Why would anyone call a build with just 30 trait points spent into offensive line a dps build? You don’t need 30 points spent in honour just to get condition removal. Hammer build isn’t exactly the best with lightning hammer since you create light fields all the time and their duration is even increased, lowering the window during the fight when you can use your fire field skill.
What tricks can you use for shaman? With 2war/nec/2 eles team.
So you want to show me how easy fractal is at 51 without guardians?
Easier than 79 without guardians?
Is this some kind of new dungeon?!
The grass is greener on my side.
lack of crit chance
For 5 attacks? Do you realize you do >70 attacks in 4 seconds?
You don’t even have to time it right, especially on big targets, just teleport behind yourself.
I helped a friend with HotW story the other day and it turned out that two of the bosses there use the exact same attacks as Andall and Ginva. I think one of them even had the same model as the explorable path counterpart. Really shows how much effort they put into designing the fights. :P
Quickly, Ctrl+C!
Without flash you’ll do about ~48 ticks, with it – ~70. Why would you use arcane power at all, it’s a waste of utility slot?
If what your signature says is right you should realise conjure builds don’t swap attunement and have ~85% uptime of LH for 1 minute. And most fights don’t last even 30 seconds. There’s no variety unless you find a wall.
Typical warrior should use 7-10 buttons for weapon skills.
That’s exactly what I mean. Do you feel the elementalist deals less damage than other professions with similar roles? How much dps does a rifle warrior have? Does he have the same utility skills? Can he hit multiple targets? Are his fields combo attacks?
Elementalist doesn’t have a role.
So let me ask you then, Grevender:
How much damage does a damage dealer need to do in Guild Wars 2 in order for them to be effective?
More than now if you don’t use conjures.
4 silver spawn in Grenth room: hardest mob in Arah. And that’s saying a lot…
Those 4 are really easy for duo-trio if you know tricks.
How 1111111111111 is more fun than spin2win? I don’t get it.
All i can tell you is that you should keep the healing to WvW and PvP and find a max damage build for PvE.
Everytime i run my healing build in PvE it takes 20 minutes to kill a boss and people dont like that
20 minutes? Do you mean you heal the boss?
Why don’t you try 25/0/25/20/0
you can use signet of fire for burning and get arcane power to make sure it’s crit and go for more power, and maybe only 1 ele should have the LH utility, whilst the other one can go for arcane blast to stack might?
You can start by using 2 in the FGS, then 4 then 3, that should make him burned for a while.
Because +250 precison, +35% critical damage and around 40 stacks of vuln in phase 1 are better than +250 power and 1.1025 dmg modifier in this case. Your idea lacks lightning flash as well.
You’re doing full 2-3 man path 4’s, killing all of the bosses? While having the knowledge (which I know you do) to do it 3 times faster?
Sorry, but I’m having a hard time believing that..
Not that I’m judging you, I use that knowledge as well, because screw Melandru. Just don’t go around calling it full legit if it ain’t.
I picked those 2 because I know many people that want to do p2 legit don’t glitch abo because it’s a fun fight and I know you’ll always kill lupi. I don’t know any way to glitch/have the need to glitch Brie.
First boss is really fun to fight.
TIL ranging Belka and glitching Alphard is legit…
Sorry for the confusion but I meant 2-3 manning path4. Path 2 has way too much competition.
On the side note, why did you pick those 2 bosses?
Due to the polarizing nature of the encounter, anything with high power is “best” for the boss. So
Berserker
Valkyrie
Soldiers
What about condies?
A lot of them exploits every single boss in path 2 but some sellers (me for instance) are legit.
Considering that distribution is one of the meta setups in tpvp i have to say yes, its one of the distributions any skilled player would consider in tpvp.
Isn’t meta 0/0/10/30/30 for bunkers? Haven’t played pvp lately but it was meta before condies overload happened and this trait setup offers one of the best condition removal so I’d assume it still is the meta.
Lack of response just shows how popular fotm is.
The figure of merit is: (weapon damage + power) * crit% * (1.5+critDmg) where crit% is that expected with fury.
It’s:
weapon damage * power * skill_coeff / target’s_armour
where power should be averaged to:
power * (1 + crit_chance * (0.5 + crit_dmg)) * dmg_modifiers.
Just please don’t link gw2wiki. Someone edited it recently and it’s incorrect.
Frankly, it’s not the only setup that’s viable. We (Dub and me) were considering different team composition and strategy but ultimately we just went ahead with our normal fractal team (excluding traits obviously).
Maybe not worse but there are “ifs” that has to be met.
I’m using same math he does.
At the start I thought Merle Schwarz is some new dungeon developer.
Mate, you almost killed me! Have some considerations for others’ health.
Or, you could retrait the ele(s) to have more damage, instead of the 25 in air. In which case the Ranger is even more beneficial.
But what would you take instead? +3% more damage instead of +5% crit damage and +50 precision? Or +50 power?
Opening strike is useless with our current setup. Might be crucial with different traits though.
Could you add to “Graphical”: Generic arah weapons skins ?
Yes, it’s very annoying.
That bad?
What to you guys think about making mobs unskippable but instead you would earn dungeon tickets, not tokens. Which would be similiar to what anet had been saying 1 year before launch. I guess regular runners wouldn’t like it but it would mean less runs for getting armours/weapons.
Skipping is like a box of chocolates.
Under optimal conditions (which I would assume Nike considered) precision sigil wins.
For quick reference:
power > 2100/(crit_dmg+0,5) + precision – 822
If above is correct, invest in precision.
Which build? I’ll crunch numbers.
I think what we need the most right now is lingerie ^^
Anet pls learn from this:
http://youtu.be/l9_ydtlg2LU?t=4m20s
even Tera Online has some… dont stay behind!Also “I am adult, show boobies” checkbox under graphics options would be nice to have… and some better /dance emeotes (again take Terra as an example)
This level of customization should be in every game.
Urban Battleground Fractal (aka For Ascalon! ARAAARARARAFRAGFDHFG! Fractal)
I don’t have any issue with this fractal really. Getting used to the AI is a bit of a pain, but otherwise things seems to go pretty well. So I don’t see any changes I could really make here.
Your allies don’t have AI, they have AR = Artificial kittenness. Their aggro mechanic has to be changed to proximity. Some enemy skills animations like flame burst could use some overhaul. Similiarly, the damage enemy mobs and arrow carts at the last area inflict should be reduced.
Volcanic Fractal (aka Fire Burns! Fractal)
Again this fractal does pretty well in relation to skill level, and I wouldn’t change much. I have heard of issues regarding a new cutscene that results in the deaths of people, but I’m sure that will get sorted out.
Imbued Shaman dive skill should be changed. If you don’t have enough endurance for two dodges, it hits too fast and the damage is extreme. Futhermore, firestorm skill should not be almost instantly casted, especially with enrage buff.
Uncategorized Fractal (aka Endless Falling Fractal)
Harpies
- Remain unchanged. Never keep knocking players down! Its hilarious and they should have brought some stability anyway!
- Fix the invulnerability bug that harpies sometimes gain, even when in melee range with a sword.
Four Champions
- Slightly reduce health.
- At higher levels, the Rabbit respawns to attempt to murder the party.
- At even higher levels, the Rabbit is invulnerable to player attacks, and instead a Holy Hand Grenade Bundle drops from the Bandit. This kills the rabbit in one hit, and has a cooldown instead of being used. The Rabbit still respawns, so know where you dropped the kit!
- Once the other three champions die, and the Rabbit has died at least once, he despawns.
- Rabbit only drops loot on first death.
Ettin has way too much hp for just a champion, should be reduced, but not slightly. Moreover, this fractal heavily promotes projectiles defenses. That should be reduced, at least the final fight, unless anet considers kiting the boss as a legit tactic.
Overally, mostly good ideas but it’s just a fanfiction which most likely won’t happen.
I hope you realize that the eating attack from the Jellyfish can not be dodged, but only interrupted by someone using a sink/float skill. So unless they make that attack dodgeable, this idea is absolutely terrible. It would make melee’ing him virtually impossible, or you’d need 2 people (guardian, ele or mes) with god-like reflexes that never fail.
To be honest, mesmer sink is much easier to accomplish since it activates 25% faster. Plus, there is a boss that’s almost impossible to melee – Ashyn in phase 3. Unless someone wants me to prove otherwise with full melee party at level at least 48.
Cliffside Fractal (aka Giant Stone Man Fractal)
Final Boss Mechanics
- During the fight, you are surrounded by a Dome of Light centered on the boss. When outside of that dome, you take agony damage. At higher levels, this dome is smaller. As his phases progress, this dome shrinks. When the boss is disoriented and drops the hammer, the bubble disappears. Remove Boss’ ability to cause an agony explosion when less than 50% health.
I like this idea, might increase his pressure a little which is too low if you stay at range. Though his pull move (cursed grasp) could become counterproductive with this new dome.
- When players are “stacked” on top of the boss (within 25-50 range), the boss has a chance to stumble on his normal attacks and only do glancing blow damage.
- If 4 players are “stacked” on the boss when the seal takes damage from the hammer, the boss takes 10% damage.
I don’t really know why stacking should be rewarded. Structured formation should be promoted instead.
Swampland Fractal (aka Mossman is a kitten Fractal)
Mossman Abilities
- At lower levels, he comes out of stealth before initiating an attack.
- He gains a set health amount where he stops attacking in Norn form, and switches over to his Spirit form, since this seems to be pretty unpredictable.
- At higher levels, he gains the ability to pull players to him in a manner similar to Ranger offhand axe 4.
- At higher levels, he combines his pull with a PBAoE attack similar to Ranger offhand axe 5.
His stealth is very non intuitive mechanic. Give him -%movement impairment conditions duration but reduce stealth duration to 3-4s maximum.
Bloomhunger Abilites
- At higher levels, he gains the ability to launch a spike out of the ground that bypasses reflection and targets a player, similar to the Nightmare Tree from Twilight Arbor.
- At higher levels, his ground spike ability summons multiple spikes in a line instead of a single spike.
First idea okay, second not really. This fight is already filled with projectiles and 1-2 guardians with mesmer change this fight into monkey faceroll.
Underground Facility Fractal (aka Oh No The Dredge Fractal)
Bomb/Blowtorch Gates
- Dredge no longer infinitely spawn. Dredge now drop loot.
- Number of Dredge that spawn due to damage done on gates dramatically reduced.
Champion and Clowncar Room
- Dredge coming out of Clowncar no longer drop loot.
- Dredge infinitely spawn from clowncar until the it is destroyed (break the car’s door mechanism maybe?).
- Bombs are placed around the room, and can be dropped as an environmental weapon to do AoE damage.
- If the Veteran Dredge that spawns on the Champion is hit with a bomb, his gong shield breaks and can no longer give buffs to his allies.
- Reduced health on Champion Dredge.
Removing one of those parts would be the best option.
He doesn’t have to prove anything because it’s simple math, not rocket science. Practical considerations and in this case cooldowns are a different thing.
Where can you wipe 50 times? Grenth?
LH is good for speed runs, this and similiar builds for more challenging content than 3-2-1-dodge.
If objects are a problem, spawn FGS and one member of your party increases his dps against objects by a large factor. It’s a team game.
Bringing up my post.
When pug wipes, it’s always the fault of the guy who was doing something different, like meleeing.
The key to not getting kicked from dungeons is to stop being a bad player. You also need a good internet connection.
So in essence, people kick leechers, which is fine.
If by some accident I decide to pug, I can easily get kicked for doing things incomprehensible to pugs.
Every situation you’ve described obal can be melee’d using very similiar “tactics”.