Warhammer And Warhammer 40k. Both prime examples.
Thank you. I might otherwise have forgotten a prime example of Inquisitors being agents of torture and slaughter. Drawing inspiration in that setting from their real world place as the authors of some of the worst atrocities in the history of the human race. A name synonymous with wanton brutality. Probably why there are already Inquisitors in Tyria and they were bad guys.
Sort of like Witch Hunters.
The memorial should be something simple, and not name any specific names. A small plaque and three trees.
“In memory of those who died so others may live.”
An apple tree.
A cherry tree.
An oak tree.
I approve.
Did you actually participate in the LS event? During the attack Gnashblade insisted on getting his merchandise-laden dolyaks evacuated before citizens, and used up the last moments of functionality of LAs last portal to save his merchandise, leaving people behind to die who otherwise would have been saved. He not only isn’t a hero, he is as responsible for the deaths of innocents as any Aetherblade, Molten or Toxic alliance member, and in a fair and just world he would be on trial alongside them. But much like the real world, monetary power acts as a buffer against responsibility.
Stop feeding it.
https://wiki.guildwars2.com/wiki/Leftpaw%27s_Breastplate
Poor kitten, having to wear Settler gear
They are renaming the Reaper to Dragonchiller, the Chronomancer to Clockblocker, and the Tempest to Dragonwinder.
I wish Tybalt had been the secret Master of Whispers. That would have been awesome.
@Dietzero: Which is to say the karka attack can’t happen before they put in a new lion – as destroying the lion will be the conclusion condition.
They might bring their own.
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
Immunity to conditions while above a certain health threshold
Hey man, if you don’t want that, they can always give it to Engi instead
Engi’s can have it as far as I’m concerned. The threshold is 90%. On paper I couldn’t wait to equip this trait, but then I found it completely useless is just about every facet of the game (PvE, WvW, and PvP), since as an Ele getting knocked below 90% HP is far too easy.
Yeah I would love to see Diamond Skin go, it’s a really bad trait: totally overpowered in 1v1s vs condi specs, but close to useless in every other PVP/WVW scenario.
It was nearly universally criticised when it was proposed in the Ele forum, but they went ahead with it anyway…
Karl is pretty bad at designing traits. 10% faster movement while in Air? 10% chance on crit to cause a 1 second burn, as a GRANDMASTER minor?
I am really worried about the Tempest traits…
Anet also needs to put currencies in the currency tab.
They will destroy the lighthouse and fountain, then leave.
Karka are awesome. Would love it if they destroyed Lion’s Arch.
More/cheaper space, and less rubbish thrown at us would be great.
Warrior will become a Brawler and get a hand combat
means no weapon needed !
will just hit enemys with his bear hands !
So norn only?
kitten IT, BEATEN TO IT!
Tempest will be getting sword, most likely. Hard to kite with that.
Dragonpuncher.
5 knockback punches.
It’s would be completely nonsensical and has no lore president. It makes no sense and is based on some weird delusion of yours.
Precedent.
So confirmed, like dragonhunter?
Specializations (confirmed and speculative)
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
Tempest being ele/mes would be…odd. It would be far too close to just plain Mesmer with a sword.
It is actually a bedroom specialisation.
These are my girls here.
Nice. What is the chest armour the far right girl is wearing?
Looks like the gem store outfit Rainment of the Lich.
Oh, an outfit
Cheers for the response.
These are my girls here.
Nice. What is the chest armour the far right girl is wearing?
Hope they remove Chill working on Attunements.
So, as you can see, the basis for the Dragonhunter is already here.
The traits you listed have virtually nothing to do with hunting, traps, or dragons, despite your best attempts at making it seem like they do.
They have everything to do with it, despite the best effort of the folks here. It just require to be open minded and not refusing any sort of proof that the theme of the Dragonhunter is well implemented in the mechanics and in touch with the Guardian, as if recognizing it meant that suddenly the name had to be good if ANet hasn’t failed at the theme, which it doesn’t have to, because it is bad, mainly because it doesn’t present the theme well.
No. That is a ridiculous stretch.
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
The entire profession DOES need a rework.
Eles are not getting a DPS boost with the new traits, they are mostly getting nerfs. Auramancer is not viable, which I just said, and a glass ele dies about 10 times faster than a necro.
I have to ask: do you play the game?
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
There will only be a condition ele if Tempest somehow does it. Same with Auramancer, due to the bad trait layout, and the ‘only from weapon skills’ aura sharing trait.
You keep talking about eles like they are the same as other professions. They are not. They have the lowest health and armour, and have to use every single trait point and utility for survival in PvP. NOTHING has indicated this will change. All Anet has done is force 99% of eles to once again spec water/arcane, and drop Evasive Arcana.
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
One With Air? Uh…
Your friend uses a Lava Tomb troll build in PvP. I use it as well, sometimes. It is hilarious.
Nope, if I recall: Internal Fire? (I know it isn’t lava tomb), Pyromancer’s Alacrity, Pyromancer’s Puissance, Bolt to the Heart, ??, Lightning Rod, and for PvP I think Eath’s Embrace, for WvW sometimes Blasting Staff others Shards of Ice maybe. He enjoys arcane wave and blast.
People can enjoy any build. That does not mean it is comparatively viable. Without Elemental Attunement, an ele explodes.
On the staff an ele has, 1 knockback, 2 interrupt fields, immob, chill, heal, heal and condi cleanse, reflect, an evade, and a blast finsiher (for either might, healing, swiftness, or frost arua).
Having the versatility on the weapon skills frees up what you need to fill on your utils. If you want more defense you can take it, just like other classes have that option to spec for more defense.
If you want protection/defense you can:
Glyph of Elemental Harmony (earth)
Glyph of Elemental Power (earth)
Arcane Shield (block)
Armor of Earth
Mist Form (invuln)
Conjure Earth Shield (which will be getting a buff)
Signet of Earth (Which is 16% less damage in exotic zerker gear)
Use skills that apply blinds or evade skills or skills that let you kite better (chills, immob)Or you know, just take Elemental Attunement
Any class that doesn’t take any survivability traits, utilts, or both will be blown over by a stiff wind, that isn’t unique to the ele.
Your list is pointless. Every class has utlity skills. You also listed some horrible skills, which leads me to believe you just wikied and copied them, without understanding what you were saying.
And no, it is very much unique to Elementalists. Having the lowest health and armour does that.
There will not be a viable PvP build without Arcane and Water, unless Tempest is ridiculous.
Tyria’s technology is not behind Earth’s. It has just taken a different path. This means it is far ahead of us in some aspects, and far behind in others. Unless you are teleporting to work from your floating city?
Zhaitan was also killed with specialised anti-Elder dragon cannons. The ones we used.
https://wiki.guildwars2.com/wiki/Zhaitan
Sometimes I wonder if people actually pay any attention in this game…
As for Orichalcum, we mine raw nodes of it, meaning it is impossible for it to be bronze or brass. Basic chemistry here. Everything we make is also infused with a magical inscription, so you fail on that account as well.
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
One With Air? Uh…
Your friend uses a Lava Tomb troll build in PvP. I use it as well, sometimes. It is hilarious.
Nope, if I recall: Internal Fire? (I know it isn’t lava tomb), Pyromancer’s Alacrity, Pyromancer’s Puissance, Bolt to the Heart, ??, Lightning Rod, and for PvP I think Eath’s Embrace, for WvW sometimes Blasting Staff others Shards of Ice maybe. He enjoys arcane wave and blast.
People can enjoy any build. That does not mean it is comparatively viable. Without Elemental Attunement, an ele explodes.
Mordremoth is different to Zhaitan. Zhaitan feed through his minions, while Mordremoth feeds directly. It would be impossible to starve him like we did to Zhaitan.
They just need to make a warrior punching spec. They could call it Kickpuncher.
They will turn it into a Conjure. With 10 charges.
Cloth class with no evades/blocks/invuls in melee, better be packing something in that shroud form we dont know about. Hope it earns the title of shroud “knight” for a reason.
What does it being a cloth profession have to do with anything? Besides, Warrior does it and mostly just has invulnerability on short durations/long recharge. Also, it’s a Necromancer! It has blinds and dark fields too on top of having a 2nd HP bar.
Heavy armor gives about an extra 10-15% damage mitigation (depending on toughness), this is pretty basic knowledge.
Invul/evade/block protects against all people at any range, are instant and ignores infinite damage, and anything the opponents do (except some things that go through block).
Well of darkness, which I assume youre talking about, blinds 5 people tops in melee only assuming they arent immune and are not cleansed. Well of darkness has a cast time during which time necro can be stunned or interrupted. Its not nearly as suitable for melee as the other defense types.
Also 8000 more base health than a true cloth class, the elementalist, and a second health bar.
Foes in GW2, including dragons, are defeated by characters swinging sharpened pieces of metal. Unless Anet has decided to kill off the game that trend will likely continue.
If a group of random guys with bits of pointy metal can do the job then a modern military force would not even break a sweat. Keep in mind that no foe in this game takes more than a hundred or two (not sure exactly how many people can be in a map) people using iron age technology to defeat.
They are people wielding magic and magical items, in a magical world. Your comparison fails.
His comparison doesn’t fail. While it never actually happened, I’m sure a full map of only warriors who have no inherent magical abilities or magical weapons could defeat Tequatl.
Also how did we defeat Zhaitan? Was it with magic? No, it was not, it was defeated with pure and simple superior technology. So that proves elder dragons can be defeated with superior firepower, no magic needed.
If some fancy cannons in GW2 can defeat an elder dragon, I’m pretty sure our vastly superior modern military equipment can take care of an elder dragon as well.
Zhaitan was defeated with specially designed magical anti-Elder Dragon shells, fired from an airship that our modern military cannot create.
Warrior weapons, armour and accessories are magical. Also their Signets, and probably other things. As is the giant Asura death cannon that fires on Tequila Sunrise…
His comparison also failed by calling them Iron Age, which he clearly does not know the meaning of.
(edited by dietzero.3514)
Chill on Fear? :-/ Here's what I suggest..
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
http://dulfy.net/2015/05/15/gw2-reaper-necromancer-elite-specialization-livestream-notes/
https://www.guildwars2.com/en/news/meet-the-reaper-necromancers-elite-specialization/
Not sure how you missed the fact that only Reapers get it.
(edited by dietzero.3514)
Foes in GW2, including dragons, are defeated by characters swinging sharpened pieces of metal. Unless Anet has decided to kill off the game that trend will likely continue.
If a group of random guys with bits of pointy metal can do the job then a modern military force would not even break a sweat. Keep in mind that no foe in this game takes more than a hundred or two (not sure exactly how many people can be in a map) people using iron age technology to defeat.
They are people wielding magic and magical items, in a magical world. Your comparison fails.
For some reason I’m going to take this semi seriously.
There seem to be two questions under discussion. 1: Can non-magic weapons hurt Mordy? 2: Can the RW military defend itself against an omnipresent plant with magically long ranged tentacle ambush capability?
1 is yes. Not only do distinctly non-magical weapons (like rifles, warrior swords, range dog teeth, etc) hurt it’s minions, but Flamethrowers are established as effective weapon (see: Iron Marches). So it can be burnt. Or at least, it’s minions can.
1a. Can Mordy be hurt by non-magical means or just it’s minions? Yes. Minions are imbued with dragon energy and have the same approximate properties as their master, but in lesser form. Zhaitan was also slain by a barrage from perfectly normal flak cannons. The magico-asura-death-ray may have sliced off it’s tail in one massive strike of electronic death, but he was finished off by the normal guns afterwards. It just took more of them.
2. Can the RL defend itself? Hell yes. The RL military is designed to take massive, systemic infrastructure casualties and still maintain some level of combat effectiveness. The current US military infrastructure was designed to fight a nuclear war, where entire swaths of bases, personnel and equipment were wiped away with no notice. It’s distributed, redundant, mobile, and features a frangible command and communication structure. It’s literally impossible to prevent a nuclear counterstrike, even for other modern militaries, because you’d have to destroy thousands of ground bases, ships, aircraft currently in flight, and submarines, and possibly satellites (officially there are no nuclear weapons in orbit…) all within a minute or two of each other. Mordy could never disable all of it, simultaneously, fast enough to prevent a nuclear response.
Conclusion: Dead Mordy.
Addendum: Restricting nuclear weapons is stupid. Our entire military is designed and operated with their existence in mind. The way bases are built, communications are operated, supplies are stored, everything. If you remove them, what you have is not our modern military. We may not be in a Cold War anymore, but there are still powers in the world with nuclear weapons and don’t think for a minute that the military has forgotten it.
Zhaitan was ‘killed’ by anti-Elder Dragon magically imbued shells.
Paragon likely coming when they add Spears to the main game. No point added paragon when the weapon is long bow.
And Dragon Hunters fit, since they are similar to Demon Hunters in theme from Diablo 3…. Except we hunt Dragons in this universe.
Demon Hunters were normal humans whose families were killed by demons, and now use their hatred and training to hunt them down. Guardians are already fully trained and powered humans, who are now suddenly big game dragon hunters? Yeah, no.
Diet, this is not a good argument. There are other reasons that DH is not the best name, but your logic here is not sound.
If a normal person without any training is able to focus their hatred and eventual training into living a life of hunting demons, then why would it not be possible for a trained fighter to add a new set of skills in the same manner when the same hatred exists? Wouldn’t they actually be more qualified for the job? Imagine both groups were hunting demons instead; this is why this particular argument doesn’t work.
That was not my point. It is much easier for a normal person to become a demon hunter, than it is for an established profession to suddenly become a big game hunter of dragons. The Demon hunter makes sense, thematically, while the Dragonhunter does not. There is a giant, thematic, gap between Guardian and Dragonhunter. It has nothing to do with training.
The name does not fit, from any point of view. And yes, I am the scholarly type who is very concerned with language. I have always made a point of educating the ignorant on the correct use of words. For example, onto is one word, while a lot is two.
Also, shoehorning a failure of a name in, is far inferior to actually picking a thematically fitting name. Not to mention more work, which seems to be what you base everything off.
Bullkitten. I don’t see you complaining about the misuse of -mancy, scholar.
Words get misused all the time in fantasy settings. I’m pretty sure GW2’s Seraphs are not actual angelic beings.
Mancy and Mancer have firmly established fantasy roots, now. Anet uses them properly.
Besides, I was talking more about Jon’s incorrect use of words, not the name.
pattern regarding gem store and elite spec
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
It is also Anet’s nature to do what the TC said.
pattern regarding gem store and elite spec
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
Guess we will see, when the next spec is added.
Paragon likely coming when they add Spears to the main game. No point added paragon when the weapon is long bow.
And Dragon Hunters fit, since they are similar to Demon Hunters in theme from Diablo 3…. Except we hunt Dragons in this universe.
Demon Hunters were normal humans whose families were killed by demons, and now use their hatred and training to hunt them down. Guardians are already fully trained and powered humans, who are now suddenly big game dragon hunters? Yeah, no.
The name does not fit, from any point of view. And yes, I am the scholarly type who is very concerned with language. I have always made a point of educating the ignorant on the correct use of words. For example, onto is one word, while a lot is two.
Also, shoehorning a failure of a name in, is far inferior to actually picking a thematically fitting name. Not to mention more work, which seems to be what you base everything off.
(edited by dietzero.3514)
Only for the leveling player, which in this game is a small fraction of the playerbase.
They either need to let us choose 3 adept or 2 master traits, etc, or equalise that traits. 9 equally powered traits would be a much better for this limited system.
This logic doesn’t add up.
The reason you can only choose one is because they are more effective. The reason all the traits aren’t equal is because they aren’t designed to be. The grandmaster traits aren’t suppose to be as strong as the adept, etc and the traits, as a whole, are meant to be stronger choices in their own respective category.
The categories exist because the 3 levels of traits aren’t the weighted the same nor should they. Their design direction is aimed at making Grandmasters ‘game changers’ for their respective lines.
My logic adds up perfectly. You are just basically stating how it is now, and ‘that is how it is designed’. You have no actual reasoning behind it, seeing as a Grandmaster trait is exactly the same as an Adept trait for a level 80.
Every trait has the same value now. We must max the tree, and we cannot selected more than one adept or master trait. So why bother with different powered traits? For leveling? That is not a good reason.
Also the same thing goes for the minor traits.
How wrong you are, if you had listened to the 4 Hour AMA and paid attention, some asked if you could chose 2 traits from a Grandmaster set if you wanted to…the reply was yes, you could pick 2. Which means, if this system is fleshed out entirely..someone could choose to pick all 3 Adept or 1 Adept and 2 Master traits…but I think what confused everyone is that you first had to unlock all 3 levels before you could start playing around with different combinations. At least that is they way I understood from the answer given, and that actually makes the most sense for build diversity which is what I think A.net is trying for.
That is incorrect. Currently, you cannot take more than 1 adept, master or grandmaster trait in a single line.
That is not changing, mate. It has over 8 years. Too late to changes.
Now, forget this, let’s go back to Dragonhunter thread. We need to change the “dragon” in Dragonhunter for something else. That’s the only problem, as no single character is ever going to ‘hunt’ a dragon as if it was a freaking deer.
This thread is satire. The name Chronomancer is good.
Fair enough. I don’t feel it’s presumptuous at all considering expansions take months/years to develop. Perhaps you feel that the amount of rework required for a name change is justified but I would rather see the devs focus on stuff that has a real impact to the game like skills, traits and weapons. I’m also not keen on delays because of the added changes and work that would be necessary. I’m certain these changes aren’t trivial for same, said expansion development timeframe.
In fact, I’m going to make another presumptuous statement: I bet it’s released with ALOT of mechanics and descriptions still needing to be fixed/added/worked on because they have done that already. I would feel that if any of that would be compromised because of wasting time rethinking a name, it would be stupid and an insult to me as a paying customer.
Ridiculous. You would excuse anything this way.
What are you talking about? Jon’s statement was just flat-out wrong. It did not make any sense. He used words incorrectly. He came across as condescending. He contradicted the movie.
Are my short sentences getting to you?
Jon’s idea (and his team’s) are wrong about what they want the concept of the Guardian elite spec to be? Wow. Perhaps he wasn’t condescending and straight forward enough considering people are implying they are absolute idiots for how wrong they are about how they want the concept developed.
His entire post and reasoning made no sense. He used words incorrectly, and failed to qualify why the Dragonhunter was chosen. Especially when we were told they are big game hunters, and then given a video of them hunting ‘big game’. There was a very large disconnect between his post, and the reality they showed us.
Reveal new weapons so we can collect skins
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
That datamined stuff contained dagger and axe attacks, and also had 5 skills for each attunement. A one-handed sword would have 3.
Incorrect. For melee weapons, you have three attacks built into the auto attack. Add in skills #2 and #3, and you have five skills, not three.
A Greatsword would have had 7 attacks, instead of 5, for the same reason.
Only if they have a chain attack. Elementalist daggers have none.
It is something eles are lacking, so maybe the axe auto placeholders do represent a sword. But we cannot know for sure until they say something.
Can someone explain to me how the elite specs work? Is it basically just another weapon set or does it take over your character? I like the new elites if I can swap it out for another weapon set but not so much if it takes over all the character abilities.
For example, can I use GS and still swap to staff if I choose the elite spec? Thanks.
You are not locked into a weapon, you just have an additional one you can use. As for utilities and the elite skill…I have no idea. You might be locked into those.
Reveal new weapons so we can collect skins
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
We do not know Eles and Thieves. That datamined stuff contained dagger and axe attacks, and also had 5 skills for each attunement. A one-handed sword would have 3. As for Thieves, rifle would fit, but we have no idea if they are actually getting it.
P. S Thieves will be called Dragonshooters if they get the rifle.
