If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.
Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.
This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.
Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.
This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.
If you run meditations anywhere but open world… i just…
You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.
The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…
Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.
As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.
This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.
You can successfully run meditations in any aspect of the game. I’ve ran mediations exclusively for awhile with my static group just to test viability and if it affected my group. It did not.
Then you had someone else providing all the reflects? In things such as dungeons Meditations are completely lacking group synergy…. No fire fields which means less might, no reflects at all… No party wide boons, no stability, no group condition clear….
Viability=/=optimal…. While meditations are great in theory. In group play such as dungeons they are eh…
Saying meditations are great in all aspects of the game is like saying I am going to run clerics in every aspect of the game just because I know its viable.
Would you like to trade them for a Necro’s Corruptions? Or maybe trade heal skills with Signet of Vampirism?
Necro corruptions are one of those things that is actually very strong in a pvp environment but not so much in a pve environment. And the new necro signet I can’t comment on because I don’t have a necro that I play regularly. I can’t see it being too amazing though… But this is about how guardians new heal skill shows just how hard it is to make effective use of that heal skill because it requires you to stick on your target…. which guardians aren’t great at.
Which is why dps guardians aren’t effective in pvp. I’m not even sure why you suggested that offensive guardians are powerful, because they are not. There is a saying, if you can’t hit you can’t crit which means you aren’t doing damage. With no soft cc or mobility, guardian isn’t close to being viable in spvp.
In tPvP where you HAVE to be on the point to be scoring it makes it so the DPS guardian doesn’t need very much CC. There is a vast difference between the hotjoin hero environment and tourneys.
