my hybrid build. uses celestial armor and ramp accessories. used ramp armor while crafting celestial.
jk tested again and not the case.
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it’s probably a light field because we already have a bunch of water fields.
i don’t really mind that it’s a light field. my only issue is it overriding water fields.
yes sorry for the poor explanation. super elixir will cure one condition if you’re in the impact zone. the lingering field will not cure a condition.
super elixir cures a condition on you if you’re in the blast.
projection injection won’t help you with condi necros at all. elixir c will help slightly but even after a condi wipe they can reapply them very quickly. condi necros are just a counter to bomb/grenade engineers like bomb engineers are a counter to s/d thieves. you’re just gonna have to outplay them to win.
i’ll keep trying for the sunless daggers for my necro but it’s been disappointing so far. greens and blues.
i have this issue a lot with grenades. however i think that giant cross on my screen would annoy the hell out of me
elixir gun. you have the traits for it and it gives a stunbreak and extra condi removal. i’m assuming you’re running healing turret which is your only condi removal.
dungeons are just tailored to power/zerk. look at the final boss of the dredge fractal. condi damage? get up there and pour. or the champ colossi in arah p1. they’re immune to conditions. and then there’s the condi cap. we just have to face the facts. arenanet hates pve condi.
the whole point of toolbelt skills is that they’re not as powerful as a utility.
not as powerful =/= weak and useless.
ok i suggested the build for the op with rabid gear, which is fine. all i said was in pve rampagers will yield more dps and now everyone is coming in here tryin to exert their authority over me. calm yourselves.
1. this is a pve build. if you decide to take it into pvp/wvwvw (good luck by the way), you would go rabid or carrion or both, not for of the extra condi damage but for the survivability. i’m also very aware of the effectiveness of confusion in pvp and the lack of in pve.
2. i did trait for burning/bleed on crit if you bothered to see the build. the pistol is primarily a condition weapon yes but even with sharpshooter and the auto attack you’d get something like 5 stacks of bleed at most because of the terrible duration of the skills and the lack of +condition duration stats. burning is your only truly damaging condition. now compare this to a necro who can reach over triple the amount of bleed stacks that the pistols can, as well as apply burning, fear, and torment; clearly in comparison the condition output is lacking. however, this can be rectified through might stacking, modified ammunition, and power from rampagers gear. that’s my explanation for rampagers over rabid in a pve scenario. good day.
The damage output is not fine
pve:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/92649/Bomb.jpg
pvp:
well if you’re complaining about pvp engineer damage then here’s the obligatory l2p. l2p. most top tournament teams run an engineer so your tears are wasted.
Anyhow toolkit and bomb kit and flamethrower(to a lesser extent) could be considered our melee kits. Why is it that toolkit and flamethrower have less physical damage compared to our equipped rifle when every other class gets a damage boost for using melee over ranged combat. The only kit that grants that boost is bomb kit for one of its 5 skills and is really easy to avoid.
tool kit and flamethrower are utilities. some utilities are offensive and some are defensive. i don’t go on the necro forums and whine about why spectral armor doesn’t do 5000 damage. furthermore these kits have no cooldown and you have FIVE abilities PLUS a toolbelt ability instead of one.
There’s a reason why the only viable builds for engineer are condition based and not physical based. They’re the only form of damage that we have that isn’t severely imbalanced amongst our weapons since condition damages are set for all classes and weapons.
i could link you tons of engi power builds. lots of top ranked engis use power builds. however there will always be one or two builds that work the best. why? because that’s how games like these play out. if you don’t like it then i don’t know. shed more tears i guess.
As I stated above, why take toolkit when rifle does more damage over the course of the fight. I take it for the pull/block and never touch it again until one of those is up again.
so what you’re saying is you use one utility slot for multiple abilities. interesting! but apparently that is’nt good enough for you! you want a beefed up toolkit so after i do my 15k SD burst that includes toolkit, i can swap back to it because it has no cd and keep up my burst damage! woooo!
moronic. kits are fine. toolbelt is fine.
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the only big condition damage you deal with double pistols is blowtorch. the poison and bleeds are pathetic at best and the confusion has a short uptime. power will drastically improve your damage if you just use pistols. modified ammunition will thank you for it.
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hardly. buff elixirs and gadgets to actually do something when we use them and buff all toolbelt skills, they are weak and useless for the most part. If it weren’t for HGH and condi removal no one would bother with elixirs at all! And please fixit so that engis no longer have to stack enormous amounts of might just to keep up with everyone else on the damage meter! Seriously, it’s tiresome.
if it weren’t for monk’s focus and meditation mastery, no one would bother with meditations at all!
your argument is so nonsensical. obviously if you put something in the utility slot you trait for it. our toolbelt skills are great and our damage is fine. everything about the engineer is fine godkitten it. find something else to complain about.
yes tested with a dhuumfire necro running hemophelia and nightmare runes, which is +40% condi duration and +60% bleed. though as soon as i healed he was able to instantly put more conditions on me. and if i didn’t heal i was sitting in the red zone in health. i still would not get this ability.
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just tested and you are right.
bloopdoop foooOOOOOO
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the tool is fantastic. i just wish we could view other groups while advertising for one.
http://gw2skills.net/editor/?fcAQJAqelIqya3zy3F1LJxoCdGUh8KSh+z/nHyltpF-TkAAzEfp+y9l5L5X2vGVMXA is a better version.
reasons:
you won’t be in flamethrower for a long period of time to make use of juggernaut. and flamethrower won’t put out much damage with a rabid amulet. use bomb as your primary kit and ft for control.
shrapnel is better for grenade kit because you triple your chances of activating it. bombs are quite useless without forceful explosives so you’ll want that. shortfuse is self explanatory.
sigil of earth and geomancy don’t stack. if geomancy is on cooldown so is earth and vice versa. pick one and use something like corruption for the other.
you got formula 409 with elixir h to cleanse condis but healing turret does the same thing on a shorter cd without traits and additionally gives 2 water fields. this frees up space for something like protection injection to make up for your lack of stunbreak
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check out phineas poe’s FT guide. it’s a great supportive dps build.
http://www.guildwars2guru.com/topic/72009-a-comprehensive-look-at-the-flamethrower-and-elixir-gun/
you can also try an HGH FT build
http://gw2skills.net/editor/?fcAQJAqelspSXHwSrF17IxoCdG0j6C47K6xjb8kB-jQCBYLBksAgIAM5pIas1hht6KalXBRXDT5iIqGA-e
you can go static discharge FT
http://gw2skills.net/editor/?fcAQJAqelIqyUX7SrF17IxYGdm0gZU37KSR+bMA-jwxAYrASWAICgJviox2GKiGruGT5SEVDA-e
these are probably the most popular.
rabid. the great thing about hgh grenades is that you are able to have decent power from might stacking and the passive +300 power from traiting grenadier in addition to condi damage. you can get pretty high physical damage with grenade 2 and toolbelt if it crits.
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yes rabid is better for condition builds obviously. but you’re not throwing out a lot of conditions with just pistols are you. and the poison dart volley can reach 4-5k with rampagers.
if you really wanted to use a pistol build with rabid armor, i’d go
http://gw2skills.net/editor/?fcAQJAqalspSXnvSeF17ICoH5FfNiie8YU2k9pAbB-jQCBINBkmGkyAIHqIas1hBp6KslXRTdDTHjIqWKAYmGB-eyou won’t be speed clearing anytime soon but the game is about playing what you find fun.
ps rampager gear would yield better results. i actually ran the build with rampager armor in arah and i did fine.
Careful with rampager though, it’s a lot more squishy. Something like carrion would have better raw damage as well, which you could mix with rabid.
Also, I’d swap those runes out for 6 runes of the noble if you wanted to do might stacking. The duration is 20% less, but you get enough condi damage worth 5 or 6 stacks of might, plus you get might stacks from healing. Direct damage would be lower, but such builds are condi focused anyways.
yes you’re very fragile but that’s not an issue for an experienced pve player. i’d most definitely run carrion or rabid for something like wvwvw, assuming i’d take this build into wvwvw which i wouldn’t.
also i run +20% might duration and +30% boon duration runes. for 10% less might uptime i get a +30% longer fury, protection, vigor, etc. personal preference.
you could opt for bombs over grenades which will give you more burning and stealth. just swap grenadier for forceful explosives. also i disagree with you on the supply crate. i think elite supplies and the inventions tree as a whole is subpar. elite supplies just adds a rifle turret and 3 bandages every 180 seconds. hardly worth taking but that’s a topic for another thread.
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if you really wanted to use a pistol build with rabid armor, i’d go
http://gw2skills.net/editor/?fcAQJAqalspSXnvSeF17ICoH5FfNiie8YU2k9pAbB-jQCBINBkyAgIAMHqIas1hBp6KslXRTdDTHjIqWKAYmGB-e
you won’t be speed clearing anytime soon but the game is about playing what you find fun.
ps rampager gear would yield better results. i actually ran the build with rampager armor in arah and i did fine.
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i don’t like using FT as the only kit in a condi build. to apply the auto attack burn you’re gonna have to channel it for 2.5 seconds and retaliation will really put on the hurt. maybe keep FT for the control but use grenades as your primary kit? something like this:
http://gw2skills.net/editor/?fcAQJAqelIq6dHxSrF8LJyoCdGoC5lIF6X+95BblWQIA-jwBBYNBkCEgEAMTqIasl1FRjVdDTHjIqWKAYmGB-e
you’ll have 100% burn duration and 90% everything else.
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I run this as a pure Teq damage build.
http://gw2skills.net/editor/?fMAQFATjEVB2VWKWsWCg1j96bwuAODFZ0VAVA-jQxAoLgsXR0YLeFRjVZjpeJiqDCQQA-e
I use sigil and potion of undead slaying.
3716 attack
+45% damage
and way too much survivability
Is there any way I could increase my DPS on teq?
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There are some level 80 foods that boost the duration of certain conditions by 15%. Then there are some level 80 foods that boost the duration of all conditions by 40%. Wouldn’t it make sense if these condition specific duration foods had maybe a 60% duration increase because they are specialized?
i use it for my hybrid build because staff as a ranged option in dungeons is terrible.
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if you want to damage teq, remember that crit and crit damage are useless stats.
you could run rampagers for a bomb build, but zerker would do more damage. bomb auto attack hits pretty hard. i find might stacking to be a key asset to hybrid builds. because of the bonus to both condi and power you could feasibly run full zerk or full rabid while still dealing hybrid damage.
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you’re level 20 crying for buffs.
next thread.You say the same thing when a level 80 asks for buffs.
Why are you on these forums if you have nothing to contribute to discussion?
Our traitlines DO suck.
-One of our MAJOR GRANDMASTER traits is a MINOR ADEPT TRAIT for Rangers. 50% faster endurance regen IS NOT GRANDMASTER MATERIAL.
-Infused Precision is the same as Furious Speed (Warrior), but triggers half as often and lasts half as long.All of our Grandmasters are pretty bad, but there are also many other traits (like Scope) that are even more useless.
i say the same thing when a level 80 cries for unnecessary buffs. if someone made a thread about how engineer turrets are bad, then i’d fully agree. the fact of the matter is, engineers are in a great place. if we weren’t, then top tier tourney teams wouldn’t risk prize money utilizing our class. we will probably be the new tpvp fotm with the upcoming elixir changes. seriously 3 additional aoe condition removals and might stacks and people complain about the rng on toss elixir. if these changes come to pass we will be nerfed right after mark my words.
like i have explained before, comparing traits between classes is moronic. traits are tailored to their specific class. the reason dhuumfire is a grandmaster trait is because necros already have access to many conditions, including fear burst. adding burn on top of fear and high bleed stacks is grandmaster worthy. don’t come in here and go OMG DHUUMFIRE IS WORSE THAN INCENDIARYPOWDER OMFG NECRO TRAITS SUCK. it makes you look idiotic.
yes you have made the argument already about the ranger 5 point endurance regen trait. and yes again you have ignored what i said earlier about how engineers have permanent vigor in the same trait tier. the reason furious speed is better than infused precision is that warriors are melee and swiftness is pretty important on a melee class, though i don’t know of any warrior that uses furious speed because SURPRISE! every class has its bad traits. it’s the same reason why you argued dogged march is an adept while leg mods is master. being crippled, chilled, or immobilized is infinitely worse for melee. please take the class into consideration before you come here crying about traits.
tldr: traits are fine. please take the class into consideration before you come here crying about traits.
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you’re level 20 crying for buffs.
next thread.The issue of blatantly underpowered, and useless traits is well known. And not suddenly, magically, fixed at lv80.
Turrets dont suddenly magically unbreak the moment you ding lv80 either.A lot of Engineers issues become apparent before you even leave the first zone.
yes because engineers are the only class with bad traits traits. i always see gaggles of elementalists in the starting zones exclaiming how they can’t wait to hit 80 to trait diamond skin.
engis have crazy aoe. protect turrets.
you’re level 20 crying for buffs.
next thread.
caithe likes girls. you have no chance.
anybody remember the permanent stability flamethrower? those were fun times.
you can go either 30/10/0/30/0 for more condi damage or 30/0/0/30/10 for permanent swiftness. you can choose rifle and berserker gear or p/p rabid or rampager gear. i use 2 monk, 2 water, and 2 pirate runes instead of full might duration. personal preference. it’s a 10% less duration for might but 30% more duration for all other boons.
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http://en.gw2skills.net/editor/?fcAQJAqalspSXnvSiF17IyoCdmoHPGlNZfewWpFEC-jQyAIMhQKTQICg5vioxWBDS1Nsl3opuxUwER1iAYWA-e
this is what i’m running.
so no. also i’m ecstatic
i don’t like elixir c in an hgh build because if you’re running an hgh build, you’re most likely running 409 as well. that’s plenty of condi removal already. i’d take s or r instead.
I would not spend 30 points into the alchemy tree for hgh if you only run elixirs b and x. hgh and 409 do not work with elixir gun elixirs.
if using the rifle, aim for berserker gear. you can use a mix of knights/zerk if you’re having survivability issues.
the blinding rifle trait is ok if you’re dueling warriors but there are better traits in the firearms tree.
to get the water blast overcharge your healing turret then detonate it immediately after. it’s very possible to get 2 or even 3 blasts inside the turret field using rocket boots and/or another turret.
as for builds, if you plan on only using rifle without kits, i recommend a static discharge build. many variants can be found all over these forums. this build focuses on heavy burst without much regard to survivability.
your survivability depends on your build. if you do choose to run a static discharge build your survivability comes in the form of killing your opponent quickly. rocket boots is a great tool for escaping. formula 409 is an excellent form of condi removal if you run elixirs. we have many blinds with the grenade kit, bomb kit, pistol 3, and flamethrower 5. we have lots of snares with glue shot, glue bomb, chill grenades, net shot, etc.
i personally handle conditions using formula 409 and 3 elixirs which gives me 6 condition removals. elixir gun 5 removes conditions. healing turret will remove 2 conditions on overcharge. med kit 5 can remove a condition. and of course elixir c will give you a condition removal and condition wipe.
do you have speedy kits? maybe that’s what triggers it?
what i meant was taking the elite supplies trait which involves spending trait points to buff skills that have extremely long cooldowns.
i do’nt recommend traiting just for the elite. you put 10 points in there to get an extra rifle turret and 3 bandages every 180 seconds or 3 seconds on your elixir x every 90 seconds over traiting for something like elixirs and getting the benefits on a much much shorter cd.
it works for any power build really. i use it when i go hgh power grenades because i’m taking elixir traits anyway. i don’t recommend the inventions tree.
elixir x is already good. in pvp. with power builds.
Hahahaha no
Nobody uses Elixir X seriously unless they’re trying to play the game on hard mode. Supply Crate is our only good elite.
clueless as always. the point control it provides is amazing. using it on skyhammer is amazing. the damage it puts out is good.
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if you want to stack might you’ll want to use more boon/might duration runes. the alchemy tree also grants a maximum of 30% boon duration. some people use altruism runes but i’m not a fan. swapping to pistol/shield gives you a blast finisher inside your napalm. when i use the flamethrower i also have healing turret, rocket boots, and elixir gun for more blast finishers.