It’s the reliance on illusions themselves making this class suffer from day 1. Mesmer needs a complete upheaval from it’s very foundations.
It’s been way past the point of no return for mesmer…
Really, mesmers should have been built around cc and interruptions which give like a fast casting boost once you reach a certain stack. It may be better to say quickness and alacrity should have been the base of mesmer instead of illusions. This would have kept it very close to the gw1 mesmer but instead gave mesmer a permanent crippling gimmick…
Thief? lol. Melee thieves instadie to a field stack and even ranged ones suffer from not having three decoys doing damage while hero himself runs around in stealth laughing his behind off.
Need to get out of hotjoin man.
I just find it unfathomable that the same company that made this AMAZING combat system (basically the best action combat out of all MMOs, by far) and really innovative class concepts (ele is a rather avatar-y take on the typical mage, mesmer is really unique, guardian a unique take on the paladin archetype, etc.) fails so hilariously again and again at providing BASIC pvp needs like multiple builds per class, reasonable balancing (5 class changes per quarter year is unacceptable) or even just a basic league system.
Not to mention solo queue or even just the basic mechanic of actually being allowed to play the game while waiting for a tournament queue pop, instead of having to idle in some god forsaken place.
Best action combat out of all MMOs?? Let me guess you have not played blade and soul.
Just checked out Blade and Soul forums, looks exactly like GW2 forums. This is OP, that is OP. MMOs be MMOs.
Americans are whiners because blade and soul is too hard and requires skill unlike this game, most Americans who play MMOs are super casual. BnS is an esports in Korea for a reason.
S. Korea also has way better internet (crap in USA) and their game had time to balance things out properly.
It’s like comparing apples and oranges between gw2 pvp and bns pvp. The conditions over there are wayyyy better, while our ISPs fight to give us the crappiest net at the highest price.
The reasons why pvp is broken
1) there are 2 PRIMARY damage types in this game: direct and condition
2) core design differences meaning thief+rev vs the rest of the classes
3) no clear role, you either multi-role or end up jack of nothing
4) amulet stats mean too much and too little stat variation/customization
5) infrequent balance changes
It’s probably a good idea to compare spvp to actual pvp games since anet wants to go esports and all.
Let us be honest: phantasms are a failed mechanics. They are holding the whole class back. Think about it, they are supposed to be our “sustained damage”… ahaha.
I can think of 2 fixes:
- make all phantasms like the shield one: a skill and then a “byproduct” being a phantasm. The phantasm has to be nerfed accordingly
- change the phantasm to be balanced as a 1-time thing: it spawns, does its thing (and is unkillable) and then becomes a simple clone. This means our sustained damage will stop being computed assuming 3 phantasms up and thus instead gain some damage in weapons skills.
This and I’ll go even as far to say that gw2 mesmer is broken from the core foundation of it’s design.
Illusions, shatters and phantasm have completely failed this class in nearly every aspect of this game. The only thing that’s ever been worth on the mesmer has been their utilities.
I don’t know what made them veer off from gw1 mesmer…
They could have had this class be a master of interruption with like a system for tallying up intterupts and giving cd reduction on all skills once a threshold was reached. It would have been similar to faster casting from gw1.
I love my mesmer but it’s been broken from day 1 of this game….
People in this thread seem to like balance going from one extreme to the other.
Don’t get your hopes up necros. Corrupt Boon will likely ship when the patch comes but corruption on scepter is very very problematic…
This will definitely promote skilless, passive play with necros spreading cancer on anyone with boons. I wouldn’t be surprised if anet rolled it back.
Honestly it sounds a hell of a lot worse than it really is. Reason being, it requires a full auto chain, which means you’re not getting life force, you’re not apply torment, and you’ll only be corrupting one boon, and with the amount of boons people spit out nowadays like it’s going out of style. At most we’ll be using it to get a leftover stack of might or regen.
I’m not worried, and this game needs more boon hate badly I think.
Unfortunately the scepter change won’t matter much at all at higher levels at play. It will matter at where most of the pvp playerbase is at which is between low to mid level skill.
Their cries will be deafening.
Realize they will never put another amulet with toughness+healing power ever again
Crusader and Cleric will be all we have from now till the end, especially after having to pull back minstrel’s amulet.
Just want to add that “randomly corrupting boons” through scepter AA.
RNG factors should be limited in pvp and tossing corruption on the AA will not at all promote skilled play.
Don’t get your hopes up necros. Corrupt Boon will likely ship when the patch comes but corruption on scepter is very very problematic…
This will definitely promote skilless, passive play with necros spreading cancer on anyone with boons. I wouldn’t be surprised if anet rolled it back.
We are all just pouring tears that your ridiculous reign of OP bunker nonsense is finally coming to an end. Guess you’ll have to l2p like the rest of us.
Looking at the comments here ome of ya’ll dont even remember what mesmer was like before HoT…
Like there was never a time mesmer was broken and was always op or somethin…
Poor mesmers, have no defense beside blocks, except for evade, invuln, blind, cc, stealth, teleports …
This has never stopped thieves before has it? All it took was a prick to pop a mesmer.
Not sure what’s so good about the corrupt boon skill change…
This is what’s good.
Glad that we wont be forced into running triple signet anymore. Corrupt boon simply couldn’t compete with the frequency in which boons were applied anymore. It’s currently a relic from a past where important boons were on long cds and not spamable or pulsing.
Seems that feeling I had about boon corruption and transfer necros being a thing was right. I also feel the corruption on scepter AA will be peeled off us at some point…
Here hoping Unholy Martyr gets buffed in some way!
Corrupt boon most DEFINETELY needs a 3/4second cast time with a solid animation if its going to be on a 15 second cast timer.
The animation is already pretty obvious tho
This.
Necro rears back and lunges forward on the 3rd strike.
Not guard.
Rev, necro, thief is more like it.
Eles will have to fall back on Sage and Mendor’s amulet. It seems like this is what anet wants.
All auras in the game currently have tangible negative effects.
Burning, chill, stun, vulnerability (plus retaliation damage) , reflection.
Chaos armor dealt cripple, blindness and confusion.If blindness became weakness it would be add more benefit to an already strong condi meta. Condi users can’t have glancing blows, and in a world of energy sigils altered endurance means nothing.
It would be a meaningless aura. The confusion it gives is not enough to cause meaningful damage, 1/3 to 1/9 as worse as the stack of burn from fire aura. The protection doesn’t protect against condition damage.
Beyond the occasional cripple (which doesn’t bother any ranged condi user) it would do literally nothing against any condi users.
Weakness certainly will help against viper, carrion or sinister. You really don’t see that much rabid/wanderer and settler is going away.
The change is fine IMO, it will help defend better against some of the more powerful dps builds currently and coming 1/26 when two of the four amulet additions are equal power/condi.
Since when is damage reduction better than damage avoidance??
This also weakens confusion application cause Ineptitude will no long work with Chaos Armor…
When blind only allows the avoidance of a single skill vs weakness that can effect the target over multiple hits for its duration?
The Chaos Armor last for 5 secs. At best this weakness will last 2-3 seconds.
Even then, I’d prefer a whiff and save a dodge/blur/etc. than eat a high damage attack (glance), another condi stack or a CC.
It’s a very bad idea to add unblockable to basilisk venom. How do you stop the steal + basilisk venom opening? Predict an instant cast with a dodge roll?
Well you should already be doing this. Steal’s boon rip and daze already were dangerous enough for you to do this.
Thieves primarily +1 fights so if you’re on point fighting and a thief comes with basilisk venom… Yeah free kill.
Mesmer has a very narrow to no middle ground between high and low level skilled players. There are few good mesmer players and the rest are either trapped in this limbo of being “mediocre” or “barely making it.”
Unfortunately, with the intro of the chronomancer the skill level of mesmer dropped off to the point where anyone could pick it up. The nerfs and amulet removals will invalidate the bunker chrono. With this revelation, pvp mesmer will fall into an even worser state than pre HoT, simply cause revs and daredevils are here in addition to base thief.
Not that base thief will be really used but still….
Man I hope ya’ll are glad to get your place back in pvp!
Over in the mesmer forum, folks are already packing their bags….
Chaos Armor… blind gone… What the actual kitten, ANet? The point is that it is strong in RNG.
If you’re doing this, can you just remove Ineptitude as well. It wasn’t any good before, and this certainly isn’t helping, so just remove it.
May as well kill Ineptitude since basilisk venom is unblockable and weakness will in no way stop it.
It’s pretty clear thieves are coming back in pvp, so where does that leave mesmer at?
The changes will mean thief is coming back with a vengeance in the new pvp meta…
Not sure wth mesmer is going to be at. I’ve already considered deleting it after seeing Chaos Armor (and the staff) got nerfed again…
All auras in the game currently have tangible negative effects.
Burning, chill, stun, vulnerability (plus retaliation damage) , reflection.
Chaos armor dealt cripple, blindness and confusion.If blindness became weakness it would be add more benefit to an already strong condi meta. Condi users can’t have glancing blows, and in a world of energy sigils altered endurance means nothing.
It would be a meaningless aura. The confusion it gives is not enough to cause meaningful damage, 1/3 to 1/9 as worse as the stack of burn from fire aura. The protection doesn’t protect against condition damage.
Beyond the occasional cripple (which doesn’t bother any ranged condi user) it would do literally nothing against any condi users.
Weakness certainly will help against viper, carrion or sinister. You really don’t see that much rabid/wanderer and settler is going away.
The change is fine IMO, it will help defend better against some of the more powerful dps builds currently and coming 1/26 when two of the four amulet additions are equal power/condi.
Since when is damage reduction better than damage avoidance??
This also weakens confusion application cause Ineptitude will no long work with Chaos Armor…
Having the ICD already screws with this skill and then they had to go whack it some more…
They devastated staff and completely killed Chaos Armor….
What will a 2 second increase on confusion even do….
Nothing can replace the confusion lost through Ineptitude procing off the blinds from Chaos Armor…
Not sure what’s so good about the corrupt boon skill change…
ALL corruptions are still pathetic and I would still choose to trait for Spite/signets.
They gutted Chaos Armor… I can’t even freakin believe this…
This cuts down both the offensive and defensive potential of by killing blind which means it can no longer proc confusion with traits…
THIS on top of the ICD Chaos Armor already has…. It’s completely useless now…
(edited by blakdoxa.7520)
Oh wow I didn’t think there could be another mount thread after the Tyria gliding one got converted into “MOUNTS, MOUNTS, MOUNTS…”
Yeah just show how P2W this game is! That will show em!
How about fixing corruptions or at least reverting the Corrupt Boon nerf?
Hell if Corrupt Boon is gonna stay the way it is make it AoE!
Only thing I care about is making boon corruption and transfer necro/reaper even better!
I’m interested in how Anet is going to 1up themselves on elite specs without taking the power creep too far.
Chronomancer is currently the best support so 1) how will the next mesmer elite overcome this wall and 2) how will any other future support elite specs be better than chronomancer?
They are probably going to do what they did when HoT dropped: invalidate the previous released specs (base) and have the new specs (elite) be OP.
Can’t be too optimistic after the precedent has already been set.
Not even one mention of the reason why this is suddenly being included in core Tyria….
I’m disappoint forums
Honestly, anet should have let the players themselves create the scene and then lent their support.
Trying to force e-sports down our throats has backfired and turned out a major disappointment that is the spvp today.
Ya’ll bookahs need Freud
I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).
Believe me when I say there are going to be more nerfs.
Since the death of stability this was coming.
Now enjoy your clusterkitten of CC…
Still on stability? Pfft, I’ll rip that one stack of you real quick.
Stunbreak? Too bad you just fell into my CC Busrt setup. Get rekt,
Just watch pvp get obliterated…
Has anyone created a new overlay of the maps with the release of HoT? If it’s already out there does anyone have a link?
I want to see how Dry Top, Silverwastes and all the new HoT maps line up with the maguuma jungle in gw1.
Is expertise really fixed? I don’t see any patch notes for it…
The only problem I see with viper’s is that you have to wear a completely full set to get the most benefit out of it.
I’d still take giver’s or even stopping at 50% condi increase as long as I don’t have to rely on a single stat set. Having to rely solely on the CDs of your active/reactive defenses makes you very squishy and, really, only useful for range/kiting.
It couldn’t work for melee in pve but I can see this working for builds in pvp. I’ve already made a trap/burn guard with the amulet and it works pretty well for blowing up team fights or catching players off guard.
I just want to know if this skill supposed to be instant or have a cast time.
It doesn’t show on the tool tip.
I recently had a duel with a ranger and I was actually interrupted mid-cast…
This some sort of tool tip error or a bug and the skill is supposed to be instant?
Seriously this is the state of pvp right now.
All of my rating is in solo ranked pvp and now there’s only unranked left, for which I have absolutely no rating in.
I can’t understand why anyone would want to suffer this garbage pail vomit of a system. There is no remote reason as to why ranked was removed and I was surprised there already wasn’t a huge stink raised about ranked being locked behind “seasons.”
Unranked is seriously unplayable at low rating and add on top of that all the the gimmicky “100 to 0 in 5 secs” builds are prolific. breaking all notions of balance and gameplay into pieces…
Since I’ve been been in unranked:
- players don’t communicate
- players zerg
- players have bad builds that get them 2 shot
- players don’t rez downed
- players don’t cap
- etc.
Hell, I’ve been trying to help people out by telling them but nothing’s been effective at all. This is just terrible and it also feels like anet is pushing the letter on premades or team arena so they can trump up support for all their upcoming competitions….
I KNOW there are people out there that just want to have a fun time in ranked and it seems more or less these people are gone…
Yeah pvp is freakin impossible now with all the poeple trolling for skyhammer, spirit watch, and courtyard.
There’s no point in pvping if there’s only unranked
This just killed pvp for me….
So they changed Stab so it was no longer a “binary” totally-immune or totally-not-immune.
But what they’ve introduced instead is a new binary which hard-codes into the game the number of enemies you can fight as melee.
You have 5 stacks of stab.
Lets say 1 in 4 enemies drop CC on a push (push every 10 seconds, CC cooldown average 40s, so fair assumption).
4 Enemies -> You pass through all CC -> might as well have been no change.
8 Enemies -> You pass through all CC -> might as well have been no change.
12 Enemies -> You pass through all CC -> might as well have been no change.
16 Enemies -> You pass through all CC -> might as well have been no change.
20 Enemies -> You pass through all CC -> might as well have been no change.
24 Enemies -> Even with stab, you still get CC’d -> might as well not use stab at all.
28 Enemies -> Even with stab, you still get CC’d -> might as well not use stab at all.
32 Enemies -> Even with stab, you still get CC’d -> might as well not use stab at all.
36……. etc.You can nit-pick on my exact numbers if you want, but the conclusion is the same:
There is now hard-coded into the game a number above which stability is worthless, and below which stability is the same as it was before.
This simply encourages blobbing up.
There is a reason why the stability changes have hardly affected sPvP or GvG or roaming, but have had a huge impact on large-scale WvW. There is also a reason why “zerg-busting” has basically disappeared from WvW. The reason is what I have posted above.
Yeah after the change my old raiding guild broke up and I haven’t played WvW since. All we did was zerg busting… Those were some of the best moments I had in WvW.
Stability was to easy to mantain, now is the other way, CC’ seasilly overrun stability, there isnt a midle term to it.
This. There is no middle ground between cc and stab. All we have done is shifted from one extreme to the other in LARGE (zerg) fights. This change made zero sense to me…
I wouldn’t hold your breath about any more chill runes..
We already have Runes of the Ice, Runes of Grenth, and Runes of Svanir.
You take Force of Will for the 300 vitality bonus. The healing increase is just a small bonus.
This.
Stacking vitality isn’t going to help you much due to healing not scaling well at all with the stat. Your base vitality along with the boost will be more than enough to give your outgoing healing a boost. So it’s better to stack up healing power to make the most of the healing boost (i.e. Clerics).
There’s going to be a lot of problems if the raid is tweaked according to the top 1% of players… Meaning that the two guilds and others similar will only be capable of even completing the raid. Cause that makes the raid all but impossible for anyone not at their level.
See where I’m going with this?
Expecting a lot of complaining and raid nerfing in the near future.
Spirit Weapons should have worked similar to Dervish’s Flash Enchantments, with passive and active effects instead of being AI minions…
Jeez I don’t even get the perpetual uproar over not having a 25% move speed buff. Sure it’s bothersome at times, but it’s never been a huge deal, imo.
Another thing is having our virtues turned into physical skills (i.e. Thief and Warrior)…
Not even considering the other elite specs, the berserker can’t even compare to base warrior. Even a few of the primal burst skills do even less damage than base burst skills all cause some mediocre AoE was added. I mean just look at the base hammer vs prima hammer. 1 sec immob? Over a 3 sec stun? I don’t even think the short cooldown is worth spamming cause it’s so pitiful.
The whole concept is just wonky. I understand they wanted a cool fiery high damage spammer but this fit at all. Berserker needs to be tossed back in whatever cauldron it spill out of and stew for a MUCH longer.
Of course you can just not take berserker and still do fine.