Showing Posts For dancingmonkey.4902:

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

So what I’m seeing is this:

Based on my highly anecdotal and extremely biased experience, I think a skill or weapon is overpowered, and because I state my opinion with stronger language and believe in it more strongly than I believe in any sort of factual or counter anecdotal arguments that don’t agree with mine, I believe the game developers should listen to my highly biased opinion about balance, and balance the game just for me.

It couldn’t possibly be that I need to adjust my skill level, tweak my build, adjust my gear, change my utilities, or change how I play, to compensate with a new element that previously did not exist within the game. That’s absurd. Clearly, anything that I can’t facetank and win against is OP.

Personally, I wouldn’t mind some type of rune of nullification style set, that have a chance when hit to strip a boon, on a 30s cool down. either a main stat of health, healing, or toughness.

Power Ranger So OP!!!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

So what I’m seeing is this:

Based on my highly anecdotal and extremely biased experience, I think a skill or weapon is overpowered, and because I state my opinion with stronger language and believe in it more strongly than I believe in any sort of factual or counter anecdotal arguments that don’t agree with mine, I believe the game developers should listen to my highly biased opinion about balance, and balance the game just for me.

It couldn’t possibly be that I need to adjust my skill level, tweak my build, adjust my gear, change my utilities, or change how I play, to compensate with a new element that previously did not exist within the game. That’s absurd. Clearly, anything that I can’t facetank and win against is OP.

Ascended gear stats?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

What do you generally do in WvW? That will honestly make the difference in the answer. I have no idea why everyone is giving you PvE advice when you specifically stated you were kind of “eh whatever” for PvE and primarily WvW. Many forums posters have this odd habit of pushing there personal preferences at you instead of actually ready what aspect of help your looking for. I have no idea why, but as you can see, folks do it.

To honestly help you, I will ask a few questions
What do you tend to like to do in WvW?
What style of build do you prefer to run?
Do you have any particular utility skills or kits you prefer?
Do you prefer P/P, P/S, or rifle?

What is coil farm?

in Players Helping Players

Posted by: dancingmonkey.4902

dancingmonkey.4902

Do not put words in my mouth. I said failing is not griefing. Period. It is one of two possible outcomes. Period. Do not infer any more than that.

I didn’t infer anything.

Failing the event is not griefing.

That is an untrue statement.
Intent makes the difference. If you intentionally fail and event, you in fact are griefing when it prevents someoen from an achievement or progression of any kind. In my personal opinion, you infer you support intentional failing at the cost of another player, when you suggest said other player should find another server or map.

What is coil farm?

in Players Helping Players

Posted by: dancingmonkey.4902

dancingmonkey.4902

Don’t listen to Silvercyclone. What Vayne says is much more accurate. There are ways you can do the living story achievement – like guesting to different servers or joining a party on a map that isn’t farming the event. Failing the event is not griefing. It is one of two possible outcomes which is allowed by the game.

No. If you are intentionally failing it, and it prevents a present player from completing an achievement, then in that case, it is absolutely griefing.

[Suggestion] Increase Napalm's Hitbox Size

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well, the FT is a ranged weapon, so that wouldn’t make much sense. And throwing napalm at yourself seems pretty illogical as well.

Umm, no, no it isn’t, at least not in my opinion. Not a single skill has a native range over 600. That is not “ranged” in my opinion. That is “medium” range at best, if you ask me. Which is also how the devs describe the profession themselves.

And seriously, do not try to bring real world logic into a fantasy genre game please.

(edited by dancingmonkey.4902)

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

no, i don’t play engineer and never have.

That explains a lot. Thanks for your honesty.

absolutely nothing exciting about engineer to me whatsoever.

If it is so unremarkable, why do you make post over post on multiple threads attacking the profession?

learned the inner workings of engineer by watching high level players/friends play to learn how to beat them;

Clearly not. See the first line quoted above as evidence.

everything but play one- and out of self-respect alone i never will.

How does arguing from a perspective of knowledge and experience harm your self respect? I would think speaking out of a total lack first hand knowledge and complete inexperience would be more detrimental to ones self respect.

This whole idea that Engineers aren’t popular in the competitive scene is some kind of ludicrous fantasy belonging only to the forum warriors. The class has been well-represented since just after the beta buffs and in fact the only reason Necromancers got Dhuumfire was that you couldn’t run a team-built Necro without an Engineer so they’d actually do some semblance of damage.

It is slightly less popular on EU than on NA but then (for example) there are a few competitive EU Rangers and none on NA so the door swings both ways really.

As far as I can tell, no one is claiming they are not popular. It appeared to me the only argument was the percentage.

What do you mean “beta buffs”?

Do you have a link to an official statement about that being reasoning for dhuumfire? All of the official post I can find imply it has to do with specific community outcry to give necromancers access to burning.

(edited by dancingmonkey.4902)

Sigil of Nullification

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I didn’t mean to imply that I support the idea that it prioritized might. I was simply suggesting that it removes all of what ever boon it does remove, when it removes them.

[Suggestion] Increase Napalm's Hitbox Size

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally, I would prefer to see it more like Dagger off hand elementalist skill, “ring of fire” and just land at your feet and put a ring around you. Personally I feel the ground targeting of this skill can go in that case.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Fixing Rapid Fire in 5 Easy Steps

1) Take a step back, and do not assume it needs fixing until you know what is going on.

2) Play a ranger yourself and see the limitations of the builds.

3) Access the profession you are on, and see what it can do that counters RF, or any other skill or build from any other profession you have difficulty with.

4) Change your own build or play style instead of irrationally demanding on the forums that skills get nerfed to suit how you play.

5) You should be adjusting to the game, not demanding the game adjust to you.

There. Rapid Fire fixed.

Power Ranger So OP!!!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

15% additional base damage plus vulnerability plus 300 additional range plus faster projectile speed that make it nigh-impossible to dodge at max range without blowing endurance as part of a much stronger set of complimentary traits is too much, yes.

Umm, I use the good sense to dodge toward the ranger, It will allow you to dodge every single shot of RF. I hardly call that “mind blowing” endurance. To me it seems like common sense in the form of basic game physics. Just my opinion on the matter.

By the way, how many hours of play time do you have on the ranger? You should have learned that by now. I main an engineer myself, but I felt before I complain about any profession and its skills, I should level one to learn it myself. It has prevented me from making a great deal of forum post that would be irrational to players familiar with a specific profession, as well as allowed me to learn what later become common sense concepts to me, such as learning that it matters how you dodge as much as it matters that you do it at all.

Combat is unbearable now

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You’ll just have to fight against good rangers to understand.

That is just it. More then most, are not good. Because everyone is jumping into it to play lazily. In my opinion, if your having trouble with more then 1 out of 10, it is your fault. I am certainly finding less then 1 out of 10 as even remotely being “good rangers”, most of them are “johnny come lately” unskilled rangers. Which makes the combat not just bearable, but easy, against them.

Rapid Fire

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

While there is some skill that comes into finding and getting to these positions, after that the skill floor sinks abysmally low. While Rangers do need a buff, the current one is too little risk for the reward it brings, especially given that the skill ceiling was high enough before to let them wreck face with GS if they so chose.

buff needed. Lazy play not.

Dodge and keep going on about your business then. If a ranger is posting up and “perching” in some sniping style location, they are basically being useless in my opinion.

So, comparing Rifle to Longbow is pointless. Longbow is simply better and even then it’s still not meta.

I can agree that the warrior rifle could use some mechanically beneficial changes, who care what is or is not meta? Most of my builds i play are by no means meta. It is always fun knowing as I am running away from there corpse, that they are wondering what just happened. Players learn to adapt and counter what is meta. Not to mention meta doesn’t always mean “good”. In my experience, more often then not, it is a sign of lack of originality, and following like sheep. In my opinion, a player should be playing in a way that is fun for them, regardless of the “meta”, and secondly, take chances to diverse and try different things to lead and create the new meta, instead of lagging behind and following the old or current meta.

(edited by dancingmonkey.4902)

Combat is unbearable now

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Honestly, Zefrost, you sound like someone who complains about ideas they don’t fully understand…

No, I understand counterplay and rock paper scissors, but power ranger is a new counter to necromancers and it’s one that can’t really be dealt with other than LoSing. Berserker stance and warriors were the counter before, but the ranger is an all new ball game.

Let me give you a really impossible situation for the necromancer to deal with:
- Necromancer died and had to respawn.
- Berserker ranger has went to necromancer’s spawn and set up camp at vantage point.
- Berserker ranger ‘pew pews!’ necromancer from full to death before he can leave the vicinity of his spawn.

There is literally nothing you can do against this unless you try to leave through a different spawn exit (in which the ranger just has to reticule you and follow you). There are no reflects we can do, no evades, no blocks, and no amount of toughness or protection will negate what they can do. This could honestly become meta – just pew pewing necromancers when they respawn.

I’m sorry when exactly did necros lose their ranged attacks? Dodge towards him, lay CC’s and condi’s on him, proceed to laugh at the ranger that didn’t bring any condi removal.

You don’t understand.

When a necromancer dies, he will have zero life force. Even if a necromancer has a little bit left, life blast does less damage when a target is further away – it’s the opposite of mesmer and ranger. Any other attacks are only 900 range which aren’t even nearly as much of a threat as 1500 ranged attacks from a powerhouse is. Also, spectral grasp has some of the worst tracking in the entire game, so you can’t even attempt to pull the target.

Let me show you 2 situations on legacy where there is no where to LoS the ranger and the ranger can keep you pinned down in your own spawn area.

.

Do you even play a necro our are you just grasping at straws to try and justify a nerf? My necro does 1200 range with ever one of its staff skills, which have the added bonus of cc’s and condi’s.

Yeah, I have to agree with this. Dodging toward the ranger avoids whatever attack they are sending your way, as well as closing the gap. As well, the range on staff skills is centered on the ground target reticule, so you can actually reach over 1200 range. As was mentioned, you can C them out of attacks, and damage them.

I am not telling you what I think you should do. I am simply telling you what I do. So I know very certainly that it works. My problem is that some posters make it sound like there is nothing possible to do, and try to convince those of us who handle it just fine, that what we do every day actually is impossible.

got too close, no skill for you!!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

1 im not talking about the auto attack but that’s my fault for not saying what specific skills

Yeah, I know what skill your referring to. It is problematic. I have the same problem with engineer rifle #3 and #4 skill, some of my S/S skills on my mesmer, D/D skills on my eleand some sceptor skills. the off occasions I play rifle on my warrior and sword on my warrior, sword and mace on my guardian,

2 did you know walking backwards is slower then running forwards?

Yup, but if you change your camera angle so that you are backing up in the opposite direction the opponent is walking forward, it can help. This is a problem with multiple professions.

3 sure I can cast wurm or run around taking hits while using spectral walk to teleport away only to see my enemy use a gap closer and be back at square one aka pointless remember axe is only 600 range

Yes, I know axe is 600 range, but you never mentioned what your other weapons set in the build was. I use wurm and/or spectral walk very successfully.

Burst rotation comparison ( Ranger vs X)

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

guess I have not met a ranger stupid enough to follow me then =\ kind of obvious what you are doing with a big green trail following you or maybe they learnt from their mistakes and don’t fall for it again.

If they do not follow you, then problem solved, your our of their range. They follow me, more often then not.

if im a bad necro then the necros I kill must just give up on life =s I rarely die to the terror “spam” you see some people complain about. power vs power I usually win but then again I don’t run the standard 6 x x x 6 build

I wouldn’t know how anyone dies to terror spam at all, personally. I find it extremely easy to deal with. So I am with ya there. I honestly do not know why you even mention it. It has nothing to do with the topic.

Sigil of Nullification

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I feel like a sigil that single handedly hard counters any class relying on boons would be a very bad idea. If it prioritized might, it would probably be the death of might stacking in PvP and pretty much hard counter any class that utilizes might often, especially eles.

It seems fairly reasonable to me, due to the fact that we have a sigil that stacks might.

As might (and some other boons for that matter) have become an isue for some, because it can be stacks easily and to a large extent, it seems reasonable to have a sigil of this nature.

Thief traps

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

and engi putting thief into 6 sec revealed is not OP~

No, not really.

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Revealed is a condition

Umm no, no it isn’t. it is a debuff. There are 12 conditions, this is literally not one of them

I don’t quite understand how “we should be able to counter stealth” applies in any way to this, but I don’t think thieves need to have to train their eyes on the status bar to see when one of their core mechanics isnt working.

The core mechanics of many skills has to do with the fact that they are single target skills. It is hypocritical to assume it is okay for your main profession should have no counter it a mechanic, yet support it having counter to the main mechanics of so many other professions skills.

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

all you did was deflect left and right instead of addressing the actual points, as you usually do.

Well, you offered no logical arguments with witch to, uh, well, argue.

burning is the strongest condition that only requires a single application to do full damage. 1 hit = ~7 instant and simultaneous stacks of bleed. balthazaar runes further exaggerates the damage of burning beyond where it needs to be.

If I can do more damage with bleeding then burning with nothing more then elixir gun auto attack, I hardly call burn the strongest condition. Especially since it doesn’t stack in intensity.

your kit argument is terrible at best given elementalist exists; they have actual cooldowns on attunement swapping and they seem to be doing just fine. I’m not saying that should be applied 1:1 on kits but you shouldnt be able to freely and mindlessly switch between kits without punishment for it when literally every other profession can’t.

No, my argument was actually very reasonable. You offered no argument at all as to why it should be changed. I do not understand your comparison here to eles. Engineers sacrifice a utility slot for them, eles do not.

i never said celestial was a problem specific to engineer. that doesn’t change the fact that engineer and elementalist are the biggest offenders when it comes to exploiting celestial.

Yeah actually you did. When you use it to specifically proclaim it justifies an nerf to a profession, that is precisely what it means.

stealth on the other hand is a directly counterable defensive mechanic.

And might is an a directly counterable offensive mechanic. Your a thief, boon strip it.

using your own logic of “if it’s not in esports it’s bad” proves stealth and shadow arts is bad, while celestial+might stacking is anything but.

Thank you for acknowledging, I am using logic. Unfortunately, it appears to me you chose not to in that particular comparison.

speaking of which i have no what you mean, the winners of the ToL2 NA finals ran two engineers (while 75% of the 8 teams in the overall finals ran an engineer), the winners of ToL2 EU were the only team in the finals to run an engineer out of the 4, and engineers are constantly in top places in most 1v1 tourneys.

Your math is inaccurate. I have already counted the professional spread on the teams. You are either intentionally exaggerating, or being dishonest.

also retal doesn’t retaliate for condition application at all, and is not something all professions have access to.

Actually, it is an unarguable fact that retal does retaliate for conditions application.

What does whether or not all professions have access to hit have to do with anything? There are lots of counters and skills that not all professions have access to. Not everyone can boon strip or stealth like a thief. Stealth’s counter is reveal. If we are discussing removing things that all professions do not have access to the counter of, should we remove stealth?

So, I see you dodge the question about how many hours you have on engineer? Or what build do you run?

Care to answer that so that we may understand where your coming from?

Some of us found it wise to spend a few hundred hours on other professions before we blindly condemn them and request odd nerfs, while refusing to list a logical path of justification for them.

(edited by dancingmonkey.4902)

Death Shroud Degen- Out of Combat

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

These warrior responses…is this what it’s like when Gods become mortal?/jk

I did make and try out a warrior for a bit and even as a Necro main who LOSES LIFE FORCE JUST BY BEING IN DEATH SHROUD AS WELL AS SKILLS DRAINING LIFE FORCE, the Adrenaline drain is horrible.

I have no idea how it was before (I assume from the forums that it was mainly permanent and basically never actually drained), but as it is now, it’s almost irrelevant in combat.

What profession were you fighting? What adrenaline increasing traits were you using in your build? What build were you using for that matter? How many hours did you spend on your warrior at level 80?

Burst rotation comparison ( Ranger vs X)

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Ranger is still the easyest to beat class, just got one good skill what can be dodged because that have a 2 and a half second cast time. If you cant react on a that long skill pls never drive in real life. Normal human reaction time is 0.2 second what is 12x less as the cast time of RF. So if you are not brain dead you can react after the first and befor the second hit

How does that factor in with ping? Average ping would be .1 so by time it comes to your computer its probably at the .2 or .3 mark. Then your .2 reaction. So by time you dodge you find yourself copping a great deal of it. If you are an overseas customer you are catching most of it before you can do anything. So the skill in its current form is not ‘fair’ and needs some sort of cast time.

So at worst under crappy conditions you might eat the first couple arrows. So what? That is maybe equal to the longbow AA?

Raid fire has a pretty long cast time to deal its full damage by burst standards. Most the people complaining about it are dying because they have crappy situational awareness. If they gave it a cast time before it hits they would need to make it 1 big damage spike instead of a channel. This would make it even deadlier to the people that can’t be bothered to look around in pvp.

That is total nonsense. Most people can not react before they are copping a good dose of it. And if you have 2 rangers you run out of dodges pretty quick.

I’ve spvp’d on a ranger since launch and the current state of the class is embarassingly OP.

That is total nonsense. Most people can easily react before they are copping a good dose of it. And if you have 2 of any profession, you run out of dodges pretty quick.

I’ve spvp’d on a ranger since launch and the current state of the class is not even remotely OP

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

until:

  • turrets are no longer immune to crit damage and conditions

Eh, sure, I could agree with that. As long as we rebalanced their HP/Armor to compensate.

  • incendiary powder no longer passively gives incredibly high uptime on the strongest condition in the game

Although I agree the trait should be replaced with something else, because it is far to passive, burning it is by far not the strongest condition. The fact that it does not stack in intensity allows me alone, to do more damage with confusion, bleeding, or torment

  • kit swapping requires actual cooldown management

Sure, as soon as every other profession you play has to lose the option to weapon swap.

  • celestial is rebalanced

Sorry, but not only does this have nothing to do with singling out the engineer, you completely failed to even remotely justify mentioning it.

  • you can no longer stack/retain ridiculous amounts of might

Sure, as long as thieves can no longer spam stealth.

  • aoe spam is punished

Problem solved. We already have this, it is called retaliation.

engineer will continue to be the most broken profession in spvp.

I do not think broken means what you think it means.

If engineers are so broken, why has one never one the KotH 1v1 tourney, any of the 2v2 tourneys, and is the 3rd least played profession in the high end tPvP tournaments?

Random claims with no applied justification, are just that, random and unjustified exclamations. You make enough of them, and you simply develop a reputation as a poster whose post should be looked over immediately over looked by any dev that reads the forums. Well, on second thought, if your going to be so out in left field with your suggestion, please don’t bother offering a logical reasoning for them in your post.

Given some of your thoughts, I have to ask, how many hours have you spent on the engineer? What build do you run?

(edited by dancingmonkey.4902)

Thief traps

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I would suggest following changes.
- trap should apply debuff on guards causing them unable to use blocks or gain aegis for 10 sec

Wouldn’t even scratch the surface on changed the battle. I would still destroy you with my guardian. I am not saying I would destroy thiefs in general. Just anything who thinks i need aegis to do it.

- traps should apply debuff on engineer forcing engineer turrets attack the engi and not his enemy for 6 sec and

Sure, as long as revealed makes all of your traps effect you, instead of the engineer. That is the equivalent of what you are asking. But sure, so few engineers use turrets, that no one will care, not to mention, I would simply stealth on my engineer and and laugh as I make a thief like escape.

his grenades affect engineer as well

We already have this, it is called confusion.

Death Shroud Degen- Out of Combat

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.

So? That is just as backwards as this comparison, it doesn’t make it right. The warrior community will naturally rally to anything they feel will buff them. Even before they received nerfs, many, but not all, would clamor to anything they could use to try to justify more, unnecessary buffs to their profession.

The only way this discussion could even remotely be had, is if a necro could fill life force as fast as warriors can fill adrenaline. At that point though, the only discussion it would open it up to, is how necros would need some of the other very powerfully defensive options available to them, that warriors have, before you could make a reasonable comparison. At least that is my opinion.

(edited by dancingmonkey.4902)

Celestial Elementalists...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

^Oh my! We have a serious case of nerfobia here! Chill out buddy. It feels like a touched a sensitive vein, which makes me suspect I’m right.

No, I agree with him. Besides, it is not as if you put in any effort to justify a random complain. In my opinion, that is a large problem on the forums. Posters make random “such and such needs nerfed” exclamations, and offer no rhyme, reason, or logic to explain it. In general, that simply makes it an inflammatory statement to the conversation. It isn’t nerffobis, it is simply the counter argument. Unfortunately he didnt hash out any reasoning either.

Combat is unbearable now

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Pew pew has always been pretty annoying and overtuned in GW2 (Mesmer greatsword, Thief shortbow, Warrior longbow), it isn’t really surprising they keep going in that direction. It doesn’t help that basically none of them are skillshots.

If your referring to rangers long bow. There was out cry from the community to buff rangers long bow. For good reason too. Would you disagree that bow rangers were under powered previously?

Death Shroud Degen- Out of Combat

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

got too close, no skill for you!!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Have you tried backing up?

Have you tried taking a step forward, and turning around?

Have you tried using spectral walk or flesh wurm to create or close your own gaps?

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

For all the people suggesting a nerf to might because it makes cele more powerful. Might is not exclusive to people with Celestial builds, anyone can do it. Which also means that if you nerf how might works, you are slightly hurting those celestial builds, and really crippling any other build that relies on might but doesn’t use celestial. I mean, boonstripping is a thing for many classes. Watching an ele or engineer get to 20 might stacks then sending them into the void can really screw them over. Pretty much any class can have access to might, and the intended draw back of this is that Might isn’t permanent like your amulets and runes are. Might can be stolen(believe me, you don’t want a zerker mesmer stealing 20 stacks of might from you), corrupted and stripped and it has a duration.

Celestial is really powerful, IF you can maintain access to a wide variety of boons. This almost always requires building around obtaining boons and always keeping on eye on what boons you have during fights. This encourages more active play and gaining specific boons in reaction to things, instead of just at random times when the skill is off cd.

Saying something is OP just because with active play and proper boon management(which can be shut down by 1-2 boon targeting skills) it is very strong seems like you just want every class to be some variation of each other, just with less health and more damage or less damage and more health.

I very much agree with this. Thank you for posting.

You are using the wrong reasoning to suggest someone else is claiming something is OP. The reason folks are pointing out that might is the problems, is because useless threads of the nature of this one are made. So we have to educate the thread creators. celestial hase been around for a long time. Yet no one mad threads complaining about it untill the rune and might stacking changes occurred.

Not to mention, the guy who created this thread clearly made a very strong effort not to do any comparisons of damage out put or defensive capabilities. If you actual feel you have a strong point, you offer those cases to support it. The fact that they do not exist, is strong evidence that the OP may not even believe the smoke and mirrors he created to blame celestial gear.

Burst rotation comparison ( Ranger vs X)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

If you dont have any port/jump skills you deserve it. But in that case a rifle warrior/nade engi/ any range attack kill you. It should be a stone/paper/scissor. I cant beat condi/range/melee with the same build and not everybody can build against me.
Gw1 was hex/condi/range/melee builds. Gw2 is much easyer. Physical melee and condi. Now the melee joined the game (but its still weak) and some people dont like it because they need to adapt :/
(And new rangers are an excelent counter of the sfr melee monoblob)

necro has no defence against this…

after the first burst what are we to do 7 seconds later? reflect will still be on cd easily dodges have not returned yet the ranger has his burst back, lets not forget the increased dps doesn’t just help power builds but now they can build for sustain and still dish out enough dps to comfortably kill you

You initiate spectral walk. move away from the ranger, so that he follows you. If he doesn’t follow you, problem solved. If he does, use spectral recall, and port behind him. The same works for flesh wurm and necrotic traversals. As necros we have both an essential self portal and a high mobility tether. Learn to use them. It is some of the besr in combat mobility in the game.

Necros can facetank rapid fire

not if we cant reach you to build said death shroud. i said it before i used a ranger after the update and have never killed necros so easily, they are one of the easier professions to kill but with a ranger it was ridiculous..

Rangers don’t kill necros, bad necros kill necros.

[WARRIOR] FIX Bull charge, Rush & Savage Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Don’t be greedy. lets take this beyond just the warrior profession.

just fix the freaking thing.

I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?

A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….

I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.

Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.

There is no such thing s a melee profession. As well, your excuse to claim your main profession, should take priority in bug fixes is the opposite of saying anything diplomatically.

How do you fight the new LB rangers?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

With that build, I would use the magnet pull to get them in range to use pry bar, blunderbuss, overcharge shot. use net shot to keep them there longer, and so on. As well, you could simply grenade the heck out of them. you have the same range they do, 2 dodges, and a low cool down tool kit block.

Burst rotation comparison ( Ranger vs X)

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

So people have been complaing about rapid fire damage and speed etc. I think the damage is fine, the only problem with rapid fire is that its just too easy to land compared to other classes.

The ranger only has to press number 2 from 1500 range to do similar damage to a fresh air Ele that has to port at the perfect time , D/P thief has to be in stealth and behind his target or a warrior trying to land the clunky telegraphed burst skills with short range.

I think this is unfair. New players now have 2 choices to be ’’succeful’’ at PvP.

1. Turret enginner
2. Power ranger

Both builds require only 1 button to be effective. Turret engineer is the autoattack and power ranger is number 2.

Prove that. I want you to offer video evidence on either profession, of then using only one button.

Sad but true, single button builds shouldnt be that effective imo.

They are not. You claim it in a definitive fashion. It is really best for everyone if you do not pretend that you speak for the community. Simply because your play against either of those ends in your failure, does not mean that it applies to the rest of us. In my experience, turret engineer is easy for me to destroy, when they are trying to camp a point. With rangers though, it depends on the situation. I usually just use a reflect on them.

As far as your opinion goes, I can agree that single button builds should not win. Luckily for us, they don’t. Well maybe against you, I guess, or at least that is how you represent it in the OP.

I didint say the build was overpowered or had no counter. I said its a build that requires you to only press 1 button from 1500 range with no risk , no positioning whatsoever.

Please read the thread before commenting . Im not gonna repeat the same thing over and over.

I am not sure what you mean by “no risk”. I assure you, if you risk only pressing one button, you risk certain death.

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

And that Stance… what was it called again? Oh right, Defiant Stance… Sounds good in theory actually… in practice, it is just underpeforming (shockingly)

Yet in a large scale fight that is riddled with AoEs, it is almost ridiculously over powered.

Looking for grenade-less sPvP spec

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

And which would be the role of the Condi-nade P/S? i mean roamer, home defender, ecc…

I’m tryng this build that my guild suggested me, in hotjoin:

http://gw2skills.net/editor/?fdAQJAqelUUpErlcx+KseNCbBNqxI6N2xi85DEgkC-TJhHwACeAAU2fAwJAAZZAA

The problem is that i’m not sure of how should i approaches the match

You do realize your asking specifically about a grenade build on a thread with “grenade-less” in the title right?

You should probably look through the existing threads on the topic of grenades, or create a new thread.

Mortar needs to be deleted?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Hahahha .. heh … mortar … why not a mortar KIT!? and remove global cd – FIXED.

This has been suggested multiple times. I have posted many times that it could function similarly to the charr racial elite, the charzooka, except with the skills of the mortar.

http://wiki.guildwars2.com/wiki/Charzooka

Revealed

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Metal gear detected sound when revealed

!

Works for me.

As long as all stealth or stealth combos have a 1s delay before stealth applies, and we get an audio indicator that gives a 1s opportunity to counter with a skill that applies reveal.

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Seriously not sure why people want Might stacking nerf.

Might stacking exist on other Non-celestial builds too and its not OP.

You nerf might stack, celestial will still be top cuz every other build will get hit just as much as celestial build will.

on top of that, a lot of celestial build can not stack a tons of might, in fact the most might stack able build is not even celestial.

Because celestial gear has been around for a while. No one complained about it until the boon stacking trend came around with the changes to sigil and runes.

Might is the MAIN thing making those cele specs stand out from attempt of other classes….How can you not go for that first? Every turn around might seems like a personal fear that is not helpful,just go straight.

I can’t make sense of what you’re saying in the latter half of your statement, but I can say I don’t feel like might is the main issue.

Might makes celestial overpowered, yes. But it didn’t before the patch. So in my opinion, if it was working before, kill off what makes it out of balance now.

So no, nerfing might and might stacking is silly.

How does it make it OP now if it wasn’t before the patch? You keep implying that some how it has become a problem since 9/9. Would you care to explain how?

(edited by dancingmonkey.4902)

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Possibly because you have failed to detail how so? Care to break it down in detail?

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

How is it a lower skill ceiling?

How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?

Condi build generally has lower skill ceiling then power build,
We are talking about builds, not classes.
not sure how you don’t understand.
you really think condi engi takes more skill then a zerker engi? lol

Lol?

Many of the power builds and condition builds use the exact same skills, only with some different traits or gear. So I guess lol, right back at you?

Anyway, what condition build was it you were sugguesting had such a lower skill ceiling? How much time with the did you have with it to determine it is a lower skill ceiling? It seems you forgot to answer those questions in your reply? I am asking because it it a bit realavent to the discussion. Surely you would have spent plenty of time trying them out yourself before making your statement right?

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

How is it a lower skill ceiling?

How many hours do you have on the engie build that you feel has a low skill ceiling, and what build are you using that you feel has a low skill ceiling?

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If the builds weren’t OP before celestial buff, and are after it, then the issue isn’t with the builds. You’re just killing those builds being used with anything else. That’s a mistake.

Most people here are saying there isn’t a problem with celestial, but if you ask anybody what’s OP in game they say “celestial engineers, eles.” So what gives here?

The builds before celestial are not the same builds thay were used before it came into play. I feel some people not being aware of that fact, is where the disconnect in views of the issue come from.

Recommend Gear

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Dire armor and rabid trinkets. Then you have to ask yourself how much duration you want. You can use 2 giver weapons and the sigil that offers 10% condi duration, and double your condition duration while in wvw.

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well that depends on the build or class I am playing. do you not play as any kind of thief or guardian for example? Stop trying to make this personal by bolding you as if this problem was particular to me and my playstyle. This about game balance, not personal god kitten quibbles.

Tbh you just sound exactly like the person I am describing in my last post above ^

You hold the game back.

Personal? You stated it as a definitive fact. Which offers the implication that everyone including myself, have the same issue with it that you do. Does that not entitle me to put the responsibility for your opinion back on you? I have found encountering an builds your referring to as fairly easy to combat with the build it end to run. Thus I feel my experience being the opposite of your, vert much allows me to redirect your all encompassing statment, to specify that you do not speak for me.

Yes, engi is over the top.
Celestial or not.
Condi spam.
IP proc.
such passive, much damage, wow

I feel in general the condi damage is not a provlem. IP on the other hand, I agree should go. The question is, what should replace it?

It also brings up another question. If conditions in general are so overpowering, why do you only see 4 engineers running a condition build out of 64 teams of 5 in any of the last tournaments, and the rest run power/rifle builds?

(edited by dancingmonkey.4902)

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Just because that build can dominate a point against you, doesn’t mean it is a problem for the rest of us.

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There is no problem with celestial gear as it is. It needs no change. The only issues are with a very small and specific subset of builds and not the gear stats.

Combat is unbearable now

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally I feel the combat is solid in GW2. You have plenty of blocks, dodges, relects, gap closers, immobilize, chill, cripples, to take care of ranged builds. Not to mention, the ability to use ranged attacks yourself. You have two choices. Adjust and change, or be unhappy about it and complain. Frankly I feel you made a poor choice in choosing the later. There is nothing wrong with the combat. Simply because you do not enjoy it on a personal level, is no justification to change it and remove the fun for those who enjoy it.

who is Vee Wee?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I don’t recall EVER reading a post of Vee Wee where she says that people with turret builds wouldn’t be able to win without their turrets. All she said is, that turret builds are generally at a disadvantage against skilled opponents. She also said multiple times that everyone should play what he/she finds fun to play. Therefore you can’t blame Vee Wee for turning you away from the Engineer class. Maybe some insertworddescribingpersonwithlowintelligencehere in PvP-mapchat or so. But not Vee Wee. At least not here in the forums.

Tolmos is correct. I know because I chided vee wee for what was said in 2 threads. I will not repeat what was said, but several of vee wees post were deleted by the moderators. Which would explain why you may have missed them.

The way a necro should be played wvw

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

This guy deserves a medal. Is that a thing? Do we have medals in Guild wars 2? How about a hat? Can we give him a hat?

Seriously though, I haven’t been this entertained since Daphoenix or Gnomez. Well done! I’ll have to show my sister this (she’s been frustrated at Necro’s lack of engaging play.)

Get with the program. We give Back pieces here sir.