warrior op? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
am i the only one who thinks helseth is being a bit of a kitten here? i mean its one thing to tell someone they are trash when they refuse to improve. its another thing to call someone trash when you dont even know if they are trying to improve. elitest .
Things you need to understand (I’m oceanic btw so my bias is A++)
1) EU and all people represented there are beacons of holy light, and the moral compass by which all humanity finds it’s way.
2) NA players are not only evil, but they’re trash players incapable of raising above a level with the ground to be able to even SEE the shoes of the godly EU players.
3) Source for these facts can be found on any random internet forum where GW2 players frequent. Such truths are stated over and over again by a vast number, albeit variety of EU players, therefor you know it’s wholly correct.
4) Because of EU’s moral superiority, no other source is necessary. Rest assured you can take their word for it.
thats what i read from every eu player who starts about whos better.people pretend because eu esl teams are better that means they themselves are better. not the case
It’s sad that a “pro” player would go take an account go through bronze and mock new players. I watched the stream and tbh it looked like he was just pumping his ego, trash talking to bronze players. Now those players will see that they’ve been smashed 5v4 and sure they will think “oh yeah this matchmaking is crap” when in fact you have sad people like him boosting their own ego by “smurfing”.
thats all any of this is. its like how eu wins the esl a lot because their top players are better than NA top players. that means everyone EU is automatically better than anyone NA. which obviously isnt true. NA has some amazing players. just not as amazing as helset and others. but youll never hear the end of it. stroking egos is how the world goes round.
Have the percentage drops already been confirmed?
Lats I read was:
Precursors: drop chances are 0.0001% when hell is freezing
Aura infusions are 1/millionth of a precursors’ drop rate
Invisible shoes drop once for someone on the same day that a pink haired norn loots a Zap precursor when that player on playing on his birthday and he’s turning 17, while at the same time another player who born in 1993, juli is finishing Caudecus’ manor in exactly 31 minutes and 17 seconds. Only under those exact circumstances can a treasure mushroom spawn with 1 invisible shoes-box
sounds accurate
As for CS, it’s no more broken or overpowered as everything else in HoT. I personally think CS is a balancing nightmare and would trade it for old alacrity back but make it mesmer only, no sharing. The reason I say this is you can balance around a line and trait choices offering quicker recharge times, you cannot balance around a mechanic that reduces a cool down to 90/76s or doubling up on its effect in a short period.
Also mesmer is not the best for PvE, you want 1 or 2 for raids, no more, ele on the other hand….
WvW? You really are, I’ll get an infarction if I be honest but needless to say if you think that you need more experience.Bringing back Alacrity and then making it bound to the Chrono only would be awful for the class. Our personal damage is so low that losing the ability to share alacrity would be a huge nerf to our group utility in Raids. Don’t get me wrong, 100% uptime on quickness is nice and all, but I think that if people were forced to go without alacrity they might consider dropping chrono entirely in a lot of groups.
CS is a balancing nightmare sure. But its not nearly as OP as people in this thread are claiming. If it was why do we see the proliferation of DH and Warriors instead of a proliferation of mesmers?
while i do think people are overreacting in the thread. a extremely hard class to play deserves strong abilities like this. with the devs splitting skills recently why are we even discussing raids and wvw in the pvp section?
after the daze nerf i think they are fine. even i was annoyed when i got locked down by daze for a team to kill me. but after that traps are much less serious.
1000 gems to hide all capes? deal!
yup either way when i walk onto a point as a necro whoever i target immedietly loses all their boons including resistance. (not a necro main just play it from time to time) i feel your pain when it comes to solo queing. but assuming necro did get buffed and had team support there would be no killing them. period. as of right now they can wipe teams out 1 by 1.
Well… not only did you not know how Spiteful Spirit works, but then you made it very clear that you got your almost non-existent experience as necro against the worst players in game.
Why you say none can kill necros if they get buffed and even if they have team support?
It won’t happen. Necro is already near immortal with ele support.
Against terrible opponents, yes.
Rolisteel is right. You are wrong.
It’s always the same, whenever there’s a discussion about necro balance, a ton of people who evidently don’t know anything about necro at all come flooding in and derail potentially constructive discussions with their absurd arguments from ignorance.
necro was the main component that won in the ESL games. alongside ele.just because you cant do well with the class doesnt mean its a trash class.
(edited by abaddon.3290)
spiteful spirit procs unholy feast when entering shroud.
https://wiki.guildwars2.com/wiki/Unholy_Feast “Boons Converted to Conditions: 2” if it only converts 1 then that seems to be a bug. it was added in October as a buff.Whether it’s working as intended is up to debate, but that’s how it works.
IMO it should be two as that actually gives Power a lot to work with, but Spiteful Spirit is already a very strong trait even with just a single boonflip. It’s hard to say it should be buffed when Spite is a Power tree, but it’s being recommended for condi.
yup either way when i walk onto a point as a necro whoever i target immedietly loses all their boons including resistance. (not a necro main just play it from time to time) i feel your pain when it comes to solo queing. but assuming necro did get buffed and had team support there would be no killing them. period. as of right now they can wipe teams out 1 by 1.
its actually 2 boons per target. hit 5 people thats 10 boons.
Spiteful Spirit only strips one boon.
Axe 3 strips two.
spiteful spirit procs unholy feast when entering shroud.
https://wiki.guildwars2.com/wiki/Unholy_Feast “Boons Converted to Conditions: 2” if it only converts 1 then that seems to be a bug. it was added in October as a buff.
If A-Net hates PvPers then WvWers are at the bottom level of hell in terms of sympathy.
I agree; considering how much resources Arena net puts into PvP (the simplest of the game types in my opinion); I do not believe saying “ANet hates PvPers” over a simple match-making problem is justified.
anet doesnt put resources into wvw? i guess all those things and qol changes they added were just in my imagination.
actually the primary source for boon corruption is the spite grandmaster now.
one ds proc can corrupt 10 boons at once….. your going to get that more than you will finish a scepter chain on someone.
“Can” and “will” are two different things.
Procmancer is still bad for solo queuing. Would not recommend to friends.
regardless you are still going to corrupt more boons with that one trait than you will with scepter 1 chain. Getting the full scepter chain is much rarer than hitting your ds button.
I’m so confused.
Are you talking about Spiteful Spirit?
Spite gm trait of the current metabattle build. One trait. 10 boons at once…? How??
You do know that Spiteful Spirit only corrupts one boon per target, right?
And were you really talking about corrupting a single target? Because then it’s really just 1 boon every 20-30 seconds or whatever your Shroud timing happens to be.
Also, there’s no trait or skill that could corrupt 10 boons on one target.
The best necros can do is 3 on Corrupt Boon and Spinal Shivers/Chill of Death.
Even if you were thinking of aoe corrupts, other skills can easily outperform Spiteful Spirit.
So, again, what are you talking about??
its actually 2 boons per target. hit 5 people thats 10 boons.
If mesmer is as broken, why aren’t there way more mesmer?
same argument couldve been made for rev pre season 5. its not common to see them at all except when they are the daily. yet they are still “zomg so op pls nerf noowwwww”
I thought more people didn’t play Rev because it had so many bugs
its a little bit of everything tbh. esp condi rev. mace is unbelievably broken to bugs. or when sword 3 doesnt even go off. and sword 2 goes into the ground more often than not.
If mesmer is as broken, why aren’t there way more mesmer?
same argument couldve been made for rev pre season 5. its not common to see them at all except when they are the daily. yet they are still “zomg so op pls nerf noowwwww”
just today people in one of my guilds were killing it.
quaggan isnt world leader yet foooooOOOOooooo
The real question is, if necros get buffed, how are you supposed to win any fight vs necro/ele combo?
You buff the defensive lines or core necro specs that mean to be more survivable the necro has to give up their damage lines. There is no suggestion of putting defensive buffs into curses or spite lines which is where all the passive procs that kill people come from
it really doesnt matter if your doing less damage if your never going to die. youll do enough damage to still kill people while being immortal. esp if you make healing through shroud a thing. it will be the most op thing we have seen yet imo. i guess you never noticed how slow shroud goes down in a fair fight. when a necro is being focused yeah it dies quick. why do you expect to win 1v4? you should die. but in like a 2v2? ive seen necros win games for their team with the right support because of how fast they kill bunkers.
(edited by abaddon.3290)
Listen up,
If you want the best, the most prestigious and the ultimate reward in this game? You’re going to have to go through the most difficult, the most frustrating and the absolute challenge that this game can offer you!
Would you really feel better, if you could farm Legendary armor in Silverwastes? I know I wouldn’t, because what’s ’’Legendary’’ about that?
And about the pugging Raids, just do it man. I’m at 15/18 Envoy Armor and I started 5 weeks ago. I’ve pugged every single Raid and I’ve had plenty of wipes over kills.
Just do it! It’s not that hard as many people think it is! I thought the same as you before I started, but now my mind has changed.
your EU huh? on the NA side i spend hours upon hours waiting for pugs that requires my class (condi/healer druid/warrior)and find myself lucky to get 4 kills a week. havnt even bothered the last few weeks. not worth my time waiting anymore.
It’s just grind in a single, specific part of content. Which, in many ways, makes it worse.
That’s what makes it better, not worse.
First, it depends on your definition of grind, I don’t find the Raids a grind at all. You don’t even need to repeat them that often to make the Legendary Armor. The achievements do not require repetition at all (except for Gorseval who needs 4 tries)Then you need 25 LI to make one part of the set. That’s 2 full runs (9) + a couple more (3) kills per piece so you are making enough progress easily. With the upcoming Wing 4 we’ll get 4 more per run for a total of 13. 2 full Raid runs (2 weeks) per piece of armor.
Future Raids might give more LI too.
Compared to getting the other gifts that are common with legendary weapons (like 15 mystic clovers) or the 100 of each t6 material, that’s absolutely nothing.
i can make a gift of fortune in 2 days grinding my butt off in pve. i need like 3 months of raiding to make a set. so yeah its a much higher grind. your also assuming perfect groups 1st try kills and every kill being on lfg within the week. im lucky to get 4 kills a week through lfg.
The chance of getting a box from a single T4 run is about 8.4-9.9%, give or take. Although those sound like pretty good odds (and they are), you can still go a long time without seeing an ascended box. 30 days in a row without is somewhat common and some players are going to go longer without seeing one.
Reminder: you can’t get ascended from the bosses, only from the daily “tiered” reward chests. The wording in the original question was ambiguous (I try to kill bosses every week).
Here’s [KING]’s data on drop rates:
https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtmlSince they separated out Master/Expert/Adept/Initiate, I thought it would be more helpful to collate the data into what people might expect from running T4 (since you always get all four chests). I originally posted that at:
https://forum-en.gw2archive.eu/forum/game/dungeons/Tiered-Fractal-Rewards-collated-KING-data/6149258People argued about the proper way to combine the odds, so instead of joining the argument, I ran Monte Carlo simulations using [KING]’s data. Those results were posted at:
https://forum-en.gw2archive.eu/forum/game/dungeons/Tiered-Fractal-Rewards-collated-KING-data/6150937Quoting myself:
tl;dr simulation of 10,000 runs confirms the numbers listed in the (edited) original post (which were validation-checked by comparing to the KING data). The chances were 8.4-9.9% that a Tier 4 run yields at least one box of ascended gear.
please reread the title of the thread. raids. not fractals.
So you want the game to be all about endless/mindless grinding. I thought this game wasn’t about grind, something you forgot in your pillars of GW2
that went away a very very long time ago.
no it wouldve been absolute chaos with ESL players going against day 1 players.
Do you know why gold mobs still dropping 35-55 copper on max level ? Because it’s raw gold , they can cause inflation . Item drop is difference , you savage them or sold them on TP , get gold from other player . Tax will remove 15 % solid gold from game , keep everything balance . And hell yeah , we play a game where a new player can farm and get ascended gear after 1-2 months . You should thank Anet for that .
and once you get a set of ascended gear its a snowball to getting easy ascended gear from then on.
gaurds op? you mean easily outplayed?
underwater combat is horrrible if your melee. just hitting the targets can be a challenge sometimes.
The invalid assumption here is that the only reason people do the AB meta event is because of the exploit, and no one would do it if it was fixed.
its pretty valid. took at the other metas. people will just go to SW
You do understand that even in AB the reason multi loot succeed is because there are non-ML players around, right? In multi loot squads you send at best 5 people per zone which are obviously not enough to finish the meta of that zone and the rest of the players are non-ML runners.
VB/TD/DS have healthy populations so the argument that AB will “die” if ML is removed is invalid. Unless you think that plain AB doesn’t offer as good rewards as VB/TD/DS, that’s a different issue.
and there are several upon several squads that do. so yes multi loot is the main reason it succeeds. vb td and ds do not have healthy pops. and they are only done for achievments not loot. like i said. those who want loot will go to sw or 40 farm. not the other maps. thinking the other maps will magically get more population is invalid.
The invalid assumption here is that the only reason people do the AB meta event is because of the exploit, and no one would do it if it was fixed.
its pretty valid. took at the other metas. people will just go to SW
If this is a brag thread then…
I have a skill rating of over 2000, was number 12 on the leaderboard. Never been outside the top 100 the entire season, win rate is 54-25 or something like that. Lol, OP come back when you are as good as me (joking about that of course, top 100 is very good still).
Nice. Imagine if the rank 1 player made a brag thread and told us we are all trash at this game for not being rank 1 and have sub 80% win rate.
why cant we all be #1? i want my participation trophy pls
wheres episode 2?
The system is fair, the placement games are not. There’s just no freakin way to place people properly in only 10 games. Placement is just pure RNG.
but placement games are nothing different. the only thing it does is hides your actual mmr cause its so volatile in the first few games.
a lot of people are complaining even i have some complaints with the system but the majority of it is perfect. ive dropped from gold 3 to silver 3/gold1 now which is where i belong. it went from getting completely stomped because i couldnt compete to actually decent games i can contribute to. imo thats a correct system.
you guys need to realize this is how you grow a healthy pvp population. all games do it. you get pve and wvw players to go to pvp most leave when they get their shiny but some stay the ones that stay grow the population.
If you die against a necro is a L2P issue. Also, the necromancer have only a single good consition combo and is when he’s in reaper Shroud (Rs5+Rs4), a combo si easy to avoid and so long to land that basicly never hit anyone that pay a minimun of actention on what he’s doing.
About the overall condition damage, only warriors and mesmers inflict enough condition damage to be dangerous as a Common power build. The engineer can inflict better condi damage but is really easy to kill while in that build.
the main problem is that people still don’t think that a condition damage would be high enough to kill you.
Conditions can kill you!
but there’s only two classes able to use it properly and frequently they use a direct build because is better in a lot of situations (as against someone with Resistance, that totally nullufy all the conditions damage and effects.).Condition damage can kill you but if it is so good why only 3(or 4) classes use it and only 2 are truly dangerous?
(necro is not dangerous, you can kill him easy with more or less every class)
necro is one of the few classes with high enough damage he can bust bunkers. killing something easily doesnt mean it isnt dangerous. no matter how much you want to believe it.
we know this game has had cheating in the past there are map exploits sometimes and macros very very rarely being used and almost impossible to get proof but i still think there should be a report option for it.its not just in pvp its in wvw also.
(edited by abaddon.3290)
sitting at zero because I got no engi changes I liked to even bother with pvp :I
WTB more base engi buffs and scrapper nerfs because scrapper screwed base engi.
MORE RIFLE BUFFS PLZ and quit nerfing things out of nowhere without any reason to.the rifle change was not a buff, it was more loss of dmg. which was the exact opposite if what they were trying to do (bring it up to par with hammer).
Too true. That Jump Shot change feels like a nerf given how hard it is to land such a long telegraphed skill. Maybe if it was faster or had evades..
Things that were (I think) designed to nerf Scrapper, but ended up killing Base Engi even more:
- Gear Shield 3s->2s – Base Engi needs a long block for defense. It is the only defensive skill in a lot of builds.
- Healing Turret 0.5s->0.75s – Base Engi can no longer rely on HT to go off when cast. There’s a very real risk of it being interrupted or destroyed before it finishes. This hurts Scrapper, yes, but it hurts Base more because of the lack of defensive weapon skills on Rifle/Pistol.
Ultimately though, It’s projectile hate and HoT power creep that are forcing certain playstyles on pvp. It’s far too easy to just sit on point and spam aoe.
Here’s what I see when I play p/p Engi:
- Warrior: Ignores conditions for 30+ seconds + reflects on all blocks. Have to kite the ENTIRE time, but first I have to get them to trigger berserker stance.
- Mesmer: Nearly infinite blocks (which also reflect). Then spiked, then back to the temporary invulnerability… spiked, blocks again… I just avoid mesmers because there’s very little I can do.
the amount of misinformation here is insane. 30+ seconds? where are you getting that? because obviously me playing warrior for several months isnt enough.
https://wiki.guildwars2.com/wiki/Berserker_Stance
While I was exaggerating, this alone is 12-15 seconds of resistance. Combine with healing signet and you have 18-21 seconds of resistance. Run away and come back and you can repeat the process, as I have seen many warriors do. But that’s 18 seconds of my build being totally kitten while you’re fully powered. All I can do is hope I can cause you to trigger berserker stance early and kite for 20 seconds until I can finally do some damage.
Condi engi is in a real bad way right now — it’s viable only due to player skill. Any newbie trying to play it will fail spectacularly. Rifle engi is just flat out pointless at this point.
i fixed my comment to be less rude but convey the same message. honestly what would you rather they do? not have any counter to condis at all? condis need a counter. warrior is one of the few anti condi classes alongside necro. except necro can also take out resistance by corrupting it and the meta build has all the corruption you could dream of. so in turn warrior counters most condi necro counters warrior condi resistance in a team fight but 1v1 warrior would take out a necro. this seems fair to me idk about you. if you want to nerf warrior shave some of that cc off. but dont kill the class because others dont like it.
Been 4 years and bad players still don’t know how to kill ele. Unless its a free kill, they cry for nerfs. Its finally somewhat viable, and doesn’t have to just be a boring healbot anymore, and people cry. This is a pure learn to play issue. CC an ele and they die instantly. If you see the other team has an ele and dont change your skills before the match starts in order to cc them, the fault lies on you and you alone.
No, this has been a recurring problem for ele for a long time. High skill eles are near invulnerable without 3 or more people focusing on them. By that point in time, the result is that all your other points have been decapped. In game modes like conquest, killing such an ele is such a monumental waste of time that it screws your team.
Can we kill them? Yes.
Can we kill them in a reasonable amount of time and with a reasonable amount of effort? No.
Personally I hate the healbot build and would be happy to see it nerfed into the ground. its boring to play as and boring to fight against. I’d be happy if they nerfed the outgoing heals but buffed the ele’s self heals in return. Because despite what bad players may think, ele dies very easily when focused, perhaps easier than necro because ele doesnt have a 2nd lifebar and has the lowest health of any profession.
I think the inverse would be a better solution — reduce self heals but increase outgoing healing. Would force the ele to run away or play defensively, rather than sit in the middle spamming overloads.
so say we nerf ele. what else do they bring to the table without buffing anything else?
Nothing really needs to be nerfed on ele. This is just crying from someone that doesnt want to change their build to counter ele and would rather cry for nerfs so they can keep using the same build and not having to adapt. While we’re stuck with one build only that most of us don’t even enjoy playing, but are forced to because its the only thing thats viable in ranked since everything else ele has is trash. Scepter ele is only seeing play now because of the recent changes, but still needs alot of buffs before it can actually compete in a dps role.
Rev got overnerfed because people refused to learn to play against it, even though it had very obvious counters. And how many revs have you seen lately in ranked? People just want their mains to be powerful, and anything they cant kill without having to change their build has to be nerfed. I’m an altaholic and play every class pretty much equally so i’m unbiased in this and would rather see every class have multiple viable builds. Who wants to be forced to play just 1 build on every class? That’s freaking boring. The only class that I would say needs any nerfing at this point would be condi warrior. and that’s ONLY condi warrior. Power warrior is fine. Its mainly just an issue with mace primal doing way too much.
agreed agreed and agreed. the reason i asked is because (same reason im not pro nerfing on rev) if you nerf the only viable build a class has theres nothing to jump ship to. the class just doesnt get played. rev is coming to that position. really challenging to be good at and not that much reward. easier to find another class. ele is the same in that way.you nerf ele’s healing in any way everyone will just go druid.
sitting at zero because I got no engi changes I liked to even bother with pvp :I
WTB more base engi buffs and scrapper nerfs because scrapper screwed base engi.
MORE RIFLE BUFFS PLZ and quit nerfing things out of nowhere without any reason to.the rifle change was not a buff, it was more loss of dmg. which was the exact opposite if what they were trying to do (bring it up to par with hammer).
Too true. That Jump Shot change feels like a nerf given how hard it is to land such a long telegraphed skill. Maybe if it was faster or had evades..
Things that were (I think) designed to nerf Scrapper, but ended up killing Base Engi even more:
- Gear Shield 3s->2s – Base Engi needs a long block for defense. It is the only defensive skill in a lot of builds.
- Healing Turret 0.5s->0.75s – Base Engi can no longer rely on HT to go off when cast. There’s a very real risk of it being interrupted or destroyed before it finishes. This hurts Scrapper, yes, but it hurts Base more because of the lack of defensive weapon skills on Rifle/Pistol.
Ultimately though, It’s projectile hate and HoT power creep that are forcing certain playstyles on pvp. It’s far too easy to just sit on point and spam aoe.
Here’s what I see when I play p/p Engi:
- Warrior: Ignores conditions for 30+ seconds + reflects on all blocks. Have to kite the ENTIRE time, but first I have to get them to trigger berserker stance.
- Mesmer: Nearly infinite blocks (which also reflect). Then spiked, then back to the temporary invulnerability… spiked, blocks again… I just avoid mesmers because there’s very little I can do.
. 30+ seconds? where are you getting that? healing signet and berserkers stance only lasts a little less than 20 seconds if chained correctly and you lose the 382 healing a second on it.
(edited by abaddon.3290)
Been 4 years and bad players still don’t know how to kill ele. Unless its a free kill, they cry for nerfs. Its finally somewhat viable, and doesn’t have to just be a boring healbot anymore, and people cry. This is a pure learn to play issue. CC an ele and they die instantly. If you see the other team has an ele and dont change your skills before the match starts in order to cc them, the fault lies on you and you alone.
No, this has been a recurring problem for ele for a long time. High skill eles are near invulnerable without 3 or more people focusing on them. By that point in time, the result is that all your other points have been decapped. In game modes like conquest, killing such an ele is such a monumental waste of time that it screws your team.
Can we kill them? Yes.
Can we kill them in a reasonable amount of time and with a reasonable amount of effort? No.
Personally I hate the healbot build and would be happy to see it nerfed into the ground. its boring to play as and boring to fight against. I’d be happy if they nerfed the outgoing heals but buffed the ele’s self heals in return. Because despite what bad players may think, ele dies very easily when focused, perhaps easier than necro because ele doesnt have a 2nd lifebar and has the lowest health of any profession.
I think the inverse would be a better solution — reduce self heals but increase outgoing healing. Would force the ele to run away or play defensively, rather than sit in the middle spamming overloads.
so say we nerf ele. what else do they bring to the table without buffing anything else?
You guys are writing thing such as social and fun. These are the same cases for more then 1 person. Why not 3 people? Why not 4 people or 5? ohhh because it was unfair for you who didnt want to pick up 1-2-3 people to team up with.
You guys are writing crap like its a MMO and its meant to be social then why did we get rid of team ques?
Your second comment huskyboy was “I don’t agree that it’s unfair, because anyone can do it”. This goes for team que too.
Your guys comments why why these forums are so 50/50. Your duo comments are the same as people fighting for team ques. Literally everything you are saying is why people want team que something we just got rid of.
Also yes duo queing is a advantage. Saying otherwise is asinine.
If you want it to be a social game for fun, then it should have full 5 man team ques.
If you want it to be a competitive league/system then it needs to be only solo que not duo ques.
The title of this thread is " Is duo Q healthy for the game?" the answer is no. Because people not duo queing do not like seeing duo que teams and people who want to play with there friends cant. Saying that they can play in unranked is simply catering to the few of you who want everything perfect for your situation which is you want it competitive and you only are comfortable talking to 1-2 people who also PvP.
Lastly huskyboy " I generally like them, jump on voice chat and occasionally talk about interesting and fun things other than builds. Perhaps you don’t, but many of us do"
^^ that makes no sense. I literally pointed out and a picture of myself and my guild team winning game with unique builds that you will never see in a solo/duo que season.
Please try to actually debate it and make a point and not ramble about things you like.
This line alone shows my point “I guess there are a few points where we won’t be able to agree. I agree that in a situation (match) where someone has superior resources (duo partner) it seems unfair. But if you’ve had the same ability to gain those resources, and chosen not to, I think the situation (balance of the match) ceases to be unfair”
Anyone can find 2-3 players to play with which is what you and spartacus said earlier .
Last time – Solo que only or team que
Not at all; many people only play 2-3 games per night. That’s nowhere near enough time to gather a 5-man, and no tryhard 5-man will want them since they’re not a consistent player. 5-man is not a realistic option for a large portion of the sPvP player base, because irl they don’t have the time. But like I said, finding a single other person to play with you only requires you to message 1-2 people after each match if you think they’re good, that’s all. Do that consistently and soon you’ll almost always have a partner. Anybody who has the time to play a match has time to find a single other person, but not everybody has time to organize large groups around each person’s irl schedule. A required 5-man system is hostile to anybody who’s not a student living off their parents’ money. Real-life obligations and relationships preclude the possibility of investing the time in building a guild and always having 4 other quality players.
If there were a ranked solo queue and a ranked 5-man queue then I’d be fine with that. I don’t really get why it has to be one or the other as you say. But as long as we only have one ranked queue, solo/duo is ideal because it preserves part of the social aspect while minimizing premades’ advantage. It’s not like you’re constantly facing 2 duos and a solo versus your team of 5 solos, and even if you were, the matchmaking system is supposed to compensate by making sure the duo members are on average worse than you. If they are in fact not, that’s a flaw in the matchmaking algorithm. kdaddy you post a lot so that means you play quite a bit. Surely there are many duos in GW2 who are significantly worse than you, theoretically that’s who the algorithm should be matching you against.
basically your saying 2 man is okay because your able to do it and you like the advantages. 5 man wasnt because you couldnt find a 5 man que.
so you tanked 2 players at once and finally got killed by them all. and you want warrior nerfed? one of them was a dev who probably played this since before the beta. hes better than you.
It’s a low tier issue.
Learn to focus the ele, celestial and cleric age is over since a bit
im not saying ele is op but i struggle with this on my warrior also. so many bunker druids and eles i had to switch to rev to kill them. my condi warrior couldnt do jack to them at all even when i interrupted heals.
Well I’m having issues with GS, S+S warriors… this anet employee handed my kitten to me… https://youtu.be/kcyBJ1-BU7c?t=63
Maybe it’ll give you a hint on what his build is? (he has tons of health, alot of regen, and does damage…)
i mean there was a ele there also.
3 class that melts DH easily.
1. druid
2. thief
3. revif u dont believe it just look at top 20 NA. full of thief and revs
burn DH’s counter my rev soooooo hard
gold 1460 atm
cc’s are off the charts. seeing people get completely locked down is insane (as a warrior main ill say warrior is one of the biggest contributors and needs to be toned down)
dont go rifle. youll beat a dh and lose to everyone else. condi or power can both beat a DH just watch them while your fighting watch their shield go up and when its down burst hard. avoid the traps and dodge the hard hitting skills like when they use bow. if they go melee dodge the move that sends shards flying at you. outsustain them. once all their defenses are down go to town and kill them. most players are bad and will let you win.
im probably going to enter mmr hell soon because ive been trying to the achievments. which means playing classes im not that good at or that requires a good team. necro being the best example. i lost a solid 20 games trying to get the 5 wins i needed for the second tier.
Which patch before the season made balance better? Oh, DH player?
DH has been nerfed more than any other class since HoT launch.
said literally every class ever.
comebacks are a thing. if i could downvote you i would.
Just report him for afk if he does it in one of your matches. If you’re in silver or above you probably won’t see him though XD
i mean ive been getting people doing their starter games still and im in gold 3. i think its broken