Showing Posts For dancingmonkey.4902:

Fun Tip for new Engineers

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

You can actually run out and grab an environmental kit and do the same at an earlier level and on any profession. Picking a stone or stick or other environmental kits allow this.

FT combo field + blast finisher working?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Explode the fireball as fast as possible. That will always trigger it.

This has been working for me. Although my situation is generally blasting a water field I am standing in so it is a bit of a different situation most of the time.

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

One example of where you can see boons in a profession’s mechanic

Are you seriously suggesting that a “elixir” engineer build is a problem?

How many hours do you have playing one?

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You use this statement as justification

I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.

But what mechanics exactly are OP in this case?

As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.

No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?

I did not side step your question. I answered.

Your question:
But what mechanics exactly are OP in this case?

My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.

If you felt like it lacked any information maybe your question should have been more specific or detailed.

What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.

@dancingmonkey.4902,

I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.

Then list the “professional mechanics” you feel are problematic.

Since when aren’t boons part of a profession’s mechanics? Each profession has certain boons they naturally utilize. You can read for yourself if this is something you feel is worth contributing to.

http://wiki.guildwars2.com/wiki/Profession_mechanic

Not to mention i was asking you which “mechanic” each profession is using that you take issue with? You simply made some general exclamation about boons. There has too be some skill or trait you are taking issue with. I am sure you can list them. If you cannot, then as far as I am concerned, you do not have enough knowledge of the professions to complain about them in any specific manner.

(edited by dancingmonkey.4902)

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You use this statement as justification

I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.

But what mechanics exactly are OP in this case?

As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.

No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?

I did not side step your question. I answered.

Your question:
But what mechanics exactly are OP in this case?

My answer:
As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.

If you felt like it lacked any information maybe your question should have been more specific or detailed.

What is more detailed? I asked which “professional mechanics” are a problem, and you very literally have not mentioned a single professional mechanic.

@dancingmonkey.4902,

I’m not provoking or trying to be funny when I say this, but please read my OP and other posts I’ve made here so you understand what I’m advocating.

Then list the “professional mechanics” you feel are problematic.

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You use this statement as justification

I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.

But what mechanics exactly are OP in this case?

As I’ve stated previously it’s certain boons coupled with the stat boosts of the amulet.

No, you very specifically stated “professional mechanics”. You very directly side stepped my question, why is that?

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You use this statement as justification

I believe that the celestial amulet in sPvP is currently too powerful because of certain profession mechanics.

But what mechanics exactly are OP in this case?

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.

What perception is skewed? Also, is it a positive or negative skewness? What is fine about being able to have both your offensive and defensive stats boosted in one go, and being able to extremely propel them forward even more with the right boons?

It is fine because the amulet sacrifices offense for defense and vice versa. It is the same old song and dance. Before they added this amulet everyone complained about a different amulet doing the same thing. All I am seeing here is regurgitation of what was stated in a previous thread, only a different amulets name.

You just listed how 6 professions benefit from the amulet. How is it OP when it doesn’t single out and make any profession or build specifically OP?

Celestial Amulet & Boons

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There is no problem other then skewed perception if you ask me. As I see the amulet is fine. The individual might stacking is fine. The combination is fine.

I think that sigils that offer protection, regeneration, retaliation, or stability is the same way they offer might, could offer tempting options to draw players away from purely might. As well as having some changes to some runes to offer better benefits for other boons………………….Not to mention runes and sigils that offer boon removal.

(edited by dancingmonkey.4902)

Detect skill to replace 'Reveal'

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

. We haven’t laid down the actual framework on how it should work

Personally, I think it “should” work just as it does now.

Detect skill to replace 'Reveal'

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Why not put in a skill that provides detect for all professions instead of introducing that 4-second Reveal that breaks tempo? Like, I don’t play Thief but, good god A-net should be merciful to these cute shady angels!

Does this mean your okay with the 6s reveals since you specified the 4s ones?

Longbow the slow?? weapon?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Longbow by default is suposed to be a sniping weapon used for longrange to be fired at a slow pace with high precision. The current update to it makes it in theory the quickest ranged weapon in the game wich is somewhat contrary to the principe of a sniping weapon. While i agree longbow did need a massive buff skill such as rapid fire would have been more fit in a shortbow setting.

Longbow… what it should have been

1. Auto attack (based on current distance)
if hunter shot is activated turns to snipe wich charge an attack over 3 second while invisible and deals damage equivalent to rapid fire on a single arrow
2. Crossfire (for 10 second all arrows ignore dodging and blocking and the target takes 10 stack of vulnerability)
3. Hunter shot (turn invisible and change auto attack to snipe)
4. point blank shot (same as before)
5. Barrage (same as before)

Prove any of that is true. As of now you are stating it as a fact. Unless you have a dev quote somewhere stating that this was their intent, your either just blowing smoke, or trying to state your opinion as if it is fact.

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Yup. Anet, please nerf the engineer. It is clearly ridiculously OP after the buff to flame thrower (only true buff they got last update)………………….All of the FT engineers taking over all 3 game modes is insane. They are every where. EVERY WHERE I TELL YOU.

By the way, how come we never see anyone playing warrior or ranger any more?

/end sarcasm

Burn baby burn flamethrower

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Sure, I like the FT. It is fun and functional, but I have to ask, what can the FT do against a long bow ranger, since you brought it up, that bombs/grenades cannot? It is not as if the FT has some extensive range to counter long bow attacks, over other skills.

Glad to see your enjoying the flame thrower. I really am. But is it really necessary to spam the forums with the same new threads both here and the balance sub forum?

Flamethrower rocks now!

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

The FT is a lot better in PvP, sure. I have to ask though, what kind of PvP are you playing, in which you have to chase anyone with bombs? You get on the point. The bombs practically cover the point, as do grenades. The enemy has to come to you or sacrifice time on the point.

Flame blast is solid for a low cool down blast finisher and quick damage. Air blast is a decent low cool down knock back. Flame jet though, is inferior.

Burn baby burn flamethrower

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

It is against the flame thrower. Not so much so when using it.

who is Vee Wee?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I’ve seen posts from this person under ArrDee and Ellsee? and i just would like the story behindd the number 1 engi NA

He is a solid playing engineer.

He absolutely is dishonest in claiming to be the first engineer in NA to 80.

He is often on the leader boards here, but is also generally ranked below some of the other posters here that he argues with or calls bad players who disagree with him.

He has multiple accounts because he has a bad habit of making personal attacks and insulting players with profanity. I would guess he aquired other account to use when he gets enough infractions to have one on suspension for a week or two.

He states his opinion as fact.

He claims anyone who uses the inventions line is a bad person’

He tries to give the best advice he can, probably with the best intentions to help players. He is so close minded to certain aspects, that his advice is limiting, and he often appears very much against thinking outside the box.

This is my direct answers to the OP. Everything in bold, is provable fact, and everything else is my personal opinion based on my experience.

Flamethrower... burn baby burn disco inferno

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

got a screen shot of your number to back up your claim. Because for now, I guarantee you the FT isn’t giving you all the buffs you “claim” ……………….The flame thrower traits are broken. For example, you get no toughness from it.

As to the 25 stacks of might…….So what? it has been like that forever. I can maintain that with the bomb kit.

Yea well that was all that was good to FT before to… now not only do you have the 6k punisher you also got that AA damage too XD

Add to this the pushback and the blind and you got tools of death.

All of that was there before. Actually they nerfed the air blast. Ummm, you do realize that the FT is our 3rd best damage kit at best???………………………………Everything you mentioned, everyone else has been doing since launch with the bomb and grenade kit.

(edited by dancingmonkey.4902)

My preception of balance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

To be honest, we have current discussion on each and every topic here in this thread, already going on. They are all still on the front page of this sub forum. Why did you feel you needed to make a new thread simply to share your opinion on each of these matters?

A New Approach to Balance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Just to clarify, how much time did you have on each profession before the patch?

The problem with broken rangers

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Is not so much their rapid fire, but their stupidly strong autoattack. All long, medium, and short range, they are all too strong. Im not too opposed to keeping the long range damage “similar” to what it was before, but the medium and short range needed no buff. They should have stayed the same or have been nerfed actually.

There is no reason for autoattacks on any class to hit 2-3k on average. Thats broken. Especially for a skill that is an autoattack and fires so fast.

define too strong ???

By the way, where did you come up with that number? I can do 2k+ auto attacks on every profession in this game with the right weapon. So if every profession is equally “broken”, as you claim, what is the problem?

lol so many rangers running to defend their broken class. okay ill let you enjoy yourself until next patch.

Actually I have leveled all professions to 80 within the first 6 months of release. My rangers is probably 4th or so on my list of time I play it. It is not a matter of rangers running to defend there profession. As I see it, it is the informed running to educate the uninformed. For example, complaining that a auto attack damage level is over powered, when it is a level that any profession can obtain on an auto attack, seems very uneducated to me.

(edited by dancingmonkey.4902)

The Ranger "Issue"

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Most nerfed class in game thief by far.

Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.

Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced

No, “reverting” is unreasonable in my opinion. It seems you hold your opinion above all others and claim it as fact. That is not a wise angle to approach it. I believe the general community might feel that ranger was not fine in the grand scheme of things. They were not broken bad either. They needed a buff similar to what they received. As I see it, all that needs to happen, is that all skills need to be fixed to simply, do no damage or effects, beyond there range.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I can see an argument for being capable of moving during the channel. I am against any skill requiring immobility, but no one has offered any argument to justify a cool down reduction. Especially the OP.

Possible Solution to 24/7 Battles

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Bad bad bad ideas. Several servers already have 50 man queues on non tournament days. Your suggestion ridiculously increases that. It will also cause problems with EU or NA having bad ping time.

WvW is not a mess. Large battles are a lot more intricate then you seem to think.

[Spvp][Elementalist] weak weapon abilities

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Auto attacks for both engineer and ele are weak intentionally. They have stated this. They say it is because we have the availability to swap kits/attunements, to have much more access to stronger attacks much more often then the other professions. As this is true. It is reasonable the A A have the limitations they do. Neither profession is intended to camp in one attunement/kit.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Tell me what warrior is the best at?
PvP wise?
Bunker?
Burst?
Mobility?
None of those

actually, i don’t care, i never compared hundred blade to rapid fire, if i did, i would start be asking for 1500 range hundred blade.
Just give me the cast time reduc

Anet, kitten~ i love you~~ please.

They may not be the best at those things. The problem is that they are really good at all of them in a way that no other profession is.

The problem is that you made this thread. You made a question like demand. Yet you offered absolutely no reasoning as to why the skill deserves it in any way. If you want anyone to take you seriously, especially as the creator of the thread, you should have been prepared to offer a reasonable explanation for your request. You did not do so.

So do you have a good and reasonable justification for your request? If so, we would love to hear it. I mean, you already have the thread here now. Convince us.

Rapid Fire

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Rangers got a needed buff to long bow. I like it

What I do not get, is how so many people claim it needs a nerf now, yet offer no reasonable way to compensate the profession.

Is perma immobilize good for noob wars 2

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

What’s funny is that immobilize didn’t use to stack.
Then ANET thought it wasn’t good enough so they made it stackable.

made threads such as this, in which everyone made nonconstructive post that simply complained about immobilize. So they made a change to it. If you simply complain about something but offer no reasonable suggestion about how you actually want it to function, it doesn’t leave you much room to complain. I mean they changed it due to this same thread type based on how it worked before. Unless you offer a reasonable solution, as I see it, your being part of the problem, and not the solution.

By the way, your assessment of how it worked as well as your timeline are both totally inaccurate. If you are going to complain, while avoiding offering a reasonable solution, the least you could do is have accurate information while you complain.

I like how they designed a game around “active defense” (AKA dodge and movement) and then created a condition that actually negates that very mechanic. Not quite an “I win” button, but with the stacks and the bugs it comes quite close.

Thanks.

I like it too. It is extremely reasonable. Otherwise melee weapons would be very limited. It is a logical counter measure to limit kiting and allow melee builds a way to close in. You speak of it as if it is a bad thing, yet it is a reasonable and useful counter to kiting. As well it has counters itself. Cleanses as well as various traits and skill that specifically break immobilize.

The OP is a prime example of the problem. He makes a very rude title and original post, and ignores the purpose of the condition in order to rudely and aimlessly rant. The best part is that the devs have repeatedly stated that with rude OP and titles the mark a thread to be ignored. So his voice will probably go unheard. Deservingly so if you ask me.

(edited by dancingmonkey.4902)

Protective Shield vs Stabilised Armour

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Not really, You talk of fallacies but don’t seem to understand them or the burden of proof, you also claim veewee used hatespeech, which is plain false and a fallacy called Ad Hominem. You attack the person’s character, rather than the argument.

No. He is right. He did indeed use hate speech. In a thread with the actual topic on the matter veewee specifically stated that if you used a turret build you were a bad person.

He continues to go out of his way to derail this thread to a bash turret build threads when it is a thread about Protective Shield vs Stabilised Armour.

I hardly call it fallacy when he has made comments in multiple threads, directly insulting players for a build preference, as well as using profanity to fling insults on the matter at players in game. There have been multiple screen shots of his map chat insults and attacks. I hardly call it fallacy when there is video and pictorial proof.

So whats your opinion on the actual topic of Protective Shield vs Stabilized Armour? Are you going to share your perspective of the subject matter of thread, or are you simply here to perpetuate breaking the forums CoC in order to replicate your mentor in the same endeavor of thread derailing.

engineer wvw zergs or GvG?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I run as a commander a lot on JQ, with a very similar front line build that Ney Matogrosso linked. Well, the traits anyway. The difference is that I use P/S instead of rifle. I run full celestial ascended gear instead of a mix with cavaliers gear. I also use bowl of lemon grass poultry soup instead of saffron bread.

Where is this skin from

in Players Helping Players

Posted by: dancingmonkey.4902

dancingmonkey.4902

You can buy that skin from a karma vendor. I do not recall specifically, but I bought it on my engineer in one of the areas populated by many asura NPCs some where in a zone outside of rata sum

Flamethrowin' Engineer help

in Players Helping Players

Posted by: dancingmonkey.4902

dancingmonkey.4902

There are many various FT builds. Many players have enjoyed using it since release. I suggest going to the “engineer” sub forums. There are multiple threads on the topic with various builds and write ups about how to use them and what the pros and cons are.

Juggernaut trait not applying toughness

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Ugh, so most of the buffs don’t even work, and we’re just testing the old flamethrower basically? :o

No. It is probably just the numbers in the tool tips and hero panel that do not work. At least that that is the case with deadly mixture. Juggernaut gives the might. So your definitely dealing more damage. The only possible stat missing could be the 200 toughness. It is possible that it is simply not showing up in the hero panel. I have not tested it yet though. So it is equally possible that the defense on the trait is not working as well.

Ranger Rapid Fire is OP . . why. . .

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Any1 who think ranger LB is now “balanced” deserve to have this great game supa pro balance team

Man it is crazy the amount of warriors that pop in to claim another profession is OP.

Is your first name “Pot”? Do you have a “kettle” on speed dial that you call?

Conditions Damage Class

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

What are you looking to do with the condition damage? That may have more bearing on the matter then anything else. If you deleted a necro, I would venture to say you may not like any of them. It was the most dangerous with conditions, particularly when facing a condi profession.

Brawler's Recovery needs an ICD!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Instead of an ICD, they could also just make picking up banners not count as a weapon swap.

I believe (though I’m not sure) that this is how engineer kits apply sigil effects on the backend.

personally i think it’s okay that effects like these ones are activating when a banner is picked up or dropped, but it should probably be trimmed somehow. An ICD would probably work just fine here.

ICD seems to me, to be the way to handle this just fine. It is how they handle almost every other situation in the game in similar instances.

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I ignored it because I don’t understand how it’s relevant. I’m asking for a UI change to bring Revealed up to the same perceptibility as other conditions.

It is relevant because you are trying to use the guise that you care about the other professions, or claim to know what they need, when you have no knowledge or experience of them. You appear to have not mentioned or discussed any other profession in your post history. As well, the change would clearly benefit the thief the most by far.

If you die to a rangers rapid fire...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Or they hit you while you were immobilized, or stunned while your stun breakers were on cool down.

We really got to get over these hyperbole’s from both sides here. You guys are being irrational, because any skill that does damage can kill you. There for it can reasonably kill you.

Is doesn’t seem particularly over powered to me either. I have seen everyone and their mother on rangers though, but it is fairly common to see players trying out various professions after balance updates. It will level out soon.

What build is still viable?

in Warrior

Posted by: dancingmonkey.4902

dancingmonkey.4902

hambow

I tried, but it isn’t good anymore.

Simply because you were not successful with it yourself, doesn’t mean it isn’t good.

Both Hambow, and S/WH builds have worked well for me. I tend to run a sword/ war horn + bow when I am commanding in WvW. It has not failed me since the changes.

(edited by dancingmonkey.4902)

RIP Warrior Class

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Killed? Hardly. You are simply a mere mortal free kill now, like the rest of us before the patch that made Warriors viable.

ANET you just did a great justice with the game. Whoever Okayed these changes should be given a bonus. And your whole balance testing team should as well.

Fixed.

If you call that fixed, it is definitely an issue specific to yourself, as far as I can tell. I have had no feelings of being a free kill on any profession I have played since the update. I spent a substantial amount of time on my warrior in PvP and WvW yesterday, last night and today, I had no real problems.

If you PM me, I would be happy to connect with you in game and go over some things with you. I am sure with a little guidance, you could learn to play the profession to a level beyond that of “free kill”.

you NERFED Arcing slice

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It is not irrelevant since we got nerfs to “compensate” for it – 100b and WW attack were nerfed for an irrelevant buff.

Also – do you even math?

How 200%? Do you understand how it works?

Wouldn’t it help your angle here if you actual presented any accurate math yourself? I mean your making claims based on your perception, and making poor attempts to belittle anyone who disagrees with you.

You can dislike it all you like, but I certainly like arcing slice better now then I did before. If you do not, then I am sorry to hear it.

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Such as an animation that shows a stealthed player about to attack you, so you have the option to counter it with a dodge or block. We already discussed this. Did you not read the thread?

It is clear by all of your post on thief that you are biased toward them and created this thread for that purpose.

You have 135 post and not once do you post about anything outside of benefiting thieves, bugs, or issues, that related very specifically to you. You never once posted about a thought, idea, or suggestion in any context that suggested it was with the intent to benefit another profession.

So tell me, if you are concerned about the other profession, how long have you had your ranger, mesmer, or engineer at 80? How many hours do you have on each?

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Wow, OP asks for a small QoL improvement which will have no effect on game mechanics and everyone jumps on him…

No. No he didn’t. He asked for a very very specific change that only benefits him as a thief.

If he cared about actual quality of life, he would have asked this for all buffs/debufs that would effect various profession. It is one thing to bring up a discussion to make a QoL general adjustment to the UI. It is another to ignore everything entirely and single in one a single very specific change that would benefit him on his main specifically. The fact that a posters ask for something so specific, while dismissing everything else, is a clear indicator that it is a very greedy and selfish request. Thus my reply.

Where is Arrow to the Knee.

in Ranger

Posted by: dancingmonkey.4902

dancingmonkey.4902

The only ones I have seen still running are the necro and guardian ones, and they seem sporadic.

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Notification of an impending attack is in no way equivalent to notification that you are currently debuffed.

Yes. Yes it is. you simply disagree because it doesn’t cater to making your work easier.

RIP Warrior Class

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

My numbers disagree with you. Would you mind breaking it down for me?

Sure thing boss!

Let’s start with Healing Signet, might as well start somewhere right?

Since every Warrior wanting to play competitively in PvP typically runs Defense Tree, unless you are trolling along ‘Sniping’ people in WvW, we will start with the baseline Healing Power of 300 on just traits alone. …Yes there are banner Warriors running healing power bunker banner builds, we don’t talk about those guys they are special.

Anyways back to Healing Signet, with 300 healing power that 362 heal jumps to a whopping 377 healing per second.

Over a 60 second fight (going with a minute fight for a reason), that amounts to 22,620 unfettered health gained a minute. Neat, Healing Signet on its own does a few thousand more than a full heal to a Warrior running all glass. I suppose we COULD go into specifics about if the Warrior pops the Healing Signet, but let’s be real here, that’s not something any Warriors do. You would only get about 3425 health over the 1.25 seconds you use to channel the signet, which begs the question why couldn’t you wait for the passive to tick for 9 seconds? It’s a really tough decision sometimes and it is hard for any warriors to judge whether they will get bursted during that time, or if they will get interrupted which causes a break in the healing signet…

…I got side-tracked, right.

22,620 unfettered health gained a minute with 300 healing power.

Let’s take a lovely look at Healing Surge now, cause you seem pretty adamant that it will outweigh Healing Signet as a comparable heal. There is a lot to take in here, but let me lay down the numbers for each stage of burst for you:
Stage 0 (You ain’t got nuthin!): 6,155
Stage 1 (Pfft, you ain’t even mad enough): 6,840
Stage 2 (You looking a bit red there pal..): 8,555
Stage 3 (Oh ** he’s fuming mad!): 10,270

And…Healing Surge can be popped once every 30 seconds (A minute fight, popped twice! Aha!), so ideally in that minute I came up with arbitrarily, you want to pop it at the 29 second mark, and the 59 second mark. …Because it takes a second to channel, hopefully not interrupted.

In the condition that said Warrior has his Adrenaline maxed out (cause you don’t want to use a burst to rid yourself of those nasty condis with CI amirite?) and he isn’t poisoned or gets interrupted during any of those Surges (because stopping healing isn’t a thing), The warrior over the course of those 60 seconds gains….

20540 unfettered healing per minute!!

….Something seems off there, let’s see…no that can’t be right.

Why does the only Burst Heal a warrior has do less healing per second under ideal settings, that should serve as the basis for any offensive orientated builds than a sustain heal?

In fact it is WORSE than some of the burst healing other professions have because it has the added condition of requiring MAXIMUM adrenaline to perform optimally, because there is no reason for Warriors to use Earthshaker, Eviscerate, Skull Crack, Combustive Shot, Flurry…hell, I will even put in Killshot at MAXIMUM adrenaline right?

It’s funny really, Healing Surge should be doing above and beyond when the Warrior has to play a bit more passive to gain the full effect of sustaining its large health pool. Yet because it is so inefficient to run Surge that Healing Signet has taken its place, and with the change to Adrenaline so it burns out of combat like no tomorrow, Healing Surge got even worse off than before!

So my question to you sir, madam…person who thinks Warriors are ‘spoiled’.

What the hell are your numbers?

You left out “mending” entirely…………….

Either way you missed my point. I was speaking in relation to healing signet, not in comparison too it. We all know HS is great. It is why every one is spoiled. This is why I specifically mentioned them in comparison to the other healing skills across the board on similar cool downs.

The problem is not that the other skills are poor, because they are not. (with the exception of mending cast time)………….The problem is that healing signet is too good in comparison.

(edited by dancingmonkey.4902)

FlameJet Buff Bug

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Deadly mixture is bugged and reduces the damage on the FT skills

No it does not. I already explained this in 4 other threads on the topic.the tool tip literally reduces the damage only in the tool tip. When in actuality it does increase the damage. This is very easy to judge now that we have more info in the combat log.

Juggernaut Build

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I tend to run unorthodox builds. It seems to work for me, as I am often asked “How do you do that”…………………………..

I have been using this build. It splits damage fairly congruently between direct damage and condition damage.

http://gw2skills.net/editor/?fdAQJAqelUUpdr1axvLseRSdBNuoA6AUgDIyEGjvA-TxROABZ+AAAY/hYU+RlegsUC+m6PaeCACAgAkNDghO0hO0hO0m5Rn5Rn5RLFwiKjA-e

Engineer Race

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Honestly, screw humans, screw asuras, go charr or sylvari.

Concerning racial stuff. Charr lets you spice your Static Discharge build up with Hidden Pistols and the Shrapnel Mine can be a nice addition to any sort of monstrously high condition damage build. That’s about it.

Not to mention the char elite kit the charzooka. It is the only way to have a 5 kit build.

Ranger Rapid Fire is OP . . why. . .

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually in terms on zerging (which is what the OP seems to be on about), Killshot+Volley together are quite a bit better than the Rangers LB.

The only reason Rifle Warriors are relatively uncommon is because Warriors have better things to do in a zerg, which Rangers dont.

kill shot better or equal to rapid rie . . . come one man . . . seriously.

atse is perfectly right . . 1 aegis, 1 pet in the middle, 1 terrain issue and it’s done . . . rapid fire is waaaay better.

And don’t let me start with the cast time . . .

Signet of Might is laughing at your aegis.