Showing Posts For dancingmonkey.4902:

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

Personally, I do not agree with about half of what the OP is complaining about. Some of the things your whining about are highly anticipated changes for some aspects of the game. This was evident the second you cry about the fact that you can no longer fail an event and intentionally exploit it. Which speaks volumes about the character of the complainer in this case.

As well, you put in a lot of effort to ignore a great many facts and implementations simply because they work against your agenda. As well you make an effort to present your propaganda as if some of the actual issues are unique to this game, when we all know those are all genre specific issues that no one else has solved either.

Proposal: Anti-Stacking Debuf

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

If you roam alone you stay as you are.

If you have more than X people around you and are not in the commander squad you have 1/2 vita/toughness/healing.

So if a guild is running tagless they have 50% vit/tough/heal?

If they run with more than X people, yes. (anyone above X if they run with tag as well.)

@Filovirus:

And none is punished for having numbers on the map. You are only punished if you bring all people on the mp into the same blob.

And yes, I never played in silver (maybe soon) nor bronze, but I heard quite often from people there: I don’t wan a be gold, because I don’t want these big blobs.

Here we are: blobs are punished if the grew to large.

And concerning tag briefing: 2-4 commander per map would finally start to make sense, and yes I am convinced that WvW would be better if that happens. More strategic choices and bettwe fights.

Concerning your wording: aggressive wording is only a very bad replacement for arguments.

So we are forced to play guerrilla tactics only, and punished for fighting as an army? All of this so called “anti blob” rhetoric is horrible. We have a few guilds that often have 60-80 players in WvW on a given night. Folks are demanding they are disallowed to play as a guild because it harms your delicate sensibilities that we play together simply because “blobs” offend you as the opposition ???

Scepter Buff is fine.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Blindly listening? Who exactly are you to tell me that your word on this issue means more than one of the top players of GW2?

How does he rank in the “top players”?

Out of curiosity, how is his team doing in the current ToL?

But yeah, if he has an opinion, he is welcome to come to the forums himself and state it. It comes off as if you cannot come to your own conclusions, when all you do is regurgitate what someone else said. Whats worse is they said it with just as much speculation and assumption, and no more experience with it in practice, then anyone else, that their opinion has no more value then the average joe.

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

To be totally honest, I think most players would take a 4th utility over an elite. The elites are generally situational across the board. Combine that with the long cool downs they all have, and I think a good deal of players would regularly take a 4th utility on any profession.

that mesmer buff

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

don’t act like this isn’t a stupid buff for mesmers

edit* we all know what buff I’m talking about, the rest are good and fine imo.

No one said it isn’t a bad buff, it is just not nearly as bad in my opinion as making a knee jerk reaction thread in which you imply you will abandon the profession, and go out of your way to word the OP in a way that is not conducive to an actual discussion.

All I am reading is “well I am taking my ball and going home……….”

im just really not happy with an already strong build that will become very common if this buff goes threw that will be extreamly effective versus engineers, our multikit builds dont have the condition removal to handle a constant flow of torment and bleeds and not to mention the other conditions they will be droping on us, and our HGH build well it might last longer but its not like youll be able to run away.

ehhh roaming is a hard experience in my tier and i don’t want it get worse then it currently is but if they do get it ill probly swap to a different class because not being able to outplay to win will just feel terrible.

I do not disagree with any of that, and this would have been a great first post for the OP rather then getting a bit overly dramatic. Which was the point of my criticism in how the thread started.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Ofc it needs a nerf espcially the amulet. I think PVT or zerker D/D is balanced its the kitten amulet that is broken.

Seems very poorly thought out in my opinion, to suggest nerfing an entire amulet for one single build on one single profession.

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

“video evidence” rofl, did you even watch the stream?

I did. I saw a dev using skills against dummies.

What does that have to do with players who have never touched the profession with those changes making claims based on no experience and stating it as if it is fact based on experience.

FGS is useless in wvw as well, it was only used for running away or getting to a point quickly

Odd, you cry useless, then list a very good use for it. Seems contradictory.

Wow a 180s CD elite used purely for mobility. You got me there! I guess it isn’t useless after all!

You seemed like a sharp fella………..I knew you’d come around. Especially after your post history showed you making the same digs about how dumb knee jerk reaction are to engineers, thieves, and warriors in threads in which they took nerfs in the past.

I’m glad at least one person is happy sacrificing an elite used purely for mobility. I on the other hand (and clearly countless others) would like an elite worthy of the title “elite”. Please go troll somewhere else. If you think an elite is viable because it can be used for mobility while simultaneously knowing it won’t have use anywhere else, I really can’t be bothered dealing with a troll like you.

I apologize if it hurts your delicate sensibilities that i disagree with the claim that we have no viable elite, because I feel the big heal on the glyph summoned elemental is viable.

Damage numbers of Grenades

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Have you tried checking your damage log afterwards?

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

“video evidence” rofl, did you even watch the stream?

I did. I saw a dev using skills against dummies.

What does that have to do with players who have never touched the profession with those changes making claims based on no experience and stating it as if it is fact based on experience.

FGS is useless in wvw as well, it was only used for running away or getting to a point quickly

Odd, you cry useless, then list a very good use for it. Seems contradictory.

Wow a 180s CD elite used purely for mobility. You got me there! I guess it isn’t useless after all!

You seemed like a sharp fella………..I knew you’d come around. Especially after your post history showed you making the same digs about how dumb knee jerk reaction are to engineers, thieves, and warriors in threads in which they took nerfs in the past.

(edited by dancingmonkey.4902)

Ready Up: Counterplay to New Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

As well, iLeap doesn’t do any damage to worry about. I honestly do not see much of a problem with it at this point.

All it does is teleport the mesmer. Which should be enough notice to avoid what ever damage attack is actually coming next.

Its not the damage that is the problem, its the fact that swap gives a 2s root and is an incredibly easy setup for blurred-frenzy+shatter burst K.O. combo. Taking away the tell of the immobilize removes the counterplay a great deal.

Yeah, I wasn’t thinking about that. I have to agree, the immobilize is a bit over the top in my opinion as well.

that mesmer buff

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

don’t act like this isn’t a stupid buff for mesmers

edit* we all know what buff I’m talking about, the rest are good and fine imo.

No one said it isn’t a bad buff, it is just not nearly as bad in my opinion as making a knee jerk reaction thread in which you imply you will abandon the profession, and go out of your way to word the OP in a way that is not conducive to an actual discussion.

All I am reading is “well I am taking my ball and going home……….”

(edited by dancingmonkey.4902)

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Are you guys unaware that the water-glyph elite heals for 8K?!?!

Making that heal on-demand is a massive buff, and makes the elite glyph good in every build for that alone.

Impossible. We have the top elementalist in the history of the world guaranteeing us it is useless……….. /end sarcasm

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

“video evidence” rofl, did you even watch the stream?

I did. I saw a dev using skills against dummies.

What does that have to do with players who have never touched the profession with those changes making claims based on no experience and stating it as if it is fact based on experience.

FGS is useless in wvw as well, it was only used for running away or getting to a point quickly

Odd, you cry useless, then list a very good use for it. Seems contradictory.

(edited by dancingmonkey.4902)

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

how is torment any better then confusion?

Torment still tics when you do nothing. Confusion does not.

Scepter Buff is fine.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Will scepter mesmer be able to hold or cap point in PvP? No.

Why not? What thought process brought you to this assumption?

Elementalist: The only class...

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Where any utility is a better alternative than your elite

Good job Anet

Show us video evidence of this…………

Until you do, I call shenanigans, because you have not touched it yet, and are just making uninformed assumption.

Mesmer: Change the changes!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Most of the changes seem fine but that torment on the scepter AA seems like a horrid idea. There’s a reason why there’s so few ways to apply the condition, it’s really kitten strong. The iLeap seems like a skill that just needed fixing because now it looks like it might almost be unavoidable.

I have to agree. For the most part, the changes do indeed appear solid. It seems to be a fairly unanimous idea in the community as a whole that the scepter auto attack changes are too much of a bad thing.

Ready Up: Counterplay to New Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

As well, iLeap doesn’t do any damage to worry about. I honestly do not see much of a problem with it at this point.

All it does is teleport the mesmer. Which should be enough notice to avoid what ever damage attack is actually coming next.

that mesmer buff

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

It does hit >> the ground
Its a ground target skill…

So it should work..

And doesnt matter anymore because all classes get more buffs, stop complaining about warriors.

I hate to throw thing such as fact and logic at you two, because I see those are two things that baffle you. But if you trolling in such a die hard manner to defend your Hambow build. Why does earthshaker function differently then combustive shot?

Mesmer: Before we say the sky is falling

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I tend to agree with the OP. With the exception os solo roaming fights in WvW, this doesn’t seem like it will effect much. Everything is just assumption at this point though, and blowing up over it the way folks have, seems a bit over the top.

Mesmer: Change the changes!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Warriors have the most telegraphed skills.. not mesmer

Big Ole Bomb, the entire engineer bomb kit, and all of the ranger pet F2 skills and magnet(literally had a beam of light on you as it channels) would like to say hello, as soon as they can stop laughing.

Although to be fair, kill shot does have one of the most obvious and easy to avoid skills in the game if you ask me

(edited by dancingmonkey.4902)

Ready Up: Counterplay to New Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

hmm. its the same skill as before it always broke stun.. this kittening is horrid. the fact that you dont have a human projectile yelling hey im going to leap soon is a reason that it is too strong? how many skills in game were as telegraphed as the old i leap and you never heard mesmers crying about that..

Every engineer bomb
Kill shot
Every engineer turret (3s delay once placed before they attack)
Earthshaker (Literally a human projectile flying your way)
Every ranger F2 pet skill in the game
Barrage
Ranger traps.
Necro marks
Necro wells
All guardian spirit weapons.
Thief traps
Magnet

Just to name a few. So stop over stating everything in such a dramatic manner.

On your second claim, your a flat out liar, not because you claim mesmers never cry about other professions skills telegraph, but because it literally only took me to get to the second page of your post history to find a post in which you are doing it yourself.

Ready Up: Counterplay to New Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

What makes this a bit too strong in my opinion, is that swap will also break stun, as well as immobilize.

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I am curious why I see some posters here having posted in other threads “demanding” Anet devs communicate more with the forums, yet turn around and attack them for skills you haven’t tried yet.

Ready Up: Counterplay to New Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

All they need is to allow counter play is have a simple cool down once you cast illusionary leap, before you can cast swap.

Mesmer: Change the changes!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

All they need is have a simple cool down once you cast illusionary leap, before you can cast swap.

FGS nerf will remove it from play

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

What exactly? Because from now on I have no viable Elite on my Ele.

What definition of “viable” are you using?

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

My question: why was yet more Torment given to Mesmer when the condition was designed for Necros?

Has a dev actually stated this condition was designed specifically for necros?

Was there a statement somewhere that they would have exclusivity to it?

Yes they did but then they felt others should also have access to it. The idea is actually from a necro elite skill in gw1 called weaking knees. So it makes sense the most for necromancer. Heck even the name itself works best with necros.

Here is a link:
https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/

hmm, I am not seeing where they stated that it was designed specifically for necros or that necros would have exclusivity to it. What part of that post does it say either of those in?

I Don't Want to Farm Anymore

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

So let me ask this.

How do you suggest you acquire armor in a manner that require zero farming, yet takes work to cause a player to “earn” it?

How do you suggest you acquire wepons in a manner that require zero farming, yet takes work to cause a player to “earn” it?

How do you suggest you acquire gold in a manner that require zero farming, yet takes work to cause a player to “earn” it?

How do you suggest you acquire legendaries in a manner that require zero farming, yet takes work to cause a player to “earn” it?

How do you suggest you acquire runes in a manner that require zero farming, yet takes work to cause a player to “earn” it?

How do you suggest you acquire sigils in a manner that require zero farming, yet takes work to cause a player to “earn” it?

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

My question: why was yet more Torment given to Mesmer when the condition was designed for Necros?

Has a dev actually stated this condition was designed specifically for necros?

Was there a statement somewhere that they would have exclusivity to it?

Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

so how do you like the new manner in which it functions?

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

But then again, and here is the good part of all this, it is actually a nerf what you asking for.
1.-The traits states clear condition per bar spent.
2.- When you use the burst you spent all the bars whether you hit something or not.
3.- The trait is working as intended.
Sorry but is the way it is.

Why thank you captain obvious. We are all very aware of how it is. We are all aware of how it works. We are simply discussing the fact that how it is, ends up being somewhat problematic.

Coming Back, Need some advice.

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Do you believe a person who makes the hassle to come to the official forums and ask for advice wants to hear “play how you like” instead of the advice and experience of seasoned players they gained by playing and testing several builds?

Do you believe every person is incapable of making their own decisions and making adjustments to their their build themselves even if everyone told them that a 6/6 Rifle+Grenade/Bomb Kit build is the best?

In my eyes that’s disrespectful and insulting.

Wow, just Wow.

It is a hassle now to make a forums post?

Are you some super mega qualified engineer that your opinion is so special that it gives you the right to literally attack a poster for suggesting you have fun? I mean seriously, the Op was asking about rifle or P/S both of which are viable for their own reasons. Yet you feel personally insulted and disrespected when someone suggest they use what feels better and fun for their play style?

If it is so insulting, then it clearly breaks the forums CoC and you should report it, instead of derailing the thread to throw a temper tantrum because it offends your delicate sensibilities that someone suggest to a player, that both weapons sets are viable, and to actually go with what feels right and fun for how they play.

Automated Response

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

meanwhile diamond skin…..

What does this have to do with engineer?

If you wish to discuss another professions bad passive mechanic, please go do so on their forums and don’t use it to troll this one. Thanks.

GW2 and mathematics - The Equilibrium theory

in Guild Wars 2 Discussion

Posted by: dancingmonkey.4902

dancingmonkey.4902

Except that forum goers traditionally only represent about 15% of the gaming population and very often what they want is not what the majority wants. You may not believe it, but that doesn’t stop it from being true. That’s the real problem.

Recently Lotro stopped adding raids to their patches. If you look at the forum, everyone wanted raids, raided, looked forward to raiding. A lotro dev said only 2% of the population ever raided. But the forums tell a completely different story (something that same dev also said).

So comments on reddit? Not really all that much to write home about.

I could have swore I read a dev post around 6 or so months ago that stated that at the time, only 8% of all accounts had ever logged into the forums.

Commander Tag Changes Feedback [merged]

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Don’t be ridiculous. We are literally getting a patch coming in that is full of things asked for. Including differing colored commander tags.

Turrentless Eng Build?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Curious, I cannot recall a time when the engineer was felt to be turret centric at all.

Well personally, I recommend the bomb kit. Especially for leveling. I like a 6/6/x/x/2 build myself, with healing kit, elixir gun, rocket boots, and supply crate as heal, utilities, and elite. Zerker, knights, rabid, or dire gear are all options for gear in that set up as well. With this build you can go conditions with rabid or dire gear and pistol shield, or you can go power with zerker, knights, or even soldiers if your having trouble, and use rifle.

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Okay this is getting tiring arguing with you on two threads. In each case you argue that rangers are the worst and should prioritize across the board fixes over any other class. I get that, and while rangers do need improvements, and a few of which they are getting, I think it is honestly selfish of you to say in this, and the other thread that necromancers or mesmers are less deserving of bug fixes and necessary buffs for various reasons in every game mode.

I never once said they are less deserving. I simply disagreed with you when you said they have the most class breaking bugs. Your the only one using the word "deserving.

I am sorry you feel it is selfish that I disagree with. I am also sorry to see you resort to claiming I said something I did not simply because you are angry that I disagree with you.

I once made a thread entitled “The Anet devs do not care about necros, rangers, or mesmer” because even though ranking which is IN ALL GAME MODES the worst is subjective, you cannot deny that all three of those classes need some significant changes to be more viable in each game mode, and its selfish and silly saying that necros and mesmers can wait while rangers get fixed, when all 3 of the classes need help.

Feel free to quote any post from me in which I said “necros and mesmers can wait while rangers get fixed”.

All I said is that I disagree with you that mesmers need the most bug fixes.

Turrentless Eng Build?

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

Turretless builds are some of the most “viable” ones. What kind of build do you want, and what do you want to do with it?

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Anyway in general, when people try to be the very best they can be at a game mode, they don’t just do or make up whatever build they like unless they are stupid or ignorant. Most look to the high end community, that have done extensive testing to make the best builds and best strategies for each class and have shared it with the community.

No offense, but most people play the game for fun. As well, most players do not look to the “high end community” to tell them what is fun, I see many more complaints of rangers being expected to change professions then I do necros.

Balance Changes Sept.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

So what your saying is, even when we use the measurements you offerered to claim the mesmer needs the most help, the bug list, and notice there are professions with larger bug list, you will switch gears all together and find some way to discount the other professions issues and promote them as less important then your main profession.

Got it.

We simply disagree.

(edited by dancingmonkey.4902)

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

That is weird. I had no idea the game is designed around speed clear. I also had no idea that a speed clear guild trumped the rest of the populations opinion. So we have evidence that more necros have been restricted from groups for just being necros then rangers have for just being rangers?

Balance Changes Sept.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Every bug that is listed there that effects clones, also effects spirit weapons, engineer turrets and many of those apply to ranger pets.

But if you are using a numerical list of that sort as your representation of need, then mesmers are 3rd behind the comprehensive list of engineers and rangers as well.

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

@Coglin

Its pretty much agreed upon by all top players in both PvP and PvE that necro is in the bottom spot for both gametypes. Yes its an opinion. But its pretty accurate.

No, it isn’t.

Who do you define as the unanimous top players in PvE? Where is the poll they took on this? Why does everyone else seem to think they feel the ranger is least valuable/desired in the three game modes?

Forced Immobility to Use a Skill.

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

I agree that there are better ways to scale back a skill then to make you stand in place to use them. It certainly seems to go against the concept of the games combat as a whole.

Side note loseridoit, in the beta (or was it alpha, bah I can’t remember) there was no immobilization on that skill. which is what I think he was saying. I think it was 2nd or 3rd beta when they started with this counter intuitive concept.

Transmute trait

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I have paid a great deal of attention to this trait since its change, and I have never seen it effect CC outside of immobilize, chill, and cripple, which are all conditions.

What process did you use to determine it has anything to do with transmute? Do you have any evidence your target had the transmute trait?

What conditions were you seeing the “immune” come up on the screen?

Condition vs Power: PvE team construction

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Except I was identified as female in the thread already and he continued to use he.

Get over it. No one cares what gender you are. The fact that you care to spend more time arguing over your gender, and your misconceptions shows little commitment to the topic.

snip

No. No I didn’t. And I said believe it had something to do with hexes. Not a statement of fact. You seem to be confusing the two. And its unhealth for a conversation. I have to keep repeating myself and you guys keep not listening. So until you have something to add to the actual conversation, we are done.

Yet you said

multiple similarities between conditions and hexes from the two games. Conditions in gw2 are almost like hexes gutted and simplified for the new game. You can go back and see for yourself. Their uses and scaling is pretty striking how similar they are.

But you’re right I could be misinformed on that and I’ll drop this part of it.

So now your going back on this statement as well?

You appear to be back peddling fast on your statements. For example, if you were not promoting your claim as fact, why would you demand another poster they need to provide proof?

Not to mention you have clearly gone out of your way not to acknowledge why conditions are the way they are, even after implying your inaccurate assumptions were correct when you argued with those trying to correct you, then further in promoting it by demanding they provide you with proof. Proof that you clearly avoided even remotely acknowledging.

(edited by dancingmonkey.4902)

What is balance team doing with their time?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Can you give me one example of a build which is now viable in pvp which was not prior to the sigil changes?

Because my team and the teams we face can’t, it’s the same builds; now with 15 stacks of might and parrot.

Turret engineer. Celestial engineer hybrid (probably the most popular engie build in PvP today), the celestial ele builds. Just to name 3.

Guardian's Torch #5

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Those other skills in the game do not remove conditions. And what does the 45 to 25 comparison your making have to do with anything? It only shows that the skill on the torch is stronger then the EG one. Making it even more OP then the other if a change, such as the one suggested, was to be made.

If the proposed change was to be made, then the cooldown would have to be bumped up to 60s in my opinion.

I simply fell there are better ways to improve the skill other then making it an extremely OP condition removal. 45 condi’s cleansed, including the user, on a 15s cool down untraited is very extreme.