@OP.
If someone quits the game because they feel all they want to play for is a precursor. So they quit because they cannot acquire one. What in the world do you think they will do once they have a legendary. They will quit. Because now they have nothing else they feel they want to do.
If your having fun with the game and your friends in it, you will have fun, legendary or not.
There arent threads. There are only videos. Mostly lupi solo records. Video proof is better than maths anyway.
And the math i have done personally has shown that berserker builds for most classes in solos is really not that impressive. So its no surprise that condi comes out on top in solos. Especially as most bosses have more than 2600 armour (the standard value theorycrafters use to calculate direct dps). This doesnt mean its the case for all classes. Some classes are very bad at condi dps. Guardian for example.
That is basically what I took out of your previous post. So let me ask you, do you have a video of the same player using a condi builds and another of them in a power builds, fighting the same mobs?
A bit off the subject but somewhat relevant. Here is a video of a nice engineer solo run of Arah P3
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Anet never promised hammer Engineers! Anet said they want to add more weapons classes but this announcement was made about a year ago! Don’t get your hopes up!
Wahoo! Bye frands!
It was red post like 2 months ago where they said: “Hammer for engineers. Check!” :-)
You mean the one that never mentioned hammer, but simply said “Yes, other weapons for all profession are in the works” and then everyone started exclaiming that it meant hammers that you posted in? Or was there one that specifically stated hammers were coming?
All of the math I have done and seen of others suggest that direct damage on the engineer out weighed the condition damage. Given the concept of boss defense factoring in, I could see the possibility of the opposite.
Do you have a link to the threads on this topic about how the damage varies with the bosses? I have obviously missed those more recent discoveries.
I can agree that having a situation in which traits do not function is counter intuitive. I would prefer to have things toned down over the situation in which they do not function at all.
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Given all of the math done recently displaying the superior damage done on the engineer with direct damage over condition damage, Why do you suggest condi damage is superior when solo?
A little clarification was all I was asking. Although the accusation of snarkyness seems a bit hypocritical when using snarky terms such as “faceroll” and “assuming a semi level of competence”…….Not to mention being attacked by your yes men, for simply asking a few questions.
I would ask you what build you feel is faceroll like. But the most popular site is down, and I wouldn’t want to come off as “snarky” and offend the delicate sensibilities of your groupies.
Care to elaborate? I see no real evidence supporting your claim.
No evidence?
Many games during tourny’s such as Dota 2 for example, offer each team a certain amount of chances to black out a character from play. Each team has the same amount of picks. This is often used to block the other team from choosing characters, classes, or profession they thrive at. It happens a very large number of Esports games.
Sorry, I was under the impression that this was fairly common knowledge.
I was referring to your expression how that blocking opponents out of their selections adversely affects diversity.
Frankly, the reason it’s implemented into the game to begin with is to do promote diversity by preventing teams from building compositions of blatantly overpowered character choices, or making teams compromise strategically before the game even begins. Characters considered not viable or situationally useful by design thus have their shining moments when worked around the bans. If no bans took place, every team would have the same composition every time – it’d be like if players were not allowed to be traded in sports teams until they retired. That’d make for a really lame spectator sport, don’t you think? Especially when once one team wins the series the first year by a landslide, they’ll probably keep doing so, and people will just know the victors before it even begins.
You can’t apply that logic here, though, since our selection is much smaller. Consider those games for a minute, where say, in a given ranked game of league, the matchup consists of quite literally one of quintillions of combinations. A few bans will not severely affect the diversity in the game. What’s much, much more unhealthy for the E-sport scene is a metagame, or strictly speaking, all of these possibilities not designed around one static way of playing.
So I’ll ask again. Where’s your evidence?
I have offered plenty of evidence. Just because you chose to ignore it doesn’t mean it isn’t there.
You can say what ever you like. It doesn’t change the fact that artificially forcing characters, professions, or classes out of a match in an artificial manner is literally a display of a lack of natural balance. If the balance was organic and natural, such a forced concept would not exist.
Simply suggesting that if a poster is making suggestions to the OP, that they have personal experience when making claims. I feel that is reasonable.
I am sorry. I thought since you felt you were so skilled with it that you claimed it a face roll, that had video of yourself. My mistake. I was simply under the impression you suggested that based on personal experience, and not simply making the claim based on something you heard so.eone else did.
I think you are in the wrong thread. This thread is not discussing who got the best changes in the previews. Its asking what the best solo pve class.
You are absolutely right. I sure did read the thread wrong, and thought I was in the thread about who won the skill bar. My apologies.
I ignored your engi question because i missed it. As you edited it in late. To answer. Simply change your utilities for the situation. Generally bombs + nades for dps. And then using shield and toolkit gives you more than enough blocks to face roll everything without energy sigils.
That is not much build info. Do you have a video of your experiences face rolling stuff?
As well, no need to ignore my question about the engineer. You made the claim that it is a face roll survivability experience. I would like to know what build you personally use for said experience, and how do you personally play said build. Clearly you must have a great many hours of experience to make such claims. So I wouldn’t mind a little education from a master such as yourself. Please explain.
Rankings should be done according to group and solo dungeon rankings. Solo open world is easy on any class and easier on the classes which can solo dungeons most effectively. Most people seem to think ranger is really good for solo just because its fine in open world. The reality is warrior, thief, ele, guardian and engi are very clearly better in both dungeons and open world and in groups or solo. If you can solo something open world easily on a ranger then you can probably do it faster and easier on a different class.
Rankings I would use are as follows. Things i consider is solo damage, utility and active defence. For example guardian has a lot of utility and active defence which makes it great for group content. But solo it has some dps problems.
1) Ele
2) Warrior
3) Engi
4) Thief
5) Guard
6) Mesmer
7) Ranger
8) NecroIronically the bottom classes are the two which many people claim to be really good for open world solos (pet AI is most likely the culprit). I can tell you from experience they are fine in open world but not better.
I am curious. How did you come to these conclusion. How do you rank professions that took specific nerfs, as having got more out of the update then the professions that reciefed multiple buffs and no nerfs at all or few nerfs?
Engi for faceroll survivability assuming semi decent level of competence.
By the way, what engineer build has face roll survivability? And how do you personally play said build?
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I think chill might be overcosted across the board. I mean, look at Ice Drake Venom.
Chill suffers the same issue in general as confusion does for Mesmers specifically. It’s not as strong as the effects would have you believe.
Depends on the game mode, in wvw thanks to lovely 40% condi food 2x engi can easily stack 15+ stacks of confusion on you which basically means for the next few seconds do not use skills or it will hurt (1-2k I was experiencing, could of been more maybe on a different set up).
Then it draws back to food wars 2 however, just get – incoming condi duration food. Amazing balance ain’kitten
I find your comment irrelevant and underwhelming considering 1 single engie can stack 15 stacks of confusion on you by themselves. Please drop the unrealistic over dramatization to mislead folks to your personal cause.
Would you prefer to go back to the old way? And have to physically revive them like a downed player?
The old way also had greatsword rangers melting people in beta before they nerfed all ranger power spec weapons to hell.
There’s no trading to be done, pets are weak survivability wise and they need buffing on top of gear scaling and cleaving since those pets make up about 30%+ of our damage.
The old way of pet swapping upon death compared to having to revive pets had nothing to do with the greatsword, so I do not know what you hope to accomplish with your off topic tangent.
As well, pet buffing for the sec of massive numbers of players casting AoE’s is very poorly thought out. It would cause problems with every other situation.
I do not know or care what or who you feel is “hard core” OP, but I would guess what Anet is listening to, are the players who paid for their game as well as currently buy gems.
Judging by your post history though OP, I am guessing you could care the least for true balance equality, and are ranting out of the dislike of ileap and other mesmer changes your unhappy about.
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Best quality of life change we could get in my opinion, would be to have kit refinements cool down to be kit specific, as well as the effect on FT/EG reverted. The other kit skills I feel are actually solid.
WE SHOULD ALSO GET TWO HAND EQUIVALENT-> LIKE STEAM HAMMER -> THIS IS LOGICAL THING TO BE USED BY ENGIEE.
Under what logic? Personally I have no idea home a hammer is associated to an alchemist/mad scientist depicted profession. The only think that even remotely comes close to making a connection, is tool kit, and to me, that’s a bit of a stretch.
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*Golem portals, portal bombs, time warps and null fields are priceless in WvW. If you were looking for combat viability, try a high clone generation build. ANY of them for that matter, you don’t just have to be PU to be good in WvW. A well placed null field can be the difference between life and death btw. Again, do you even WvW?
Portal in general are great for many many things, and one of the most underestimated skills around in my opinion.
Null field, in my opinion is the single most underestimated skill in any WvW experience, hands down.
No seriously, show us a damage log, not an inaccurate tool tip that does no actual damage in game.
For those who don’t know, Glacial Heart does very high damage
Are you one of those who “don’t know”? Cause the trait does 0 damage.
Your lack of knowledge is off the charts lmao…
Feel free to link a video or wiki link showing evidence that this trait does damage. Otherwise your snide comment would more accurately apply to just yourself.
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For those who don’t know, Glacial Heart does very high damage
Are you one of those who “don’t know”? Cause the trait does 0 damage.
Would you prefer to go back to the old way? And have to physically revive them like a downed player?
Care to elaborate? I see no real evidence supporting your claim.
No evidence?
Many games during tourny’s such as Dota 2 for example, offer each team a certain amount of chances to black out a character from play. Each team has the same amount of picks. This is often used to block the other team from choosing characters, classes, or profession they thrive at. It happens a very large number of Esports games.
Sorry, I was under the impression that this was fairly common knowledge.
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And thus, why many, many people state this game will never be an E-sport, because you’ve effectively summed up the one major thing that all of those games have in common: Diversity.
To be far, there forums discussions claim otherwise in as many threads as the forums here do. That is even more evident in many other E-sports tournaments, when both teams are actually given a certain amount of chances to block out a character, profession, or class from the other team, or even both teams.
I hardly call forced diversity, through a method of artificially prohibiting players or teams from using characters, professions, or class’s as diversity. It is only diverse when teams and players show diversity organically, not when forced to through black out a veto rules that cause said diversity.
so blakdoxa… you know how the logic and physics of mesmer clone swapping work? you know the clones arent supposed to be little people you make.. they are illusions right.
why wouldnt it be just as logical that you place some method of swapping into the illusion and that item stayed where the illusion was destroyed.
but if we are going to get into claiming to know how fantasy logic works in a video game then the conversation is just nerding.
there is no reason why you wouldnt be able to swap to a dead clone.. unless you make one up and think it makes sense to you.. then fight for it on the forums.
it is a made up mechanic in a fantasy video game.. you chose how you want it to work then build the logic around that..
it feels silly to have to explain this to the “you cant swap with a clone that is dead” crew.
There is now “dead clone” to swap with. For one, they were never alive. Secondly they are made of “ether” and upon dieing they shatter and the ether returns to the mist. There is actually a lot of cannon lore that work against your ideology as well. So one could say “fight back at you” when it comes to saying "it feels silly to have to explain this " back at you. I do not understand why you feel it is necessary to make a back handed remark toward everyone simply because they do not see it your way.
Your reflects are also rng based.
I am hoping that will change. I base those hopes on the comment they said in the skill bar video about changing the way elixirs worked as a whole. But my hopes are based on speculation, because they offered no detail when they said it.
if a person has a passive aoe ability
I am curious, what passive AoE abilities are you referring to?
do you main a mesmer? or do you main necro/ele.. or are you just someoen who hops from forum to forum commenting on everything..
Your accusatory addition to your question makes it seem like you would rather be inflammatory then have a discussion, but I will give you the benefit of the doubt.
I apologize if my differing opinion, offended your delicate sensibilities. I do not “main” anything. I have had all professions to 80 for a very long time. So I have a bit of experience with my opinion. The first of the year I also got my 8th commander tag so I command on all 8 of my professions. Admittedly I rarely play ele these days but I do command on my necro and mesmer a lot, mostly because everyone thing you need a warrior or guardian.
if you have played mesmer for any amount of time you would realize how broken the leap ability is since the patch. in most situations it does nothing because the clone dies on spawn.. not from “counter play” but just from any single skill that hits with any range of aoe.
I would realize that would I? Forgive me if I am a fan of requiring thought into using ones skills. I feel popping up in any ones face from a range is more valuable then you do apparently, and feel if you use it so unwisely that you get your clone killed, that you were not deserving of using it.
but again.. if you do not main a mesmer.. please dont make me explain stuff to you about the profession and go back to your necro/ele forum.
Feel free to report my post if you feel I am out of line for having my opinion.
At this point I dont care if giving necro mobility is not what Anet wants, its what we need as a class and there are ways to do it so it doesnt make the class OP.
They increases the base swiftness duration of Locust Swarm by 50%. Which with Banshee’s Wail, and you will have access to 100% swiftness up time.
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I do not feel like it is a “garbage” reason at all. How do they have “added” counter play? They simply added a function that is congruent with the mesmer theme of clones.
And yes, because I call it a “perfectly good reason”, in my opinion, does, very literally make it one. At least it makes it as good of a reason as your claim that it is a “garbage reason”, makes it a bad reason.
Kind of doesn’t make a lot of sense to suggest AoE is garbage, considering many of the mesmer skills work in AoEs as well. Just saying.
Yes, actually, there is a perfectly good reason. Because killing the clone is part of the counterplay.
looks like the necro criticism is getting the Skyhammer treatment, were they just spam merge and don’t give a single response…
They offered no feedback on anything said in threads about the other professions, after their skill bars. If any of you thought they would make a special trip to the forums for the necromancer over all of the other professions, and feel let down by that, well then, that is your fault in my opinion.
Not to mention what Roe said above.
Also , dolyak Signet, healing signet , signet of Stamina , signet of restoration , ire and strength rune + celestial amulet . those things are far more passive to me than any AI builds..
In your infinite wisdom, would you mind explaining how one rune set is more passive then another? How is one a particular amulet more passive then another?
The idea of that is ridiculous. I could understand complaints about AI. I may not agree with them, but I can understand them. Comments like this though, clearly show when a poster isn’t participating in the conversation, but is here with a poorly thought out, personal agenda.
Arenanet skipped out on the Necromancer for this feature patch just like they did in the first one. When are we going to see some REAL changes?!!?!?!? Can they just kittening make our siphoning builds effective in PvP already?!?!
Tell that to warriors who literally got nerfed, while the necromancer recieved a list of small buffs.
All these class changes, some of which players are cheering, yet no bug fixes?
I still die just running down a normal hill… a bug that’s been in the game since…. TOO LONG.
So what’s your priority list, ANet? Why can’t you fix these bugs but you can change classes?
I missed the announcement stating they were not fixing one single bug in this update. Could you post a link to it please? As some of the changes the mentioned, fix bugged skills, I find this a confusing idea.
I still have a lot of mystics too.
Im just frustrated at anet thinking they could get away with posting an item in gemstore which clearly isnt giving anyone a benefit and rather tricking them to waste more of their hard earned gold.
Getting away with?
You need to take step back and take a deep breath. Your using a rudely accusatory tone and terms for a convenience item. The tools for harvesting cost a lot more then the free ones we can buy with karma. Never made them a “rip off”. It is called convenience.
Or maybe because it is an indicator that there’s something messed up about the game’s current direction.
Or maybe it isn’t. paying for convenience is a fairly common occurrence world wide. I like the fact that it takes one inventory slot rather then carrying multiple stacks of the other ones when running around WvW.
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a full signet warrior doesn’t exist in pvp though, this is what all AI build needs to be at, not viable for pvp. Unless they can find a way to remove its passive power either giving player more direct control and have it do less things by itself then there is no reason these build should exist.
Maybe not in High end PvP. Then again, neither do turret engies, or MM necro builds exist in high end PvP.
If you want to claim signet warriors do not exist in solo queue, I link you several videos. Signet warriors exist in the same level of players as most MM and turret builds.
I can’t for the life of me figure out what makes a full signet warrior build more active than an MM Necromancer or the soon to be Spirit Weapon Guardian.
Or a signet ranger with a pet for that matter.
When you say these things.. do you just say them?
Do you? You appear to feel it is necessary to throw in a backhanded remark simply because you cannot stand that I disagree with you. i even offered the idea that we simply do things different or disagree, and this was your reply. PM me when you actually care to discus it, and not make comments like this at those who disagree with you.
Have a nice day.
I’m not sure if I would call necromancers as the single class with the highest condition output, especially compared to what engineers and soon to be buffed mesmers will put out after the patch. If you want to do the math and find out all the skills which apply conditions, go ahead.
this is common knowledge posted in both power and condi damage versions with timed videos against various mobs for each profession. We tend to update them after each feature patch. So unless you can use a condi build to kill the same mobs I dead, faster, then we will stick with what we know. Engineer isn’t even close. Although I solo lupi faster on my engineer, but that is with a power build.
And yeah ToL had a surprising amount of necromancers, mainly because they counter much of the might stacking meta so well. I wouldn’t call that attrition though, since they rely on things like corrupt boon and fear chaining to win in one 1v1s,
As I see it, corrupt boon is near defining for attrition.
The only thing about the patch that kittenes me off is that the meta spec for necromancers won’t change. It’ll still be carrion PoC terror reaper’s prot with nightmare runes. A necromancer can be a huge boon to a team if they can avoid being focused too frequently and if their team can reliably peel enemies off them to keep them from being focused. One of the reason’s noscoc did so well in ToL against apex is because he had Zoose bursting down anyone that looked at him the wrong way, as well as invincible enigneers that kept pressure up during teamfights.
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You lost any semblance of me giving you any credit when you said “invincible engineers”…………………..You were sounding so reasonable and almost presenting thoughtful argument until there………….what a shame.
GvG has everything to do with WvW. I mean you don’t try to karma train around enemy zergs right? You actually fight eachother over objectives, and the same tactics you’d find in GvGs are the same tactics you’d find in any large scale WvW fight. And yeah, ofc its organized.
Actually, when I play we tend to split up to 2-4 teams. All of this accusation of massive blobs all the time on higher end severs, at least from what I see, is a old wives tale or urban myth or whatever you care to call it. We tend to run multiple pins with guild groups.
You seem to miss one thing. If we are trying to take a keep. The intelligent and easiest way to do so is bait and switch so the enemy is not defending the keep you assault.
The closest GvG comes to is open field battles. Commanders deal with waaay more siege warfare then they ever will at exactly even numbered open field battles. Your working really hard at trying to prove apples are, in fact oranges.
Some of the stuff he/she/it says is good, but some people will NEVER admit that they are wrong and will be abrasive to others to brush the issue off.
Interesting. Posters with a different opinion are now simply wrong? That is one way to look at it I guess. I find it a little odd to claim someone as abrassive when they simply did not care for someone else telling them what they meant or in your case nearlight, using actual name calling. But hey, to each their own I guess.
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i remember right after release, before players learned the dungeons. The forums were spammed with threads crying how Ascalonian catacombs was too difficult and impossible.
The devs had just released a professions poll, and since engineer was the least played profession, they released a video on their blog, of 5 devs, on 5 engineers completing one of the paths in AC, that the forums were swearing was impossible with any group dynamic.
Good job. Now can we actually do those things?
Absolutely, see above post.
Do we actually provide enough pressure to defeat anyone?
Absolutely. The highest condition damage out pt in the game. As a matter of fact there was a strong showing of them in the recent ToL2. They post tourny class chart showed them being the 4th most played profession.
Like I said previously, look at what other classes can do.
I do, thanks. I have leveled all 8 professions in WvW long ago. I either play differently then you, play different builds then you, or disagree with you.
The act or process of weakening and gradually defeating an enemy through constant attacks and continued pressure over a long period of time
weakening by removing, stripping, and converting boons, while removing conditions facter then any other profession can. Gradually defeating by transferring their conditions back on them and maintaining out damage over time tics up on them.
Good luck suggesting that mesmers or engineers can even touch that. Conditions destroy them both, they are the two worst professions for condition removal. Warriors and their hambow are getting a nerf in that particular area. Ele
s are generally considered burst, not attrition builds in their profession. Rangers, well, meh.
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Don’t be facetious. GvG is this fun thing that the community on T2 and lower servers organize and do, in which well necros are a core member of. Its a way for us guilds to test our mettle instead of PPTing all day like you would in T1 land!
That is cute and all, you know, how your insecurity about what your saying causes you to try to sneak in little insults such as “serious” players………… but how does your GvG on one tier of servers have anything to do with actual organized WvW play on another tier of servers
My build is modeled after this guys build. He’s a necromancer in [NS] a top tier GvG guild on my server.
What does your build have to do with what I am talking about?
By the way, How to you get to the GvG game mode??? I cannot find that button in game.
It’s not presumptuous at all lol. You just said yourself right now that that’s what you meant in that original statement which was to prove with those arguments that we have attrition. I gave examples of how this logic is backwards. You pointed out defensive capabilities that are not helpful to winning in attrition in real play. So what I did was reply to that statement showing how that was the way I said it was.
I wasn’t reading into your argument and invoking some nonsense, I countered with an argument of my own and gave reasons for it.
I am not following what your saying here. All I read in what he said was about defense and how it relates to attrition. He never seems to go into offensiveness at all. Are you certain you know what attrition means in this context?
By attrition they refer to cutting the enemy off from their boons, cutting them off from landing attacks, with blinds, and cutting off their heals with poison.
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You are misinformed. A well build wouldn’t take ritual of protection over staff mastery, and that’s only if they run 0/2/2/4/6 over 6/2/0/0/6. There’s also the outdated ascii build which is 0/5/4/4 I believe.
Aww, how cute. You use mis information to suggest another is misinformed.
Why would a D/D…… D/WH……A/A……….or A/WH front line, well necro want staff mastery?
As it is that 35% uptime on protection is about 10 seconds every 40 seconds (if traited). That leaves 30 seconds w/o protection no matter how you spin it. It doesnt take 30 seconds to kill a necromancer.
This might be relevant if didn’t apply to every other profession as well.
Also, no viable build has “35% up time on protection”. Don’t mislead people with misinformations.
Are you disputing my facts? Seems your making accusations with no context.
A “well” build with Ritual of Protection is not viable?
No.
What changed with wells that they are no longer viable? or are you simply trolling?
We have some necromancer commanders who run front line well builds in tier 1 WvW servers who have some pretty good videos that disagree with you.
I find it offending that they tried to hide its useless active healing in the demo by using dagger #2 while it was on.
I find it offensive that you would suggest they “intentionally” try to hide anything.
. Do note that looking only from an SPvP standpoint is fairly shallow and probably not the best example when you consider there is only one type of PvP mode which relies on holding points
Speaking of misinformation, solo roamer or small groups battling over a ring for control of a supply camp or guard post in WvW, say hello.
Those fighting over a keep ring, SM, Hills, and Bay in WvW, also say hello.
I don’t know about the company but posts like this have been floating up every week for the last 2 years in this game and for years in every other game I have played. So pretty much business as usual.
Exactly. There is always some clown trying to get attention posting that the sky is falling. 12 million subs got hit in WoW and this same post was on the forums at that time.