Scrap the Desert BL. Make a better desert map with what you’ve learned from the current fiasco.
Those are extinct.
That chill up time is so gross :P
The general idea behind bringing Alpine back is to slow the bleeding until they can roll out the updates. It’s insane to think it would be some kind of cure all. Like it or not the maps are a major part of what went wrong with HoT “expansion” and the longer Anet sits on the issue, the chances increase that they’ll have a solution that isn’t adequate for what’s left of the playerbase.
Alpine, why would anyone want that dusty old boring dried up map back!?
You just described the desert BLs….>.>
The map is gorgeous and would be great for PvE map (Elona hype!). For me, it’s not the theme of the map, its the layout and the annoying gimmicks. Attempts fail, ideas and products get binned, the desert BL isn’t the first or last. It happens and there are lessons to be learned.
Does anybody else queue up for EB and tab out, totally forgetting that you can go to the DBL?
The only thing I see when looking at that pic is that you have vastly more patience than I to be able to PvD not one, but three copies of that awful map.
The walls need to be thicker. Player weapon AoEs can just engulf the whole depth of the wall, making it a death trap and one of the reasons why I defend far less than I used to. It’s especially bad with the power creep.
People have legitimate reasons for avoiding the new maps. The design itself is anti PvP because it forces players to play hide and go seek just by traversing it. With the added CC compounding the stability issues, there are many points on the map that are not conducive to fights due to ledges and chokes. The overload of elevation variation often means pathing and los obstacles as well. The constant falling to get from point A to B, the air turrets, pop up rock walls, barricades and the many narrow winding paths where people have no reason to hang out means players aren’t going to be interacting. The terrain interferes too often to be a good competitive map. It would need massive changes.
The map design is also anti strategy since the objectives are so isolated. The new waypoint rules don’t help either. On alpine BL, some of the most consistent activity came from efforts to break/protect a building waypoint or a northern tower. Being on one map and seeing a Bay or Hills waypoint get contested in another allowed players to scout and mobilize if necessary. Both of those were good rally points for invaders as well. On the new map, they offer little support as one is largely tucked away underground and the other is perched on a cliff surrounded by narrow ledges that offer dicey engagements. They don’t really allow invaders to be a menace so defenders don’t care and for obvious reasons, scouting the map is largely pointless.
And poof, just like that, dead map.
I’m fine if they rotate the maps but the desert BL still needs major work.
Actually, the maps are PRO-STATEGY if you really look at it. Pinch points, to kill incoming forces, Land Height differences, that allow better siege placement (by that I mean trebs and catas), etc. I mean real war is based on land that HAS 3 dimensions, not just a flat plain with potholes for altitude changes. I mean if altitude didn’t matter in RL wars and battles, then the Golan Heights would not be held by Israel, it is that simple.
The problem with the Alpine BL’s is they didn’t have any of these and just allowed for blob on blob mentality. This is why people do not like the new BL’s they have to think on HOW to do things. The old BL’s promoted blob on blob mentality and that was probably the first mistake done in WvW. The new maps while not perfect (I agree with Air Keep being too big), they at least prevent this incessant use of the blob.
^this^
The Alpine BL maps were the mistake! These maps are SO nice!
Says the guy who brags about PvDoor. Keep shouting about how great the maps are but the fact that they’re largely empty speaks for itself lol.
One of the drawbacks of the Alpine maps was that most structures had no reason for you to defend, aside from PPT. The reason to defend the garrison was not just symbolic, but for the valuable waypoint. In EOTM and Desert BL, structures that give you buffs give you a reason to defend aside from just passive points.
I remember it being kind of a big deal if enemies got waypoints in their respective spawn keeps on your Alpine BL. It’s one of the main reasons server websites had private sections to organize who’ll be on which BL on reset because an enemy waypoint in Bay or Hills meant that your home map will be trampled the whole week and people will fairweather.
The most bitter, tooth and nail fights I’ve seen were over Garrison, the north towers, Bay/Hills and their spawn camps. Especially Bay side spawn camp since you could hit inner walls from there and well, it allowed attackers to get a nice foothold. All the camps mattered (maybe not so much south camp) but losing north camp meant losing easily accessible supply and slowing or starving Garrison/north towers (was great for roamers). Weak north towers meant Garrison was extremely vulnerable. Even Briar tower couldn’t be callously left in an enemy blob’s hands because they can use it to hit Bay. A treb in NE camp can break NE tower and Hills outer. Anet refused to fix spawn siege even though extending the no siege zone by a few meters would have done it but that’s another story. There wasn’t anything actually wrong with the map, it was just getting old after three years. Desert BL doesn’t have that.
So I disagree, objectives on Alpine mattered and would bring about fights but that slowly changed in the face of:
- comical population balance (Seasons+free transfers, what could possibly go wrong?)
- megaservers (can’t go to L.A to sell WvWvW to PvEers)
- stabilty and trait changes (Oh look you’re pinball and everything hits like a truck, so fights are either over fast or so drawn out so much that nothing is really happening. Yay!)
- seige buffs (because being the most effective and safest is a good balance)
And when we finally get an event, the golems were bugged all to hell. I’m sure there’s stuff I’m forgetting but this post is already pretty ranty.
The fact is that like 80% of the WvW’ers doesen’t like the map. It doesen’t matter if it’s a L2P issue if they don’t enjoy the experience from the start. You shouldn’t have to learn games before they get fun. This is the most good looking map they have ever designed, but it doesen’t matter if it’s designed around alot of PvE and other elements that we don’t want.
The environment ends up being an annoying interuption of something could have been fun. Take the air keep for example with the insane amount of knockbacks, and then the plaers of on the opponents server sits in a half circle behind the lord with ac’s and other siege. It’s disgusting how strong you made the defendors advantage in HoT. The only way you take over a tower/keep now is if there is small to none defenders. Otherwise it’s impossible.
I also hate the vertical maze design of this marathon running map. It’s so annoying to have to run around forvcer before something fun happens.
We don’t know if it is the map OR all the PvE stuff that is in the maps (since they came out together) – barricades, shrines, the Oasis (which was removed). Do some tactical surgery first before we throw out the baby with the bathwater.
People were also asking for a change because the Alpine BL’s were getting stale and old and people were bored with them.
Dusty, I hate to break it to you but there is no baby, only Zuul.
“We’re investigating whether to fix or revert DBL. They’re both a lot of work. These next couple days will be your last chance to give feedback before we make a decision, so speak now or forever hold your peace.”
I had to actually go to the thread, put my face up to the monitor and confirm that he did actually write this in the thread and that it wasnt just the OP. The President of Anet. Mike Obrien. Says that we only got a few days to respond to an issue that’s been destroying the community since HoT and been a very toxic topic of discussion… or forever hold our peace.
I am… at a loss of words.
Seriously.
I dont know what to say.
Shush you. Senpai has noticed us. /blush
No but seriously, we’ve been down this road before.
Long stretch of silence—>Get tossed a communication bone—>Out of touch implementation that kittens off a lot of players—>Rinse and repeat
We shall see!
Good idea to switch out EotM for the new BL and use that for testing. Go back to a non HoT alpine BL.
Why? Please no. If I get caught in a TC YB sammich I’ll have to uninstall.
@ Dusty Moon
May I ask how is it pro strategy when there is very little reason to be on the map? And you keep referencing real war as if this isn’t a video game with characters shooting fire and lightning out of wooden sticks.
-1, they are fine as is. It’s just the population imbalances that are causing grief. If you can’t take smc in a 20v20 when 1 side has airship, then you couldn’t take it if the entire castle was removed and it was just 20v20+lord. Meaning your group is simply weaker than the other. Dat pvp law you so want deems ur group to be the loser.
I don’t think we’re playing the same game. The damage and CC from the air strike alone turn it into a 20v40. Toss banners, cannons, ACs and shield generators in for good measure.
People have legitimate reasons for avoiding the new maps. The design itself is anti PvP because it forces players to play hide and go seek just by traversing it. With the added CC compounding the stability issues, there are many points on the map that are not conducive to fights due to ledges and chokes. The overload of elevation variation often means pathing and los obstacles as well. The constant falling to get from point A to B, the air turrets, pop up rock walls, barricades and the many narrow winding paths where people have no reason to hang out means players aren’t going to be interacting. The terrain interferes too often to be a good competitive map. It would need massive changes.
The map design is also anti strategy since the objectives are so isolated. The new waypoint rules don’t help either. On alpine BL, some of the most consistent activity came from efforts to break/protect a building waypoint or a northern tower. Being on one map and seeing a Bay or Hills waypoint get contested in another allowed players to scout and mobilize if necessary. Both of those were good rally points for invaders as well. On the new map, they offer little support as one is largely tucked away underground and the other is perched on a cliff surrounded by narrow ledges that offer dicey engagements. They don’t really allow invaders to be a menace so defenders don’t care and for obvious reasons, scouting the map is largely pointless.
And poof, just like that, dead map.
I’m fine if they rotate the maps but the desert BL still needs major work.
I already voted in favor of Alpine BLs so don’t count this again. I just want to add that the only HoT addition I want on the old map, is the sentry reveal. That’s it! No chilling fog, banners, air turrets and peek a boo rock walls. Don’t even think about adding stability ripping avalanches either =.=.
~snip~
.
That’s a pretty idealistic and simplistic approach. Most people operate out of self interest. This includes the people who’d rather guilds stay just to preserve their WvWvW experience. Transferring is buying time, recruiters know this. If a guild finds that friends or foes are no longer offering a fun experience, it’s not sensible for them to stick around indefinitely and hope for the best out of some sense of obligation. It’s supposed to be entertainment. Which makes your recruitment suggestions seem unreasonable to me for a few reasons.
Selling the WvWvW experience to non-GW2 players is a bit of a task, seeing as how it’s already hard enough to recruit from other modes within the game because there is no real reason to play WvWvW (and no server specific hubs). What few players that would join under those circumstances will no doubt bail when WvWvW problems reveal themselves. The system that Anet implemented puts a strain on WvWvW players and it always did.
Work with your communities to help them be more skilled so that you don’t feel like you are having to ‘carry all week’ or whatever. The stronger your community is, the more stable and fun it will be.
In my experience a lot of guilds are always looking for new members but there are a lot of people who just want to pop in, do their own thing while having the support of nearby bodies and have no desire for anything beyond that. Some even resent those who strive for precision and efficiency. Nothing is stopping members of the militia from stepping up and putting their charisma and critical thinking skills to work even with the presence of pre-made groups. Don’t wait until they leave. And don’t place the burden on them to take responsibility for what others chose to do.
Most depressing thread NA
+1 for bringing back alpine BL.
I have leveled now 7 Elite over WvW. Everything as a solo Roamer. For none of activities for Roamer it needs the elite. I can NOTHING better after I have the elite. For Zerger is may be different, but that is not my part and uninteresting to me.
The difference is more noticable in small scale rather than in zerg.
Where exactly? I am now during the 8. Elite and can relate exactly how long it took each with and without elite for the taking a Camp, Tower, Shrine etc. Nothing has changed significantly. Situations against other players during the day (When I roam, not at night when all are on the road) are so rare that it does not matter.
So you’re judging where the elite specs are based on your solo robot smashing on a freaking PvP map. Seriously? Calgon take me away.
I assume that a playstil that brings the fastest Progress, is clearly one that is provided by ArenaNet for. Not you? ^^
I’m not really understanding what you just typed there. Either way, the OP was asking about WvWvW, you know, the place where PvP happens and you’re reply was “I can PvD (PvE) just fine and I don’t fight other players so HoT makes no difference.” Is that really a healthy gauge for how the HoT specs perform in WvWvW? No.
Your perspective has nothing to do with reality. For ArenaNet WvW clearly is PVE, recognizable by the PVE Gear, the PVE mechanisms of leveling and getting the elite and many others. I would also prefer to WvW would work with PVP rules, but it does not.
I never mentioned PvP rules.
Oh you mean turkey pens. And yes they’re annoying.
These numbers are not accurate. The API data is still not entirely fixed.
Before the PPK went in and borked the API data T1 was averaging between 30-50% more kills per week than T2.
Or do you really believe that T1 is only as active as T3-T4?
T1 in NA is still significantly more active than any other tier in NA, and once the API is back up and fully repaired, the numbers will show that.
I believe it. The game mode is hemorrhaging out the top. No one wants to play anymore, and Anet will not listen to fix it. I see fellow T1 core players here saying the same thing I have been for ages and no one will listen. When we all go silent, that means we all gave up /uninstall and stop waiting. There will come a point that it was too little too late and they waited too long to do as we asked and they will never consider coming back after that point. MANY T1 players and guilds are setting up house on other games atm. BDO getting most of them for the time being. The same T1 guild rivalries on here are being carried over there. XD
See, this is something that Anet has failed to capitalize on in a major way. The rivalry and camaraderie that WvWvW creates. Instead they try to shoehorn people into 5 man sPvP teams and have at one point actually considered churning out PvE content every 2 weeks (those are nightmarish deadlines) to keep PvErs. All those tiers and queues to the point where they made EotM to alleviate it, but those players just weren’t enough to be worth real, active and continued development? Meanwhile, they had to introduce megaservers and gut dungeon rewards (which I’m sure was at least partially influenced by gem sales) to save empty PvE maps. It just seems off to me.
In the end, it’s people who make the MMO experience worth anything. Even guilds from Archeage are playing BDO. That game will have to seriously mess up for those players to leave their established communities and accounts, castle sieges and GvGs to come back to GW2 in a meaningful capacity and not just log in for dailies. T1 NA is so bad right now that its comical. YB has a map blob in EBG yet they’re managing to flip all the other maps and siege up paper towers. The chilling fog + air strikes in an already sieged up SMC (like seriously, having some of these upgrades should decrease the siege cap, shouldn’t have both).
I have leveled now 7 Elite over WvW. Everything as a solo Roamer. For none of activities for Roamer it needs the elite. I can NOTHING better after I have the elite. For Zerger is may be different, but that is not my part and uninteresting to me.
The difference is more noticable in small scale rather than in zerg.
Where exactly? I am now during the 8. Elite and can relate exactly how long it took each with and without elite for the taking a Camp, Tower, Shrine etc. Nothing has changed significantly. Situations against other players during the day (When I roam, not at night when all are on the road) are so rare that it does not matter.
So you’re judging where the elite specs are based on your solo robot smashing on a freaking PvP map. Seriously? Calgon take me away.
I assume that a playstil that brings the fastest Progress, is clearly one that is provided by ArenaNet for. Not you? ^^
I’m not really understanding what you just typed there. Either way, the OP was asking about WvWvW, you know, the place where PvP happens and you’re reply was “I can PvD (PvE) just fine and I don’t fight other players so HoT makes no difference.” Is that really a healthy gauge for how the HoT specs perform in WvWvW? No.
I have leveled now 7 Elite over WvW. Everything as a solo Roamer. For none of activities for Roamer it needs the elite. I can NOTHING better after I have the elite. For Zerger is may be different, but that is not my part and uninteresting to me.
The difference is more noticable in small scale rather than in zerg.
Where exactly? I am now during the 8. Elite and can relate exactly how long it took each with and without elite for the taking a Camp, Tower, Shrine etc. Nothing has changed significantly. Situations against other players during the day (When I roam, not at night when all are on the road) are so rare that it does not matter.
So you’re judging where the elite specs are based on your solo robot smashing on a freaking PvP map. Seriously? Calgon take me away.
Even the YB “roaming” group ganking people outside SMC was pretty much the same size as the JQ pug blob I saw in NA prime for all of 3 mins total. Meanwhile YB had a 60 man blob that was throwing 9 catas on a tower and portal bombing and siege creeping the BG group that was half its size lol this mode is done.
Nobody is saying some vanilla builds aren’t viable. The OP was asking to what degree is having HoT specs more advantageous in WvWvW. The answer to that is personal opinion. The people that say “it’s only a different way of playing” are delusional though. If by “different” you mean more often than not having more damage and more durability then yeah suuure.
(edited by gennyt.3428)
I LOVE the new maps. I see too many QQ babies “aww it’s too big”, “awe I don’t know the map” – guess what, you didn’t know any of the WVW maps when the game first launched either now did you. Suck it up and learn them!
Now, if you wanna kitten about SkySplitter, I’m all ears. I think it’s too OP just like ORBS were and similarly needs to be removed…
Even if you’re going to QQ about all the PVE a guild now has to do to get WVW upgrades, that’s technically not a WVW change, that’s a GAME/GUILD change. But I digress, I miss my supply +5 (WHY was that like the ONLY thing not “grandfathered” in LOL)
The only thing I’ll QQ about is that kitten SkySplitter, just get rid of that! Why do you (anet) feel the need to put stuff in that just gives already larger groups an advantage, as if being a larger group isn’t itself an advantage!
Besides that, get your lazy kitten s out there and explore the new maps. They’re really NOT that bad. Learn them just like once upon a time you learned the original BLs.
On another note, this doesn’t affect me personally since I’m from a T8 server >.> but, I do agree they could have left the old BL,s AND added these BLs. I would at least think that may combat the “zerginess” of the larger servers, since there’d be a LOT more land to cover. Just imagine, having EB, and SIX BL maps! There’s be SO much more to do, SO much more land to cover! (and hopefully in turn at least a little less “zergy”!)
So here ANET, here’s your answer: get rid of SkySplitter, and keep ALL BL’s active simultaneously!
At the same time, I suppose I should not complain that all you nacy’s don’t want to “learn” the new BL’s and just want to QQ for your old maps back, because the BL’s ARE nice and empty. I rolled an ENTIRE BL with just THREE people, INCLUDING me and it stayed that way all night, was still that way even after I slept! If that’s what “ruins it for you” (three people being able to roll a whole BL on their own) then get your QQ butt out there and learn the maps (and stop me/us) !!!!!!!!!!
If you think the maps are empty because everybody is too dumb and lazy then I have a bridge to sell you. Then you brag about PvD but tucked away in there is a plea for people to come play with you and quite frankly, that made me a little sad.
Woot, we can now dodge the Cows!!!
Tumbleweeds can’t fire trebuchets.
:P That’s my doom and gloom for today (probably not).
These are their forums, if they suck it is because they made them suck, since they have control over the format they choose to use. Telling their players that they cannot even make forums they consider usable so they have to use someone else’s product instead is not a good sign…
These are their forums, they created and have control over the format and quality of where their players are, if they think it better to use products other than their own instead ,should the players not as well and take their business elsewhere?ANET isn’t known for making “awesome forums”, they’re known for making awesome GAMES…
Your statement is about as asinine as expecting a company that makes good televisions to also make good roller skates >.<
I am almost falling out of my chair at how you’re CLEARLY nit-picking on ANET here just because YOU are dissatisfied. Almost falling out of my chair laughing at how much you’re seen QQing around here >.> Clue, get over yourself – ANET has made an awesome game here! They’re also doing a good job at it’s maintenance – whether you personally like where it’s going or not…
Or maybe they could hire people who can create the site they need? You know, like other companies do all the time, like I’m pretty sure they did with this one. There is no excuse. A company communicating first (and sometimes only) through an unrelated third party site because they’ve deemed their official site inconvenient and leaving it for random consumers to find and report back here is just asinine.
Until I see real meaningful changes, this is just Anet pandering to players because a massive new triple A MMO just launched.
which are you referring to? b&s? you know thats also ncsoft right, i mean im sure theres inter-company competition but i doubt its more then some feather ruffling.
For some reason I just saw this. I believe BnS didn’t spur Anet into PR posturing for that very reason. BDO is actual competition. On on hand there is no RvR there (there is GvG) but that doesn’t matter if people are being entertained and becoming invested anyway. I can bet money that the person who’s logging into GW2 for dailies and the occasional raid/roam probably isn’t going to bother with buying gems. That sad thing is, I still want to play GW2 WvWvW but it’s devolved into such a kitten show that whole matchups go by and I don’t log in.
Until I see real meaningful changes, this is just Anet pandering to players because a massive new triple A MMO just launched.
That’s exactly the reason they’ve suddenly all showed up to “communicate.” They’ve done precisely the same thing every single time a competitor launches. And every single time: three weeks later, they completely vanish back into thin air.
But this time it’s for real, right?
They broke their silence to again say “soon”. Again. It’s just saddening to see something that was vibrant and competitive in spite of developer neglect just thin out and shamble along like this. Between the websites, videos, tools, events and communications, WvWvW players already had the kind of passion that Anet has been trying to force into sPvP by throwing money at it. All of that went untapped and now all we get is lame duck PR that’s tantamount to “we didn’t know what the kitten we were doing”.
Until I see real meaningful changes, this is just Anet pandering to players because a massive new triple A MMO just launched.
Hope you are not talking about that grind pve for endless hours just to pvp game. That game where you get penalties for PK’ing people and have to grind more to reduce it. That game that probably has more to do in PVE than PVP. That game where the high level gear grinders with always be better than you..
If you’re talking about BDO then yes. Lineage II had a similar system and a lot of people played that for a very long time. Whether BDO can stand the test of time and their playerbase won’t get “Trioned” is up in the air. Either way that wasn’t my point. It’s a huge, new game and it’s getting a lot of attention. The chances that after all the indifference and dodging that Anet engaging the players concerning WvWvW now isn’t just pandering are slim to none in my book. But we shall see, right?
Until I see real meaningful changes, this is just Anet pandering to players because a massive new triple A MMO just launched.
Instead of addressing the functionality here (after three years) they use Reddit. But they’ll definitely fix WvWvW! Right.
Elite specializations are just another build option. They’re not necessarily better than the existing builds, they just present different play style and build opportunities.
If you’re running a good build you should still be able to counter most things that people can throw at you. Understanding the elite specs would be a smart place to understand, but the only disadvantage you’re at is that you can’t use an elite spec (which is only a disadvantage if you wanted to use one).
I disagree. A vanilla Mes can still get by O.K but for the most part HoT specs tend to outshine core builds. Just the passives and trait synergy provide a pretty notable difference in performance and some of the skills are just really good. Add the account bound HoT upgrades and whatnot to that. And then there is the Revenant with all it’s umm interesting design choices.
Lol
Bronze is so fun when I can log in during my prime time (OCX) AND THERE’D BE NO ONE ELSE ON THE MAP :P
And not have the outnumbered buff…
Lol ok that got me.
I think they should keep a large scale three way mode, just give players the proper tools to build and maintain community. It’s an MMO, it absolutely needs long term investment from players. It’s a great mode to foster the kind of camaraderie, competition and creativity than can cause a game to sell itself.
I like FFA (Lineage II back in the day woo!), if anything they should rotate one PvE map each week to use those rules (members of currently repped guild and party members are safe). Clearly label that the map is a PvP zone so no one has an excuse to whine about getting killed. I’ve suggested this before. Contest the waypoints nearest to the zone port.
There could be reward tracks, unique toys, skins and animations, class and even role specific titles and achievements ( ex. DPS, support, using class mechanics for consecutive kills or healing/whatever), guild missions specific to zones with the rule set, special events (king of the hill for example) and special bosses that can drop unique items that players fight over, heck tie a new legendary to something that can only be attained in that type of zone.
So many possibilities. But definitely keep community based three way fights.
it’s just a thought experiment – mainly to see where everyones head is at when they think pvp…. I’m quite sure there are plenty of technical reasons why it can’t happen….but what fascinates me is that the community can easily fix the imbalance but that just wont happen…they simply won’t work together to balance the servers …..how would that mindset translate in a ffa environment lol
like an all out pvp’r would love a chance at building political relations and organizing with other guilds – maybe even creating transactions with gold to control farming in certain areas of the map….and a pver would hate the idea because there is no clear cut mechanical path to success!
I’ve been in an environment like that – i ended up being a mercenary – loyal to only a very small elite team. i was friendly with every one though, but when it came to competition ..i only ran with a select few.
in wvw that would translate to my guild doing the capping, but then working politically with other guilds to get them to protect the places we cap so they can farm the areas for rare mats. Of course we’d have to torment non guild members the first few games for them to appreciate the opportunity to guard our lands. ^.^ yes, a gray area lol.
Emphasis mine.
I’ve seen you write this a couple times now. I don’t think you’ve thought out the scope of planning and coordination it would require for players to “balance the servers”. And they’ll have to do that every time a popular commander or known community organizers quit or a guild takes a break from raiding or some popular streamer brings their massive guild in etc. Please, do it, if you care that much. Take on the task since you clearly believe it to be possible.
Can we all just agree on one thing, PPK is given to appease fights groups only but has little to no value in the overall score as a havoc group can easily counter any PPK by taking unguarded objectives on the Desert BL’s. It’s a band aid.
I can agree with that. And given there is never going to be a “Fair” fight in WvW it is right to not over-reward for kills. You can’t have an week long open world conflict with thousands of people and expect fair fights. To expect this is bordering on insanity. The history of warfare doesn’t support it why should a game simulating large scale warfare have it?
I’m tired of hearing people say “we could have won if it were a fair fight, if they didn’t have [greater numbers, all that siege, cheesey builds.]” If you don’t like the game that Anet made, go play game a like this that was better implemented …
oh right, there aren’t many games like this and those that do exist don’t result in fair fights either (EvE anyone.)
Please ArenaNet, give the fight guilds their Arena.
This game doesn’t really simulate large scale warfare….
Plus, I don’t think many players expect “fair” fights in WvWvW. However, when you show and or become known for poor sportsmanship, don’t expect people to jump at the chance to play with you, in the end it’s a game regardless if you’re friend or foe. This is why, in a developmentally stagnant mode, I laugh at the “red is dead, this is war!” type people. Just because you can, doesn’t mean you should.
Also you do realize fight guilds aren’t always GvG guilds right? The term “zerg busting” should ring a bell. All thumbs are fingers but not all fingers are thumbs good sir.
We had a medium sized WvWvW fight guild of around 25 total, 13-18 regulars, that dwindled to about 3-4 logging in periodically to pug it up, roam or solo/duo queue. We still game together, just not in GW2.
Why? Because WvWvW is a mess and not even worth transferring to find some fun.
- The new desert borderlands are not conducive to fights since traversing it is convoluted and objectives aren’t placed strategically so it offers offensive and defensive minded players very little. It becomes a pointless place to be more often than not.
- The more frequent queue for EBG on some servers isn’t a plus either.
- Gimmicky combat advantages tucked away behind a grind and lots of gold. Resources that would be downright silly to chase only or even mostly by playing WvWvW.
- More PvE grind for certain stat combinations. Once again pushing players away from the mode they’d prefer to play
- New specializations that amplified the resulting power creep from the mid 2015 trait changes. Most core builds just pale in comparison. Some skills seem poorly conceptualized (looking at you CoR)
- Added CCs with when stability stacks were already short supply
- Last but not least, constant delaying tactics and silence even after saying the mode was going to be a priority since Anet didn’t reach their WvWvW goals for HoT.
The mode had serious, long standing issues and was suffering obvious player drop off before the frustration brought on by the expansion. Some were holding on for a population boom that never came and there are those who are just refusing to stick around hoping they can stomach whatever mysterious features are in the works (given the track record with WvWvW changes).
My friendslist and guild roster was going dark and HoT just escalated it.
Scumbag activities. I love it!
I will direct you to this link —> http://www.gw2wvw.net/topic/pvf-special-stereotyping-combat-server
I don’t understand why all the guessing / asking for info threads are even allowed. They go unanswered… always. Why aren’t these threads just locked and deleted or automerged into one locked thread… might as well be?
A company does this when it wants its audience’s attention.
Just like Apple’s “Tim Cook Teases Apple Car”,
“Do you remember when you were a kid, and Christmas Eve it was so exciting, you weren’t sure what was going to be downstairs? Well, it’s going to be Christmas Eve for a while.”
Apple CEO Tim Cook has remained tight lipped about the so-called “Apple Car,” but today he dropped a hint about the much-rumored electric vehicle at the company’s annual shareholders meeting in Cupertino (via Business Insider).
http://www.macrumors.com/2016/02/26/tim-cook-apple-car-christmas-eve-for-a-while/
There’s a marked difference between building hype for a completely new product and obviously dodging and stalling promised updates to a bad one that’s already in circulation. One is a smart move, the other will just make a company look like a joke.
@ All
Yep. Combat has become a power creep cesspool and it’s such a bummer because I still actually want to play WvWvW. The heavier pirate shipping because of the extra CCs Hot heaped on, structure upgrades (getting doused with chill and airstrikes, etc) and age old PvDooring makes sitting through that EBG queue hardly worth it. It largely chased away my guild, we’ll be playing BDO and hoping for the best though. Slogging through an eyerolling amount of GW2’s PvE for guild upgrades (that are sitting there catching dust now) didn’t help either ha!
People still complaining about this? I see so few revs in wvw these days. CoR got such a nerf that running full zerk yields a 12K CoR every 4 seconds rather than 20K every 2. It was fun while it lasted, but I find glass rev in wvw is way too risky.
I see Heralds a plenty, DHs are probably a close second now lol. Yes CoR was comically broken before, now its simply broken. Glass Rev is risky if positioning is bad or if there is nothing to position around (getting ganked or a running with an outmatched group, but the same goes for most glass builds). Otherwise just hang back and spam hammer skills, even the auto attacks can hurt real bad (but at least they’re projectiles so yay?).
Hitting a glass cannon for high damage makes sense but I was not running glass. Even if I was, it’s nuts that an attack like that is 1200 range and on a 4sec CD with little drawback (low energy cost, doesn’t root, non-projectile). All this on top of easy access to boons (on their own, even more so in a group).
Why do I even wear armor? I’m in clerics and running around supporting a pugmander and trying to salvage some fun in this godforsaken mode. The night so far is filled with little gems like this. 3.3k armor and still getting slammed for 12.5k+ with CoR. A ranged AoE on a short CD being wielded by a heavy armor class. How did that even seem legit on paper? Anet, you moved away from GW1’s secondary profession feature because you said it was hard to balance yet you let this grossness seep into GW2 (CoR just being one example). The combat makes this game shine and you’re kittening all over even that. For the love of Dwayna, straighten this out.
Above response was in reply to lioka qiao
In regards to getting ganked. In some instances it’s not an issue of skill or build, a single player can’t take on eight people and expect to come out on top unless those eight are letting their cats roll around on their keyboards.