From what I understand it goes from the creation date of each individual character, not the date you started playing the game.
@LanfearShadowflame At this point, I think the OP is trolling. He is doing the same thing to my replies. He isn’t paying attention to our (or others) points. He is just twisting what we say to give some credible validation to what he wants to say.
Don’t get me wrong, but there were 3 years since start of GW2, and i was really looking forward for this addon, but if the whole addon is that boring, or only 1 zone is interesting, like silverwastes, then… i don’t know… i love the idea too much :c
OP, this is the part I found perplexing in your first post. Do you really think that the devs spend all their time working like crazy to come up with different maps to release and think, “Well most of it is boring but one of our zones is interesting, so that should be good enough.”? I don’t see any dev ever saying about their work, “Come on everyone, we know all these maps blow so let’s try to make what we did not boring.”
I can’t see anyone developing any game and thinking that any part of it sucks. They think it is ALL cool. I realize that “great” and “interesting” are in the eye of the beholder but I’m not sure if you do.
And that also scares me a lot: if they created that zone, thinking “IT IS ONE OF THE GREATEST THINGS WE’VE EVER MADE”, then what will be other content..?
Um… Missing the point much? The devs enjoy what they make. MANY people enjoy what they make. It isn’t a poor map just because you think so. Every map is a favorite of someone. All maps are not going to please everyone. The point is that the devs set out to make a map they think will be fun for most.
The devs are also players, so they make maps that they know they would have fun playing on and try to incorporate what others have fun doing.
I am positive with every fiber in my body that your personal and sole enjoyment is the focus of any of their map making.
As someone above says, you play the game for fun. If you are not having fun, why are you playing it?
Don’t get me wrong, but there were 3 years since start of GW2, and i was really looking forward for this addon, but if the whole addon is that boring, or only 1 zone is interesting, like silverwastes, then… i don’t know… i love the idea too much :c
OP, this is the part I found perplexing in your first post. Do you really think that the devs spend all their time working like crazy to come up with different maps to release and think, “Well most of it is boring but one of our zones is interesting, so that should be good enough.”? I don’t see any dev ever saying about their work, “Come on everyone, we know all these maps blow so let’s try to make what we did not boring.”
I can’t see anyone developing any game and thinking that any part of it sucks. They think it is ALL cool. I realize that “great” and “interesting” are in the eye of the beholder but I’m not sure if you do.
Let me get this straight, there are 9 professions and you’re complaining that they haven’t covered your class and it isn’t “fair” and my class is more important then the others (this is exactly what I’m hearing from OP). Get rid of that fast-food society self-entitlement. They’ve already said once, when its ready it will be revealed.
Perfectly put!
GROAN. Who really cares when a class gets revealed? Does it ultimately matter? One class has to be first and one has to be last. Why look for a conspiracy?
These kinds of threads are dumb but inevitable. If Warrior or Ele were last we would have conspiracy threads like, “Ele and Warrior not revealed until last because they are are going to nerf the big damage classes.”
It does to me when you look at their balancing cycle which is 6 months for major updates. It may be fine with you but for others 6 months is a bit too long to wait.
So which classes do you think should have been the last revealed? No matter what you say there are hordes of people who will disagree with you.
Revenant.
As I said, no matter what you name, there will be people who disagree with you.
So saying Revenant is fine, but it isn’t any better than any of the other choices.
GROAN. Who really cares when a class gets revealed? Does it ultimately matter? One class has to be first and one has to be last. Why look for a conspiracy?
These kinds of threads are dumb but inevitable. If Warrior or Ele were last we would have conspiracy threads like, “Ele and Warrior not revealed until last because they are are going to nerf the big damage classes.”
It does to me when you look at their balancing cycle which is 6 months for major updates. It may be fine with you but for others 6 months is a bit too long to wait.
So which classes do you think should have been the last revealed? No matter what you say there are hordes of people who will disagree with you.
GROAN. Who really cares when a class gets revealed? Does it ultimately matter? One class has to be first and one has to be last. Why look for a conspiracy?
Well humans evolved in an environment where pattern recognition was an important part of survival. Those who could identify the best patterns (i.e. Ung ate red berry, Ung now dead. Me no eat red berry) had a better chance of survival. Furthermore when it comes to survival it’s better to err on the side of caution, that is to say it’s better to think there’s a tiger in the bushes when there is not, then to think there’s not a tiger in the bushes when there is.
It’s the same reason we see so many ‘RNG is broken’ threads, because of this habit of seeing patterns where there are none.
LOL I agree with this to a small extent. I have two things that hold me back on believing “The Medium Armor Conspiracy” here in this thread is OK.
1. I am not going to jump every time I walk past a bush. Not a paranoia fan.
2. This is a game, not a red berry.
GROAN. Who really cares when a class gets revealed? Does it ultimately matter? One class has to be first and one has to be last. Why look for a conspiracy?
These kinds of threads are dumb but inevitable. If Warrior or Ele were last we would have conspiracy threads like, “Ele and Warrior not revealed until last because they are are going to nerf the big damage classes.”
I can see it now, the entire zone has been conquered by nasty Quaggans. The horror!
This is not funny. Not even a little!
We already have enough of those little GW2 water ewoks running around as it is.
Yeah, cause the are already in the game.
Since mounts are not yet in game, you cannot claim they are not already there.
So replacing animations, like Aviator’s Memory Box, with the regular walking animations is already in the game. Hiding the e.g. “standing on a Hoverboard”-animation would just be the same.
Again that is replacing running toon animation with running toon animation. That is not toon on a completely different character object. All other items that carry or toons such as the magic carpet and flying broom are seen by everyone. It is no longer the character moving but being carried by something else.
We were talking about PvE-Mounts with perma swiftness, not usable in combat (means dismounted if put in combat). And with the Aviator’s Memory Box-hiding-option it would just be like the mini-hiding. Too much going on on the screen? Hide the mounts, replace animations with regular walking/running.
This just goes back to other previous statement. We do not need mounts for swiftness in or out of combat. We have waypoints, skills and traits for that. And also, this is NOT the same as using the aviator’s memory box.
I spoke about perma swiftness on mounts, basically saving you time needed to change from a “no perma swiftness”-build to a perma swiftness-build – even if this only means to take a warhorn out of your inventory.
With a mount as easy perma swiftness-source there would be no need to click all your swiftness-skills to maintain perma swiftness on your own. Its just saving time and clicking-effort, thats it.
Of course e.g. warriors with a mobility-build aka sword/warhorn + GS would still be faster than mounts, due to their leap skills on top of perma swiftness.Convenience item for comfortable PvE-traveling, nothing more.
See answer above. No need for perma swiftness.
I only wanted to point out that there already is a frame/code-chunk for the basic function of mounts. Deactivating your skills, putting you into a specific position/animation set (holding kite) and providing a speed boost.
Thats what a mount does, admittedly the kite is a bad one with only 5%.
That maybe what you want in a mount, but that certainly is not true of all pro-mount people. Many if not most want mount skills, etc. Again, for you it comes down to a wanted swiftness boost which we already have. Why would they want to risk more in-game lag and performance ganks to add something that is only cosmetic and provides speed boosts that already exist?
The boost (perma swiftness) is not unfair, since every class can get perma swiftness on its own. Mesmer (for worst case example) would have to use Runes and the healing mantra – basically gold for a second armor/runes and bag slots for the armor, as well as time to change the armor/utility. And you would still be able to blink around, speeding up the traveling even more.
With a mount you spent a much bigger amount of gold or real money to save some armor/weapon-changing-time, some space in your bag if second armor is needed and the repetitive spamming of your skills.
You just proved my point here an above. Every class can get a movement boost without a mount. Those with mounts that could afford them (even if they wanted to see them in game which I personally don’t) would have the unfair advantage of not having to change their builds by riding mounts. They also would not be using waypoints which helps regulate gold in game to a degree.
I highly doubt that the average casual player, who is willing to spend some money on the gem shop, is wasting his time in the forums, if the game is running.
And the few with enough bravery to open a mount thread get immediately jumped and flamed by the same slavering mob of ppl. I guess they visit the forum never again.I still have the impression most of the mount hater don’t even know what we are talking about. They just read mounts and go into ragemode like fanatics coming up with the same arguments over and over again, while the solution for this issue was posted few posts before.
That just isn’t true. Just as it wouldn’t be true if I said that all pro-mount people just wanted a carbon copy of other MMO’s out there. Generalizations like that are poor arguments at best.
And as far as the casual player out there that doesn’t get in the forumsm, my guild is full of casual players and most of them don’t want mounts, are very intelligent professional adults that would argue just as I do. And maybe in turn, you just are not listening the the arguments of the people who don’t want mounts. They aren’t all haters. They have strong, compelling arguments that I happen to agree with.
You don’t need to be an employee of ANet to think about possible consequences of the implementation.
No you don’t for the “possible consequences” but you make statements concerning these things as if they are either easy or already implemented.
What could happen?
Breaking immersion? Option to hide exist.
LOL. So instead of seeing mounts we see a lot of people floating around in the air? Oh, that doesn’t break immersion… (insert sarcasm). Hiding minis does not affect the movement and model of the player character. Mounts would. Hiding a mounted creature would be a very different prospect than hiding a mini.
Affecting performance? Could be the case. How much? We dont know. Options to lower this impact? Existent.
How do you know if it exists? If you are talking about being able to hide minis, then it doesn’t equate to the same thing. Mini’s have no impact on combat and have no skill sets and have no bearing on movement. They are cosmetic only. Other than the mini’s example, you don’t know if the ability to lower the impact for mounts exists or not.
Affecting PvE balance (because ppl in PvE get comfortable, not even necessarily faster, from A to B )? No, or show me how exactly this would be the case.
Exactly how would you be more “comfortable” traveling from A to B? And other than cosmetic reasons, why do you need mounts if they don’t offer speed, boons or skills?
What crossed my mind, there are actually already “mounts” with a continuous movement speed increase: The kites from Silverwastes.
It’s only 5% without the sandstorm and therefore still a disadvantage using them outside of Silvewastes sandstorm.
They are not mounts. They are speed boosts, that are not as good as a speed booster from the gem shop or any of the skills/traits that boost speed. Toons also do not ride these things and therefore the model is still in running mode. The kites are basically toys that provide a terrible speed boost and eliminate your skills until dropped.
But basically everything to implement mounts is already in the game:
- Mount-frame with increased movement speed
- Option to hide animations/objects on characters
- Option to improve performance impactsWhat misses is just a skin for the mount.
- Frames exist, but the speed boost is the unnecessary and unfair advantage so many are disagreeing with throughout the thread.
- Since these affect the actual player toon model, you cannot claim that the ability to hide it exists. You cannot know that.
- The option to improve performance impacts on toons have existed since day one, but doesn’t give unfair advantage as mounts would. If I am forced to ride a mount in order to keep up, it is not fair.
Now you may say, if there’s everything available, but ANet still didn’t give us useful mounts, they simply don’t want them.
Maybe you’re right, but as long as I didn’t see an official response from ANet, clearly stating that there will never be mounts, I don’t give up asking for them.
And therefore I will keep this thread alive, making ppl remind of mounts just by seeing the thread title here and there.
Eventually this will be successful and ANet will give as a not-crippled mount-like thingy.
I admire your enthusiasm and tenacity, but Anet did address why there were no mounts (waypoints). So I wouldn’t hold my breath waiting if I were you.
There seem to be as many if not more who do not want mounts, so at least right now, it doesn’t look promising for you. And I will admit I am glad for that.
If the Exalted in HoT are really the Mursaat, then that might be precedent to return to the Ring of Fire. It would make a great new map for future Living Stories.
Maybe the Mursaat have repopulated it and the Door of Komalie will come back into play.
I could see it populated with evil Mursaat and constructs. If it was submerged during Orr’s rise, then there could be undead versions of the creatures that were living there. Well, the ones that were not already undead. If not, I don’t know why we wouldn’t have many of the same creatures there that populated it before.
OP, I think everyone would take your complaints seriously if you weren’t so busy trying to defend those complaints and why we should listen to you.
So you find it boring. Fine. Your reasons, while simply opinion, are yours and therefore valid.
Having said that, spouting things like, “I regret buying this game” and “I wouldn’t by the expansion if it were free” takes credible opinion into the entitled and tantrum arenas.
Extra data processing for no in-game benefit.
Like all kinds of Skins, Races, Minies and Mail Carrier. Since none of them is adding “in-game benefit” only “extra data processing” they should get rid of them all. We would look all the same, but better performance yay!
Charater models, minies etc already get lowered/hidden if necessary.
Invalid.
Since ANet has been pretty adamant about not needing mounts because of waypoints, if they added them it would be for cosmetic reasons only. The only problem with your argument is that minis, character models, etc. getting lowered does not change stride. “Oops there are too many mounts on the page so people start falling to the ground.” At best it would even limit the number of minis etc even further on a map at worst it would just limit the number of actual players on a map. So your argument here is subjective and therefore invalid.
Adding in-game benefits breaks profession balance.
Adding QoL breaks balance? Little hint: No!
Invalid.
It being a “QoL improvement” is your opinion. Subjective. Invalid.
Opens up debate for more related crap to get added that was previously agreed on would not be added.
Opinions may change over time. Mounts would be implementable without affecting balance or the immersion-bubble of all those whiners, while creating another cashcow for ANet.
Resorting to name calling doesn’t make your argument valid. Opinions just as easily may NOT change over time. Since I am almost sure you are not an ANet dev, forgive me if I don’t take your word on whether or not mounts could be implemented without affecting balance. And those that feel it would break their immersion in the game have as much right to feel that way as you do for wanting mounts. Yes, it may be a cash generator for ANet, but I am sure they can come up with ways to make money just as easily with mounts as without.
Serious waste of developer time.
Creating things to sell them for money is what developers do. So if it brings money, its no waste of time – e.g. Minies, Outfits, Mail Carrier, Skins etc.
Invalid.
Again, I’m sure you have no clue what the programmers have to deal with in terms of adding mounts, maintaining, and dealing with mounts, so you have no idea if it would be cost effective or not. Minies, Outfits, Mail Carriers, Skins etc. do not affect skills and game play. So as you are so fond of saying. Invalid.
And again nothing more than dummy arguments and jealousy from the opponents.
Rude no basis opinions on your part. Invalid.
#WellDone
I like the construction and idea behind the Sylvari. I like their look. Their dialog and writing is for me personally a little sing-songy and annoying. i.e. More violets I say, less violence.
I would like to see more good sylvari that are less “dreamy” and introspective, but less BSC and evil than Faolin and Scarlet. You know, like Canach but more snarky.
Let’s see some Sylvari with a battle cry, “I’m gonna cap a thorn in his kitten.”
Cantha.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: jheryn.8390
You are writing as a gw2 fanboy and as a white knight whereas I’ m writing as a customer. If I bought the game 50$ at launch why I should pay again for the CORE game?
Calling someone a “fanboy” and “white knight” is always a worthless, unfounded argument. It is provocative name calling and nothing more. Just because you are upset or disagree with someone who actually happens to like or defend something you do not doesn’t make you the “rational” one.
Calling someone those names is no more true or acceptable than the “fanboys” and “white knighters” calling people like you whiners or tantrum throwers.
Vayne and all of us are as much a customer as you are. We all have to buy the game. Being a “customer” isn’t something which with you can use to become a martyr.
The core game is a freebie from ANet for purchasing the expansion. Free-bie. They didn’t have to, but to appease all those who felt they were being cheated, Anet is giving vet players a free character slot. Those slots cost $10. The core game has been on sale repeatedly over the last many months for $10. It was a generous thing for them to do to make the community happy and allay the complaints.
(edited by jheryn.8390)
Uh… I’m going to assume the people here heaping praise on GW1’s story haven’t actually played it in 10 years, because as someone who’s played GW2 everyday for 2 1/2 years, done all the Personal Story and all the Living Story, and acquired GW1 last year… GW1 is nowhere near as good. The story of the Prophecies campaign is disjointed and the writing is just astoundingly bad in places. It’s an old game, yeah, I can cut it some slack, but holding it up as an example of what to emulate… no. No. No. No.
[BIG SNIP]
Your whole post boils down to this.
It wholly your opinion. You have every right to think as you do but it is nothing more.
Even with all your arguments, they still are just expressions of your own experience with GW1.
For myself personally, I am not saying the story in GW2 is any better or worse than the GW1 story lines. I did, however, enjoy those stories more. Your arguments against them in favor of GW2 are not shared by me.
Both games have their own pluses. GW2 obviously has a technological advantage over GW1. Still good story writing, plot development, and peripheral and tangential stories were much more enjoyable in all the GW1 games.
Yes, that is my opinion. I’m not claiming that people like you who think GW2 is so superior to GW1 are lacking or are victims of over gilded nostalgia as you did with people like me.
I have to agree with the OP’s sentiment. We had a central villain in all three GW1 games.
(Lich and to a lesser degree Charr, Mursaat, the Summit Dwarves and White Mantle in Prophecies. Shiro in Factions. Abaddon in Nightfall.)
All of these we not only can identify with in some way. Another good thing about a villain we can relate to is that we feel good when we thwart their plans. As “forces of nature” their plans are ambiguous and we don’t feel a real sense of thwarting anything. It is more just a means for survival. It isn’t stopping evil, it is figuring out how to stop a hurricane.
Scarlet would have been a wonderful villain but she was just all of the sudden there. Nothing introduced her really. She was all of the sudden our world’s arch enemy who was obviously BSC. Even her motives were not diabolical, they were just born of insanity. I think the actress that voiced her did a great job. Scarlet just didn’t work because of the way she was presented.
The GW1 arch villians were all something we were led to through great story telling. We had to slowly discover the bad guy. He/She wasn’t just shoved down our throat.
Really happy to hear that people are liking the new PC tone. Thanks for the comments, folks!
I love the new direction. I love seeing my character take charge and hearing him speak. That was a huge thrill for me.
The cut scene with Rytlock was just awesome. It took me back to the great cut scenes we had in GW1. Honestly, as an avid and almost since the start of Prophecies player, it made me feel caught up again in the Guild Wars game I loved for many, many years.
Thank you so much to the whole dev team for what I see happening in the Betas.
Really happy to hear that people are liking the new PC tone. Thanks for the comments, folks!
I love the new direction. I love seeing my character take charge and hearing him speak. That was a huge thrill for me.
The cut scene with Rytlock was just awesome. It took me back to the great cut scenes we had in GW1. Honestly, as an avid and almost since the start of Prophecies player, it made me felt caught up again in the Guild Wars game I loved for many, many years.
Thank you so much to the whole dev team for what I see happening in the Betas.
I have been spending a lot of time in Silverwastes lately. I don’t map chat hardly at all. Occasionally saying something if a conversation is interesting, but I always have the map chat open.
I’m appalled at some of the things I see in that window. Also a lot of abuse of individuals and groups of people seems to be rampant at times.
I have found myself defending a couple of people being picked on or abused. Particularly when the abuse is horrifying and undeserved. I would like to mark these comments up as immaturity, but as much as I have seen it happening lately, that cannot be entirely true.
No.
Go play the other games with mounts if you need them that badly.
There is no reason for them to be in GW2There is no reason to not have them.
I see no one complaining about Magic carpets.
Magic carpets are not mounts. They are toys. They provide no speed boosts or skills.
They are cosmetic only.
So if Mounts worked exactly like Magic carpets and had a description called Toy, you would be okay with them?
I wouldn’t care except for the tax it would put on the performance of zones. As someone mentioned above, even mini-pets are limited per zone. We don’t need another thing hampering performance.
As long as performance issues still exist, I don’t believe we even should have cosmetic mounts in abundance.
No.
Go play the other games with mounts if you need them that badly.
There is no reason for them to be in GW2There is no reason to not have them.
I see no one complaining about Magic carpets.
Magic carpets are not mounts. They are toys. They provide no speed boosts or skills.
They are cosmetic only.
<——Rolls eyes. Repeatedly, as Lord.6495 said above, Anet has stated they do not want mounts for this game. Waypoints are their fast travel option.
Maybe these persistent pro-mount people don’t get that.
Maybe they think the squeaky wheel gets the grease. At this point, the squeaky wheels are just perpetually loud and annoying.
Our guild is a pretty tight group of people. Even though we won’t have to earn influence any longer, we will still work toward growing/improving our guild hall.
We enjoy doing things together and I don’t see that changing.
There were a lot of things to love here.
1. I love the specializations for the Mesmer, Ele, and Necro. They were all fun to play and the additions seemed natural instead of forced.
2. I would enjoy the guardian specialization as well, but the skills seemed very slow and you cannot trait for them very well. I still think the specialization will be very cool once tweeked.
3. The map are incredible and we are just seeing a piece of it. Beautiful artwork and design.
4. I only mastered gliding and did not try the others that were available, but I really enjoyed being able to glide. I loved it for many reasons, but one big one was that I got to see parts of the map from a different perspective. That was awesome.
5. I like the new creatures, but would like to see the return of some of the old ones from GW1. Thornstalkers, Life Pods, and Fog Nightmares to name a few would be an awesome addition and fun for us long term GW players.
6. Even though I know this is not the final iteration, I loved the switch between night and day.
7. The events that worked were fun to participate in.
8. I played the Revenant and it was much improved over the last beta. I really liked the Shiro abilities.
That is what they keep saying. In beta you have no access to TP or Guild Bank.
During the last Beta, I was able to use different things in my beta account and they were still there for my regular toons.
I’m not sure if you have access to merchants to use gold.
I think a lot of people are putting things they want to use into their bank.
When the “snapshot” of the account bank is taken for the beta characters to use, they will have more options than just what is provided for the beta.
This is an awesome idea. It most certainly would be a boon the the whole GW2 community.
No, my analogy is perfectly fine. If you want the skin you have to pay for it by doing fractals. Period.
Sorry I need to take a moment.. I cant handle the high level of logic here.
I agree with you. I can clearly see that you cannot handle logic. That is glaringly apparent.
Always fascinating to meet someone incapable of logic thought, can you not read? In order to make those legendaries you had to do content from ALL gamemodes not just wvw. Are you so self-centered that you didnt notice that in order for a wvwer to get a legendary he has to grind out the remaining what was it 98% worth of map completion in pve maps. I know you have difficulties with putting yourself in others’ shoes but many wvwers enjoy grinding out pve maps about as much as you enjoyed wvw map completion.
Did you really think that all the name calling and insults would bother me? I see that you have a problem with others that do not agree with you and resort to name calling and personal attacks.
As I said and you clearly chose to ignore, there are plenty of items in game that can only be obtained through one venue. It doesn’t matter if they are legendary or basic items. In order to obtain them you have to do the content in which they are obtained.
It certainly has nothing to do with caring only about myself or my being “self-centered”. There are plenty in this thread who agree with me. As far as me being self-centered and not being able to put myself in others shoes, you have no basis to make such statements. I absolutely do understand not wanting to do something to get something else. I said that. I.E.: Playing PvP to get the PvP armor skins. That is the only place (keyword “only”) I can get it. I will have to play PvP to get it. The difference between you and I is that I am not going to QQ over having to do it. That isn’t being self-centered. That is being mature, realistic and playing by the rules. You should try that.
You can twist it any way you like, but doing a fractal is a cost for obtaining the piece. There is a set of armor you can only get in PvP and if I want it, then I will have to go there and get it. I don’t want to, but I will some day just because I want it. I will do it without whining and crying about it because that is the cost of getting it.
We’re not complaining about the event where certain skins are only available in certain game modes.
Yes you are.
We’re complaining about the event where a legendary backpiece is only available through a significantly large amount of fractals. It would be something to complain about if ascended gear was only obtainable through pvp and every other game mode only provided you with exotic.
No it would not. I would do that as well if that is what I needed to do.
Anyway its quite meaningless talking to you any further, youre clearer simply content with being catered for rather than discussing the lack of equality across the three gamemodes.
LOL. I actually physically laughed when I read this. You are the one that is all bent out of shape because you want things to be changed so you can have things convenient for you instead of doing what is required. Yet you say that “I want to be catered too”? That is funny stuff! I’m saying just the opposite. I absolutely DO NOT want to be catered to. I want to do what is required even if I don’t like it. I say I will follow the rules. I’m not asking anyone to do anything special or change anything to suit me. You are the one doing that. So I guess we all go back to your first statement above.
I cant handle the high level of logic here.
lol forced…
I love these threads where people make it sound like someone has a gun pointed to their face to do content. When will they learn?
^This. If you want a legendary back piece then do what is required. No one is “forcing” you to do anything.
If I want a new car, I have to earn money to get one. No one is forcing me to do anything. I am doing what I have to in order to get what I want.
Yes, but in the real world we don’t have silly MMO constraints. You literally buy the car you want. You don’t take a particular job, because it’s required to buy a particular car.
Unfortunately ANet are going more that way because the “I want shinies that represent my achievements” crowd have been so very vocal. Force might be the wrong word, but this approach does make games quite tiresome, in my opinion. Everything gets reduced to a checklist of chores.
As I said before, in the real world, just like the MMO, there is a cost to get a car. That cost is money. You have to provide money to get the car. You don’t have the “option” of paying in gum wrappers or pine cones. Similarly, you have to do fractals to get the legendary back piece. That is part of the back piece’s cost.
This is about cost of an item, not options of where to get the item.
No, your analogy is completely incorrect. A better analogy would be saying I have the money to buy a car but only a lawyer is allowed to buy this particular car that costs £XXX. In order to buy the car I must earn £XXX as a lawyer and pay with that money even though I have earned the required amount of money as an engineer already.
People are saying hard-core fractal runners would say only they deserve a legendary backpiece, sure but what about hard-core pvpers or hard-core wvwers?
About being forced to do dungeons and wvw map completion for legendary weapons, again the thinking is completely wrong. You were forced to do ALL game modes content, what would be unfair is if for twilight you ONLY had to do wvw map completion and for incinerator you ONLY had to do dungeons etc.
No, my analogy is perfectly fine. If you want the skin you have to pay for it by doing fractals. Period.
Before the change, I had to map all the WvW to make my 3 legendaries. I couldn’t stand WvW at the time, but had to do it anyway. I did it because it was part of what it took to get what I wanted. No complaining.
You can twist it any way you like, but doing a fractal is a cost for obtaining the piece. There is a set of armor you can only get in PvP and if I want it, then I will have to go there and get it. I don’t want to, but I will some day just because I want it. I will do it without whining and crying about it because that is the cost of getting it.
lol forced…
I love these threads where people make it sound like someone has a gun pointed to their face to do content. When will they learn?
^This. If you want a legendary back piece then do what is required. No one is “forcing” you to do anything.
If I want a new car, I have to earn money to get one. No one is forcing me to do anything. I am doing what I have to in order to get what I want.
Yes, but in the real world we don’t have silly MMO constraints. You literally buy the car you want. You don’t take a particular job, because it’s required to buy a particular car.
Unfortunately ANet are going more that way because the “I want shinies that represent my achievements” crowd have been so very vocal. Force might be the wrong word, but this approach does make games quite tiresome, in my opinion. Everything gets reduced to a checklist of chores.
As I said before, in the real world, just like the MMO, there is a cost to get a car. That cost is money. You have to provide money to get the car. You don’t have the “option” of paying in gum wrappers or pine cones. Similarly, you have to do fractals to get the legendary back piece. That is part of the back piece’s cost.
This is about cost of an item, not options of where to get the item.
@UKADAM
Well, that isn’t exactly comparing apples to apples. Yes you can rent or lease, but no matter what your option of obtaining a car, it still costs you money.
The cost here is doing fractals. I had to obtain WvW badges and get WvW map completion for my legendary weapons. At the time I detested everything about WvW. But it was what I had to to to get what I wanted so I did it without grumbling. It was part of the cost.
Sometimes we have to do things we don’t like to get what we want. It is as simple as that.
what im saying is yeah some things are gated behind things but there not, to a degree that its ridiculous , badges and tokens don’t require anything to get, but when it comes to fractals , you need infusions after level 10, those things are over priced for a start and a pain to get, also you cant do high level fracts without ascended gear, so where is the fairness for those who only run exotics gear?, im not saying make what ever we need to make the legendary back piece easy to obtain not at all or it wouldn’t be legendary, im just saying there should give more paths to obtain the items.
And I repeat, do what you have to do to get what you want. Or don’t. Those are the conditions to get those things. Deal.
lol forced…
I love these threads where people make it sound like someone has a gun pointed to their face to do content. When will they learn?
^This. If you want a legendary back piece then do what is required. No one is “forcing” you to do anything.
If I want a new car, I have to earn money to get one. No one is forcing me to do anything. I am doing what I have to in order to get what I want.
Is this going to be a consistent thing from now on? I’ve been here since 3-day headstart, and have only managed to create 2 Claim Tickets total in that time. Not all of us are friggin’ key farmers, please don’t punish the rest of us! At this rate it’ll be only one BL Weapon per every four years of gameplay for those of us who are not farming keys.
Why is it punishing anyone because they choose not to key farm?
New skins are only 1 ticket each and old ones are five. These are just a “sale” at three tics each for a short time.
There was one guy playing a warrior in map chat yesterday that was being crude and inappropriate and being hateful to any toon he saw that was a ranger. So I watched this one ranger follow him around in SW and KB’d every thing he was fighting. He finally got so mad that he left the map. I wasn’t the only one glad to see him gone!
That’s the spirit! The only solution for griefing is more griefing.
Now he knows how wrong he was to think Rangers are a bunch of jerks.
1. It wasn’t me that was doing it.
2. Even some of the other KB haters were telling him and/or her to stop with what he was saying and asking him to stop and he just got worse.
3. I’m not saying it was right of that guy to do the griefing, but he had it coming and no one in chat was sorry to see him go.
4. The guy doing the griefing on this jerk was being applauded by others in chat (even the KB haters) because that guy was so awful.
Again, I am not saying that was the right way to handle this guy, but I don’t know that anything else or anything less would have gotten this guy to stop his mouth from pouring out garbage.
I main both a ranger and an ele. I understand the frustration here.
My ranger is a trap ranger who uses LB and SB. I actually know when to use and not to use my knockback on the LB. Even with the LB equipped I often find others using KB skills frustrating.
I set up my traps. Lure them to the area where players are standing to AOE as a group and before they get there another ranger or KB profession flings them away. Grrrr.
There are a couple of places in group play where a knockback/interrupt can work in a group. When you are knocking an enemy TOWARD the group to kill or when an enemy is against a wall and the knockback will only act as an interrupt and nothing more.
I get the frustration with knockbacks. I do. I don’t like it when someone knocks enemies out of my Barrage AOE either. But the hate for the Ranger and other classes that do it, especially in map chat is horrible. Not all players of rangers and KB professions use KB’s wrong and don’t deserve the general hate. I’m sure we can find something to hate on ALL professions. I have been playing my D/D ele and some idiot Warrior with “Fear Me!” makes the mob we are fighting scatter. I never see these guys called out because they are warriors. Hypocritical.
My point is, don’t hate the profession or the people that play them. It is players with little skill or poor fighting etiquette that use ANY skill detrimentally. Don’t hate on these people either. Be kind or at least helpful. You don’t know if they are new or are just playing the way they like to play, the same as the rest of us. Not being hateful gets you much further with these people.
There was one guy playing a warrior in map chat yesterday that was being crude and inappropriate and being hateful to any toon he saw that was a ranger. So I watched this one ranger follow him around in SW and KB’d every thing he was fighting. He finally got so mad that he left the map. I wasn’t the only one glad to see him gone!
Ignoring all the fanboys here to whiteknight Anet, yes I remember the manifesto and I am as disappointed as well. Anet can backtrack and pretend they meant something else all they want but it won’t change the reality that this isn’t the game we were promised.
To all of you who use terms like “fanboy” and “white knights”, do you really think it does anything but make you look like you more than name callers? It doesn’t.
If you have to resort to calling people names because they don’t agree with you to justify your position, then your position is poor to begin with.
This situation is a perfect example. A manifesto is not a promise or the word of god. It is intent. This has been addressed by the community and ANet ad nauseam.
For those of you reflecting on the words ANet devs and brass said before release, they also were not promises of drops at release. Many of those things could drop 7 years after release and still be a promise kept.
Also even a person with a sliver of wisdom knows that things change. If you are so rigid in that you think every word said by someone else is an iron clad promise of truth, then I suspect that you probably don’t hold yourself to the same standard. I cannot think of one person I have ever known that has not said they have intended to do one thing and it did not happen. That’s life.
I was the same way for a couple of months, OP. I got an itch to play again and have been doing a lot of the things I put aside or ignored.
Right now I am finishing my luminescent gear and Triple Trouble achievements. I have also been farming food to make trays/feasts/bowls for my guild.
I totally understand the boredom, however. Hang in there. Your interest will peak again somewhere.
The important word that everyone is glossing over is “MAY”, and Leah specifically said the story is going to be different for Sylvari from the other characters…which if you want to read between the lines means that it’s entirely encased within the story and not going to be in open world.
^OMG! Don’t start with the common sense. You’ll scare people.
1) Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.
2) If you don’t understand the hassle of going thought the inventory picture yourself this: now, when you are out of combat in your warrior, thief or whatever you cant change weapons unless you go thought the inventory. + You cant select in combat mode range & melee weapons at the same time. You now understand an ele.
1) We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know.
2) I main an Ele. I have all 20 slot bags. I have purchased every slot I can to put a bag into. It isn’t a hassle. I understood ele’s before your “explanation”. It still isn’t a hassle.
Let’s not pretend like we’re adding a new class or game mode here. Quality of Life it certainly is, and they already have weapon swap on the other classes. The only thing they would need to add is an amount of code detailing that if you’re in combat or a PvP match, then you cannot weapon swap. The definition of QoL is that it makes something easier to do that doesn’t break the game and the current situation is mostly an annoyance.
I guess we will have to call it a perspective thing. I don’t see it as a quality of life improvement. To me it is just an adjustment not an improvement. A lateral move.
AND it still does not change the fact that there are MANY other issues they should fix or put on the table before something like weapon swap for Ele and Engi should even be a long distance blip on their radar.
Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.
Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.
LOL. QoL? Not even. Convenience it may be. But still I don’t think it is a convenience that would take precedence over fixing things like the HoM, Traits and skills that are not working properly, event bugs that prevent them from happening, etc., etc., etc.
And let’s not forget that we have expansions, LS, balancing, events, tournaments, and three formats to all maintain (PvE, WvW, and PvP).
So, I can see your point why they should waste time on adding something that is already convenient enough to do anyway, for just two classes, because some people are too lazy to use what is already available that has nothing to do with bigger issues. (Insert the most snarky sarcasm on every word of that last paragraph.)
Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.
When she made that comment she also said that players should try and play through with a Sylvari at some point.
I think all “turning” will be done in instances rather than in open world. Someone above mentioned this as well.
It seems obvious to me that ANet has been very diligent about keeping any PvP/WvW and PvE separate.