Showing Posts For dancingmonkey.4902:

So frands...

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I am not sure what school you went too, but the masculine form of every aspect of the English language is acceptable.

Clearly you do not care though. As this appears personal to you, or else you would stay on topic.

By the way, Veewee did go into why they used other accounts when asked. I assume since you prefer to push your personal agenda of being right (when your actually wrong) that you do not care much about the topic. Or you would stay on it.

Sadly every class is imbalanced

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

- steal doesn’t do dmg w/o mug trait which is not in trickery

-passives were always problem be it nightmare runes or IP but i highly doubt they will get nerfed seeing as anet promotes passive brainless gameplay with every patch

as far as eles/wars/engis and co. goes devs really need to nerf max amount of might stacks in pvp so we don’t have bunkers dealing zerker dmg

mesmer might be not the biggest issue for a thief (i play one myself, we meet almost every match, OP) but he might be for other classes… i personally hate facing mesmers on my necro due to dodge spam, ports and AI body blocking everything

So what build are problematic? you keep cross posted this same thing in every other thread, but you avoid listing the builds that are problematic. I have even seen you make the ele/engi celestial might stack complaint, when everyone knows engineers do not stack might in that builds.

So what builds are you suggesting are problematic, so we can discuss the specifics, other then the broad stroke claim that the entire profession is OP of X profession. By the way do not promote thief and the fact that you play it, then use accusations such as “brainless game play”. It really doesn’t help your point.

IMO, engineers are OP

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If you nerfed IP you would have to increase the damage of every weapon and skill the engie has to make up for it as offensive engie would not be possible. It would take a major rework.

It is so powerful, the best solution might be to make it a GM trait.

you wanna talk about weak weapon sets? let’s talk about thief ranged options, shall we?

would you like some thief shortbow maybe?

IP shouldn’t proc from any fart engi makes and should be moved to GM

So are you here to cry about thief P/P or talk about engineer. You should actually play the engineer sometime. Clearly you have not, or you would know MH pistol on thief is certailny stronger damage out put as MH dagger on engineer.

It’s pretty niche to use them at 1,500 outside of WvW and wouldn’t be a big deal if it was lowered to 1,200.

Niche? Hardly. It is used extremely often on mobs, world bosses, dungeons…………Defending and assaulting keeps in WvW, and in large battles in WvW. What information do you base your presumption that it is “niche” when it is valuable in more cases then not?

Consider its effects doesn’t sound like they are considering it equally. There are massive changes that would need to be done to start to balance WvW. It seems to be by far the lowest priority. I would be surprised if it’s given much more than a cursory glance in that direction

No not really. Again you make assumptions about what the devs do or think, and post them as if they are fact. Particularly after they specifically stated recently that balance changes should take PvE and WvW into consideration.

Are you one of those tin foil hat presumptuous guys who believe this?

(edited by dancingmonkey.4902)

This is why we hate that profession

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

More please……………………

No, serious, make some more, and give your music producer a raise.

wvw hgh power roamzies vid

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

As much as I love your vids, you need to stop posting them, we already have enough “cry cry cry, engineers are OP” threads…………………….:)

But seriously, good vid……………..By the way, are you ever going to get back to the ingenious podcast?

(spvp) mesmer too much damage for its utilty

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

easy ways to escape, stun locks and cc, aplyind debuffs so easy and so fast and a tone of damage, impossible to run from since clones chase you everywhere, its totally op at the right hands.
was the idea of mesmers to explode people?
and can you catch them if they want to escape ? no.
whats worst is 2-3 mesmers filling the screen with clones and shatters
its a l2p issue when you cannot react to absolutely anything?

Are you suggesting you can win a battle against 3 of another profession?

Why do you assume that simply because you cannot deal with a situation, that the rest of us can’t?

just saying some class indeed cannot use have easy access to stability

Mesmers being one of them. (unless you take mantra of concentration)

well said, instead they have clone and invisibility

Last I checked, neither of those prevent CC.

(edited by dancingmonkey.4902)

Redesign - Ranger

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

This is the kind of unreasonable complaint that just makes you scratch your head. It is perfectly reasonable that you die when you walk, unaware, into the range of 2 zerker ranged builds. The fact that they were rangers is completely irrelevant.

[Warrior] - 75% weakness uptime WHYYY

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

BEEP! Youre wrong.
Everytime engineer is spamming elixirgun#1 , he is LOSING DAMAGE. so its not free. So he needs to at least get his condition damage front rolling, before he can be defensive on the direct damage part.

No, actually your wrong. You using outdated wiki/tooltip information apparently. It might be wise for you to have experience and be familiar with the skills before debating on them. You can easily stack weakness with the AA in the time your heavy hitter skills are on CD or when you are at range and after using acid bomb.

If you need, I can link you video proof.

Incidentally, I am curious so I will ask, why are you totally off topic in your own thread?
It appears to me that you are so bias, that you do not mind derailing your own thread if someone makes negative suggestions about your main profession. Given the topic of this thread, that seems a bit hypocritical. Now please stay on topic, this is not a necro/engie thread.

(edited by dancingmonkey.4902)

[Warrior] - 75% weakness uptime WHYYY

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

All other broken , passive, everlasting , hardcounter 100% immunities aside…

Why does:
-the biggest hp + toughnes + healsig class
-on one of the better melee weapons
-which has 4x CC skils to start its wombo combo
- no DPS loss in using the skill, it rather goes well with swap sigil “abuse”.

-get such a huuuge weakness uptime? FOR FREE

The 4x cc skills are enough for the warior catch up to some1, not to mention on point fights(the less dodges). The armor and other defenses of the class are brokenly strong, why does it need extra protection against melee damage (the dmg reduction part).

EDIT: its hammer#2 , Fierce blow..

Your being ridiculous. The list of skills that I can list that allow various profession to have 100% weakness up time is long indeed. There are auto attacks with wakness for goodness sake. Clearly your unreasonably bias here, or you wouldn’t be attacking warriors only for this.

The change to adrenaline has warrior in a very good place now, leave them alone.

Sigil of Battle and Sigil of Energy.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

No. I think it is fine. As well, I do not think it is like having vigor on you at all. I mean I see what your saying, but the sigils stack with vigor.

what i hate about playing necro

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

And strangely, well-o-mancer is a pretty strong 1v1 spec as well, especially in PvP. Once they land some control on you (immobilize, fear, flesh golem charge), you are on a very short clock to respond before you’re dead. The burst on that build is nuts (so far as necro builds go).

I agree. My personal experience is that necro is not bad in 1v1 in general. Personally, it seems to me that lorndarken’s problems are more L2P issues then anything. When you start challenging poster to go to PvP and find duels, how do you feel that is going to put a negative light on the profession? Simply because you do poorly in duels does not suggest the professions community as a whole does. lorndarken, you don’r even seem to add much to the conversation that I can see. You are spending all of your time attacking and berating others for not hating the profession as badly as you do. Does that not seem odd to you?

(edited by dancingmonkey.4902)

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

So you pretend to want to list the builds, but narrowly avoid it, bravo. Use this site

http://en.gw2skills.net/editor/

This way you can show us the traits. Now go ahead and give us a break down of how you stack the might and how you maintain it in a fight. Especially the rifle engineer. It has already been pointed out repeatedly that rifle/cele build doesn’t stack might, but if you claim it does, I am curious to hear your break down on it.

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

What game mode were you in? What build are they using? Why is it okay for thieves to stack it? Power of Inertia (might when dodging), Hidden Assassin (2 stacks might when going stealth), Signets of Power (5 stacks might for using a signet), Thrill of the Crime (might and other boons when stealing), Venomous Strength (multiple might stacks per venom used)………………………..Thief is one of the largest offenders of the ability to spam stealth, run full dire gear, being defensive while maintaining large stacks of might, stealth spam, survivability, and abuse the system worse then engineer or ele, and they can use gear that is much more survivable then celestial gear, yet do more damage. They really need to nerf the traits that allow thieves to mindlessly gain passive might with no effort.

(edited by dancingmonkey.4902)

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

i didn’t think the meta celestial engi build actually stacks might

Which is exactly why posters have requested the complainers here to list the offending builds. The direct dodging and ignoring of the question kind of spoke for itself. It made it very clear some of those complaining, have no idea what they are talking about in this aspect. In my opinion, it seems the disgruntled warriors are making or posting in a lot of nerf this and nerf that threads lately.

Ranged weapons range bug

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

This bug is only on Bow weapons

Your wrong. I would make you a list of all the skills that prove you incorrect, but it would probably be a better learning experience for you to play some other professions and learn their skills yourselves. You are wrong on other accounts too. There are conditions in which every attack in the game, can hit for 240 over its maximum range, for example.

Didn’t you already make this thread in the bugs forum? This is intended, it has always worked this way.

I make this topic X in bug forum, without a single response.

Cross posting is against the forums rules, see the FCoC

https://www.guildwars2.com/en/legal/forum-code-of-conduct/

“Do not cross post. Post your message once in the appropriate sub-forum and nowhere else; otherwise it will be locked or removed without warning.”

(edited by dancingmonkey.4902)

Please nerf this condi engi spec

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

‘Cause I would say it’s more semantics that nades have a 1,500 range since you’re not going to hit much at 1,500 range with them.

Your displayed aggression suggest your taking this a little too personal. I am not sure semantics means what you think it means. It is quite literally a fact that they have that range when the grenadier trait is in the build. Besides, you can very often hit folks at that range. If they are making effort to avoid your lobs, you now have control of the movement in battle to at least some extent. You should use this opportunity to herd your opponent in directions that favor you in the battle. given the range on grenades, the 1200 possible range on rifle, the 1200 range on pistol MH 1, and 1050 on the subsequent other 2 MH pistol attacks, a wall that stops or reflects projectiles, the low recast of gear shield, 1500 range attacking kit, 1200 range pull, reflect and block on the shield, a full invulnerability, access to perma-vigor, a 900 range gap closing or making leap, and so on, I hardly call “ranged” the engineers weakness. Granted the engie has more reliable damage out put at mid-range, I do not feel dealing with range is the professions weakness. It may not be a strength, but I certainly do not call it a weakness.

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

celestial + str runes/int sigils are strong and meta defining because they allow tanks and hybrids dish out dmg comparable to glass builds

Prove it. Make us a video of a true glass cannon build and show us the full damage output of the build. Then take the same profession and build a true tank build with the same profession and show us the damage is even close.

(spvp) mesmer too much damage for its utilty

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I told you i was stunlocked in the middle of chaos storm by a mind wrack by a 2h sword staff mesmer within 3 second. Its not called behing bad its just called eating a nuke in the face when not expecting it from a class that in most spvp situation actualy just ends up behing a simple endurance routine.

Yup, that one battle against that single mesmer, makes the entire profession OP.

Personally I use a stun breaker, then dodge roll out of the chaos storm. But your right. since you totally didn’t do that, the entire profession as a whole is OP and needs a great big nerf so that you can beat that one single player.

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

dancing didn’t provide any facts either really

I haven’t claimed to *prove anything though. Burr is the only one doing that. I have still been waiting for him, or anyone else, to link the specific builds that are a problem, and explain to use how they play them that stacks might so badly. No one is providing the builds that are a problem.

How you play them is relevant too. As someone said before in reference to eles. When you fight them in a stationary of tight location, you allow them to stay in their fire fields and lay and blast fire fields as fast as cool downs will let them. They do not maintain might my purely mystical means. Players play against them poorly, and allow the ele to control the flow and location of battle. A good player will keep them on the move.

Guardians Empower is 12 stacks of might for 10s on a 16s cool down, before any boon duration what so ever. Has been forever. Yet might stacking is just now a concern?

if i recall correctly, even devs said themself runes/sigils shouldn’t be build defining but support it…..

That would suggest no one stacked might before any changes. Might stacking was always beneficial before but worked in a context of stacking all boons and not just might. All they changed was to segregate the boons to individual runes, and give them a 15% more in duration and a 25% chance on being struck to gain might.

The runes are not particularly build defining. We were stacking might with over all boon stacking previously.

(edited by dancingmonkey.4902)

here is what i would do with stealth

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Stealth IS actually thief class mechanic because thief is only class in game that has stealth attacks. Name me any other class that has attacks that require stealth, especially as main source of dmg.

I object. Immeterial.

Johje is correct. Stealth is not a “professional” mechanic of thief.

Above i never said removing “the” core mechanic. I mentioned “removing core mechanics”. There is a very different meaning.

I think I did the same thing someone else did, and started confusing your post with that of the OP.

[WARRIOR] FIX Bull charge, Rush & Savage Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Beats some of the other gap closers. Rocket boots for example, is supposed to be a 900 range leap in the direction you are facing. As of now it will launch you 450 forward then pull a 180 and send you 450 back to where you started and facing the wrong direction…….Or 450 forward then a 90 degree turn to the right for 450. Or 450 forward, then a 90 degree to the left. In any of those cases it oten roots you in place at the end of the animation.

Swoop is supposed to go 1100 toward your target or the direction you are facing, but either goes 100 and stops, similarly to rush, and often rooting you in place. Or it will go through your foe and acts just like bulls charge.

To be honest, in my personal experience, Bulls charge works better then both of those. Rush on the other hand has the same problem as as swoop and RB in that it will often go a very short distance and stop. In the context of “gap closing” bulls charge seems the most reliable. Which is kind of pathetic.

How do you fight the new LB rangers?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

ive killed a lot of unprepared enginer by switching between longbow and GS, its all about cycling cooldown block and interupt. Most idiots assume ranger that use longbow only use one weapon and not both, well they are sadly mistaken.

That is because most due. It is what happens in this game when something new is changed that makes it seem either OP or just plain easy to play. “The curse of warriors past”, lets call it. So yes, as the “johnny come lately’s” flock to it, it will tend to mean that most are bad.

So tell me, why are you here on the engineer forums pretending like you could easily dispatch everyone here? Why don’t you post a video of you exquisite destruction of engineers?

here is what i would do with stealth

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There’s nothing to prove. I believe that it would be better if it were changed. And most people agree with me rather than you that it is perfect as it is.

Yes, yes there is. Unless you just enjoy wasting your time making aimless complaints, nothing will ever happen unless you can prove to the right people that a change is reasonable. So far, I agree that you have not

And I don’t have to redesign thief. I and others can and have given them some points. That’s the purpose of the Profession Balance thread. To discuss Profession Balance. It’s Anet’s job to address the comments or not and implement or not the suggestions of the players.

Yeah, actually you do if you want to be taken seriously. If you are going to suggest damaging the care mechanic of a profession, and not suggest how you compensate, you are spitting into the wind.

Anyway you are prone to extremes and exaggerations I detect (perhaps why you like thief and stealth as it is). You wouldn’t need to redesign it completely, number by number, trait by trait. Adjustments true, a complete redesign no.

Basically, you actually would. Honestly, I do not consider it exaggeration, I consider it reasonable. As I see it, you suggestion to tear out core mechanics and not go through with ideas to compensate for it in every weapon skill, utility, and trait, is extreme exaggeration.

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

All I have done is lay down reasons as to why excessive might stacking is bad:

No. You have laid reasons you think it is bad.

  • Allows tanky gear to still deal good damage. Massive boost to sustain with marginal DPS loss.

I do not find celestial gear or rabid gear as tanky. I do not see an excess in use of soldiers gear in the tourneys when I watch them.

  • Pre-Buff the might was a temporary damage boost, now it is a sustained one. Being able to have an almost permanent 10-15 might + Runes of strength means you’re dealing +15% more damage. What is the point of glassier sets like zerker when most builds gain little from those might stacks while sacrificing a ton of sustain. Only Thief really benefits. In general a glassy build won’t have enough sustain to kill a tanky set with might stacking, they’ll outlast while still dealing good damage.

I am not against toning down the might stacking runes. It does not prevent me from stacking might to the level I do now. It simply made it a very small margin easier.

  • In PvP it is now basically tanky v tanky.

I disagree. I am curious though, how are you coming to this conclusion?

  • There’s little to no specialization now. Most builds are basically self contained and can do everything on their own.

Not true my friend. there is a very large difference between bunker, debunker, Point Assaulter, Roamer, Support, and Bruiser style builds currently used in play.

You have to be careful and not base your assumptions based on new players, and those who follow “assumed” meta builds in low end solo Q.

  • Some professions are better at stacking might than others. However, there’s rarely a reason not to bring Strength/Might because it’s still a consistent +6% or more damage. The Sigil of Intelligence buff also made having a low crit chance less of an issue as well.

If this is the case, would you care to look at the EU, NA, and China teams build list in the last 2 ToL and tell me what percentage of players are using this? I am going through the individual builds as they are all laid out on the site. I do not see a problematic level.

  • Basically, the Ferocity patch did way too much at once and shifted the meta away from specialization and more towards each player being the whole package on their own.

Correct me if I am wrong, but weren’t you complaining about a condition meta at that time emerging? It was proven to not actually exist.

  • Finally, I never said that no class should be able to stack high amounts of Might. Notice the words maintain and team interaction. Once again you pick and choose my words and twist them.

Just returning the favor my friend.

You still have avoided listed the builds you feel are a problem. If you would do that, we could discuss thoughts on what particular traits+runes+sigils+utilities+weapons are problematic when combines. As I know I had no difficulty maintaining large stacks of might before, it would help if you specified how it was done before versus now that is problematic, and how they could possibly be adjusted.

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

NO CLASS should be able to maintain high might stacks without any team interaction. The duration pre-buff was fine, you could have a brief surge in damage but not a sustained one without help from teammates. I would much rather have back the old crit damage values and low might stacking because then it would require having glassier gear in order to deal damage and not a rune/sigil combo.

Why should no profession be capable of stacking a lot of might? You make a lot of suggestions, assumptions, and exclamations of how you believe things should be, but you do not go very far in defining why it is a problem. You also do appear to fail to realize something. Professions do not stack might, builds do. You really should list the specific builds that you feel are problematic. It is almost never one or two things, but generally a specific combinations of traits, gear, weapons, and utility skills, in specific combinations that are a problem.

You go out of your way to bold the term, yet completely fail to comprehend that professions do not natively do anything in the form of your accusations, but that specific builds do.

[WARRIOR] FIX Bull charge, Rush & Savage Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

As I said before, I’m no saying that other classes don’t deserve fixes, but on my Engi my entire viability is not tied to Rocket Boots, and Swoop is mostly used for putting distance between me and the target before swapping to my 1500 range LB. I encounter and hear about others dealing with their gap closers much less frequently on other classes than I do from Warriors. It isn’t just me, it isn’t just laggy players, it is almost EVERY Warrior I know. When you can miss your gap closers on stationary targets a few feet away something is very, very wrong.

You seem to misunderstand. No one cares what build you run or you think people you know run. Nor do we care what you hear about other professions. We care about what is and what we know from experience on other professions.

You are claiming your gap closer is closing the gap, but not making physical contact with the target. Thus closing the gap and serving its purpose. I am talking about the fact that similar skills on other professions will literally to a 90 degree turn and send you off in the wrong direction or root you to the ground.

How many Warriors do you see running around with a double melee set in PvP and doing well? They’re all locked into either Hambow, Axebow, Macebow, GS/Bow (rarely), or some kind of s/s + bow hybrid (again, rarely). In WvW you’ll see GS/Hammer or Sword/Shield/Horn + Hammer and the rare Skullcracker roamer (unlikely though because again, dependent on Bull’s Charge) and that’s only for mobility.

Maybe I know more forward thinkers and trend setters and not so man “meta” followers and sheep, but on on my WvW servers, I see things like thievs in group with warriors, stealthing them so the warriors can kill shot snipe the opposing commander and eles that are dropping water fields. And the S/WH + rifle warrior is a popular build, for reasons you may not understand. Not everyone plays a engineer or ranger such as you. We do not all play johnny come lately LB, or copy cat the engineer meta.

You really should learn to think beyond the scope of your own view and circle of friends. Demanding all of the changes work around you, and

If things were worse on another class I would rather they get fixes first, but right now Warrior needs these changes first and fast. Waiting another 6 moths for something as important as this is unacceptable. Those who disagree are letting their prejudices against Warriors take over.

Again, this is the problem. With no actual facts, other then the narrow scope of your view and those in your circle, you think you can justify your “main” profession being spoon fed from a silver spoon. If your game experience is truly so limited, you have my sympathies. You really should get out there and have some fun and learn more about what everyone else is doing.

By the way, stop trying to make this a warrior against the world thread. I am well aware from previous discussions on other threads, that you know I play a warrior. I command in WvW on a warrior, and I PvP on warrior. I also play all of the other professions. I command for 6 hrs in EB last night on my mesmer, and the night before I ran the show on my thief. I am well aware of the problem and how it effects WvW and PvP on various professions. I do not believe you are. You really should broaden your horizons. It might be fun.

[Thief] Hole in the role

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I will gladly give you the knock back off of any of my various professions, if the knock back is replaces with an AoE stealth I can spam.

Smells like any angry thief post, but i will reply anyway.

Have fun getting rapid fired through stealth, aoe conditioned, hit, revealed, knocked out.

Smells like any angry thief post, but i will reply anyway.

First i am curious, how do you die to rapid fire with stealth and 2 dodges and a reflecting elite skill?

All classes have at least 2 dodges and yet people still get hit with RF. Funny how that works. So unless you’re saving all your dodges for rapid fire, you’re not gonna dodge it all and the long bow auto attack is just as damaging if you don’t stop it and get close. Stealth only works if the ranger has no idea what your stealth skills look like, otherwise they just start channeling when they see the animation and RF will track you in stealth. Stealth doesn’t stop damage so even if they don’t manage to get the RF off, they can always use Barrage on themselves. Most burst thieves won’t risk the HP loss+cripple to go into that area. Daggerstorm has a 90 second cd compared to the 8 of RF, not to mention it recently has developed this nasty bug of doing absolutely nothing but the animation but going on full cd. Just saying. If you’re gonna make thief sound like some god tier class who is never hit with anything, you might wanna include all factors when making your snide replies.

Oh thieves king of the pressure get pressured by bearbow now? You should try another class to see what it’s like to play versus a thief…

I just kind of find it a bit comical, that it offended him, that I do not find dealing with a LB ranger, while on my thief, all that difficult.

[Thief] Hole in the role

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I will gladly give you the knock back off of any of my various professions, if the knock back is replaces with an AoE stealth I can spam.

Smells like any angry thief post, but i will reply anyway.

Have fun getting rapid fired through stealth, aoe conditioned, hit, revealed, knocked out.

Smells like any angry thief post, but i will reply anyway.

First i am curious, how do you die to rapid fire with stealth and 2 dodges and a reflecting elite skill?

(edited by dancingmonkey.4902)

How do you fight the new LB rangers?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

You dont beat them you get wrecked by them :P end of the issue

Speak for yourself. Perma-vigor+shield reflect+magnet=embarrassingly defeated LB ranger. At least it has proven so as far as I am concerned.

Toxo's helpdesk - Ask/Answer questions here.

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Just change the “de” at the front of the address to “en”

http://en.gw2skills.net/editor/

CeiMash's [Guide/PvP] Knockback Overload

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Just a though, but do you think you would be served better with bomb kit over rocket turret for BoB, glue bomb, smoke field, and fire field?

Smoke Bomb damage bugged?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Cant imagine, smoke bomb is like the only trait i never ever used on engie. Total fail trait, wouldnt even use it if it was a minor trait, let alone grandmaster trait lol!

You do realize, we already established it is a bug that misnames it in the combat log right?

Condi removal :(

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally I find hammer guard/war ridiculously easy to destroy. Generally for me, transmute alone makes terror spammers easy as well. Now when they spam the other conditions or send mine back to me, I definitely need to get out of there.

[Thief] Hole in the role

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It doesn’t fit the character, actually.

I disagree, I think it fits perfectly.

How does it either thematically fit, or fall into the devs posted balancing concept for it?

[Thief] Hole in the role

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I will gladly give you the knock back off of any of my various professions, if the knock back is replaces with an AoE stealth I can spam.

engis and mesmers say hi

I play both. What do they say “hi” for?

I would gladly trade a CC skill for a stealth spam. good luck landing that “upper cut” on a stealthed player.

[Thief] Hole in the role

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I will gladly give you the knock back off of any of my various professions, if the knock back is replaces with an AoE stealth I can spam.

How to fix Mortar

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well If it was a turret it would work with turret traits but it doesn’t work with any, so we can’t tell that’s becouse of it.
Let’s end that discution becouse we are talking samething over and over.
Peace

We can because the devs have informed of this in communications with us in the past.

Until they communicate otherwise, I will go with that information. They have said specifically in the past that they do not link some of the other traits to it because it is an elite and they only want traits that are specific to elites to work with it. Which always seemed odd to me based on the fact that they are fine with elixir traits effecting Elixir X and what not.

(edited by dancingmonkey.4902)

Please help with Healing Engi Build

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I suspect that if warriors stacked might like eles do, the OP would not have made this thread. Evidence of this is in some other threads, such as once about the recent movement skill bugs. When someone makes 4 post claiming the warrior deserves special attention to the bugs effecting its skills and the other professions should be secondary to that and list 11 paragraphs attempting to convince you that is a fact, it says a lot about the bias for and against other professions that a poster has. In this case I feel a similar bias is clear.

How to fix Mortar

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

why would you assume there is no crit on a elite kit? ALl the kits crit. The only reason the mortar doesn’t is because it is flagged in the games systems as a turret. Why would you assume it wouldn’t crit once it was a kit?

(spvp) mesmer too much damage for its utilty

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

We have… insane utility? I’m doing something wrong.

constantly vanishing swapping potions with clones and almost kill someone in just a stun lock is not enough?

You and other posters need to learn that this is a build thing not a mesmer thing. It is completely illogical to claim the entirety of a profession is “too much” of anything based on a single build or trait combination.

What weapon combo and trait set up is so OP? How long have you played mesmer, and can you replicate the play you are complaining about? Unless you can do that, your simply complaining that another player did something you do not understand and out played you.

As far as I am concerned, until and unless you put in some hours on a profession, you never have a right to complain about it, because you have no clue what your actually complaining about.

How to fix Mortar

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You changes take more effort then mine do. You redesigning every skill. ANd doing so in a manner that is detrimental to the elite, not to mention, doesn’t solve the problem that it is completely immobile.

My suggestions simply requires them to slot the skill values into the already existing skill of charzooka, then to chose the weapon model for it.

here is what i would do with stealth

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

allow mesmers , thieves to stay in it for as long as they want to . the moment they are attacked or attack they can not re enter stealth for 5 mins . so no in combat stealth ,

Where is the rest of your post?

What are you going to add to every skill a thief has to compensate for completely removing the one aspect it is balanced around?

How to fix Mortar

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I love how you just blurt out the “its fixed” as if the hive mind unanimously agrees. You didn’t mention anything that solves any of its problems. All your doing to trying to compare it and change it based on some odd concept you have of necro skills.

As Liewec mentioned, I, and others have mentioned making it a kit. Relatively similar skills that it has no, but it functions comparatively to the only other elite kit in the game.

The last thing I want to see is any more engineer skills compared to that of another professions. We already can get a chance that elixir X gives us plague form.

[WARRIOR] FIX Bull charge, Rush & Savage Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Lol. Someone is wrong because they disagree with you claiming that warrior fixes should take priority of equivalent fixes for other professions. I don’t even know what to say. you think S/X mesmer, bomb engineers, greatsword or sword rangers and so on and so forth have less trouble with their skills and gap closers that don’t work. Posters who feel they deserve special treatment just for being warriors are why they get so much flack.

[Suggestion] Proposed balancing changes

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I want a trait similar to elixir infused bombs, for each of the other kits. So that will give all of my skills on all of my other kits a 275 heal with each hit I land.

I wouldn’t complain if it healed 4-5 allies as elixir infused bombs trait does now as well.

How do you fight the new LB rangers?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Rangers and condition engineers don’t mix well when the ranger can clear conditions. Empathic bond (?) with pet clears 3 conditions every 10 seconds and they get a few other clears if they’re traited correctly, but the pet one is huge. Kill the pet and then condi the kitten out of the ranger. Reflect is also hugely useful.

What LB ranger build uses that trait?

I think he is referring more to the general builds most players are using. This traits is very rarely in any of those builds.

It was one that I saw in WvW a couple days ago. There were several of us pounding on this ranger and we just couldn’t even damage him and no condi would stick. Not sure what that actual build was though or if this is a more common thing, very possible that it could just have been something unusual.

That was not a LB build ranger. That was regen ranger that just so happened to have a long bow. my point in mentioning the difference is that it is not the “new LB ranger” that the OP is referring to. It is simply an old build with a new weapon. The current band wagon that everyone is jumping on is high damage gear and traits, using the range as safety, to compensate the lack of survivability.

Power Ranger So OP!!!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Or just maybe… you refuse to look at the momentum and swing of the game meta due to one particular ability.

I don’t think so. I leveled all of the profession relatively early on in WvW and PvP. Mostly to find what professions and builds i liked, as well as how to counter play them.

How are you defining meta? I hardly consider everyone trying out the newly buffed build a"meta". Personally, I see 50% less now then I did the first week. Beyond that, I have had little difficulty dealing with them on any profession. Simply because something is so called “meta” doesn’t make it great.

Hint, do the back of the hand math (make it non anecdotal) and realize that Rangers actually now have the #1 burst attack ability in the game (and still a fully ‘functioning’ pet for all things burst/utility during as well).

I do not know where you are going with this. Their burst generally benefits me more then them. On 7 of the professions, I play, I have reflects that feed the ranger their own burst. Now that I think about it. my only profession that i do not have a reflect on, is my own long bow ranger.

Similarly, I suggest to posters who complain about condition, to use more condition removal, I suggest to those who complain about projectile damage, to use more reflects.

(edited by dancingmonkey.4902)

how are folks scanning builds?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

so it’s a guess.

An educated guess, but a guess.

Yes, indeed.

How do you fight the new LB rangers?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Rangers and condition engineers don’t mix well when the ranger can clear conditions. Empathic bond (?) with pet clears 3 conditions every 10 seconds and they get a few other clears if they’re traited correctly, but the pet one is huge. Kill the pet and then condi the kitten out of the ranger. Reflect is also hugely useful.

What LB ranger build uses that trait?

I think he is referring more to the general builds most players are using. This traits is very rarely in any of those builds.

how are folks scanning builds?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well, if you play each profession, you learn a bit of what is what. When you seem them individually build up the boons, you can see how much of what boon they have, and generally deduce most of any defensive traits.

The problem with many of the threads here, is that most of the players making them, have never played the profession they are accusatory of. They generally only know attacks to avoid from the weapon they see being used, and generally have no clue what the opponents build is, or what they are doing that allows them to win. It is always clear when you ask them what build they are specifically complaining about, and how many hours they have on said profession they are complaining about.

To get more direct and to the point of what I am saying. Posters make threads of claims and accusations against other professions very often when they do not have the slightest idea what they are talking about. The often do not have any experience or play time on that profession. They will often claim to be experts based on second hand knowledge from some friend or guildy.