Some of those boons stand between life and death since just armor isn’t worth diddly squat now. The combat needs to slow down a bit across the board, the skill spam is reaching critical levels and the game is aging.
Eh there are way better traits to run on Mes theses days than PU. The usefulness of Veil for big groups is extremely situational, even worse now since they’ve gutted the aforementioned trait, the short up time and long CD on the stealth often results in groups being predictable anyway.
MI is just OK now, in a pinch it can help, especially with continuum shift and being solo but I think gravity well is better if you have even one buddy as it’s pretty handy as a defensive tool as well. The sheer amount of damage, AoEs and CCs these days reduces the usefulness of stealth on squishy Mesmers IMO, shield has replaced my torch. I will say though that Decoy is still a must have.
Is it a L2p issue? Yes and No.
Yes. That group was “tested”. Meaning, the Thieves poked at your group and got a sloppy enough response that they felt they could wear your group down, e.i, someone was super squishy, poor CC/burst/cleave, slow reaction, overextending etc . In a 2v6, the 2 should at the very least be forced to retreat because no progress was being made.
No. Thieves now have a ton of evades lumped on top of some stealth options (not sure if they needed a block or even an evade on a skill like Vault but hey /shrug). If you actually kill a DD in a small fight, its because they messed up bad. The elite specs in general are overtuned but at least most others have to commit because they can’t reset fights as easily, if at all.
T1 NA here and no lag that I can recall. It’s going on 4 years and Anet needs to cough up the money and actually increase map caps to relieve your lag and some of these 30+ prime time queues we’re dealing with. People are already logging off out of sheer annoyance.
@Anet
~snip@Anet
In spvp you can talk to anyone you wish, what is the difference?
The difference is that WvWvW was suppose to siphon off PvE players into sPvP. Get them in using map completion, enemies have NPC like names so not too personal and scary, hope that they enjoy the PvP enough to stay awhile but annoyed by imbalances enough to head to sPvP. Esports! But then GvGs happened soo…>.>
Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).
To OP:
The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.
I don’t think WvWvW has gotten to a state where it’s worth the constant transferring just so friends can keep playing together. To me would be some of the most annoying and lazy monetization I’ve seen in an MMO and I’ve played Archeage.
How are the queues looking for everybody nowadays? Seems most of the hype of both Alpine maps and wvw rewards have cooled down a bit, as I type this for FA/BP there’s no queue on a single wvw map.
I’m on BG. There are still queues.
Don’t eat so much Omnomberry pie next time.
Or maybe there were people who saw the previews and were immediately leery of the seemingly overdone platforms and winding pathways only to actually play on the maps and had their fears confirmed.
I keep hearing so many of the pro DBL arguments desperately trying to dress up the PvD pig in a party dress to veil that fact that some people just want to be able to safely PvE for points on a PvP map. If you’re getting run over by zergs on ABL then pay attention, string them out and pick off the overextending heroes. People have been successfully doing that for years so that’s on you. I’d rather get flattened by a blob and run back on ABL than get PvE punted off a cliff and parkour my way back on DBL.
The devs would have better luck starting from scratch.
For something that probably took up to 2 years to develop I just find that really sad!
With the changes they have made its makes an interesting and different map to fight in, on rotation. I honestly don’t think you have given it a chance after the changes. To throw it all away and be stuck with the same 4 year old maps for maybe another 2 would just be really sad.
(So true I said it twice!)
I spent plenty of time in it after the last change (because ebg queues were so high I couldn’t get in), the map was slightly less terrible but it still only encouraged zerging.
My total time on the dbl is probably something pretty low like 50ish hours, that isn’t enough time to learn all the best spots to attack each structure but it’s plenty of time to learn all the short cuts around the map. In 1 hour on alpine I found more roaming fights than all my hours on the dbl.
That last sentence has been my experience also. And that says a lot. It’s obvious that Alpine is much more agreeable to WvWers than DBL. Just by reading on probably all WvW forums there are, almost all players who like to fight(what wvw is about)don’t like DBL. Yeah, anyone can find a positive or two about it, but when it comes to producing constant fights, Alpine blows it’s doors off in popularity. I think there can be better, yeah, it’s not perfect, but it’s the best we have and it’s obvious to the veteran community. Alpine brought a lot of old players back. That’s good for us all. Whole guilds are re-forming because of the recent changes. Seems like it’s the sneaky pvd back-cap players that enjoyed DBL. Is that the case?
You know what I hate about Alpine? Full inventory and opening all the mountains of bags so often.
You know what’s worse? Trying to open your bags and being attacked by all these pesky players running around on these maps, stirring up kitten and pulling me into a fun time. kitten you Alpine.
Lol the biggest zerg does always win. Everyone has small groups getting objectives but it is the servers with the biggest amount of zerg players that win the matches.
BlobGate has the most amount of zerg players therefore they win. When JQ had the most amount of zerg players, they won. And the next server that stacks the most will win.
If ANET ever gets the courage to penalize stacking then WvW will be interesting and people can talk about skill. Until then, zerg on.
Mmm nope. Coverage and “the most zerg players” are not one in the same and coverage is how the week is won. Not lso not so long ago, YB would win matches by mostly having smaller groups that would PvD and bunker and the other severs who had guild groups and regular pugmanders had little to fight.
Oh are we doing one of these this week? K.
I do know several wvw guilds that are led by females, and there are many pve ones that have female guild leaders. So the leadership qualities are not lacking. What I think it comes down to is more about how comfortable and confident you feel. WvW requires a lot of fast thinking, being aggressive, but also staying calm, regardless male or female commanding is not for everyone. You have to ask yourself are you able to be comfortable with people hearing your voice in comms, whether they hear it for the first time or hundredth. Are you comfortable with making a mistake and feel confident about moving on, not dwelling and not letting people heckle you over it. Are you comfortable with not letting your emotions take over and staying calm, and feel confident enough to stay focused. Are you comfortable with speaking over people, and feel confident about giving commands and being assertive.
It’s partially about confidence. It’s also partially about some people (men and women alike) having issues with women even being assertive much less aggressive or straight up dominant. Yes there are some female guild leads but it doesn’t mean that women aren’t being discouraged from leading in general. Plus it’s the internet, it gets a bit annoying and counterproductive when you have to constantly set boundaries because creeps start creeping.
Wut? Glass Mes is low risk? :T
Interesting. Fear of failing aside, unfortunately, the traits that create leaders are often associated with masculinity so I think a lot of women have learned to shy away from these or risk hurting their feminine and thus social value. This kind of gets in the way of “getting good” when people would opt for protecting your feelings and or hitting on you instead offering real critique. This seems to be really bad in larger groups because they tend to be impersonal and laced with stereotypes. Of the few who step up to lead the masses, I can see why even fewer are women.
On the smaller scale skirmish scene I’ve noticed that there are more women taking the wheel because the setting is more intimate and comfortable. The walls come down and I hear you can be as aggressive and as nerdy as you want. So I hear. >.>
It seems lower. I’m in T1 NA and I’ve been on late nights when the action quiets down on the BLs , then I switch characters only to see that the map is queued. This when we had maybe a tag on with a small force, some random roamers and a handful of afk people but nothing really happening.
Honest critique time.
- If you’re gonna be making videos (going by your YouTube channel name), invest in a chatbox cover. It helps with brand recognition, not just for you but for your guild as well. Plus protecting the privacy of others isn’t terrible either.
- Some of these clips probably shouldn’t have made the cut. Why? Poor engagements with poor results. If you’re 20+ strong and you’re only getting 1 down on bomb, then there needs to be some adjustments. This is especially an issue if you’re running closed raids. Plus I don’t think anyone wants to see 20 push a door with only 5 people getting caught because they idled outside.
Alpine BLs might have there flaws here and there, but they are miles better than the deserted borderlands where you barely found enemies to fight except for an occasional karma training zerg. As a roamer the alpine borderlands are way more fun, because you get more frequent fights and camps are actually fought for and not just flipped back and forth. Most people who want DBL back are probably disappointed karma trainers who have to fight for their caps for the first time in a while.
Desert way better, more incentive for the enemy to cap stuff and for the defenders to defend, in Alpine u not even gonna bother trying to cap t3 hill or bay beaquse the defenders get there so quick and its so easy to defend. When theres no blob fight on alpine its a dead map. In desert map u could havoc and cap stuff with small groups but in Alpine you cant. Bad map is bad. #bringbacksand #makewvwgreatagain
So you’re mad you can’t PvD? Omgerrd lol.
Also shout out to QQ. Trolling DB Hills and bag farming until their float team came to help 20 people kill 9 was hilarious.
Honestly, it was a huge mistake making confusion tick for damage regardless. I can see the original confusion as a mechanic to tone down mindless skill spam but what’s the point when it’s getting heaped onto you relentlessly and you’re taking damage anyway? This seems purely like more PvE changes draining into WvWvW. And I’ve said it a million times, torment has no place in such a fluid, action oriented combat system. In a game with cripple, chill, immobilize and weakness, the addition of torment leaves me scratching my head.
I think the “full” status was set manually.
Good. Play a real build. :P
My guildmates who had quit months ago wanted to come back and join us but can’t. The majority would have to transfer for something that is beta and might change. Not to mention that there are some server communities that we’d like to avoid. The result? Overwatch TS channel is filling up.
Sounds like a learn to pick your engagements issue.
@ Cyanon
Mmmm I dunno about that. I’m assuming that you’re from TC. Commander I was following last night on TC BL was asking pugs not to build siege and the TC map blob was still pretty much pinned to the NW section of their map between the camp and tower. I’ll give it to you guys though, you kept showing up to push and took a few rounds. /thumbsUp
The 2v1 talk is slowly revealing a bit of misery about being outblobbed or outplayed. Interesting development. You’re not being double teamed, you just can’t face roll through the match.
I don’t get why you change to these new maps. They look bad, they smell bad, they taste bad, and nobody is playing anymore since you added them.
Everyone just spawn camps their home bls preventing roamers from doing any real damage. When zergs go to fight there they just slosh back and forth in the same spots over and over without gain. And bloodlust is the stupidest thing I’ve seen in wvsw to date. 75% of the land on these new maps aren’t even used for combat! Or has anything to do with wvsw!
1. These are actually the old maps
2. There were queues on all the maps tonight, one BL had a line 66 deep
On a side note, something seems broken with the map cap because sometimes the size of the forces and activity levels don’t seem like there should be a queue but it’s there! I don’t know, it’s weird.
No because WvWvW is endgame for a lot people. Or else Anet would need to eliminate the links between WvWvW and PvE completely, no leveling, hero point unlocks etc and I don’t think they’re about to do that. A lot of the people making ascended are WvWvW players and the gold sink of a crafting system would probably go down in flames.
Yep no OJs on the BLs and I’ve been enjoying it. Now if people want to kittenjam they actually have to talk to each other.
Was on BG BL reset defense and started falling asleep an hour into playing because of the kittenhugging and sloppy fps killing kittenjamming. TC is hilariously overstacked but I’m sure the fights will be more reasonable in a couple days and there are actual fighting groups so that alone makes it a nice change. Welcome back to T1 kittens! >:3
Or maybe introduce a rotation, like 1 month desert, 1 month alpine? That way everyone could have a chance to play on the map they prefer?
Way too long to be stuck with a kittenty map. 1 week would be ideal, 2 weeks max.
Yep. I’d be fine with a weekly rotation. One to three months of desert BL means I’m finding a new game to play which would probably mean I wouldn’t care to come back even after Alpine gets cycled back. There’s only so much of theses long EBG queues and extreme zerg play I can take since GW2 has other issues that Apline doesn’t make up for like pointless weekly wins and combat being degenerated by some of the elite specs.
I don’t remember this being such an issue on Alpine BL before, most of my best fights have been on this map. I’m not quite sure when it changed but I do remember there were line of sight adjustments made some time ago. It was still fun roaming on Alpine though it was peppered with rage sessions about HoT class design choices and well "obstructed, obstructed, obstructed ". Mostly the line of sight issues. >.>
Please for the love of Dwayna look into the path issues plaguing this game. I’ve played this game long enough to realize when I’ll be wasting effort due to line of sight and adjust accordingly. I’ve noticed recently that even slight elevations are resulting in “obstructed” or “out of range” popups and personally it’s driving me crazy.
The area south of Bay near the sentry and griffons is so bad with this. I can see the top of the mound, it’s maybe 2 feet high and I see no reason why I can’t throw my static field on it. I’m chasing someone down some stairs and I’m being obstructed. My guildmate tosses bolas at a guy 5 feet away and is obstructed. Please fix this.
Ty Anet! The numbers don’t lie.
^^ This ^^
Now the queues to borderlands can actually be longer than the queue to EB.
No ques on borderlands since HoT release – EB has 80 man Q.
Bring Alpine back: Ques on 2/3 borderlands, EB is empty.
Queues on EB with old borders, barely no queue on borders.
Tier 1 EU.
Since we’re sharing screenshots and all..
I can’t shed any tears for the hardcore PvD crews who are lamenting now about getting run over since defenders finally get a map that facilitates clashes instead of rock climbing and sightseeing.
All I see from ppl disliking the ABL so far boil down to “it’s not new so we don’t like it”. Which is a pretty lame and weak argument. Are there real and factual reasons as to why ppl dislike it?
It’s not more blobby or zerg oriented than what I’ve seen from the DBL. That argument is pure unadulterated BS. So, really, what is it?
I’ll tell you what I never noticed in the past before the DBL but notice now that I consider a flaw/bad design. The enemy spawn on each side is so close to the south towers and the side keeps. Doesn’t take long to wp into a map and start attacking a keep.
But that’s the benefit! Action instead of a track meet.
you could prob flip the south towers before the action even gets there
So? This isn’t real war. If enemies are immediately chased off of one of the first objectives (most likely by building a lot siege) then things can get boring real fast. Yay, we still have all of our stuff …but the map is dead. An accessible foothold encourages offensive forces to press which in turn gives defenders and scouts something to do. It’s a give and take, home borderland shouldn’t automatically mean easy defense, this is part of what makes Alpine a functional WvWvW map.
It’s a give and take, home borderland shouldn’t automatically mean easy TAKE, this is part of what makes Alpine a functional as a k-train WvWvW map.
:)
Read what you typed. If you’re going to try being a smartkitten at least do it right.
My argument still stands. You complained about Alpine south towers being hard to defend. Last time I checked, karma trains don’t treb from towers. Anything else?
I went back and reread everything I said and not once did I say they were hard to defend. I said I never noticed this before the DBL came into play BUT the south towers and side keeps are easy to get to just by spawning into the maps. You can get to them pretty fast before the defenders even show up.
then I commented on someone saying faster action.. well you can probably get into lords of south tower before the action even gets there lol
since the BLs came back there have been 2 threads recently about the event notifications popping up. Yes people complained about them in the past but they are annoying more people now because things are constantly flipping more..
Sure an option to turn off capture notifications is fine. My point is that a couple objectives being accessible to enemies is a small price to pay to get people to actually stay on a map.
lets see how long they last on the old map before they get bored of it and pile into ebg again.
look i’m happy the majority got what they wanted and I even caved in and said give the old maps back but in a way i’m bummed because we will probably not get any thing new ever again. guess only new content this game will ever get is pve stuff lol
That’s an awful reason to not make new WvWvW stuff. Not our fault that Anet was out of touch and pushed the Desert BLs even after players expressed their concerns. Concerns that just echoed endlessly after the expansion launched. If anything, this should be a learning experience for Anet:
- A game that needs mass player participation means Devs need to pay attention (and they’ve been doing better!)
- Most game developers aren’t blessed with a community as passionate and as resiliant as WvWvWers (like seriously, the crap we put with over 4 years would have likely put other games in the dirt)
All I see from ppl disliking the ABL so far boil down to “it’s not new so we don’t like it”. Which is a pretty lame and weak argument. Are there real and factual reasons as to why ppl dislike it?
It’s not more blobby or zerg oriented than what I’ve seen from the DBL. That argument is pure unadulterated BS. So, really, what is it?
I’ll tell you what I never noticed in the past before the DBL but notice now that I consider a flaw/bad design. The enemy spawn on each side is so close to the south towers and the side keeps. Doesn’t take long to wp into a map and start attacking a keep.
But that’s the benefit! Action instead of a track meet.
you could prob flip the south towers before the action even gets there
So? This isn’t real war. If enemies are immediately chased off of one of the first objectives (most likely by building a lot siege) then things can get boring real fast. Yay, we still have all of our stuff …but the map is dead. An accessible foothold encourages offensive forces to press which in turn gives defenders and scouts something to do. It’s a give and take, home borderland shouldn’t automatically mean easy defense, this is part of what makes Alpine a functional WvWvW map.
It’s a give and take, home borderland shouldn’t automatically mean easy TAKE, this is part of what makes Alpine a functional as a k-train WvWvW map.
:)
Read what you typed. If you’re going to try being a smartkitten at least do it right.
My argument still stands. You complained about Alpine south towers being hard to defend. Last time I checked, karma trains don’t treb from towers. Anything else?
I went back and reread everything I said and not once did I say they were hard to defend. I said I never noticed this before the DBL came into play BUT the south towers and side keeps are easy to get to just by spawning into the maps. You can get to them pretty fast before the defenders even show up.
then I commented on someone saying faster action.. well you can probably get into lords of south tower before the action even gets there lol
since the BLs came back there have been 2 threads recently about the event notifications popping up. Yes people complained about them in the past but they are annoying more people now because things are constantly flipping more..
Sure an option to turn off capture notifications is fine. My point is that a couple objectives being accessible to enemies is a small price to pay to get people to actually stay on a map.
All I see from ppl disliking the ABL so far boil down to “it’s not new so we don’t like it”. Which is a pretty lame and weak argument. Are there real and factual reasons as to why ppl dislike it?
It’s not more blobby or zerg oriented than what I’ve seen from the DBL. That argument is pure unadulterated BS. So, really, what is it?
I’ll tell you what I never noticed in the past before the DBL but notice now that I consider a flaw/bad design. The enemy spawn on each side is so close to the south towers and the side keeps. Doesn’t take long to wp into a map and start attacking a keep.
But that’s the benefit! Action instead of a track meet.
you could prob flip the south towers before the action even gets there
So? This isn’t real war. If enemies are immediately chased off of one of the first objectives (most likely by building a lot siege) then things can get boring real fast. Yay, we still have all of our stuff …but the map is dead. An accessible foothold encourages offensive forces to press which in turn gives defenders and scouts something to do. It’s a give and take, home borderland shouldn’t automatically mean easy defense, this is part of what makes Alpine a functional WvWvW map.
It’s a give and take, home borderland shouldn’t automatically mean easy TAKE, this is part of what makes Alpine a functional as a k-train WvWvW map.
:)
Read what you typed. If you’re going to try being a smartkitten at least do it right.
My argument still stands. You complained about Alpine south towers being hard to defend. Last time I checked, karma trains don’t treb from towers. Anything else?
All I see from ppl disliking the ABL so far boil down to “it’s not new so we don’t like it”. Which is a pretty lame and weak argument. Are there real and factual reasons as to why ppl dislike it?
It’s not more blobby or zerg oriented than what I’ve seen from the DBL. That argument is pure unadulterated BS. So, really, what is it?
I’ll tell you what I never noticed in the past before the DBL but notice now that I consider a flaw/bad design. The enemy spawn on each side is so close to the south towers and the side keeps. Doesn’t take long to wp into a map and start attacking a keep.
But that’s the benefit! Action instead of a track meet.
you could prob flip the south towers before the action even gets there
So? This isn’t real war. If enemies are immediately chased off of one of the first objectives (most likely by building a lot siege) then things can get boring real fast. Yay, we still have all of our stuff …but the map is dead. An accessible foothold encourages offensive forces to press which in turn gives defenders and scouts something to do. It’s a give and take, home borderland shouldn’t automatically mean easy defense, this is part of what makes Alpine a functional WvWvW map.
OMG! This is hilarious…. “I hate the DBL’s! Bring back Alpine!” oh yay Alpine is back… oh gross please Skin Alpine! bahaaaa…. just killing me…
How do you know the op wasn’t one of those who wanted to keep DBL?
This is really not about what one person said.. it’s about what is now happening. I hate it give me the old… I got the old.. I hate it give me the new… It’s like kids who realize that they liked it better the other way… no wait… this way… no maybe a different way… see what I mean? I’m seriously not trying to be nasty.. it truly is amusing how these things go.. and as for the skinning… well once again it’s a matter of “getting what ‘we’ want”, and then complaining because it’s not quite the way we want it… ad infinitum… We, ( you and I ), could start going back and forth in a debate but really I’m not going to do that… I will continue to watch and be humoured by the back and forth and flip flops I’m seeing by some people…definitely not all.. one is enough.. :P
Yep, someone is going to complain about something. Personally, I’m pretty happy to have Alpine BL back and I have no issues with the map texture because I was too busy fighting and having a blast to notice or care. Might actually start making videos again!
OMG! This is hilarious…. “I hate the DBL’s! Bring back Alpine!” oh yay Alpine is back… oh gross please Skin Alpine! bahaaaa…. just killing me…
How do you know the op wasn’t one of those who wanted to keep DBL?
I have to laugh at the thought of people thinking that the dusty stealth valley in DBL was tactical. It’s like they don’t remember culling.
no thanks going EBG now:-)
Don’t let the queue hit you in the kitten on the way out. :-)
Those who wanted Alpine BL back had to wait since HoT launched with no word from Anet about the maps until recently. After three months, they already said Desert BL is coming back, suck it up. I hope Anet is noting how reasonable of a bunch you are.
“Khang Xithyl.1742
We did it boys. We beat the terrible evil WvW Alliance. Even with Arena Net helping them. Together with Fort Aspenwood, we were able to crush them.
They got roasted and toasted.
We need your energy to awaken the Beast Gate. With them we can finally destroy this plague on WvW.
We can do it. We can destroy Yak’s Bend."
Congratulation boys. You certainly did, but only after DB perfected the art of repeat 2v1 zerg AJs with FA versus TC.
Good on ya plying the same trade with BG versus YB. It just shows when you can do it so well first time round (AJs), why not repeat the same thing the second time round.
Pro tip: There is a “quote this user” arrow on the bottom right of every post. Use it if you want your contributions to be more reader friendly. This message has been sponsored by the letter “Q”.
Watching YB lament about losing the one thing they could claim.
- “Play the game how it’s meant to be played. Scoreboard, scoreboard, scoreboard!”
- “Our PPT efficient havoc squads out maneuver BG/JQ blobs. Superior play.”
- “Patch dropped, maps queued but we’re still losing because our regular siege fluffers are MIA and BG got a bunch of transfers!”
- “Why are you laughing at us now after all our chest thumping and siege humping?”
- “I know most servers we’ve fought were bored and disappointed into hating us but BG is the latest to call us out so they’re the worst!”
- “We’ve no-lifed our PPT, why is this happening to us?!”
BG gets the biggest smack on the PPT piñata one week and all the delicious YB salt water taffy comes out.
Sounds like they can’t keep up with the pace of competition in T1 while BG is playing the game the way Anet designed for it to be played. Maybe it’s time for them to drop and let another server that can provide good competition come to T1? :/
kappa
I.Love.You.
- Unlink the worlds
- Allow free transfers from the bottom tiers for those who want to play with more people
- Label the server activity levels accurately to not kitten over new players since T8 servers aren’t “medium”
- Those who want low tier play can happily stay there
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending PvP. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
This is a joke right?
I can understand the sentiment. If people don’t want to play with duelers, people tagging up to do dailies or guild missions, people who don’t want to join on the “official” tag, people without meta builds or certain equipment, uplevels, or whatever, giving them a place to play sGvG isn’t a bad idea. It appears to be what they are asking for…
Then go to one of the dozen+ 100 % safe PvE maps. Anybody who wants to be on a competitive map without dealing with competitors gets zero sympathy from me.
If a server cannot get along when they are handily beating the two other servers in the tier, nothing is going to fix it.
It sounds pretty bad to have a PR thread tbh.
Instead of being bitter because your server YB actually believed its own hype and thought pvdooring empty maps and running away from everyone all day somehow made you good players, and now that you actually have competition and cant handle it. Maybe you should worry more about yourself and try to reach out to those on AR that were linked to you and you know actually try to create a good environment based on communication and coordination instead of a hive mind dictatorship.
Just a thought
Oohh snap!