Showing Posts For blakdoxa.7520:

Things You Hate Seeing Other Mesmer Do?

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Posted by: blakdoxa.7520

blakdoxa.7520

What grinds my gears????

MESMERS THAT TAKE DE!!!!

woof wookitten choke dies

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Gem Store and Whales

in Black Lion Trading Co

Posted by: blakdoxa.7520

blakdoxa.7520

Extra Credits – Free to Play Is Currently Broken – How High Costs Drive Players Away from F2P Games

There’s often a lot of talk about the F2P market nowadays and how it’s all crashing down due to bad monetization. In regards to Guild Wars 2… It feels inconsistent… Sometimes they get it right and sometimes they get it wrong. I usually purchase finishers or “piece” skins cause I believe they get those right. The Black Lion Keys and the new fangled Silver Fed Salvage o’ Matic… Clear misses imo.

Take a look at the video and gauge how you think things are coming along.

Devona’s Rest

So whats going to happen to PU mesmers?

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

Clones will die at the same rate. They just die without doing anything now…

Shooting blanks. Literally.

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Unkillable Guardian Build (viable)

in Guardian

Posted by: blakdoxa.7520

blakdoxa.7520

Lol may be unkillable but not like you’ll be doing any damage…

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Clone Death Changes are a Terrible Idea

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Posted by: blakdoxa.7520

blakdoxa.7520

What scares me is how the tweaked clone-deaths will actually work.

Since they can be dodged/blinded/ect, does that mean they count as a hit?

Does that mean they’ll proc Retaliation on us? Or counter-attack effects?

Will clone deaths break stealth!?

Now this… I didn’t even consider this….

If that happens PU would have to skip out on clone death traits entirely…

Don’t scare me like that…

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Power PU Mesmers Post-Patch

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Posted by: blakdoxa.7520

blakdoxa.7520

Anet inadvertently nerfed power PU, in an effort to limit PU condi qq’ing because they wanted to add more torment. That’s what has happened.

This all the way.

I would think this nerf hurts PPU much more than it does CPU, mainly because PPU needs PU for the defensive boons more than Conditions variants do.

4s of stealth with 1boon per s

5 boons to pick from

we aren’t sure at this time if anet has made all the boons equally random, or some more “equal” than others. testing will have to be done after the patch to see if everything is working correctly or not.

Basicly the nerf ends up meaning that everyone gets less defense and Anet thinks mesmers will Love more swiftness and that everyone loves might.

CPU will be a little less forgiving but still hearty enough to let even bad players skate by with some luck.

PPU will also be less forgiving which is bad because this was already the less forgiving of the two to begin with.

there’s now a chance you wont get regen or prot or aegis when you want/need it in a fight. so there is now a greater chance of that 20k Warrior GS connecting and destroying your face.

CPU allows room for mistakes due to how tough it already is combined with stealth. PPU (being the much more active playstyle) is less forgiving..and will be even more so after the patch due to the might/swiftness screwing with PU.

I play a slight PPU variant that attempts to stack on as much survivability as I can… I should be able to survive but I’ll be relying less on PU and more on (post-nerf) Chaos Armor…

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[Poll] New Changes Healthy for Mesmer Class?

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

Mesmers are already crowned the kings of passive gameplay (in my book) and now they just handed us our “golden scepter.”
Going over the changes:
mantra aoes – neutral. The whole mechanics of mantras and the spread of their useful traits. The best you could do is run a cc/support mantra mesmer for wvw.

mimic – neutral. I think mimic was better initially. Lost the of the reflect, block, and shot sucks. This change won’t make me desire it anymore than I did before.

iLeap/IE – good, these fixes are fantastic

Scepter -bad, bad, bad just bad. This is not the buff we were looking for.

PU – bad. Defensive utility diluted with swiftness/might. Way better for condition or might stacking PU but hits power PU by sludging up the defenses.

Clone death traits – bad. If thought about, this is a hit on DE more than anything. Any non-DE build using clones has their effectiveness reduced greatly. Builds using DE will feel less impact and even less if they have energy sigils/vigor. Doesn’t really touch on the problem with clone generation and DE in general….

Imo, this update will increase our ability to…play passively, bad overall… It was funny earlier! The people parading around like this change was championing active gameplay for the mesmer. AA is not active gameplay… That doesn’t change with the scepter buff or fixed IE.

Edit:
As for build diversity, it’s not going to change drastically just some shifting of traits for more condition deeps…

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Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

You enjoyed this disgrace for a build for too long already.

And I play mesmer as well, this change will benefit our class greatly.

-Shadow Arts Thief

I’m laughing in my chair too!!!!

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GW2 a potential Esport, Anet is slacking

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

Doesn’t matter if faces change on the balance team. Whatever the top dawgs want goes in and out of this game…

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Does retaliation scare anyone?

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

It’s a problem in WvW generally because power is the most useful stat with vit/toughness right under it. Retaliation scales off power so it’s going to hurt if you’re smacking people with over 2400 power. :s

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I had high hopes for week 3...

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Kinda underwhelming in its entirety yes.
I do like the thing about minis, but that is it.

I am completely baffled by the “making it easier to lvl” it was never really that difficult in the first place… very simple learning curve… is it really needed to make it even easier? How helpless do they think the playerbase is?

The #1 thing I am disappointed about was all the leveling changes they announced in Week 2. I never felt it was that difficult in the first place and they allocated resources to make it even easier? Seemed kind of wasteful.

Everything else are features people have been asking to get for a while. Could’ve done without the 3 week drumroll rollout though.

Funny thing is that before certain “changes” were made, it was even easier to level. Then crafting exp got hit, event rewards, and other ways to obtain exp and we end up at the drag it is today. “Training” in EotM is now the fastest way and it’s sad too. Seeing other players ask about how to level fast and they are directed to the K-train….

Now this “brand new (China)” unlock system is replacing what we have now. Seen the traits thread yet? See the 2k posts about how terrible the system is? Now imagine that as you are leveling in addition to how the trait system is now…

Good grief…

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Power PU Mesmers Post-Patch

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I think the sword 3 buff cancels out the pu nerf for me as power pu. I still think condi pu is better off because secpter AA effectively mean condi mesmers do not need bleed anymore . The extra bounce from staff clone AA more than make up for clone death nerf imo.

Why do that? Condit PU can have torment/poison or torment/bleed for more damage. I’m certain they already out-damage pow PU. The torment and whatever stacks of might are just the icing on the cake. :/

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PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

PU is here to stay for better or for worse, these nerfs won’t change that. The build will change a bit to use IE and along with the Scepter changes it’ll be just about as strong as it is now against 1-3 opponents, but it’ll be a little less useful in AoE applications.

In return for these fairly reasonable and expected nerfs, I believe we’ll definitely see more build variety.

More likely people will update their condit PU and call it a day…
On the other hand…power PU lol…. I weep…

I’d rather have the might and swiftness go away. :s

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Power PU Mesmers Post-Patch

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I play (a different variant of) power PU and I too am waiting to see how much might/swiftness we are going to get…. Seriously though diluting the defensive utility of PU really puts a cramp in my build cause I never need might or swiftness…

It better be at least 5 stacks (175 pow/conditdmg) if they even plan on making it usuable at all… I bet it will end up as 3….

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Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

You have to understand that clone death traits punish enemies for killing our class mechanic. Either they kill the clones so we can easily be seen or actually take the extra bit of brain power to figure out which is the real mesmer.

Yes, in theory.
It only really happens at the very lowest levels of PvP-play however, where enemies still fall for clones every so often.

Once you get to medium-low or average levels of PvP ability, no one is fooled by clones. You take the death traits to either punish AE abilities, especially from melee chars, or to hope someone intentionally tries to kill them because the attacks annoy them.

Either way, they don’t help us use our class mechanic (which is shatter – which btw is rather silly). For that to work we’d need them replaced with traits such as:

  • Clones how use more weapon skills than just AA (but cause no effect with them).
  • Clones and Phantasms how taken 75% less damage while running in for a Shatter.
  • Clones and Phantasms now take 35% less damage from area attacks and cleave attacks.

Such traits would help use our class mechanic. Yes. But on-death traits just add a third way of attacking on top of shatter and letting them stay out.

Yup and that’s why I don’t get the nerfing of PU when it’s pretty much a hot join level build. Our class mechanic (Illusions/Shatter) don’t really work if we don’t have illusions out, thus nearly every build relies on Deceptive Evasion/Vigor/Energy Sigils. DE is one of the most serious crutches mesmer has (looking beyond the bugs) due to poor illusion generation without it. Without DE, illusions just get cleaved and we are left with a cooldown.

I play variant of PU (zerk) and I could not survive direct damage without taking clone death traits (DD – weakness), DE, Illusionary defense, Signet of Illusions and PU.

As far kittenter goes… I’d be crazy enough to say when a mesmer shatters illusions should either be invulnerable en route the target or warp to the target and shatter. Just kittenter is now we wouldn’t be able to make it without DE.

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Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Take a look at the ever increasing Traits thread
Still on the front page after several months and over 2k replies…

Devona’s Rest

PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

the fact ppl continue to forget is the pu OPiness isnt the DD trait alone

it is combination of both stealth and clone deaths trait

if you take out the stealth i am sure ppl wouldnt be so much unti for the clone death traits change

if the mesmer can use stealth efective as any thief it is worng for me (i play both thief and mesmer)

if the trait which gives boons on stealth would have been 3 boon for 3 sec and 15-20 sec cooldown it would push the pu mesmer to more tactical active game play and not just hiding and be immunie to attack from blocks and protection

also anet gave us torment and more conditions from AA and IE trait which should compenstate the loss from clone death traits while having to be more active in gameplay and not just spamming clone to death

They are both simply modifications to the AA… I don’t know how this is encouraging active gameplay. :|
Definitely not the torment change and IE adds additional damage through an extra bounce for Winds of Chaos, which deals condition damage….

What is going on here…. It’s more like stamping the seal of approval for passive mesmer gameplay…

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PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I was just going to make a post on the state of mez in PvP. Every mez I come across is playing pu or a variant of it. Then I came across this post.

I have to say I am glad and can’t wait for this change to be implemented.

We will note see who is a mez and who is not. What I mean is who play the class because they like the class and the game play to those who play the class because of how op a pu build can be..

So to those that are crying about this change, either you learn to play a different build or go play another class.

It that simple.

And pls divide competitive gaming and casual gaming.. It ll help more on state of mes..

I don’t agree with pu not been good in competitive game play. Yes in most cases you won’t run it cause of point loss when you stay hidden for to long, but you can play pu as an offensive play.

If you look at each skills and say this is all difference or offence, then you are narrowing your view of the class.

We not seeing mez in high level pvp game is more to do with the class been broken or all the bugs or Anet not sure how to balance the class and not the build/pu.

I am not going to get into any text war with anyone over my thoughts on pu and competitive tpvp, this are my thoughts and I stand by it.

All I got was that hot join defined how bad PU mesmer is and ANet apparently made balance changes around that “sole” build.
With some other marginal changes too, if you believe.

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Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

Oh…Well..maybe next time the mesmer community wont cry about a buff…

You asked for a nerf, you cried about a mesmer spec despite the devs throwing you a bone, this is the outcome. Maybe next time the devs decide to be nice to us. Instead of throwing a tantrum and following someones blind crusade against there own profession. You’ll sit back, and enjoy the buff.
You asked for this, deal with it

Where are these people that voted for a nerf? Was it the last CDI?

Also I’m seeing people only talk about PU… What about other mesmer builds affected by these changes or was this community more stagnant than I believed…

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PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

“Tell that with 3 illusion out if one of them is a clone you just need to dodge (even from stealth) to make debilitating dissipation proc on the clone you are refreshing and that’s unblockable or dodgiable and go trough immunity.”
Aelfwe Dark Asura Mesmer\Thief
What you stated is a half truth. Tell the truth the mesmer dodge rolled but it’s died to endurance. That mesmer used all evades to spam what? Some rng weakness vuln or bleed. The mesmer cannot evade that cc now. There was counter play involved already on top of not killing clones also bait out dodge rolls and then drop hammer on mesmer.

pro tips, your weapons summon illusion, ever heard of scepter aa?

take out 3 illusion

stealth

dodge

50% vigor uptime

2x sigil of energy

maybe?

stop kidding mate, if you feel pro or think that proccing clone death trait requires skill or it’s hard you should really consider hambow war to get some high end skill build to have fun

make a reason, its finally come the time for you to learn your own base class mechanics. I know its bad for you but thats a great day for the game

And you don’t think there are a combination of things at work to make all this happen?
I don’t know… Like it was intended?
Unfortunately, mesmer has to rely on a passive, AI mechanic and for shame on those who realize this and optimize the best they can cause that’s just how the class is.

Really if it irks you so, would you consider not having clone death traits at all?

I’m sure it would be fantastic to have no consequences for destroying them. You’d have to shatter and hope they don’t get killed en route to your target!!!

Thinking about it further this is likely a hit on DE since nearly every mesmer build uses this.
Do you think we should just toss out DE as well since it promotes passive play through clone death traits??

Devona’s Rest

PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

lol what is everyone crying about?

The PU nerf was hardly a nerf. It only sucks because you won’t get aegis as frequently anymore. But swiftness and might are nice too. The only issue I have with this is that the might should last at least 10sec, not 3…

As for clone death, really? First of all, if you’re relying on clone death for your damage, that is a terribly bad AND passive strategy. It makes 100% sense for the death attacks to be avoidable, allowing for more counterplay.

Think about it this way: now a clone death can soak up a blind or aegis, allowing you to hit with phantasms or some other more important skill. It can even force an evade. I think this adds more strategic depth.

Overall, I think these nerfs were warranted especially considering the buffs to scepter and staff clones. My only question is: when they say clone deaths can be blinded, does that mean that it’ll miss if you or blinded, or if that clone is blinded?

Now tell me what exactly does 1 stack of might in PU do?

Clone death traits are there to punish players for killing them. What you just said pretty much means having illusions at all, you know our class mechanic, is horrible in itself and not playing with illusions makes for a more active experience.

Now this just encourages other professions to lay on the blinds, blocks, and etc. while 1-hit cleaving our clones….

Devona’s Rest

PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

Throwing out a bit of AOE doesn’t make you a very strong Zerg build. It makes it so you can sort of tag as well as some other classes while Warriors, Necros, Guardians and Eles do the actual work.

You are also naive if you think condition isn’t going to get another nerf as well, they will keep nerfing things about it until they finally realise torment on AA was the problem and nerf that without fixing the mass of things they nerfed in its wake.

100% betting on this to happen.

WvW
Mesmer doesn’t have good AoE weapon sets. That’s the main problem. Necro and eles got their staff and AoE utilities, but look at mesmer. Just now, 2 years in are we getting 2 skills upgraded to AoE. They’ll have their little cute gimmicks but god forbid you slot both or go FULL MANTRA…
So what do we got?
Bouncing attacks between both GS and Staff, Chaos Storm, a minor buff to Mind Stab, and (lol-AoE-ded) Illusionary Berserker…

That leaves us as some sort of lame kitten utility/CC bot…
/WvW

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Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

the main problem is.. you cry when they buff you.. you cry when they nerf you.. people would have been better off just taking the buff and closing thier mouths. who begs to get themself nerfed on the forum.

this is a lesson to all the torment tears. torment isnt a problem to them.. but if you cry for 20 pages about pu they are going to nerf you. zip it.

This. Seriously. This.

The worst problem is that according to polls, it wasn’t even the majority of the Mesmers complaining. It was the minority plus other professions crying about it. No matter how you look at it, the Mesmers were ‘nerfed’ because the minority threw a tantrum. Frankly, nobody has the right to be upset about this lol.

PU needed to be nerfed. I’m absolutely fine with this. The clone death issue is something we’ll need to see first hand. If you have to blind the clones themselves (which would make sense) then this isn’t nearly as bad as the QQers think. If you have to blind the Mesmer, we may need to adjust our gameplay a bit and thieves will be a bit more annoying than they already are.

The buffs will outweigh the minor nerfs. Everyone can stop the panic now.

PU is a 1v1, roaming build.
In sPvP, you will not see this build outside of hot join or SQ.
In WvW, this will be nothing more than a roaming build that kittens players foolish enough to fight one.

Since when did dueling even matter in balancing? Are you telling Anet shifted their focus to 1v1 jerking fest over coordinated team-play?

PU has barely to no value in team-play and Anet just lopped off a limb for whatever crazy reason…

I don’t understand crippling a build like this even for the scepter change cause who is going to seriously think the scepter will become “team viable” after the torment change?

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Shatter changes?

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

Yeah…reverting iLeap…? No thank you…

Two ways you can use the new iLeap:
1. cast and swap the instant the clone appears
2. cast and let the clone cripple before swapping

With the old iLeap that pathing was horrible and mostly unreliable. Op I think you need to dial that back and think things through a bit….

I will agree about eh BF change… It makes no sense to be immune to incoming damage under distortion and still take damage from retal….

I am referring to the “bug fix” or whatever it’s called that broke Swapping on clone death.

That’s what I mean.

I know we’ve lived with it for nearly 2 years and even I can’t even believe it’s taken so long to “fix” something that doesn’t even seen to be an issue but it’s what we got to live with now…

Plus even I don’t think it made much sense to still be able to swap when you have no clone. A good indicator of “dead is dead” would be that your illusion counter decreased…

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Shatter changes?

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

Yeah…reverting iLeap…? No thank you…

Two ways you can use the new iLeap:
1. cast and swap the instant the clone appears
2. cast and let the clone cripple before swapping

With the old iLeap that pathing was horrible and mostly unreliable. Op I think you need to dial that back and think things through a bit….

I will agree about eh BF change… It makes no sense to be immune to incoming damage under distortion and still take damage from retal….

Devona’s Rest

PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I’ll just go ahead and say the fact is not necessarily that PU got nerfed with extra boons… It’s just that one of the 2 boons added is might….

PU was a solely defensive utility and they just tossed might on there like no big deal…

There’s vigor, retal, and hell they could of just have added either retal or swiftness for the 4th but might???

Alright, I need someone, anyone, to tell me why a stack of might would even be good or remotely useful.

The Prestige 3s(4s)
Decoy 3s(4s)
MI 5s(6s)

Due to the nature of RNG it’s quite possible to receive no defensive benefit from PU!!!

It’s going to be real amusing to pop out of stealth with mediocre stacks of might or swiftness over any of the defensive boons….

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Balance team contradiction

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

Yes they are listening to people in the other profession forums complain about mesmer and they will keep doing crap like this till mesmer is completely unviable in sPvP.

See, it’s childish kneejerk reactions like these which make devs in games not care about the player feedback. Because no matter what they change, people cry endlessly.

So, up until 2 days ago the entire forum was getting spammed with threads that we need PU nerfs with these new scepter buffs. You’d think now that they changed that there’d be positive comments and players would discuss peacefully again? No ofc not.

Now, we’re not “the players” as in one entity, sure. But if you cannot ultimately gather any viable feedback because people constantly drown everything in tears, why even bother? Is it such a surprise that devs in video games mostly just do their own thing, player interaction be kitten ed?

I played PU before it even got the buffs which made it popular. Believe it or not, it was kinda cool back then, too. Now it gets nerfed again, so what? Doesn’t really make my character any less playable.

Stop making mountains out of molehills. That might get some dev to listen to players.

You see when they “add” something they “subtract” from elsewhere, you know to maintain some “illusion” of balance. If mesmers had know what they were losing we would have backed out, no questions asked. Do you really think scepter having torment is what’s going to make it “seal the deal” and that mesmer will be content and no question the iterative process the devs are going through to “fix mesmer?”

Hell. No.

Slapping a band-aid on scepter and then proceeding to maim the other aspects of the mesmer, of course some of us are wondering where the hell is this thing call “mesmer” is going. At the rate of balancing fixes and polishing goes it may be several years before mesmer can be confidently declared to be “in a good place.”

Really, the Anet may (or may not) be ushering the mesmer into a direction that’s best for the game and players but as for what we’ve seen so far (from 2 years till now) and including the upcoming changes, I can’t help but feel that their sense of direction is off or they need a better driver to get them to where they want to be.

Devona’s Rest

Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

While I think individually the nerf to Debilitating Dissipation is ok and the other ones meh, I think overall I’d rather see clone death traits removed and replaced. They make for… weird gameplay. They essentially want you to play with not using the class mechanic, just like Phantasm-only specs I feel this is bad inherent design.

You have to understand that clone death traits punish enemies for killing our class mechanic. Either they kill the clones so we can easily be seen or actually take the extra bit of brain power to figure out which is the real mesmer.

the main problem is.. you cry when they buff you.. you cry when they nerf you.. people would have been better off just taking the buff and closing thier mouths. who begs to get themself nerfed on the forum.

this is a lesson to all the torment tears. torment isnt a problem to them.. but if you cry for 20 pages about pu they are going to nerf you. zip it.

I’m pretty sure you don’t play mesmer….

Can anybody tell me if Death Nova is evadable and if blinded minions affect it? I see that it’s unblockable on the Wiki. It would be nice to know if this trait works the same, otherwise it makes the changes seem biased.

AFAIK passive traits that activate were always unavoidable.

http://wiki.guildwars2.com/wiki/Evade

Mesmers “on death” traits may be the first ever to no longer apply.

That would be ridiculous if that holds true come the update… Anet just really can’t stand mesmers can they??

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Balance team contradiction

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

They stated that the recent changes were, in fact, a reaction to all the threads on these forums. Personally there is a lot about this whole mess that I don’t agree with but I do applaud the devs for taking action as quickly as they have. I still feel they needed more direct communication with the players, particularly the mesmers in this case, but this shows that they are listening and reacting faster.

Yes they are listening to people in the other profession forums complain about mesmer and they will keep doing crap like this till mesmer is completely unviable in sPvP.

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Clone Death Changes are a Terrible Idea

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I main as mesmer and I say clone death traits evadeblae is really good fix makeing it really random as it supose to be I approve its good for mesmers

this trait was ment to be scaare offf so ppl dont kill ur clones not real damageing trait

It was meant to punish people that want to spam their AA cleave…. Not really sure how evades matter but blocks and blinds WILL matter.

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Who won the Skill Bar Previews?

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

I think this should be reserved for after the changes come into effect.

I assure you…things will not be as you thought….

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[Skillbar] Guardian September Balance Changes

in Guardian

Posted by: blakdoxa.7520

blakdoxa.7520

Haha I remember those times when tomes were stationary! We had stability then but you were gutted anyways cause you couldn’t move at all.

Best thing about the guard changes are the hammer, RF and SW becoming somewhat useful for small group play.

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Mesmer Poll: Scepter Auto-Attack Torment

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

I want the scepter to be buffed but not in this way so s solid NO from me. What really upsets me is that PU and clone death traits are being broken because of the change (or for whatever looney-bin reason…)

But what I want to know just what is the solution for scepter then? I see a lot of No answers so there must be ideas floating around.

The scepter AA is terrible as it is now and I think the only buff it could really use is a speed boost. Clone generation is pretty much its purpose and I think adding torment is going to detract from that.

Devona’s Rest

PU getting nerfed Sep 9th

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

WOW this is dumb as hell! PU was strictly for defensive play (zerk PU mes) and now they add might and swiftness???

It better be 25 stacks of might for 3 secs cause 1 stack for 3 secs on a class that has very few might stack builds that can barely (or not even) synergize with PU doesn’t even make the slightest sense!!! And swiftness? PU builds are about timing when to back out and when to engage also combat movement speed reduction is going to make the boon barely noticeable.

I don’t get where this ludicrous change came from but it needs to go back up the rear!

If they hadn’t effed up the mesmer class in the first place there would be a greater variety of builds with less bawwwing from the PvE’r in sPvP…

And oh let’s see let’s just go on ahead and clip clone death builds while we’re at it…

My zerk Pu build was made to punish players as much as possible using everything mesmer-y as I could… DE, clone death traits, SoI, PU, double vigor, shatters, illusionary defense and whatever else just to make the mesmer experience bearable in PvP…

Devona’s Rest

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

YES!!! PLEASE!!!

I’m so kittening sick of those stupid farmers killing everything with one hit in the human tutorial, ruining my game experience every single time I try to make a new character (why in the hell they can bypass the event that close the doors). Key farming is exactly what the Queensdale train used to be.

I want to PLAY the game, not sit there and see how this parasites kill everything with their stupids staff-guardian ruining the game for me (and those who want to PLAY the game) so they can get a desirable/exclusive reward without expending a single in-game coin/real-world money.

Hard to tell if this is sarcasm…

Devona’s Rest

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Doing Free to Play Wrong – How Bad Monetization Harms F2P Games – Extra Credits

A balance must be achieved between fulfilling the customs desires AND making money. Putting one on the table and forgetting about the other leads to a game you end up being unable to maintain or a game where the customers are generally displeased with having the money bleed out of them and leave anyways.

Killing keys is going to drive people to buy keys in order to obtain new skins and convert gems>gold for skins already in the TP. This will clearly be the outcome, whether intended but ANet or not.

off-topic bit, but related:

So far ANet has been hit and miss with what they deliver insofar as having content or fluff we would want spend money on the game for.

I recently bought some of the “biconic” skins because I like to redress my toons every now and then. I feel like I got my money’s worth for what I wanted cause I want to look cool for WvW, right? Then again WvW… it’s really the only activity I like to participate in for the moment but it’s in a horrible condition.

Hit and miss.

I’m not hoping for any sort of fantastic change. That’s been dried up for a while but if WvW tanks I wouldn’t find any other reason to PvP for tomes or god forbid drudge through PvE to level Ultimately, I’d stop supporting/playing the game. Unfortunately it seems to be turning out this way….

Devona’s Rest

FINALLY I-LEAP~

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

If this thing is being summoned right in my face the animation speed of the clone needs to be nerfed by 50% so that people can actually dodge it.

Mesmer was strong enough in 1v1 already.

1v1 matters because?

And what’s a cripple gonna do to you?

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

People have to let this post die stop trying to spread hate. Farming is a part of ALL MMOs and just because you don’t like it doesn’t mean others have to play the game YOUR way. Farming trains can spread hate just like WvW trains when someone aggros a guard and other servers see the swords and come to attack the Zerg and even the commander leading the Zerg attack the people who aggro. Now having said that I agree failing an event and not letting others complete it should not happen and THAT is bad for the community. Frostgorge people get mad at others for killing champions out of order and throwing hate and I agree that should not be acceptable regardless if its the people trying to farm or the lone person who post “I am killing the Troll lol” to try and get a reaction of the people who are farming. People have to stop point the fingers and look at themselves.

And can you all please read the release notes! People are saying they are happy they nerfed or ANET hates farmers but if you READ you would see that blix has not changed the only thing that changed was the TIMER not the champion spawns or bag drop rates.

So you’re content with people that go out of their way to troll the trains/farm and then come running to devs about being harassed?

Devona’s Rest

Elementalist Ready Up recap

in Elementalist

Posted by: blakdoxa.7520

blakdoxa.7520

New ele meta: empty elite slot!!!!!!!

Oh man!!! I sure do love that we have the option to not use an elite at all!!!!

Definitely feeling this…

Devona’s Rest

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: blakdoxa.7520

blakdoxa.7520

You guys need to understand PU is garbage is team settings. It’s true 1v1 dueler.

Devona’s Rest

Elementalist Ready Up recap

in Elementalist

Posted by: blakdoxa.7520

blakdoxa.7520

New WvW meta with Air/Water GoS+Piercing Shards+Vital Striking+Bolt to the Heart?

I think whole zergs can be melted with this!!

I still fell bad that all of out elites are useless now.

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Well then it’s going back to the issue of rewards isn’kitten

Why is it more rewarding to fail the event? Well shoot it has everything to do with the champions that spawn. Alright, let’s get rid of them/make them drop nothing.

Onto the next locations. Wash, rinse and repeat till all of open is dead. There will be nothing left but world bosses, dungeons and unfortunately, living story.

No one has said that the rewards should be abolished. That would be asinine.

Rewards need to be REDISTRIBUTED. Until that happens, we’ll get more dull farming trains (in the best case scenario) or even more exploit trains like this one (in the worst case scenario).

What should redistribution mean for rewards?

Map-exclusive rewards.
Unique skins and skills to unlock.

More incentive to do and complete events.
Higher dynamic event gold and karma rewards. Also a random piece of gear that could even be one of the map’s exclusive rewards. Its minimum quality is based on your tier (bronze, silver, or gold) of participation. (Only on event success).

Much greater incentive to do so-called “mini-dungeons.”
Their current effort to reward ratios leave these compelling bits of content almost completely ignored.

Map-wide buffs for holding certain objectives.
Succeeding at major dynamic event chains should grant players a passive increase in their gold, exp, magic find, and karma gain rates while in that map.

Excellent! I think those are wonderful incentives! Even just reward chests with assorted good would be a start.

Devona’s Rest

Which server to stack on for wvw tourny??

in WvW

Posted by: blakdoxa.7520

blakdoxa.7520

OH kitten??!! PvE’rs in the WvW forums!! Take cover!!!

flash grenade

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Look at this. The blix either succeeds if players interact and attempt to complete the objectives. The events fails if no one is trying to complete the event, so it’s working as intended.

I don’t get why people don’t understand this at all….

People don’t “understand it” because your logic is backwards and misguided.

Yes, the blix event has a succeed state and a fail state. No one is denying that. It succeeds if players attempt to complete it in large enough numbers to make it happen. It fails if they do not attempt to complete it. That’s not a startling revelation.

But it isn’t working as intended for one simple reason that your mind can’t seem to grasp.

There should never be more incentive to fail an event than there is to complete it. The part of the mission that isn’t working is not that it can fail, but rather that failing it is the most profitable way of going about it, as it has an ungodly short retry time on failure coupled with profitable mobs and very little end-incentive for success.

Well then it’s going back to the issue of rewards isn’kitten

Why is it more rewarding to fail the event? Well shoot it has everything to do with the champions that spawn. Alright, let’s get rid of them/make them drop nothing.

Onto the next locations. Wash, rinse and repeat till all of open is dead. There will be nothing left but world bosses, dungeons and unfortunately, living story.

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

Well I feel that ANet considers farming a variation of grinding and they didn’t want this to be a game about grinding. They wanted players to keep moving and experience a variety of events rather than putting down stakes and doing one thing all play session.

If you use the amusement park analogy for this MMO, the devs don’t want players getting off the coaster and just getting back in line again because that increases the delay for someone new to enjoy the attraction.

I think that’s one of the reasons farming is nerfed via DR, daily account limits or outright altering of an event that proves to be very farmable.

I don’t think that works.

There are attractions (e.g. the rest of PvE, PvP, WvW) other than being on the rollercoaster that is the LS. Unfortunately, these attractions become worn out unlike the coaster that actually receives substantial additions.

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

There’s so much wrong and the hate in this thread is unbelievable….

Look at this. The blix either succeeds if players interact and attempt to complete the objectives. The events fails if no one is trying to complete the event, so it’s working as intended.

I don’t get why people don’t understand this at all….

There’s gotta be better ways to make money in this game other than being a TP baron, becoming a “valued customer” or running all dungeons then logging off.

Farming should be a legit way to accomplish this but normal, vets and elites give nothing. Farming champions are the only way to make something decent as barely anything else rewards you in GW2.

But every time something like this comes around and wrecks the farmers till the find a new place. Really the farmer community is very elusive. You don’t hear anything about them till someone gets offended and spills the beans. Just fantastic.

I feel for the farmers here… Hell even I’d go back to PvE, if I could farm stuff but I’ll be forever broke in WvW….

Devona’s Rest

Samurai Themed Armor for Grabs (Human)

in Crafting

Posted by: blakdoxa.7520

blakdoxa.7520

Thought it would be a good thing to bring this back up now that Belinda GS is out.

Devona’s Rest

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: blakdoxa.7520

blakdoxa.7520

All the trolls, white knights and farm haters and many me sick in this thread….

Motivations for failing the event are the champ loot boxes because anyone who is anyone playing Guild Wars 2 knows the rewards for completing events are paltry .

Just with any player organized event direction will be given so problems don’t arise. This is a social game correct? Having players work together for linear goal is fine.

Although, players organizing to fail events just to obtain rewards is an issue in itself. Why aren’t players rewarded for completing the events, like the devs intended? Really, there’s no intrinsic reward in events and extrinsic rewards, such as exp, silver and karma, are garbage.

Becoming a TP baron, or a “valued anet customer,” may not be feasible options or even options players would want to take. Farming should be viable means of making money.

Really, trolls or unsocial players (god forbid antisocial) go far and out of the way to mess things up without understanding anything. Having to pin themselves to group to disrupt the event when there are a plethora of event across Orr or within the Cursed Shores itself.

/rant

I just have to say dynamic events really ended up being a crutch in hindsight…

Yes, I notice no one commented on my fact that ANet DOES design things to be failed, so 99% of arguments here are out the window. I’m glad at least one other person sees the problem here.

kitten , man that’s absolutely right. Events were designed to succeed and fail.
You deserve a +10000000000 medal.

Devona’s Rest

(edited by blakdoxa.7520)

Lich Form

in PvP

Posted by: blakdoxa.7520

blakdoxa.7520

Boon strip that stability and it’s dead meat.

Devona’s Rest

What went wrong with gw2 pvp?

in PvP

Posted by: blakdoxa.7520

blakdoxa.7520

I miss JQ…. That was about the only thing I played in gw1 pvp. Didn’t really explore the other modes, but pretty sure I would have appreciated the variety.

Another thing that was good about gw1

It wasn’t about stats at all.
All you had where inscriptions, runes, skills, and dual professions to worry about. I used my water elementalist in JQ and would eat peoples faces…

Water hexes were da bomb!!

Devona’s Rest

(edited by blakdoxa.7520)