(edited by anduriell.6280)
that minor trait gives 7% of the vitality to power. what in our case is good to keep up the dps compared to other professions.
i cant find it in the new patch balance…
How in the world did your jibberish “prove me wrong” ?
You mentioned some trait changes other classes got, that you don’t remember them all at the moment, and then just stated that they weren’t nerfed like Ranger. There was not logic. No reasoning. No real even facts other than stating something and then making a conclusion without any real connection between the two.
All you did is what you always do … provide nothing but a fart in the wind.
Just as other classes, like those you mentioned, had multiple traits combined into single traits … so too did the Ranger? Look at Ranger traits for Survival, Longbow, Greatsword, Pets Movement/Ferocity/Swap_Recharge/Skill_Recharge, etc.. These are just a few of the example of traits that used to be several disparate traits that are now single traits that combine them all.
Again i’ve shown you how mediguard got much more powerfull rigth now and you keep talking trash. You are free to go back to your main engie.
So for pew pew ranger it is enough condi cleanse for a sniper. If you fighting close combat with pew pew ranger, you doing it wrong.
Yeah i see. Because we have the same mobility as the thief anc can shadow step 1200 units away. Please, you are playing power ranger (the only way now) you know you’ll have to play melee a lot of times, because in close range LB is trash and because SW/X or GS is better damage. Also the main difficulty from the ranger is not only micromanage the pet, but obviously for you must be.
There is something wrong in this forum, too many ppl playing ranger as casual while main other profession come here to talk as experts and keep pointing how much OP the ranger is. The internet era i see.
@sebrent. Please stop, in that last post just embarrassed yourself. You have very good points but i don’t share them from my experience and most of them seem deeply wrong. I’ll advise you to actually play main ranger and try it in WvW, PvP and PvE for some months and then we may talk again. I know turretengie in an easy mode but at this moment you should be looking for something more fulfilling.
What precisely are you talking about that the other classes have as options that makes you think the Ranger options are so abysmal? You don’t specify. You just make a broad stroke statement with nothing to support it … as usual.
I’ll explain this because i see you are blind to arguments from others:
Because the point is not complain about other classes, the other professions are fine and after the balance will be better. The point here is to get as good as them, not better and absolutely not as crappyas we are right now.
About the Nature healing, if it’s written like that and Anet didn’t change it there is no reason that i should take what you say as official. Even you can understand that point i hope.
I play with guard also (medi-guard) and with the lastes changes (talking about i remember):
With 1 triat (GM) i take the value of 3 actual traits (1 GM as well) so i have the rest of the line free to choose another traits like strengh in numbers that is very nice (spotter but with toughness)
Now in Zeal i can have the buff of damage in scepter(in form of might) AND buff in GS. Right now i have to choose.
The change the tomes for a shout (very usefull and nice) and a signet (healing AoE and full healing AoE in active)
And so on i don’t remember now.
Necro got nice changes as well although i didn’t look deep enough to make up a build (i haven’t touched necro from a long time) .
None of them got the same nerfs we got, and all of them got a very necessary buffs to compete against the new professions.
Seeing the changes they did to ranger to make it competitive against its new specialisation i foresee the druid will be an utterly rubbish
Now again i’ve proven you are wrong and you misinformation is not beneficial to anyone. I know you are happy with all the buffs in your engie (have you seen the new medkit?) and i’m happy for you too. Just please stop saying trash and focus in the actual reality.
Our only sources of cleanse are in Wilderness Survival, eh? What about…
- Healing Spring
- Signet of Renewal
- Brown Bear
- Evasive Purity
You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.
I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.
- Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
- SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
- Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
- Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.
Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?
So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.
Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.
Kiddo, when you correct me with an actual fact, then you can talk. Until then, you keep saying that without a single instance of it ever happening.
My dislike is strictly due to the fact that you constantly complaining about things with incorrect info … like a lack of evades on ranger skills … or a lack of ranger sustain.
Or you simply post doom and gloom with nothing to back it up.
If you disagree, feel free to provide a link to something that disproves this … your post history says it all and very strongly supports what I’m saying.
The +150 is something new and quite nice.
- Any build that doesn’t take Beastmastery will still have +150 to all pet stats.
- Any build that does take Beastmastery will have +300 to all pet stats (150 + 150)
For several builds never put 0 to 2 points into Beastmastery, they all get a stronger pet. Even if they don’t take Beastmastery now.
For several builds that only put 3 points into Beastmastery, they get the same strength pet but now don’t have to take Beastmastery to get it.
For several builds that put 3 to 5 points into Beastmastery, they all get a stronger pet if they continue to take Beastmastery.
It isn’t nothing and it isn’t trash. Feel free to look back at my very old post on Beastmastery Math:
This will explain to you how nice those extra points are for our Ranger Pets … though I’m sure you won’t look, won’t read, and will continue to complain without actually understanding the stuff you’re complaining about … par for the course and all.
I’ve been correcting you all the time with actual facts, it’s you who is denying the reality.
Don’t get me wrong the best trait line we have now it seems to be BM. Only because of the new traits that affect F2 in pets. And with that i don’t mean that line is even good compared to the other professions.
The increase attributes i see like shiny trash. Why? because is like the 1500 + speed baseline for LB. It is something it should be there from the beginning. Increase attributes should improve our pets same way as Marksmanship, they should be meaningful. The new taunt could be a good example of what we need.
Probably most rangers will find out that we will be lock in WS and BM because the other trait lines or skills associated to them simply don’t work against other professions that are all rounded up.
For PvE, my guess is either:
- Marksmanship / Skirmishing / Nature Magic
- Marksmanship / Skirmishing / Beastmastery
Klonko is correct. Vulnerability is still capped at 25 stacks. Please read the notes on the changes before commenting on them.
Serbent do not forget our only sources of cleanse are in Wilderness trait line.
Unless spirits remove conditions or they move empathic bond to BM we are locked in that trait line.
Very nice post and i agree with all of it.
Just one reminder:
We lost several trait that also were used because they were very impportant:
- Off hand training Now off hand axe lost all the range. Also the split the weapons traits so now if you only want the CD redunction and larger range in torch and dagger you has to chosse two different trait lines.
This is a nerf considering that other classes even got the opposite. Mediguardian only need to use 1 trait point to have all the bennefits of 3 actual traits.
- Keen Edge We lost the bleeds it could give on crits.
- Speed Training this basic trait to make pets faster is lost. At least i can’t find it and it is one of the most important for pets.
- Commanding Voice is this one available after the patch? I mean having a lot of new effects when F2 and not being able to reduce the CD (that could be even 40 secs) is silly.
Those ones are the ones i can think of right now. But i’m pretty sure they deleted more.
Instead they give us some shiny trash and expect us to not notice (like the +150 point in pets attributes)Offhand Skill Ranges
They didn’t include the baselined 1,500 range on the Longbow in those notes either, but they had shown last time that Longbow and the off-hand weapons were getting those increased ranged baselined. I assume that hasn’t changed and think they just did a sloppy job of gathering the changeset for Ranger in this regard … but I can somewhat understand given the large amount of changes occurring.If I’m wrong, I can see some rather angry rangers … myself included
Keen Edge
Yep, this trait disappeared. However, it was 5 bleeds once every kitten … averages to 1 bleed every 9s. That’s not much to cry over.Speed Training
Look under Beastmastery minor traits at “Pack Alpha”. It says “Pet Skills”, not “Pet F2 Skills”. I believe it affects all pet skills; both F2 and non-F2.Commanding Voice
Same as with Speed Training … Look under Beastmastery minor traits at “Pack Alpha”. It says “Pet Skills”, not “Pet F2 Skills”. I believe it affects all pet skills; both F2 and non-F2.+150 Points to Pet Attributes
This isn’t “shiny trash”. This is part of removing stats from the Specializations.
With the current trait system, we gained +50 to those pet attributes per point put into Beastmastery. So putting 3 points into Beastmastery gave you +150 to each of those pet attributes. 6 points into Beastmastery gave you +300.You may have noticed they reduced the cooldowns on other classes mechanics by 15% and reduce them by another 15% if they take that specialization? They are doing the same thing with Beastmastery. You now get those +150 baselined and just receive the additional +150 if you take Beastmastery.
It is a nice buff for those builds that never took Beastmastery. It is also a buff for any build that took beastmastery before but didn’t put 6 points into it.
Please figure out the logic behind changes before you run your mouth. Again, you provided an opinion without actually understanding the changes. This is why I dislike your posts. Focus on understanding more than on typing. Your posts throughout the forums continue to display an obvious lack of understanding of the Ranger class.
The +150 points in pets attributes is because the trait line will not give those stats points you get now with the trait line. Simple as that. 300 total, same as the actual trait line. So nothing new there.
They did talk about the 1500 range during the ready up, almost at the begining. They did not say anything about offhand training range so please keep droping i imagine like they are facts. Once someone from Anet let us know i’ll believe.
They talk about Pets Skills, right. I can assure you they are talking about F2 and not the pets skills itself. In my deffense i didn’t see that detail but again i miss something it was there before, although in this case is not that massive (is woas only 10%) it is still a nerf.
Again you keep misleading with your comments with wrong information. As i said before you don’t like ppl correcting you and that’s fine by me. You can show yourself as much sore about my comments as you may enjoy.
They might have not mentioned it but it seems like off-hand weapon range was buffed baseline. Someone said that database had those increased numbers. If it isn’t the case, that’s pretty sad.
Speed for pets is a 3rd minor trait in Beast Master hand in hand with +30% crit damage.
They bring Pet Prowess your pets move faster.
I mean we miss the two most important BM traits in game right now: the one that reduce the CD in pet skills (F2) and the ones that make our pets attack faster.
Adept – Speed Training – Reduces recharge on pet skills.ANOTHER MASSIVE NERF
None made the pet attack faster, only the recharge on their ability… Which was a bit lackluster since they get them back after a pet swap…
Ok i agree and probably the trait was also bugged. But in theory this could make your moas to cast the healing streech more often, the canines the charge to knockdown and so on.
So I think it like something missing so another nerf. And this one having in mind they give a lot of addictions to the effect from the F2 skill also it is a nerfing ranger 101
They might have not mentioned it but it seems like off-hand weapon range was buffed baseline. Someone said that database had those increased numbers. If it isn’t the case, that’s pretty sad.
Speed for pets is a 3rd minor trait in Beast Master hand in hand with +30% crit damage.
They bring Pet Prowess your pets move faster.
I mean we miss the two most important BM traits in game right now: the one that reduce the CD in pet skills (F2) and the ones that make our pets attack faster.
Adept – Speed Training – Reduces recharge on pet skills.
ANOTHER MASSIVE NERF
They should fire whoever was responsible for the Ranger changes. Or at least replace them with someone who actually understands the class. They are absolutely appalling.
youre are new and likely have little understanding of the profession. no one blames you for that as this is a safe environment. do try to keep your feedback constructive though. rangers will be very strong with these changes, and most experienced rangers will agree with that.
Obviusly you haven’t read the forum were all the experienced rangers are complaining about the balance.
I agree with the MashMash. They should put someone that actually play with the ranger to redesign the profession. A guy that only seems to play with engie is not suitable for the job.
They didn’t say anything in the ready up and they did point other changes. Also there are traits that modify some offhand weapons so my guess is no, we got another nerf.
Very nice post and i agree with all of it.
Just one reminder:
We lost several trait that also were used because they were very impportant:
- Off hand training Now off hand axe lost all the range. Also the split the weapons traits so now if you only want the CD redunction and larger range in torch and dagger you has to chosse two different trait lines.
This is a nerf considering that other classes even got the opposite. Mediguardian only need to use 1 trait point to have all the bennefits of 3 actual traits.
- Keen Edge We lost the bleeds it could give on crits.
- Speed Training this basic trait to make pets faster is lost. At least i can’t find it and it is one of the most important for pets.
- Commanding Voice is this one available after the patch? I mean having a lot of new effects when F2 and not being able to reduce the CD (that could be even 40 secs) is silly.
Those ones are the ones i can think of right now. But i’m pretty sure they deleted more.
Instead they give us some shiny trash and expect us to not notice (like the +150 point in pets attributes)
Haha, sucked you in!
So, I see Druid now… Some trait speculation. Poking some fun here…
Minor
You and your pet deal 5% less damage.
You and your pet have -10% condition duration.
You and your pet move 10% slower.Adept
Your pet gains 25 stacks of might for 180s when you are defeated.
Your staff skills take 20% longer to recharge and deal 20% less damage.
Skills that affect allies no longer do.Master
You lose 50% health when you reach 50% health.
Your staff skills inflict immobilise on you for 1s every second they are on CD.
Your pet deals 10% more damage but has 75% chance to miss, while you are under 25% health.GM
You take 100% more damage above 50% health.
Whenever you inflict immobilise on yourself, you also inflict poison and torment, on yourself.
You lose 50% health whenever you swap pets.Such synergy!
You made me laugh man XD Btw i still don’ t understand why devs think ranger is overpowerd..and they keep nerfing it..look at traps..look at spirits…when it’ s obvious that ranger is the less viable class in gw2 and it has enormous limits regarding survival.
Hope druid will fix this…
The positive aspect ,at least, is that we can decide if buying the expansion or no..depending how they handle druid.
We’ll see
My congratulations this thread made my laugh. No joking here.
The devs think ranger is OP because they don’t play ranger. They think ranger pewpew 1500 OMG TOO OP!!!
Ranger is the pariah of Gw2 and we can now say it openly, even the devs at the ready up was laughing the kitten off when they went to talk about the ranger.
Shame on you Anet Shame on you.
i doubt and sincerely hope that quickness doesn’t stack in duration. they wouldn’t be that silly.
If quickness is a boon it should. No?
So medi-shout guard welcome. Now just waiting for the LB and i can forget all my QQing with the ranger.
Guardian changes:
Tome of Wrath: This ability has been replaced by a new Shout: “Feel My Wrath!”
“Feel My Wrath!”: Grant fury for 10 seconds and quickness for 5 seconds to nearby allies. Cooldown 30 seconds.They get aoe quickness party support on theirs. They could also spec in runes to make Pure of Voice (Allies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%) convert a condi to boon. Our 2 condi removal will be when we are traited for it also so I consider this a fair comparison- although I see this trait as a necessity on almost every build so no more eb for more condi clear or poison master for giggles
. Then look at that cd and party support they get from it. Ranger just always seems like such a selfish class to me.
Actually the devs asked in the guardian forums about the change and i found them really nice and necessary.
The tomes were of the same usefulness as the spirits, and so weren’t used.
the changed the two tomes for a signet that heals allies and full heal allies in active and to a shout. the devs took the most used skill and apply it to the new one. And actually i love that change.
This kind of changes would be nice to see in the ranger, you know changes for better.
Did they actually state that the ground targeting is gone in the RU? I haven’t watched it as yet, need to DL it.
Sadly yes. They talk about that especially. Jonh and Kau (i think) talk about traps will be casted on place and can’t be thrown.
Is not writen in the changes but also you can’t see the traps are grown targeted. Although i hope the change that, i don’t use traps but i see a lot of nerfs in spirits and traps that were unnecessary.
I think we need to see what the boons that pulse on the spirits are before judging whether or not that 1/3s is bad. They may be Resistance, Retaliation, Stability or Fury (think of that with Remorseless) so they may end up being VERY good. If it is might/swiftness/regen they will be meh. Time will tell.
I noticed that Keen Edge is just deleted too, sadly…
This is a wild guess but i could think Stone gives stability, lighting retaliation…
But even in that case 1 second boon every 3 is not even noticeable. You have to be really lucky for the stability to work for example. Other like resistance or retaliation would be more useful although not like GM.
And this is written in their own thread with all the changes so is supposed to be like this (1s every 3) i don’t see the logic in that.
You mean I’ll have to use my traps like traps instead of like grenades? …
Oh look, anduriell complaining on the Ranger forums again.
This is the second thread you look actively to attack me in no time. I see you didn’t like me to prove you wrong. Fair enough.
Yes: before we could launch traps as grenades because it was a trait, now we can’t so it’s a nerf, we get worst functionality.
I though that was clear.
Are you happy because your engie got buffed to the sky and beyond? i’m happy for you too. Now please, let’s try to make things better for the ranger, i know a lot of ppl like free bags but this is not fair.
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im not overexcited, im actually being very critical. some of the changes will be gold to experienced rangers, while other changes were underwhelming. I can try to explain a few things to you though.
- you don’t lose condition cleanse. you gain so much condi cleanse
- you don’t actually need the bear for the condi cleanse; it’s an added bonus if it works out. but it should be the best zerging pet
- Entangle is OP, probably the best elite in the game. I use it to great effect.
- the aoe stun from the pet freezes the target so you can whack it. make sense? if the pet is invulnerable, like the bear, that stun will last for the entire time unless stun break is used by opponent. that’s only for zergs though, you can use any pet in spvp and it wont die. did you see how much toughness pets get?
- you don’t need offhand training for OH axe; you’d only get it for path of scars which has a very low CD baseline
- maul has a pretty big range for a melee attack; you should be picking up two-handed training for GS from BMhope that helps.
You made very good points. Now how i see it, i play now power ranger Lb/SW-Axe.
We don’t gain any condition clease, the traits (emphatic bond and wilderness knoweledge) are already there. The difference is that now they are GM in the same trait line, so you are forced to get just one. And that’s a miss now.
Entangle is broken in WvW or PvP. It can be dodged and because the animation is so blunt is really difficult to make it usseful. Even in case you catch someone by surprise the roots are killed too fast, no more than 1 sec.
The Taunt again as i understood does not freeze . It will make mob around to force to attack the pet instead you. Otherwise it would be called stun or dazzle Could you please point me out were Anet specificity stated that taunt is stun??
If you haven’t used Axe#5 you haven’t used axe. For me is the only effective weapon against perma-stealth thieves and RF. That extra range was very welcome and the reduced CD also. Now we lost both.
Maul is so slow that you are lucky if you land it. There are trick like using GS#5 and others that were fun, but i don’t find that skill particularly useful against experienced players. That’s why i moved to SW/axed although there is the lock animation bug that kills me all the time.
@sebrent : you didn’t have anything useful to say so i have nothing for you. Just remeber what i said today about the ranger proffesion becaming the pariah in gw2 that no group will want. All my claims has been truthful and all the broken mechanics i have proven to you with data are broken.
You say we get more stuff i say is not enough if other proffesions get much more. Is not about be better i would be happy to just keep up.
(edited by anduriell.6280)
dont forget, trap are cast on the spot cant be thrown.
- rangers have insane condi cleansing now and virtually limitless stunbreaks
- you can run mix of cavalier, PTV/sentinel and zerker gear because we no longer need a lot of crit (perma fury)want me to keep going?
Yes please explain me about this, i think you got overexcited and loose sight. One thing we are complaining as right now is that we loose condition cleanse. Or the one that clean every 10 secs if the pet is alive or the one that cleanse with any survival.
The other points made: Entangle does not work a lot of rangers complain that is broken. i don’t know were you are getting the stun thing from, taunt is supposed to work in reverse of fear: instead running from you run towards. So most probably your pet will die faster.
Most of the points made will not work, as is already proven we are not warriors and so we can’t play melee combat for long. So again: GS or Axe either way we lost OffHand Trainning and i have to say, the actual range in offweapons is lacking. Also no shorted CD in offhand axe unless you sacrifice GM in BM. So see: all bad news.
im sorry i cant answer because the tears in my eyes dont allow me to see the screen….
there are so many wrong thing in there i dont know were to begin with.We are going to be the worst of the worst.. even the necro will rekt us easilly from the balance.
But bearbow got buffed though…
ofc they laughed about so. i think they were being sarcastic at that point the tears just didn’t allowed me to see.
not much. I was hoping SB would get that +10% damage and condi duration as well as LOYF being moved down from GM. this didn’t happen, so it’s likely SB is being left in the dust again.
that being said, i’ll have to do some testing on stacking poison damage. because if poison volley scales well with condition damage, it could essentially be a condi nuke. SB would also synergize very nicely with traps, which will be quite strong.
quickdraw seems very strong and im not sure how I feel about LOYF competing with it. it seems like a no-brainer to pick quickdraw.
But bearbow got buffed though…
hes being melodramatic to the point that I cant take his comments seriously. condi BM bunkers will probably be one of the strongest 1v1 and skirmishing specs in the game. 0/0/6/6/6
Srly?? Where do you take that from?
1 souce of condition cleanse.
You loose basicly all the damge output modifiers with WS-NM-BM
BM with the changes in pets traits looks new. I’m afraid the pets will still soak in AoE and die almost as soon as you send them to attack.
I think your theorycrafting is faulty because an unjustified optimism that is not realistic.
We need still to see the exact numbers but if they are like we have now, all that regen and such is going to be just testimonial.
But let’s imagine you are rigth. Does it mean i’ll have only one available build to play with? bunker-BM? no variety?
I foresee we sill be the outcast of all the professions the pariah of Gw2.
(edited by anduriell.6280)
Because throwing them slightly in front of your target isn’t possible? Because the whole zerg when throwing traps from a wall will dodge them? Is that why we don’t need to be able to throw traps?
zerg? what? why would you be running traps against a zerg?
why wouldnt you?
protecting the gates for example? zerg coming ? we are talking if they could be thrown yet ofc
I’d like someone in Anet to actually give a though to the ranger and come out a good changes that give us an spot in any group. Right now we are traited as the pariah and after this changes everything is going to be worst.
I think you’re being super melodramatic. in conquest and SH, your longbows and condi bunker rangers are going to be on steroids and extremely effective at skirmishing. traps look good. shouts and spirits seem underwhelming at first, but we’ll see. in addition, we’re even gonna have an effective melee frontline build for wvw.
you havent read the 2 or 3 threads that talk about the nerfing in traps and traits right? there were ppl asking even for a riot… someone in Anet is having a laugh about all the rangers in this game….
im sorry i cant answer because the tears in my eyes dont allow me to see the screen….
there are so many wrong thing in there i dont know were to begin with.
We are going to be the worst of the worst.. even the necro will rekt us easilly from the balance.
I still can’t see that forcefull greatsword.
http://imgur.com/a/xr2FQ
Are you sure you are talking about ranger and not warrior?I’m quite sure I was talking about both. Comparing our Master weapon traits to Warriors. Wondrouswall said we needed to lose the 10% modifier to drop back to a Master tier and I said take a look at Forceful Greatsword, it is vastly better than both our sword traits.
You insulted me twice with your statement…
Serously, we already stated you are a main warrior trolling this forums, Could you please go back to your forum?
All the trash you posted: 1 trait only affect GS, the other is for SW and the last one doesn’t even exist anymore. And the numbers are all wrong. Please refrain to post more trolling.Can I get my apology now?
Actually you did not explicity pointed you were comparing warrior with ranger:
Shame that Strider’s Defense could not keep it’s original redesign, though, I understand why they had to remove the +10% damage and reduce the 50% chance to 25% as a Master trait instead of GM.
Please see Forceful Greatsword.
+10% damage
-20% recharge
5s Might on crit, no ICD.Strider’s Defense
Destroy 25% of projectiles blah blah
-20% recharge.2HT
+5% damage
-20% recharge
3s fury, 50% chance, 10s ICD.WTF.
But seems i misunderstood your post i apologize for assuming your just were trolling around, i was wrong. Although the problem here is not nerfing the other classes, their changes were needed to stand against the new specializations.
I’d like someone in Anet to actually give a though to the ranger and come out a good changes that give us an spot in any group. Right now we are traited as the pariah and after this changes everything is going to be worst.
Well, I use that technique, and I’m faster with it than without it. So I guess it works.
Not that I’m a fan of the sword, but still.For that i’d choose the signet that is still a waste but at least only one utility.
The funny thing about that is that you can switch the signet out for another utility before you enter the fight.
Unless you accidentally click it because that kitten skill swap arrow is so tiny.
Also, that requires actual work and forethought. Who has time for that?
Much more simple case: you are been ambush in WvW. Who haven’t been involved in a sudden fight with a thief? Maybe you were focused on your enemy and suddenly another spawns at your back?
Or that you can’t loose the +25% boon speed when the enemies already have that boon, so baseline are faster than you.
Now as it turns out, many other classes have lost their damage modifiers aswell, atleast some of them. I don’t know right now how much that affects the damage of the other classes and I don’t even know if this was the thread it was relevant to, but now you know.
I saw a lot of conditions applied in warriors traits. Most of them just complain because they want more not because they actually loose anything. They actually do much more damage with they new trait lines and have better cleanses. Same case that were they were complaining about they wanted more baseline traits were they didn’t need one.
The engi and ele gain a lot of support and sustain not loosing DPS, now that professions could be the healer from generics RPG.
We still get nothing. No real improvements. We were at the bottom and now we are worst than that because our balance implies a lot of nerfing were is not needed.
As I pointed. We have some good and needed changes but that doesn’t mean is enough. If we were the only ones getting this balance we should be all right (still nerfed thou) but because other classes became more efficient to make up for the new specialisations we will become the pariah of Gw2.
If in Anet none know what to do with certain classes they should remove those professions from the game. At least we wouldn’t have to see their Dev Team laughing at our faces.
(edited by anduriell.6280)
…
That’s new, i need someone to create a meaningful and complex topic to complain about everyone else sees. Interesting…
Every single topic made is nothing but a mere loud cry with a slight scratch or hint of the problem till now. Do you, by any chance want to tell me that what everyone else sees is not true?
I don’t even know why I’m replying to this when I already know the point was to attack my person in a passively aggressive way…
Ofc no problem. Look just one thread (not mine) that explains everything not only in the title but also within the content
https://forum-en.gw2archive.eu/forum/professions/ranger/Horrid-changes/first#post5148777
The one i openned with some point made is this one if you want to share your thoughts, that are always welcome.
https://forum-en.gw2archive.eu/forum/professions/ranger/Changes-are-welcome-yet-dissapointing/first#post5148880
That about massive up to five targets so not that massive.
Most every other class has to worry about getting enemies within a certain point to effectively use their AoE.
Easier in PvE, in PvP it’s more correct to call it AoD since no one with two brain cells to rub together will willingly sit in an AoE if they don’t have too.
Ranger spirits have no such issue. Five targets within the effect radius will be chilled, or dazed, or burned, etc, with little to no tell unless you’re watching the spirit.
It’s a pretty nice mechanical change compared to having to hope and pray your enemy is right on top of your spirit, not having killed it, to use your relatively useless active.
A lot of them still aren’t fairly game changing but again, if you use them right before the spirit naturally expires, you add a little extra something for nothing.
It’s pretty great.
Is the passive is still be the same, maybe that spirit will be yet the only one that keeps being used. But the nerf that dies when used the active and the +10 sec CD makes that even worst.
I’m gonna need a citation for that +10 sec CD bit. I’m not seeing it in the notes.
Also don’t forget that now if you trait the spirits they cast the active effect when dead and after the changes they wont
So there you have another nerf on the useless spirits.In exchange that trait now lets your spirits constantly buff your party with a 1s boon, every 3s, for a total downtime of 2s without a buff for the duration of the spirit.
Increases the spirits health, and further increases the spirits range for it’s passive and active effects.
Like turrets, but not.
.
Ok how you put it out sounds good. Now let me show you how the spirits works right now:
We stated same passive effects. No boons 1 sec ever 3secs but however, 1 sec every 3? is that a joke? Seriusly please.
Same amount of life before and after traited. They didn’t point nothing about that so i guess it doesn’t change.
Now:
- spririts follow you.
- 70% chance to trigger.
- if dead they will cast the active effect one last time.
After the change:
- spirits do not follow.
- 75% chance trigger. (+5% not much really).
- spirits will not trigger when dead.
- gives 1 boon of 1 second every 3, 2 seconds you get nothing. That’s the same as having nothing.
So forgive me but i still telling you with data you are not right.
The spirits are nerfed again and after this Anet better get rid off them.
So please read the notes because it seems you have expended too much time playing with your ele. I don’t judge you ele is a very OP profession easy to use and rewarding.
I don’t like that one either although i tried hard.
because Anet sees the rangers as the pariah in GW2. Not funny at all after all the hours invested in my ranger.
Just stop it.
It’s not funny, it’s not interesting and I already saw that on twelve different places today. Just stop. However much your feelings got hurt you haven’t even tried the bloody changes and yet you cry here a river.Dude, if the Ranger is too weak we’ll find that out ourselves. But for Christ’s sake, I couldn’t really care less about the exaggeration you make. Do you think I’m playing the Ranger because it’s the meta? Do you really believe that anyone here does?
Just please, pretty please… Stop that bloody circus of yours.It is not about being meta and you know that already. But when no ranger is meta there is something objective yo can use to get a reference point of how bad this class is.
And i like to call the things by it’s name and ranger right now is the pariah of all the professions in GW2. You maybe don’t like the truth and that’s all right but with this balance changes we have been deeply nerffed that will aggravate the feelings when compared to other classes in game.
I can’t find any other adjectives to define the changes in this class and i think the final use of the profession will mark that feeling in all of rangers. You only need to read the forums to see how much the community is very disappointed with Anet.Don’t get me wrong, I intend to make a summary of what went wrong (and there’s plenty of it) with their current changes tomorrow, since it’s late night at my place and I’m kind of tired already.
But all the fuss you make about these changes really feels like I’ve mistaken this place for a rebel camp. And I really had higher hopes for this community.
If you feel like something is wrong – say it. Do not try to show that your life is an agony, do not make yourself a victim, just say what went wrong, why and how it can be improved.A-net clearly listened to us in several things, so far, from which some were really good ideas and some were … Well … Pointless fancy stuff (like healing Spring a trap) that wasn’t needed and I said it when the idea came out in forums. But no one listened and now everyone complains about what we asked for. And I fail to get amused once again.
But that’s how it goes. So calm down till I create a meaningful and complex topic about all the changes, explanations and reasoning. There will be plenty of space to express your feelings about that particular subject.
That’s new, i need someone to create a meaningful and complex topic to complain about everyone else sees. Interesting…
Well, I might state the obvious, but you can turn around before using the sword leap. It is not perfect, but it is something. You can also get swiftness from RaO, from sending a bird into combat, from swapping weapons in combat if you have traited into the right traitline and you can use runes to give you swiftness, ontop of the stupid idea of using Guard! and the trait to get perma-swiftness.
OMG we talked about this in another thread. The mechanic you are referring to in psicology is called copping and using Sw#2 to do an actual leap is so twisted that is impracticable.
Please refer to real skills or data not something you think could be used.
And yes: wasting one GM trait and one utility to get swiftness we already stated is not smart. For that i’d choose the signet that is still a waste but at least only one utility.
Mesmers have only very limited access to swiftness, while Necros are lacking any leaps or blinks.
Right. Rangers (because i see you don’t know) don’t have any TP, blinks and only one leap in GS. Forget about the SW because more than a leap is going back were you were.
Our access to swiftness is only one skill in the warhorn.
So yes: worst mobility in the game.
because Anet sees the rangers as the pariah in GW2. Not funny at all after all the hours invested in my ranger.
Just stop it.
It’s not funny, it’s not interesting and I already saw that on twelve different places today. Just stop. However much your feelings got hurt you haven’t even tried the bloody changes and yet you cry here a river.Dude, if the Ranger is too weak we’ll find that out ourselves. But for Christ’s sake, I couldn’t really care less about the exaggeration you make. Do you think I’m playing the Ranger because it’s the meta? Do you really believe that anyone here does?
Just please, pretty please… Stop that bloody circus of yours.
It is not about being meta and you know that already. But when no ranger is meta there is something objective yo can use to get a reference point of how bad this class is.
And i like to call the things by it’s name and ranger right now is the pariah of all the professions in GW2. You maybe don’t like the truth and that’s all right but with this balance changes we have been deeply nerffed that will aggravate the feelings when compared to other classes in game.
I can’t find any other adjectives to define the changes in this class and i think the final use of the profession will mark that feeling in all of rangers. You only need to read the forums to see how much the community is very disappointed with Anet.
We have? Last time I checked the Necro and the Mesmer had worse mobility. Maybe I’ve missed something for their specialisations, but I doubt it.
Necros had the D/D trait that gives +25% speed bonus + signet (if you decide not to take that trait). Mesmer i can’t say but with all the TP and speed bonus i think they were covered. Also i’d like to see if the balances didn’t bring anything new to the table in those professions.
The only option you have now is to pew pew with your SB at 600 (because LB is power and that won’t work any more) and pray to Grenth that we will come to you thru exactly your trap. And let’s hope they don’t do any funny animations that scream hey trap here to the players around.
They made the ranger profession the pariah of Anet. Simple as that.
+25% movement speed should be baseline for all classes.
No it oughtn’t.
In any case it’s not right to all the other classes to have passive traits and we don’t. We have the worst mobility in the game and after the balance we will be the trash profession.
because Anet sees the rangers as the pariah in GW2. Not funny at all after all the hours invested in my ranger.
Please mates do not forget that now if traited you get the active skill cast when the spirit dies and after the change you won’t.
That was usefull because you can’t keep an eye in the lifebar of your spirit and also you don’t know how much time has left.
Seriously WTF
Spirits are nerfed, the trash you talk about reworked mean frost spirit will apply chilled instead extra damage.
You’re confused between the new active effect and the standard passive proc.
The passive has not changed (except for the added baseline buff to 75% proc). It’s extra damage.
The active is a massive AoE chill on up to 5 targets within the spirits effect range. The spirit is destroyed after use.
Clever rangers can use this before the spirit naturally expires for a nice finish to things. You should write that down.
That about massive up to five targets so not that massive.
Is the passive is still be the same, maybe that spirit will be yet the only one that keeps being used. But the nerf that dies when used the active and the +10 sec CD makes that even worst.
Also don’t forget that now if you trait the spirits they cast the active effect when dead and after the changes they wont
So there you have another nerf on the useless spirits.
As much as i think about it i keep seeing more and more trash from this balance… As i said before: If you don’t play as ranger please refrain of trolling. We know most of the other professions don’t want rangers to work because then they will loose their free bags. But understand there is people don’t like the brainddead warrior or the win button thief.
Rangers can get perma-swiftness from shouts.
Engineer has no more perma-swiftness.
:3
Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?Actually, it’s only 1 utility slot. Guard ensures perma swiftness and regen uptime once traited. This was the same thing engineers had as well, one trait, one utility slot.
Also, engineers and warriors already had passive movespeed traits, which is 25% and not 33%, nothing has changed there. Ranger has always had the signet, so they get to not waste a trait if they want to use up a utility slot and not spec into shouts… whether or not that is worth it can depend on the build.
No: engi gets robo-boots or something like that (perm +25%), and warrior a passive trait that gives you +25% if you are using a melee weapon. Those are new.
We have to waste one utility to get the same bonus (by signet for example, choose the the GM only for that shout is just a very bad choice in ranger that we lack everything).
Again: warrior can get easily by traits +500 precision and +1000 toughness, plus all the bonus damage, healing, and now the mobility. Before they had to use perma-swiftness and waste traits and utility skills that they still can get.
Engie I’d like not to talk about, simply make me mad so many buffs also with our range (1500). Ele is like always OP , that’s already stated in the forums as in PvP .
Please go back and read that all again, then I’ll accept your apology.
Forceful Greatsword is clearly far superior, yet they are all Master traits.
I still can’t see that forcefull greatsword.
http://imgur.com/a/xr2FQ
Are you sure you are talking about ranger and not warrior?
(edited by anduriell.6280)
None. You may think the ranger as the pariah of PvP.
lol Okay.
Got nerfed in spirits, dmg and traits.
No, spirits got buffed.
Traited spirit procs are baseline now (75%) and the active effects of spirits are entirely redone and reach further than they do now, and can be traited to reach even further still.
Sustain/suppor still lacklustre.
Ranger sustain was already pretty decent not bad not great and now several changes are going to improve both sustain and support.
Probably somewhere in the good to pretty great range. Point denial rangers might be a thing.
Pets pretty still the same nightmare, some stats bump that won’t do much change.
If you say so.
Even if you might think the changes are less impressive compared to other classes, the changes to ranger are an overall improvement and many are pretty incredible.
Quickening Zephyr now gives quickness with no healing reduction and super speed for the duration.
I’ve already got plans and plans for those plans.
You are all wrong but you will see.
We have improved with those changes however because the other professions have been reworked and buffed much much more in reality we have been nerfed. And that is a fact.
Now even warrior or engie gets passive speed bonus while we still have to use our utility skills for that. WTF!!
We are not getting nothing more than the mandatory changes to avoid this class to dissapear from the game. Speed and range LB and that’s all.
Traits are mostly the mashup of the existing ones, but nerfed, and the new ones seems soo poor designed that are a shame on Anet. The joke that was +stats on the pets almost made me cry.
Spirits are nerfed, the trash you talk about reworked mean frost spirit will apply chilled instead extra damage. And they have 30 sec CD instead of the actual 20. They don’t move. And there is yet to see if you use a GM trait what you’ll get for that, but from a guy that thinks that 1 stack of might is a lot i wouldn’t hope much. Seriously: Players that don’t play ranger stop trolling this forums, i don’t go to the warrior one to complain how OP is healing signet.
Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.
It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.
I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.
Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?Rangers can get perma-swiftness from shouts.
Engineer has no more perma-swiftness.
:3
Good try trolling.
Why should i waste my 3 utility slots for swiftness when warrior and engie get the trait to make it passive?
Please see Forceful Greatsword.
+10% damage
-20% recharge
5s Might on crit, no ICD.Strider’s Defense
Destroy 25% of projectiles blah blah
-20% recharge.2HT
+5% damage
-20% recharge
3s fury, 50% chance, 10s ICD.WTF.
Serously, we already stated you are a main warrior trolling this forums, Could you please go back to your forum?
All the trash you posted: 1 trait only affect GS, the other is for SW and the last one doesn’t even exist anymore. And the numbers are all wrong. Please refrain to post more trolling.
(edited by anduriell.6280)
Where is Speed Training?? What the point to improve F2 pets skills if we have a 40 secs CD?
Also this changes in the trait line although i don’t understand why i have to choose to improve my pet or improve my dps with Gs or Axes is not good enough compared to the other four classes we’ve seen.
The problem is not the changes are bad, because some of the changes were needed is that we are still the pariah of GW2 because Anet negate to improve the class in a meaningful way.
Warrior get massive boost in healing, cleanses, mobility… Engies have became the profession that do all kill all . The ele is going to be the fountain of youth that can shoot fireballs and is hard as the adamantium.
We just get as traits something that should be there already as base.
You can actually see the Beastmaster traits if you go to GW2s twitch and look at past broadcasts.
Can’t find the page. Link please? They are not posted in Reddit either.
You have to take Skirmishing for Spotter and the 10% flanking. Quick Draw is still a damage up, although it’s harder to calculate by how much, and it’s going to be annoying to use. Nature Magic > Beastmastery because Fortifying Bond is OP. It’s just down to whether you feel like microing for Remorseless or having consistent damage with Predator’s Onslaught.
It’s just dumb they moved spotter to skirmishing. It now means you have to take either Nature Magic or BM, which is dumb.
Fortifying Bond should be BASELINE. Why do we even need to trait for pets, which are a percentage of our damage, to benefit from boon application? It’s so ridiculous.
A lot of the BM new traits are good, if anything I’d say BM traits are some of the best changes.
We have yet to see BM trait line. Don’t trust the dulfy page, we have seen already the traits changed for worst
You have to take Skirmishing for Spotter and the 10% flanking. Quick Draw is still a damage up, although it’s harder to calculate by how much, and it’s going to be annoying to use. Nature Magic > Beastmastery because Fortifying Bond is OP. It’s just down to whether you feel like microing for Remorseless or having consistent damage with Predator’s Onslaught.
Flanking has been changed form damage to crit chance now.
Yeah a lot of ppl here seems they trust the previous guesses in Dulfy. Guess what: we are screwed!!
Protect Me isn’t as useful as it seems to be. When the pet us soaking up damage for you, it is using your toughness for the damage calculation. So Protect Me is not more than a reliable way of killing your pet as zerker.
It’s useful in PvE to prevent getting OHKO’d by an otherwise unavoidable damage spike. Though, if signet of stone was a stun breaker, I’d never touch that shout again.
I should try to work runes of the traveler into my build so I don’t have to waste a slot for that stupid signet of the hunt.
Annnddd engie and warrior (and i guess the rest of the classes) getting passive traits to improve speed.
Will anet take in consideration my proposal of give passive effects for the pets, for example Signet of the Hunt to the cats, so at least i have a choice?
None. You may think the ranger as the pariah of PvP.
Got nerfed in spirits, dmg and traits.
Sustain/suppor still lacklustre.
Pets pretty still the same nightmare, some stats bump that won’t do much change.