Showing Posts For cranked.3812:

Is "Shockwave Skipper" achievement bugged?

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

Well. at least we have a wardrobe now so people can spend more money in the gem store. Maybe april 2016 feature patch will fix these problems.

Dyes Bought with Gems

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

As the owner of 11 level 80 characters, I have spent a lot of gems to buy the special event dye packs from the gem store. In many cases I bought 10 or more packs in order to try to get multiples of certain dyes so I could have them on more than one character. I used multiple of copies of the same dye on different characters when I could have sold them on the trading post for 100 gold or more in some cases. These dyes were purchased with REAL MONEY and used up only BECAUSE THEY WERE SOUL-BOUND. Now, I’m out all of that investment… and extremely frustrated and angry about the whole thing.

What now?!

You can look at it from the other perspective. You can now use those expensive dyes on 11 characters without paying any additional gems/gold. So, basically, anet just gave you 9 free dyes. Your welcome.

Therefore, I’m guessing you won’t be complaining that you can now use those high value dyes on all 11 of your toons now instead of the 2-3 that had one.

19 months too late for fixing core systems...

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I don’t think it’s “too late.” I think the changes so far from what has been announced is fairly lackluster. I wasn’t expecting any new content like dungeons or anything, but it’s mostly “meh” on what’s been announced so far.

I think people just need to wait and see what ALL the changes are and exactly how those changes are implemented and how it will affect each persons different interests in the game. There is more announcements to come and even the small amount they announced is just a brief over view of what’s to come.

tl;dr: Everyone calm down and judge post april 14th.

Good-bye Underwater combat??

in PvP

Posted by: cranked.3812

cranked.3812

Second problem is the players don’t even bother learning their underwater weapons, they just randomly spam every attack.

How is this any different from land based combat for most players?

Good-bye Underwater combat??

in PvP

Posted by: cranked.3812

cranked.3812

… Read Again. It’s PvP only.

Uhhh, maybe you should read his post.

@OP: Underwater combat is boring and kind of wonky for lack of a better word. I don’t do much pvp, but I can imagine many players probably won’t mind it.

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

What are you talking about?

First off, don’t join those groups of players who ask you to change traits. If you are excluded from a group, make your own and have fun playing the way YOU want, with like-minded individuals.

Secondly, making it only work in major cities partially defeats the purpose of making it doable anywhere in the world since you would have to go to a place that the trainers were in in the first place. The only thing that would change at that point is the small cost associated with the reset would go away. This also would not stop people from “forcing” you to go to a major city to change stats to play with them.

Lastly, I still don’t understand why people like you simply cannot live with being excluded from some groups even when it’s just as easy to make your own group and let others play the way THEY want.

Don’t worry – I don’t plan to join a group of people like that. It’s not myself I am concerned about (I am happy to ignore those kinds of people), it’s the effect on the community that my concerns lie.

But I know my ‘solution’ is hardly solid (just a minor inconvenience if that) – but if anyone has any other suggestions then that would be great.

What effect on the community?

It can help foster elitist tendencies. It’s why we don’t have an inspect feature. I don’t think itd have much of an effect in that regard though.

Who cares anyway if some people are “elitist’s”? There will always be people who aren’t fun to play. There is absolutely no way to stop people from being that way no matter how hard you may try. The solution to dealing with elitist people has always been the same: Join a different group. If people would simply do that, we wouldn’t have many of these problems people complain about.

As far as gear checking is concerned, I wish they would implement that feature. It’s the only way for ME to play the way I want. It would be nice to be able to know for sure that I was in a zerk only group anytime I want to be. Then I can play the way I want, just like the rest of you want to do. It could be as simple as putting up a post and the only way you can join is if your in full zerk. No kicking, no QQing since you wouldn’t even be able to join without the gear the party requires.

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

What are you talking about?

First off, don’t join those groups of players who ask you to change traits. If you are excluded from a group, make your own and have fun playing the way YOU want, with like-minded individuals.

Secondly, making it only work in major cities partially defeats the purpose of making it doable anywhere in the world since you would have to go to a place that the trainers were in in the first place. The only thing that would change at that point is the small cost associated with the reset would go away. This also would not stop people from “forcing” you to go to a major city to change stats to play with them.

Lastly, I still don’t understand why people like you simply cannot live with being excluded from some groups even when it’s just as easy to make your own group and let others play the way THEY want.

Don’t worry – I don’t plan to join a group of people like that. It’s not myself I am concerned about (I am happy to ignore those kinds of people), it’s the effect on the community that my concerns lie.

But I know my ‘solution’ is hardly solid (just a minor inconvenience if that) – but if anyone has any other suggestions then that would be great.

What effect on the community?

All you, or anyone else for that matter, has to do is not join those groups. Problem solved. It’s the same “issue” people seem to have with zerk groups. The answer there is the same, don’t join those groups. I really have a hard time believing anyone has a hard time finding a group for dungeon runs. I can throw up a lfg with no restrictions and the party fills in minutes. Seems like the problem lies more with the individual players who apparently can’t read and join the wrong groups all the time.

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

The porblem is more along the way of “imposing” a certain build on someone just because they believe it will be “better” then the one the person is allready using.
It allows for more pressure to get someone into the supposed “better” meta, just because it is much easier now.

Yes, i can certainly see how this will be abused. There is no question about that, if you just take a look at the LFG tool.
All i see there is either selling dungeons or asking for a certain zerker cough set up and experience.

It is rather rare to see someone asking for a “normal” group there.

There is a reason for that. It’s because the “regular” groups fill so fast they don’t last long on the lfg tool. The zerk groups who kick until they find the right party take longer to fill. You obviously are another person who doesn’t run meta but still doesn’t want to be excluded from the groups who do. If you don’t believe me, try making a group of your own for once and see how fast it fills with no restrictions. I have NEVER had a problem finding a group within 2 minutes.

You people be crazy…..

About Free Trait Resets

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I think it’s less the cost (although it IS restrictive for less affluent players), and more the limited and restricted amount of places you can go to refund trait points

I realize that, but that’s not what anet is saying. They say it’s cost prohibitive. Say what?

Suggestion: Trait Reset-more toxic behavior?

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

What are you talking about?

First off, don’t join those groups of players who ask you to change traits. If you are excluded from a group, make your own and have fun playing the way YOU want, with like-minded individuals.

Secondly, making it only work in major cities partially defeats the purpose of making it doable anywhere in the world since you would have to go to a place that the trainers were in in the first place. The only thing that would change at that point is the small cost associated with the reset would go away. This also would not stop people from “forcing” you to go to a major city to change stats to play with them.

Lastly, I still don’t understand why people like you simply cannot live with being excluded from some groups even when it’s just as easy to make your own group and let others play the way THEY want.

About Free Trait Resets

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

That doesn’t even make sense anyway. Too cost prohibitive? Really? It costs around 10 silver to WP in, change and WP out.

I agree, it’s just another thing they should have had from the beginning. They are finally adding it and, hopefully, as you said, it’s a sign of good changes to come.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

And what will be your suggestion for that?

At the top of my head, if the game can reach a balance between maintaining a 90% health for maximum DPS using one Cleric’s AH Guardian and the rest of Berserker’s Scholar’s, maybe that’d be a start.

That would require a mechanic that continuously drains the party’s HP slowly and overcome by continuous healing.

Of course, one of the solutions is of course to reach the point whereby a full berserker’s team isn’t downing the boss faster than this kind of team comp.

First off, REALLY? So, you want a dedicated healer to keep the team alive? Go play WoW.

Secondly, what do you care if some groups down bosses fast? From the sound of it, you aren’t part of those groups. It also sounds like you hate the fact that other people can down bosses quickly even though it doesn’t affect your gameplay experience even a little bit.

You are just another case of someone who doesn’t want others to play the way the want, but rather you want others to play the way YOU want them to play.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

You seem confused Cranked. Are people running zerer gear because they like it or because it’s the most efficient? You seem to think there is no difference between the two choices. I say there is. I bet you don’t wear it because you like it, but because it’s the most efficient. Make something else efficient, and you would just as happily use that. I say, make multiple choices equally efficient, and let the people decide.

On the contrary, I am far from it. YOU are acting like people only play it because it is what works the best. More than likely because you can’t survive in zerk gear, end up running some other build and then QQ here about zerks being bad for the game. I play it because it works the best AND I like it. I don’t want to run 4 hour dungeon paths when I can do it in 15 minutes and get the same reward for something I have already done 100+ times.

The problem stems from people wanting to run whatever build they want and still join the zerk groups so they can get a quick efficient run and get their reward as well. When the zerk parties won’t let them join they cry that they “can’t play the way they want”. When the reality all along has been you (or anyone else like you) can make a group of your own at any time and play exactly the way YOU like and leave others to do the same. The real “problem” is that is not good enough for most people.

I will play this game in DPS gear until they nerf it to the ground and dungeon paths take 3 times as long and when that day comes I will move on to another game.

Sad that I won't get to earn all my traits

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

But then you wont spend money to get gems so you can add more character slots.

Working as intended.

Something truly rare

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

You can still buy dungeon paths last time I checked.

LOL this is for another thread but I strongly believe Anet should ban selling dungeon paths practices. Selling dungeon paths has caused some much upsets and scams I do not know why Anet allows it.

You aren’t understanding what I am saying. The OP wanted skins to be so rare that you can only get them from completing hard dungeons/content and not be available with a credit card. Point is, you can still get dungeon rewards with a credit card.

April Patch - Nerfing Numbers is Bad

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

These are all part of a campaign to beat down lone wolves until eventually one of them says “maybe we should get a healer?” Or at the very least “Hmm, seems like I could use some more self-sustain in my build…”

I can see it now in the lfg tool. “LF1M/Need healer”

Something truly rare

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

You can still buy dungeon paths last time I checked.

Dragonite ore for dungeon reward

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

At the moment there are event players burning out as they are bored getting empyreal, and there dungeon players burning out as they are bored getting dragonite. Something has to change really since it’s just a big grind to get the resources that don’t fit your play style.

Exactly the reason it is “working as intended” from anet’s perspective.

dyes- a lesson in manipulation

in Black Lion Trading Co

Posted by: cranked.3812

cranked.3812

If anything account bound TP purchases are better for all the folks who actually want to use the dyes rather than make money on them. To me, this is the perfect example of why the TP purchases should be changed to account bound.

Not really. I will quit the game if that communistic dictatorship of the TP ever happens.

That would be a terribly sad day. Sounds like you are one of the people that just login to play the TP. While that is cool and all, decisions like this shouldn’t be based on players who more than likely don’t support the game with real money.

Having said that, I am NOT advocating for what you would call a “communistic TP”, I was just saying that if anything, what happened today is a good argument for it and not against.

dyes- a lesson in manipulation

in Black Lion Trading Co

Posted by: cranked.3812

cranked.3812

I think if anything this was a lesson in how efficient the market is and is a great argument against that idea.

Chalk another one up for JS!

Stop drooling all over JS’s feet every time he puts out a one liner that means nothing. Market efficiency? It’s called speculation.

I don’t see how you can call speculators buying up most of the supply on the TP a great argument for keeping the TP the way it is. If anything account bound TP purchases are better for all the folks who actually want to use the dyes rather than make money on them. To me, this is the perfect example of why the TP purchases should be changed to account bound.

dyes- a lesson in manipulation

in Black Lion Trading Co

Posted by: cranked.3812

cranked.3812

A lesson in how easy it is to take people’s money … and they give it happily. Why would we want to restrict that? Everyone wins.

Actually, “everyone” doesn’t win. Speculators win. Those are the folks that bought most of the supply this morning and that is a minority group. The “losers” are those folks who will some day down the road want to buy those dyes and will now pay 10-20x the price they could have paid.

I think if anything this was a lesson in how efficient the market is and is a great argument against that idea.

Chalk another one up for JS!

from my current consumer prospective…

it was a lesson learned in how efficiently those who had the opportunity to log in at a particular time can manipulate the market for personal gain. occurrences like these can make players question whether or not to continue feeding the gem store with real currency to continue funding a company and their employees. so far there are no buying and reselling restrictions on the bltc besides how much gold you currently have and/or how many gems you have to convert.

It’s not market manipulation, it’s market speculation. Too bad the only winners are the EU folks or those who don’t have jobs just like it is every other time when anet releases this type of info mid day in the NA region. GG anet.

Versatile infusion mf crafting

in Crafting

Posted by: cranked.3812

cranked.3812

How else are they suppose to get gold out of the system?

They nerf t6 farming to the ground and force players to buy them from the TP.

The reality is, those infusions are really for hardcore min/maxers so it’s not surprising they are expensive.

This in way gets gold out of the system (besides the 15% tax when you post them)
,on the contrary this forces ppl to farm more gold thus increasing inflation.

Gold is taken out when the TP fees/taxes are removed. I also said they nerfed t6 farming to the ground which means no one really does it anymore, thus no inflation.

Why is Celestial Exotic armor time-gated?

in Crafting

Posted by: cranked.3812

cranked.3812

I, myself, use celestial ascended gear. which required celestial insignia, but not celestial exotic.
basically, it’s so time-consuming to make the exotic that people just go straight for the ascended.
I’m sure the number of people that have made celestial exotic is above zero, but I am also sure the percentage of celestial exotic gear that’s made is orders of magnitude below the average number of exotic gear made.

I think, especially for light ascended celestial gear, the timegate on damask (apart from buying it directly) is longer than for an exotic set. Even with the high prices for exotic recipes, people still buy those and Anet felt inclined to reintroduce them with the Ultimate Citizens bag. And prices rose fast again after the event was over.
If you check the buy orders, especially for the exalted set, you will see mostly bids for 1 each, which is a good indicator that those bids actually come from people that want to learn that recipe, speculators tend to post bids of more than 1.
The mere fact that people still ask about the timegate on the exotic gear (and frequently) on the forums is a good indicator, that its still crafted.
Personally i have been trading in celestial recipes for a long time and i can tell you, that those prices are so high because the demand is still there.

While I won’t argue what you are saying, the reality is, the time gating needs to go. I get why they do it with the ascended stuff. That’s a no brainer. But, to keep one stat combination time gated makes zero sense. The above posters hit it on the head. Anet introduces something and apparently doesn’t have time to rethink it while they are so busy pumping out bug riddled content bi-weekly.

Versatile infusion mf crafting

in Crafting

Posted by: cranked.3812

cranked.3812

How else are they suppose to get gold out of the system?

They nerf t6 farming to the ground and force players to buy them from the TP.

The reality is, those infusions are really for hardcore min/maxers so it’s not surprising they are expensive.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Your post makes no sense. First off, it’s not the players that are changing the rules, it’s Anet. Second no one is saying you can’t continue to be a zerker anymore, go ahead and continue to be one if you’d like, no is stopping you. Anet is making the change because currently not enough people are being allowed to play the way they want. You said it’s important to you that people be able to play the way the want, so you should be supportive of this change.

Actually, it is you who don’t seem to be making any sense. Anet is making the changes because of all the QQing on the forums. I thought that was pretty clear. I would love to hear an in depth analysis of how people are not being allowed to play how they want.

Currently many people are blocked from group play because they don’t like to be forced to play zerker. Other people have begrudging compromised their playstyle because zerker is just too over powered.

I feel from this paragraph that you don’t actually play the game.

I have never had a problem getting into a group through the lfg tool. EVER. If I see a post advertising something that my build doesn’t fit, I simply make my own group to play with like-minded individuals. I don’t think I have ever waited for more than 2 minutes for a group to fill. If you think you should be able to join any group, even ones clearly saying “zerk only”, then YOU are not allowing others to play the way they want. Sounds pretty hypocritical to me.

I’m pretty sure that if zerker was under strength, you wouldn’t play it. So you can’t really claim your playing the way you want, because the only way you seem to want to play is whatever is OP. I’m sure that in another month you’ll adapt fine to what ever the new OP strategy. Those that wish to continue to play zerker, will continue to play zerker. those that ant to play differently, may finally have the opportunity to do so without be excluded from groups.

So, clearly, you and others like you are the arbiters of what is and what is not OP. People do not run zerk gear because they don’t want to. People run it because it’s efficient. Oh the poor souls being excluded from groups that clearly advertise for something else. Guess we can’t have zerkers playing how they want to play all by themselves. Clearly, anet should force them to play another way by playing with people who have less efficient builds.

You really should be behind this change if you truly support playing the way you want.

I am starting to wonder at this point if your whole post was a troll post. That, ot you clearly aren’t listening to a word you are saying.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I want to play a super safe cleric bunker guardian & still have the kill speed of full zerker, because I am sick of seeing “lfg 5 zerkers” and they are not skilled. I think this is only fair.

Thanks.

Honestly, no one playing more defensive builds wants or expects their best time to match that of people playing balls-out full-tilt killify-them-all builds. They just want doing so to be risky enough that its the province of the truly awesome and not the bandwagon presumption of DPS-posers everywhere.

Jeeze… Wouldn’t you like to take some pride — to get some actual respect — for succeeding at something difficult rather than doing what’s the obvious play under the current system?

Basically, you want others to play the game the way you want them to play? I don’t buy for a second that you want to nerf zerker gear because you care about how others skill level is perceived.

The way you make it sound, running zerk gear is the easiest thing you can do and you take no risk. Bad zerkers die more often than not, especially in PUG groups when half the group is in cleric’s gear putting out so little damage you would think they were actually healing the boss. People like you need to stop assuming anyone can throw on zerk gear and faceroll the entire game.

I have a feeling you are one of those people that show up in the dungeon forum 5 times a day complaining they got kicked from a party “for no reason whatsoever” when the reality is if people just played with like-minded individuals there would be no complaining and no whining. Instead, people constantly try to join groups in which they don’t fit the description then QQ on here about “zerk elitists, blah blah…”

Sadly, this could all be avoided if people just play the way they want and let others do the same.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Everything.

Ferocity contributes to a fast kill time. If you are killing as fast as the game allows and you still can’t kill it before it kills you, you have to extend your survival times until you’ve flipped the curves back in your favor.

Any tweak to healing – especially base healing with no Heal Power commitment – directly impacts the effectiveness of the entire DPS proposition and every stat in it.

So, basically, you just want the game to be changed to they way you like to play it? As a healer?

The problem with taking away DPS is anet’s only solution for harder content is to add more HP and harder hitting enemies, which is a large reason why the meta has tended toward high DPS builds in the first place. Instead of changing all the stats and acting like it’s to make it easier to understand (as if it was very difficult before), why not create better content that isn’t solved solely by having the highest DPS available?

That is the only thing that will change people’s mindset on build variety and moving away from the zerk (DPS) meta.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I have to disagree when you say that, ultimately, combat boils down to killing an enemy the soonest. Grammar aside, I think you are trying to say that combat is meant to be an endless speed run. I feel this is a very limited view on how players interact with combat. Defeating your foe is indeed the goal of engaging in combat (most times) but what if you want or need to delay your foe? What if you want to control enemy placement on the battlefield to take pressure off of a team mate or perhaps the battle calls for turning a foe into a pawn out of necessity? Combat can be and currently is about more than aiming for highest dps. Even with the zerker meta, there are more factors to surviving than killing your enemy as fast as you can. The issue Anet is attempting to address is how heavily those other factors are weighted in combat and what contributes to or detracts from them with regard to the tools (stats, traits, etc.) professions have available to them.

The problem with all your “what if” scenarios is they simply don’t exist in the game. Maybe in wvw (I wouldn’t know since I don’t play that aspect of the game), but, in pve bosses all have defiance. So, control builds still won’t be viable. As the game is currently designed, everything is a DPS check. Until the core design of the game changes, content that isn’t lazily designed is added or the defiance mechanic is removed, no change in the ferocity/crit damage will ever change the meta of zerk.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

My point is that it is not the game that is to be blamed for the lack of diversity but rather the players, when the only builds being accepted by the kitten s end up being berserker builds then that is all you get to see. Theres also a significant exaggeration in terms of how hard most mobs hit in these discussions..
I suppose exaggeration is alright tho as long as it further solidify the zerker builds position as the primary part of any decent blob.

Actually, it is the game that is to blame, at least the dungeons are designed that way. People want DPS gear because it allows you to plow through the current content the fastest. Last time I checked, players didn’t create the content, they just found the best way to defeat it.

The mob damage is not being over exaggerated here. Higher level fractal mobs pump out crazy damage. Did you play the last living story? If you bothered to check the combat logs, you would have seen some really high single hit numbers. There was even a thread about it at the time.

Real impact of critical damage changes

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

The majority of the community didn’t want this.

Of course not. Because in any MMO population you can rule of thumb that only about 20% enjoy support/healing gamplay, and about 10% enjoy the demands of good tanking (which is far more about positioning and control than it is about survivability)

So, let me get this straight. Your estimation is that 20% of the people like playing tank/support roles. Nevermind the fact that this game doesn’t have those roles and was designed so that every class has the ability to do all those things.

So, basically, you want the minority of the players to have everyone play the same builds they do? What ever happened to the concept of democracy?

I have a feeling you run god awful builds and you were one of those players that keeps trying to join zerk only groups and was subsequently kicked. How about you and others learn to read and make your own groups instead of ruining other people’s fun? I just don’t get the people like you who QQ about this stuff. I put up lfg posts all the time with or without restrictions and they fill almost instantly. Why don’t people like you do the same thing?

It’s no wonder society is the way it is…..

Instant Trait Reset

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Same as the people who have a bunch of pvp glory boosters. Nothing.

They patched them out of the BLC chest loot tables today.

Give zerker gear chance for a stat change

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Because now I want to heal people with my elementalist considering all those new sweet traits. I can’t afford cleric’s armour.

If you changed to Cleric you’d be asking for a change again before a week.

Zerker is still gonna give the highest possible damage output.
If all of a sudden you wanna change to Cleric you can run AC and alike and get exotic Cleric gear.

He was being sarcastic.

Considering zerker gear is still BiS for fastest runs, I’d say no. I don’t get what someone would switch to? They are making zerker gear slightly worse, why would anyone want to switch to something even lower?

Because it doesn’t given vit or tougness, and now that it does less dmg, and people cannot kill as fast, some people may want to pick up some pieces with more defense.

Toughness and Vitality don’t give you any real benefit. This has been discussed so many times and backed up with hard numbers, yet people still don’t get why zerk gear is the best. Adding a couple pieces of armor with tough/vit to increase your health pool by 6% won’t help when mobs/bosses hit you once for 25% more health than you have. Your downed either way.

April Patch - Nerfing Numbers is Bad

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

The whole idea of killing “power creep”, basically insures that average skilled players will always be in an endless wheel to try and be good in my opinion. So I personally never really care about power creep, especially because they could always just make changes that only effect PvP and WvW .

I think all the issues people have of the game could be remedied in much different ways. I think nerfing crit damage doesn’t really address any real problems, but thats just me.

Average players should always be trying to improve themselves.

As for the second paragraph, I couldn’t agree more. Nerfing crit gear isn’t the solution to the “problem”. It will probably end up making it worse.

Legendary of choice for 1st place pvp tourney

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

You all have been complaining for ages about a new way to obtain a legendary that actually requires skill rather than mindless farming and now you got it and you are complaining because you aren’t good enough at the game. Give me a break

I think this pretty much sums it up right here.

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Ferocity is THE solution. Crit damage now scale down better and Berserker is less effective which means you may not want a team full of zerkers.

Simple as this.

Right now players just roll over content because it’s the fastest way and they can easily get away with it.

Ever since the game came out if you asked how to build you’d hear “zerker” regardless.
For damage? Zerker.
For defence? Zerker, “best defence is a good offence, you kill them before they can do any damage to you”, and now everyone is raging trying to prove zerker wasn’t op all along? Please.
And before any “clever” remarks, I have 4 toons in full zerker.

Now, how often when I run dungeons with noobs (yes, because unlike the “pros” with their max gold earn per second I actually do something useful for the new player base) do we need a Cleric Guardian just so they don’t die? Very often.
CoF P3 for example sometimes fails till we get one in, then we pass it at 1st try.

Now that damage isn’t gonna be so over the top I’m guessing more groups are gonna need someone to keep them up since they can’t down enemies that fast anymore, because maintaining a fight was never in their grasp.

I think you fail to realize, even though this has been talked about 2 million times, that the reason zerk gear is the best is because mobs/bosses hit so hard that speccing even full toughness/vit doesn’t gain you anything. So, it becomes very clear, very fast that the games design is to kill quickly or exponentially increase your chances of wiping. It isn’t about zerk gear being OP, it’s about what works best for clearing the content the way it was designed. You can’t just call the most effective gear “OP” because it works the best. By that logic, the most effective gear will always be OP no matter what it is.

The only way to get rid of the DPS meta is to redesign the entire game. They create all their content with huge health pools and one (maybe two) shot mechanics (regardless of gear). Then they want to nerf DPS? Doesn’t make any sense. Someone already mentioned the knight’s encounter in the last LS. They had to nerf the health pool by 25% because people didn’t have enough DPS to complete it. Their solution?… Take away more DPS? That shows right there that they have not thought this out one bit.

PS: Not sure why you claim to run 4 toons with full zerk as if that proves anything about you, your skill or this topic. If you can’t clear a dungeon path (you mentioned CoF P3) without a cleric’s guardian, you should start to question your own skill set before giving your two cents on the zerk meta.

Real impact of critical damage changes

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

@Slowpoke – This is about crit damage, not chance…?

As far as I know, critical chance will also be lowered. The last news I heard about this implied that at least. Is that no longer true?

(As a sidenote, what is the reasoning behind this change? All critical damage will be lowered so all characters are punished equally but it still leaves berserker as the optimal PvE build. Unless I’m missing something, it seems they just made killing things slower and thus more boring.)

Pretty much this^^

Not sure what the devs thinking is here. I don’t know why they feel this will suddenly make builds more varied. The meta will still be full zerk, but now stuff will die just a little slower. It seems like they are looking for a solution to a different problem than the one in which causes people to run full zerk in the first place, the games mechanics and enemy AI/design.

Never do anything like 6 Minutes again

in Battle for Lion’s Arch - Aftermath

Posted by: cranked.3812

cranked.3812

Actually, the stomp scarlet before her shield pops was worse. Thankfully I got it on the second try, but if I had to sit through one more unskippable cut scene, I was going to rage quit.

Seriously, what is anet’s obsession with making cut scene’s unskippable?

OT: I was lucky enough to be in a good OF that was organizing it and we barely made it. It’s tough having some achieves be so dependent on other people, but I guess that is how it goes in MMO’s.

Adaptive Active DMG mitigation AKA Dodge

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Zerker builds are used because it’s what works best with the way the game was designed.

This is the problem with the zerker crowd; they’ve deluded themselves into believing that the entire game was designed around a single stat set.

No one is fooled into anything and I didn’t mean that zerk gear is the best for the game entirely. It doesn’t work great in wvw and doesn’t really work at all in pvp.

BUT, in pve, it really is the best and not by a little, but by a lot. I’m not going to break it down for the 1000th time on the forums as others already have, but we have all been over this many times. The game, in pve, is filled with enemies that have 1-2 shot mechanics regardless of what stats you are running and anet’s idea of harder content is adding more HP. Both of which are best defeated by zerker gear hands down. Hence the reason I said it works best for the way the game is designed.

To be clear, I don’t care what gear you run or how you play, but arguing that zerk gear isn’t the best for pve (dungeons for sure anyway) is foolish and has already been proven wrong.

GW2 incentive to learn fight mechanics.

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I think the above posters are correct to a point. It can be very difficult to see stuff when there are 100 players all using skills at the same time. Frame rate loss and lag can also play a large part as well. I think a large part of the problem is that all content is zerg content. If you want players to learn better, make the content for smaller groups.

On the other hand, people still are unable/unwilling to learn very simple and easily telegraphed boss fights in dungeons.

Conclusion: It’s partly caused by the sheer amount of people at the event and partly by people just not willing to learn/wanting to learn.

Best way to make gold?

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

A great investment, but a risky one is dyes. Start out with a couple of
Gold and then buy some unidentified dye. If you get lucky you will get something like a 16 gold dye color. It’s like a higher chance gambling strategy.

First off, nice necro thread.

Secondly, gambling on unidentified dyes is a terrible way to try and earn gold. There are much easier and safer ways to get gold very fast without gambling.

Adaptive Active DMG mitigation AKA Dodge

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

The dodge was implemented to get away from the holy trinity. Every class has the ability to deal damage, mitigate damage (dodge) and heal themselves. That is the core design of the game and changing it would move us back toward the trinity.

I don’t know why everyone wants to try and “kill the zerker”. Zerker builds are used because it’s what works best with the way the game was designed. Trying to get rid of it would be changing the entire game. Which leads me to ask why does everyone want to play an entirely different game?

Always dead

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

Wait a minute. Are you trying to say that you can’t just put on zerk(power) gear and face roll everything? That you actually need to have situational awareness, dodge and know how to play?

Better be careful or your going to have the “zerk is just bads who don’t know game mechanics” crowd in here soon.

On topic: It takes time for new players to learn boss mechanics and their tells. When to dodge and when to back off. Also, as said above, ele is a hard class to learn. Once you figure out the fight, you will wonder how you ever got downed so much before.

Where is the Sentinel Ascended Back item ?

in Crafting

Posted by: cranked.3812

cranked.3812

You’re still unsatisfied because of 1 point in vitality? Seriously?

His point is why make an ascended item and add an infusion and still have a point LESS of stats.

LF Guild that does TA aether like pros

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

Well TAFU was unpopular because of the spiders but at least it was a short path. Replacing it with a path that is 10 times longer, has cut scenes that you can’t skip and isn’t particularly more rewarding than doing anything else wasn’t a step in the right direction.

Maybe if they would clean it up a bit, make the cut scenes skip-able and shorten it to a reasonable length, it might be played more often.

Dailies

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

Write it down on a piece of paper. Anet has enough things on their plate that need fixing before we start adding things because players can’t keep track of something they did one hour ago.

skipping/stacking and class bigotry.

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

I do this with my guild. To tell you the truth 90% of all dungeons go faster if you do them the right way. So yeah… to the lazy, no skill, exploiters…. learn to play the game plz and have some fun.

What color is the sky in your world? It must be pretty, because the drugs you are in are mighty nice.

Please show us a video of you doing a “legit” no skip/no stack dungeon run faster than a stacking/skipping run. It doesn’t even make sense from a logical point of view that you can kill 10 times the enemies and not stack to gain group buffs easier and still do the dungeon faster. The only time skipping is slower is places like dredge fractal where people don’t know how to skip, but stuff like that is few and far between.

Also, fun is relative. You enjoy doing dungeons by killing everything and getting no additional rewards, while the rest of us enjoy getting our 7389394th CoE P1 run done quickly and getting the same thing.

It just sounds like you have never ran with good players. The group I run with isn’t full zerker either. I play with the same 7 – 10 people everyday, who understand the mechanics of the game well enough to melt bosses without having to stack. From experience, about 50% of the paths in arah people skip, it’s faster just to melt through them than spend 20 mins trying to wall jump around things and wait on others. I’m not saying we kill every trash mob, but we do fight every boss as intended and it doesn’t take any longer than people in their speed runs. We have almost got it to the point where we can kill lupi within a min or 2. Maybe I will start posting videos on the forums, just for naysayers like you.

How does what I said lead you to believe that I have never played with good players? Or is that another assumption that people who run zerk and stack are bads?

I also think you are confusing skipping with the terrible players who try to use “jumping puzzles” to get around in arah. There is a difference between skipping past the endless amounts of trash mobs and exploiting jumping areas in dungeons. I believe the OP was referring to the former.

I just don’t understand why people like you come in here and tell us all what the intended methods of doing dungeons are. You play the way you want and the rest of us will do the same. Not sure how you have established that your way is the skilled way and the rest of us are not so good.

Blade Shards n bloodstone dust ?

in Crafting

Posted by: cranked.3812

cranked.3812

Don’t think that was the OP’s question. I believe he is asking if they will be useful outside of Ascended crafting. Many of us, myself included, can’t be bothered farming and spending the G to get a toon up to 500 to craft ascended items – and then farm and spend G for each of the ascended items we might want.

I did read in another topic, a post from an Anet poster that said that Blade Shards would be consumable(?) or salvageable(?) later on and not to destroy them. Perhaps they will do the same with Bloodstone dust.

Its an ascended material, why should you be able to craft it at lvl 400?

Exactly. So why can’t I sell it to those who want to craft with it? Why are things like Bloodstone Dust account bound? I actually have way too many stacks for me to use, so am just going to end up destroying them. For no reason. Hell, if they don’t want us able to sell them, at least allow us to give it away.

That would be the same as making ascended gear in general sellable and Anet decided that they want players to earn it.

I don’t think they know what they want. They make everything purchasable accept the vision crystal components.

To the OP: Even if they were sellable on the TP, there is so much of those items they would probably sell for 1c each. Might as well save the trouble and just delete them.

Tequatl And Servers That Can Manage

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

I’m on TC, and I have seen it done twice in the last couple months. If we do it more often, I don’t know about it.

Set useless living story items as 'junk'

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

OR, you could just not hoard. From past history, they haven’t really used past LS items after the time is over and now that the scarlet story arc is going to be over, more than likely all this stuff will never be seen again.

What kinds of things are you holding on to that you think you will need down the line? I don’t hold anything and have never regretted it.

Weapon/Class/Utility Trait Tabs

in Guild Wars 2 Discussion

Posted by: cranked.3812

cranked.3812

Yeah, what Donari said. It would take exactly 15 seconds for people to find the most OP build possible. Can you imagine the level of QQing on the forums?

Sorry man, not a very good idea.