(edited by dancingmonkey.4902)
The problem is we have a lot of conditions ourselves, and it cleanses those for every other profession.
So? No profession does have the group support of guardian or ele. Although your are incorrect to suggest I am less tanky then an ele in that build.
Good players have to enter my wells to get to me, get through the choke, or get on to the point. If not, I can swap to my other weapon and range them. Why is anyone more likely to be hit out of wells then in them. At melee they will be in a pulsing blind, at range, I can dodge whether I am in a well or not. As well, in WvW the often barrel through your wells, doing the work for you.
I understand what your trying to sugest here, the problem is that what you mention applies to 5-6 out of 8 professions, and some folks talk as if it is just us.
It was a simple curiosity question for context. No need to be snide. Not to mention, your avoidance of the question, answers it in itself.
I also find it odd that your argument is change your build, instead of an actual solution. That is not very helpful.
It is a simple unsnide answer matching to your unsnide question.
Did I say change your build? Stop putting words into my mouth.
Yeah, you did, when you stated that FT builds should change weapons. There are some solid builds with FT/HgH elixir builds for example. It is reasonable to discuss the idea of not being punished for the main attack on the main utility the build is designed around.
No one put words in your mouth.
. What build gives us good sustain, good group support, and good damage.
D/D well build, with protection on wells. AoE heals, blinds, condi removal to boons, enemy boon corruption, dark field, oh, and did i mention those are all AoE?
It is what I front line on as a commander on JQ. Your welcome to swear it is a 6/6/6/6/6 build if you like. I feel for you if you cannot stand up to other professions in the game, I feel bad for you. You have our sympathies from those who can. it just pains me to see you claim the profession cannot do things that several of us accomplish on a daily basis.
I am all for solving some issues. I have offered a great deal of suggestions for DS changes myself. I have also expressed how I feel the CD on some of the wells could use a reduction. As well, I do not feel you want the profession to be “easy mode face roll”, I just disagree when you complain as if the profession can do nothing at all, with your unrealistic exaggeration.
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There’s the problem when you get a really long immobilize and you get condi bombed at the same time, so you can’t cleanse it and you’re stuck without the ability to dodge for the entire duration, which is brutal to something like an ele, who needs dodge to cleanse.
As a player who plays an ele, I can tell you that we have other cleanses beyond simply dodge roll. Think you got it bad, play an engie or mesmer for a while.
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Does he run two accounts? I’m a bit scared now…
Well, he does have post from both counts in which he claims they are accounts he shares with a friend. It says a lot that he both openly shares that he violated the ToS, and promotes the practice.
It stacks because a while back, thread after thread of posters demanding they change it because posters complained that they hated using their cleanses, then immediately being immobilized again.
It is not too strong in the least. it is there to prevent kiting. If you wish to avoid it, learn the tells to it or carry skills to counter it.
By what you said, do you refer to the reflect shield occuring when you overcharge the turret?
Fun concept, but I wouldn’t get much use out of skills with such long cool downs. If we refined the skills for lower cool down, then I would certainly be up for discussion.
I can agree with that. Some type of augmentation to another skill or skill set in the form of a trait that added condi cleanse would be great. As well as being defensive, thus, fitting in the theme of the line very well.
It was a simple curiosity question for context. No need to be snide. Not to mention, your avoidance of the question, answers it in itself.
I also find it odd that your argument is change your build, instead of an actual solution. That is not very helpful.
I find it difficult to engage when people respond only to tone. See below attachment. I also find it intellectually dishonest that you quoted me out of context (in what way other than as a straw man could you construe my argument against changing Elite Supplies as an ad hominem against Ceimash?)
How is it out of context? It is the subject sentence on your paragraph? Accusing someone of being “dishonest” because they do not appreciate you insulting players who chose to use a trait in their build makes no sense at all.
Not sure if you actually know what a “straw man” argument is. When someone quotes you in an instance in which you are being rude, accusatory and insulting is rather solid.
Now, Elite Supplies is a bad trait, and people should feel bad for taking it, but replacing it with a passive melee DPS trait isn’t helping things either. It also just so happens to be an OP trait in the right setup in…you guessed it, Turret builds; turning Supply Crate into an “I win” button for any duel or even 1v2; even if the stun itself is missed. It’s a terrible situation all around, but replacing it isn’t the answer.
Stop attacking everyone who disagree with you. I feel some of your suggestions are horrible. I also feel some of them might be on to something. If you want to be capable to honestly discuss your suggestions, then you have to stop adding childish pyramids, implying back handed insults.
There is nothing wrong with using that trait, and it is a good trait in my opinion. It benefits the supply crate greatly. Your essay about the trait compared to the elites as a whole becomes moot. I say this, because everything you mention in your post only refers to the other 2 elites problems. The problems you mention are accurate. This is not an issue with the trait. It is an issue with skills themselves.
No it doesn’t need fix.
Working as intended.
So? The point here is to change what is intended.
The ‘solution’ here is to swap to a weapon where retaliation is less effective.
Believe it or not, there is more then one solution to many problems. Personally I would like to see the hits per channel cut in half and simply double the damage per hit.
How many hours do either of you have on the FT by the way?
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1. condition builds are broken in wvw in multiple different ways
Prove it. Your making a definitive claim while offering absolutely no facts or math to back up your claim. yet there are 17 threads full of posters who have linked videos and done mathematical breakdowns that disprove your claim.
this is something that has long been agreed upon by most everyone.
Prove it as well. Personally, I feel like this is one of the worst toxicities on the entire forums community here, is when poster claim to speak for the entire populaiton and claim to know what everyone feels across all 76+ servers.
if they’re “on the over powered side” “with or without food” in 1v1/1v2/2v2 situations in wvw that automatically makes them overpowered in spvp as well, as the large majority of combat that takes place in spvp is going to be these kinds of situations, outside of the considerably less common teamfight scenarios in which they do just fine and are far from underwhelming in. additionally, the nature of the conquest game mode/spvp further gives condition specs an upperhand: it’s a lot easier to hit people with aoe that has a limit of 5 people when the teams are limited to 5 players and they have to stand in a small area to win.
For starters, all of the same runes in the rest of the game are not in PvP. Nor are all of the sigils. Nor do PvP amulets offer near the same stat level achieved in the other game modes.
power does not magically become unstoppable and conditions completely unusable in large even numbered fights.
No one said Power becomes unstoppable. We said conditions become near useless. And indeed they do.
there are aoe support-counters to power as well: regen, aoe heals, aoe stealth, aoe protection/aegis, etc..
Umm, I hate to burst your bubble here, but you do realize everything you mentioned with the sole exception of protection, negates as much condition damage as it does direct damage. It is not rocket science to comprehend that aegis blocks both direct damage and condition application.
in fact, conditions can counter most support short of massive condi cleanses
Your making our point for us. Because massive condi cleanses is exactly what you get in large scale battles.
Help us help you.
What are you looking for out of the build? What game modes do you plan to use it in? What role do you desire to fill?
In PvP condis are actually quite unpopular in a lot of teams.
In WvW, condis are broke by default simply because of the food and stat differences.
You mean in a very minor subsection of WvW. Because even small scale single group battle makes condi irrelevant in WvW. Unlike PvP, WvW groups will generally be in close proximity of one another so that AoE skills with cleanses land, where they do not in PvP as regularly.
Conditions are not broken in the least in WvW, with or with out food. They may be on the over powered side, and only specifically in the situation 1v1, 1v2, and 2v2 roaming in WvW. Any more then that and they are fine.
Dire P/D SA is a 1v1 spec, a good player can’t ( really, he can’t, that’s 100% impossible) die. But in WwW, where good players are rare, there’s a chance to win.
To be totally honest. You really should not project your own limitations as a player on to others. Particularly in the context of someone asking for help. The rest of your post is useful. This portion though, is simply irrational. Simply because you cannot defeat a good player using that build, by no means, definitively condemns the rest of us to such a problem. Your claim is counter productive to helping the OP.
What source did you use to pull this information from? Does this source encompass all of NA, EU, and China players ?
I’m just going by what I’ve seen but you tell me. What other builds use the inventions line apart from the ones I’ve listed?
Pin regen support build. Most engineer WvW commander builds.
I cannot understand wanting to remove the only trait that effects all of our elites. As well it is very good in a turret build. I cannot back anything that takes from a semi popular build. Particularly after we spammed the forum with demands to make turret builds viable for 18 mo.
Turret builds don’t use Elite supplies. Turret builds would rather take Auto-tool Installation or Metal Plating.
They don’t use elite supply? Do you have metric for this as well? Because I am starting to feel like you are forcing your notion on the rest of us, based on those you know in your circles, and presuming that represents the entire community. A great many that I know use it over Auto-tool Installation hands down, because 5% health every 3s does next to nothing for a turrets survivability in my opinion. Yet, as I see it, extra heals, extra damage, additional shielding, and extra fury offer a lot in combination.
You appear to have an odd habit of making definitive exclamations about what the entirety of the community does or doesn’t do, and then push the idea that we should be or actually are doing things with in the realm of your perception of the community. That is simply not the case.
Play a necromancer longer then 3 months after patch in spvp.
Goodluck, and i’ll see those necro changes coming soon.. right?
I mean.. flamethrower buff, right?
I just had breakfast with the balance team. They said they would be happy to prove that they do play necromancers. As soon as you prove you have spent at least 3 months in game design.
To be honest, saying thank you Arenanet would imply that they did something outstanding in a positive way or at least that they did a good job the last let´s say six month to a year. So you can ask yourself if that is the case here,
Balance Patches with a frequency of six month in a game that has so much content which involves pvp in one way or another is underwhelming in every way. If you look at what got changed at certain professions makes it also very clear that Arenanet is not and has not listened to people who actually play the game. It is like every other balance patch used to be in the past. Arenanet had an idea out of their mind and then they implement it no matter what. And of course we as players have to deal with this the next 6 month even if feedback is overwhelming negative or suggested otherwise.
They do not take balancing or even developing this game seriously, with the exception of living story i have to admit. WvW changes (and no i am not talking about this cheap trick they call season), SPvP maps / modes, nothing unfortunately. Ah no excuse me not nothing, in six month they developed three different colours for WvW commanders, wow, slow clap, what a change………..
I really would like to have something to thank them, but what they do for this game is simply not even enough to say that they did their jobs well. The only thing where they are really successful, and it seems that no matter where they always have enough ressources for, is moderating this forum. Deleting posts and infracting people seems something they enjoy more than working on their game.
gg wp
Anet
This is what rational people refer to as ungrateful.
They do not delete post and infract people as enjoyment, they do it because you were rude, toxic, hateful, or derailing a thread. It would seem you are either rude, toxic, hateful, or derailing of threads, any combination of those, or all of them, otherwise you would not go out of your way to make it such an off topic point to mention.
I on the other hand, enjoy the game and have a great deal of fun. Sure, everything is not always done in the manner I, personally would prefer, but I thank you for create a game I genuinely have a great time in. So please ignore the ruse off topic posters who prefer to come to a “thank you” thread and make irrational off topic complaints, and have a great day.
why do 2 totally unrelated things need to be balanced against eachother.. i heard the same argument about ileap being balanced against pindown. as if a warriors skillset and a mesmers skill set should be the same.. its just bad logic.
Because people are using other classes balance to justify their want for nerfs to warriors.
Fair is fair.
You do realize that it only works in the context of the under powered professions pointing out the clearly over powered ones. The over powered ones cannot point out similarities between professions and cry nerf at the under powered ones.
Sounds like someone is upset that they will go from extremely over powered to simply moderately over powered…………….
Overall, the problem with necros is that there are no ways to be tanky, and deal good damage, or have good group support. Eles, Warriors, Thieves, Engis, and Guards can all do at least 2 of those 3. Necros can deal a lot of damage, but don’t get either of the other two. Furthermore, most classes could do more (or at least as much) damage than a necro, but they don’t so they can have some semblance of surivability (whether that is through escapes, invulns, or sustain).
We can definitely have All three of these in one build. We can easily be tanky with good damage, and support out group with condi removal and boos strips.
Wait, so you suggesting that most profession do less damage then the necro, for the sake of survivability? Right after you state that necros cannot do good damage and be tanky? Seems a bit contradictory doesn’kitten
years of Hambow meta, multiple hambows in every top rated match,
thousands of threads calling Hambow out on being OP,
greatsword gets nerfed.i wouldn’t put too much stock in anet listening, they may hear, but they don’t listen.
Actually, your precisely why they shouldn’t listen. For one, hambow wasn’t where it is in the meta before the greatsword nerf. The bow took 2 buffs and the implementation of cleansing ire before it was brought into the meta.
They listen, the problem is that players who are genuinely uninformed make accusations such as this one, based off of inaccurate information, and do as you did, and make rude and insulting post and literally contribute nothing to the topics discussion.
Counteragent autoinjectors, Master Tier, displaces Power Shoes (Power Shoes moves down to Adept)
Using a Toolbelt skill cleanses 1 condition. Cooldown: 15 seconds per Toolbelt skill
My problem with this is the ICD. In my opinion that is the one thing that makes kit refinement worthless too. I cannot stand making a trait effect multiple skills, then simply adding an ICD to it so that it does really make a difference if it effects multiple skills.
The other thing is, all you are doing, is essentially adding another, weaker version of transmute. Except this one doesn’t convert it too a boon, and takes1 more trait point worth of investment. Personally I do not see too many players wanting to invest 4 more trait points to get one more condition cleanse when we have one that does it for 3 already, that also converts it to a boon.
As we all know, the inventions line is only useful for bunker builds, turret builds and a few off-kilter builds that people tend to shy away from for whatever reason. So I thought I’d start a discussion on the topic of improving this particular line.
What source did you use to pull this information from? Does this source encompass all of NA, EU, and China players ?
Volatile Inventions (Replacing Elite Supplies): Every time you drop a kit or use a gadget, you create an explosion at your location. 180 radius
I cannot understand wanting to remove the only trait that effects all of our elites. As well it is very good in a turret build. I cannot back anything that takes from a semi popular build. Particularly after we spammed the forum with demands to make turret builds viable for 18 mo.
Gravitational Disparity (Replacing Power shoes): Every time you knock down, launch or pull a target, they are knocked down for at least 3s.
This seems too over the top in my opinion.
Toolbelt Cleaning device (Replaces Cloaking Device):
You lose 2 conditions when you activate a toolbelt skill GCD 10s.
I would love this one more then you know. Alas, Anets stance on keeping our weakness as limited condition removal, I doubt it will happen.
And in regards to GW2 players trying out the skills, traits etc in a private client would be an awesome idea, but will also have its drawbacks.
This would be the worst idea in my opinion. At this point, all of the feedback from players would generally just be biased towards their personal favorite or main profession.
I actually want the profession I play nerfed in some aspects, I like fair fights!… Not everyone is completely biased.
A. I have seen a great many of your post, and you clearly are biased and suggest a great many things that are not even reasonably considered balanced or fair.
B. Our difference of opinion alone in itself is testament to how player feedback is often contradictory.
C. I do not care what you claim, I feel players will still give feedback based on their own interest, generally in favor of their main or favorite profession.
D. A great many who test and press their feedback on experiences on a testing server will very often be an extremely vocal minority, who claim they want fair fights and balance, but will inevitably be the unreasonable squeaky wheel. Going out of their way to be the loudest on the feed back discussion.
dire gear, perplexity, and condition food
these things are why conditions are extraordinarily broken in wvw, and the design of conditions (which both dire and condi food help to further exaggerate) are why they’re too strong in 1v1s in pvp.
condi users will defend their crutches to death so there’s no point in arguing with them, they’ve always talked in circles and refuse to believe anything that points out the fact that conditions are as lazy and overrewarding as AI builds
Prove it.
Write up some numbers for us. You and others repeatedly make this unproven claim in a definitive manner, yet never offer any actual evidence. Why? because you actually have none. You make irresponsible claims, based on assumption from your rather then to actually crunch any numbers to find out if your accurate or not. The comical part is that unless a players irrationally spams skills with confusion stacks on (in which place you could probably kill them with no gear on at all) then perplexity runes are not even in the top 5 for condi damage out put. Of coarse we are aware you do not know this, because you claim they make a build broken, and didn’t even mention the others.
Steal – it’s “useless” untraited and “underpowered” when traited.
But it’s my favorite skill.
LMAO, I do not think “under powered” means what you think it means. or you might just not comprehend what the skill is capable of. .
I actually have to disagree with you turning a damage modifier as situational as this into Vulnerability… Almost all the Hexes from GW1 that were meant to be damage modifiers have been unified into this one condition called Vulnerability, and this has cause a really dumbed down version of combat…
It might seem like it’s ‘dumbing down’ the combat but introducing elements which are functionally identical to systems existing in the game which are unrelated to them is a fast way to end up with a rules disaster.
If I was to interpret what you’re saying, it would come off as this; “Every skill that is functionally identical to Vulnerability existing in the game should be removed because it’s leading to disaster”.
I know quite a few people who wouldn’t agree.
On top of that, let’s take a look at Tainted Shackles shall we;
40s CD, 4s durations 600 range and applies immob and torment. If that boosted your direct damage by 10% it would do it in a short and very clutch period of time.
I dunno, what I took out of it was that this is not GW1 so please stop forcing GW! rules upon those of us who play it.
I can assure you, I can apply some “rules” from GW1 that would totally break each profession and such the fun right out of it. Trying to hamfist every thing you like out of an old game with a different design philosophy and combat in a new game is a bad idea. I mean your comparing two entirely different professions for goodness sake.
It is unfair that necros cannot get much heal in DS. The new rule is that warriors cannot heal when a F1 burst skill is on cool down, and they also get the debuff “shaky ground” after they use an F1 skill that disallows them to have stability in the same fashion that reveal prevents stealth.
if they had to run away to reset then who cares, you won anyway.
Thievs ARE supposed to be a nuisance tho, you do understand?
You didn’t win. They reset the fight and since nobody can outrun a thief they can just come back shortly after to finish you off.
If your okay with this, and keep defending these professions in an irrational 1v1 comparison, then you have to accept the silliness that is the OP of the 1v1 discussion of necro versus warrior.
I’ve been here since the Beta. Players like myself rarely post on the forums except when we feel we have something worthwhile to share.
Good for you, but no one is going to give your opinion extra weight because you rarely post.
You may not like my idea dancingmonkey, but the reality is that World vs World is not balanced – in any sense of the word. Something must be done (my idea, something else) to change that and move the bar from Sheer Numbers —-———>> to Skill as a deciding factor in matches.
Of coarse I do not like it. It is a horrible idea because you are attempting to punish everyone else for your specific servers short comings. Not to mention the fact that they have specifically stated, and repeatedly, that WvW is not designed to be balanced. If you are unhappy with your converge, put time and effort into player recruitment.
Would there be a chance (in my above example, 1/55) you would be balanced away from your friends? Yes.
Exactly. You are here promoting ruining the fun for everyone else for your own personal gain.
Could you queue back into that borderland immediately after? Of course.
Again, you want to punish the rest of the players to simply solve your personal issues here. Shame on you.
Assuming my idea was implimented, you could always play with your friends:
if you are persistent (via queue) you can play with them;
if you don’t mind EoTM you can play with them;
if you prefer the Sanctum you can play with them.You can play with them in a BL too, you just have to deal with the 1/55 chance.
Isn’t it more fun to be challenged then steamroll?
You just solved your own problem with a comment here. Go play in the edge of the mist. You can have balanced fights in there. If your so keen on it being an option for everyone else, then go do it yourself.
A completely unreasonable concept. It is very selfish of you in my opinion, to strive to punish those who do not keep the same schedule as you.
I would go for this if you would agree to being locked out of WvW for 24 hrs, unless you log on and play during the hours that are convenient for me on fridays – mondays. That is just as fair? Right?
Other posts above you already said they usually change it to elixir S for serious fights, pretty sure I don’t have to explain why..
Please do explain.
I do not concern myself with what they suggest are reasons they do or do not use it. They did not suggest it meant anything “passive”, you did. So I am asking you. I would like to know what you define as “passive play”?
Simply because a player does not jump through multiple kits for the very scattered, single condition cleanses, in no way defines it as passive play. Particularly when you require a double button application for both the cleanse of the turret and super elixir.
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Personally, I do not see a need for a change at all. Particularly one that will buff any individual stance in the long run. I have no problem with any warrior stacking stances and blowing their cool downs all at once if the so chose.
Although I can appreciate the comparison to GW1, this game is a bit different in design and mechanics. So I feel using GW1 as a baseline in a bad idea.
One of celestial build I use in wvw https://www.youtube.com/watch?v=khFMcw2guIs
that is very very similar to the build I have been running for a long time.
Thats cool I assume you prob take speedy kits over power shoes? The build is really more for group play giving your team heals and some condi removal, providing combo fields and aoe damage. It could be used for solo, havoc squads and zerging its quite flexible.
No, I do not bother with speedy kits. I command a lot. I let my friends handle the swiftness.
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One of celestial build I use in wvw https://www.youtube.com/watch?v=khFMcw2guIs
that is very very similar to the build I have been running for a long time.
You keep talking about dozens of posts with video proof and mathematical evidence and havent showed us any.
Have you looked?
The proof is posted on this very forums, my friend. I feel no obligation to you when you refuse to do that which you are demanding of me. As far as I am concerned, since you were more then happy to make your claims, without actually doing any testing, and made it all off perception alone, your more then welcome to go one believing as you do. Have a nice day.
But in practice, condi builds dont take much longer to kill people while gaining a massive amount in survivability.
What scientific method did you use to come to this definitive conclusion?
The argument has never been about which deals more damage. It’s about the fact that condition builds require significantly less offensive stat investment to function than power builds
Would you mind offering any video comparison or mathematical evidence to support this?
This was claimed in 27 previous threads made in recent months and not a single poster claiming this offered any evidence to support it. Yet poster upon poster made videos of various professions in both Soldiers and Dire gear and the common consensus turned out to be that the general damage output was fairly congruent. In a few profession it obviously went a little more one direction or the other.
As well, many players took builds in Soldiers gear and Dire gear and broke down the math of comparing possible damage outputs, it also came out to be fairly congruent.
Odd, I have never encountered this problem. Makes me curious if it happens often to others as well?
What you are missing, and this goes for everyone that replied so far, is the horrible Elites you are stuck with right now. There are very few good elites, very few.
Take your thief into an underwater boss fight. Get back to me.
Just ONE shining example.
I so not feel like I am missing anything. Adding passives is a horrible way to handle anything in my opinion. If we are worried about adding to or fixing elites, this is the worst way to do it in my opinion.
Less stats are required to do decent condition damage which allows for condi specs to be disproportionately strong, because they can gear effectively for both survival and damage at the same time, where power specs must split between 3 offensive stats while condi needs only 1 or 1.5. Thats not my personal opinion, its the way gear works. Power takes 3 stats to improve.
You are absolutely incorrect. Again, this has already been disproven repeatedly
These are the same few condition build defenders I see all the time. I honestly do not know where you guys get the idea that full solider can dish out the same damage as a full dire. Since I play warrior as you all know, I’ll use warrior as the example
Consider the following:
Notice I take out food, so I am not counting the +- 40% condition dur
for solider, a GS auto does 750 on armor of 2600 (a full dire gets 3500)
for dire, a sword auto does 30 sec bleed for 2258 damage that ignore armorThe disadvantage of the bleed is that it can be cleansed, and it takes time. Cleanse means nothing when reapplication greatly out number the number of cleanse available, not to mention cover conditions. Taking longer time also means nothing when these condition can be stacked.
Maybe if the opponent is afk, with optimal rotation, a soldier warrior can put out more dps than a full dire warrior. Otherwise I find it really hard to believe what your claim is true.
I play both power + condition based warrior, I know how easy it is in a condition setup in a small group setting. So please don’t lie to yourselves.
So does that make you curious as to why there is very rarely a condition warrior in WvW or any of the PvP tournaments?
It is a perfectly healthy discussion. One that has already been had multiple times. Simply because we disagree with you, doesn’t make it unhealthy. It is not my fault you are making proclamation based on your perception of your combat experiemce, and I was basing mine on previously discussed video evidence and reasonably presented skill damage mathematical comparison.
Why would do you expect others to present the fact, again, when you present none yourself? Others can make definitive statements in the same matter you did, which was part of the point.
Lol all you like my friend. It does not change my opinion that perplexity runes are not particularly over powered. They are certainly not over powered when compared to runes of strength.
Would you mind defining how Elixir C is “passive” play?
Passive because you can only use it defensively, instead of using it to set up for some offensive play, not only does it take up 1 precious slot, I also don’t think it really helps against conditions, because most of the pressure from condition comes from tick fields or constantly application.
If the cool down was 25 seconds or so it might be of any real use.. as of now I am pretty sure it’s the least used of all elixirs .
I do not think passive means what you seem to think it means. Passive means it gives a function, benefit, or effect, without you having to make an action. I can assure you that this skill does absolutely nothing unless physically activate it.
It also converts damaging conditions to both offensive and defensive boons.
Not to mention that several professions can do that much DPS with some of there auto attacks in PVT gear, yet still cleanse the bleed stacks.
Good luck cleansing a great sword or hammer in the face. Sure you can dodge it. You can also dodge the shrapnel grenade throw that would apply the most bleed stacks. This mentality that conditions can be applied easier then direct damage can be applied is not grounded in reality.
The game is already plagued with too many passive traits and skills that should be removed as it is. Adding more passives to the game is a very very bad idea.
Most of you guys are making a lot of claims of condition damage out put. Yet offer no actual facts. Your simply making definitive statements with no actual information to support it. Yet all of the previous threads offered comparative videos and math break down of damage out put, that prove most of you wrong.
Then there is this warped mentality hyperbole claiming conditions are too easy to reapply? What is that supposed to mean? I a skill does applies a 3 stacks of bleeds for 375 damage and a similar skull in a power build on the same professuon does 400 direct damage, what logic are you using to cry foul that they can reapply the 3 stacks of bleeds easily if you cleans the first application?
In most cases the complaints some of you are making are irrational. Especially what ever clown blew the smoke about perplexity runes. If you really believe that adds more damage to a build, against player who pay attention, then say might stacking runes, then your are precisely the misinformed roamers I love to run into.
Traits for gaining endurance when using certain skills or skill types already exist in game.