention the trading post at all, or economic merchant competition, etc. In fact when they were talking about their plan for the trading post, it was supposed to be a really easy system designed to let you sell and trade your items easily without much concern while playing the game. It has become the focal point of endgame progression at this point.look, if they had marketed or announced the trading post as being a central pillar of the game, and said that the real battle would be to become as rich as possible, i wouldnt make these comments, but it really isnt even a footnote on any of the advertising.
Im not saying it shouldnt exist, but its dominant.I do concede that almost any thread with TP or economy in the title will get moved here, but if you are talking about rewards in general, you will have to mention the TP, as it is the main method of obtaining specific rewards in this game.
I take most of these type of threads, as the gut reaction when people dont like something. A lot of times, their solutions, or analysis may be off, or need to be explored, but the core of the issue is, The heavy market based nature of the game is not satisfying to them.
No one complains about the economy when they got a beautiful mate, kids they love, can build for tommorow, and a job they believe in. They complain when something feels wrong. They are dissatisfied, they think they know why, they may be wrong, but a lot of people are dissatisfied with the status quo. In a forum, the goal is to explore and discuss these things to see what has merit, and what doesnt, and see if as a group we can figure out what the problems that can be solved are, and what cannot be solved.
The real point of this thread as i see it is, Someone feels there is an unbalance in rewarding tasks, that seem to have a bias towards one type of gameplay over others, that the poster feels adds disproportionate value to the game as what that it takes away in his opinion.
and once again I would love if a dev would actually point us to the proper place to discuss these types of issues, but they tend to just move things based on keywords, and not content.
I would challenge you to find one game on the market where people who play the in game TP/AH aren’t the richest players in the game.
All other in-game activities create wealth, the TP/AH distributes that wealth. Increasing the gold making potential of other activities only makes the TP/AH players have MORE money.
The problem boils down to one of people. The business minded and smarter players will always have more money than the less so players. This will not change no matter what you do. People want to be equal in an unequal world, and it just won’t happen.
I don’t know what hype Anet has given… I mean they released a 30 second trailer that showed some cool things, but there has been no ramp up to excitement, in fact there has been utter silence from Anet about this patch.
Ummm this is a LS patch… there will be no features introduced in this patch.
Features come in Feature patches… hence the name…
So if you are expecting anything that isn’t story, events and maps then you have the wrong expectations.
uninstall.exe for me
A shame, this game had so much potential. Combat system is fun, polished graphics, great artstyle, fun town items. Just needed a team that cared about gameplay behind it, and not just story and gem store items
Well that’s too bad, this season should be exciting. There should also be the next feature patch at the end of July. They said they would do LS every 2-4 weeks and a feature patch every ~4 months. The last one was in March, so the next one should be in July at some point.
Everyone starts off in the same game with the same resources and the same opportunities.
Anyone who is rich deserves to be rich. Games are the ultimate in equality, there is no discrimination, so anyone can do anything.
The only variable is RNG which gives some people precursors, but getting a single precursor just makes you middle class, not rich. 2k+ in gold and assets is what I would consider “rich”.
What it means by play as you want is that you can do any content you like and be rewarded for it, not run the wrong builds for content.
You could have at least looked up the context of it before quoting that.
Conditions are never the “wrong build”, one condition user in a group is awesome for dungeons and conditions are great in solo PvE. The biggest issue is zerg PvE and multiple condition users in a group.
It is a technical flaw that Anet has not been able to fix. Condition users were designed to be viable in ALL content, and they would be if the computational flaw can be fixed and the cap moved to a personal one instead of a group one.
It is a technical problem that Anet is either unable or unwilling to spend the time to fix. Until they are nothing will change.
Ummm this is a LS patch… there will be no features introduced in this patch.
Features come in Feature patches… hence the name…
So if you are expecting anything that isn’t story, events and maps then you have the wrong expectations.
You completely forgot china where the game just released. I’m sure they sold at least a million boxes there. However the boxes sell there for like $5 so their profits from that are much lower, however they tend to spend more in the gem shop so the profits there are higher.
It is probably safe to assume they will announce it when they hit 5 million sales, so we can probably say they are still under 5 million.
You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose.
This is incorrect. Once you learn why this is incorrect we can continue the discussion, until then however you are starting with a false premise and the topic can not be discussed further.
So tell me which great use we all get from speculators. I’m really curious.
I try to explain.
First we have to determine what a speculator is. Many people have a different definition of them but for my explaination they are people that buy items that are not in demand at the moment (supply is higher than demand), hold on to them (either in their personal storage or as a high listing on the tp) in order to sell them at a higher price in the future, when the item gets into demand. By doing so, they offer several benefits to other players and the economy.1. An item whose supply is higher than demand will fall in price until it reaches vendor value because nobody will buy it. If speculators put in buy orders higher than vendor value, they give sellers more gold for their goods.
2. If speculators wouldnt buy up those items, they will be sold to vendors. This destroys the item and generates gold, which lowers overall supply of the item and inflates gold. If they buy it, they keep the supply in game and sink gold through fees and taxes, which tackles inflation.
3. Now the item gets into demand out of a sudden, most propably due to a new patch.
Due to speculators, there is a higher supply on the tp which means the price will not spike as fast as when they wouldnt have listed their items after buying them when they werent in demand. Those speculators that held on to their items in personal storage, will start listing them now, competing with each other, which leads to a faster equilibrium.1) an item whose price is close to vendor value is a failed item, it has virtually no value, as most vendor items are priced extremely low compared to what they are supposed to be worth too players.
2)these items should be destroyed, or never created in the first place, they are mucking up the market, and reducing the value of playtime
3) the market correcting patches, designed to give these glut items value and reduce their oversaturation only exist because people held on to useless items to begin with.
Essentially the entire cycle you mention is a self fullfilling prophecy created by the lack of control of supply by the market. The solutions cause mass waves, and problems, with generally little benefit to the game.
Do you think halloween items are better implemented now that it takes 10000 candy corn to make? Its honestly a circle of fail.
keeping items with no value in the market is actually really bad. They shouldnt have created a market with so little control on the supply side.
So what? People should be forced to destroy the items? Forced to give them to poor players?
There is control of supply on the market, it is called DR, and it is one of the most hated features of the game.
Well to be fair they have told us they were pushing the roadmap back a few times:
1. first it was supposed to be out before the end of January
2. Then we were told it would come after the end of S1
3. Then we were told it would come after the “feature” patch
3. Finally we were told it would come before the start of S2.
They still have one more day to push it back again.
………can I get some context here? Maybe it’s because I just woke up, but I’m not exactly connecting your topic to your post.
In the loading page, Anet linked the Youtube video featuring Season 2’s soundtrack performed by a German professional orchestra. Although I am not musically trained, I can appreciate the music nonetheless.
My point quite simply is that good orchestral music is accompanying the script of a children’s cartoon – an extremely shallow childish modern day one at that.
I didn’t realize the script and story of S2 was released… do you have a link?
You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose.
This is incorrect. Once you learn why this is incorrect we can continue the discussion, until then however you are starting with a false premise and the topic can not be discussed further.
So….
“I’m too lazy to make money off the TP so please nerf the TP for the players motivated enough to profit from it.”
So… sitting back watch those number at the TP while you make money standing around is a legitimate way to make the most money in this game?
Yes because TP flipping is so easy that all you have to do is sit in front of the TP and it just throws money at you… This is why people just laugh at you and ignore these suggestions.
It takes hours and hours and hours of research, building spreadsheets, watching trends over WEEKS and placing tons of orders to make a large amount of money on the TP.
You’re saying that standing in a corner and spamming 1 should make more money then hours of research, tracking multiple spreadsheets and discovering patterns and trends over weeks of work?
I would recommend camping in a small quickly loading zone and then jumping to brisban after. The reason being that when they change a map they essentially make a new instance of it which your character is not in. This means you will load into brisban (old map) the game will say “opps that is not a valid map anymore” and will then re-load you into the new map, essentially making you load brisban twice. If you start off in a small quickly loading zone then you can port straight to brisban faster!
Edit: the patches also usually don’t come until 3-4 PM EDT, so you will have most of the day to play without the patch
Anet declared underwater combat a failure about 6 months ago. They are systematically removing water from the game via the living story and other updates.
6 months ago they removed 90% of water from WvW
2 months ago they removed 100% of water from PvP
The new maps introduced via living world will be desert and jungle, lacking any water.
Eventually they will remove the rest of the water from the game, but it will take a while. In the mean time they have stopped making all underwater weapon skins until they can safely remove the rest of water combat from the game.
Gems for gold will go down when more players exchange real money for gems, then to gold, if my understanding is correct. Gem prices go up because more players want to use their gold for them, rather than buying gems with real money to convert to gold. But, to hear more in depth conversations on it, check out the black lion trading forum. There are a fair number of threads on it.
This is correct. As long as more people exchange gold for gems then the other way around the price will keep going up. And as you can see you still want to exchange gold instead of gems so clearly the price isn’t high enough yet.
I generally don’t invest such a high % of my money as many of the other TP players. Granted I play the TP very casually, and only have about 2k gold worth of investments, so i’m not in the same league as these guys. However my reasoning is that if something new comes out I would like to be able to buy it right away without having to worry about moving a large amount of items in a short time. For this reason I keep a minimum of 500g on me at all times, just in case.
Sure gold devalues all the time, but the rate is pretty slow, and my investments offset the loss. I guess once you have 50k+ worth of stuff it doesn’t matter as much because you can just buy it later and you move a larger amount of gold on the TP per day, but with only about 2500g in sellable net worth I like to keep a pretty good chunk on me.
The game will continue to thrive and get content regardless of what you think.
Even SWG, the greatest failure of an MMO in history last 5+ years after its “failure” and gained regular content updates. And even then it was profitable until the day they shut it down due to failure to renew their licence, not lack of players. (They only had 20k players at the end and it was still profitable)
Big patch is coming. Someone knows something we don’t if I had to guess.
yeah, essentially the game isnt providing a lot you can do with gold other than work towards a legendary. It is the driving force behind the whole economy. The value of gems continues to grow however, with more convenience, more unlocks, and more gear.
so yeah basically the only things people think are worth a large amount of gold, are gems, and things related to legendaries.I spend most of my money levelling and equipping alts. So far Anet refuses to make gear obsolete, forcing players to essentially start over every six months or so when the level cap is raised and BiS level X gear becomes “less than basic level X+1” gear.
Games like WoW have raised planned obsolescence to an art form. It’s like every year as the new car models are released, the previous year’s cars were designed to self destruct, so you either buy a new car every year or walk.
Since the exotic gear you bought 13 months ago is still just as good now as it was then, if you only have one character there isn’t a lot left to spend money on. But I don’t think this is a bad thing.
I dont know if its bad or not really. But probably they should have more diverse things that people want to aim for. if there were 3 other things people wanted aside from legendaries and gold, theoretically all of them would probably be cheaper due to people having to choose.
perhaps its time for housing, guild halls, hmm what else, perhaps Politics?
Housing is always a spectacular gold sink. People will spend obscene amounts of money to get cool things for their house. The problem is that housing tends to pull people out of the world and into instances, which Anet has been reluctant to do so far.
One thing we are currently lacking is expensive armor. Weapons have a kitten ton of cool skins and effects, but armor is relatively limited in scope and cost. I think if there was a wider range of cool armor at more expensive price points people would focus on that over legendary weapons.
As someone who only ever converts gems to gold occasionally, you have to consider it from our perspective… back when it was 4g per 100 gems = 32g per $10. Would I pay USD$1 for 3.2g? Lol no way. Yes, back then I could buy more things for 3.2g than I can now, but I convert $20~$50 at a time. I’d rather spend my money on something else.
If it was 12g per 100 gems = 96g per $10. I’m happy to pay USD$1 for 9.6g. BUT the rate going the other way isn’t equal, so if we exchange gems to gold we don’t get 12g for every 100 gems we put into the exchange.
You are waiting for the price of gems to drop, I am waiting for the price of gold to drop. As long as there is this standstill, the price will continue to work in gold-buyers’ favour until an acceptable conversion rate is achieved.
You may get more gold in exchange, but u also forgot to mention prices of good triple or quadruple over that same duration. Ur spending power may not actually change much, while the gold to gem suffer from much less spending power.
Except they haven’t tripled, which is the point…
Prices have been increasing due to the increased demand of the wardrobe, but prices for non wardrobe related items have stayed steady.
Look at some other high demand items that haven’t been changed recently. Silk scraps have been stable for the last 6 months, certainly no doubling or tripling in price. Same with things like lodestones, and pretty much all common mats.
The only things increasing in price are the things that have increased demand due to the wardrobe feature. Most notably legendary weapons and their constituent parts.
The exchange rate is going up because people would rather grind gold in game then grind real money out of the game. The rate will get more and more favorable towards real money until a balance is struck. I suspect that will be much higher than it is now.
Check your ISP and upgrade your computer.
I play on max settings during large scale events and run ~20fps and no network lag at all. Whatever it is it isn’t on Anets side or I would be experiencing it too.
Something like GW1 factions would be fun. Where you can choose your side regardless of race.
Of course in the end the side with the most asura will win.
Everyone in game right now (at least in my DR shard) is saying the Zephrytes being blown up is more anti-Cantha from NCSOFT and forcing Anet’s hand and squashing any sort of chance we will ever see our beloved continent. I don’t think that is true and people are just making up conspiracy theories just cause they can.
They also are saying all the Asian faces we have at creation and makeover kits, Majory and other Canthan descent popular-figures in the game and all our Canthan artifact items (ascended stuff and our jade weapons) will all be removed this update too.
They do that you know for sure I’ll never play this again. And never but a product form either company ever again.
So honest to god we better hope its just conspiracy theories.
I doubt they will remove things, but they certainly won’t ever add any more.
The game is now synced up with china. They are developing for both games. It is illegal for them to include asian things that aren’t specifically Chinese in the Chinese version of the game. Thus it will never be developed for our version.
Marjory’s Dagger please!
Also bring back mad memories complete edition. I deleted mine on accident about a year ago
I’d also love to see the rest of the toxic set, legs and chest mostly.
Looks like we will be getting new skills (mace jump?), a new map (desert place) and a new story.
I just hope there are new legendaries soon.
Remember it can only heal you once every 2-3 seconds. So if you have multiple mobs attacking you you will get one heal off but probably die before the recharge is up.
Yeah this is what happens when one yells “zerker all the way” and all sheep follow….
Necro already has best cleaving attack of them all. It’s called epidemic. Just make sure to apply solid amount of conditions on target and epidemic away.
lol. This is hilarious.
Don’t forget to /dance for your cleaves too!
(Note: Sarcasm in use. Epidemic is useless in the zerker meta, most trash is dead before the cast even finishes, even some bosses die before you can complete the cast)
lol the combat log can’t even track condition damage. The chances of it tracking all this stuff is 0.
Would be nice, but never going to happen in a 1000 years.
Anet is slowly removing water combat from the game. I suspect it will be patched out completely at some point.
It has already been 100% removed from sPvP and 90% removed from WvW.
The only place it still exists is PvE, and they will probably be slowly removing it with the introduction of the living world content.
You could always stop salvaging things and sell them instead. Most of the time this will get you more money. (MOST of the time, there are many exceptions)
As far as I know there is no way to “unscale” and event. Once an event is scaled up to the next level it stay there until completion, failure, or it upscales again.
I don’t think there is a downscale mechanic actually put in place. Of course it is pretty much never a problem since when more players show up the event is usually popular and good for loot.
Does anyone have any confirmation that an event can actually go back down to lesser scaling if people leave/die?
I don’t even understand the point of message suppression. It doesn’t stop gold sellers from spamming, and if a normal player is abusing chat… → right click → block.
The only purpose of the suppression as far as I can tell is to limit map coordination.
In a perfect world you would lose 10s/s until you WP or someone starts reviving you.
People would be much more likely to stop lying dead and start trying to survive.
There is also a time/gold cost to consider.
It is possible to get 2-3g/sp but you’ll need patience a large amount of gold and thousands upon thousands of MF combinations… it’s a lot of clicking.
It’s easier if you just convert your SP’s on a daily basis, but if you are trying to get through thousands it is going to take a while.
Weapons made in the mystic forge offer a much lower gold/sp value but they use 50 SP’s per forge, which is a lot faster.
On the plus side this is GREAT for new players. $20 in gems now gets you over 100g, meaning a new player can level 2 crafts, get exotic armor, buy some nice skins, and still have money left over to start working on ascended. Never been a better time to start playing GW2.
If you are arguing that gold from dungeons is causing inflation then it is on YOU to prove that. You have the burden of proof, and there has yet to be any actual evidence posted that supports those claims. (mostly because it doesn’t exist)
You claim something we don’t know anything about. Have you ever seen the gem pool running out? We don’t know how its implemented. Maybe it’s just an exponential function and the pool will never be empty, just more expensive.
We do know, the devs told us.
https://forum-en.gw2archive.eu/members/John-Smith-4610/showposts
Not going to find the exact post, but if you read through his posts you’ll find it. It was over a year ago I think so I’d start with the earlier posts.
It seems great for the game. I can work an extra hour a week at my job and support the game and get 80g. Much better than buying from gold sellers, brings money to the game, and lets me purchase things I want.
I’m not seeing the downside here.