(edited by dancingmonkey.4902)
Killshot has similar damage at range on a equal cool down.
Backstab is down from behind the cover of stealth.
I feel your argument has too many holes to hold water.
By design and numbers, Healing Surge is a horrid, counter-intuitive heal that might seem appealing when measured against other lower health professions. It does nothing to keep the Warrior alive though.
My numbers disagree with you. Would you mind breaking it down for me?
Mending simply needs a bump of about 5-10% before I start considering it, as that condition clear will likely be even more needed with how Adrenaline and Cleansing Ire function after the patch.
It removes 3 conditions and heals comparatively to other professions heals on similar cool downs. Although the cast time is a bit much.
It is not that Warriors are spoiled on Healing Signet, we just do not have a good alternative that fills the other healing roles we can run. Anyone running Healing Surge is shooting themselves in the foot, and those dedicated enough to run Mending might be going hellish out of their way into Healing Power / Regeneration that they might see conditions as the biggest threat.
Yes, warriors are spoiled on healing signet. Nothing you say will convince most players otherwise, and for good reason. The only reason anyone is “shooting themselves in the foot” with healing surge is because of the spoiling of signet. it has great heal potential, it simply requires more situational and battle awareness.
I would be okay with this under the condition that everyone gets an audio/visual cue before we take damage from a character in stealth. As of now the icon we get 1s ahead of time allowing us to dodge is too small
What’s that you say? There is no icon to notify use just before we take damage we cannot see coming, from a stealthed thief? Then by Ogden’s hammer, I say no, I am against your suggestion for that reason.
Wait are people defending 12 -13k bursts coming from on top of a mountain 1500 range away??
ROFLMAO
Too funny
Says they guy who has previous post defending killshots range damage and thief’s damage from stealth?
What is the difference between a thief hitting you from stealth, in which you have no counter play to avoid the skill that you cannot see coming compared to a ranger hitting you from range in a situation that you can see it coming?
a buff where?
in PVE ? Where it doesn’t matter because it ruins your damage boost from berserker’s power?
So it is neither a buff or a nerf. Thus it is irrelevant. Why are we discussing the irrelevant?
In sPVP where you’ll VERY rarely hit more than 2 players at once – and even then you’ve expended all your adrenaline for a skill that hits like a wet noodle.
So you agree that in this case it can be a 200% buff.
What difference does it make if you expend all of your adrenaline aas long as you land it and cleanse 3 conditions.
100% bonus damage might have made it usable in both sPVP and PVE. People speculated – I speculated – that it might have made up for the damage nerfs on 100b and WW.
The way it is now – it doesn’t cut it. See what I did there?
Oh it is usable. I do not think usable means what you think it means. I think you mean “optimal”.
I know why.
This is why they changes how it works. They did this to lich form, tornado, rampage, and so on. The did this specifically so players would no longer be capable of exploiting it, and causing the buff of the skill to effect skills out side the scope of the elite.
then they shouldnt say “dmg increased by 10%” when its actually a nerf.
before the feature patch tome of wrath made sense combined with conjured weapons. now its even more useless than before.
Why? how much was your damage prepatch? How much is it now?
FYI that sigil have 9s icd
Which is rather obvious, but it doesn’t require you to hit anything, so it’s actually rly rly useful for engi
1 condi clear on swap every 9 secs seems like it’s a worthwhile sigil slot use? Seriously? Do you pvp?
It is worth while. What difference does it make what every ones opinion of it is. This is simply a thread to discuss it. You post as if anyone here can force you to use it or something.
And most class mechanics have instant cast time and haven’t been constantly nerfed so the risk/reward is quite different.
Which professional mechanics?
The mesmers, in which the clones have to run to you from their location on the battle field?
Do you have a list of most of the engineer TB skills? You don’t see B.o.B. coming? you cannot see the clow moving rams head floating your direction? you cannot see a double open ended wrench floating toward you? The lob of the glowing grenade?
Ranger pets F2, do I really need to go into that one for you?
Steal sure, I agree
Ele, eh, the color flash in a wave around them makes it pretty obvious, but the mechanic doesn’t really do damage itself.
Guard, eh, your fairly accurate on that one.
So Warriors are about on the same side as 3-4 others. That hardly makes your hyperbole accurate. Sure, the animation is way to long and obvious. It needs a clear and very hard to miss one, but not as long as it is. But do not pretend it is a unique problem.
lol unblockable does nothing to do with enemy’s evade. i think warrior rifle is the one getting the most nerf since kitten became real garbage.
No, but it has every thing to do with the fact that he was replying to a posters comment about aegis.
but now, trying to killshot some one gives you even more risks (like losing adrenaline) on top of all those already bad and not profitable risks.
so now killshot is complete kitten.
As I see it, the problem is how you view it, which is inaccurate.
It doesn’t punish you for missing. It simply no longer gives you a free pass for missing. That is the problem with those of you who have come to view it so flawed. You got so spoiled by the class being unrealistically forgiving, that you feel punished for losing the resources your skills need. Which is precisely what everyone else has been dealing with since release.
This is just like complaining that a toddler is punished for becoming potty trained, because now they have to wipe their own backsides.
Now if you were to suggest that given the changes, that the tell feel to extreme and use that as your basis to have the cast time animation reduced, then I am in agreeance.
tradepsot shows whats wrong with arneanet
people ask just for an simple armor filter for 2 years
but arenanet has to overhaul the complete thing and make it even worse
Everyone I know loves it after a day or so to learn it. From my perspective the question is “what is wrong with you?”
I don’t understand great big farewell posts.
Why do people have to say goodbye like they are dying and will never play the game again? Just take some time away, play something else, check back every once in a while to see if changes are happening then start playing again when it looks like some of your concerns are being addressed.
Not to mention that if you do come back it makes your post seem really silly and self serving. There is a reason why “farewell” posts are not allowed.
In almost every case, they are purely cries for attention, and absolutely nothing more.
So the only long-expected buff is actually a nerf. How are we surprised?
LMAO… That was my exact thought!!!
You do not feel the fact that it can hit 5 players as a buff?
Glad to see people are seeing that it’s not op at all and that it is EXTREMELY easy to evade.
Yeah, the perception was getting a little ridiculous for a while. People were confusing up to snuff with over powered after they were so under powered for so long.
They should have given it equivalent healing in the 5 second duration.
Didn’t they?
Yup. It supports the general active combat of the game by requiring less time in which we are restricted to a small area. It literally does the exact same thing, but it does it faster.
Yup sure, lets make a complaint thread about.
I just love the way way posters make a complaint list as they “claim they are leaving.”. I can see they are clear cries for attention, otherwise you would just leave. Particularly when the changes you are complaining about changes that made warriors less gravy.
Yet after you swear your leaving and demand folks take you seriously as you do, you both continue to post on the forums and also logged into the game. (Anyone can use your forums name to see when you lie, and log in after you say you quit)
We already have balance discussion threads on all the subject matter you covered. If you genuinely cared about it, you would have covered it there. Yet you feel you “leaving” demands its own special balance thread. Well it doesn’t.
It is so droll and repetitive that we see these threads after every update (yawn), could we have some originality?
(edited by dancingmonkey.4902)
Yeah, it kind of says it on the sigil.
As well it is on the wiki.
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Cleansing
If you do not know, the wiki is a very handy resource.
There doesnt seem to be any patch notes about it, but retal is hitting a lot harder than it did before the patch.
Umm, so where are the number? How hard was it hitting before, and how hard is it hitting now?
When you get an elixir that gives you a random RnG chance for one of the elites you call trash or the worst warrior elite, you call me.
ya cus supply create is so bad you don’t want to use it. -.-’?
all other classes got some bad and some good elites
necro have only bad ones…
Nah, I was on my necro for quite a bit today. You guys are simply being ridiculously over dramatic in my opinion. Lich is still solid. How much time do you have with rampage or tornado?
Yes you did put words in my mouth.
I said change weapons. You said change builds.
Which means, you switch weapons to rifle or any other weapon kit when retaliation is up. If you can’t understand that, then you are a lost cause. You rather have ANet make Engi more skill-less than improving yourself.
“My enemies are kiting me! Pls buff my melee skills so that I can range them!11”
No, I am not asking for skill-less. I am asking for a functional change based on the fact that they changed how retaliation worked some time ago.
I am sorry that it upsets you that some of us feel it is reasonable for an auto attack to do more damage to the enemy then the user. I cannot understand the logic path you use to get to a position against that, but your welcome to your opinion.
The fact remains, I feel you have failed to present a reasonable argument for not changing it.
By the way, how you you get
I said change weapons. You said change builds.
out of:
Enough to know that Flamethrower isn’t the only weapon that engineer has.
You made an obtuse statement in a poor attempt to make some sort of back handed remark. No need to avoid clarification.
By the way, you avoided the question twice now, but how many hours did you say you have, using the FT?
When you get an elixir that gives you a random RnG chance for one of the elites you call trash or the worst warrior elite, you call me.
I still can’t understand you’re persistance and need to attack me personally because I disagree with you. Look this class is a fail all the way around. It’s essentially operating on a 15 skill condi combo if you’re running 2 kit set+rocket boots. The managing of these skills requires immense focus, and when compared to the relative ease of fighting that other classes have to do the Engineer falls short.
Well for one, you never once said anything about “opinion”. You state it definitively. Therefore I simply refuted you definitively. Take this paragraph for example. You state it as if it is indisputable fact. It isn’t.
Also I’m not sure where you could assume that I didn’t understand the Bard from EQ. Bards had the fastest movement speed song. Pre Yeksha they could AoE kite better than anyone because they weren’t limited to 4 targets. Bards were given a set role in EQ which focused heavily around the group. But at the same time could perform certain functions that other classes could, but they were given one or two areas where they were the dominant I.E. Movement Speed.
I said EQ series, not EQ. That encompasses EQOA, EQ, and EQII. The fact of the matter is that the engineer is as divers and useful as the bard in all 3 games.
I know many players first reaction to any type of criticism against something they like/enjoy/play as is to attack the person criticizing. However I’m objectively looking at this class. It lacks Condi removal, Engi is shoe-horned into Condi builds, and the Engi is sub-par in terms of effectiveness and ease of class. Again I think a rework is in order. But like always people will ignore that there’s a lack of Engis running around. They’ll just happily accept that Anet openly buffs Guardians, Warriors, Thieves, and Mesmers all the while giving Engis small buffs here and there.
You are inaccurately claiming the are “shoe horned” into conditions. That is factually false. I have leveled all 8 professions between PvP and WvW.
You see there are 17 threads today of warriors complaining about their nerfs, all the while your claiming they got openly buffed. That doesn’t seem conducive with actual game knowledge.
This class needs more love. I will say this after the patch today I have seen more engis than I ever had. However I bet once the Tournament starts up those Engis will be put away for Guards, Warriors, Mesmers, Eles, and Thieves. Leaving the Necro, Engi, and Ranger to go to the wayside. Nothing really has changed here. But keep your head down and keep moving.
Do you even know how many engies were in the last 2 ToL’s? I do. I suspect you do not.
They were the 4th most played profession. You do not have to like the profession. But I will argue with anyone who makes such definitive statements and acts as if their opinion is fact.
Also side note: I’ve received PMs about this thread from players stating that they agree with me on this class.
See, I almost thought you knew what you were saying right up till here. Well that and your lack of understanding of EQs bars……………And your mis stating of what some engineers skils do……………and your lack and complete avoidence of going into any specific of the profession.
By the way, how many hours do you have on the engineer in PvP and WvW?
Pretty sure I thought that not one single top team had a warrior could be wrong. Warrior no longer viable/needed.
You mean other then the fact that there were 5+ warriors in the top 4 teams? A double ele + double war team did rather well, also.
Don’t think there was a team in the top 16 that didn’t have a warrior. I need to go look now.
(edited by dancingmonkey.4902)
what build you running?
Players will religiously defend this class and pat themselves on the back for being “better” than Warriors, or Guardians. Just look at the responses. But in the end the sad truth is there’s no thought behind this class outside “Lets give them a ton of skills”. At the end of the day Versatility doesn’t build a sound class in MMOs but sound class mechanics build a good class. That’s something this class lacks, and this class deserves a rework.
You must not be familiar with MMOs because versatility makes the engineer and ele great in this one. It made the Bards great in all the EQ series. Makes the Soulsong, Honor guard and other songcraft derivatives great in archage. (see what I did there. I stated my opinion as a definitive fact, same as you, only I reinforced with reasonably accurate information)
The only thing the profession is a bit lacking on is condition cleanses.
Yup it is a problem. As well there are some buggy things with deadly mixture. It is only effecting the Flame jet. The funny thing it, when you apply the trait, it lowers Flame jets damage in the tool tip by 15%. Although in actuality it has proven to increase the damage
That lack of 200 toughness and lack of 15% damage on 3/5 skills is a problem.
I just had breakfast with the balance team. They said they would be happy to prove that they do play necromancers. As soon as you prove you have spent at least 3 months in game design.
I’ve never been a doctor or in the medical field, but I can tell you that stabbing yourself is bad. Some changes are just so dumb they obviously don’t come from a place of knowledge about what the actual impact is.
They didn’t exactly do a good job of supporting your opinion with the well of blood change either :P
I don’t think ANet is completely incompetent, but at least some in their camp simply refuse to listen to people who have more knowledge about the particular parts of the game they are changing. They proved it when they blatantly disregarded all of the PvP players on the testing program they had (which has since been abolished, because what’s the point of meeting with players if you don’t listen to them), they proved it with Dumbfire, and they proved it again today. They make plenty of good changes, but some are just obviously uninformed.
Yup, last time I buy those guys breakfast. Well at least they were good tippers.
Anyway, I was just jibbing you because they changed the necro skill bar date and never really mentioned this. To be totally honest, I wouldn’t mind if the patch notes had comments along with them so they could offer up little one liner explainations behind the reasoning for some changes.
Also GS is not a PvP weapon, nor was it Op.
Strange, I just used it in PvP. You are confused.
No one said it was OP. I stated it in a manner to answer his question. adding another 50% to the arcing slice damage would be OP. It is reasonably strong now, does more over all damage, and increased the chance to proc CI by hitting more foes. Making an AoE cleave added a very large amount to the skills damage potential.
Because sPvP is exactly the place where you’ll be using that awesome 5-man cleave.
The fact that you used GS in PvP does not make it a PvP weapon and any good player will know that.
When you hit the point that you can tell folks that, please do. What is your PvP rank by the way? Did your team progress further then mine did in the last NA ToL?
Also GS is not a PvP weapon, nor was it Op.
Strange, I just used it in PvP. You are confused.
No one said it was OP. I stated it in a manner to answer his question. adding another 50% to the arcing slice damage would be OP. It is reasonably strong now, does more over all damage, and increased the chance to proc CI by hitting more foes. Making an AoE cleave added a very large amount to the skills damage potential.
When you’re fighting throughout the day and winning battle after battle against siegehungry servers who don’t really like to fight but rather run away or port when they see you or cower away in towers.And having a decent PPT throughout the entire day.Only for them to wake up at night and crawl out of their caskets so they can run around and make whole maps turn their colour and holding it all those hours because there obviously is no resistance ( yes some people do have a life ) and winning the matchup because of it,Baruch bay for e.g,who you don’t really see during the entire day, untill its full moon.And when you do see them,theyre getting steamrolled or they port back quickly.
It’s an unfair system making servers win that really should not be winning at all.Ive been playing for 2 years now,and ive seen alot happen..Yet i see the nightcapping becoming a thing vs these servers.During the day theyre a complete bore to play against since the things i mentioned above,but that servers like these are still able to win because of capping empty maps in the middle of the night is just plain stupid.
This is a Huge flaw in your ranking system going on for 2 years now,asking for oceanic guilds or russians to join your server isn’t an option,weve had those..But sooner or later they all leave anyway.There must be a permanent solution,which there isn’t.
So,how aware is anet of this flaw ? And is anything ever gonna be done to get this in control ? Does PPT and the entire ranking system still matter when things like these happen ?
So what your saying is that it is okay for you to day cap and mock the server who run from fights with lesser numbers then you. But if they do kitten you the game needs a redesign?
Anet has no flaw to be aware of. As far as I am concerned your outlook is flawed.
If you do not want to lose ground at nigh, then play all night and not all day. If you do not, more of the blame is yours then it ever will be anyone elses.
Why did they make it into 50% under 50% instead of the 100% previewed in the feature patch?!
Because the point of some of the changes was to lessen the OPness of the profession. Not increase it.
Was playing around with a flamethrower build after last patch buffs to it, but noticed the juggernaut trait doesn’t increase the toughness.. could some confirm this is also happening with them ?!
Yup. All of the traits for FT are bringing up wrong numbers when applied. I sent in several bug reports (join me in doing so, please). I did learn that deadly mixture is in fact giving a 15% damage buff to Flame jet, although it reads as if it gives a 15% nerf.
They sad they were buffing this skill and end up nerfing it in 1vs1 Oo
Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.
Whats your problem? all you do is come to warrior topics and post crap..
Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…
You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.
I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.
By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.
Over all it seems like a solid buff to me.
They could have nerf hambow or axe sword alone, but the whole class?
not sure what happened there, The GS f1 “buff” felt more like a little to none compensation.
Because a great many in the community felt that between signet of stamina, shake it off, shrug it off, mending, quick breathing, shouts with trouper runes, berserker stance, and cleansing ire, that we were kind of dominating the condi cleanse for ourselves with the largest health pool, armor pool, and CC.
Almost every podcast, or interview with any high level or skilled warrior had them stating how they felt we needed to be toned down. It is not like this is some shocking surprise out of left field.
Now if only we could have kit refinement back so that swapping to both the FT and EG cleansed a condition. MAN I MISS THAT.
They sad they were buffing this skill and end up nerfing it in 1vs1 Oo
Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.
Whats your problem? all you do is come to warrior topics and post crap..
Why cant we say Anet didnt give us the Arcing slice like in the ready up with 100% more dmg below 50% and no other dmg nerf on that skill.. and when the patch hit its only 50% dmg buff and also 8% dmg nerf…
You dont give a crap about warrior and all you do is make fun about it.
Maby you should post in elsewhere.
I am sorry it upset you that I cracked wise about them making a 1v1 balance comment.
I do care about warrior. I felt CI was OP with the Hambow build. just like I thought 1000 nades was OP for the engie back in the day, and so on and so forth. I am just fine sharing my warrior balance post here, thank you.
By the way, the cleave also aids in the landing of arcing slice if one of the targets in ranges dodges or blocks.
Over all it seems like a solid buff to me.
(edited by dancingmonkey.4902)
I didn’t quite get this change either. I sure didn’t see it coming.
Bhawb, you demanded they change the preview so we could discuss this sort of things. Why didn’t you bring this up after the preview?……………./sarcasm
I think you need Juggernaut for the might and toughness.
I just tested it. The damage log makes it pretty clear that it IS gaining 15% damage. It simply shows it backwards in the tool tip.
Yes, it should effect the direct damage. If it is not, send in a bug report. I know the numbers actually show the Auto attack losing 15% when equipping this trait.
I sent a bug report on it.
Lol “flame” kit confused me for a split second there. (man I hate night shifts)……….Napalm does burning (condition). Deadly mixture deals with direct damage. Not gonna happen.
They sad they were buffing this skill and end up nerfing it in 1vs1 Oo
Dang, and it was in the patch notes that 1v1 was the new balance metric too. Geez, someone sure dropped the ball there.
Normally you get 1 adrenaline per hit, this doesnt affect a burst skills
Since Anet is changing the way adrenaline works
(you spend ALL adrenaline even when miss)I think it would be helpfull to give adrenaline when you do succesfully land a burst.
Ofc there should be a FIXED (1-5..) amount of adrenaline you get no mather what burst skill (or else flurry/combustive shot will give waaay to much ofc )
What do you think?
Does this mean cleanses should add conditions and spending gold should return gold?
The ideology here reminds me of the mortgage lenders before the crash. You wouldn’t happen to work in the lending business would you?
Being a 5 target cleave kind of makes it a 492% buff with them all at full health if you hit max targets.
But sure, if you prefer to lose the cleave and get that 8% damage back, go right ahead, but keep it and your knee jerk reaction to yourself.
If you lost once you lost all your Adrenaline and the fight got reset, how’d you manage to not get rekt while building it up in the first place?
EDIT: And don’t Thieves kinda hardcounter Warriors? Isn’t that like, their job?
No. If you get one pushed your bad. Yah all you have to do now is reset the fight and GG you beat a warrior.
Still doesn’t explain my question.
If you dont get it, than no one can explain it to you.
Well then, care to explain your perspective to the rest of us? Are you acknowledging that the adrenaline issue was so over powered previously that the change now causes you to be so under powered?
Why are you always demanding proof from others, when you don’t even use evidence to support your own assertions?
Well thanks for asking. Although I have already answered this, I do not mind assiting you my friend. For starters, it is because they are making the initial claims with nothing to support them. Secondly, I, and others, have posted the proof on the other 27 threads on this topic. If you guys wish to continue along with the inaccurate knowledge that is fine with me. If you do not, you will scroll back a page or two and read it.
good job..
I agree. I like the change in the long run.
Killed? Hardly. You are simply a mere mortal now, like the rest of us.
ANET you just did a great justice with the game. Whoever Okayed these changes should be given a bonus. And your whole balance testing team should as well.