Showing Posts For jportell.2197:

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.

This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.

You can successfully run meditations in any aspect of the game. I’ve ran mediations exclusively for awhile with my static group just to test viability and if it affected my group. It did not.

Then you had someone else providing all the reflects? In things such as dungeons Meditations are completely lacking group synergy…. No fire fields which means less might, no reflects at all… No party wide boons, no stability, no group condition clear….

Viability=/=optimal…. While meditations are great in theory. In group play such as dungeons they are eh…

Saying meditations are great in all aspects of the game is like saying I am going to run clerics in every aspect of the game just because I know its viable.

Would you like to trade them for a Necro’s Corruptions? Or maybe trade heal skills with Signet of Vampirism?

Necro corruptions are one of those things that is actually very strong in a pvp environment but not so much in a pve environment. And the new necro signet I can’t comment on because I don’t have a necro that I play regularly. I can’t see it being too amazing though… But this is about how guardians new heal skill shows just how hard it is to make effective use of that heal skill because it requires you to stick on your target…. which guardians aren’t great at.

Which is why dps guardians aren’t effective in pvp. I’m not even sure why you suggested that offensive guardians are powerful, because they are not. There is a saying, if you can’t hit you can’t crit which means you aren’t doing damage. With no soft cc or mobility, guardian isn’t close to being viable in spvp.

In tPvP where you HAVE to be on the point to be scoring it makes it so the DPS guardian doesn’t need very much CC. There is a vast difference between the hotjoin hero environment and tourneys.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.

This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.

You can successfully run meditations in any aspect of the game. I’ve ran mediations exclusively for awhile with my static group just to test viability and if it affected my group. It did not.

Then you had someone else providing all the reflects? In things such as dungeons Meditations are completely lacking group synergy…. No fire fields which means less might, no reflects at all… No party wide boons, no stability, no group condition clear….

Viability=/=optimal…. While meditations are great in theory. In group play such as dungeons they are eh…

Saying meditations are great in all aspects of the game is like saying I am going to run clerics in every aspect of the game just because I know its viable.

Would you like to trade them for a Necro’s Corruptions? Or maybe trade heal skills with Signet of Vampirism?

Necro corruptions are one of those things that is actually very strong in a pvp environment but not so much in a pve environment. And the new necro signet I can’t comment on because I don’t have a necro that I play regularly. I can’t see it being too amazing though… But this is about how guardians new heal skill shows just how hard it is to make effective use of that heal skill because it requires you to stick on your target…. which guardians aren’t great at.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

The guards that have used them almost never switched the skills for the appropriate fights, had no blast finishers, no team buffs, nada. At high level fractals the last thing that is useful is a meditation guardian. They are on par with the five signet warriors.

This is your problem, associative thinking. You are applying your experience to every meditation guard that might exist in pve. Every meditation guard won’t have blast finishers, every meditation guard won’t switch out skills, every meditation guard won’t have team buffs etc. You see what I’m saying?

Your past experience is causing you to apply this to everyone. And that is just wrong. Which is why I told you in my prior post to you, your experience is simply limited to you.

If you were saying meditations won’t work in pvp, I probably would agree with you. Pvp is dynamic, but when you talk about dungeons….dungeons. Everything is scripted, the exact same thing each time.

Which is funny because in a PvP such as tPvP an offensive meditation guard is quite a force…. In PvE they don’t do much for the entire group which is the point.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.

This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.

You can successfully run meditations in any aspect of the game. I’ve ran mediations exclusively for awhile with my static group just to test viability and if it affected my group. It did not.

Then you had someone else providing all the reflects? In things such as dungeons Meditations are completely lacking group synergy…. No fire fields which means less might, no reflects at all… No party wide boons, no stability, no group condition clear….

Viability=/=optimal…. While meditations are great in theory. In group play such as dungeons they are eh…

Saying meditations are great in all aspects of the game is like saying I am going to run clerics in every aspect of the game just because I know its viable.

None of this happened to me. Perhaps your bad experience with meditations is limited to you.

In regards to reflects, just switch the skill when its needed. I don’t see the big deal. Also, dungeons aren’t hard, stop making it seem like they are.

Are you going to say zerging world events is hard too and requires optimal builds? The only thing in this game that requires being optimal is spvp. Pve is anything but that.

Dungeons may not be hard. But people running nothing but selfish and non-group supportive builds are a joke in dungeons. And if you get a group of nothing but people running these types of things you see the problem that arises. And I never used meditations in dungeons. The guards that have used them almost never switched the skills for the appropriate fights, had no blast finishers, no team buffs, nada. At high level fractals the last thing that is useful is a meditation guardian. They are on par with the five signet warriors.

Back on topic trying to use this heal in a pvp environment such as wvw is useless because people can see it cast run away and stay away since you have no meaninful CC or snares and then your heal became useless…

Anet seems intent on reversing guards and warriors role as seen with the great difference between the two heals they just put out for the two classes.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.

This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.

You can successfully run meditations in any aspect of the game. I’ve ran mediations exclusively for awhile with my static group just to test viability and if it affected my group. It did not.

Then you had someone else providing all the reflects? In things such as dungeons Meditations are completely lacking group synergy…. No fire fields which means less might, no reflects at all… No party wide boons, no stability, no group condition clear….

Viability=/=optimal…. While meditations are great in theory. In group play such as dungeons they are eh…

Saying meditations are great in all aspects of the game is like saying I am going to run clerics in every aspect of the game just because I know its viable.

Johnny The Gray
GASM’s Bunker Mesmer

Guardian feels very...

in Guardian

Posted by: jportell.2197

jportell.2197

Just throwing this out there. The amount of buffs and such that other classes have recieved have left guardian in a very underwhelming place. At launch they were “OP”. The beginning of this year they were “okay”… Now…. well now I think its about time they got some meaningful buffs…

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

As for those dismissing med guards in pve, bads with no imagination will always be bads with no imagination.

This thread is about the heal so why woudn’t i mention the heal? Also if you use meditations in pve content such as dungeons fractals or world boss fights…. You are possibly the most selfish guardian in the game… Meditations are great for DPS pvp, open world pve, solo wvw. Thats it. Using it in zergs, dungeons, boss fights etc… There are so many great and “imaginative” builds that use other things besides meditations because they provide group support something meditations completely lack.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

You can run meditations anywhere. Most roaming guard builds are meditation based. And I’ve already stated before, the heal is not required. You can use whatever heal you were using before so this whole post about how the new heal “magnifies” problems makes no sense.

The heal magnifies the problem because in order to get the most use out of the heal you have to do damage. In order to do damage you need to be on your target. In a pvp environment where people don’t come running at you and stand there for you to bludgeon them so you can heal you need to have good gap closers and good snares…

Guards have a laughable amount of either. You can not have a class with only one legitimate and very predictable ranged weapon, have terrible gap closers.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.

Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.

This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.

If you run meditations anywhere but open world… i just…

Johnny The Gray
GASM’s Bunker Mesmer

Shattered Aegis

in Guardian

Posted by: jportell.2197

jportell.2197

The damage doesn’t justify the EXTREMELY long cooldowns.

10% more dmg on burning targets will always trump this trait: ALWAYS.

Don’t say that then they are gonna nerf the 10% damage trait.

Johnny The Gray
GASM’s Bunker Mesmer

Pumps Zerker PvP Guardian

in PvP

Posted by: jportell.2197

jportell.2197

I’m not sure how it would do in tourneys to be honest. I haven’t used it in them or done them in a long time. I used to do them on my bunker ranger before it was popular but pretty much all I do is WvW roaming anymore. <— I can tell you this build rocks for that and for having fun XD

Its just a high risk high reward build and that’s why I like it!
10/30/30/0/0

Just a full glass, nothing special

The damage from torch is impressive. I may have to give this a second look.

Johnny The Gray
GASM’s Bunker Mesmer

5,754steal 2,826cloak-dagger 11,267backstab

in Mesmer

Posted by: jportell.2197

jportell.2197

ITS ALIVE!!!! ITS ALIVEEEEEE!!!!!

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

There are definitely two different Med. Play styles that I play and I can live w/ one of them: GS + Sword/X.

GS + Sword/X is ‘good’. There’s a ton of porting around, mobility is ~good enough~ and they’re on a short enough cool-down that when they gain distance on you, you can jump back in their face.

I still dislike having not a snare in this situation (A Melee class w/o a snare… LOL), but whatever. Dev’s aren’t going to change it. They can’t figure it out.

The other is Hammer + Mace/X. It’s absolutely abysmal when it comes to staying on a target. Couple this w/ no snare no swiftness… RIDICULOUS.

Both Hammer and Mace should have a 2s Chill/Cripple on the second chain of the #1 skill, and increase the casting time to .75 (3/4).

ROW also needs the same QoL change warriors received.

Period.

I was out ran by a spectral walk necro yesterday, while running a hammer/mace med build w/ runes of the speed.

I just stopped and /laugh -> /cry. The necro turned around and /cry and we went on our merry way.

I’ve said it before and I’ll say it again… Meditations should give the Fury and Swiftness (same duration) when trait-ed.

While i agree that the trait should give fury and swiftness, i think you should always use, atleast in a mediation build, the zepter. I think going only melee weapons in an agressive build is not good. The only classes that can get way with that are warriors and thiefs. But only because of thier high mobility/gap closer. In fact zepter is a pretty strong waepon in ~600 range (for 600+ it becomes more unreliable but thats the case for most 1200 range weapons) and it gives an immobilize. Going mace in an offensive build is always bad, as the weapon is simple not designed for an offensive play style.

Edit: Acually in 1v1 arenas, the heal is not bad against most classes, atleast from my experience.

While the projectile speed up on the scepter has definitely helped alot its still just a little too unreliable IMO. Thieves don’t usually do straight melee but if they do they have more teleports gap closers and leaps than you can shake a stick at. Warriors have a very good ranged weapon in long bow that they usually do take not to mention Sword mainhand has an amazing leap finisher and their GS mobility is completely unfair. I think guards mobility should be maybe slightly less than warriors. Becuase right now they have to use a stunbreaker to open fights, and then they can’t stay on most targets. The lack of swiftness isn’t the issue with guardians mobility its the lack of gap closers, effective leaps, and snares.

Johnny The Gray
GASM’s Bunker Mesmer

Spiky Fruits RIP

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Oh no, now you’ll have to spend ~2 more minutes on killing Bjarl! What a travesty indeed!

If the fight worked right to begin with people wouldn’t be as ticked. However he has a tendency to just sit, and sit, and sit, fighting bjarl is like fighting an AFK healing signet bunker warr in WvW he’s not really hurting you but you also arent really hurting him.

Johnny The Gray
GASM’s Bunker Mesmer

Guardian op

in Guardian

Posted by: jportell.2197

jportell.2197

For the sake of posterity

Dear all,

I am very distraught that my class is so underpowered and I have to work 3x as hard as my opponent who just rolls his face over the keyboard and kills me instantly if I make a single mistake. You have no idea how much skill and dedication I have to put in when all some random scrub needs to do is just pick some OP build and win. Anet, why is every class so easy to play except the one I played? I mean I just rolled the OP class and it was so faceroll! That moa in Queensdale died in 3 seconds. I can’t even do that on my current character. I also got 17 kills in wvw at level 2; sure they were all afk, but still … yea! See, every other class besides the one I play is unfair, except mine, which takes true skill to play because you gotta work harder to overcome imbalance. It has nothing to do with how I play, because my play is always perfect and I don’t exploit imbalance like those other poopyheads. Every time I win, it’s because I was a genius and outplayed them with my brilliance; every time I lose they either got lucky, hacked, brought someone else, or did something really cheap. So please, nerf the crap out of them or I will quit playing. Well, not really. I might close the game though.

I saved you from reading pages of balance posts across all profession boards; you’re welcome.

This has so much win written alll over it. lol.

Johnny The Gray
GASM’s Bunker Mesmer

New heal that magnifies problems with Guards

in Guardian

Posted by: jportell.2197

jportell.2197

Simply put guards need more snares better gap closers and better cc.

They have two immobilizes in weapon sets, 1 pull, and everything else revolves around push back and launches… In PvP when people have to come to you its a different scenario but in wvw when you have to chase some one down but they have more movement skills than you can shake a stick at and you have nooo cripple, chill, and a very telegraphed immobilize… It’s an issue.

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

Its ironic, defensive builds were quite good in gw1 pve. Now its just the opposite.

Its not that they aren’t good you could prolly do every dungeon in this game with groups of nothing but full tanks for each class… It will be somewhat irrelevant though because of how bad healing power scales in the game and how well dps scales.

Absolutely.

However, I’m convinced that Anet feels healing power and defensive stats like toughness are in a good place.

From a PvP stand point absolutely. However in pve as long as mobs have the ability to one shot you regardless of your toughness you’re just better off doing more dps

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

Its ironic, defensive builds were quite good in gw1 pve. Now its just the opposite.

Its not that they aren’t good you could prolly do every dungeon in this game with groups of nothing but full tanks for each class… It will be somewhat irrelevant though because of how bad healing power scales in the game and how well dps scales.

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

See the boons see more important than the heals tho

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

What’s the maximum damage you can shell out with Berserker Guardian with a pug team using GS 3? For a short period of time I was running Berserker gear, damage still was much more inferior to my glass cannon Thief or Warrior.

GS3 is a leap and not meant to do too much damage and guardians can hit 49k whirling wraths on certain mobs in Arah which while not warrior and thief dps it is very high while still bringing more party protection regen stability and condi clear.

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

In any case the valor points are somewhat wasted…… the 150 toughness+honorable shield really only synergies well for you… In certain situations yes shield is better but focus is usually the better off hand thanks to the blast finisher blind and condi clear.

Yes, I know focus is better, but I don’t run Healway so don’t need to defend it.

You are better off putting 20 into radiance which gives you some vulnerability reduced CD on your signet heal, and some pretty sweet blinds on vuln (if you go 20) or you could go 15 in and put 5 points on any one of several other lines for the minor bonuses.

But if you change trait-lines too much the whole build falls apart and it’s not long a “min/max healing spec” anymore which is why people run it. A lot of things are more optimal but if someone cares about optimization they aren’t using this build to begin with.

So the big question is why use this build to begin with? Its not useful in PvE at all… Not open world not dungeons not fractals…. That 20 points in valor would be so much more useful in any other line… especially if you are taking the sheild trait.

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

Would it be better to just pick up mace of justice to get +5% dmg and +250 healing power? And use points that you would put into honor else were?

Honor is the core of the build. You need it for Writ of the Merciful and Battle Presence. If you’re not going to go into Honor why are you running Cleric?

The mace trait might be better, but shield skills have a longer cooldown so I picked that instead.

250 healing is no joke when you are in a healing build… The bigger question is why are you running cleric in pve in general though?

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

^^^^ My mistake /fixed

In any case the valor points are somewhat wasted…… the 150 toughness+honorable shield really only synergizes well for you… In certain situations yes shield is better but focus is usually the better off hand thanks to the blast finisher blind and condi clear.
You are better off putting 20 into radiance which gives you some vulnerability reduced CD on your signet heal, and some pretty sweet blinds on vuln (if you go 20) or you could go 15 in and put 5 points on any one of several other lines for the minor bonuses.

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

Can’t cleric gear users gain access to blinds, vulnerability and damage modifiers too?

In order to trait to get those damage modifiers you’re gimping your build. Even though the build is suboptimal in PvE the trait synergy still makes sense. link to build

You went into valor and didnt take strength in numbers? O.o

Johnny The Gray
GASM’s Bunker Mesmer

The truth about clerics gear in pve

in Guardian

Posted by: jportell.2197

jportell.2197

I’m sorry but it’s the fact that clerics think they are helping people when they are actually gimping everyone else in the groups survival and taking forever to do anything

You’re not only sorry, you’re wrong. Cleric’s increases everyone’s survival. It just doesn’t matter because survival is not an issue in the first place so all that matters is how fast your run is.

And please don’t bother with the “shorter fights mean less errors” argument. If your group is making so many errors that a 20% longer fight means they’ll make one that wipes the group, there are bigger issues than someone in cleric’s gear.

The fact of the matter is that whenever you have someone in full clerics gear trying to help “group” survivability is a problem with the build that accompanies it. Most guards that run clerics gear in dungeons also run 30 into valor which is by far doing nothing at all to help group survivability. Sure maybe if they run battle presence AND absolute resolution they are getting somewhere, however this is usually not the case… at all. Zerker dps guardians not only never touch valor they are bringing the same boons but more blinds more vulnerability and have better damage modifiers….

Also having a Cleric’s person can screw with mobs aggro tables when you run a group of full zerkers the bosses rotate who they are aggroed on. IF the boss aggros on the person doing the highest DPS then it is one more person they completely ignore there by limiting who they aggor on. If the boss aggros on toughness then that cleric person usually winds up dead on the floor.

So all in all go zerk or knights/zerk combo. Cleric’s is useless in dungeons. i can understand adjusting your BUILD, but your gear should never be cleric guard in dungeons.

Johnny The Gray
GASM’s Bunker Mesmer

Skullcrack needs adjustment.

in PvP

Posted by: jportell.2197

jportell.2197

Skull crack is fine. Playing top level tpvp with it. Although i main thief i play a pretty beast warrior.Half the time i play warrior to farm people with top tier friends. A three second stun needs to have some sort of animation to be fair. You just need to get a rhythm down and learn to position yourself when using it.
-Magic Toker

Problem is not that skullcrack is too bad for it,‘s casting time and obvious animation..Problem is mace is baddly designed overall.No cripple, no range, no mobility, extremely slow autoattack.
Another problem most classes have ranged ccs with lower casting time and no animation at all.I really don’t understand why they focused on 130 range single target stun so hard and left out ranged necro fears for example wich are impossible to tell.Nerfing high risk ccs but leaving out zero risk full reward ones untouched on other classes is not balance.

Before you complain about lack of cc in warriors “Havveeee ya met guards?”

Johnny The Gray
GASM’s Bunker Mesmer

Spiky Fruits RIP

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

now we have to fight bjarl, such a fun and engaging fight. especially when he gets stuck on a tiny platform and when he stands in place doing nothing for 5++ seconds.

5+? we had a path where we forgot the spiky fruit and thought to ourselves “it can’t be that bad” He sat in one spot for an entire minute we seriously thought he was bugged…. They need to remove his aoe ice circles at least making it so he has no ranged attack and actually has to move into melee range to hit us because right now he will sit there and do nothing but the aoe ice circles for a very long time even when trying to grab his aggor and pull him over. He should have the greatsword swing attack the charge and the great sword knock down.

Johnny The Gray
GASM’s Bunker Mesmer

Churning Earth+portal

in Mesmer

Posted by: jportell.2197

jportell.2197

Im not sure if anyone else does this in small team roaming. When you see a large group set up a portal run in with group drop shatter and stuff, guard will drop CC. When your ele is ready you drop the Portal exit. Ele and who ever else needs a break ports out. The tank and everyone else still fight as ele channels Churning earth then ports back in.

It can be used in duo roaming also, its epic and makes people kitten bricks.
Most people seem to expect the churning earth lightning flash combo.

Me and my ele teammate used this alot in pvp he would cap home point while i dropped a portal then i would drop the exit when his churning earth popped… downed so many people that way.

Johnny The Gray
GASM’s Bunker Mesmer

Guard Patch Notes

in Guardian

Posted by: jportell.2197

jportell.2197

Hello.

Is there a way to hide from profession changes in the future? Like, lock my profession the way it is now?

I’m scared, and I don’t want to reroll a Mesmer, Thief, Necromancer or a Warrior in the future.

You do realize most of the numbers went up (just not as much as anyone wanted to). I mean, one handed sword bonus damage doubled.

I don’t see myself ever traiting into Radiance.

Exactly. Increasing damage on a weapon that isn’t that great dps wise in a line that no guard worth his beans traits into…. Scepter/torch offers far more dps than sword/anything combo and more mobility (don’t have to stand still). So good job on giving us a near useless change. There is a reason almost every guard runs 0/0/30/30/10.

in PVE going 0/0/30/30/10 is uselesssss….. in wvw I can see it being useful however several guards that roam run 30 into valor for the meditations then put the other 40 points elsewhere.

Johnny The Gray
GASM’s Bunker Mesmer

(Post Dec 10 update) Healing and Dungeons

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Do you think that new healing will put mesmers back on “good dungeon profession” list?

They were never off that list

Johnny The Gray
GASM’s Bunker Mesmer

Your opinion on new heals (After livestream)

in PvP

Posted by: jportell.2197

jportell.2197

The mesmer heal while seeming cool the HPS (health per second) will still not be as much as a 3 clone EF or a traited mantra heal however put them together. It may be something crazy

It really only has to compete with EF. Mantras are just outshined in every way atm, mainly because;

-non-viable without traits
-traits aren’t worth investing in if you are only using 1 mantra
-using anything more than 1 mantra will kill your damage output by too much and give your opponent way too much breathing room

So yeah, mantras are catch 22; trash without heavy investment, trash with heavy investment.

Shatter specs might still want EF for the spike heal but tankier phantasm/PU builds are gonna be all over that signet

Phantasm builds will still take mantras because the mantra heal is in the same line as the phantasm buffing traits (they will prolly be the most likely to take the signet though for the active). PU builds are not viable in tournaments because the stealth decaps the point so the PU mesmer isn’t going to be doing much in tPvP for the team. Also PU doesn’t use phantasms very often because most of the damage comes from staff clones or clone bleed procs so the active isn’t really worth a kitten .

Johnny The Gray
GASM’s Bunker Mesmer

Your opinion on new heals (After livestream)

in PvP

Posted by: jportell.2197

jportell.2197

The mesmer heal while seeming cool the HPS (health per second) will still not be as much as a 3 clone EF or a traited mantra heal however put them together. It may be something crazy

Johnny The Gray
GASM’s Bunker Mesmer

(Post Dec 10 update) Healing and Dungeons

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Any thoughts on the guardian healing skill… Its no shelter… But I think in trash mob fights like the devourer nests in COF 2 and some of the COE fights it could be pretty useful….

Edit: and i mean flat use no med traits.

Johnny The Gray
GASM’s Bunker Mesmer

[Merged] New Healing Skill Incoming!

in Guardian

Posted by: jportell.2197

jportell.2197

The new heal isn’t even affected by mediation traits afaik.

Yes it is. All new heals for all classes are a specific skill type for that class.
1. Warr-Stance
2. Ele-Arcane
3. Thief-Venom
4. Ranger-Spirit
5. Guard-Meditation
6.-Necro-Signet
7. Mesmer-Signet
8. Engi-gadget

They will be affected by all related traits. In the live stream with the heal on med traited he healed an extra amount with that skill.

Johnny The Gray
GASM’s Bunker Mesmer

which armor and traits all around ?

in Guardian

Posted by: jportell.2197

jportell.2197

coe it is. i just hit 80 low money and just wanting to know where to go form here and where to start. so this dungeon can you grind it a few times or is it once a day thing.

You get the bonus tokens/money once a day, so the general Paths for CoF are P1-2 because combined take about 25 minutes. And CoE I can’t for the life of me remember which are usually done. If someone can pop in here, and say which are the usually done for CoE. Been a while since I done that dungeon.

All paths of COE are easily done. For path 1 you need to bring spikey fruit for the Bjarl the rampager fight and just keep chucking that at him.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Gear is all Zerker, Runes are scholar.

The 10% extra damage does not effect your phantasms. I wouldn’t say ruby orbs are definitely better (as I’m not sure either way), but for the money they are.

Also, I don’t agree with your trait set up. Replace persisting images with glamour mastery and get rid of restorative mantras

Yeah the inspiration traits are swapped consistently in dungeons depending on the fight. Glamour mastery sees it way in there quite a bit. Restorative mantras is way stronger than you give credit for look at pyro’s “Overpowered Phantasm Dungeon build” That is a backbone to a dungeon mesmer. Spamming mantra of pain while your phantasms do the attack rotation is a good way to keep a group alive in fights that slowly tick away at you.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Zerker. Don’t even need to see the classes name for in this game if you want a viable build go zerker or you are a noob. As sad as it sound.

I think he meant traits

Pretty much… I would rather have a zerker warrior that is running banners and shouts over a zerker warrior running nothing but 5 signets…

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

The guardian build you listed is more suitable for high end fractals, however I probably wouldn’t run powerful blades if I was going to sit on hammer the majority of the time. This is not something I would bring to any other dungeon as that much protection is not required and a more dps oriented build works better.

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first

I’d trim down to longer consecrations, 3 condi rems on resolve activation (swap to indomitable courage for lupi fights, grants stability on virtue of courage use) and the typical points in radiance for blind/burning/vauln spam. Rest invested into Dps. You may also like to place 5 points in honor if you want some high vigor up time.

Core build- 10/25/0/0/25. Gear and variations listed in the link.

Well hammer is something that has never left my weapon set since I started guard. I tried to like greatsword in pve I really really really did. It just seems so lacking compared to hammer. The 5second blast finisher is what sold me on it. That is almost as spammable as a thieves.

And I constantly swap between sword and hammer hence the powerful blades I don’t just sit on hammer and AA. I usually open fights with a might stack combo with my group (hammer/focus/VOJ) and between my blasts and theirs I have really found no need for the staff anymore. Then going into honor at least 10 has always been a no brainer for me because the symbol size increase can be huge help, the decrease recharge on shouts is also rather nice because it can mean less time on the group is on their face for fights that spam CC. If I were to ever take 10 points out of anywhere to put into zeal it would only be 10 points out of honor (the symbol duration increase can be annoying in some parties.)

If it is a fight that absolutely requires me to range I will swap to something else in place of powerful blades.

Edit: I looked at the hammer build 15/15/0/20/20 may be right up my alley for an alternative build….. O.o The versatility of a guardian can be surprising. Had a fractal group with a warrior that said “3 guardians…. So … No DPS?”…

Well this is a best dungeon build thread, if you like running that build because you enjoy it then by all means, but it’s far from the best overall dungeon build for guardian. Hammer is a great weapon, but for most run of the mill dungeons it wont be needed.

Your group should be able to achieve 25 stacks might easily without it. If your group has good dps, you do not need shout cooldowns either, most things should be dead in seconds. Boons are achieved through virtues ultimately, which frees up your utility bar for stronger stuff like purging flames, wall of reflect and hallowed ground which are coincidentally consecrations and fire fields which will = continued might stacks for your team in battle as they blast them. Increased symbol size is another thing that is nice to have but ultimately not needed once again, as your party is going to be stacking for most fights anyway. When we are looking for the best builds, we have to strip away what we think is nice, to leave what is needed.

Guards can provide some decent dps, not to mention they have plenty of avenues to providing vulnerability and blind spams.

Well now that that has been hashed out what are builds for other classes. LIke warrior/ele/thief/engineer/ranger/necro.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

10/25/0/5/25 have to be existent in any pve guardian builds, aswell as 0/30/0/20/10 for any mesmer build in parties.

The guardian build I can understand. However on the mesmer build…. You have no illusion damage modifiers except for maybe phantasmal fury. The very bread and butter of a mesmer DPS build for dungeons is at least 10 in domination and at least 25 in inspiration as those are the main source of damage in dungeons.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

The guardian build you listed is more suitable for high end fractals, however I probably wouldn’t run powerful blades if I was going to sit on hammer the majority of the time. This is not something I would bring to any other dungeon as that much protection is not required and a more dps oriented build works better.

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first

I’d trim down to longer consecrations, 3 condi rems on resolve activation (swap to indomitable courage for lupi fights, grants stability on virtue of courage use) and the typical points in radiance for blind/burning/vauln spam. Rest invested into Dps. You may also like to place 5 points in honor if you want some high vigor up time.

Core build- 10/25/0/0/25. Gear and variations listed in the link.

Well hammer is something that has never left my weapon set since I started guard. I tried to like greatsword in pve I really really really did. It just seems so lacking compared to hammer. The 5second blast finisher is what sold me on it. That is almost as spammable as a thieves.

And I constantly swap between sword and hammer hence the powerful blades I don’t just sit on hammer and AA. I usually open fights with a might stack combo with my group (hammer/focus/VOJ) and between my blasts and theirs I have really found no need for the staff anymore. Then going into honor at least 10 has always been a no brainer for me because the symbol size increase can be huge help, the decrease recharge on shouts is also rather nice because it can mean less time on the group is on their face for fights that spam CC. If I were to ever take 10 points out of anywhere to put into zeal it would only be 10 points out of honor (the symbol duration increase can be annoying in some parties.)

If it is a fight that absolutely requires me to range I will swap to something else in place of powerful blades.

Edit: I looked at the hammer build 15/15/0/20/20 may be right up my alley for an alternative build….. O.o The versatility of a guardian can be surprising. Had a fractal group with a warrior that said “3 guardians…. So … No DPS?”…

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Neither of those builds are the best builds for their respective classes.

If you have a suggestion to improve them or an alternative build please do tell. Just popping off and saying “neither of those builds are good” offer up an alternative. The guardian build provides good boons has lots of blinds spammable virtue of justice in all fights but boss fights and good group Condi clear. The mesmer build has high phantasm damage the focus pull group Condi clear and group healing without sacrificing damage. If you have alternative builds that offer good support and help clear dungeons faster please do tell.

Maybe if you weren’t such a kitten, ignoring all helpful criticism and lashing out at people that tried to help you in your selfish builds thread, then maybe people would be more willing to help you.

You would do well to notice when I made that thread I ran 0/0/30/20/20. And now I’m not. So maybe I didn’t ignore those people. And maybe ur just a little kitten. Just trying to compile builds that are dungeon specific.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Neither of those builds are the best builds for their respective classes.

If you have a suggestion to improve them or an alternative build please do tell. Just popping off and saying “neither of those builds are good” offer up an alternative. The guardian build provides good boons has lots of blinds spammable virtue of justice in all fights but boss fights and good group Condi clear. The mesmer build has high phantasm damage the focus pull group Condi clear and group healing without sacrificing damage. If you have alternative builds that offer good support and help clear dungeons faster please do tell.

Johnny The Gray
GASM’s Bunker Mesmer

Best dungeon Builds Per Class?

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

So what are the best dungeon builds for each class. The ones that I know to be good (From my experience) are for guardian and mesmer only. I haven’t seriously done dungeons on other classes but I have all 8 4 of which are 80. So any input would be nice. Here is the build I use on my mesmer in dungeons.

10/30/0/30/0 Sword Focus/Sword Pistol (Mesmers need a good MH ranged weapon)
Dom: III (empowered illusions)
Dueling: IV, II, IX (Phantasmal Fury, Blade training, Duelists Discipline)
Inspiration: V (or IV), VIII, X (Menders purity (or persisting images), Wardens feedback, restorative mantras.
Gear is all Zerker, Runes are scholar.

Guardian: 0/25/0/20/25
Radiance: VI, X (Blinding exposure, Powerful blades)
Honor: II(or III), VII (Superior aria/writ of exaltation, and writ of persisitance)
Virtues: VI, IX (or X) Master of consecrations, And absolute resolution or indomitable courage.
Weapons Hammer, Sword/focus all zerker gear Runes of the eagle.

The goal of both builds is to capitalize on damage modifiers. I am curious what other builds are good for these classes as I am sure there are variations, and what builds are good for other classes. Please leave a link to a build and I will add it to the list.

Mesmer Build: http://gw2skills.net/editor/?fgAQRAsd8al4zioHSTqGa9IxpHRf5OnUBVX6Bu5duB-jwxAY/BRTQCERI0JvioxWcLiGruGT5SEVDA-e

Guardian: http://gw2skills.net/editor/?fUAQNAS8dlUgyC33xMEf4ESODRCBtZAQHEmCMyjA-jwxAYfBZKSgICwJvioxW4KiGruGT5SEVLFwoCjA-e

If you have builds for other classes please post them below if you have suggestions to make to change or modify the above builds feel free to lemme know. Once again I am looking for optimal dungeon builds per class meaning the builds in each class that will help a party complete a dungeon fastest.

Johnny The Gray
GASM’s Bunker Mesmer

Guardians - Main Weapons Staff - Dungeons

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

Now, as for the walls of text above. If you know that as a guard you can provide excellent support even as dps spec, then why don’t you? You say that many zerker guards don’t do that. I agree, they don’t. Because they are poor players, much like many cleric’s guards. But because you acknowledge that you can indeed support your team in full zerker just as well, and in fact better than clerics because you supply dps on top, then I suggest you try it.

Woah now. I never said a dps spec could provide “excellent support”. I agreed that they too posses virtues and other skills that can provide support to a group. This support is less frequent and not used as a primary function but rather as just a “bonus to my awesome damage” from the dps guardian. I can pop my virtues much more frequently and I am able to share some of my passive effects with the group. I can stand in the middle of the battle field and revive people so they can get back in the fight. I can cleanse the stacks of conditions that are killing you. This is my primary focus. I have built myself around helping you and the other 3 people in the group so you can focus on why you built your toon the way you did – to tear things apart. When do you use your heals and support skills? When it suits you right? I use mine constantly, my bar is full of them and they are all on cooldown. So please.. shut up and DPS.

What are you talking about it is not used as a primary function? My DPS guard provides perma protection ridiculous amounts of AOE vulnerability. I can spread a quick 12 stacks of might (w/o staff.) Bring reflects/absorption with a total of a 15s down time.

The only thin I don’t bring in my DPS spec that I had in my “support” (AH=/=support) is strength in numbers which is miniscule compared to PERMANENT protection from hammer auto attack.
Here is what My DPS build can’t bring that my Support build

Strength in numbers.
MAD GROUPS HEALS!

They both bring
Condition removal (Traited VOR/purgin flames/SYS)
Stability
Reflects
Awesome boons (VOJ Insta recharge on kill, hammer AA).
Fire Fields

What my DPS spec has that my “support” spec didn’t
BLIND BLIND BLIND
Vulnerability
An extra blast finisher
An extra block
More dodging(more selfless daring!)
and oh DPS

If you are referring to DPS guards that bring nothing but meditations in dungeons then yes they are baddies and selfish.
DPS builds can go support skills and get similar support results without sacrificing much.
Support (cleric) builds can’t do much for their own DPS mainly because of everything required to actually do DPS (power/prec/crit). Also CLeric’s builds that do AH in dungeons are inherently more selfish than those 30 points being spent elsewhere.

Johnny The Gray
GASM’s Bunker Mesmer

Shiny Capacitor

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

just confirmed the recipe is working right now upgraded from exotic all the way to shiny a few minutes ago
edit: in case it matters i upgraded to offensive infusion slot not defensive cant confirm if defensive is working

Did you ever equip it? If not that is why its working. The people that have equipped it can’t forge it. This is not normal for Fractal backpieces.

Johnny The Gray
GASM’s Bunker Mesmer

WP has it (almost) right concerning Scarlet

in Fractured

Posted by: jportell.2197

jportell.2197

I think scarlet would be more interesting if we could have seen some releases (or at least a very interesting video.) Detailing how she got to where she was before the molten alliance (WHICH BTW FLAME AND FROST WAS AMAZING!) I don’t get why Anet wanted to put her behind what seemed to have a relatively good ending.

If we could have seen more than just a story on the wiki about how Caera (i think is how it is spelled.) Went from inquisitive tinkerer to all out mad woman we could be a little more interested in her motives. Or if we got a little teaser about what she actually did see (IE We see it through her eyes.) We could sympathize with her insanity right a little more. If I could get one cutscene where she isn’t jubilantly laughing her leaves off I would be ecstatic. Bring her down a notch… Ret con her back into her own story instead of into all other stories.

Johnny The Gray
GASM’s Bunker Mesmer

Can't Ascend Beta Fractal Capacitor

in Bugs: Game, Forum, Website

Posted by: jportell.2197

jportell.2197

Been acknowledged and said that there can be a patch to fix it soon. (May be a hot fix or next tuesday who knows?!)

Johnny The Gray
GASM’s Bunker Mesmer

Guardians - Main Weapons Staff - Dungeons

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

I was once one of the “Healing power/toughness AH guards in dungeons.” However this is nowhere near a good “support” dungeon role. Support can come through buffing allies with things like protection (hammer AA), WOR, Shouts, Condi Clear. These are things that you don’t need toughness/healing power to actually do.

The longer your dungeon run takes (which it will if you have a healer spec or more than one healer spec), the more chances you have of making mistakes that can lead to wipes. In most dungeon runs everything one shots you anyways so anything beyond your personal heal is kind of a moot skill.

Johnny The Gray
GASM’s Bunker Mesmer

Fractal Backpiece; I can't upgrade it.

in Bugs: Game, Forum, Website

Posted by: jportell.2197

jportell.2197

Hey,

I wanted to let you guys know we are aware of this issue, and it will be fixed in an upcoming patch. Sorry for the inconvenience!

At least we know its not intentional now… I like my shines!

Johnny The Gray
GASM’s Bunker Mesmer

Shiny Capacitor

in Fractals, Dungeons & Raids

Posted by: jportell.2197

jportell.2197

I have heard some things that this is no longer available to make. Now I don’t know where this post should be so I put it in my home. Anyone know if this is still able to be made or not?

Ty

PS Do not post Atse

I tried making it. The beta fractal capacitor does not show up in the mystic forge window it has yet to be acnkowledged by ANET as a bug or intended change. I seriously hope for their sakes it is a bug because all though it is only a cosmetic change all end game content in this game is cosmetic.

Johnny The Gray
GASM’s Bunker Mesmer