Showing Posts For dancingmonkey.4902:

Guardian's Torch #5

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

As for the engi, you are forgetting that as it stands right now, it already cleanses more conditions than the engi with that one weapon ( 9 conditions)…. If anything, it would make the engi’s condi cleansing more valuable since it would be bringing the condi cleansing of the torch down…

I am referring specifically to the suggestion the OP maid about the skill removing conditions from ones self. That is immensely OP in my opinion.

I am all for making out lying weapons more popular, but making them ridiculously OP is not the way to do it.

[Warrior] Merciless Hammer

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There is a reason hammer received nerfs not to long ago, It was too strong. Now it is in a good place. If you want to suggest or promote changes, do so on truly problematic or under powered skills and sets.

What is balance team doing with their time?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

But being honest, what low hanging fruit has been fixed by Anet?

I can list a ridiculous amount. The massive change to sigils, runes. The ability to put 2 sigils on 2 handed weapons. Warrior hammer changes, Nerf to the hated 100 nades engineer build……………..so on………..and………..so forth. They have made a very great deal of changes.

There are numerous weaponsets and trait combos which give the implication of being dedicated toward certain builds that have been trash since release. Just look at power necro, interrupt Mesmer, hammer guard, ranged thieves – they barely exist in pvp, and for good reason; they are ineffective compared to the meta options.

I think your crazy to think hammer guardians and power power necros are garbage. I see hammer guardians everywhere and power necros are very popular on T1 WvW severs as well as intelligent players in dungeons.

There has only been one time when Anet has helped the ‘low hanging fruit’ and I can swear, I’m never usually one to throw out ‘the devs play warriors’ as a thing, even jokingly. But the fact is that two influential devs do play warrior as their main, and that class alone has been brought up from inviability into in absolute powerhouse in almost every way.

I doubt the fact that two devs play warriors has near as much to do with the fact that they buffed a profession in areas that it was previously, ridiculously weak. You are making unfounded accusations. Which do not help anyone. One of the main PvP devs plays an engineer and they have had all of their power builds nerfed because of massive forums complaint pointing out problems with them. Which in itself voids your unfounded accusations a fair bit in my opinion.

The balance patches are tiny tweaks at enormous intervals -except in the case of warriors – which just isn’t acceptable.

Not nearly as tiny as you think.

Guardian's Torch #5

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If you did that, you would have to change the function of “Fumigate” on the engineers elixir gun, which functions similarly. Both of which would be extremely OP condition cleansing.

[Pvx] Runes and sigils.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Most of your suggestions are unreasonable OP in my opinion. The reason they have selected sigils on the same ICD is because the combination is too strong. So they allow you to make choices. Beefing them up simply over rides the balance on them and only promotes more “pure damage or get out” mentality.

Condition vs Power: PvE team construction

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Yes, yes you did. The devs stated it was because of back end information flow restrictions and information transfer cost, yet you claimed it was because of hexes in GW1. You furthered that by sticking to your story when you demanded proof. Which has been posted in this very thread with a link to the devs statements.

Yes, yes it is in fact part of the English language in which it is proper, although not required, to use the masculine term in all cases. This is as well, another common knowledge and provable fact. As is pointed out and supported by another poster here

Off topic, but yup, an unidentified human being on internet will be refered as “he”. Still better than “it”, and since there’s no way to know, it was just a general assumption, no need to get mad on that.

The fact that you are making such things personal Lily, are a clear display that you refuse to listen to anyone who refutes your statements even when they are factually inaccurate.

I see no lies other your your personal claims of reasoning for actions or situations that are inaccurate.

Regardless of what you wish to claim, hexes have nothing to do with it. It boils down to the cost of tracking every single stack, of every single condition, by every single player. Which in my opinion should have prevented an implementation of the current conditions system or its balance. The problem is that even small changes effect more then just conditions. It also effects the value of condition cleansing skills, utilities, and traits, and how they function. For example, if they attempted to compress skills that apply stacks, such as a skill that applies 4s bleed to a point in which it simply applied 4 ticks of bleed at once, then cleanses would become useless. Given what they state is the problem with condition tracking, compressing the condition stacks is the only way I can see making a change that allows multiple condition users to work together. The problem that creates is that now cleanses of any kind become next to useless, causing a need for either a total rebalance, or or a new way to defend against conditions.

(edited by dancingmonkey.4902)

warriors speak up please

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.

I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)

im just saying this is going to be pretty rough on warriors

Well if you would rather have cooldowns instead of building up a resource, I can tell you I am absolutely all for a 30s-60s ICD on cleansing ire. That would put it on par with the other professions ICD on traits to remove conditions. Purity, Absolute resolution, Transmute, and what not.

A simple fix for Bleeding & Burning cap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

A simple solution would be to look at each ability that applies bleeding then either reduce the duration of the bleed applied or reduce the number of bleeds applied.
Overall the reduction could be about 1/3 to 1/2.
After that simply increase the scaling of bleeding to compensate so that no overall damage is lost..

As much as I appreciate where you are coming from, and can get behind the idea of fixing conditions so that the caps do not hose players, I do nto believe it is as simple as you think.

For example the value of condition cleanses and removal changes exponentially when you have application rebalanced to give less stacks with a higher damage per tick.

I mean I think you heading in the right direction, we have had hundreds of threads on the matter. But what about skills with a 2s bleed or another low amount of total condition damage? How would you work that into your concept?

Condition vs Power: PvE team construction

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

No idea about other games. But even if you find something, it’d require to rework the gw2 system entirely. It’s months, maybe years of working. Seeing how fast anet updates their game, you won’t see that before 2100. You can’t rework a combat system fully like that, especially when it doesn’t give you more gem buyers.

Not necessarily I don’t code, and I’m sure you don’t either. So you can’t say it will as much as i can’t say it wont.

And here lies the problem. The specific people who did code the game explained what oxtred is telling you, and you claim your uninformed counter claim holds just as much wait. You are making opposing claims to the actual creators of the game and expect to be taken seriously.

provide me evidence.

Why do you post and claim misinformation about game mechanics, and promote your personal opinion as an actual fact, then demand evidence of common knowledge?

Someone tried to even correct you and inform you, and you went on to push your agenda and attack them simply because they didn’t appreciate the fact that you are promoting inaccuracies and pushing your own assumption, while ignoring known facts.

And I’m a girl you kitten Use proper pronouns.

FYI, this is an English forums, and the masculine term is a proper use, in each and every case in the English language. Secondly, you have done nothing but attack people who disagree with you or who do not appreciate your personal opinion. To assume someone knows if your male or female and attack them when they do not, show just how personal, bias, and rude that you are making a conscience effort to be.

provide me evidence.

And I believe one of many, many developer post that answers you reply here, is in the post just above. This displays your intent to promote the misinformation of your personal agenda, in that you actually rejected this common knowledge fact. Happily accepting to continue pushing your previous claims. and demanding anyone who disagreed with you to provide evidence.

(edited by dancingmonkey.4902)

[SPVP] Rifle build - Sigil of Intelligence?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

It would be much more useful for survivability, sure. Your best bet is to try them both and see which one benefits how you, personally play the build.

Looking for "Celestial" Engi build for WvW

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

What type of role do you wish to fill in WvW? What you want to do will make all the difference in what we should suggest.

This Warrior trait is better

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

As a whole, I think you have to take certain things into account. given that warriors are on the low end of the spectrum when it comes to the amount of conditions they have access to, it makes sense that they can boost on of the few conditions they have to be higher.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

RTL never hits and its quite famous to stun itself since release.

Actually, RTL hits way more then rush, and rush is THE famous skill to stun it’self for unavoidable 2 second cast time of running+upper then miss. RTL is no where close.

Your wrong. I play both warrior and ele, and you are way off base in your assessment. Lordbyron is accurate here, you are not.

Weren’t you boasting in a recent post that you quit the game some time ago? If your not even playing the game, it is hard to believe your doing anything short of trolling.

[Suggestion] It's time for Time Slices for matchups

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

The best argument I’ve seen for Time Sliced Matchups has occurred this past reset.

GoM, the rank 13 server won the NA reset against the rank 9 and 11 servers. And the Rank 9 server can take on the Rank 7 and 8 servers on reset – even beat them.

That means that the R13 server’s NA prime players are as good/populous as the R7 server’s NA prime players.

Of course GoM will not win the week or even come close because they don’t have the 24 hour coverage.

How awesome would it be for 7, 8, 9, 10, 11, 12 and 13th ranked servers to all be able to play each other in relatively even matchups!? You’d have variety and relative balance. That’s exactly what would happen with a Time Sliced Matchup System.

Perhaps it can be experimented with? Or what about a Time Sliced Matchup System Tournament?

So what your sating is your great in the very very short duration, under very specific circumstances, yet have zero stamina to do the distance, and you feel you deserve a reward for this by changing an entire game mode to compensate for your weakness?

Wow, talk about selfish.

Guilds in WvW whonever put on a commander tag

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

I know a lot of guilds like to run without a tag so they can gvg and have fun as a guild in general, i get that, and have no problem with it.
But when its a major guild are you’re the primary zerg in that borderland, would it kill you to stop being such excluding kittens? Throwing on a commander tag gets you all the “pubbies,” yes, but the pug people might just play this game casually and can still be very skilled at wvw. So for the good of your server, just throw a kitten tag on man!
(This forum seems to change every explicit word to kitten…)

I see all of your points, but whenever I hop on and join a borderland and look for a commander or somewhere to go and there isn’t one (on more than one borderland), its discouraging to a lot of people. So, I think people tend to leave wvw and do something else when that happens because they assume they’re isn’t much action or don’t know where to go. On Mag we have great commanders who lead pugs and people will hop on mumble to follow them, and it is organized. But when they’re isnt a commander like that, many large guilds will just do there own thing, which often times doesn’t really help the server win. Like I said, I get why guilds turn off commander tags to do there own thing, but when numbers can be a difference maker in a battle (which on mag it can definitely be because we’re one of the lower populated higher tier servers, I believe that’s still the case), a tag can be helpful. And most people aren’t rally bait if they know what they’re doing.

Yeah, well if you reimburse me for the $60 I spent on the game, pay me $37 dollars an hour for every hour I spent in game leveling all my professions, and then send me 100g to cover the cost of what I spent on a tag, I will gladly pin up just for you. Until then, will play the way i want, with the friends I want. You should be ashamed of yourself for even beginning to think you have the right to complain about what I or anyone else does when we are playing in WvW. I don’t GvG, because it takes away from the experience of players in WvW and is a waste of space, but me and my guild often run pinless to take the keeps and camps we want, when we want.

Rifle blind + aegis shield

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Since it is a newer trait, the probably made sure to not allow the detonate skill didnt trigger it. Thanks for testing it and letting everyone know though.

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

These are the posts that have gotten the most focus/posts these past few months. I responded to each and every one of those threads. You’re also being incredibly vague here so it makes it impossible to respond.

I do not believe he is being vague at all. The fact that someone points out that specific builds are the problem, and not the profession as a whole, is pretty specific.

The Family of GW2 Classes

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

The devs of GW1 (and i guess even the original class devs of this game) have long gone and been replaces by people without any clue what they are doing.

Seeing a dev playing 5 signet warrior tells everything, really.

You have proof of your claim about the devs, or is this simply uninformed claims?

Because a dev plays in game testing a signet build to see how it can be improved, you claim that makes them an uninformed dev? To me, to claim that seems extremely uninformed.

Possible turret exploit.

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Err, you were saying that deployable turrets does allow odd turret placement ON surfaces, which a dev testified to be intentionally. Thank you for pointing out the obvious.
That has -almost- nothing to do with hanging turrets midair. Last time i checked players are not able to hover, so I guess even tho the dev commented on a thread, discussing oddly placed turrets, he was more focusing on the DT trait, than on mid-air floating turrets that players physically DON’T can place themselves on…
Please link the the thread in question so I get a look on the actual post from the dev, because “Ages ago some guys discussed this with a dev, and they were totally agreeing on this one being allowed” is not a phrase I’d like to risk a ban over.
Meanwhile: watch your language.

Your being intentionally obtuse and rude to someone who tried to help and answer your question. As already mentioned, this was discussed and replied to by the devs in beta. As well, they have cleared and reset the forums since beta. If you think it is a bug, then report it. There is a system for that. Otherwise, stop trying to be intentionally smarmy to those who took the time to answer your question. If you think posters are making things up, then why ask the general public on the forums and not fill out a bug report or send in a ticket. We have a bug forums section. As well.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

And the devs have also mentioned in previous streams as well that warriors being an athletic body have mobility as it is an intent in their design, and have never refuted that. So that doesn’t go against what the Devs say in terms of how they vision the class.

Care to link the video and perhaps offer the time stamp of when they suggested that. I keep up with those pretty closely, and the only time they ever mention mobility in the context of the warrior was in reference of closing a gap to get inside and melee. I am fairly sure your mistaken, or took it out of context of what they actually said. As all information, to my knowledge contradicts what your suggesting, unless you can point out where, it is hard to accept what your saying here.

As well, based on what you guys are talking about with poster numbers, I have seen hundreds of different posters speak out about this in just this month, so I am not certain how you justify claiming it was over two years. Personally, it sure looks to me as if you are simply fighting to keep your preferred profession OP instead of arguing from a perspective of balance. How many of the other professions have you leveled that gives you such insight in how they compare to warrior?

(edited by dancingmonkey.4902)

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You do understand that the wiki is maintained by random fans, while in 7 different ready ups the developers specifically call it a “gap closer”. Sorry, but I think it is wiser to take the video evidence of the devs repeated statements over that of yours and any random person that can sign in and update the wiki. Kind of amusing when uninformed posters act as if the wiki is an encyclopedia.

When is the next balance patch?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Which is such a horrible idea. I could be wrong, but it is hard for me to believe the PvP community spends anywhere near the money on the game then the PvE and WvW communities do. They seem to refuse to allow a PvP community to build organically, and push it so hard, and I am fine with that. What bothers me is that they push that on everyone by forcing the rest of the game to live by the PvP balancing and changes.

Until they separate PvP from the rest of the game, and add some variation in game modes for PvP, they are not going to get but so far with what they are trying to do.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Care to give us a break down on each greatsword skill and why each, individually is so hard to land in comparison to other weapons skills? How much time do you have on each of the other professions that you are such an expert in “ease of landing” on each of those weapon skills in comparison to the other professions weapon skills?

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Greatsword is extremely viable in WvW. I am curious how you defend suggesting it isn’t. As well, I would be interested in hearing how it is not viable in PvP.

Would you care to spend some time with me today in my PvP arena? We can record it and post it here as evidence to support your claims that GS isn’t viable. But gee won’t you feel silly if I win huh? So lets get together and put it to the test and document it. What do ya say?

[New Skills] Focus as MainHand Weapon

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I can only support this if engineers get a shield main hand in the same update.

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

For fun.

/15 characters

Absolutely agree.

Yes, another one of those threads

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

Honestly, why does he bother to make a post if he’s done with the game? Lingering attachment much? I win if he replies again.

Because as the previous time he said this, he is not quitting. It is simply a ploy for attention. It happens a lot here. Posters do it a lot, trying to get the devs to take their opinion above others.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I am curious, how does someone finding it irrational to make a flat comparison between a weapon skill and an elite skill make them “one” of anything?

A poster literally made an argument that rush is a justifiable skill because ele’s have FGS. It seems fairly reasonable to feel the justification doesn’t make sense.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

No, it is clearly several thousand. “The same few”, are the hardcore warriors who prefer to stay OP and defend being OP with their last breath, instead of exploring actual knowledge through experience of the other professions, and conceding a reasonable and needed change in at least one area.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Perhaps, but I believe most players issue is that they can disengage AND have ridiculous regen AND highest health pool AND the highest base armor AND solid condition cleanse AND some CC AND solid damage, in the same build that allows then to disengage so easily.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

You seem to misunderstand. Every other profession needs needs a 6/6/6/6/6 build to do that. Warrior can do it in 14 points with s/s + GS.

0/6/4/0/4 does this rather proficiently.

(edited by dancingmonkey.4902)

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

That is odd. Blink is 900 range on a 30s CD and requires a utility slot and a targeting effort. Rush is 1200 range, requires no targeting of any kind, is on a 20s CD, requires not utility slot, and does damage.

You certainly have an irregular definition of “better”.

I wonder what do you play? looking at all your posts, you complain about every profession but ranger.

I have had my complaints about issues I see when I play my ranger. You clearly are making blind statements without actually having looked, but that is neither here nor there.

I have leveled all 8 professions in a combination of WvW+PvP. I have a Pin on all 8 and command with them in WvW. When I pin I tend to use my warrior or engineer, but I have commanded on each several times, but I rotate regularly between professions depending on the needs. I play sPvP regularly as well with varying profession on my guild teams.

I wonder what do you play? looking at all your posts, you complain about every profession.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Exactly, thieves do not have the armor, health or mobility of, for example, that warrior. I am glad you pointed that out. Thanks.

wait wut? Thieves don’t have the same mobility? yeah they do have perma stealth, perma evade and perma swiftness, but they don’t have mobility? LOL

I suggested they do not have the health, or armor with mobility. Warriors get all of the above. You misunderstood my meaning.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

That is odd. Blink is 900 range on a 30s CD and requires a utility slot and a targeting effort. Rush is 1200 range, requires no targeting of any kind, is on a 20s CD, requires not utility slot, and does damage.

You certainly have an irregular definition of “better”.

Please stop comparing across professions

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

some kittens just want to complain, because they can.

unfortunately, anet gives in and entertains these minority kittens from time to time, hence we see some really uncalled for, unreasonable, unjustified adjustments from time to time.

fortunately, any major balance patch only occurs every 6 months so it is still bearable.

You mean similarly to how you did when you felt warriors needed buffs earlier in the games life cycle? Or similarly to how you complained about thieves stealth? Or similarly to how you have demanded other changes that would buff specific warrior traits, weapons skills, and utility skills?

Your post history list post of you doing all of those things. Seems unintelligent hypocritical of you to have done it repeatedly, yet bash and berate others who mention something with a realistic comparison, when it does not favor you personally.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Exactly, thieves do not have the armor, health or mobility of, for example, that warrior. I am glad you pointed that out. Thanks.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Why do you people keep bringing up heavy armor like it means anything?

Because if you’re talking “realism”, then go home. It’s a fantasy game, doesn’t work like that. Not to mention that there are realism-based arguments that would justify Warrior (and Guardian, btw) being the most mobile professions while light armors would be the slowest.

If you think that heavy armor gives warrior any kind of noteworthy combat-related advantage, then why are you not talking about the other heavy armor class, Guardian?

Well it seems to me it was self explanatory with a little applied common sense, but guardians have massively smaller health pools, only a extremely small portion of mobility compared to the warrior, require extremely more investment in a build to do the same damage, no where near the warriors potential for condition damage out put, and significantly more condition cleansing.

And for the record, the opponents in that video were trash. They did not even try to use any kind of CC on the warrior.

Lie much? Did you watch the video? Between the two of them they cast cripple, immobilize, and chill over 48 times in the 5 minute video. As well a few ill times knock backs. They were all either blocked, ignored by stability or broken with “mobile strike”.

And who the heck plays D/D thief as a roamer anyway?

Roaming? The warrior was roaming, not the thief. The thief and ele were making a supply run and saw the solo/mobility warrior trying to flip their supply camp.

Also you should note that since he uses GS and Sword/Shield, he would be extremely vulnerable to conditions due to Cleansing Ire being easy to deal with when you’re not using Longbow. Slap a blind on him, unload some condis, done. A P/D thief could solo this guy over and over.

You mean condition damage I assume, because the build is nearly immune to mobility hindering conditions.

WTH is a blind going to do to a warrior in that build who can out run anyone and is not required to fight? Using it in this context makes no sense.

that is very unfortunate.

again, they choose to listen to the minority few.

A. You seem to confuse your terms, they didn’t listen to the “minority” they listed to “reason” .

B The subject matter has almost more threads pointing out its over powered problems then any other subject, with hundreds and in some cases thousands of post per thread. Of all of the threads discussion legitimate problems, it seems this one falls in the majority of real problems with complaints.

they already have to choose.
they do not get everything without big effort.

I love your out look here. You back up your stance by claiming warriors “need effort” to get everything, yet no matter how much we atempt to educate you, you fail to acknowledge other professions do not even have access to everything.

(edited by dancingmonkey.4902)

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

nope. they did not say that.

they dev said “the community thinks that the warrior mobility is a bit too much” please do not twist the words to your favor.

also, elementalist can tank and sustain better than warriors if they are build for that.

Perhaps you should not twist things around yourself. Because immediately after that they suggested they were in agreement with the community on that matter.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It is also very viable as an u reasonably Mobil solo supply camp taker. Which is a big problem as I see it.

Anet, this is just wrong...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Wait, you went from worshiping GWEN to necros are invalid in PvE?

Or are we complaining about elitist themselves, in a balance sub forum?

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

So you entire logic cycle here is that warriors mobility is not OP because the thiefs mobility + stealth is more OP ?

Got to love the logic of a warrior main defending the illogical to the death.

(edited by dancingmonkey.4902)

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It is no more or less problematic then any other movement skill when it comes to bugs. None of them mesh well with the environment in particular.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually in the class discussion ready up, the devs stated the game was only balanced pre-release, around PvP and that every change or discussion after that takes balance or applicability of all three game modes.

No Foods In WvW

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I would love to see the research that came to that conclusion.

It has been broken down and posted in about 74 of the other 5,286 threads that discuss this topic. (I hope I didn’t just burst the OPs bubble that his thread isn’t an original idea)

No Foods In WvW

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

There are a handful of foods which provide comparatively too-strong effects, chief of which the +40% and -40% condition duration ones (of which I have myself said time and time again to reduce them to 10% each, as given in parity by the trait lines).
Other than that, what differences does it make whether you get your 100 power from a crafted head piece or a piece of cake you eat, and both are supported by a tradeskill system?

Did you do any math on this before you made this statement? It has already been proven that 100 power adds more damage to a soldiers gear build then +40% condition duration adds to a dire build in 7/8 profession, with necromancer being the only possible exception.

I would much rather they make game changes on facts, then to do so because 20 people out of the millions that bought this game, feel that something would change, while offering no discussed logical reasoning or actual facts to the matter.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

you mean you much rather they spend time not toning down your ability to be OP?

At least everyone is suggesting reasons it is a problem, yet your demanding they make changes to 3 separate things that are not broken, and to make it worse, you do not even suggest what might be wrong with anything on your list at all.

"inflict massive damage in a single attack"

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually if you are not a roamer in spvp ( thief/mesmer) you always have to fight 1v1 or at least until your team mates help. The bird is a huge advantage and just outright overpowered against squishies.

Ill try to link a screenshot when my birdy hits for 3k ( it might take a while because it can only hit that much on a D/P thief or a shatter mesmer)

You and the rest of humanity appear to have a completely different idea of what “have to” actually means.

Are the thieves UP in this meta ?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

snip

You should maybe try to participate in this discussion constructively by presenting your opinion backed up with facts.
False claims of what the class can do and thinly veiled hatred toward it doesn’t really help.

Speaking of lacking facts. Are you suggesting the facts her offered are inaccurate?

Are you suggesting that thieves cannot use their access to stealth, perma blind, tons of evade, heavy stun lock for survivability? He listed these as his facts

Are you suggesting they have zero access to boon or that they cannot steal and strip them? Because those are the facts I see stated.

Are you suggesting they cannot exploit their initiative mechanic for some massive burst damage, because that is the fact he listed to support the damage aspect.

How do you expect to be taken seriously when you claim someone who is using provable and commonly known facts, is making false claims?

No Foods In WvW

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Food is fine. Stop whining. If your going to start an aimless complaint thread, at least have the decency to post a thorough explanation and demonstrate some applicable math to support your argument.

The list is getting bigger...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Maybe it is just me, but in the case of a PU mesmer, I always thought that when 3 clones suddenly start running at you at the same time, that it was a bit of a tell, and to dodge. Having that in mind, I never understood why that build is an issue.