Quickness was way too strong. Durations will probably get tweaked going forward.
If all traits that only worked in one attunement, had effects for other attunements, that’d be pretty amazing.
Fire’s embrace granting an aura matching the signet’s element for example…
One with Air granting a building buff based on each attunement…
I use 10 earth for the protection on auras (very useful having on demand aoe protection) but never felt compelled to try further :p
I use a Logitech G500 and I love it, it has 2 side buttons I use for heal and dodge, and the mouse-wheel lock toggle is very handy for times when you need to spin the wheel really quickly.
I use ctrl m4 for f1, ctrl m5 for f2
Since crafting gives you a fixed amount of xp, you get the most out of it for the last levels. Tbh you aren’t skipping levels anyway, the stuff you were doing for fun while levelling you still do at 80, you just have all the traits.
Every guardian has aegis, you can’t be one shot if you tried.
Constructive advice : talk to people, get some friends, play in a group/guild.
Thankfully cultural 1 looks pretty good for light armour at least…
If you can’t stop someone ressing someone from downed in pvp your team has been outplayed by the enemy team.
There are so many ways to spike someone successfully… And ressing is a risk in itself, you can’t dodge, you can only use instants, and you can be interupted, so all the damage you took was for nothing.
Picking someone up off the ground IS helping them avoid damage, what’s the difference between using a skill to do it and pressing F to do it?
For example my engineer has overcharged shot, it stuns me to knockback an enemy. or I could press f which disables me to give health to a downed ally. It’s just one more ability in your arsenal.
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Downed is fine in pvp, It’s just another part of their healthbar you have to get through where they have lesser mobility and abilities.
I really REALLY hope they don’t add those random drops to dungeons. If I wanted to play WoW, I’d play it. That’s the kind of RNG I hate the most.
Basically, if RNG is something I can get anywhere, I can do what I want. Being forced to do one dungeon over and over to get something I want is not what I want in a game, and not why I play this game.
I think people who think this game has no end game are missing a vital point. They are using what they’ve previously seen as end game as end game. But before games had end games, they were just fun.
What’s the end game of Dragon Age or Skyrim. Nothing. They’re just fun to play. The fact is some people are trained to need an end game, because they don’t know how to make their own fun. They need to be spoodfed entertainment, because that’s all they’ve experienced.
I find it sad.
So much this.
Ah Zaviel I’m a lightning hammer ele supporter too, it’s a pretty awesome support weapon
I think people don’t realise how much easier life is when you have lots of small heals. They only care for big crits.
Maybe anet should let heals crit in pve lol.
The dungeon token system is better than rng imo. There’s already enough rng. At least I know If I do x number of runs I can get that dungeon skinned item I want.
If you want the nice item from the dungeon itself, just pretend it dropped on your last run lol.
It’s random. Take off the tinfoil hat. 82 rare dyes, 403 total dyes, do the math.
This is why I only wear cultural on charr and asura, it’s sad that the shoes don’t change
“Scouts will now show you the nearest event, regardless of how far away it is”
Would give them a use after the heart is done, and let people more easily find events without it turning into interface wars.
Another day another thread with only half the story.
You were banned because you broke the TOS, end of story, stop trying to garner sympathy when you were being a kitten.
I treat downed more as “wounded”
It’s like a condition that you need another player to cure that replaces all your skills with 3 weaker ones.
If you think of it as “when someone gets under a certain amount of life, they become wounded and need help to get back to combat effectiveness” it makes more sense.
Think about other games where your hp effects your effectiveness. Tbh i think there would be less complaints if you became downed at 25% hp and dead at 0%. It seems there’s a perception issue with going to “0” and then getting another life bar, when infact it’s just another part of the same lifebar that you can only heal with help (just like a healer would in trinity games with the whole lifebar) :p
The fact of the matter is that the system supports complex and challenging fights, they just aren’t common enough. Every dungeon path should have a difficult fight, more multiphase stuff.
It’s fun that subject alpha is mentioned, I always switch out Armour of Earth for Arcane Shield so I can res on that fight guaranteed (usually stability guarantees a res, but the damage is too high there so blocking is required :p)
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Alts are already a huge bonus, the game shouldn’t reward people making alts more than people playing their mains.
Why so? Why there is a chance to play different races / stories / profession? Do you like to play only 1/100th in the game you paid for? In that case Anet should sell package : you have 1 slot only for norn warrior. If you want to be asura – pay extra, for elementalist additional cost.
Exactly you are already getting all that extra stuff.
Alts are already a huge bonus, the game shouldn’t reward people making alts more than people playing their mains.
Downed is about as forgiving as healing in trinity games. As a support I take abilities that let me pick up downed players more easily, I cast protection/reflection/blind etc to buy time to get people up, I take traits for 10% faster res etc.
When a supportive player is in the group it makes it a lot smoother for people that make mistakes.
Yes healers cover mistakes, so does any supportive class. If everyone stops to res in gw2, the party usually dies to an aoe. Also many mobs HATE people ressing, and some even finish downed players.
The system is fine, just needs some tweaks to the numbers.
You can always guest if you’re not into wvw wauwi
well keep in mind the +4stat comes with the 5 agony resistance :p
Well titles are currently account bound so you might get your wish. Thread will be moved to the correct forum anyway.
You can’t have a good story with ONLY seriousness all the time, real people aren’t like that. When things get bad, sometimes a bit of humour is all you have to keep morale up.
I don’t think you read all the tolkien books.
bleeding / poison / burning = degen
boons = enchants
55 monk was not a pvp build.
I have immob’d many engis and they go invisible. Maybe you were just fighting people that kept attacking your position :p
I guess they just want condition removal to be mostly in the form of elixirs.
Welcome Charr engineer here loving the class, hoping for buffs :p
It’s painful because it was good in the beta, cast twice as fast.
I love the look, though I don’t know how it’ll feel in combat, still working towards incinerator :p
That is one reason I tend to have a lot of fun in cm :p
Intelligent mobs don’t usually go for toughest, they go for weakest. Hence why in some places like CM the glass cannons get chased forever.
Differnt mobs have different rules to follow
Yeah swap sigils are so much better on ele and engi :P You are very likely to get the swap on every cooldown.
All kits would just make engi into ele :p
The focus instead of dagger does add some very solid defensive abilities, but they are on pretty long cooldowns. So it’s very team reliant
I’d rather we just got more existing weapons than adding new ones to the game. It’s a lot more work to do a whole new set of models and animations when there are lots of awesome weapons and potential skills we have access to.
I think Swords/Greatsword/Torch would be a great start, then Shortbow/Longbow/Spear/Rifle. Might be tough to get Axe/Mace/Hammer/Shield to work but hey, hopefully one day :p
Oh and making an ele legendary would cause the other classes whining to deafen the stars :p
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I like the aura sharing in 30 water, it’s the crux of my support style.
In pvp you’re pretty much stuck with 2 cantrips :p I always bring signet of earth though, because immobilise really screws people up in so many situations :P
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The classes are fine, it’s the traits that are sub-optimal. If every trait line was as good as water/arcana you’d see a lot more builds.
Easy to play? Yes, sure…..once you understand how the class works, and IF you’re able to reach a point where it becomes natural to swap between all four attunements and track the cooldowns in your head, to use the ability you need when you need it, without having to stop and think about it.
To use a driving analogy: It’s like the difference between an automatic and manual transmission vehicle.
Most classes are like the automatic. Not having to worry about the clutch and shifting, and the RPM of the engine allows them to better focus on other aspects of driving, therefore increasing their overall effectiveness with the vehicle.
The elem is the manual transmission: If you’re able to master the clutch, up-shifting, down-shifting, keeping track of RPMs, etc, you can actually get just a little bit more performance out of the vehicle, even if it otherwise has identical stats to its automatic counterpart. But if you screw up, you’re going to burn the clutch, shift into the wrong gear, or shift at the wrong time or RPM, and end up worse off.
Easy to learn to reach this level of playing the elem? That’s the crux of the matter. For some this will be easy, and feels natural the entire time; from the moment they start playing the class. For others it’s not natural at all, but they can train themselves over time until it does become second nature. And for still others, it just never clicks, ever.
This is true for most classes since they all offer different playstyles, but I think the Elem profession has this problem at a higher magnitude. I think this is why you get such polarized statements like the one from the OP, while others disagree completely.
If only we could get more performance in pve by playing perfectly. the automatic/manual analogy would be great if that was the case.
It’s a free market, supply and demand. Anet probably shouldn’t get involved too much.
The current dances are so terrible and jarring for immersion T_T What was wrong with guild wars 1 style dances.
Having my combat golem stay with my asura out of combat would be so wonderful.
Having a summonable creature follow you around until combat also consumes more resources. Every additional object in the world is yet more data that needs to be sent from your game client up to the server and then sent down to every player in the area. As such, it’s unlikely to be implemented as it would mean increasing network traffic for not very much gain.
Minipets, pets and necro minions exist – server resource wise they take just as much. 1 more summon is nothing.
Are you implying that: if everyone played a ranger/necro it would break the server ?
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I think they’ll just troll us into oblivion with a patch that “fixes all the bugs” but just introduces more.
The weapon switch button will insta drop a banner if you didn’t mean to pick it up. I try to be as helpful as possible when a banner is dropped, but yes, you have to teach the newer players. I tend to always use /say and people do learn.
Move more weapons to classes that don’t have them :p We’ll get more skills eventually, I just hope sooner rather than later, throw loads in, balance them later :p
The animation wasn’t changed, the bone for the scythe particle is just misplaced. Hopefully the bug will be fixed soon. (or just remove the scythe animation for actual scythes)
I think it’s a problem with most magical projectiles
just a point : You can always move while downed underwater, even while healing.
You can already exchange gems for gold.