There is only 1 class that can leave combat at will, and it’s the warrior. Mesmer and Thieve also have an easy time at it, but warrior just outrun everyone. I can’t imagine a scenario where an ele would waste all his skill, run away to exit combat (skills would be recharged by that time anyway), swap weapons and then run back. It makes no sense.
Again, that is the point. You should HAVE to leave combat if you want to change weapons and it shouldn’t be easy. Ele’s have access to 20 skills where others have 10 during combat.
I’m amazed at how many people don’t understand what the OP is asking for.
I do get it. It is very clear. You want to be able to switch weapons out of combat. You can already do that. It’s called the hero panel. So it is inconvenient? So what? Why add a bunch of new code to give weapon’s swap to two classes who don’t need it.
I can think of a LOT of things that they can spend their time on rather than this.
When an Ele with 20 weapon skills asks for another weapon, to get 40 weapon skills, I cant help but ask, should then a Ranger be given 6 more weapons, for a total of 8 weapon swaps, you know, for the sake of this so-called “balance?”
Dude, all we want is to not be forced to open our inventory every time we want to change weapon.
It has nothing to do with balance at all.
It has everything to do with balance. Weapon swap would give access to 40 weapon skills one right after another. Cooldown would mean nothing to an ele.
No other class would have anything close to that versatility.
Therefore. Ele weapon swap = unbalance.
Same for engi.
I disagree.
Ele’s have the equivalent of four weapon swaps instead of two, so no.
If you fully equip all non-healing utilities including the elite with kits you can have the equivalent of five equipment swaps. For example: Rifle, Elixir Gun, Grenade Kit, Flame Thrower, Mortar Kit. So again, no.
I main an ele so it isn’t as if I am trying to hold a class back.
I can’t believe all the QQing over this. Those of you that are hating on the warhorn because of it’s abilities have no idea what it will do yet.
Those of you hating on the warhorn because of looks… …um OK. “The weapon is bad kitten but it doesn’t match my outfit therefore I’m not going to use it?” There are no words.
No one expected the hammer to be ranged or the staff to be melee, but that is happening. Who knows what the warhorn will do?
Give it a chance. If after the reveal it looks bad, then have at the complaints. This isn’t white knighting, it’s just common sense.
The problem for me is the voice acting as mentioned above. The first time through the PS I thought it sounded as if the voice actor was either bad at his job or bored with what he was performing.
I thought it was text-to-speech XD
Even if you are voice acting, it is still acting and still a performance. They wouldn’t call them voice actors if it wasn’t a performance they are providing. They would call them text readers. They could get any monotone to do voice overs if they were just reading text.
(edited by jheryn.8390)
How come we don’t hear from Ree Soesbee anymore? She’s really pretty.
Ree is this really you? LOL. JK.
I don’t hate him at all. I do think his overall dialog could have been better written.
The problem for me is the voice acting as mentioned above. The first time through the PS I thought it sounded as if the voice actor was either bad at his job or bored with what he was performing.
After many repeats through the PS I also believe that the tone is condescending more than “commanding.” I don’t think this is intentional, nonetheless that is the way it comes across to me.
The actual character is fine with me, the voice acting was not.
But thats the entire point….. you’re inundated with these in spades, in the hopes that you’ll be pressured into ascended crafting.
“Pressured into ascended crafting?” Seriously? It’s a conspiriacy!
I don’t think so.
And it really depends on who the player is for what is considered “average”. My game play certainly doesn’t yield that much dragonite.
I imagine they had a reason for limiting it to what they did.
On my mes it stays all the time because I help people with jumping puzzles mainly on that toon.
On the rest of them, I use those traits only when I need them like jumping puzzles.
Here are my thoughts on playing the Revenant this weekend.
1. As everyone has said, DPS is very low. My biggest complaint would be this.
2. All weapons, mechanics and cool downs seem really slow. I don’t have to be a D/D Ele or thief but even to me the skills seemed to take a long time.
3. I like the animations and the skills themselves. They were fun to watch and resolve.
4. I like that the Hammer and Staff have different functionality than other professions.
5. Ventari was a bit confusing to use. It reminded me somewhat of the Guardian Tomes that were replaced. Seemed clunky to me.
6. I don’t want the class to fall into the gimmicky category. So far it feels a little like we have necro-light, warrior-light, and guardian/monk-light. The class has tons of potential I think and I would hate to see people not play it in favor of classes with much more versatility in a single profession.
I don’t want it to seem as if I am down on the class. I think it will be a lot of fun when it is completely fleshed out. I just wanted to put down some of my thoughts after playing with the three legends the rev has right now.
Question for sir Colin will the PvE maps be the expansion maps or the orgional tyrian maps.
I’m not Colin… but… there wont’ be expansion maps in this test, you will be able to venture out in the existing maps anywhere you can currently go with your characters. =)
I’m curious. Does this mean that all waypoints and maps will be open or is every place going to be undiscovered.
If they are all going to be undiscovered, that will suck.
People can say “play as you want” is taken out of context and doesn’t mean what they think it means but that does not change the FACT that the game has a fraction of the amount of freedom that the game had at launch. You can defend the changes all you want but it is a lie to say that the game has not lost much of its “play you want” feel. Maybe you like less choice and think it will make the game more balanced or just like things easier with less theory crafting but please defend it on its actual merits and not by saying that the change from “play how you want” to “play how arenanet wants” isn’t happening. Because it is happening and you defenders of the change kitten well know it.
^This. I’m with you. Let’s be honest, “Play Your Way” is playing how you want to within the confines of what we are given to play with. Now, however, the freedom we had to chose has been slashed quite a bit.
Even with new Elite Trait Lines coming, you can still only choose three lines and not some from each.
I’m not saying anything is balanced, but when has it been?
When Zerk was the plain meta, those wanting to play condition classes were always complaining that playing a condition class was worthless and they wanted things to change. And rightfully so. Conditions were easily taken care of and did squat for the most part.
Now that conditions are viable (and probably OP) the direct damage people are up in arms.
Surely after all this time there can be some kind of balance where everyone can do impressive damage yet balanced so you can play any type of class you want and be happy.
The least they could do is make it happen a LOT less frequently.
Standing by one of the vendors, I heard “they say we’re headed into the heart of the Maguuma jungle. That thought gives me the chills” three times in succession. Then again just 10 seconds or so later.
^This. I doubt that they will re-work any dialog. Devs talk a lot about how much voice work costs, so what we have is probably what we get. T
The frequency however… They certainly can tone that down.
Just hopped on a Sparkfly map 5 minutes before spawn time. 3-4 people gave good direction, and people made an effort to actually work together, and without too much effort we beat the event with more than 3 minutes to spare.
Look folks, all it takes is a will to step away from 1-1-1-1-1 and actually do the event “right”. Skeleton crews at turrets and range, and massive zerg at crit spot, drop cleanse on there, take down the fingers – the usual, only with a bit of focus. Oh and a few leaders who guide people. That’s all.
Oh, so what you’re saying is it takes a miracle. You expect the average map to be able to get enough pugs willing to listen + wear useful gear + know how to dodge + not scale up defenses. Yeah, a miracle it is. I’m sorry but open world and organized don’t go together. A few trolls or a few people not caring will ruin the entire event.
Stop whining so much.People alsready begin to grasp how to do it.Give it a bit more time.I bet in the end of this month all those complains won’t be here.
^This.
Yeah, I remember reading something about that now that you mention it.
Anyone else hoping to see some returning creatures from GW1 in HoT?
I like the changes. It gets so boring when killing things are just formulaic.
I like loot as much as anyone, but I also like to be challenged and feel like I earned the loot instead of just pressing my #1 key a lot.
I’m willing to fail for a while in order to figure out how to beat him again.
There are already many applications out there today that do this and do it very well. I’d rather Anet developed more content than work on something we already have many choices for.
This is just my opinion but thank you for making the suggestion.
^This. My guild uses Team Speak. I know many that do as well. Many others use Ventrilo.
I also see an in-game voice system as one more thing to cause glitches in the game. I just don’t see it as necessary.
I believe somewhere it was said that part of our journey besides killing Mordy is that DE1 has been taken captive and we are looking to free them.
I could have it wrong or mixed up, but I know I heard something about a plot like that.
Other than one Ranger nerf I don’t like, I love the new system. I’m having fun coming up with my new trait line configurations.
The ranger nerf took away the way I loved to play my ranger who was my main. I simply cannot play like I could before. That being said, I will get over it and come up with something new.
It’s all good.
Are you going to address how you forced characters to train into builds using their hero points without their consent? :o
2) We look at what you had equipped and unlock the necessary skills and traits to re-equip you. Here were some discussions points around that:
- We might give you stuff you don’t want
- at least this won’t matter for lvl 80s if we make all the unlocks possible by just reaching lvl 80.
I understand and agree with you on most of that, however, some of my traits/skills chosen for me didn’t even come close to what I had before.
I didn’t care what you picked for my 80’s because I immediately went in and trained everything to 100%. The lower toons, however have some really bad “equivalents” of what we had.
If a player is learning to play a toon anyway, what is wrong with them learning how to trait and choose skills from the start or however far along they are in progression. For Vet players like me, your choice of what “closely resembles what I had before”, simply did not resemble what I had before.
Please believe me when I say I am not complaining, but rather just pointing out that the choices made to emulate prior builds did not translate well at all.
<——Rolls eyes.
Why did you post this thread at all? Righteous indignation? Please.
A quick update on this one -> After feedback from presenting the original hero point count – we decided getting to level 80 will give you enough hero points to unlock all the core skills and traits entirely. Doing hero challenges (aka skill challenges) will simply allow you to earn all the skills/traits earlier before level 80. With the release of HoT, there will be options to spend the excess hero points earned from doing hero challenges in the world.
There are a number of other changes on 6/23 to make the experience from 1-80 more exciting, better-paced, rewarding, and fun as well after having the time to evaluate and player feedback from the updates last year.
-CJ
Thanks Colin… After I have been grinding out all the skill points on my 9 lvl 80’s in preparation. LOL
I know it doesn’t hurt anything to have them done, but I could have been doing other, more fun things. groan
Thanks for posting these new builds. You both saved me a BUNCH of work. They both look good. I will try both builds out.
Here are the builds fleshed out on the new Into the Mists build calculator based on Meta Battle and the Trait Calculator on dulfy with the traits you provided.
Bulwark’s Build
http://intothemists.com/calc/?build=-_;4cPVg0f6sTFx0;9;4ijm;0247157057;4eN;4udbTudbTm-kr3;6qbq6rbr6sbsb-o-Gs1k;5k06Rk06R;9;9;9;9;7V5-6Z
Rozbuska’s Build
A bit of information to every player complaining about the switch of rangers Healing Spring to a trap. Please read carefully the description of this trait from the “Skirmishing” trait line:
Trapper’s Expertise: Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.Do you still fail to understand why the switch to a trap is a buff ? Do you know of any trap giving boons ? No, therefore the description “boons and conditions” clearly states that healing spring will benefit from the trait (as well as the cripple effect limited to “offensive” traps).
In other words, if you pick this trait, healing spring will:
- get a 24s cooldown
- grant 24s of regeneration
- dispel 5 times over 10s every 24sIf that is not a buff, I really don’t know what it is. Yes you may not pick this trait, but this is YOUR choice.
Why so hostile against people who do not like the change? Calm down.
To turn your own question on you, “Do you not get that people are not happy about some of the changes?”
Functionality is often a part of a build and play style. Functionality changed. It messed with the way some people play and they are not happy.
A little more sympathy and a little less smartkitten would do a lot better at getting your point across.
I don’t have a problem with this. Traps are going to be vastly more useful in PvE with higher front-end damage components, and in addition to the condi changes they are far more viable.
Also, now they will actually feel unique and not just like glorified grenades, and hopefully they will be used more defensively now which is the way I always wanted them. Overall buffs to ranger condition damage is more than enough to make up for losing the ranged traps anyway.. who needs ranged traps when your bleed and poison are doing insane damage.
We also don’t know how the druid will interact with traps, or what types of skills the staff will have synergy with.
completely irrelevant. they have an arming time now so there is no point in throwing them. they’re basically area denial, with very powerful effects. that’s why we’re not talking about this too much.
Obviously we are talking about them a lot.
My build and combat play style was built around throwing the traps strategically during combat.
Arming time or not, especially in mob combat, I will have to be in the thick of the mob with my bow if I want to use my traps, making my ranged trap Ranger an oxymoron.
So they have basically made bow rangers with traps worthless unless they want to be melee bow rangers.
66% additional bleed damage stacking for free against players while they dance around refusing the step on your traps sounds pretty kitten good to be honest. Think of it this way: trap rangers hopefully wont be reliant on traps landing to actually do the damage now, instead they’re the explosive defensive tools they should have been on release.
And the range bonus from your longbow is nullified because you have to stand in the middle of your trap instead of shooting from a distance.
Again, why use a ranged weapon with traps now? Traps mean nothing now unless I want to be a melee ranger, which I do not.
I don’t have a problem with this. Traps are going to be vastly more useful in PvE with higher front-end damage components, and in addition to the condi changes they are far more viable.
Also, now they will actually feel unique and not just like glorified grenades, and hopefully they will be used more defensively now which is the way I always wanted them. Overall buffs to ranger condition damage is more than enough to make up for losing the ranged traps anyway.. who needs ranged traps when your bleed and poison are doing insane damage.
We also don’t know how the druid will interact with traps, or what types of skills the staff will have synergy with.
That is great if you want to be a melee ranger. It really makes them useless to a ranged Ranger now.
Guardians got nerfed.
The devs proving once again that they hate Guardians. We are now officially the most broken profession in this game.
lol. have you not heard of ranger? we have just been shot in the head. ugh (It’s just as well love my ranger regardless of the crappy changes they’ve made).
rangers were buffed in too many ways to list here.
I can no longer instantly heal and clear conditions with healing spring.
My traps have to be placed at my feet and I cannot place them right where I want them. I’m less concerned about the arming timer for the old traps…but my heal? when I hit heal I want to heal not wait 1/2 a second and hope I’m not dead by the time my healing spring is ready for me.
So now I have to use a different heal skill because when I hit heal I better get a heal right then not some time later and hope I’m in the same spot when I hit that heal.
Because I have to change my heal I’m losing condition cleanse. Why isn’t there a survival skill for condi clear? Seems like that should be a basic survival skill…
I don’t use spirits because they were a pain to use and I don’t plan on using spirits still.
I loved traps for the extra AoE damage fields but I can’t put them where I want anymore.How is this better?
And again are Rangers the only ones getting stuck with an arming timer on traps? Shouldn’t all traps in the game work the same?
That update will probably kill trapper runes/rangers :/
^This. My favorite build was my Throwing Trap Ranger. Now my play style has been thrown out the door. My favorite character has just turned into an alt. I have no idea what I will play now.
I am not opposed to changes like they have done, but so many builds that were staples and enjoyed by a large number of players have been callously trampled on. Something I have enjoyed for years and mained means nothing now.
Disappointed doesn’t even begin to describe how I feel. Unceremoniously thrown in the garbage may be a better way to describe it. Thanks for nothing ANet.
completely irrelevant. they have an arming time now so there is no point in throwing them. they’re basically area denial, with very powerful effects. that’s why we’re not talking about this too much.
Obviously we are talking about them a lot.
My build and combat play style was built around throwing the traps strategically during combat.
Arming time or not, especially in mob combat, I will have to be in the thick of the mob with my bow if I want to use my traps, making my ranged trap Ranger an oxymoron.
So they have basically made bow rangers with traps worthless unless they want to be melee bow rangers.
Speaking of PvE, what are we getting? Well.. we get some more Silverwaste zones. Which is fine if you have no friends and just want to zerg around for money,
[SNIP]
You have no idea what is in any zone except for the small amount we have seen in the Beta’s. Way to make snap, unsubstantiated statements.
And the comment about having no friends and zerging around is also baseless and rude. Statements like this make me take anything you say afterward and beforehand as worthless.
Try and be constructive and maybe you will get better responses.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: jheryn.8390
This is literally FORCING people to do map completion before even allowing them to use certain skills.
[SNIP]
TLDR; New skill/trait unlock will force everyone and their alts to map completion and limit our choice of unlocking skills by creating time and hero point sink, forcing us to unlock skills/traits that we don’t use to unlock those we want.
You don’t have to ‘complete’ any maps to do 65 skill/hero challenges.
And since you can only have two top tier traits active at one time through any build, even if your toon was level eighty you could build your toon as it is now.
You only need those extra 65 points to unlock all core traits / utilities.
I think there is a lot of Chicken Little-ing going on. People are up in arms about a system that we don’t know 100% about. We don’t know if more ways to get hero points added or not. For heaven’s sake people. Calm down.
It would be hard for me to actually pick a zone because there are many I like for differing reasons.
If it comes to just plain aesthetics then I think Timberline Falls is one of the most beautiful zones. For underwater beauty nothing beats Frostgorge Sound IMO.
I really like the experiments that Dry Top and Silverwastes represent. Not because they are the most amazing zones, but because they are different than all the others.
There are some zones I really don’t care for such as all of Orr. One of these things is just like the other. 95% zombies and 95% same kind of content. I get why they had the zombies running around, but 1. they are all the same. and 2. None of them resemble or are named after their GW1 counterparts. Lame.
So I can definitely see why everyone has differing views on the best zone. Tastes are as different as people themselves. We all like different art and activities. So you will probably never get a general consensus on any one zone.
I would love to see a way to get fractal skins as well. I ran 1-2 complete fractal runs ever day for over a year. More on weekends. Before that I ran them not as much but often and I have never gotten a fractal skin. I know how those people who have never gotten a precursor feel.
I’m not QQ’ing about it because that is just the way the game goes. However, I would love to get a chance at some of those skins I want badly.
Look every game has mounts and this is not just a WoW thing. I also believe that mounts doesn’t belong to that game and I wouldn’t like them to appear on the Gemstore… that would be lame. But many people like the idea of mounts and I have to admit that could be fun!
Adding them into the game as a Map mechanic could satisfy that audience and at the same time bring something new to work for without interfering with game’s aesthetics.About speed this could increase for 10% if 25% seams to much. Maybe a map out there could be big enough that it will be usefull to be able to move faster to support on different events.
Every game does not have mounts. ANet has set several speed boosting aids into place which is one of the main arguments against mounts.
I understand you are talking about a mastery for just a map or two but there are other factors involved in not adding mounts as well.
Just take away the dumb progression system and just put in mounts. Perfect.
I haven’t heard about any complaints about Magic Carpet and Sonic Dredge tool. Players will tolerate mounts even if they said they wouldn’t.
Magic Carpet and Sonic Dredge tools are NOT mounts. No speed boosts. No skill changes. No combat ability. Not mounts.
Not many people actually use these things on a regular basis as they provide no speed boosts or abilities.
Mounts would be a great addition to the game, I don’t think the naysayers make very good points against it unless they mean flying mounts.
There are plenty of good arguments against mounts. You are either not reading any of the sensible arguments against them or are just putting on blinders because you want mounts.
1. Mounts would add to the amount of AI and Characters on any given map. Thus reducing the amount of players that could appear on any given map.
2. Many people already have FPS issues with the game and that could make it worse.
3. We have a waypoint system that allows quick transport to almost any area of any map. Even if a point is contested there are usually more than enough close by to access something just as easily.
4. There are speed boosts galore in this game. Including built in ones after combat.
5. There are skills and abilities that grant speed boosts and it is the decision of the player to utilize them or not. No one is forcing a player to use them but they are there if you want.
There are five good reasons, whether you like them or not, against mounts in the game.
Sorry, but what about gliding? Isn’t it something sompletely different from the usual gameplay?
It is different, but it isn’t mounts. It isn’t a different creature, it is a way of traversing terrain much like the aspects in Dry Top.
Ugh. Another mounts thread.
We don’t need mounts. They become even more unnecessary on these new multi tiered maps.
It just boggles my mind to see people constantly say, “I dont want. I dont want. I dont want.” and not consider that any game has to appeal to a larger audience than just you.
i fixed this for you.
LOL. I think both ways work. My bottom line statement is that some people are going to be unhappy or complain no matter what game devs come up with.
“It’s too hard.” It’s too easy." “Loot drops too little.” “Loot drops too much.” On and on. After a while the constant attack or defense of something becomes a drone.
I find it amusing that people are giving their personal assessment of what is or is not challenging. They are so self-focused they do not consider the player base at large.
It is simple arrogance, IMO, that someone will call others below average or bad players. Players are what they are. Who made any one of judge of other players? Any gaming company has to cater to all skill levels. If they just appeal to those hardcore gamers who can easily master anything, then they will be alienating a huge amount of gamers that want to pay for the game and game content.
I see where no one here sees that it is impossible to please everyone. A gaming company has to try to do their best to please the widest ranging group of players so that they can actually make money for the company and keep the game going. So players with amazing skill and those that struggle with any skills are often the casualties.
I see many here who admit that once challenging content has become easy, but it wasn’t always so. That is the way most games are. I have played many MMO’s and single player games that were once very challenging and after I got the hang of it, now are not. That doesn’t make suck or too easy it just makes it a game.
As for those who say that people don’t follow direction or the content would be easy, that makes me laugh. So what do you want? Do you want every single person on a map to listen so content will be easily completed and therefore allowing you to complain about how easy it is? Maybe your challenge is finding a way to defeat a challenge when people are NOT paying attention to the so-called experts guidance.
It just boggles my mind to see people constantly say, “I want. I want. I want.” and not consider that any game has to appeal to a larger audience than just you.
What are the odds this beta revealed everything the expansion will bring? I didn’t play it, but by all reports I’ve seen this beta did not show that much.
The odds are slim. We have access to only one part of a zone so far. That is it. Although there will not be a huge number of zones, there will be several new zones.
So no, I don’t believe we have seen everything the expansion has to bring. In fact, I find that to be silly.
I believe there will be a lot of content we will never see until the expansion drops.
Or maybe. Just maybe. Arenanet will continue to to exactly what they’ve been doing since GW2 launched. Minimum work/Maximum profit fodder for the “casual audience”.
Well, I don’t feel the same as you about the content they have released so far. I don’t think a lot of it was great, but I don’t feel it is as bad as you put it.
My point is, we have no idea how much or exactly what will be dropped and people are already kittening. I don’t care what they have done in the past, I’ll wait like a mature person and see what is there when it drops and then I will make my judgments.
What are the odds this beta revealed everything the expansion will bring? I didn’t play it, but by all reports I’ve seen this beta did not show that much.
The odds are slim. We have access to only one part of a zone so far. That is it. Although there will not be a huge number of zones, there will be several new zones.
So no, I don’t believe we have seen everything the expansion has to bring. In fact, I find that to be silly.
I believe there will be a lot of content we will never see until the expansion drops.
I’m curious. How can anyone have an ‘honest assessment’ of an expansion that is neither complete nor available to play?
^This. I opened this post just to say the same thing. It boggles the mind. +1
Incomplete? Development-wise, yes. Content-wise, no! Anet told us from the very beginning what is coming with the HoT. So, yes I can (and will) make an honest assessment on something I get news stories and blog posts about, in full detail, every week.
From the beginning they have told us just some of what is coming. Even that information is not in its entirety.
No one says you can’t make an assessment of anything. Just don’t ask to be taken very seriously when you are making assessments (i.e. judgments) about an entire expansion when you only have incomplete information on that expansion. And yes, it is incomplete information. You only know the basis of the content not its full scope. You seem to imply that we know all there is to know about the content of HoT and that is absurd.
That’s not how you define an opinion. An opinion isn’t just something people can’t agree upon, and something everyone agrees upon isn’t simply fact.
Also, I didn’t ask if you thought they fit. I asked if you thought it was an opinion that they fit.
And I answered both of those issues. I do think they fit. That it is a “fact” (not an opinion) that those are the best and only names are opinions. They fit. They are not the only names that could have worked. They are carry overs from the original game. They could have just as easily been called Primal Mages and Fighters. So yes it is an opinion that they fit. Some may think the names are stupid or inappropriate for whatever reason. Just as you think Dragonhunter fits and I do not. It is opinion. I do not think dragonhunter fits. You do. Therefore: Opinion.
And please do not try to manipulate my words to justify an argument. I plead my case you plead yours. Differing thoughts on a subjective matter is most certainly how you define opinion and I said as much.
On the first two definition sites I Googled, the first two definitions are:
1. In general, an opinion is a judgment, viewpoint, or statement about matters commonly considered to be subjective.
2. A belief or judgment that rests on grounds insufficient to produce complete certainty.
So yes, your views, my views, and everyone else’s views here on the name of a specialization are opinions. Nothing more.
And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.
It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.
I guess on this we will have to agree to disagree. I think it certainly is an opinion that the name does, in fact, work for the class. And I am not alone in this thinking by many of the well thought out objections here. In Anet’s and some people’s opinion it obviously works, however.
Everybody is welcome to their opinions. I know you feel that it isn’t an opinion that the name works. I simply disagree about that point. And that’s OK. We are both allowed to think as we wish.
Do you think it is an opinion that elementalist is a fitting name for the elementalist profession? Or warrior for warrior? I think you may still be confusing me saying the name works with me commenting on the quality of it. All I’m saying is that their are plenty of things in the game and in the profession that make the name work. It’s not an opinion that those things exist or how they relate to the profession. Whether or not that makes it a great name/the best name out there is a matter of opinion.
No, I’m not confusing the issue. I think ele and warrior are both names that work for each respective class.
I do not believe, and have seen no evidence that convinces me, that Dragonhunter works for a Guardian specialization. And yes, I have read the entire thread.
I understand you think there is evidence that shows the name works for a guardian. I do not. So therefore, until everyone agrees (and I mean everyone) that the name works, it is just opinion that it does. It is subjective thought. Everyone can make their case as to why the name does or does not work. Which is right? Both. Neither.
I have my thoughts on why it does not work. You have yours on why it does. Until we can both agree, at least on middle ground, it is just simply opinion on both our parts.
Honestly, i’ve seen no real arguments saying it does work. All i see is people like me saying it doesn’t and others saying “it DOES work, shut up” without any arguments to prove that point.
Actually I have seen many good arguments why it does not work here. I’ve seen several that do think it works and give an argument as to why, but I just don’t get their arguments. They do not make sense to me, but to them I am sure they feel the name is justified and their arguments sound.
I don’t agree with the pro Dragonhunter’s either. But again, it comes down to opinion. I can’t, without a whole lot of arrogance, tell them their opinions are wrong. It is an opinion for goodness sake.
Just a note to all the new people in this thread. There is no such thing as a Dragon Hunter. It’s Dragonhunter.
In my honest opinion, I gave up. Name it whatever the kitten you want. Some people will still defend ANet to the bitter end.I heard it once and i call it as such, it’s called being a drone. In this case, it’s people who are so blind that they defend the game company through all their mistakes. Games like WoW have a ton of them and apparently GW2 does too.
I’m not one of those people, but to be fair, there are just as many who are never happy with anything the company does. Those people are just as annoying.
And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.
It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.
I guess on this we will have to agree to disagree. I think it certainly is an opinion that the name does, in fact, work for the class. And I am not alone in this thinking by many of the well thought out objections here. In Anet’s and some people’s opinion it obviously works, however.
Everybody is welcome to their opinions. I know you feel that it isn’t an opinion that the name works. I simply disagree about that point. And that’s OK. We are both allowed to think as we wish.
Do you think it is an opinion that elementalist is a fitting name for the elementalist profession? Or warrior for warrior? I think you may still be confusing me saying the name works with me commenting on the quality of it. All I’m saying is that their are plenty of things in the game and in the profession that make the name work. It’s not an opinion that those things exist or how they relate to the profession. Whether or not that makes it a great name/the best name out there is a matter of opinion.
No, I’m not confusing the issue. I think ele and warrior are both names that work for each respective class.
I do not believe, and have seen no evidence that convinces me, that Dragonhunter works for a Guardian specialization. And yes, I have read the entire thread.
I understand you think there is evidence that shows the name works for a guardian. I do not. So therefore, until everyone agrees (and I mean everyone) that the name works, it is just opinion that it does. It is subjective thought. Everyone can make their case as to why the name does or does not work. Which is right? Both. Neither.
I have my thoughts on why it does not work. You have yours on why it does. Until we can both agree, at least on middle ground, it is just simply opinion on both our parts.
And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.
It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.
I guess on this we will have to agree to disagree. I think it certainly is an opinion that the name does, in fact, work for the class. And I am not alone in this thinking by many of the well thought out objections here. In Anet’s and some people’s opinion it obviously works, however.
Everybody is welcome to their opinions. I know you feel that it isn’t an opinion that the name works. I simply disagree about that point. And that’s OK. We are both allowed to think as we wish.
Just because you and other people don’t like the name doesn’t mean it’s a bad name or that there are “holes” in it. Reading through many of the pages of complaints here, a lot of the people complaining sound very ignorant.
[SNIP]
I fail to see how “Dragon Hunter” is a bad name, particularly for a heavy-armor profession in a setting where dragons plague the world and threaten to overcome its population.
For me personally, I find the name poor because of how it relates to the class. Just because a class is heavy, doesn’t mean that it seeks battle. Guardians, feel to me like defenders and care taking warriors, not hunters or glory seekers.
Dragon Hunter just feels like something Warriors and (from what I have seen) Revenants would attach to themselves. Guardians seem more like guardians of the weak not hunters of the mighty.
Much of the guardians abilities are aimed at protection, defense and aid.
I think if you have read through the many complaints, you would see that there are some well thought out ones as well. There are some good ones in defense of the name too.
Overall, IMO, “Dragon Hunter” just doesn’t fit the feel of the class itself. Heavy or not.
And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.
(edited by jheryn.8390)