Showing Posts For dancingmonkey.4902:

Nerf Celestial Already

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

That is more cc than any other celestial class. More cc than mesmer, thief and ranger. Only thing that has more cc than that is a fearmancer.

How does celestial amulet and CC define anything?

Where did I say that the amulet is defining the CC? I just compared the celestial engi with d/d ele and war which are the other 2 classes that use celestial. Pay more attention when reading.

What makes a PvP build celestial then?

Bolded part would be mesmers. Thanks and have a great day!

Why would you wanna bold something only to make an incorrect statement about it?

Nerf Celestial Already

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

Ok guys, let’s just say Cele engi has too much of everything.
but in the end, we may only need to change one area just to bring it down from having too much of everything.

False statements like this are part of the perception problem.

How do they have too much stability?

How do they have too much condition cleanse? (they have the least of all profession)

How do they have too much stealth?

How do they have too much might stacking?

None of those things are in the linked build the are complaining about

As pointed out before, the problem isn’t the skills themselves. It is the fact that too many of those skills either lack an animation for counter play avoidance, or lack a cast time for interrupt options.

Your right as well that IP is one of those aspects of the problem by lacking a counter play tell of any kind. The only problem with singling it out, is that plenty of traits across all profession offer passive damage or effect that others avoid because it might effect their profession negatively.

(edited by dancingmonkey.4902)

True or False?

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

^ ugh coglin let’s not pretend the scoreboard represents player skill in any way.

What does the scoreboard have to do with it? When someone claims they “rarely” lose, yet have lost within 5% of 50% of their matches, it is a bit evident that they are being dishonest.

Tagless guild commander

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

it is our server’s map, not guild’s private map.

I don’t know how anyone hard working “pin” can see this in a post, and not feel the fact that claiming “it is our map” imply self ownership, and “not a guild’s private map” implying the guilds should serve the server, in this case, the OP means, himself.

Clearly the above poster is being intentionally obtuse. 14 posters took offense to it, and your singling out 1 to attack. Seems to be a reasonably strong sign of bias there.

Johje Holan,
How long have you had a “pin”?

How many hours do you have as the only “pin” on the map?

How many times have you been "pin"ed for hours, staying on after you wanted to quite, to support your server?

You are somewhat high and mighty like, making your own interpretation of what the OP meant, then attacking someone else for thiers. Accusing others of preconceived notions and mind sets. I find it interesting that you lecture someone, then in the next breath, do precisely what you were up on your own soap box complaining about.

(edited by dancingmonkey.4902)

Nerf these overpowered engineer skills

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

You appear to have difficulty distinguishing the difference between subjective opinion and objective fact. Which is fine. Because your approach, and unwillingness to bend, works against you in both your inability to be flexible and negotiate a conversation, as well as the fact that you come off as vengeful and angry. Which works well with insuring the devs likely pass by most of your post. They have repeatedly listed reasons they will simply click a post so it is either over looked or doesn’t even show up when viewed for discussion on changes later.

I mean the funny part is even when other posters attempt to agree with certain aspects, you jump right back on the offensive because they do not agree with every other thing you said. Then you continue to lash out at them, even on the things they are in agreeance with, simply because they do not agree with everything. Your using an hatchet to remove a simply fly from your own forehead.

(edited by dancingmonkey.4902)

Nerf these overpowered engineer skills

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Trade off? The trade off is we are a professions with strong CC options and are the weakest with condition removal. We already had all of these discussions, with dev feed back, and balancing philosophies and all that. Via the balance philosophies posted, engineers are intended to (a quote from Jonothan Sharp) “have a lot of control” and “Good Crowd Control”. In the same post, and I quote here, he goes on to say, “Weakness: Condition removal.”. He goes on to say, and I am specifically quoting again “it is by design they don’t have a lot of condition removals but we don’t want conditions to be a hard counter for engineers. You can counter the conditions with your hard and soft CCs (i.e. stuns, cripples). The issue is when you fighting multiple opponents that you can’t really counter all the conditions.”

I do get a tickle out of the manner in which you post your claims as if they are inevitable and not up for discussion or debate. That’s a sure sign that you question it yourself.

I admit, sometimes I think the “Johnny Come lately” threads are funny. By that I mean when a new poster starts playing a good deal of a new profession, or game aspect, and they pop in the corresponding sub forums, making claims, accusations, and cries for nerf, on very old topics. All the while, having no clue as to the previous discussions and those discussions out comes.

(edited by dancingmonkey.4902)

Nerf these overpowered engineer skills

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Nothing you stated there suggest they are OP in any particular aspect that deserves a nerf of any kind. Yet you are championing a call to nerf turret engineers?

Stronghold Poll

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

Where can I go play it right now to make an informed decision?

Everyone here appears entirely too intelligent to make complaint threads and uninformed…………………………………………………Wait, whats that? Its not even out yet? But this thread………………..

Um. You don’t need to play it to realize you want to be able to chose what you’re doing. Easy way to prove it, say you hit que and you could either end up in pvp or in a dungeon with 4 others and you had no say about it and was punished if you left, youd quickly realize why this is a bad idea. They are vastly different modes.

What path do you prefer using when doing a timed rush for the opponents lord?

What is the best comp on this map?

Why would you compare a mode in which your opponent is a player to that of the environment and NPCs, and expect that to be taken seriously?

Because you ignored my point just to be a smart kitten . They’re entirely different game modes where people will have timely preferences and don’t want to be forced to RNG their way into what they want to do.

I didn’t ignore your point. I simply pointed out how your point is very uninformed, due to a total lack of experience to make one.

By the way, who are the “people” you are claiming to speak for? Did they vote for you to represent them somewhere or are you being presumptuous in assuming you speak for more then yourself?

Stronghold Poll

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

Where can I go play it right now to make an informed decision?

Everyone here appears entirely too intelligent to make complaint threads and uninformed…………………………………………………Wait, whats that? Its not even out yet? But this thread………………..

Um. You don’t need to play it to realize you want to be able to chose what you’re doing. Easy way to prove it, say you hit que and you could either end up in pvp or in a dungeon with 4 others and you had no say about it and was punished if you left, youd quickly realize why this is a bad idea. They are vastly different modes.

What path do you prefer using when doing a timed rush for the opponents lord?

What is the best comp on this map?

Why would you compare a mode in which your opponent is a player to that of the environment and NPCs, and expect that to be taken seriously?

Anyone going to purchase the expansion

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

If you’re primarily a WvW player and you buy the expansion, you’re telling them they don’t need to make content/fix hackers & trolls/fix bugs for WvW and you’ll still give them your money. At the very least, wait to buy it when it’s on sale.

Keep your false assumptions to yourself please. You do not have the slightest clue what they will add to WvW, you have no clue what they will fix, change, redesign, or revamp. As well, stop assuming your personal desires, wants, and needs, reflect that of myself or anyone else.

His assumptions are more accurate than anything you suggest.
When you base the future of WvW on what the devs have released in the last 3 years, well you can see it wont be much, it’ll be the minimum anet feels they need to do for WvW, whilst they continue to make new Living Story and start work on another expansion.

So far all we have is one new WvW borderlands maps, and undisclosed changes to the mechanics to the current map where more will be focused on defense. I know I for one do not want to wait another 3 years for a new WvW map.

I do not care what he bases the future of WvW on. He is welcome to his opinion. I care what he claims to suggest my action represent. Similarly to the way your first sentence implies you are making implications toward my opinion. As well, mininul, in this case, is subjective. And you are simply trying to force your idea of that, down my throat.

I do not consider this stuff as mnimul as you do

-They took out the water and added an entire new mechanic for points for spiking.

-They added righteous indignation to prevent flip spamming. Made multiple changes to it.

-Removed orbs from EB.

-Added WvW seasons.

-Added, restructured WvW trait lines.

-Ran tests for PPK

-Ran test for sword removal.

-Completely changed population cap per server map.

-Completely changed AoE cap to 5 due to massive community outcry.

-Completely changed boon buff cap due to massive community outcry

-Added different PIN colors.

-Added Art of war upgrades.

-Added siege razor to aid with under populated times on a server.

-Added new maps through edge of the mist due to massive community outcry

- Added siege names to the build sites to prevent troll siege from being built.

- Added slimmed down ram build sites.

- Added siege disablers.

I couldn’t care less if you guys do not enjoy it, and thus, do not buy it. That is your business. All I stated is that I have enjoyed every single minute I have spent in WvW since release, thus, I will buy the expansion. You do not have to agree with my view, but if you actually think I was making any assumption, you are lacking some comprehension skills.

If I enjoy my experiences to date, therefor I support what they have offered me to enjoy, enough to support a future purchase. I am making no assumptions. I am making an investment in potential fun based on the expansive pay out I made from my previous investment.

(edited by dancingmonkey.4902)

Should Omega Golem Be Nerfed?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Hit their golems with your golems.

It works to kill other omegas for sure. An omega are a good way to kill another omega.

Only problem is that the gate will go down before you are able to kill it… At which point omega become irrelevant as the zerg run through the keep.

Got evidence of that? My experience suggest otherwise. I feel as if you react to anyone who disagrees with you by making impulsive replies, whether you actual know something is true or not. Omegas take damage fast. They take damage faster then the door, and they take great damage from players. I have yet to see you offer any compelling argument that supports making any changes.

Should Omega Golem Be Nerfed?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

How do you counter an omega rushes when the enemy outnumber you 3 to 1 or worse?

What does 1v3 or 3v1 have to do with anything? This is about thread about siege, not balance of players online between competitive servers. Stop changing the subject please.

I have yet to see any post that explain how do deal with them. Sure there are video around of skill groups or smart defenders wiping 30 pugs + omegas with only 15, but the omegas don’t even matter in that equation. The keep could have had no door/wall and those 30 players would still have wipe to the 15 players.

You explained it yourself. I bolded the simple explanation that folks keep posting, that you say no one explained. Glad to see you agree.

And your right, omegas do not mater in that scenario because skill and smart defending trump out. This is exactly the reasoning everyone has tried to explain, as to why golems are fine.

This is precisely what we have been trying to tell you. I am glad we were able to come to an agreement. Thank you my friend.

Zerg WvW Support: Honor Guard or Water Ele?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Couldn’t disagree more. When my waters are on CD I have other attunements AoE tagging everyone in range,

If your not getting the most bags, your playing ele wrong. Not to mention, the DPS and back line defenders will help keep you alive. Your only keeping yourself alive in an every man for himself style, with unorganized zergs with bad communication.

(edited by dancingmonkey.4902)

Should Omega Golem Be Nerfed?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

For ac’s you build them behind obstacles where it cannot be targeted. It’s really not my problem if you don’t know the spots.

And I’m sorry that you don’t know how to kill them with an omega.

Clearly he does know. What he was pointing out, is how you don’t know how to limit or prevent it from occurring to a point that you can defeat your opponent.

The problem to me, appears to be that you expect a “no effort, hard counter”. Which is fine, you can prefer that if you like. I on the other hand prefer that organization and skill win out over hard counters designed to support unorganized and unskilled play.

Omega’s are fun! Large scale Omega rushing requires servers to coordinate the effort, bringing players together. Being in IOJ and terribly outnumbered for weeks and weeks in a row, having an omega can be the only way to get PPT when you don’t have a huge blob. Come on, keep some fun in WvW. No Omega nerf!

Catleana [One] IOJ

I’m not in your match up but I would bet that omegas also cause a couple of your defenders to lose all hope. It sure is a nice event to have a golem rush, but omega rushes are horrible for everyone because there is no hard counter to them.

Just because you cannot counter them, does not mean there is no hard counter. Just because you, personally, feel they are horrible, doesn’t mean a majority feel that way. Perhaps you would serve the conversation better, if you kept your opinion for yourself, instead of disingenuously suggesting that you speak for “everyone”. When you resort to disingenuous claims of representation, instead of facts, for your argument, you lose credibility quickly.

(edited by dancingmonkey.4902)

Should Omega Golem Be Nerfed?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

match ups are irrelevant and off topic. We have existing topic for that discussion, please push your agenda there please. This discussion has to do with specific siege. WvW is stated as never intended for balance. The fact that you guys cry balance based on imbalanced man power in fights as a justification to nerf something is irrational as i see it.

Don’t cry agenda at folks cake, then throw in your off topic and irrelevant complaint about equivalent manpower, it simply sabotages the fact that your derailing the topic.

I always have to laugh when the server that vastly outnumbers the other two and is ahead by 200K brings 5 Omegas to attack the Gari or last Keep of the weak server. Like seriously as if you don’t outnumber them 5 to 1 anyway.

Because 1 to 5 can defend that easily. As well, it can be just plain fun. Although you do expose your agenda here. Clearly this isn’t about golems for you. It is a weaker, sideways argument to complain about population imbalance feelings.

Now who’s having difficulty discerning objective fact from subjective opinion?

If I have videos of my guild using 15 players to defend and push back a 30 man zerg with 2 omegas, and videos like it, are all over internet, wouldn’t you agree that it is fact that it occurs, and not opinion?

(edited by dancingmonkey.4902)

Anyone going to purchase the expansion

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Is arenet; wiki seem confuse too?

You do understand that Anet does not maintain the wiki right? Players maintain and update the information their. Not to mention, builds encompass traits. Traits are of no value unless they are in a build, and are often ineffective or even occasionally fully useless unless paired with a skill they benefit.

And yes, any profession can Instakill with the right build. If you seriously need someone to show you a video to support that, then you do not have anything near the level of knowledge of the game you night to argue this.

What about nerfing turrets ?

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

That hole in your claim there Archaon, is that they are about as effective as the skill requires. If you have the least bit of difficulty against turrets yourself, then that is because you lack more skill then any turret engineer.

By the way, do you have a video of you defeating skilled players with a turret engineer? If not, I would gladly make one of me player against you, as you play a turret engineer and show us how well it works for you. Otherwise, all your doing is complaining in the form of unsupported claims. All I am seeing is posters crying about a weak build, yet offering no actual evidence to support what they are crying about.

that old chestnut, map completion W.V.W.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Or we can leave WvW out of map completion altogether, as has been requested thousands of times.

Or we could leave PvE out of map completion. I can train a blind monkey to accomplish the PvE content. I admit, I actually enjoy the content though. That doesn’t justify every PvE monkey constantly crapping on WvW and it’s community and segregating us.

Why should PvE get all the rewards? Why should PvE be the only way to get rewarded?

I dunno, but segregationist who support that concept are harmful to the community.

its not personal or selfish at all lots and lots and lots of people would like a way to do wvw map completion without the hold up that is there.. I did mention tweaks… what if people where not allowed back in to wvw for say 30 mins after their weekly non combat entry

I call bull hockey on that. You want the game mode redesigned for your personal convenience, then cry foul when your called out for being selfish?

If your so honorable with your thoughts, as you disingenuously try to claim, why do you argue in favor of your idea knowing it allows cheap spying. You continue once it is pointed out, under the pretense of your claim that they exist? It is one thing for shady players to commit shady acts, it is another thing for you to sit here and demand the game mode redesigned for your convenience under that guise.

(edited by dancingmonkey.4902)

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

You guys found the expansion patchtnotes regarding WvW somewhere? /s

No. That is part of the provlem as I see it. Certain posters are being too presumptuous in that respect as well as pressuming they speak for more then themselves.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I don’t think you understand what your reading. No one is attacking your opinion. It seems to me that folks are taking issue with you claiming to speak for others. For all anyone knows, you are fabricating other players opunions. It is entirely reasonable for you to limit yourself to speaking solely for yourself. If others have opinions, allow them to voice them.

I enjoy WvW and untill they detail the specifics, and more likely, after I try the open beta, I will make decisions based on my experiences. My T1 server mates that I talk to, and my guild have left me with the impression that they feel the same. This is simply my feel of it though. I do not claim to speak for them. They are capable of doing that themselves. Just like the folks you claim to speak for.

PC Gamer Interview on HoT (the WvW aspect)

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

They did use player feed back to adjust AoE caps in beta.

The player caps have indeed changed since release. Twice, actually. You are mistaken on the player cap Kai. Unless you have a link to evidence that supports your suggestion.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Jone I don’t know where you got that info. I don’t think that’s accurate. They couldn’t mix and match new BL’s with old BL’s.

He got it from the detailed explanation they offered. They stated they are making at least 1 and maybe more maps. These maps will rotate in and out on a weekly bases, fully replacing the current map set for a week. If they do implement other maps beyond just the one, then it will be a three week rotation, and so on.

There is no mix and match together. It will be all new maps that will be different then what we have now, but identical in the same fashion. Changing each reset.

We don’t understand why you don’t know this and fix it.

Drop the “we”, would you. Do not assume you speak for me. Do not assume because you have difficulty understanding the situation, that you can claim I have the same fault. Do not lump me in with yourself. Do not pretend you have any right to speak for me.

(edited by dancingmonkey.4902)

T3 NA completely broken

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

This is a great thread, and a fantastic discussion with suggestions that merit further analysis. It’s sad, though, that the WvW forum hasn’t had any Anet presence in a while. How many people feel like the b’kitten child of GW2? Hands up.

I would go along with you on the feeling you mention. You lost me though, when you go off making incorrect assumptions, implying that the forums is ignored simply because they do not post. I wouldn’t post here either if I was a dev. When you speak on what matter or idea, the community attacks you if they dislike the idea, and if you go the other way with it, the other half attacks you. I mean heck, they have said nothing to you, and your making assumptions, essentially putting words in their mouth, simply for them not saying anything at all.

I am holding out till I see what comes out of Saturday, before I make any assumptions, one way or the other.

Commander Compendium : WvW Combat and Tactics

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I don’t think it’s unreasonable to ask more knowledgeable players to define what they see as the class’s role.

Is this a sideways attempt at blaming others for ignoring at best, an entire profession? Particularly when you posted it originally with a direct insult behind it?

You are the one claiming credit for creating the guide. There for you should accept fault, where fault was made.

By the way, I do not particularly see anyone claiming to be the the best, or even good, rangers. All I see are people asking that you do not intentionally insult them, ignore them, or blame and attack them for not enjoying, being insulted or ignored.

By the way, you list no names at all, yet claim to get this from the so called “knowledgeable players”…………..were they all okay with receiving no credit in the least when you posted this?

Not to mention this >

I’m not sure how pretending rangers don’t exist is much more helpful to newbies than flat out insulting rangers, but ok.

Scrap WP's in broken match ups

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

So everyone logs in half the time or more and sees a queue on all maps and logs off because they have limited play time available? So we never have out numbered, but we lose everyone that isn’t hard core and dedicating multiple hours per session to play?

vs turret engys

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

btw helseth once streamed turets – 0 experience, 0 hands, high MMR enemys …. turet still won

Why would you make a claim of there being video evidence and not post it? Doesn’t that simply back up the position your arguing against?

Seriously though, turrets builds are very weak, predictable, and very very easy to defeat.

I have a friend who said it is a fact that he has trained a monkey to beat the average turret engineer. It has to be true, because I have posted exactly the same amount of evidence of it, as anyone else has for any other claim here.

What I Love about No White Swords...

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

No white swords discourages battles. I’m in NA T2 and sometimes we have trouble getting a scout in every tower/keep. I can’t imagine how tough it is for lower tiers. At least white swords allows whoever is on a low pop map to actually respond. Thanks anet for further encouraging pvdoor.

That is strange. I am in T2 on YB and I see very much the opposite.

Why are you having difficulty with scouts? No one wants to do it on your server?

Thanks Anet for discouraging PvD and allowing small forces the ability to take locations now without being ratted out by the system. Now maybe some folk who complain pointlessly and endlessly about zergs, will stop being hypocrites, and actually spread out and see the enemy for themselves rather then depending on a passive system to do it. After all, who likes passive play?

Why is there no ANet presence in this forum?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally I feel posters need to stop blaming the devs for avoiding the community, and start blaming the community and the fact that it makes threads like the one I linked.

Had the devs actively communicated with us and actually cared about the WvW game mode, this sub forum would have never become this toxic.

I can only guess that you are reasonably new. As a poster who has participated in these forums since launch, I saw no more or less toxic behavior here at release then now. And even though it is against the forums CoC every other clown did the same thing they do now, and make threads in which the title calls out specific teams, Anet, dev, or even specific names, just as today.

@OP:

You need to understand the history of this channel. This forum was pretty toxic in late 2013. ANET had a vision for WvW and the ANET lead told the people on this forum that they do not represent what WvW people want. That didn’t go over well. ANET decided to show everyone here that they knew better.

The result was launching EotM. It was the very best of the ANET WvW lead’s idea. They were all excited when the map rolled out. Unfortunately WvW players shunned the map and instead it turned out to be the best PvE karma train map in the game.

The WvW lead went away after that. Not sure if he got reassigned or is just in hiding, but he hasn’t been visible at all.

Most of this is a bit of a load…….EotM has all of the aspects the major threads at the time were crying for. Everyone was demanding some type of general overflow for WvW due to queues. Then the forums were arguing over choke points and weather effects, and bridges. So they gave the squabblers exactly what they remade threads on over and over. now the same squabblers cry because they got exactly what they cried for, and it turned out not to be what they wanted.

(edited by dancingmonkey.4902)

flamethrower

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

What the heck is tween style?

http://en.wikipedia.org/wiki/Tween

Tween (demographic), people between ages 11 and 12

why answer to a post if it gets on your nerves. jst keep it to yourself. you really have the time to be that nit picky? im not going to stop the way i type at work just to make you happy. sry go be mean somewhere else. and thanks ArrDee for the help im done here these people are devolving the original intent of my post. feel free to close this thread. pce

I wouldn’t call it “being nitpicky” when it is in a violation of the Forums Code of Conduct.

- Use a relevant thread title that clearly expresses the subject of the thread.

- The official language of this forum is English. Please post and respond in that language only.

- Do not post in all capital letters; do not use “leetspeek,” excessive punctuation, colored text, alternating lower case and capital letters, etc. Please refrain from these and other similar attention-seeking tactics to draw attention to your post. Let your post stand on its own merits.

Source:

https://www.guildwars2.com/en/legal/forum-code-of-conduct/

(edited by dancingmonkey.4902)

Population Fix - WvW Megaserver System

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

You replied earlier that your claims here carry more weight because, and I quote:

“i’m part of one of the biggest Guild Wars 2 communities and heard many sharing same experience as mine.”

This suggest you are speaking for others yet you refuse to say who, and that you feel your community has more value.

How are my server regulars going to play together regularly? When you were asked how they would be organized, you say ’raid leader" this and “raid leader” that. Am I now a raid leader instead of a commander? How do I group up with those solo players or small guilds that I do not recall everyone until I see them? Do I have to have all 2,000 players I may want to see again on my “friends list”????

how will there not be queues? Unless you are just randomly and all hodge podge like, into a map on random sides, there absolutely will be a queue. Otherwise I am being “forced” to play against the players that I want to play with. Forced by your idea that you keep defending.

If my server AND FREINDS (server A) , have 200 players on, and (server has 20 online, and (server C) has 50 on. The only way your system balances anything is to rip my server AND FRIEND apart to throw them together with those they enjoy competing AGAINST.

Now tell me, in this scenario, how my friends get to play together, under your suggestion, in an even match? Without fracturing our community that is?

A map which can be full due to pugs having holidays or partly full separating your community and forcing part of you to play in border 1 other in border 2 and some in eternal battlegrounds.

Some of my best scouts and closest in game friends are pugs who run in very small WvW guilds or guilds in which they are the only ones who play WvW.

Stop insinuating they are bad for not being a part of a large guild. As well, drop your eletist ego for a second and pretend that pugs can know commanders, players and others outside of their guild. They can know each other for goodness sake.

Have you ever been online at an hour when no one else in your guild is not in WvW? Didn’t that make you a pug to everyone else who was online in WvW at the time? should you be ostracized and punished for that reason alone?

(edited by dancingmonkey.4902)

Population Fix - WvW Megaserver System

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

so what happens to the establish server communities than?

What about them ?

Mega-server system for WvW could be adjusted to prioritize not only your friend list,guild and party when placing you in a map but your server as well.

But this wont be needed if we get a working raid system where your community can just rally each other to few maps when become even better eliminating any free-rollers who do not contribute your community by actively participating.

It will improve the established communities and provide you with tools you can utilize in your daily raids where now you don’t have any tools than a colored tags.

What do you mean what about them? Your suggestion separates them and destroys the concept as a whole.

How would you adjust said Megaserver as you say? Friends list and party? So I am forced to either lose my community or hunt down everyone individually and “friend list” them? That’s not very well thought out.

Why do I need a “raid system” to rally my community that already works together? The ONLY reason we would need to rally together is because your suggestions will tear us apart. The fact that you literally asked “What about them” makes it very clear that you are not concerned with other players communities, and their attachments to them.

PPK has helped my server a lot

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually gw2 separates ppt and nont ppt. Not all non-ppt is from ppk. The non-ppt also includes sentries and finishers with bloodlust.

Umm, no, not entirely. finishers during the trial period mean absolutely nothing. Kills are kills and you get one point. blood lust simply adds a stat boost to the server.

And you can see the general difference by comparing Non PPT from before the trial till now.

WvW stack rezing

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

WvW is about numbers. Mostly. There is a cut-off point where all the skill in the world will not compensate for the amount of numbers being thrown at you. When you see people simply rezzing their downed and not being able to do a thing about it, you’ve probably reached that point and should pick other fights.

That is a solid point. Under the system we have now, I would absolutely agree. Though, as some others have mentioned, I can see a logical argument for a system that limits hard rezzing to only when your out of combat.

Matchup wishlist

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

1) All I said is that no matchup has occurred since season 3 that would impossible under the matchup generating system described to us by ArenaNet . This is a fact. I don’t understand why you took it to imply that I believed that “miracle play” had occurred.

What does “would impossible” mean? Would be impossible?

2) You clearly don’t understand how the matchups are generated. “Luck”, as you put it, is in fact part of the matchup generating system.

After you have read and understood that, you should then be able to understand how to generate tables with server probabilities like those provided at the bottom of that webpage. Please note that if “luck” had “nothing” to do with how matchups were generated then each week would have matches that were simply the server rankings 1-3, 4-6 etc.

Please specify the section of anything you linked that says “luck” please?

And no, the statement above is not all you said. You went into some story about rolling die and all that. I don’t think anyone would have disagreed with much about what you said until you went off on your blind luck, roll of the dice tangent.

What is actual fact is that when you place in last, and do so by a certain level of points, you have a score variant that when reaches a thresh hold, you can be bumped down a tier, as long as the winner in the lower tier wins enough, to reach the point that they reach a ranking score thresh hold that will allow them to move up to the next tier. There is absolutely no luck evolved what soever.

As well, you seem to confuse subjective opinion with objective fact.

For someone being so snarky in your post, you would think you could grasp the difference between luck and “probability”, which is the only term anywhere in there that could possibly be misconstrued as “luck”.

(edited by dancingmonkey.4902)

Necro VS LB Ranger in WvW 1v1

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

All that it takes for the necro is to run plague signet wait for the range to put 12 bleeds and fire on you pop it, use fear+necro condi burst GG ranger. not very hard to tell when the ranger is evading sword is very telegraphted. That assuming u are runnnig a condi burst ranger spec with axe and stuff, if you are just running a self heal spec, well u should not be playing wvw at all.

You are kidding right? A regen condi ranger is pretty much unlikable in a 1v1. High toughness, kitten near immune to conditions and still able to condi burst most things into the ground. In small group fights where the ranger is pretty much always targeted first you can evade around, out healing any damage you take while your friends rip them apart. I’m guessing you run in the zerg.

How do you support this claim? Necro’s destroy other professions using conditions against them as a general rule.

How are rangers “immune to conditions” ?

Transfer suggestions

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I do not feel it is unreasonable to ask someone how they speak for servers they are not on.

I find T2/3 to be rather enjoyable, nor do I see anyone, other then a single poster, suggesting they are “a mess”. No one at all is claiming T2 is a mess by any means. So I find it extremely reasonable to ask how you justify claiming all 6 T2/3 servers are “a mess”? You made a post that appeared to be from a perspective of a player on BG………It seems reasonable to me, then to ask, how you can claim to speak for T1/2/3 servers if you only play on one of them.

Transfer suggestions

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

BG has daily queues, some maps long, some short. Reset night everything is queued for hours. Since your already in t1 your familiar with how things work here.

As already stated T2/3 is a total mess right now. T2 has a lot of organized double teaming right now and basically has 4 servers competing for 3 spots. T3 is S.O.L because one of those t2 servers is going to bounce back and forth and continue wrecking t3. If you enjoy T1 action, I doubt your going to like t4/5, its not bad dont get me wrong but not on the level of t1. I would say just stick it out and try your best to deal with the queues. Get on a map early, or queue for one with the shortest line.

My server transfered from JQ to T3 and we are absolutely loving it. Do you seriously think T1 didn’t have double teams?

What is a mess about T2-T3?

How many accounts do you have? You seem to speak for 9 different servers. How much time in the past 2-3 weeks have you speant on each o the 9 servers you seem to be trying to speak for here?

You're not going to keep WvW going..

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Everyone I know enjoys the seasons. As well, I see the population in WvW on my server, and those I compete against increase.

Care to actually explain how it is harmful? As of now, I am seeing little more then unreasonable, anecdotal claims, with no actual evidence to the claims themselves.

can we get proof that everyone you know enjoys the season? can we get some actual evidence to your claims that your server and those you play against are increasing?

Ignore him. From what I can tell he disagrees just to disagree on most anything.

I hardly call someone disagreeable, when they claim to be having fun and speak out against the trolls, who do nothing but make misrepresenting claims, speak as if the entire game mode that has 8 servers of queued maps is hated by all, and so on and so forth.

I mean I literally count 8 different posters who are complaining here. Do you 8 posters really think you represent even a minute amount of the player base? You sure seem to post with a tone that suggest you do.

So the argument here, bloodletting wolf, as I see it, is you have no intelligent argument to post, so you take the route of attacking anyone who is not making an effort to be as negative as you? Shame on him for having fun in a video game right?

Meta Engi Build?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

No one is suggesting inventions is not ideal for PvP. What people are arguing, is the agenda here. The OP very very specifically specified they desired advice for WvW. Then someone with a clear personal agenda made an off topic post to attack a website, which is completely irrelevant(simply because of personal issues with the websites admins.). While some of those post were deleted, this same person decided to push their agenda further by trying to make this into a PvP invention line discussion.

So clearly no one is debating the lines various value depending on the role and game mode. The issue is that some specific people make it a habit to derail threads completely for their own agenda, while only hurting the OP.

Being right or wrong about a trait or line in PvP doesn’t mean jack, in a thread about WvW play. It just goes to show you who puts thier own personal agenda above guiding those requesting guidance.

I absolutely remember you knox, from guru. Welcome back by the way.

Collaborate to improve your game, Anet.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I’m calling out the Anet staff on what I’m about to write here. Any mod who wishes to dismiss it will simply have to keep on dismissing it because I am exercising my right as a dissatisfied customer, and voicing my opinion. I did pay $60 USD for it, I do reside in the state of California, and employees at ArenaNet/NCSoft fall under Federal jurisdiction by working in WA, therefore this post is protected by the 14th Amendment, Section 1. No censorship prz. I have scanned most of https://www.guildwars2.com/en/legal/ and found nothing preventing me from posting this.

People like you make me ashamed to be an American. You have no actual understanding of you own Bill of Rights.

As to the rest of your post, you do almost nothing other then compare this game to Aion and other games. Some of your comparison are that of what is generally considered some of the worst parts of those games.

Another thing I had to say about was communication across the map. Why is there no on-screen chat?

Shakes head.

Have you tried looking in the actual chat window?

Anyways, I’m sick of the imbalanced matchups. And I’m sick of mindless sheep zergs. I’m sure others were too when last year [Os] decided to purposefully tank our ranks so we wouldn’t have to match with a server we would have clearly lost to. It’s sad to me when the playerbase, as a consensus, can tell what is right for their server and the devs cannot. Instead of these “Adopt a dev” events, how about you play the game more often instead of where, when you actually play the game, it gets turned into an event.

That’s the spirit. I always admire a quitter. I mean, seriously. Why strive to beat a server in a tough match up.

If you actually think zergs are mindless, you know less about the game then you do your own rights and laws. In my experience, most of them are in TS, communicating together, with a command structure. Seeing as you made some irrational complaints about communication already, I would think you would be aware of this.

If you fast-forward to now, we have had RIDICULOUS matchups based on this “new” system.

Exactly what new system would that be?

And if anything of what I know about the matchups are true, its that they are purely based only on server population.

Apparently you knowledge is indeed limited in this area. It is based on your score compared to the score of other servers in your match up. As well as how you have done previously against those servers. The only thing population has to do with it, is the size of your army in the field to work for those points.

This is not only volatile, to me its pure laziness. Instead of incorporating a set of equations based purely on a player’s viability to contribute to 24/7 war on their home server, we get matched based on POPULATION.

I am not sure “laziness” means what you seem to think it does. This last part you have here doesn’t make any sense.

(edited by dancingmonkey.4902)

Meta Engi Build?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Does it need to be restricted? Well yes, when the thread was specifically created to inquire about builds specifically in that context. Particularly when builds values do vary greatly between the different game modes aspects of game play.

Punishing The WvW Experience Was I Right?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

AOE target cap was put in to reduce WvW lag, and was not for damage balance reasons. Later, balance changes took the target counts into consideration.

That is absolutely false.

Raising AOE target cap, at last dev response to the topic, still can’t be done. Technical limitation. Sorry!

Please link this dev post please. As I played this game when the limit was higher, I have no idea where your getting this “information”.

White swords removed = better

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

So your dishonestly claiming …

I am honestly and sincerely stating my opinion and analysis of the facts as I see them.

there’s no need to imply that I’m being dishonest just because you don’t agree.

No, your making broad general statements and claiming they apply to everyone. Simply because something works a certain way for you, does not mean it applies to everyone. When you post in a manner in which you claim it does, it is completely reasonable for someone to call you on it.

Why is it that your feel it is okay for you to imply how the situation effects other players, but not okay for them to imply that your claiming implication is dishonest?

Seems a bit hypocritical don’t you think?

Punishing The WvW Experience Was I Right?

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I lo e the way every one keeps crying “blobbing” and crying “night capping” as some conjured argument against removing white swords. Yet every other thread before white swords were removed, was complaints about large blobs night capping. All of the sudden, you actually expect people to take those excuses serioisly?

People aren’t complaining that there are suddenly blobs or night caps. People are complaining that removing white swords promotes both of these things and makes them more effective, which is the opposite of what Anet should have done.

No, people are attempting to suggest that these things night capping or blobs are evidence that removing white swords is a problem. I have yet to see anyone provide any evidence that night capping scores are higher then they were before the change. Nor has anyone provided any evidence that blobs are any larger.

Neither are more effective, they are less effective.

You sit here and say we have no evidence? And ironically… I have yet to see any evidence to support your argument/claims, which makes your entire post laughable at best.

What argument has he made other then suggesting that your making direct claims, "statements*, and accusations with no reasonable evidence? I see one side making claims and stating them as fact, and the other is arguing your so called evidence, itself.

The best part, is that your using the exact same complaints that existed for well over a year, as your so called evidence. The fact seems to be condemning evidence against you in my opinion.

(edited by dancingmonkey.4902)

Engi Bomb Build [WvW Montage] - Part 2 ADDED

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

people always take things so personally. Rocket boots are fine for roaming, I just don’t think they are very good in large scale battles. 40v40 with bombs and rocket boots just wont output the damage your zerg needs, it’s mostly for small scale havok or roaming.

Pro tip: Do not use derogatory descriptions, then follow it up by claiming other posters are taking things personal. If you are going to accuse someone of limiting themselves, It would help if you were demonstrating your own video, in which you are not limiting yourself, and doing better then they are. Other wise you come off as just a pompous, jealous guy, appearing to be hurt by someone elses success.

I am curious, about the damage part of your comment. I also enjoy running bombs. As it is well known that bomb kit has the highest damage out put of all of our kits, and weapons sets, what on earth are you talking about, when you claim bombs with rocket boots won’t have the damage out put needed? that statement just seems so contradictory to itself.

As well, why would you assume anyone is selecting rocket boots for its damage? Everyone I know uses it for its low cool down blast finisher, AoE burning, gap closing, and gap making.

As a engineer commander, I will gladly take bomb kit for its utility, superior damage, ease of application, and blast finisher, as well as RB.

Come on over to JQ sometime. I will be happy to show you how to play/think outside the box, and learn to leave the PvP meta builds in PvP and have some successful fun in WvW.

(edited by dancingmonkey.4902)

Glue not good enough

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally, I think the immobilize should apply once per pulse.

Elementalist can cast Arcane Brilliance, Arcane Blast, Arcane Wave, Arcane Shield, Final Shielding, Arcane Power and Arcane Retribution in any attunement then switch to earth, as long as they have the elemental surge trait, they all pulse immobilize. When a few eles with staves on the opposing team, in WvW for example, They can immobilize bomb the crud out of you.

GW2 is not about control in the traditional MMORPG sense. It is about fighting game interrupts masking as control…

I would say, given the value of chill, immobilize, cripple, knock backs, knock downs, blow outs, daze, stun, and limitless value of stun breakers, I would absolutely agree. GW2 is not about control in the traditional sense, because it is infinitely more focused on it, and it is much much more value in GW2 then any other MMO.

(edited by dancingmonkey.4902)

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If this thread is open for discussion, then why do you claim your opinion of the necromancer professions is a fact ? You full of double talk and chewing other posters out for doing the same thing your doing.

So your too lazy to check the site yourself while your their?

If your so knowledgeable about necromancers, create an account on the site like anyone else can and add one.

I can’t.

Because there are no other viable options besides the ones already up there.

Its a discussion is it not? I can claim facts.
If you disagree with my facts that’s fine. I can disagree with your facts too, that’s what a discussion is.

You seem to misunderstand the difference between objective and subjective. You cannot “claim” facts. You either prove facts, or express already solidly proven facts. By definition, if you disagree with a “fact” then you are wrong. You can have opinions, and agree or disagree with those, but not facts.

Such as your claim that there are no builds other then what is on the site. That is simply your opinion. One that many disagree with. They disagree because they play every single day with builds that are not posted on that site. This is obviously an aspect of discussion based on opinion, not fact.

I never said the site isn’t player based information, there you go again putting words into my mouth. To answer your question, I was rank 55 before the PvP update and got scaled up. Necromancer is my most played profession with 800+ games played.

Yeah, I do believe you did say that. It is my opinion that after it was pointed out that you were mistaken, you went back and modified the 3 different post.

As you are claiming other professions have more diversity, I challenge you to prove it. you listed a great deal of builds that other professions do not use in competitive PvP. I would like you to explain to us, what competitive teams use all of the builds you listed, which is a reasonable request given that you are claiming other professions have “more effective” builds then necromancer does. I am reasonably certain you cannot. Because I am reasonably certain you are making claims based on what suits your argument and not what actually happens in reality.

The Vee Wee Document

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

@Dancingmonkey
Mesmer got 3-4 sources of stealth, an elite is NOT needed.

That doesn’t change the fact that this bad idea would negate their elite if used. Whether or not they have other forms of stealth is irrelevant.

Stability makes you visible and attackable.

So? Stealth makes you fully attackable and completely susceptible to CC

There should, at all times be counterplay. The downed system was put in place to give players a slight chance at making a second try. Mist Form, Renewed Focus, Teleports and Stealth completely hard counters every possible way of stopping the player that is downed, or his/her teammates from ever getting that person up.

The things you are complaining about are counter play. They are counter play to the CC, and other aspects used to prevent a stomp. As I see it, all you are doing is complaining about counters you don’t like, but demanding counters you do like.

While blinds, aegis and stability makes it HARD to counter the stomp, it is still not nigh impossible. If it is not impossible, then it is balanced.

It is not impossible to stop stomps from any of the abilities you are complaining about either.

Impossible to stop IS NOT balanced. It simply is another “i win” button. One of many that people complain about all the time, yet this specific button everyone just silently go unnoticed. Like it was not a problem for anyone.

Again, your claiming there are impossible to stop stomps. I do not thing impossible means what you think it means, because it is a fact that there is a way to prevent each of the aspects your complaining about, from stomping.

The Vee Wee Document

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

“Mist Form, Elixir S and distortion now interrupts stomping and you will not be able to stomp while these effects are up. When you are stealthed and try to stomp u gain Revealed for 3s.”
Just add this and i party hard

I do not see the logic in this change, nor that those skills are a problem.

All of the sudden players should not be allowed to use their utility skills for benefit?

Why not make a player unable to stomp with stability up as well?

Why should utility skills that give stability allow stomps, yet others not?

Why do you want to punish a mesmer for using an elite to stomp from stealth but a ranger can use rampage as one to stomp with stability?

Re- implement Fort Aspenwood and Jade Quarry

in PvP

Posted by: dancingmonkey.4902

dancingmonkey.4902

Okay, I never played GW1…………………………..So I am am curious. Can any of you guys link some videos to the maps your referring to, so those of us who don’t know can get at least some idea of what is being discussed here?