So are we talking minutes? hours? DAYS???
Believe me, when something is going wrong in the cash shop you can expect them to resolve it faster than the speed of light.
Fixing game breaking bugs on the other hand…..
They must still be selling like hotcakes then. If nobody was buying them and complaining then we might here from them. Complaining and still buying them is like ravaging the dessert bar while complaining how all these desserts are bad for you.
The interesting thing is most people are probably buying it thinking it’s like any other pick. It doesn’t say in the store that it mines sprockets so how are people to even know that? So, if they are selling like hotcakes, I don’t believe people are buying them just because they harvest sprockets, but because they want an unlimited pick or they missed out the last time around.
Having said that, I find it extremely funny how so many of you (this is not directed at you particularly Behellagh) are complaining, yet half of you have either already bought it or claim to be buying it in the near future. You either take a stand and don’t give them the sales or you keep your mouth shut and buy it. You can’t have it both ways.
There is no reason for anet to do this. It would only cost them money. The way it is, they sell far more of each item.
The simplest solution is to make mining picks like legendary weapons. They are always BiS. New pick comes out with new abilities? They all get that ability.
On a side note, why make the LS main achieve give you a mining node instance and then release a pick that also gives sprockets?
Pugs and soloing.
Are you guys serious?
This^
You can’t craft ascended rings.
You can do level 10 without AR, however, you will probably be a hindrance to your team if you don’t know how to dodge the boss attacks that put agony on you and you are constantly downed/dead. Luckily though, level 10 is pretty faceroll even with an incompetent party.
Do you ever run in PUG groups?
It’s hard enough to get two competent people to run wisps. I would roll to avoid swamp every time if this happened.
I bet that the effective nerf will be more than 10% because I’m quite confident they will nerf Banner of Discipline in the process too.
I think that the 10% dmg nerf on zerkers is the worst course of action they could have taken: there is still no reason to spec for anything than pure direct damage but stuff just takes longer to kill. Anet pls :/
Why don’t they just make it so that every time a sigil or rune processes, 5 dredge spawns on top of you? That’ll slow people down. =)
LOL @ skyrocket to 6c
I’m inclined to agree that Silk was overcorrected. Keeping it at 50 Bolts for Damask would probably have been sufficient to sustain long-term demand for it.
That said, I don’t think ANet is going to reduce the requirements now. It’s more likely they will up (double?) the amount of cloth scraps we get from salvaging so it also addresses the scarcity problems we see with Linen and (to a lesser extent) Cotton.
If they haven’t changed the amount of silk being generated by now, it ain’t happening.
I learned everything I know about warrior from this video:
I highly recommend it.
You know some people are going to believe what you say when watching that vid……
It was done for 1 reason only, because there were large stockpiles of silk. Of course this was short term thinking, and makes it extremely hard for those who didn’t have the required amount stored.
The recipe should have been similar to other ascended recipes and they do something about the rate at which it drops.
it was short term thinking of all the monks that promoted all their silk to gossamer prior to patch, thinking they make a bargain on their skill points.
True to some degree.
If anet saw what was happening they should have adjusted on the fly if that much silk was really being eaten up by promotion and/or introduced a demotion recipe to ease the price rise.
At that point it becomes the player bases´ fault and its not a design failure anymore. I am pretty sure that the recipe for Bolt of Damask was well balanced at its time of approval (which is a couple of weeks before the patch) according to the droprate of cloth. Linen just spiked because people didnt know how to farm it or get it cheaply, as it had several safety nets with lootbags and salvagable items, so there was a buffer. People are just not accustomed to farm t2, 3 4 mats, thats why the supply went short for a while. I made a killing on linen, not because i bought it months before but i knew what lootbags to buy at the right time.
How is it the player’s fault? No one knew the requirement was going to double, only anet knew that. Sure, the promotion sucked a large amount of silk from the economy, but that was going on a lot longer than the day before the patch.
Also, just because it was approved weeks before, does not mean it can’t be changed in the week leading up to the patch. The reason they hired an economist was to keep an eye on the economy and make sure it stays well balanced.
Metallic Primer
Best Value Cost: 7.69 Gold or $1.31
A food that costs more than 7.69 gold per 12 hours must be found to justify cost.Basic Ore Node Pack
Cost: 58.56 Gold or $10
Justifiable cost is unthinkable. Waypoint cost alone makes the mind boggle.
__________________________________________________________________
I am a prolific user of the Gem Store, using well over a hundred dollars. The market will speak for itself, and these items will be ousted, but the gall of the man in charge who priced these products is unbelievable.You are sending a heavily negative message to your consumer. Whoever OK’d this either did not review prices or is horrendous at reviewing. What’s more regrettable is that these improper pricing concerns happen consistently. Please, if you don’t have someone, get someone dedicated to deliberating these prices.
So, you feel that things are improperly priced very often in the gem store and yet you still spend 100’s of dollars on gems?
Why do you think things are “improperly priced” (read: overpriced) all the time? It’s because people like you keep throwing your money at anet.
Then, somehow, you have the nerve to come here and complain.
Be aware that you receive more damage when you use them.
It says -8% damage. Are the potions bugged?
Yes. The thread is posted above.
Ahh thanks! Did not see that earlier. Seems like such a simple thing to fix, but I guess 6 weeks between updates and there still is no time to fix even the smallest of bugs.
Be aware that you receive more damage when you use them.
It says -8% damage. Are the potions bugged?
It was done for 1 reason only, because there were large stockpiles of silk. Of course this was short term thinking, and makes it extremely hard for those who didn’t have the required amount stored.
The recipe should have been similar to other ascended recipes and they do something about the rate at which it drops.
it was short term thinking of all the monks that promoted all their silk to gossamer prior to patch, thinking they make a bargain on their skill points.
True to some degree.
If anet saw what was happening they should have adjusted on the fly if that much silk was really being eaten up by promotion and/or introduced a demotion recipe to ease the price rise.
Another useless item for the BLC’s? Sign me up!
Congratulations!!!!
You are the 100th person to post about this topic.
Agreed, however, this has been mentioned many times before. LS supersedes all other things, even quality of life stuff (unless it’s something you can buy with gems).
This has been brought up 100 times. Anet either doesn’t care or it’s working as intended.
FWIW, I agree with you. They should have either made everything regarding ascended stuff account bound or none of it.
Note to self: Get a 2560 × 1440 screen.
Also, nice vid.
Do you have them in an invisible bag?
I will say this for the good of everyone run a power build and stay away from healing power. If you are going to go defensive then stick with PVT and phase it out as you get more comfortable you do not have to go full zerker or anything like it. Just note that if you go through paths where you never get lower than half health than it is fine to add more damage to your build.
NO
If you feel you must run some defensive gear before you can work your way into zerk, run Knight’s. At least you will have some DPS.
It’s not way too long. Fractals are longer. Arah paths can be longer. It all depends on how experienced your party members are.
You can’t compare fractals to a single dungeon path.
You also can’t compare it to what is supposed to be the hardest dungeon in the game (arah).
Comparing it on equal footing, which means to other paths in that level range and in the same dungeon, it is by far way too long.
Shame? I say it’s quite cheap and good for my inventory space, thank you very much.
Shame in the sense that there is no real build variety.
We all know most people who run garbage builds will never change their ways. They will only join speed groups and slow everyone down. Wouldn’t it be better if some of those builds were actually useful instead of dead weight?
I realize changing the game to accommodate bads who refuse to change their builds isn’t a good idea, but it would at least make some of those other builds more viable.
With a good group this should be doable in about 40-45 mins.
It’s one of the few dungeons where you really want to work together and balance skills for the team (not individually).The classic zerker bars with stack and spank tactics don’t work – this was part of the aim for this dungeon. I honestly hope more dungeons become like this so it actually requires team work and co-ordination.
I’m tending to run WvW tactics here – combo finishers to stack things like might etc just before pulls to make this fight fast and easy.
Sounds like a cool idea, making a dungeon where you can’t just stack and burn, but would require actual tactics and changes to your build, BUT……
Once again, fail on anets part. They made it WAY to long and then to top that off, they add unskippable cut scenes? Who’s idea was that? It’s as if they wanted to make a cool new dungeon that takes different tactics to complete, but wanted everyone to know how terrible that was by making it long and boring so that everyone would just happily go back to the stack and burn zerk way.
The real problem with this game is not people “elitist” or whatever you want to call them. The problem is lack of more viable builds for dungeons. It’s either full dps or you will do more damage to your team than mobs. Plus, people, by now, run dungeons only to grind cash and tokens, no one is there for the “spirit of an adventure” or for a challenge. Few people on lvl 80s will run AC without stacking everywhere, the reason why lowbies are unwanted for this kind of things, is that they can’t, as effectively, play in such condition.
The only thing I blame to community is to be blind. Like those who hate rangers just because they are rangers, not realizing that NOT EVERY ranger out there is a bearbow dude spamming autoattack of longbow from Lion’s Arch to hit a boss in a dungeon.
True, but when it’s a 1 in 200 chance that you actually get a useful ranger in your party, they will be stereotyped and pigeonholed. Everyone knows not all rangers are terrible bearbow’s.
Also, I agree with your overall sentiment. Dungeons are designed to be ran with DPS heavy builds. The only way to change that is to change dungeon design and boss mechanics, but that isn’t happening anytime soon. It’s a shame that there are like 20 different stat combos and only one is really viable in dungeons/PVE.
Too many things are sold via laurels already — and it’s the most time gated currency in the game. Please, no laurel ideas.
I vote that laurels get removed and replaced with something still time gated, but obtainable based upon effort (like dungeon tokens). Want more, just run more dungeons. There’s a theoretical daily cap and it eliminates the current laurel mechanic.
Making them obtainable in dungeons is not keeping them time gated. Let’s say you could get 1 per day per path, that would give you a your choice of ascended equipment in almost no time at all, pretty much eliminating any time gating. Keep in mind that anet implements stuff like this to get people to log in daily, not solely to annoy players.
As far as ascended weapons being obtainable in other places, I could see it down the line when the crafting has slowed to a crawl and it isn’t as much of a gold sink anymore. Keep in mind they are obtainable as drops in fractals, although the drop rate is pretty low and you don’t always get the stats you want, but it is still possible.
You are aware, of course, that deldrimor and spiritwood prices were at about 6 gold on the first day of ascended weapon crafting? Yes, the difference is obvious, and it has nothing to do with the time craft disciplines were unlocked.
Yes, I am aware that the prices dropped pretty quick. The difference is in the amount needed per person per set. I think two things are obvious:
1. Anet changed the recipe from 2 scraps to 3 and also from 50 bolts to 100 on the damask. I see what they tried to do by making silk valuable, but they made a mistake (which they, of course, will never admit) and overshot a decent balance. Maybe they don’t feel they did and are right where they wanted to be, but I will admit the prices are a little ridiculous.
2. It is still a pretty new thing and many people are still crafting their set. It also takes much more per person (25-36 damask per set) as opposed to around 9 ingots and planks per weapon. This is going to cause the prices to take much longer to drop than when ascended weapons came out.
I still say give it a couple months to die down and see where the prices are at that time. I will be the first person to break out the pitchforks and torches with you at that time.
This has been said ad nauseum, but people just don’t seem to get it:
If you wish to run low-level characters and/or non-meta builds, no one is forcing you to join zerker-only speed run groups or path selling groups. Make your own group detailing that all levels/classes/builds are welcome. The end.
And then rot in wait.
And that right there should tell you something if you believe that to be true.
No one wants to run in those groups, but no one wants to run the proper builds either. People know those runs will more than likely end in many wipes and hours spent in a dungeon because of poor play or poor builds. Yet, at the same time, those people want to join zerk “elitist” groups and get carried the entire way. THEN act as if they helped along the way and there is no problem with their build, because “Hey, we finished the dungeon, right?”
Looks like someone bought some gossamer and is now posting that it will be real valuable so they can increase the price and sell.
Well played sir….
Elonian Leather Square : 0.94 g
Deldrimor Steel Ingot : 4.2g
Bolt of Damask : 15 gFubared
Elonian Square: Craftable for months
Deldrimor: Craftable for months
Damask: Craftable for 3 weeks
Not that hard to see why the price difference. Come back in 3 months and post the same thing.
Sorry, not sure if the extractor works on karma gear. You can’t salvage any karma gear, but you know that already I guess.
It wouldn’t really be worth buying the extractor anyway just to get a 3 gold rune off the armor. I would just delete the stuff unless you can use it somewhere.
Aren’t they available on the TP? Would be cheaper to buy them that way if they are. On top of the fact that Karma is much harder to come by these days and I would suggest to everyone to keep as much as you can for future use.
Is this useful? Bolts of Linen are gong for double cotton, but you don’t get even half as many Linen as you spend in Cotton, do you? What’s the break even point on these recipes?
You have to do the math and experiment.
You enjoy sitting in traffic when going to the grocery store?
Glad to hear. Please come to TC and keep CoF open for us at all times. We would really appreciate it.
Also, your analogy doesn’t make sense. First, as said above, you like traffic? Second, you CAN teleport in this game. In fact, you can teleport straight to the entrance, so I guess I am not seeing your point.
~Whoosh~
LOL.. yeah.. you’re right
Not getting it…..
Can’t tell if I am being made fun of….
PVE Guard build: Full zerk
Um… yeah…. do that only if you want to be absolutely useless in your Dungeons and Fractals.
The build I provided will provide you with a great deal more survivability, and it will allow you to support your team a great deal better than you would be capable of doing if you went full zerk.
The only thing going Full Zerk as a Guardian is good for is if you want to play a Spirit Weapons DPS build. Otherwise your better off in Knights Gear.
Plus Cranked told you absolutely nothing about what skills or traits to use when going full zerk, so other than the armor his build is completely useless.
You are correct, I didn’t give him a full build, but I gave him the most important part: The stats to use. You can already find good builds for PVE as noted above, follow Obal’s guide.
If you think playing Zerk is being totally useless in PVE, please never join my group for dungeons runs. Your terrible support build will only slow us down and probably make every fight last 15 times longer than it needs to.
PVE Guard build: Full zerk
This game does have multiple ways to play. Meta builds are the most used because it’s usually the one that takes the least amount of skill to use. When you look at other “viable” builds, they require you to play a certain way for them to be just as effective. This is why skilled players don’t follow the Metas you usually see.
Really Penguin, I hope that was a troll post because it doesn’t make much sense. Most people play the most garbage AH cleric guardian builds because they can’t stay alive in anything else (Talking PVE of course). A bad player would never survive in Zerk gear.
Something interesting: Silver is less then half the supply it was before Wintersday.
Speculation.
Maybe turn sound effects volume down?
I don’t really notice it as being annoying.
I gear check people regardless. I have them ping or gtfo.
All I really want is a way to filter out people by gear. For instance, you can’t even join the group unless you have all of a certain gear type and if you change a piece after the fact you immediately get booted by the game.
Unfortunately, I don’t have a good in game friend to help kick and weed people out so I end up running with total randoms all the time. At least I usually know one minute in how people are geared based on how fast/slow the enemies are dying.
You use the insignia to make the armor, but you can’t discover the armor. You must buy the armor recipe (one for each piece) off the TP. Let me forewarn you, they are not cheap.
EDIT: Someone deleted a post above me that I was replying to.
Run Nike’s build here: http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-101513/
Run knight’s armor in place of berserker until you have a good balance between dealing more DPS and not falling all the time. Eventually you will learn the dungeons and the encounters, be better at dodging and you can slowly add more zerk gear.
Do NOT change to some tank/healing/other crap build. It won’t make you a better player. Dungeons are almost entirely a DPS race and should be geared for accordingly.
For skills, I always have FGJ and Signet of Rage. After that I always have Banner of Disc/Banner of Strength but often times you are in a party with other warriors running those so I switch to On My Mark. I run mending and/or shake it off if there will be lots of conditions (TA for example) otherwise use Healing Signet. Balanced Stance is useful in places where enemies have a lot of knockdowns/stuns.
You can’t discover celestial armor/weapons. You must buy the recipes from the TP.
Thanks for the advice guys. Looks like splitters are a ripoff.
They are not priced based on the gold to gem conversion rate. They are priced as a convenience item to those people who actually buy gems with money.
I was asking for opinions about the damage for this weapon set. Not dungeon groups.
Don’t worry about joining the typical 4warz1mesmer groups I already have my guild mates who gladly play with me.
Not real sure what you are looking for someone to say to you then.
If you want to run a “play how you want” build, which is basically what you are looking to run, then why even care that much about DPS? You are going to put out at least OK DPS with almost any weapon set as long as you are full zerk gear. The meta builds are for maxing DPS. Almost sounds like you want someone to give you the OK to run something other than the meta. If you are running with guildies anyway, do whatever you want.
Also, the 4war1mes meta was short lived and long gone.
You might be the only person I have ever heard say to make ascended armor harder to get. Surprised you haven’t been flamed into oblivion yet.
One thing I do think they screwed up on was the pseudo-time gating they implemented. They should have made everything account bound or nothing account bound. Made no sense they way they did it.
As for the longevity of the game. I am curious what the trend is on active accounts. A lot of the hardcore players have left or are getting sick of the game, but it seems largely popular with the casual player base. It’s obvious they are trying to cater to that group of people and only time will tell how that works for them.
I agree with Mystic. Nice write up, but I don’t think I have ever been at a world event that didn’t succeed other than teq but that wasn’t because of defiance.