I don’t usually have need to post on the forums, but this was the first time I was able to participate in a Beta, and I just wanted to say thank you for allowing me to experience that. The new profession seems like a lot of fun to learn, as well as getting used to the mastery system. Look forward to the release!
Thank you again for allowing me to experience the beta release!!
Jed
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
From the invitation email: " You’re welcome to discuss your Heart of Thorns experience with friends and on social media. We also encourage you to provide your feedback on the Heart of Thorns subforum."
What does any of that have to do with the fact that it was a “stress test” and not a beta?
You replied in a manner that suggest you believe I was commenting because of any criticisms or feed back. That was not the case.
Specializations available in the Beta?
in Guild Wars 2: Heart of Thorns
Posted by: dancingmonkey.4902
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
I don’t usually have need to post on the forums, but this was the first time I was able to participate in a Beta, and I just wanted to say thank you for allowing me to experience that. The new profession seems like a lot of fun to learn, as well as getting used to the mastery system. Look forward to the release!
Thank you again for allowing me to experience the beta release!!
Jed
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
As well, they already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game .I feel the distinction is very important here.
As well, they already mentioned the game was tunes, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
HoT can we get rid of Fall damage traits
in Guild Wars 2: Heart of Thorns
Posted by: dancingmonkey.4902
Play more WvW and expend your perspective.
Not all traits are for all game modes.
With the limited number of them, they should be useful for all parts of the game. Not just falling from keep walls.
That isn’t even reasonable in my opinion. I agree, you should widen your perspective before demanding trait that other folks use, should be removed.
Or perhaps a second WvW specialist to cover Marmatt’s coverage gaps….
Who says he is having a coverage problem? I know if I were him, I might not post either after the horrid barrage he received simply for being made a specialist. Any lack of post from him, as far as I am concern, was earned 3 fold from the toxic posters who greeted him as they did.
The population issue has more than one cause, but one of the main ones is poor rewards and totally stale gameplay, playing the same maps for three years.
Many wvw players have left the game after waiting and waiting and waiting for any movement from Anet- whether they come back with the new borderland map is debatable, I’m sure we’ll see a rush of pve’rs taking a look for a few months but after that…
It will be like with eotm, pve masses will rush for around the month and decent wvw players will farm them. And after that no1 will care about pve at new map cos pvers will rage quit due to too many wipes. While guilds and zergs will fight each other instead of doing dull pve events…
Why would having rewards turn it into EotM? You suggest it, but offer no argument for it at all.
I am fairly certain if they make the “rewards” come from player kill loot bags it will not even remotely resemble EotM
It doesn’t matter who you “claim” gave you info. The forums are to discuss your opinion and perspective with others discussing their opinions and perspectives. Not to claim to represent others opinions or perspectives. I doubt you know any more or less players then I. by the way, the game hasn’t been released for 3 years.
To illustrate the ridiculousness behind the line of thinking…
The irony is strong…
WvW in terms of “winning” as in the score & PPT is a complete and utter joke, and is utterly worthless, for the vast majority of matchups over the course of this game “winning” has consisted of the difference in the number of players the servers have online between about 1am and 3pm the next day, and mindlessly PvDooring against minimal or zero resistance at those times.
The only ridiculous line of thinking is that of deluding yourself that PPT and “winning” at PPT is anything but a totally valueless exercise.
You have worked hard to miss the point so completely. The point was, are you part of the problem or part of the solution. If you refuse to play for PPT in a game designed to be won with PPT you only make it worse and therefore are part of the problem.
The point isn’t so much about winning than it is about showing respect to those that play the game as it’s intended to be. I personally don’t care a bit about the end result, and fights are what is more interesting, but I play to win even if it is mathematically impossible to win. It is a question of attitude.
What about players that want fights only? Anet didn’t make border for them
So they have to fight at PPT borders, simple. Also where is wrote that u must ppt? Fighting is also part of WvW so gvg play as intended. Next thing is what win give u? 3 more chests for ranks? Don’t make me laugh pls, winning don’t give u a kitten lol
They can go play another game is the answer. It is sad but it is not because you have no place to play football that you are as legitimate to play football on a golf course as a golf player. Golf players are more legitimate to play golf on a golf course than football players. At best you will be tolerated. And remember that I’m myself indulging in duels regularly and it doesn’t stop me from acknowledging that fact.
Finally, if the only motivation to win lies with loot in this game (and in life) you are missing so much… I hope one day you will get it…
Give me other game with same combat then
I’m not missing anything lol ppt…such amazing…smash doors for whole day…so much fun
I wouldn;t be able to play football at golf court cos of security and rules
Also i can give u example from real life too, shopping centre is supposed to make u buy stuff, but ppl meet there cos they WANT that and it is allowed
So once again, don’t blame ppl for fighting cos they want it and it is a way of playing WvW too – WHERE ANET WROTE THAT AT WvW U HAVE TO PPT ONLY?!
It isn’t about loot lol – when i want loot i go fractal. It is about fights – IT IS fun for me – not some knocking in doors with a head like a zombie, and no1 can prohibit me to do this
Show me a law that specifically states I should not urinate on your shoes?
Uhh thats called assault, indecent exposure, and you’d prolly get slapped with a sex offender tag.
Also the rule you are stating is talking about PvP not WvW.
Thanks for playing though
Then where is the argument demanding the right to solely PvP in WvW and not play toward the point of WvW? If you argue against it as a player versus player aspect, then the argument for ignoring the game modes directive in loo of fights seems unreasonable.
Assault? Sex offence? Exposure? I thought the question was “shoe me” the rules, not declare them?
Simply because they are not in your guild, does not mean they are incapable of basic coordination or orginization.
Then you need better commanders if you have never heard of that happening. I feel bad for your server in that case.
Why would a public zerg commander want rotating stability for? That makes no sense. At all. Stab was either up or it wasn’t. You’re welcome to your opinion, but it is wrong lol. A change to removing stacking duration would have required coordination, no matter how easy. Coordination > Mindless button mashing…any day, every day.
If you need this explained to you, you really have no business being in a stability discussion thread in my opinion.
You have worked hard to miss the point so completely. The point was, are you part of the problem or part of the solution. If you refuse to play for PPT in a game designed to be won with PPT you only make it worse and therefore are part of the problem.
The point isn’t so much about winning than it is about showing respect to those that play the game as it’s intended to be. I personally don’t care a bit about the end result, and fights are what is more interesting, but I play to win even if it is mathematically impossible to win. It is a question of attitude.
I wasn’t responding to your point, I was responding to the irony of your choice of words, bothering with PPT when it is fundamentally broken and utterly meaningless, is to use your word ‘ridiculous’.
As for the problem, there is no problem, if you want to play meaningless PPT that is your choice, just like if others want to play for fights that is theirs, the only people not showing respect are those like yourself who think everyone should focus on the PPT aspect and play your way.
Fundamentally broken? I do not think that term means what you think it means. There is literally a static value per property in WvW, that tally in preset increments of time. Very simply, very specific, and extremely functional.
You offered no reasonable explanation in the least, that supports your irrational claims in this case. And meaningless? It is quite factually, very meaningful. I determines how you stand in the rankings.
You do understand that making irrational claims, simply because you do not like something on a personal level, does not change it’s definition or make the statements less unreasonable right?
I promise you nobody likes power ranger. So no skill dude standing on a ledge spamming you down is completely ridiculous.
My idea is to nerf it in a way which allows for counter play. The damage of all longbow skills should be reduced by around 10% so there is counter play to getting to the ranger and maybe killing him if you play well enough.
Thoughts?
You ask for thoughts?
My first thought is that it would be best if you stick to speaking for yourself. I have no problem dealing with them. If you feel your thoughts carry so much value, you would not have to disingenuously suggest you speak for the community.
Try to push a choke vs a blob now. lol.
It doesn’t end well.
Why would you push a choke versus a blob at all before? The intelligent thing to do is catch a blob on a choke or bait them into one. The unintelligent thing to do is put yourself in a choke against a blob.
The jumping puzzle is outside the actual WvW realm.
As well, you cannot argue that you contribute to the PPT unless your ensuring bloodlust is active or you are honestly killing guards and yaks.
The provlem I have with this idea is that my guild alone often has more players on then half a map cap is. I cannot support any idea that locks my guild out of playing together.
I didn’t notice any this this morning. What time did it start kicking in?
It is not required at all for that matter. It is simply extremely helpful. In my experience, skills such as engineers magnet disagree with you in relation to its value at 1200 range.
That aside, I feel some of the skills need some kind of adjustment. Perhaps raise the stacks slightly or cap how many stab stack skills like slick shoes or static field can strip. I say that as a suggestion to a happy medium.
When did this start? I play on a T1 server, and as of 6AM central time today, I didn’t have any lag issues. Did it kick up across the board after that?
I never suggested stacking guardians was the way to go. I am suggesting that claiming permanent stability as “useless” was unreasonable hyperbole.
Your suggesting it was a common buzz word on the forums before when describing the meta? I don’t by that.
As well, since your making it about you. I see no post in your post history in which you used the term once before the change. Personally I find that to be extremely convincing as a bases to suggest you are indeed doing as suggested. I don’t know about everyone else, but all I have seen on the forums was discussion of GWEN meta. This so called pirate ship buzz word strikes me as new and used around the stab changes.
After a few hours every evening since the change, I guess ranged play has some more value in larger fights. My experience thoug, suggests that it alone, is by no means optimal.
Did it bruise the egos of the siege monkeys here to see a video of a guild so easily doing what you keep claiming was impossible? Here it is again.
http://www.youtube.com/watch?v=-L91Sq1zzAQ
Permanent stability was actually possible during this time. The guild I was in actually used to run it, but we didn’t become good enough to really win hard fights until we reduced our guardian count from 3 to 2 per party and ran more dps. No one was ever being carried by stability, but scrubs now are being carried by line cc.If Anet wanted to increase counterplay to stability they should’ve increased its boon strip priority for common aoe boon strips instead of allowing cc to counter its own counter.
By the way, if any of you siege monkeys wants to say urrrrrrrrrrrr l2p adapt or die to me, take a look at my sig. I’m a lightning rod staff ele. This new meta is brain dead easy mode for me.
Literally no good guild in existence in either EU or NA ran enough guards in 1 party to have permastab. You know why? Permastab is useless, thats why. You’re not constantly spiking with your melee. There are times where you are moving from place to place or even regrouping. The only important time to have stab is when you are engaged with the enemy melee. Its the same thing with fury. You don’t really need 2 wars per melee part for permafury because you don’t need permanent fury since you arn’t always spiking.
You lost me at the point you claimed permanent stability as useless.
I believe even with an “easy” change like splitting the Matchup into 8h little-matches, and the server who won more of these “little-matches” will win the MU would Nightcap less important.
With the system we have now you can get 10-30k lead during the night.
With the little-matches, you can get only 1/3 of the “points”, so if a server has only nightcap, they’ll lose.
Dunno who wrote this idea first, but I like itThe problem of this is still:
The handfull of people in the match during two of the mini-matches are twice as important for the match outcome as the majority of people that in worst case even have to queue in their single mini-match.
How do you justify changes that punishing those who do not have the same schedule as you?
Exactly, how do justify the punishment of the majority of prime-time players by a minority pf off-time players since nearly 3 years?
My point exactly. Similarly, you cannot punish players who have a different life schedule, thus a different play schedule then others.
For the same reasons you do not play off prime hours, they do not play prime hours. No matter how you look at it. it isn’t reasonable to punish players who do not play the same times as others.
True, but it would make Nightcap less important. At least you would not face 3 borderlands with enemy wps in every keep if you have less ppl during non-prime time, so maybe you can have fun fighting?
So you believe players who do not play the same schedule as you do, deserve to be treated with less importance?
-I can agree on that point Coglin
Fights need an objective. So indeed I get to earn my server points when I attack something or when I dunk someone
We need this magnet to attract fights.
-But as the OP said. Why do fight oriented players don’t leave their fights in the open to rush and defend what is theirs? It is because PPT is a secondary objective for them (for me atleast). While a PPT oriented player (from what I understood when they are angry because I’m fighting ennemies where there is no objectives) will often give it is all to defend and keep the upgraded structures. Once I get a fight. I don’t need to use the magnet that I call PPT (see here attacking an objective or defending an objective).
-As for the argument about Obsidian Sanctum. I can only tell that I don’t often fight there. The fights in the open are much more fun and diverse. The plays you can do with the line of sight (a good exemple is the small wall near the south sentry in a borderland) makes it so much more entertaining. OS offers no terrain variation. I prefer to take terrain into account when I play and take it to my advantage.
Why do you not take it to PvP where there is no risk of you taking a spot that a player who wants to participate in the game mode doesn’t get put in queue? Or any of the other adverse effects your play style may cause to others in the population?
I believe even with an “easy” change like splitting the Matchup into 8h little-matches, and the server who won more of these “little-matches” will win the MU would Nightcap less important.
With the system we have now you can get 10-30k lead during the night.
With the little-matches, you can get only 1/3 of the “points”, so if a server has only nightcap, they’ll lose.
Dunno who wrote this idea first, but I like itThe problem of this is still:
The handfull of people in the match during two of the mini-matches are twice as important for the match outcome as the majority of people that in worst case even have to queue in their single mini-match.
Is that the players fault who was on at that time, or entirely your fault for not being on yourself? How do you justify changes that punishing those who do not have the same schedule as you? As far as I am concerned, perhaps they should devalue points during primetime in an attempt to artificially force players into play schedules outside of primetime.
No. Because it is about as fair as it can be now. If they change the scoring, they take value from players who do not have prime time schedules.
Varying coverage and issues of that nature are 100% players driven, and thus, in my opinion need to be solved by players, not artificially forced by Anet.
Your video is blocked, and your question unspecific.
-I will speak as a roamer. It is what I do the most afterall.
-Do I flip camps for the score? No. I flip them so ennemies come. If ennemies come and fight me, do I run and flip more camps? No.
-I once had duels for 2 hours with my friends versus other roamers in my borderland. Map chat was asking for help on Bay and it was fully upgraded/sieged. We lost Bay.
Map chat was asking for help on Hills and it was fully upgraded/sieged. We lost Hills.
Map chat was asking for help on Garri and it was fully upgraded/sieged. We lost Garri.-In the end the guy wrote a wall of text saying thatif the duelers/spectators came to defend those objectives we could of defended it since it was sieged but had no one to use it. We had around 10 spectarors from both server (total of 20) and about 3 different duels taking place each minutes.
If I ever get in the same situation. I would act the same way. This morning will never be forgotten for me.
Wow man, that is very poor of you. Your fellow players ask for help where good fights are, and you blow them off entirely. That strikes me as toxic
If you want good single group size fights, go to PvP. You post as if you turn up your nose at the guy who could have kept territory had you aided them. Yet others have complained about problems with commanders. It seems to me as if they become jaded by selfish players who react or participate with them in this way.
it is no worse then ring of warding, Spectral Wall, SoA, Unsteady ground, line of warding, static shield, Static field, or basilisk venom sharing.
its about 5-10x worse than those, because thats about how many of any of those skills you need to stack to achieve the same stripping effect that slick shoes currently presents
Mind breaking that down and support it with an explanation? Otherwise, it kind of just comes off as any other poster baselessly claiming their opinion as fact. We already have enough of those.
Again, if you think another player being able to control their character is overpowered the issue is you. It’s like giving your friend a controller that shorts out every 10-15 seconds then claiming you beat them because of your skill.
Crowd Control is one of the pathetic crutches of MMO PVP, and it has become so prolific that now players think it’s overpowered when another player ISN’T crowd controlled.
“Pathetic” crutches you say…………………..does that mean having CC in a build, defines it as a "pathetic " build"?
Some would say stability was a pathetic crutch.
Actually, if you do not dodge the CC skills, use your stun breakers properly (or build for more then one), or use spacial awareness to avoid them, then it is quit factually you.
Your welcome to go play an MMO with out CC. Good luck finding one.
Perhaps you can create your own?
(edited by dancingmonkey.4902)
Taking damage from a player, who can entirely ignore some, many, or all, of my utility skills and trait investments, yet have access to CC of their own, is ten fold, more infuriating then being able to ignore 5 CCs before it starts to matter.
Only in an MMO could an ability that simply lets you reliably control your own character be considered overpowered.
Skill, special awareness, and intelligent dodges allow this without stability. As well stability absolutely and fully “allows you to control your own character” by negating many of the CC skills. Not to mention, all of those professions with stability, have CC of their own.
Have you previously lobbied for every profession to have the equal stability of the guardian or warrior you main? Or do you only care about it when you lose some of it, still allowing you to be well ahead of the curve in comparison to other professions?
What does competitive have to do with it? Are you suggesting there are more professional GvG teams then PvP teams?
I do not understand your obsession with competitive teams. If there is not enough average players who can enjoy it, then there is no community. If there is no community, then there are no players supporting purchases in the gem store from that community.
You also push posters away from your cause, when you mock guild teams, and suggest anyone who is not competitive enough to be in the big tournaments doesn’t count.
there is no “casual gvg”. Its called WvW and its pretty kitten popular to me…
There is also no evidence of much of a professional GvG either. So why are you arguing for Anet to waste resources on it?
last I looked, WvW and GvG were too separate game modes. If you are suggestion they are the same, then why on earth are you arguing in this thread that there is no place to GvG?
(edited by dancingmonkey.4902)
Sigh, you are not using that term correctly my friend. It is not pedantry when you post your personal opinion and dishonestly claim to represent or speak for others. Which is what your wording means. When the pronoun used redefine the entire representation and meaning of a statement, it is not pedantry. It is the difference between showing confidence in your statements, by allowing them to speak for themselves, and displaying an effort to be disingenuous, and attempt to add artificial weight to your statements by dishonestly suggesting you speak for, or represent others.
Vertical teleporting not working with a future vertical map coming out? Oh the threads will be raised on that.
Yeah go look at the thief forum, there are already a bunch of people threatening to quit.
So? Let them quit. I would much rather lose those, who think throwing tantrums as if Anet were their parents is a solution, then see them allow exploits of this nature stay in the game.
I liked them better at 2 weeks, before they were cut down.
Current 24/7 long match is meaningless. Who really cares who wins the coverage war outside T1?
I suggest divide things up into 8-hour-long matches. The matchup determination would be like what the OP described, using time-zone dependent glicko.
Who cares who wins? I would wager the 4 servers battling it out for 3 spots in tier 2 care a great deal.
One thing I see OP, is that you say “we” a great deal. Such as your reference to what you call stale match ups. I have never heard anyone in my guild, or even on my server mention that even once in all this time. Some folks may see it that way, but you cannot lump everyone together in that manner. I am sure some players feel it is stale, but in my circles, it appears a great many enjoy the rivalry.
Hah, I can lump anyone I want :P
Like I said, there are many contradictions and opposing forces in the design of WvW. Some players may prefer one end of the spectrum, others might prefer the opposite. Some people are in the middle and torn between both sides.
If I group all GW2 players as “we”, then my statements are perfectly valid :P
There is a difference between “lumping” who ever you want and being dishonest. First off, lumping people together is prejudging by definition. Secondly, your being dishonest when you suggest you speak for more then just yourself. What makes it worse, is when it is pointed out, you disregard it.
All guild wars 2 players are not WvW players. I do not agree with some of what you said yourself. Yet you claim you have a right to lump me in with you, and by extension, dishonestly claim to speak for me. If you want an honest discussion with WvW players, you cannot start by being dishonest.
Hey Coglin!!! Look, I’m not the only person who think this is a REAL potential problem with the new map.
Just saw the trailer for the new map (I had no idea what you guys were talking about).
I threw up in my mouth a little. For ages we have said how much we hate EotM, and they make a Borderlands map that is essentially… EotM. Bring your knockbacks, fears, and launches, folks. Looks like a lot of people will be going off the edges of cliffs. I can’t believe Anet thought that this is what we wanted. Unbelievable.
And did you see a bridge in the trailer were there were some sort of built-in air gust traps that were automatically knocking people off of them? WHAT. NO. Anyone ever play the Cliffside Fractal? Did ANYONE like that part? If we can’t use gliders, you’ll find me in EBG from now on.
And?
Anything can be a potential problem. It could just as likely, potentially be something you enjoy exponentially. Should we hand out gold trophies based on potential? Based on your standard of doom and gloom, I guess we should. All hail consistency, right?
No loot for playing is an irrationally bad idea no matter how you cut it. It is one thing to artificially offer the lesser populated a buff or benefit of some kind. It ludicrous to punish the more populated for playing by removing loot. That is one of the worst ideas in my opinion.
I dunno, I thought what I saw looked solid. It couldn’t have been more then a very small percentage of the map. To make an assumption off of so little seems a bit unreasonable.
Sure he does. If your making presumptuous complaints falsely assuming it can only be done at certain times is inaccurate. The OP is simply a complaint. Specifically point ting out thay he doesn’t ask for help from commanders or the large force on the map. In my opinion, when you specifically avoid the easiest solutions, intentionally avoid help, and make a pure complaint post, in which you specifically avoid even asking for suggestions, your being unreasonable.
If you want suggestions, guidance, or ideas, ask for it. Do not make a pure complaint post. Mention how you surpass oppertunity, avoid help, and yet complain anyway.
theres just no point in being rude when you could just as easily not waste your time
Couldn’t you say that about the original post?
Making a post to say nothing constructive and purely complain is rude. If it was asking for help, suggestions, or some feed back, then sure. Making a thread just to complain and not even offer a suggestion is toxic. Particularly afte admitting that he didn’t do it when transfers where free, and he doesn’t contact the zerg or commanders for help.
Sorry, but you have no right to a complaint when you ignore your opportunities to succeed. Clearly the OP started the thread just to complain. Yet your being a bit picky and choosy to ignore the OPs aimless complaints, while lashing out at someone else’s.
Betterment? You mean artificially locking me out of the game mode I enjoy, simply because your personally upset that more players want to play that are on my server at that given time then yours?
If I have 3 hours to play, you think it is “betterment” that my playtime is les valuable then yours by demanding an artificial change to force a limit to my playtime because if I can get on the map, I might out number you?
Sure the other maps have the irrationally artificially lowered cap. that doesn’t make it reasonable.
hey maybe you’re content with running 40-60 player blobs smashing a handfull of defenders then trolling them afterwards like you performed some stupendous fete, whatever floats your boat lol.
You have evidence anyone on this thread at all runs in 60 man blobs? You have evidence they “troll” you afterwards?
Those two statements alone, serve as evidence to me, that you appear to be making your so called balancing suggestions out of pure spite and not reasonable balance.
If they wanted us to have open field, siege-less fights on a regular basis they’d build the mechanics into the game to make it meaningful. But they do not. They’ve chosen to center the entire wvw experience around siege and ppt. And for some unfathomable reason they seem to have decided eotm style maps are a huge success and that’s what we’re getting. What led them to that conclusion I’d be interested to hear but complaining about it isn’t going to stop the inclusion.
Unfathomable? Have you seen how many versions of EotM maps spawned by the population filling it up. When you have 15 copies of the map spawned, and 100 forums posters complaining about it, it literally says 3,500 players are out doing it, and only 100 are complaining about it. Why wouldn’t you believe that it is a success?
Many of us have been very vocal in complaining about wvw over the past couple of years. What has that accomplished? Absolutely nothing. This is how they want the game played. There’s really no point in coming here and arguing because they seem very set in their ways in this regard.
tldr- Get used to how wvw is because it isn’t going to change.
Accomplished nothing? It brought complete map changes. All water areas changed to a entire new mechanic of blood lust. WvW exclusive gear, although limited. New WvW maps coming in an expansion based on those being vocal. WvW exclusive traits to invest WvW rank points into. Siege disablers. The list goes on and on. Tossing extreme hyperbole in the form of unrealistic accusations is no reasonable way to get anyone to do you any favors.
^ this guy lol. have you even played recently? yes almost all engy builds are weak to condis but there is one that can survive for several minutes vs condi opponents, can you guess wich one it is????
prolly not xD
Seems interesting because you do not know of one either. Otherwise you would have listed it. How many hours do you have on said build? How did you fare with it yourself?
This is what? The fourteenth thread made for this video?
Also had this happen to me as well. You can not wp/change map/or q pop while in combat at will, you just can’t. Another guy said on this forum that people are able to “leave the mists via wvv window” , not sure if this also works while in combat. Unless your barrage killed him then there is some kind of bug/hack that denys a “loss”
Also lvl up hurts can crit too (I know) so you are still in combat.
You getting awfully defensive of this guy. It’s not like it was you. He didn’t alt+f4 nor did he swap maps or else I wouldn’t have ran into him coming out of spawn so soon. His smart kitten reply is precisely what the kind of punk kid running a hack would say. I have no evidence that it was a hack? You have no evidence it wasn’t. So unless someone can explain to me how they pulled it off, I’ll call them out for using one.
You can absolutely map. You have the duration of the timer, once a queue pops, to map swap.
There is also a bug in which ALT + F4 will sometimes not trigger that you got a kill.
It is also known to be a fact that if you have a lag spike when the servers go to register your kill, it will not ping to you, thus no loot or anything to show you, on your end that you got a kill.
Those are just 3 reason that I, personally, can think of off of the top of my head. But sure, accusing a guild of having hackers is the much more intelligent way to go.
For all we know, you were kicked out of a guild, and your trying to make them look bad. Not saying it is true, just saying someone can offer as much evidence as you have, to make that accusation.
I have seen lag spikes that cause skipping or rubber banding on get reported falsely as hacking. A lot. Ever had everything seem fine on your screen, only to have your buddies in TS or Mumble tell you your skipping around? I have ben recording many times when guildies or friends were lagging out and skipping around, and it looked precisely like videos of those posted on the forums of players accused of hacking.
You have multiple tools to report it. Devs you can message here. Yet, you oddly chose to make an accusation thread, with no real evidence, wile attacking posters who don’t immediately jump on your side of the accusation witch hunt?
This is also a known problem that others are using to avoid being stomped.
https://forum-en.gw2archive.eu/forum/game/wuv/How-to-avoid-being-stomped-Fix-plz
But your probably right OP, he was definitely using an advanced hacking program over a simple one button click that was left in, in error in a recent patch.
If I were you, I would definitely adhere to your current route of bashing others who thought it wise to advise you not to jump to conclusions.
(edited by dancingmonkey.4902)
Again? That is not what everything means.
Unless it all fits into one build it means nothing. All the build that was posted for targeting offers is a lot off CC and average damage.
Stop trying to pretend players are using a mythical 6/6/6/6/6 build in PvP.
Im sorry, i thought we already have clarified multiple times it’s cele rifle build we are talking about here. tell me a thing which i listed in my previous comments which not include in the builds, or you just simply dissagree on what should be nerfed (which is agreed by every one else including engineers in this thread)
Or you are just simply being kitten over the word “everything”, then im sorry, i’ll change the word to “a lot of things” and lets move on. like i said it’s simple personal perspective, this conversation has no out come.
I already stated
As pointed out before, the problem isn’t the skills themselves. It is the fact that too many of those skills either lack an animation for counter play avoidance, or lack a cast time for interrupt options.
Your right as well that IP is one of those aspects of the problem by lacking a counter play tell of any kind. The only problem with singling it out, is that plenty of traits across all profession offer passive damage or effect that others avoid because it might effect their profession negatively.
As to what you are asking, I had trouble catching that as it appears there was a system edit for you. If you are asking if I was you to speak in realistic terms instead of strict hyperbole and unreasonable exaggeration, then my answer was yes. If you were saying something else, it wasn’t very clear with the censoring in there.
Again? That is not what everything means.
Unless it all fits into one build it means nothing. All the build that was posted for targeting offers is a lot off CC and average damage.
Stop trying to pretend players are using a mythical 6/6/6/6/6 build in PvP.
So they have to fight at PPT borders, simple. Also where is wrote that u must ppt? Fighting is also part of WvW so gvg play as intended. Next thing is what win give u? 3 more chests for ranks? Don’t make me laugh pls, winning don’t give u a kitten lol
Also i can give u example from real life too, shopping centre is supposed to make u buy stuff, but ppl meet there cos they WANT that and it is allowed
It isn’t about loot lol – when i want loot i go fractal. It is about fights – IT IS fun for me – not some knocking in doors with a head like a zombie, and no1 can prohibit me to do this