Showing Posts For danbuter.2314:

lag spikes, ftl

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

I’ve been getting them as well, in the starting ascalon zone. Started after last patch.

How do you fight a mesmer underwater?

in Thief

Posted by: danbuter.2314

danbuter.2314

If you want to fight underwater, play an engineer. Engies curbstomp anyone underwater.

[bug]? Foucs Fire 4 Flamewall

in Elementalist

Posted by: danbuter.2314

danbuter.2314

Multiple threads bout this already.

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

Looking this over some more, I have very little condition removal. Should I use Prayer to Kormir in the 9 slot for this?

Thanks For New Armor Skins (Pic)

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

I would have to say I would have preferred jodhpurs over the centurion skirt.

Cutlass?

in Sky Pirates of Tyria

Posted by: danbuter.2314

danbuter.2314

Please tell me the cutlass that sky pirate is wielding on the main page will be available in game!

(I know about the rapier, but that cutlass looks much cooler!)

Severe: WvW supply/stealth traps broken

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

I wonder if it’s related to the Shatterstone bug?

Thanks For New Armor Skins (Pic)

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

Why so bitter? You can get a set if you want one. They’re not even expensive via gold for gems compared to a lot of other gear.

Thanks For New Armor Skins (Pic)

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

I haven’t picked this up yet, as I’m still leveling my thief, but when she hits 80 and gets her exotics, I’m definitely giving her the medium set. It looks great (though I don’t really care for the stiff pointy skirt, but it’s ok).

Shatterstone - broken

in Elementalist

Posted by: danbuter.2314

danbuter.2314

I copied some of you guys posts to the Game Bugs thread, so the devs might actually see them. I’m 99% sure they’d never see them on this forum.

Patch Notes Up! Discussion

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

PvP is the focus of this game. Always has been.

Um, no, a game can’t be said to be PVP focused when PVP is tucked away in its own zones, out of the way.

At the absolute most you can argue PVP and PVE are equal, though you’d be hard to show that the majority of layers ever PVP.

He’s probably referring to the fact that all of the balance patches are based solely upon pvp results, and these fixes for pvp have completely removed a bunch of pve builds from the game.

Skill lag

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

Last night there were massive lag spikes in the first Ascalon/Charr zone.

Elementalist: Scepter and focus skills broken

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

I will make a note for the devs:

I started an elementalist today just to try it out. If I was a brand new player, and one of the first powers I have access to doesn’t work, I’d probably just drop this game immediately. You guys really need to fix this right away. It makes a terrible first impression.

Shatterstone - broken

in Elementalist

Posted by: danbuter.2314

danbuter.2314

I was just trying out an Ele again and got this while in the starting tutorial. Looks really bad as far as first reactions would go with a new player.

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

hmm, looks like both of you would recommend Thrill of the Crime. Does it bump up dps that much? I was looking at caltrops at dodge because of it’s damage over time and the bonus to Signet of Malice heals.

(edited by danbuter.2314)

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

http://tinyurl.com/p6gu2bm

New version after your input. I think I want to keep caltrops on dodge and daggerstorm, at least for now.

Any more suggestions (maybe drop that last 5 in Deadly Arts and put it somewhere else?

Elementalist: Scepter and focus skills broken

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

And another note from that thread:

Yeah, it’s any skill with a cast time. If you try to queue anything that’s not insta-cast, it doesn’t interrupt the skill per-se, because shatterstone will still go through it’s FULL 1 second cast, but the shatterstone will never actually show up… Bad.

Elementalist: Scepter and focus skills broken

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

Interesting note from another forum-goer (hopefully mods will just merge these threads so they can find all notes in one place).:

It gets interrupted by autoattacking, along with focus fire 4 (firewall). It has something to do with reduction of the aftercast after recent patch. You have to disable the autoattack to get it working.

I’ve already made a post about it in bugs section. Feel free to post the video there as well so there’s bigger chance devs notice it.

Elementalist: Scepter and focus skills broken

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

https://forum-en.gw2archive.eu/forum/professions/elementalist/Shatterstone-broken/first#post2291876

Another thread on this in Ele forum (not including one I just posted as your thread was not on first page when I looked).

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

thanks for your input! I suspected my build attempt was pretty sub-par.

ele scepter Shatterstone not working

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

Elementalist Scepter water skill 2: Shatterstone. It works maybe one in five times that I cast it. This counts with both standing still and moving.

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

http://tinyurl.com/q9z9ghh

How’s that for a build? I’m no expert, so any suggestions are welcome.

Post-patch sword/pistol pve build?

in Thief

Posted by: danbuter.2314

danbuter.2314

Has anyone come up with a good pve sword/pistol build following yesterday’s patch yet? I’m interested!

Post Your Build Thread

in Thief

Posted by: danbuter.2314

danbuter.2314

How about starting and stickying a new Post-Patch Build thread? Many of these builds no longer work as intended.

Content temporarily disabled?

in Bugs: Game, Forum, Website

Posted by: danbuter.2314

danbuter.2314

I’ve gotten this a number of times. So far, only when I leveled right after an event/mob kill. I’ve noticed it in Queensdale, for sure. Probably other maps, as well.

(edited by danbuter.2314)

Are necros op now?

in Necromancer

Posted by: danbuter.2314

danbuter.2314

If your necro even approaches the competence of a guardian, he’s op. At least to all non-necro players.

Ranger Patch Notes - June 25, 2013 - Official

in Ranger

Posted by: danbuter.2314

danbuter.2314

i dont understand what the prob is …

in gw1 they seperated pvp/pve skills, and it worked.. and we had triple the choices..and we could choose to have a pet or not, it was OUR character, our playstyle….and there was not that much ranger hate. seemed like the community was content…

now it feels we took steps backwards, it feels worse. like they dont have any experience which this class anymore.

i would have assumed that they would have used the structure that works….and not go silly on us..

just a thought

That’s because hardly any gw1 coders are still at anet. They have all left for better jobs.

Should the pet have been optional?

in Ranger

Posted by: danbuter.2314

danbuter.2314

Yes, it should. If the AI was better, I’d have had no issues with pets.

Downed State fixed!

in Necromancer

Posted by: danbuter.2314

danbuter.2314

It’s in the announcements section, but Necro downed state should be working correctly now. haha!

Necromancer:
•Path of Midnight: This trait now properly reduces the recharge of Tainted Shackles.
•Necromancer downed health is now the correct amount in all formats on all characters.

(edited by danbuter.2314)

PvP Tribal and Stalwart armor skin in PvE

in Suggestions

Posted by: danbuter.2314

danbuter.2314

Patch Notes Up! Discussion

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

Lets talk about thieves and blind, thives wars 2, lets reroll a thief and just play thefs everyone, maybe that day they will nerf them instead of balancing the game towards them.

Thieves aren’t even close to op. The only people who have trouble beating them just don’t know how to play.

Patch Notes Up! Discussion

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

My prediction is you will see a lot less mesmers. Rangers are going to be near-extinct. The anet guys in charge of this patch really dropped the ball.

(edited by danbuter.2314)

Current OP PvE class?

in Players Helping Players

Posted by: danbuter.2314

danbuter.2314

Mesmer is no longer on this list. Holy nerfbat!

Game Update Notes - June 25th, 2013 - Thief

in Thief

Posted by: danbuter.2314

danbuter.2314

Apparently the premise of all professions being able to perform any role isn’t what they wanted for the Thief. They’re limiting our options more and more.

Could be worse. Mesmers are apparently ONLY supposed to play shatter builds now.

sword/pistol after patch?

in Thief

Posted by: danbuter.2314

danbuter.2314

I’m thinking of restarting a pve thief with sword/pistol. How are they after today’s patch?

Huge mesmer nerf incoming?

in Mesmer

Posted by: danbuter.2314

danbuter.2314

To answer the question of the OP, simply we have no way of knowing what is coming tomorrow. Everything we have seen from the reddit and gw2hub posts is unofficial. Some things may be true some may not, but until tomorrow noone knows for sure.

lol. notes were spot-on.

Game Update Notes - June 25th, 2013 - Thief

in Thief

Posted by: danbuter.2314

danbuter.2314

So is sword/pistol still awesome in pve?

800 for armor sets?

in Living World

Posted by: danbuter.2314

danbuter.2314

The sets already on the market are only 500. I was really hoping this price would be maintained. Blah.

New 80, need build + gear + advice

in Guardian

Posted by: danbuter.2314

danbuter.2314

wander the mid level areas and collect all the crafting stuff. sell it on the trading post. mass profit!

Also, can’t give trait advice until we see how bad today’s patch will be.

Final(?) 25/6 trait changes available

in Necromancer

Posted by: danbuter.2314

danbuter.2314

Then they moved terror to the master slot, which makes it so you can’t take master of corruption and terror unless you kitten up your other trait choices. Why do they have to F up our builds to give us one or two other LACKLUSTER BUILDS!

godkitten you anet

This is the exact same thing they did with their Engineer and Ranger “buff” patches. I am not surprised at all. I really only hoped for Reanimator to go away.

Patch notes from playtest

in Engineer

Posted by: danbuter.2314

danbuter.2314

I hope that these aren’t real. While some of them are quite interesting, the inventions line, which is easily the weakest line the engineer has, with almost entirely useless traits through-out, is baically untouched. Meanwhile the tool line, which is already very strong, receives updates?
Nah, I can’t believe that these notes would be real, that’d just be ludicrous.

You haven’t been around for the last 6 patches, have you?

Where is all topics about adding mounts?

in Suggestions

Posted by: danbuter.2314

danbuter.2314

Most threads on mounts get locked.

New Condition is a slap to the face...

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

There was absolutely no reason to add yet another condition to the game.

Patch notes from playtest

in Engineer

Posted by: danbuter.2314

danbuter.2314

A number of video game sites are posting stuff. there is also a new video gameplay preview up on Massively.

Final(?) 25/6 trait changes available

in Necromancer

Posted by: danbuter.2314

danbuter.2314

So Reanimator is still there? Blah.

Playtest patch notes

in Thief

Posted by: danbuter.2314

danbuter.2314

gw2hub has posted a bunch of trait changes they noticed while playtesting the upcoming patch. It was some kind of media thing.
http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-two

Thief

Deadly Arts
•Grandmaster Trait “Panic Strike” now has a 30 second cooldown.

Critical Strikes
•Adept Trait “Furious Retaliation” has a reduced cooldown of 30 seconds.

Shadow Arts
•Adept Minor Trait “Last Refuge” has a reduce cooldown of 60 seconds.

Acrobatics
•Grandmaster Trait “Hard to Catch” has a reduced cooldown of 30 seconds.

Trickery
•Adept Trait “Merciful Ambush” now reads: Stealth yourself and your target for 2 seconds when reviving an ally.
•"Sleight of Hand" Grandmaster Trait now reads: Stealing also dazes your targer for 1 second. Reduces steal recharge by 20%.

Patch notes from playtest

in Engineer

Posted by: danbuter.2314

danbuter.2314

gw2hub has listed the following changes they noticed while playtesting the upcoming patch. It appears they have permission to do so:

http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-two

Engineer

Explosives
•Adept Trait “Acidic Elixirs” now remove a boon in addition to causing damage when you throw elixirs and they land.
•Grandmaster Trait “Autodefense Bomb Dispenser” has a cooldown of 30 seconds now.

Firearms
•Master Trait “Fireforged Trigger” has been moved down to Adept Trait.
•"Sitting Duck" Adept Trait now reads: Cripple targets for 5 seconds whenever you immobilize them. Immobilizing a fow also applies 5 stacks of vulnerability (8 seconds) to them. Cooldown: 5 seconds.
•Grandmaster Trait “Coated Bullets” has been moved to Master Trait.
•Grandmaster Trait “Juggernaut” has been moved to Master Trait.
•New Grandmaster Trait “Modified Ammunition” reads: 2% increased damage for each condition on a foe when wielding a rifle or pistol.
•Master Trait “Napalm Specialist” have been moved to Grandmaster Trait and now reads: Burns you apply last 33% longer.

Inventions
•Adept Trait “Stabilized Armor” now reads: You take 20% less damage when you are knocked down or stunned.

Alchemy
•"Acidic Coating" Adept Trait now reads: 50% chance to cause Blindness for 3 seconds when struck with a melee attack. The effect cannot trigger more then once every 10 seconds.

Tools
•"Always Prepared" Adept Trait now reads: Drop bandages when downed. This effect can only trigger once every 10 seconds. Downed damage is increased by 25%.
•Master Trait “Packaged Stimulants” reads: Med Kit skills can be thrown and are 25% more effective.
•Master Trait “Scope” has been changed to: Gain 10% critical hit chance against targets more than 600 units away.
•Master Trait “Leg Mods” now reads as: Cripple, Chill and Immobilize duration reduced by 33%.
•Grandmaster Trait “Amor Mods” now grants Aegis instead of Retaliation.

(edited by danbuter.2314)

New Armor Sets

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

The Medium and Heavy sets look awesome. I really hope they are skins on the gem store at a reasonable price.

Survey: Want Ascended Armors & Weapons?

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

Ascended gear is a terrible idea. I do not want a gear treadmill. There already is one via laurels to get amulets, and that’s too much!

Risen - most annoying mobs ever?

in Guild Wars 2 Discussion

Posted by: danbuter.2314

danbuter.2314

I really, really hate going into zones with lots of Risen in them. So annoying. They have knockdowns, confusions, etc, and all it does is make them frustrating to fight. They also tend to gang up on me, so I can’t get a break between fights. Not fun at all.

Counterpoint is the Nightmare Court. Probably the best group of villains I’ve seen in a game, both from storyline and combat mechanics. I wish there were more mobs like them and a lot less Risen.