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Saw my 1st hacker

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Posted by: dancingmonkey.4902

dancingmonkey.4902

And you could’ve been blind.

Yeah, maybe pulses from smoke bomb if he was right on top of him. If your not sure, you may want to adjust the thread title, because it kind of suggest otherwise.

Seige dropped in "Seige Locked" areas.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Just tossing this out there but TC, or any server for that matter didn’t do anything. Players did.

As well, claiming they had an Anet employee participating in it seems like an odd claim to make when you offer no proof of it.

Why does the engineer not fit meta?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I dunno. Slick shoes stripping an entire zerg of stability and knocking down masses of them at once seems fairly “meta” in my opinion.

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Are there really people trying to White Knight this topic? This skill lag issue is very real and happens most often during large fights with tons of aoe and CC ie stability removing skills. I still think the server is being over taxed by the extra computations of removing and adding stability stacks (which in my opinion is still the absolute worst idea they have ever had btw).

They have a outlined dev thread on the issue in the technical forums. You really should post there and participate in the discussion. It may likely aid in a solution.

It really is pathetic to see you spread misinformation in order to try to work your agenda here. Certainly any lag issues need to be solved. The problem is those of you being dishonest and claiming it has anything to do with stability and server calculation directly, are only working for your agenda.

Making claims that you have no evidence for, in order to force your agendas, then hypocritically get made if someone suggest the lag or lack there of, comes from somewhere other then where you disingenuously project, is helping no one.

Calling folks “White Knight”? Doesn’t that make them the good guys?

(edited by dancingmonkey.4902)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

the skill lag doesn’t seem to be so bad here .

Which seems odd, kitten it is said to be the region with known issues at the moment, and where the vast majority of those issuing the skill lag complaint, are located.

im on EU.

So have you already contributed to the thread the devs made on this issue in EU?

Im just not interested in arguing about arguing rather than talking about that actual topic which you’ve been doing for the last week or so, the only reason im still replying to you is to keep the audience of the thread up to date with the info we know of so far.

So let me get this straight. Someone did some testing. Found something specifically connected to skill lag. You condemn it blindly, refuse to test it yourself. Then suggest it is off topic?

Again, he says its nothing to do with skill lag in his second paragraph himself.

No. It specifically states that “this is different from normal skill lag”. Implying that generally skill lack that may occur is compounded by this issue. If you read the devs postings on this, you would likely be aware of the issue.

So when you tested this for yourself what did you surmise? Why have you still not responded to the dev created thread on this specific issue yourself?

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

the skill lag doesn’t seem to be so bad here .

Which seems odd, kitten it is said to be the region with known issues at the moment, and where the vast majority of those issuing the skill lag complaint, are located.

im on EU.

So have you already contributed to the thread the devs made on this issue in EU?

Im just not interested in arguing about arguing rather than talking about that actual topic which you’ve been doing for the last week or so, the only reason im still replying to you is to keep the audience of the thread up to date with the info we know of so far.

So let me get this straight. Someone did some testing. Found something specifically connected to skill lag. You condemn it blindly, refuse to test it yourself. Then suggest it is off topic?

As well I se in your post history that you avoided posting any answers to the specific questions the devs have asked players, specifically in your region, to answer to aid in solving the problem? It doesn’t appear to me that you are very serious about solving the problem, based on the manner in which you specifically avowing constructive participation and ignoring possibly constructive questions.

(edited by dancingmonkey.4902)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The reason most people don’t even bother posting here is because WvW is seen as ignored and worse, from the beta until the end. It’s a complete waste of time to post here about lag or anything WvW related.

Seems a bit odd that you would say this as you are posting here.

That said, I haven’t seen anyone suggest the lag doesn’t exist. All I have seen mentioned is that it seems to effect some players and not others. Or at different times.

As to your other slander. I have seen many a dev post here, personally. Including CDIs. Do you presume your aggressive statements towards Anet or the dev team will bring positive attention towards any issues you have? that just seems like some really counter intuitive thought to me.

And trust me, no one wants them to go the cesspool of discussion on that site.

Condition Duration Food

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Can someone explain to me, why the condition duration food buffs have such a long duration on them? I mean both versions: +/-40% and +/-36%.

Because when you break down the over all damage out put of the average direct damage build and compare it to that of the average condition build, the direct damage build averages a 25%-30% advantage damage wise. That gap grows when you add condition removal skills.

I made a post 2 years ago with pages of damage comparisons. breaking down all of the meta builds at the time, which strongly represented the difference in the damage of the two build types.

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying.

What? Where did I say the update has not made lag worse? I’ll give you a clue I didn’t, merely that comparsions to EotM are worthless, EotM has always had less lag, the fights are less intensive, which logically require less calculations, not sure why you find that so difficult to grasp.

My apologies as to the comment about the stability update, you are correct, you did not state that.

As to your claims about EotM though, you probably shouldn’t imply your pure assumption as fact in that case. It doesn’t really aid in the discussion, and you have not presented any real facts that I feel support that. Perhaps you missed my previous question you you. How much experience do you have with server structure, net code, or coding of any type?

Wow seriously?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

So many white knights here defending this. I don’t find it enjoyable. It makes the game unplayable for me. I’m simply asking for an option to turn it off for myself. How does that take away from the people that do find it fun? I have to sit through something i dont enjoy or just not play at all so other people can have fun? sounds fair. I really dont think having the option to turn these things off for myself is too much to ask for.

I like the airplane noises my character make when running around. If that harms your delicate sensibilities, that I enjoy the sound effects and the spirit of the holiday, that is your problem. You should probably share your opinion constructively, without attacking and name calling folks for enjoying the spirit of the fun. (Ooooh, white knights, what an original and witty insult. Is that even an insult? does that make those with opposing opinions of a white knight a troll? Don’t knights slay trolls?)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

No you didn’t tell him why. You detail your pure assumption to him, as to why you suspect there is a difference. An assumption is which all of your points are counter to my experience, so I feel he has good reason to question them. As well one, in which you have no facts to support it.

No it is just the most logical explanation based off my experience, the fights on EotM are nowhere near as prolonged, intensive, etc as they can be on normal borderlands, a 3 way in SM or a garri where most people are level 80 that lasts mintues would logically produce far more calculations that your EoTM fights that are usually over very quickly and involve a lot of people simply running off before even engaging.

You do are nothing but comparing apples with oranges then wondering why they are different.

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying. It strikes me as if you are comparing the apples to the oranges. How much experience do you have with server structure, net code, or coding of any type?

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

No you didn’t tell him why. You detail your pure assumption to him, as to why you suspect there is a difference. An assumption is which all of your points are counter to my experience, so I feel he has good reason to question them. As well one, in which you have no facts to support it.

But these massive threeways happen and no skill lag

Yes, I see this as well. We occasionally do a guild night in EotM in which I or another guildy PIN up and run with our lower level characters. We instigate a great deal of large battles there. Often, well more then we may get on some BL fights on a T1 server.

(edited by dancingmonkey.4902)

whole team beat by single thief

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Posted by: dancingmonkey.4902

dancingmonkey.4902

….

Not to mention how quickly in sPvP when you get in trouble, youre able to let go of that fight to add into another fight instead of being downed like you should have been if you were outplayed. If you were not so enabled to run away, you would be points scored by the better fighter, not get away and turn that into points scored for your team.

Which is entirely dependant on the role the thief has in sPvP. Even if you could change this, you would also have to change the effect stealth has on point capturing / holding. Since our entire mechanic that lets us reset a fight and get away with it is also the reason why we don’t have any other role than kill and be mobile.

Can we save the sPvP debate for the sPvP subforum and out of the WvW discussion please. It simply serves to derail the discussion.

Ready Up next Friday: Desert Borderlands

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I am a little confused here. When did they state we were “forced” to do it?

It’s “forced” because the super weapon is gamebreakingly strong. Nothing should be that strong for starters, and rather lame PVE quests (killing mobs and fedexing items) is the kind of thing that belongs in <level 10 PVE zones, it should definitely not be the “IWIN” mechanic of a WVW borderlands map.

Hmm, someone, who hasn’t experienced something, presumes to inform others of its capabilities?

That isn’t what “forced” means, nor does this post, particularly support your argument, in my opinion.

(edited by dancingmonkey.4902)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

I dont have any link to the PVE population,but you can pretty well estimate it in around 110-120 ppl, which is the people that fit into a map (measured in organized runs, for exaple triple wurm the first weeks, controlled by ts, jumping to create new instance and making sure everybody is in the map by staying there for hours before the event pops, even 8+ hours).

As I have personally been pinned up at Tequatl with more of my guild alone there, then the number your suggestion, I have difficulty accepting your “estimate” argument in this case. You are presenting, what I can presume you feel is your best guess, and using that as an argument, when I get more of my own guild there then that. So it seems a little invalid to me, unless you have stronger evidence to support it.

outnumbered in WvW

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Posted by: dancingmonkey.4902

dancingmonkey.4902

If there was no population imbalance, then the buff would not be necessary. So, I am talking about solutions for both.

If it is not possible to make the numbers closer, then the buff should sort out the strength, which it clearly does not at present.

Unless of course WvW is just purpose built for a bit of practice before entering challenging and skilful PvP, and I am just being too exacting.

I disagree. At no point have they stated anything other then the WvW was not designed to be balanced. Why should my enemy receive an artificially strong buff because I play late at night and they do not?

Can we fix mid air immob already?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The main reason why Venom thief is OP in small scale roaming is all because this stupid immobolize stacking thing. Seriously, who comes up this idea? NO-ONE EVER ASK FOR IT!

The overwhelming number of threads and post before the change, that were demanding it to change, certainly did ask for it. The problem is, those players got what they asked for and saw quickly how bad it could go for them.

Folks stated that they preferred allowing players to stack the immobilize, so that one cleanse would clear them all at once, which they assumed would cause players to be more then happy to spam them and stack them up. Rather than paying attention, and staggering them for the same effect. With the assumption, that they would clear the stack all at once. So please, before you disingenuously claimed no one wanted it, perhaps you should check to see if that were true or not first, just a suggestion.

There’s a problem with the current stacking system for condition that stack in duration. Unlike condition that stacks in intensity, the condition that stack in duration does not goes on the top of priority cleanse list when a new source of duration is added. This means if you use immobolize first, then combine it with 4 other conditions on top, immobolize will always stays at the lowest priority of cleanse list no matter how many added immoblize afterward. This need to be fixed, so all condition goes on priority when a new source is applied.

The problems there are, which side of the community should they listen to when prioritizing? There are arguments for various priorities. As well, what does that have to do with claiming no one wanted it when there were a great deal of threads and post suggesting otherwise? (which is what I addressed specifically that you appear to be replying to)

All that aside, there is no doubt in my opinion, that they do need to solve the issue of being immobilized in the air. In my experience it causes a character to be immobilized after the condition is dissipated.

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I pin up most of the time I go to EotM. I do not really hear any complaints about organizing my side, or fighting the enemies, but what does any of that have to do with the topic discussion?

By the way, you forgot that information about PvE instance population cap.

(edited by dancingmonkey.4902)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I base myself on the amount of people, on PVE or EoTM there is rarely never any kind of lag, neither before or after the patch, that means that is a reasonable amount of people to process in a single instance of a map, remember PVE cap is around100 per map, where stab change is not a major change.

About EoTM you should go more often, people are just karmatraining, running around pressing 111111 and pressing “F” to get the chests around, when a fight comes, it is usually on eserver that kills the other in less thana second, and that only happens once, after that the winnign server will be alone in map sin ce other will change map

Got a link to the PvE player population cap per instance?

EotM often has so many people that it opens a new instance of it. With that in mind, how is one supposed to accept the argument that it has a “reasonable amount of people”? To be honest though, you kind of lose me at the point in which you disingenuously claim to speak for every player in EotM. I have difficulty accepting much of what you are saying when you are claiming to speak for everyone else. I know in my case, on the occasions I am there, I do more then what your claiming.

(edited by dancingmonkey.4902)

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The problem is mostly the stability, the lag already happened before when was normal stability on really huge fights (3 ways in EB for example), since stab change came lag is worse even with less ppl fights, that leads to the opinion that it will be most probably the stab change, why they add more load to already overloaded servers on big groups situations? why they dont try to stress test these kind of things before definetly implementing a big change (as they did with the expansion beta)?

What do you base that on? As the stability change itself is not effecting EotM or PvE. My experience in programming would suggest that the update caused an unforeseen bug that effects something in the code directly related to the server fragments WvW are associated with or the net code variants, specific to them.

Stability or not, the thing that the lag is there, has been before (not that hard as I said before) adn they did nothing in all the time, if you can’t handle it, limit it, that simple

I agree that the lag issues need a solution. I disagree with the dishonest claim “they did nothing in all the time”(since release? since the last update?). I (for that matter, anyone that looks) can very factually see various updates posted, in which they state specific, changes made to lessen the lag issues.

(edited by dancingmonkey.4902)

MIA Forum Specialist?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I saw Marmatt online last week and pm’d him to ask him what gives. It wasn’t him but his brother playing on his account. He told me Marmatt was ill and not around at the moment. That might explain the absence.

Wow and you believe this?

Hard to say. If it is true, by chance, then we do not need a specialist that violates the user agreement. If it is not true, what requires a specialist to post, after the harsh reception he received? Perhaps he is taking a casual break from the game as many others do? Could be any number of things to be honest.

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

^ Since they are closing all the other lag threads I wanted to get this in here.

That post you link basically says if you lag in this game it is your problem. but the problem with that is a huge number of the WvW population is experiencing crippiling lag at pretty much all times right now. So, either everyone’s drivers are out of date or the problem is server side. Which do you think is more likely?

It doesn’t matter what I think is likely, in all honesty. I am simply offering it as a suggestion to check out, in the chance that it may help some folks. What folks feel “it basically says” is irrelevant in my opinion. If they chose to read something more into it, then that is up to them

And listen, people are mad. Those of us that have stuck around for 3 years and support this game monetarily are frustrated. Things that have been broken since launch (specifically broken Traits) have never been fixed. The lag in WvW is worse than ever… and we continue to dump money into their wallets. This game is three years old and really never lived up to it’s potential and all some of us want is to play WvW fluidly.

I agree some thing need to be fixed. For some, the lag may be worse then ever. For others, there have been no lag at all. Which is what I mentioned perplexes me. I, personally, have had solid lag one day, and none the next. I have had entire TS full of players reporting to me that they have none on times that other posters are suggesting it is hitting the really bad. I never suggested they had no right to be angry about it. At best, I simply suggested they were not “hateful” or “spiteful” with their post when discussing it. Particularly when they refuse to see if a suggestion offered may aid them.

So sorry if the playerbase gets mad it things like Lag in a pvp game mode. This stuff should have been sorted 1 month into the game.

I agree. It should be sorted out. I agree they should be angry. Given that they devs specifically stated that they will flag a post that is rude or hateful, or flag post that are dev bashing, all to be ignored, gives me good reason to suggest posters abstain from doing so, as to get more attention and promote the devs to post responses. Wouldn’t you agree that such a suggestion is reasonable?

Immunity to burning condition

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I’m hoping it’s just an immunity to the burning status which certain fires in the game gives you, and hopefully that the lava will inflict. If not, I don’t think it is a good idea.

i agree . i hope it is immune from sieges burning and only .

From what they said, it rang clear to me, that they meant that players would be immune to the fire damage from the lava associated with the keep. I took it to mean that players could run through the lava while enemies could not. Emphasizing their point about the natural aspects of a keep offering a specific advantage to the side that controls it.

Warr or Guard?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The only OP thing I see about the new class is the armor skin. I watched a friend of mine playing the Beta and it seemed like a bad combo between Necro & Mesmer.

Huh………I played it a thought it was a good combination, I guess that is just me. It would help, to offer you advice, if we knew a little more about what you are looking to get out of it, what style of play you like, and what kind of builds you prefer?

Contesting Waypoints

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I get why people don’t wanne change it and why they do.
Now 1 guy can keep it contested for hours wich is unfair.
But without contesting a Zerg with waypoints can save everything without effort.

For me, the issue is not that one guy can contest it. It is that one guy can contest it, with simply one hit. I am fine with one guy contesting it, but he should be required considerably more effort. As this is a “group play” oriented game, I feel there should be a system that makes it more efficient for a group to contest it, while allowing a single person, the capability. In my opinion, setting a higher level of damage to cause it to become contested, offers that.

Can we fix mid air immob already?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The main reason why Venom thief is OP in small scale roaming is all because this stupid immobolize stacking thing. Seriously, who comes up this idea? NO-ONE EVER ASK FOR IT!

The overwhelming number of threads and post before the change, that were demanding it to change, certainly did ask for it. The problem is, those players got what they asked for and saw quickly how bad it could go for them.

Folks stated that they preferred allowing players to stack the immobilize, so that one cleanse would clear them all at once, which they assumed would cause players to be more then happy to spam them and stack them up. Rather than paying attention, and staggering them for the same effect. With the assumption, that they would clear the stack all at once. So please, before you disingenuously claimed no one wanted it, perhaps you should check to see if that were true or not first, just a suggestion.

(edited by dancingmonkey.4902)

3/27/2015 WvW report on Unplayable Skill Lag

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Surprise surprise, Still no response from Anet even acknowledging this issue never mind fixing it.

Anet busy with HOT and couldn’t give a monkey’s about the WvW population.

Do you not read the “dev tracker” section of the forums? Obviously not, or you would know they have made several post on the matter.

How can you claim they are not posting about when you do not even know? Anet has added a “How to Address Lag” guide: https://help.guildwars2.com/entries/91354558-How-to-Address-Lag . For example, but I gather, you do not know that either

I am with anyone who wants to be angry with good reason, for an extended issue. But I cannot support someone lying and claiming they are not talking about, when you haven’t looked.

I count at least 5 dev post on the specific matter since the issue started. So if you have lag, by all means, complain about it. But do not add lies to it as well. What level of intelligence to you have to be to think insulting the devs is going to get them to feel compelled to help you specifically?

And before you quote me and then proceed to call me out, Try to know what your talking about.

Are you suggesting you tried to use the solution offered there then?

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Well…we have lots of discussion.
Some communication fron Anet would be welcomed (read absolutely necessary):
-status on analysis & conclusions
-action plan
It would provide some visibility and remove some frustration (work only if they are working on it with some progress however )

I do not disagree. What I feel is the problem, is that the community in this subforums, has a history of a rude and negative response, regardless of what post they make here. In other words, not all but some of those complaining about a lack of replies here, are the same posters who created the reason behind them avoiding posting here.

outnumbered in WvW

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Posted by: dancingmonkey.4902

dancingmonkey.4902

This biggest design flaw of WvW was adding a score.

What metric would you suggest determined a winner?

How do you find people?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Do you see a colored “pin” on your map inch? It would look kind of Dorito shaped and be either red, yellow, purple, or blue. by the way, what server are you on?

WvW Lag March 2015

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Ive seen a couple anet people in wvw over the weekend, one with TC, one with us on BG. Im sure they noticed the lag, maybe they were investigating it, idk. I asked one of them to return their servers back to kmart, so fingers crossed.

Yeah, cause comments like that certainly must inspire them to happily want to run out and assist you and the other player base. Thank you for your honesty about how you contributed to the problem.

Settle down mr white knight, it was a joke, he was in our ts while we were farming JQ, learn to develop a sense of humor, and how exactly did I contribute to causing lag?

You do not feel contributing to a bad forums culture of promoting the act of distributing insult, and bashing the dev team, is helping any issue?

No need to call me names, for suggesting that promoting insults is bad. Not does anyone have any means to suggest you were making a joke. All of the unemployed comedians in the world, and your*trying* to be funny?

WvW Lag March 2015

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Ive seen a couple anet people in wvw over the weekend, one with TC, one with us on BG. Im sure they noticed the lag, maybe they were investigating it, idk. I asked one of them to return their servers back to kmart, so fingers crossed.

Yeah, cause comments like that certainly must inspire them to happily want to run out and assist you and the other player base. Thank you for your honesty about how you contributed to the problem.

why is the new map gona be permanent?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Alpine maps ain’t coming back to regular rotation, only possible special tournaments….

Got a link to that?

WvW is so lagy.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Here’s the issue I am having with this whole thing. Why is EotM normal, but all WvW maps horrible if more than 35 players start fighting?

Seriously there have been times when flame ram skills take 10 seconds to fire with no blob in sight, you quit in disgust, port into EotM, and no lag at all there even with 2 full mapblobs colliding?

Nobody uses stability in eotm i guess.

I hate to mix logic with useless sarcasm, but wouldn’t that simply indicate the problem is more likely in some coding bug specific to the WvW maps, and not stability?

No problem in EoTM.

No problem in map filling blobs on PvE at Teq, or other world bosses, with stability ticking there.

What about those, indicates it has anything to do with stability change? I mean other then regurgitating what some other random, uninformed poster claimed somewhere else, that is?

In PVE you will have 100 people in a map, all in the same side and even if they put stability it will easy to manage for the server.

In a WvW fight, you have 270-300 people in a map, thats 2-3 times the numbers o n PVE, now realise all of them spam conditions, damage, pop stability, boons etc… There you go. Without the stability part, it was sometimes laggy when 3-way fights came, but nothing comparable to current lag, which makes game unplayable.

About the EOTM part, well I think someone said, probably because all that people do is 1111111111111 most part of time

Mind linking to something official, with the player map caps? Seems a bit straw man with out any evidence to back it up.

As to “claiming” players in EotM do not use stability, even thought the fights are as large as regular WvW, that seems extremely straw man.

It is as if, you are molding the situation to suite post is which you have already blamed stability, simply to avoid having been wrong, rather then trying to actually address the fact that it is more reasonable if the problem is a WvW specific coding issue, just like it has been in every other lag situation since release.

What server are you guys on?

I was just asking in TS on JQ and everyone is telling me they are having no lag issues this evening.

There was definitely skill lag on JQ this evening. It only happens when you get into blobby situations. Two server blobs going at it would give you 1-2 sec skill lag. When you have 3 server blobs in close vicinity, you would start getting 5-10 second skill lag. If people didn’t experience it, it’s because they weren’t near the blobs.

Note that we’re talking skill lag, not just ordinary ISP, video driver, memory, computer issues lag. Skill lag are when you press your abilities, they flash, they queue, but they don’t fire off like they’re supposed to. This is all server-side, started happening when they did the stability patch.

People are suspecting it’s due to the amount of computing required with the new stab changes because this skill lag started happening with the stab patch. Anet would know, and apparently they do know and have been trying to fix it but haven’t been able to. They really need to fix this before HoT comes out. With new influx of returning players, and even more polygons and art assets from the newly designed borderlands & maps, it’s bound to get even laggier upon HoT release. So the skill lag issues really need to get fixed before HoT.

You see, I was in a 3 way garri battle on TCBL last night on 5 separate occasion. I specifically asked in the TS channel, because I wasn’t having any skill lag issues. Everyone told me “no, no problem here, skills are working just fine”

I am not suggest you did not have any lag. I am simply suggesting it is a fact that some people are not. I have a spouse, son, and two grand children playing at my house last night, and no one had skill lag issues. So my concern is, what is the difference between your situation and mine, and how you suggest the stability changes effect you, but the 5 accounts at my house had no trouble and the 49 players in my TS channel all said it was fine for them?

I have had the skill lag hit me in recent days. So I am well aware it exist. My whole point is that I find it interesting that one day it is there for some, and the next it is there for others.

By the way, have you specifically tried the fix they posted about?

(edited by dancingmonkey.4902)

3/27/2015 WvW report on Unplayable Skill Lag

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Surprise surprise, Still no response from Anet even acknowledging this issue never mind fixing it.

Anet busy with HOT and couldn’t give a monkey’s about the WvW population.

Do you not read the “dev tracker” section of the forums? Obviously not, or you would know they have made several post on the matter.

How can you claim they are not posting about when you do not even know? Anet has added a “How to Address Lag” guide: https://help.guildwars2.com/entries/91354558-How-to-Address-Lag . For example, but I gather, you do not know that either

I am with anyone who wants to be angry with good reason, for an extended issue. But I cannot support someone lying and claiming they are not talking about, when you haven’t looked.

I count at least 5 dev post on the specific matter since the issue started. So if you have lag, by all means, complain about it. But do not add lies to it as well. What level of intelligence to you have to be to think insulting the devs is going to get them to feel compelled to help you specifically?

(edited by dancingmonkey.4902)

WvW is so lagy.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

What server are you guys on?

I was just asking in TS on JQ and everyone is telling me they are having no lag issues this evening.

Concept of Dueling/Party vs Party

in Guild Wars 2: Heart of Thorns

Posted by: dancingmonkey.4902

dancingmonkey.4902

YUP I’m brining it back up again. Deal.

Love it or hate it. I for one love the idea of being able to duel in PvE. imagine 1vs1 fights or maybe 5vs5 party vs party fights in L.A as people watch! And before you start the match, you can set a wager if you want. How cool would this be? You can say " that’s what PvP is for!" And yeah you’re right, but not everyone wants to rent out a room for a 5 min duel. Nor do we wanna go into a dueling only server cause those always get trolled. We already have costume brawls, why not real ones?
Some ideas:
Ask a player to duel, if they accept, a banner is dropped with each players guild logo. Players will have a ten second countdown, and when it reaches 0 each player will bow automatically, and begin the fight. The first player downed loses. The winner will recieve the wage and have the crown displayed over their head.

Anyway to the point, do you guys think HoT will bring this to the table for those of us who want it? And if you don’t want it what do you care? You don’t have to use it, just like the FP camera. It’s just a bonus. They can always add a block duel invites option.

Yeah, that’s a horrible idea. Random duelers, artificially scaling up any of the mobs in game that scale. No thanks.

A. Too much potential for trolling innocent players trying to PvE.

B. We have a Personal Arenas available that you can port directly to and fight how ever you like.

It is not a matter of whether or not I have to use it. It is a matter of whether or not I can be trolled with it. As of now, your suggestion for it is very poor in that respect. As well, it strikes me as an unnecessary waste of manpower considering we already have designed areas for fighting other players, such as personal arenas.

WvW is so lagy.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Here’s the issue I am having with this whole thing. Why is EotM normal, but all WvW maps horrible if more than 35 players start fighting?

Seriously there have been times when flame ram skills take 10 seconds to fire with no blob in sight, you quit in disgust, port into EotM, and no lag at all there even with 2 full mapblobs colliding?

Nobody uses stability in eotm i guess.

I hate to mix logic with useless sarcasm, but wouldn’t that simply indicate the problem is more likely in some coding bug specific to the WvW maps, and not stability?

No problem in EoTM.

No problem in map filling blobs on PvE at Teq, or other world bosses, with stability ticking there.

What about those, indicates it has anything to do with stability change? I mean other then regurgitating what some other random, uninformed poster claimed somewhere else, that is?

(edited by dancingmonkey.4902)

WvW is so lagy.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Here’s the issue I am having with this whole thing. Why is EotM normal, but all WvW maps horrible if more than 35 players start fighting?

Seriously there have been times when flame ram skills take 10 seconds to fire with no blob in sight, you quit in disgust, port into EotM, and no lag at all there even with 2 full mapblobs colliding?

That is so odd. Outside of a massive 3 way fight in garri or something, I am not seeing most of this problem is medium to large fights. I am having a noticeable all around skill lag that did not exist before, but 50 players in a fight isn’t making a difference in my case.

I am genuinely curious as to what the difference is.

New BL super-weapon? Why?!

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I have no words to describe how bad this new borderland in my opinion is..
First of all It’ s too big : Immagine a low populated server trying to keep their things, immagine Vabbi in it..nonsense.
Second : Replacing the old alpine borderlands will make me and many friends of mine quit : Reason?^ I don’ t want to spend 30 min walking to find an enemy Group.
Third : Bye dears XD

The map will be in a “rotation” meaning we won’t be forced to play it every single week, it will be semi-random.

Not sure where you got this, by all accounts that I’ve heard, it appears the Alpine BL will be retired for an undetermined period of time (which in Anet speak means it’ll never return).

They had originally stated they were “adding it to a rotation” for the first several weeks. It wasn’t until recently that they decided to retire the alpine map. To suggest by “all accounts” is inaccurate, but perhaps by the “most recent accounts”

FT causing burn each tick of AA

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I agree, it is too much.

New BL super-weapon? Why?!

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I think the idea of 3 sides at least trying to make a rush when the timer pops on this thing on the map, would be fun. Particularly if the timer is not exact. Adding a level of randomness to it, can make some great 3 way fights. I like the choke points.

The whole thing looks promising.

3/27/2015 WvW report on Unplayable Skill Lag

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

-Popular ideas-
A) Fix the lag.
B) Fix the lag.
C) Fix the lag.
D) Fix the lag.
E) Fix the lag.
F) Put all resources into making new shiny useless carp for the gem store and kitten wvw!

I added Anet’s official response for you

Actually they made multiple official responses that offered suggestions that removed the skill lag for almost everyone I know who followed the instructions they offered. But I guess some folks prefer to uninformed and snarky rather than informed and lag free.

Cele Rifle Variation

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

The cele Engi build is just the old berserker meta tweaked for hybrid damage and so it doesn’t die in 2 hits! The 1600 power you have in a cele build without power runes is terrible! Might as well have no power at all and go full condi except the condi stats are also bad, and there is no might stacking to improve either stat! Also no cele Engi has ever been successful in any tournament running condi runes, and there have been plenty! Of course we could chalk that up to the competitive scene being nonexistent but meh! Take from that what you will!

Wahoo! Bye frands!

No, that would be the celestial rifle build, perhaps. Not the “engineer celestial build”. You appear to confuse them.

As you avoided answering the question with any evidence, and only your bias opinion, we will go with a “No” for the answer to my question. Thank you for your opinion though.

Just totally op'ed class

in Guild Wars 2: Heart of Thorns

Posted by: dancingmonkey.4902

dancingmonkey.4902

They already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.

So you made a thread to complain about an intentional testing decision that they made a previous announcement about.

Bleedeye - implications for WvW

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I can confirm 100 stacks of bleeding in the stress test.

Extreme Lag in Tier 1 - Even without fights

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

HoT Stress test incoming, so they need servers (resources) for it.
What did they choose?
1)Taking away servers from PvE
2)Taking away servers from sPvP
3)Taking away servers from WvW

Ding! You have 5 seconds to answer!

Considering they are using a different server structure, and an entirely new system technology, making it impossible for them to use the same servers for HoT, your post seems extremely uninformed.

How did Taunt work in the Test?

in Guild Wars 2: Heart of Thorns

Posted by: dancingmonkey.4902

dancingmonkey.4902

How did Taunt work in the Test?

Like a reverse fear.

Juggernaut - spvp - no 200 toughness

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

After extensive testing, it has been determined that the numbers themselves are simply not showing up in the tool tips or hero panel. I can confirm they are taking effect in damage taken.

Fights>PPT

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I was under the impressions that the definition of a wiki was that it was maintained by the player/user base.

Killing one person does not add any points to the score at all unto itself. The only way you get points is if you kill someone while under bloodlust specifically. So if you have not made certain you have bloodlust, there are no points for a kill at all.