No, they don’t. They want a title they can display so that people will stop thinking of them as wallet warriors that bought a Legendary with daddy’s credit card. It’s not about bragging rights, it’s about some way to say “no, I didn’t use a credit card. I actually worked hard to get this, so kitten”.
Or people can stop caring what anonymous players in an online game think of them. That seems like a fairly reasonable solution to being called a “wallet warrior” to me.
I’ve had this trait equipped since the moment I unlocked the 2nd major trait slot in the Tools traitline on the assumption that it would one day be fixed and I’d be all the better for it. Now I see it’s going to chance without me ever having benefited from it.
Don’t get me wrong, I’m glad it will do something. I’m just a little bummed I never got to use it as it was originally intended to be used.
Most of the things in your “Instead of wasting their time on these half-kittened “activities” they could:” list aren’t handled by the same people working on the Living Story content.
Any chance we’ll get a laurel salvage kit with 100 (or 250) uses at some point?
Lol, what happen to making things for yourself rather than making things to increase your bragging rights.
Online gaming happened.
Basically, if you have good attitude and don’t come in on selfish profession/build, I will be glad running with you. This only applies when I am aiming for “experienced speed-run” and fotm. Otherwise I am fine with all.
/smh
And the “I’m a special little snowflake” mentality of gamers continues…
I’d like to run a ranged pet as my alternate, but I’d like to run one that isn’t a creepy-crawly. Spiders and scorpions just don’t strike me as personable companions for my sylvari (though Frostbite worked well for Roxx). I don’t have any specific suggestions, but it’s something I’d like to see added at some point down the line.
Think of all the foods we could make if crab meat were made an ingredient: crab legs, crab cakes, crab pastas, crab bisque, crab sushi rolls (?)…
Now I’m hungry.
I tried reading the opening post but I have a moderate case of OCD and the grammar was literally making me twitch. Also, I have Torchlight II for my lootfest fix. It’s cheaper, better and I can play it at launch.
I was joking.
I would like to see the monk return too but not as a healing class. I want one that’s based on martial arts with a focus on interrupts.
Didn’t you read the OP!? You’re not allowed to suggest a martial artist monk!! You have to go play Diablo 3 if you want that!
No, not for their profession. The only reason I’d ever refuse to play with someone is their attitude.
I quit farming the day I noticed I was only getting one tier 6 mat per 2 hours.
Unless you have a serious bug with your loot tables or you refuse to rotate somewhere else when DR kicks in, I don’t see how this can possible. I never spend more than 30 minutes at Pent/Shelt at a time – and that’s the only farming I ever do in this game – and I get four or more T6 mats from bags every time. And most of the time I’m not even running MF food/buffs.
I just cleared Cursed Shore on my second characters (a Warrior) and got two Duelist’s Pauldrons of Dwayna.
But that’s not the point of this thread. The point of this thread is to point out how much the champion risen baron at Gallow’s Hang sucks when everyone’s off farming Southsun.
I was able to clear out all the trash in front of the skill point except for the jester. When the baron went down the stairs I blasted the jester with everything I had, and had just enough time to commune with the skill point. If I wasn’t running a greatsword warrior decked out in exotic gear I don’t think I’d have had the time to grab the skill point before the baron made it back up the stairs.
Perhaps a change is in order to make this SP more solo-friendly? It could be something as simple as an elongated patrol path for the champion to allow players the option to go spec ops for the skill point when a rabble can’t be roused to oust the baron?
I prefer minis that look like young animals for the most part.
Agreed. Natural animals and fantasy creatures like WoW’s Sprite Darter are the kinds of mini-pets I most enjoy. Mini-Big Nosed Teds? No thanks.
A monthly should really take like at least a half month, in my opinion.
Even at casual playing [so casual players can be happy too].
Half a month of gaming to you might be six or more months of gaming to someone else.
This makes it WAY too easy… 5 minutes a day vs months of farming. The time/effort difference is way too large.
I’ve said it before, and I’ll say it again: there is a HUGE gap between owning a precursor and owning a Legendary.
It probaply won’t do a thing, but can’t we make a petition and send it to NCSoft?
In the video game industry there are only two things that can move a company to do something against its will: 1) money, and 2) bad publicity. And 2 isn’t even always a given; some companies welcome the challenge of spinning bad publicity into more sales.
Mini Krytan Drakehound.
I know this has been brought up before, but I’m going to suggest it yet again. Please implement a system wherein players can click on the “Downed/Fallen Player” icons that appear on our mini-maps to alert the downed player that help is on its way.
Something as simple as white circle with a red cross icon appearing on the downed players’ mini-maps indicating the location of the would-be reviver would be great for both downed player and would-be rescuer.
PS.Please dont answer on this post asking a Kungfu panda monk or Diablo 3 monk or any martial arts monk.If you want to play a panda that can kick and punch then go play wow.And if you want to play the diablo 3 monk then play Diablo,its simple.
What’s good for the goose…
We want the GW 1 Monk to come back again,more awesome than before and alot more improved.We want a new idea of a Monk based on Guild wars 1 monk class.
is good for the gander. If you want GW1 monk then play GW1.
I personally would have gone with a jackhammer for the pickaxe, a chainsaw for the logging axe, and a weed whacker for the sickle.
I’ll never pass an opportunity to voice my desire for more aquatic pets (particularly dolphins and otters…underwater animals that don’t look like mindless eating machines). I’d rather them not make the apex predators like griffons or monsters like skelk tamable, though.
Edit: Add manta rays to my list of desired aquatic pets.
I’m sure this has been brought up somewhere in this post, but I’ll underscore it. Perma-death in an online game where death can occur through no fault of the player is a bad idea. All the time and gold spent leveling and gearing a character can be lost in the blink of an eye because of server lag, power outages, bugs and glitches, player griefing, poorly balanced content, and even clipping and camera control issues in jumping puzzles. And how would perma-death work in WvW? It’s just not a good idea.
I’m not a mini-pet aficionado, but I did notice there was no Krytan drakehound mini-pet. I’d wager a fair bit o’ gold it would be a welcome addition to the mini-pet section.
While I’ll agree this seems to be a petty complaint, the larger picture here is ANet should probably go ahead and publish all changes, no matter how trivial.
making players pay for making a room and selecting how many players play in it for spvp shouldnt exist…..it doesnt for any game that has pvp and has pvp rooms.
EA makes players play $25 a month to rent BF3 servers. Rending BF3 servers is the only way players can set their own match rules. So…yeah.
With regards to Guild Wars 2, skill is a combination of reflexes/reaction time, hand-eye-coordination/muscle memory, situational awareness, and knowledge. Skill has nothing at all to do with gear.
Skill is irrelevant in any MMO. Every single one, including this one, is a time investment. This one just doesn’t suck as much time out of you as some others. I’m looking at you FFXI.
So completion of the Mad King’s Tower jumping puzzle didn’t require skill? In FFXI when me and my static cleared CoP 6-4 (pre-nerf) it had nothing to do with skill? You’re wrong. Not “I subjectively disagree with your opinion” wrong, but “factually and objectionably” wrong.
(edited by darkace.8925)
It’s nice that we’re all looking out for each other.
For the record, I’m in the process of saving 250 of each T6 material. I just wanted to flip that around to who Eladriel.7295 that they’re not only being rude, but also that their own needs aren’t any more important than the next guy’s.
personally I think the drop rates need to be lower. The price is dropping fast.
Players like you should bite your tongue.. I need those for my crafting and I sure in the hell aren’t buying them off of the Trading Post to line your kitten pockets.
Players like you should bite your tongue. I need to line my pockets and I sure in the hell aren’t worried about your crafting.
Totally agree OP, if others cannot see how much like WoW it is Anet did their job right..
Pray tell, how is this game like WoW? Is it the gear grind that makes you say it’s like WoW? Or perhaps the raids? The tanks, healers, and threat system? Maybe it’s the open world PvP? I know! It’s the mounts! Yeah, I can see all the similarities now. This game is totally like WoW! You’ve opened my eyes, Dante; for that I thank you.
I wish this game had actual boat trips. None of the “click on the captain and you’re there” stuff, actual boat rides with Dynamic Events occurring (sea creature attacks, pirate attacks, etc).
Personally I even upgraded my hardware for around 400€ so far, to overcome the unoptimized mess that this client is.
Only to still find similar unpolished messes in the game itself too.
AFTER 8 Months!
You guys can are of course free to say whatever you want about this game; there are certainly no shortage of things to criticize. But I don’t know how anyone can say the game is unpolished. Even with all the bugs in the game (you’re talking to a guy who has had Scope slotted in his major trait slot on his Engineer since the moment he unlocked it on the assumption that one day it will be fixed), I just don’t see a lack of polish.
Thanks for the replies. So if it’s just a dungeon with more people, what exactly about raids makes them so popular?
If it’s a difficulty thing, I’ll have to cite my FFXI experience that a six-man dungeon/boss fight can be incredibly challenging, and I see no reason why a five-man can’t be equally difficult. And do keep in mind that content in video games these days tends to be easier so that more can enjoy it.
If it’s something else that makes them appealing, please fill me in.
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Sure there’s a few things that can be done better (as is with everything), but given the time the designer had to work on the instance, I think he did a great job.
Coming from the company the guys who made “when it’s ready” famous, this is not what I want to see from a red post.
I know there are a lot of people who blast through content the instant it goes live and then demands more, but there are plenty of us who are willing to wait if waiting means the difference between a good update and a great one. Here’s some friendly advice: those guys who blast through content…they’re never going to be satisfied. Those of us willing to wait for polished content, we’re not so hard to please. A little time is all it takes to make us happy; so please, going forward, take all the time you need to make us happy.
Some people are having a real hard time getting away from the “I need shinnies to have fun” mentality. For years now people have been playing games that they actually don’t enjoy, simply because it “rewards” them with pixels.
Like it or not – and I don’t, believe me – the “I need shinnies to have fun” mentality is here to stay. Worse still, developers pander to this line of thinking CONSTANTLY.
Inflated level caps so players can constantly “ding” new levels, everything being locked behind an unlock system so players can “earn” the unlocks, achievement points and leaderboards, “got to catch ’em all” collectibles, etc. are all examples of the pandering to players who can’t or won’t play for the sake of fun or engaging game play.
Here’s a perfect example from another tread…
“Hi,
So I just completed Hidden Garden for the first time. First, let me say that Arenanet should put more of these…mini dungeons in the game. I also have enjoyed the dwarven one.
However, slightly challenging at times it can be, nice puzzle jumping and scenery. I got all four cantles…and I should have known…the Sylvan chest rewarded greens. Intrinsically it was very fun and enjoyable, only to be halfway deflated by greens in that chest. I spent about 30-40 minutes, for greens.
Thanks for the fun, no thanks for the reward…"
To me, the fun they claimed to have had should be reward enough. But no…that’s not good enough. In addition to having fun, the thread creator also wants a shinny for the trouble of having fun.
What if the reason behind the “we ran out of time” reason given for the dropping of Tengu as a playable race is the same as that behind the sinkholing of the Canthan District in Divinity’s Reach?
Regarding conditions on inanimate objects, if I were ANet I’d just make all dots convert into a condition specific to inanimate objects. I’d call this condition “Decay”, and make it stack in both intensity and duration.
Considering how I’m constantly making elementals bleed, I’m not too taken aback by inflammable wood.
I always rationalize the bleeding elementals as a disruption in the magic that gives them form. I have no idea if this is even remotely close to honoring the lore, but it helps me answer the question how I just made a pile of rocks bleed.
I understand it completely, Cristobal. When I kill a separatist, I feel like I’m saying “NO! You can’t voice your political opinion!”. I’m not saying that they are doing it right, but I don’t think they should be killed either.
What I could see is that the morality in Guild Wars 2 is a little dubious. I mean, no one looks twice at the valiant that just killed a nightmare courtier. They are evil. They all must die, even if they just surrender and told you everything they knew thinking that you would spare their lives.
And hey, that’s a good thing! I mean, it’s not all black and white, right? “Good” characters sometimes can do terrible things, and “bad” characters can be honorable (these are not just assumptions, that’s what is in the Sylvari’s personal story).
I think everything in GW2 is supposed to be black and white. I.e. the separatists are just as bad as the Nightmare Court. Like the Inquest, the separatists might have had good intentions, but they’re actions crossed a line and landed them squarely in “they’re the bad guys, kill ’em” territory. Just like all player characters are good. It’s a little hokey, but that’s the way it’s intended to be.
But but .. the instigators have chests!
lol
It’s not a “so called dungeon”. It’s a so called instance. I’m not just arguing semantics; there’s a pretty big difference.
The real boss is yet to come.
The Karka Queen won’t be up until next week.
I really wonder (on the dislikes): was time the issue?
That’s the impression I got. I feel this chapter of the Living Story, while still nice, was lacking in areas. The final instance wasn’t anywhere near as fun as the Molten Facility, and the lack of exposition gives me the impression there just wasn’t enough time or money to do the voice acting required to tell the back-story in-game. I’d rather the LS updates come a month apart and get everything fleshed out. I’m still grateful for all the free content, and it wasn’t bad content. I just feel it could have been better with a bit more development time.
Now there ist the offical answer. It WAS an exploit.
And no one is shocked by this confirmation. I find it interesting (in a sad sort of way) how people try to rationalize something they know to be wrong (not morally wrong in our case, but obviously exploitative and not what the developers intended).
1 per day per account. Just like world event bosses
Is it? I know the Null fight is daily, but I haven’t seen it confirmed Canach is too. If so, that’s a hefty sum of gold for parking a character at the dungeon entrance for the remainder of the event.
“Once more on any character” means just one more time per account, period. Right?
If so, and that’s how it is according to hammer, then I am going to kick myself HARD for not speed running my five 80’s through before the hotfix. That’s three gold I cost myself. And I am a poor man…three gold is a lot of gold for me.
/sulks
The real question is are we allowed to take each of our already-existing characters through the Canach fight for the rewards? Is taking five already level 80 characters through the same as creating and deleting characters ad naseum?
Huh?
/15 character