per Arenanet:
“Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, “because there are generally very few friendly NPCs in Orr.” Instead, players’ focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we’ve seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.”
http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/
There is your Raiding
Are you implying that I have not experienced and/or given open-world content a chance? I participate in all aspects of the game, including these events (still do!). Yes, some are kind of fun with a small group, like grenth or the chain to take Arah, etc. Nonetheless, the rewards, scaling, difficulty level are all extremely lack luster. They do not support tight-knit groups of your guildies coming together to work on something. Open-world content will never be as challenging as structured-instanced balanced content. Scaling will never be able to properly work for a casual and hardcore player attempting the same content at the same time. Again - where is the challenge in PvE? I’ve participated in everything this game has to offer; there is no PvE challenge.
I think he is implying that what you want, the game designers already took into account, and made their version of it.
I don’t think so; He’s quoting an article pre-GW2 launch, which ArenaNet had no plans for Guild Missions at the time.
Yes I am.
So per this article and your statement. Your guild went passed the temples with a core guild group tell the zone what to hold so you can cause a certain web of events to take place?
If so then you have done all the content.
If not. no you haven’t and need to do so before you can make the statement you made. since it is incorrect
Huh?
please refer to edited post then respond with better then
"Huh?" which makes you look bad(dang cellphones)
edit: especially since most of your logic you use is that of someone who is not fully informed of the content of this gameThere are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains.
again quoting the article mentioned earlier
I did miss your edited post and also have difficulties following some of your broken grammar. I’ve been friendly this entire time, I’m sorry you have a different viewpoint than me on the current state of the game, but there’s no need to get upset over it and result to insults.
My original post refers to 2000 hours of play and my heavy involvement in PvX (i.e. all aspects of the game). I have participated in many of the open-world events, which my subsequent posts have referenced and pointed out to. I will continue to reply with "Huh?" as I see fit, mostly when I do not understand something.
But if you believe I do not have enough experience to comment on open-world PvE events then I would say you’re incorrect, but that’s just my opinion. If I need to do 100% of the PvE DE’s to actually comment on it, well then you’re probably speaking to only 1-2% of the population in this game, if that, which I also believe is a bit outlandish. In summation, I have experienced a vast majority of open-world PvE DE’s and would consider myself versed enough. This isn’t rocket science we’re talking here.