Is there a point to Itzel Poison Lore?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
There are at least three Hero Points and one Mastery Point locked behind this mastery in Verdant Brink alone.
This is false. I think there might have been when they launched but its not true now. I have map complete and do not have the poison mastery.
Some of the mastery levels seem like things they wanted to implement but never really got around to, I am assuming some of the group will need them for raids. I can easily see running through poison to touch a switch/plate/item/etc. Or having to fight in a poison cloud or some such.
HoT mastery/xp from something instanced?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
Daily Adventures are worth a lot of XP, especially the ones that take no effort to get a Gold on.
You can also get it from completing the map meta in Dragon’s Stand. I have gotten it 3 out of 4 times so far.
Anet has been completely quiet on this issue since they removed solo q last year. It would be great if they actually showed up and made a statement on the future hopes for this. As it stands now, being esports and implementing a league system will be a huge joke if solo q is not implemented. Anet needs to pickup a few tips from other successful esports games.
Again, stop pretending that solo q is required for a good esports game. DOTA2 and CS:GO are INCREDIBLE esports games that don’t have solo q.
You can see who you were matched against at the end of a match. I would put money down that most of the complaints about premades are untrue and people are just using that to scapegoat losing. Also, what would you do about duo and trio groups? Would they be in group or solo q?
The matchmaking probably needs some tweaks but the people in these threads WAY WAY over blow the unbalanced matches due to teaming up. Dunning-Kruger at its finest.
Every succesful E-Sport has a Solo Que … so lets hope for some seriousness here.
Really?
DOTA 2 is extremely successful and has no solo Q. It tracks your MMR for playing solo differently than it does for playing with a team but you all get put into the same matches.
CS:GO doesn’t have a solo Q either as far as I know (I stopped playing last year) and it is SUPER successful.
CLEARLY solo Q is not required for a game to be an e-sport or to have a huge casual player base. Now that you see after a match who was partied up and you realize its not all “premades” I would have thought complaints would go down. Baddies will be bad I guess.
what is up with the bladed chest pieces?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
Just be aware that a successful run of Dragon’s Stand is 2-2.5 hours depending on the skill of the map. It will go down over time but right now its quite long but also incredible.
what is up with the bladed chest pieces?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
These drop from the completion of the Dragon’s Stand meta event as well. I have done the meta 3 times and gotten a chest every time. I am not sure if this is good luck or if its a 100% drop though. Just wanted to add another way to get it.
talking about real world economic ‘principles’ (not an exact science btw) while discussing digital items is ludicrous. there certainly is an economy and that economy is built on driving gem store sales/gold buying.
but even this ‘economy’ changes rather dramatically at the drop of a hat based on needs for cash-and the need to drive players into certain areas(core areas not profitable anymore..hey buy hot!
). none of this is based on ‘economics’.
to pretend the gw2 ‘economy’ is based on rational rw economics is patently absurd.
notes-take the new dyes for instance…the white one is listing at around 100g. this price is artificial. if the dyes dropped in game (what an idea!) the price would be a fraction of this.
on it’s best day the gw2 economy works like some sort of mutant stock market (with traders as speculators)..to pretend it’s a functioning player driven economy is frankly lying.
Your tinfoil hat needs to come off.
You are starting with your premise that this whole game is designed to make you purchase gems and convert to gold which is quite laughable considering the other conversion (gold to gems) gets used far more often. Go look at the graph for the conversion rates if you think that isn’t true. ANet is literally accomplishing the opposite of what you claim is their goal. Far more people choose to NOT pay real world money for gems and instead convert in game currency. 100% pure fail on your argument.
Lets look at those new dyes you bring up. The 100g price is absolutely the opposite of artificial, an artificial price would be if ANet put it on a vendor and made it cost 100g and you couldn’t trade it at all. That would decouple it completely from supply/demand cycles. INSTEAD you can gamble on them with gems OR buy them at 100g which is what THE MARKET decided that gamble is worth.
How is this hard to understand?
I think the WvW forum regulars who tell themselves they represent this huge group of hardcore WvWers is slowly realizing that most WvWers are also PvE players and since we are all PvEing currently no one is in WvW. Give it a couple weeks/month and people will be back for sure. I have yet to step into WvW since HoT and it isn’t because I don’t like the map, its because there is so much else to do. Same goes for sPvP.
Scrapper SD all the way
.
Man after my own heart!
Hammer SD with Elixir B and Bulwark Gyro. Incredibly versatile, plus the ability to win a 1v1 in <1 second if you time it right
Full zerk, Air and Fire Sigils, Pack Runes. (Bulwark Gyro + Protection Injection + Loaf of Saffron Bread = Dont need a stunbreak)
Really loving Scrapper so far.
What are you running for the SD build? Alch, Tools, Scrapper and Buwark, Elixer B, Rifle Turret?
You get way too many machetes for each run than there are pods in the entire map. They need more of them to randomly spawn and not just for 10 minutes after the event ends.
Do people think the precursors on the trading post appear by accident?
There are three ways to get precursors in this game.
Random drops – SUPER rare and represent only a small amount of the precursors on the TP. If this was the only way to generate them they would be an order of magnitude more expensive.
Mystic Forge RNG – Gambling with 4 rares and hoping you hit one. This is consistent for the entire playerbase but as an individual you can lose thousands of gold and never get one. This is where the majority of precursors come from on the TP and what sets the market price. This RNG factor is also what ANET removed with the new method.
Precursor Collections – Completing events and gathering/buying mats. This method is 100% SURE THING to generate a precursor. That was ANets stated objective, NOT to cheapen them, NOT to be the most optimal. They wanted to remove RNG and sustain the value of the materials that go into both rares AND now into this new method.
Stop pretending like the precursors on the marketplace come from nowhere. If you think the new method is crap, feel free to RNG your way into a precursor or just buy one from the TP.
@Skitz
Here is a definition of inflation for you since you clearly don’t know what you are talking about:
Inflation is defined as a sustained increase in the general level of prices for goods and services. It is measured as an annual percentage increase. As inflation rises, every dollar you own buys a smaller percentage of a good or service.
Notice how it says GENERAL LEVEL, as in, not precursors which you cherry pick as a luxury good to hold up as inflation.
gw2spidy.com
Please use this site to prove how silly you are arguing about inflation. Feel free to check prices on commonly used items, you know, the ones that make armor and weapons to play the game with and not the luxury skin market you want to use as an example.
Econ 101, please sign up for it.
They need their sustain reduced that’s for dang sure. Waaaay to much evade when using the swordxsword/hammer. No other class gets to hit you with its burst attack while evading whatever you might retaliate with.
Mes and Ele both 100% mitigate hits and deal damage at the same time.
I play Mes, and you are talking nonsense.
So you don’t have Blurred Frenzy which makes you 100% invulnerable and you deal damage at the same time? You also don’t have Distortion Shatter which makes you invulnerable and you can still use your own skills for damage?
Are you sure you play Mes?
No offense Wanze, but thats terrible logic.
Tell, how did gold get spread around more???
Can you say with a straight face that its easier to make gold for a new player now compared to before??? You do realize dungeons were the best source of actual gold for new players…
LESS gold IS ENTERING the game now, thats a fact since they nerfed the biggest gold printing area (dungs) and added gold sinks as well (like the nightfury crap).
this is done for one reason and one reason ONLY: to get more players (specifically, new players) buying gold from the gemstore.
Its much easier to make gold running around HoT than it was before for a new player. You can sell items on the TP to the rich veterans who value their time more than their gold.
You need an Econ 101 lesson I think.
People who say “you can just gather the mats instead of buying them from the TP” are completely missing the point. Materials have value too. They either take time to gather or cost gold to buy.
When gathering the materials needed for precursor crafting takes a lot more time than farming for gold to buy one off the TP, then there is no reason to bother with the precursor crafting. Just farm gold and buy a pre from the TP.
When the sum total of the materials’ value needed to craft a precursor is higher than the price of the precursor on the TP, then there is no reason to bother with precursor crafting. Just sell your mats and buy a pre from the TP.
What is your point?
Crafting the precursors is supposed to be an alternative method, not a replacement method. Is that so hard to understand? ANet considers the price of precursors to be healthy right now, clearly, so they made sure to not kill the market by making the crafted ones cheaper.
If you think its a waste to use the crafting method then save the gold and buy it from TP.
Some people don’t realize this since they don’t talk much about it but…..
GW2 is one of the most Pay 2 Win games in MMORPG history…
How many other MMORPGs like GW2 literally say “input your credit card info and you can purchase straight up gold which directly means you can buy 99% of the rewards in this game”…..
That being said, Anet has made EVERY economic change/strategy with GEMSTORE in mind…
You think they want to benefit players lol? why do you think they stopped dungs from giving out gold?
because they want players to BUY GOLD WITH THEIR CREDIT CARD.
They DONT want you to farm it.Anet won’t admit it obviously , but you are blind if you honestly believe anet prefers players to farm instead of buy with real $$…
This has been a long con played by the economy team….you take time to inflate the hell out of everything, look at how outrageous the prices are… you need hundreds and thousands of gold to buy the nice rewards now days…..
anet INTENTIONALLY let things get this bad because this is their behind the curtain goals… to get more players BUYING GOLD instead of farming…..
Let the prices get crazy high which they have been, now nerf the hell out of acquiring gold and add enough gold sinks to where gold becomes scarce and now , some of the newer players will be leaning towards opening their wallets to buy gold…
That was their plan imo….unless you have been farming and playing for years on a regular basis and have 1000+ gold supply, you are going to be screwed… aka new players are now screwed when it come to farming gold compared to veterans who had a stockpile of gold…
GW2 has one of the worst reward / economic systems in all of MMORPG and its all because of 1 thing: the gemstore.
Every economic change is designed with gemstore being the priority….anets goal is for you to open up your wallets…period.
Take off the tinfoil hat please.
GW2 has EASILY the most efficient and functional MMO economy out there. Do you know what actual inflation looks like? Go scope what things cost in WoW now compared to three years ago. FF14 has absurd inflation and a horribly inefficient marketplace tied to each individual server, this is not a coincidence.
They need their sustain reduced that’s for dang sure. Waaaay to much evade when using the swordxsword/hammer. No other class gets to hit you with its burst attack while evading whatever you might retaliate with.
Mes and Ele both 100% mitigate hits and deal damage at the same time.
Looks at ranged attacks
Looks at DH on point and knows traps are set
Runs onto point, dies
Cries on forum for nerf to DH.
My primary complaint here is that HGH has remained unchanged for ages. Gets nerfed within a week of HoT/Scrapper being introduced. It’s been nerfed because of synergy with Scrapper. Pay2Win FTL.
“Ages” is now June 2015 I guess?
Also I don’t think Pay2Win means what you think it means.
Yes, they are overpriced. Nobody can rationally claim otherwise. They need to change this soon, but they might not because they have that troll streak going. “Oh, you want cheaper precursors? Trololololol.”
As usual you seem to have totally missed both the stated objective of precursor crafting (remove RNG) AND the economic and game related impacts of your “cost nothing” mantra. You have also reinforced my belief that you don’t want to actually play anything at all in GW2 and just want to log in and see shinies. I think this game is more your speed: http://progressquest.com/
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
People really conflate number of maps with actual content a whole lot in this thread. Loving the comparisons to linear corridors from GW to the vast volumetric maps of HoT. Seriously its like pretending that FF13 had HUGE MAPS because you could see out past your little tunnel, but you couldn’t actually do anything in those maps.
Additionally, if you actually bother to COUNT the new skills they added you will find they are around 100 PLUS traits.
I think some people need to take their nostalgia glasses off, take a deep breath, look around at what you ACTUALLY get in other XPacks for the same price (or engage your brains and think about sub fees) and realize HoT is a totally fine value.
kitten in FF14 Heavensward had much less content but people will try to spin the “it had 3 new classes and we only got 1” while ignoring the fact that not only does Rev alone have more skills than all three of those combined but we also got more skills on each of the elite specs than those entire new classes.
We need to be tanky to be able to hammer an enemies efficiently.
And now you take away GM tanking trait becus some stupid whinner dont want to l2p whinning engie is hard to kill in meleePeople with half of they brain will be able to kite an engies
Adaptive is high risk Gm make it worth something or it will end up there and no one use it
What is risky about Adaptive Armor?!?! Do you understand that a trait that LITERALLY INCREASES ALL TYPES OF DEFENCE is the very definition of a safe and NOT RISKY selection. How can we take your seriously when you suggest that picking defensively is a high risk? Very funny.
These changes are more than fine. HgH and Adaptive Armor are still godly.
Edit: That’s how you know they were too good.
This.
Is anyone here, even the whiners, going to take other GMs from either of these traitlines? I certainly am not and I probably wont even notice these “nerfs” other than a couple less might stacks.
What Irenio/ANet SHOULD do is to buff some of our garbage level GM traits that cannot compete with nerfed versions of these. Seriously Perfectly Weighted is mediocre at best, Final Salvo is totally useless, Iron Blooded sounds cool until you realize that you NEED HGH to use it and Stimulant Dropper has zero synergy with its traitline. Why these 4 GMs don’t get a look is the real problem. Engineer currently suffers from an extreme lack of traitline diversity. There are clearly a couple overtuned lines (Alchemy, Firearms).
ITT: People who should probably be playing single player games like Skyrim where they can set it to cuddle-mode and never be threatened with dying. Seriously if you find the general HoT content “hardcore” or “elitist” I think you need to re-evaluate what games you purchase in the future. Mobile games like Bejeweled are a thing, you cant lose those!
+1 to Dulfy.net if you want just the facts with non of the fluff or filler.
I like the casual nature of the streams, it makes the devs feel like real people rather than just a talking head for marketing.
I am “working from home” tomorrow and took Monday off. MY HYPE LEVELS ARE REAL!!!!!!
Also, if you don’t want salt poisoning I would suggest staying off this forum for at least a month or so after the launch of HoT.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
I remember the last time I went to a movie, I DEMANDED that they show me the ending right away because that’s what I really wanted. Instead they FORCED me to GRIND the rest of the movie before showing me the ending that I PAID for. I cant believe people would do this! They are ruining their movie! Turning it into nothing but a GRINDY CASH GRAB!!!!!!
I was just thinking of that time I had to do 20 – 40 jumping jacks before I was allowed to have my 3D glasses. And then I had to see the movie nine different times. What an absolute delight of an experience that wasn’t a chore at all.
hahahahahaha made my day, thank you. :’D
so rediculous..
Yes his analogy was totally ridiculous and very poorly thought out. It made my day as well.
As if doing jumping jacks was GRINDING… I LOVE jumping jacks and thus it isn’t GRINDING to me. Wearing those 3D glasses though is GRINDY just to watch the ENDING of the movie that I PAID for! The nerve of them! Why would you RUIN my movie with those 3D glasses after giving me some AMAZING jumping jacks!!!!!!!!!
Jokes on you guys, I am already on the Underwater Xpack with Steve (that’s his real name) and am LOVING IT.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
I remember the last time I went to a movie, I DEMANDED that they show me the ending right away because that’s what I really wanted. Instead they FORCED me to GRIND the rest of the movie before showing me the ending that I PAID for. I cant believe people would do this! They are ruining their movie! Turning it into nothing but a GRINDY CASH GRAB!!!!!!
Suggestion- notarized scrolls for gold
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
Some of the people in this thread are the same ones who would say that paying gold for content = pay-to-win and lazy design.
These forums always brighten my day!
Anyone not buying HoT and still playing ?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
Most MMO Xpacks are mandatory for continuing to play the game
For WoW, you don’t need to buy xpack to play the game.
Sure you don’t NEED it but you will be playing a single player game after about a week. Also like 99.9% of the content in WoW Xpacks are for Xpack only.
True, but this is probably not the reason why many people are not buying HOT. It seems that many people are not buying because they don’t think there is enough content in HOT. The amount of new content in a WoW xpac is really much more. I think people do have to play other MMOs to conclude that the content in HOT is less than a normal xpac.
Honestly, after reading the posts here, I start to wonder whether I have made a bad decision on preordering the game…
My most recent experience with an Xpack was FF14 and I can tell you the content in that Xpack is so much less than what is in HoT. They did the same thing with releasing Alex raid after the original Xpack launch, in addition they added less skills, less character progression (bigger numbers only), what looks like the same amount of story content and nearly ZERO for non xpack purchasers or casual players. Also its worth noting that most of the content in Heavensward and WoW Xpacks are maps and zones meant to level you up that you will NEVER go back to again, except on a new character for their levels.
Imagine of HoT was just adding 500 to each of your stats in exchange for ~20 hours of grinding through a couple linear story maps 10 or so times each.
This is what I meant by people here clearly don’t play MMOs typically, to say HoT has no content is a total lie. Every new map is endgame here and none of them are sacrificed for pure level grinding.
Anyone not buying HoT and still playing ?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
Most MMO Xpacks are mandatory for continuing to play the game
For WoW, you don’t need to buy xpack to play the game.
Sure you don’t NEED it but you will be playing a single player game after about a week. Also like 99.9% of the content in WoW Xpacks are for Xpack only.
Anyone not buying HoT and still playing ?
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
ITT: People who do not normally play MMOs. Most MMO Xpacks are mandatory for continuing to play the game AND they are full price (40/50$).
I guess there is a downside to GW2 pulling in players that are not normal to MMOs.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
There is a LOT of misinformation in this thread…
1. Traits and skills are unlocked separately. There is one line for skills and one line for traits. Open up your hero panel and take a look.
2. The 400 points includes the following:
-3 minor traits
-9 major traits
-4 skills
-1 heal
-1 elite
– 6 runes
-1 sigil
-1 weapon skin
-1 armor skinThe initial investment is 60 points to unlock the trait line, after that we don’t know how the points are distributed. However we know that spending 400 points unlocks all that, so you will not need all the points. I suspect you will need ~170 points to unlock all the traits as this is what was previously datamined. The unique weapon and armor skins will likely take a larger amount of points.
They are also called ELITE specs, not CASUAL AUTO UNLOCKED SPECS.
Datamined isn’t the point this should have been clearly laid out months ago so people actually had the opportunity to work towards this, not dropped onto the community 3 days before the expansion, that’s just bs.
And you would have worked toward the unlocks differently than getting the HPs in the game now… how exactly????
Elite specs deserve their own stories not HP
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
I could only imagine the absurd complaining that would accompany a change like this. Imagine people comparing across professions and crying that theirs is harder/grindier/easier/less fun/more fun/shorter/longer/cooler/etc./etc.
These forums already contain enough salt to kill every human on Earth. No need to add more.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
This is obscene. The fact that a huge time-sink in world completion only gets you barely halfway there is crazy. This not only totally devalues hero points in the core Tyria areas, it means that we have to grind Maguuma just to enjoy the elite spec for Halloween which is time limited.
Wow that’s an excellent false dilemma. As if having the Elite Specs for Halloween matters in some way?
The RAID forum specialist is complaining about time-sinks and essentially being “hardcore” in an MMO. Maybe someone else should take your place, eh?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
The worst part is that even if we can convince Anet to reduce the hero points needed, it will still probably be too much. I was having nightmare’s about 170 points.
I mean some of us have Jobs and families. How are we supposed to unlock this in a reasonable amount of time after paying for the expansions ahead of time? If I had known this was going to be introduced I would never have bought the expansion.
Youre talking about half mapping two whole zones of hero point challenges….Seriously this is too much for you?
In a word:
YES.
Honestly… if a couple hours of playtime is going to DESTROY YOUR LIFE maybe playing games just isn’t in the cards right now. Pick up a hobby that takes less time from your work/family.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
400 pts to unlock elite is outrageous. A bit sneaky too, as for all 3 beta weekends I had points left over after unlocking the elite, but now 3 days before launch they slap a few hundred more on. I have map completion and all skill point challenges in Tyria done too on my main, and I’ll now be short by 193pts. I think a lot of people are going to be ticked off they can’t play their elite properly when HoT launches. I know I am.
Why? It is supposed to be progression content in HoT. Think of it as leveling up but without the ruining the rest of the game world because the power creep insanity that is adding levels in an MMO.
LOL, you really have no idea what you are talking about.
I love League of Legends (hate the community), I think it does a lot of things significantly better than DOTA2.But there is a reason why DOTA2 is around and hasn’t fallen into the bad moba void and that is the balance. In the world series, 104 champions were banned out of the 108. Yeah.
GW2 you will never see a ranger competitive play right now. So far they don’t offer anything that other classes can’t do better.
You will never see in this competitive play meta:
- Burn guard
- power/cele necro
- condi-mesmer
- thief without a shortbow
- power or condi warrior
- engineer using anything but rifle
- staff, scepter/focus ele
There was a person earlier that said GW2 was well balanced? Sure, 87.5% of the classes can be used in competitive play (which is actually pathetic, you couldn’t get the ranger a single competitive build?) but the warrior cannot go anything but bunker, thieves are right now the ‘wanna-be’ mesmers that are only around for fast decapping.
Keep in mind I’m saying competitive play, staff bunker ele is a joke of a bunker. Just because you have something that works doesn’t mean it can’t be outplayed. This is why in Legend of Legends 90% of the champions will never get banned despite so many being statistically good. There is a massive difference between being weak and having weaknesses.
I am honestly not sure if you are saying that GW2 is balanced or not??
If we are talking competitive play then DOTA2 and LoL have very few real options for which heroes are selected and what items to purchase on those heroes. Sure you can find a single person in a massive tourney picking a niche hero but the same is true of GW2 tournies and builds you label as viable but weak (Staff Ele).
It is far harder for ANet to balance classes with a couple hundred variables than it is to balance heroes with 3 or 4. I really think for GW2 pvp to take off ANet needs to create defined builds for each class and teams pick/ban them like in other competitive esports games.
You survived 4x your HP in damage over a full minute and you are complaining that its OP?
DotA 2 is one of the most balanced MMOs/Moba’s there is.
I don’t have much experience with dota 2, but I highly doubt that the heroes in that game are balanced. There are probably heroes that are picked or banned in like 90% of the pro matches and heroes that are never picked or banned. The main balancing in mobas comes from the banning/picking mechanic. As long as heroes aren’t stupidly op the picking/banning mechanic takes care of any imbalances in the game.
It’s like saying GW2 is balanced because everybody can pick d/d ele.
This right here is the reason that DOTA2 and LoL are “balanced” the picking and banning part of the game covers up the actually AWFUL balance in those games. (If we count balance as heroes being equal in the hands of equal players) TI5 for example, something like 25-30 heroes were never picked and the top 10 were pick/banned nearly 100% of games. Items saw the same terrible distribution.
However, MOBAs have a much easier time balancing due to the slower nature of the games and the tiny skill pools available to each hero, not to mention that you don’t have “builds” that can totally change how each hero works.
The only way for GW2 to match this type of balance is if they made a number of preset builds for each class and those were the only ones you could pick in PvP AND they allowed teams to ban a certain number of builds before the matches started.
Someone needs to get RIOT and Valve on the phone and let them know that LORD HESELTH, praise be, doesn’t like passive traits and KNOWS they are lazy and terrible game design.
Seriously, if passive traits were bad game design then DOTA2 and LoL would not be the eSports Juggernauts they so clearly are. The amount of passives in those games is frankly pretty incredible, most carries have 50% of their skills as passives.
I think the OP and LORD HELSETH, praise be, fail on a fundamental design level, seriously would you rather them replace passives with a buff that you need to refresh constantly as its duration is the same as its CD? That’s the same type of “skill” that makes StarCraft 2 an unplayable mess, increasing APM for the sake of teh hardcorez at the cost of the rest of the player base.
It really isn’t exciting and is truly an unimaginative way of handling progression for many of these tracks. While this method does open up many avenues for completing them, it does make me feel like it is a grind as opposed to something exciting to learn. My preferred method of unlocking/progressing these things would by doing relevant activities instead of any old activity:
- Hang gliding – After building your hang glider (unlocks track), you progress it by practicing with your glider (small amount of track progress every few seconds while gliding) and completing hang glider race courses and events (large amount of track progress).
- Lore tracks – After meeting the species (unlocks track). Interacting with them through dialogue (small progress) and completing events for them (large progress) unlock access to their stores and techniques. Using their techniques (e.g., mushrooms) also progresses you along the track a little bit each time.
- Fractals – Not enough information yet, but I’d say completing fractals should move you along.
- Pact commander – Killing the dragon minions around Tyria will progress this track a little. Events with dragon minions move the track along further. Specific goals could be created for large progress (e.g., specific events).
- Legendary – No good ideas. This doesn’t really seem like a good choice for the mastery system to me, and more of a collection activity. If it must remain a mastery, some combination of learning lore for the relevant legend, and crafting.
Of course, by making these more specific activities they should be easier to progress.
Most of your suggestions would lead to people macro’ing the dialogue button or pressing space bar over and over again at a lip to pop glider in and out.
I take it you never played an MMO where you leveled up individual skills like swimming, lore, etc. by doing that task over and over. In EVERY SINGLE CASE players just find a safe spot and afk macro to build xp. That’s not even gameplay anymore, that is just silly nonsense. I remember building swimming in EQ1 by continuously swimming into a dock for like 12 hours overnight. Trust me when I say the gameplay was “thrilling”.
The big upcoming Problem with Elite Tiers
in Guild Wars 2: Heart of Thorns
Posted by: displacedTitan.6897
I look forward to digging this thread up for the lulz a week or two after release. OP has no clue what hes talking about from ANY of the three game modes.
ITT: Change is evil – except if that change is to implement flat maps with nothing but spawn points so we can “skillfully” GvG zerg.
On Topic – The aggrieved parties about this nerf do not have sound logic. You all use the defense that dungeons “are not the most lucrative” and “sw afk farm is better” as a defense to stop the nerf of gold rewards in dungeons. AT THE SAME TIME you all say that dungeon content is “core to the game” and “ANET hates their players for ruining this excellent content”, yet you now declare them dead from a nerf to their GOLD amount. Not a nerf to unique rewards or moving those rewards somewhere else, just a reduction of gold rewarded.
So which is it? Either dungeons are good core content which is fun in and of themselves OR You admittedly run them because they really are the best pure gold source and are super duper easy to farm.
The real problem is most of you cant admit to yourselves that you just want easy gold and dungeons are your current place to get it.Its fun content but even if it was the best dungeon in all MMO from all time if it has 0 reward after running the same dungeon 100 times you would not want to run it again even if that is really fun. Content need to be fun AND have a reasonable reward, dont say otherwise, 0 content can live long only by being fun.
Again, this all comes down to the EASE of getting this pure gold source from these dungeons, not the content, not the unique rewards/skins. Its the pure and easy gold source that is getting people worked up.
Will none of the defenders own up and admit that you just WANT this easy and mindless gold farm in the game because you like the simplicity of it? Why pretend its about the “content” or “ANet devaluing the players” Just say you want EZ AFK farming, hell, if more people had been honest that’s what they wanted from this game then ANet would be catering to you in the XPack and not moving away from the EZ AFK farm’s of yore.
Oh look another Ohoni troll thread where he takes quotes from the devs out of context and demands things be the way he wants them.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
Disincentivizing Dungeons makes it pretty clear on their intent as they rather have players play the new content instead plus revamped fractals.
Read the rest of his post. Shifting some of the gold rewards away from dungeons to other areas of the game is not the same as not wanting players to do dungeons.
I’ve read it and I just don’t buy that’s their only motive
Of course. Since them redoing a lot of rewards, and having to rebalance, must mean that they have some heinous motive and are out to get those players who do dungeons.
It’s very clear they want it to be dead content
If you want to take everything they say at face value by all means do so, while others like myself will take allot of what they say with a grain of salt and rightly so. They have said allot over the years and their actions don’t always back up it and still haven’t on some things to date still. Before release of core game they said dyes will be account bound, all five mini games would be in at release then on release nope that wasn’t the case at all. They later flip flopped and made dyes account bound, little over 3 years later still not all mini games that was promised. (Just 2 examples out of more I could give)
So excuse me for not taking everything they say like its the gospel.
No it’s not clear that they want dungeons to be dead content. You’re just making the assumption by reading to much into what they’re doing and not understanding the why.
Oh please, and please don’t try to insult my intelligence! also this is my last reply to you.
@JediYoda – Every thread you are involved in has you saying this when people disagree with you. Like as soon as someone points out your tinfoil hat stuff is wrong or misguided you just say you are no longer listening to them and then get mad when others ignore your whining.
On Topic – The aggrieved parties about this nerf do not have sound logic. You all use the defense that dungeons “are not the most lucrative” and “sw afk farm is better” as a defense to stop the nerf of gold rewards in dungeons. AT THE SAME TIME you all say that dungeon content is “core to the game” and “ANET hates their players for ruining this excellent content”, yet you now declare them dead from a nerf to their GOLD amount. Not a nerf to unique rewards or moving those rewards somewhere else, just a reduction of gold rewarded.
So which is it? Either dungeons are good core content which is fun in and of themselves OR You admittedly run them because they really are the best pure gold source and are super duper easy to farm.
The real problem is most of you cant admit to yourselves that you just want easy gold and dungeons are your current place to get it.