I have found that running power wells in fractals is pretty fun. If you have an ele in your group let them get their firefields down first then throw down Well of suffering and pop in DS and watch as it wrecks all the mobs around… It is insane AOE damage.
… And it’s only a master trait!
It actually used to be adept…. But most people viewed giving necros dhuumfire like giving engineers fear and then terror…. Just didn’t compute or make any real kind of sense.
Applying conditions doesn’t take much skill. Keeping them on after they’ve been repeatedly cleansed and knowing which conditions to use when does take skill.
If you want to be a power build because you think conditions are toxic.. You’ll be slapping people with 6 – 10k crits in Death Shroud as a power. I don’t get your logic.you serious with your 6-10k blasts ? im power necro and the most dmg ive done with blast is 5.4k…its alot sure but nothing compared to thief with their 8k minimum crit backstab and 6k minimum heartseeker spam.
I hit 6-8 average… Low end is usually 5 ish.
Warriors don’t suck in duels. They aren’t “the best” in duels. But they are GOD MODE absolutely in every other aspect of the game pve, tPVP, Wvw jammer trains, mobility for escaping fights…. granted thus is not all one build but no class has everything in one build. .
TLDR: warriors are the best everywhere else in the game. They aren’t the best in duels so what stop whining that your easy mode stops in one completely irrelevant aspect of the game
Hey another quick question if running a DS heavy DPS build like 30/x/x/x/30 build in PvP with deathly perception, would it be feasible to run a cavaliers amulet when they are released in PvP?
Given the fact that this happened across multiple precursors and over 1.5 weeks, it seems plausible that it’s not a single person trying to manipulate the market (doesn’t mean it’s not, though — just possible), but rather a response to making legendary skins account-unlocks. Either way, though I want to craft Juggernaut — I wouldn’t buy in a panic; you’ll regret it most of the time.
If this is an organic change in the price, then patience will still allow buying at a price comparable to twilight or the legend (wherever those wind up), since the mechanics of getting more from the forge are basically the same. And if it’s not, then the prices will come back down.
I’m still waiting for a precursor hunt. Not because I expect it to be cheaper but because I dislike lottery systems. (I’ve gotten 2 pre’s from the forge — at ridiculous expense — one from the TP, and one from as a drop.) Even Rodgort’s Flame is up (I’ve gotten that twice — it’s one of the cheapest precursors <rueful smile>).
I’d worry about the silver doubloons first. Those alone cost me more than the precursor.
No, they dont.
Unless you sell me a Colossus for 375g.
Maybe they have changed that but back in Oct/Nov when I was going for Juggernaut (and got it), 250 silver doubloons were going for 2.5-3g a pop it wound up being the singular most expensive part of my legendary.
You know what’s fun? When i kill thieves on my power necro.
Given the fact that this happened across multiple precursors and over 1.5 weeks, it seems plausible that it’s not a single person trying to manipulate the market (doesn’t mean it’s not, though — just possible), but rather a response to making legendary skins account-unlocks. Either way, though I want to craft Juggernaut — I wouldn’t buy in a panic; you’ll regret it most of the time.
If this is an organic change in the price, then patience will still allow buying at a price comparable to twilight or the legend (wherever those wind up), since the mechanics of getting more from the forge are basically the same. And if it’s not, then the prices will come back down.
I’m still waiting for a precursor hunt. Not because I expect it to be cheaper but because I dislike lottery systems. (I’ve gotten 2 pre’s from the forge — at ridiculous expense — one from the TP, and one from as a drop.) Even Rodgort’s Flame is up (I’ve gotten that twice — it’s one of the cheapest precursors <rueful smile>).
I’d worry about the silver doubloons first. Those alone cost me more than the precursor.
Everything arenanet ever did for mesmers was creating two builds or so that are quite easy to play but are so vulnerable at some points they don’t satisfy when it gets serious. The real problems for mesmers aren’t getting looked at. I don’t think the profession gets a lot of affection from the developpers.
yeah we get nothing at all.they took gw1 mes and put all the gw1 mesmer skills into 1 condition called confusion and then they nerfed it to the ground. now we are stuck with no wvw raid builds, a ton of bugs, no attention, get useless gm traits like 1k healing power(what a joke), we got put into the role of a weaker hitting thief with less armor and power, we are 1v1 only now, have ai only, that has been bugged foe ages, f1-f4 is useless without ip…etc. but no attention from devs ever!they fix some bugs but wont help us to get anything for wvw…i feel so stuck with my mesmer!
still the best class for spvp and one of the top roamers when i play spvp with mesmer i can beat a lot people almost effortlessly and i dont even know the skills well
ill keep playing and exposing the game for creating the most annoying class everhotjoin? – may be
solo/team arena – sorry, no
^This 1000x over this…
Osicat is the number one skilled mesmer of all time… Just saying.
Not gonna lie, I’ve got to hand that title to Supcutie easily.
To each their own… Supcutie is mainly pvp Osicat is mainly wow.
Osicat is the number one skilled mesmer of all time… Just saying.
if you run any 30/x/x/x/x dumbfire build you are cheese.
if you also run sig of spite you are cheese with extra cheese on top.Thank god I run 30/x/x/x/x close to death power build. Screw dumbfire and screw the cheese.
we need more necro’s like you around here
It makes me sad though because everytime I win a fight in tPvP I get told necros/conditions are OP even tho I have 1 damaging condition which is a random bleed proc… el oh el. XD
if you run any 30/x/x/x/x dumbfire build you are cheese.
if you also run sig of spite you are cheese with extra cheese on top.
Thank god I run 30/x/x/x/x close to death power build. Screw dumbfire and screw the cheese.
You really need to learn how to stack life force.
Shush! Don’t let them know! Anet might nerf it!!! :p
I normally do it I was just so irked by the fact that a 3v5 actually started that I wasn’t even thinking life force….
I kinda feel like the necromancer should have an AOE pull much like the guardian has with their greatsword.
They do… Just on the spear… -_-
IMO they need to bring ele back to where they were before. The changes to ride the lighting and stun breaks hurt them badly. If ele was at the level it was a year ago no one would think they were op because every other class has gotten a lot of love in that time. I really don’t think the old ele could be considered OP in this meta and don’t see these changes to traits really giving them any upper hand.
Eh… lets jsut start with unnerfing RTL…. And go from there.
no unnerfing rtl will make ele as op as they was back in the days with the upcoming changes :/
rtl nerf was deserved…otherwise eles would reset fight everytime they want, there are other things to look at in order to improve eles…but reverting rtl is not one of those
You mean like…. warriors? Or thieves? Haha… yeah thats a good one….
noone ever said wars and spam thieves are ok xD
Yeah but let’s face it out of all the classes that could reset fights… eles are the only ones who got their ability to reset fights nerfed…
Happening Right now… For the love of god when is this going to be fixed….
IMO they need to bring ele back to where they were before. The changes to ride the lighting and stun breaks hurt them badly. If ele was at the level it was a year ago no one would think they were op because every other class has gotten a lot of love in that time. I really don’t think the old ele could be considered OP in this meta and don’t see these changes to traits really giving them any upper hand.
Eh… lets jsut start with unnerfing RTL…. And go from there.
no unnerfing rtl will make ele as op as they was back in the days with the upcoming changes :/
rtl nerf was deserved…otherwise eles would reset fight everytime they want, there are other things to look at in order to improve eles…but reverting rtl is not one of those
You mean like…. warriors? Or thieves? Haha… yeah thats a good one….
Thieves are fine, they fit their role of being a steatlhy assassin while being a total scrub in team fights .
Yea, if only shortbow 1 did a ton of damage, or there were on-demand poison for downed bodies, or there tons of ports that allowed the thief to over-extend into the backline without being punished, or steal could prevent almost any stomp, or shadow-refuge could secure almost any res, or thief could share 5-7 boons aoe by using 1 skill (like steal for instance)….If only….
if only the thief could tank AOE in a team fight like some others classes
The thief should never be in the AOE in a team fight they should be focusing the person that is spreading out the AOE. Usually the classes that do that are also doing it from the sides….
They wil be more useful to back cap or help home instead of trying to do anything in a zerg-fest ( team fight). Spreading poison is not as useful as spamming AoE stuns that hit for 4k+ each.
But it is useful to focus that engi or ele or necro that is raining AOE hell down on the point which is exactly why you want a thief in the team fight. Just not IN THE MIDDLE of a team fight… There is a difference you know? Not to mention 333333333333333333 dat pistolwhip.
Thieves are fine, they fit their role of being a steatlhy assassin while being a total scrub in team fights .
Yea, if only shortbow 1 did a ton of damage, or there were on-demand poison for downed bodies, or there tons of ports that allowed the thief to over-extend into the backline without being punished, or steal could prevent almost any stomp, or shadow-refuge could secure almost any res, or thief could share 5-7 boons aoe by using 1 skill (like steal for instance)….If only….
if only the thief could tank AOE in a team fight like some others classes
The thief should never be in the AOE in a team fight they should be focusing the person that is spreading out the AOE. Usually the classes that do that are also doing it from the sides….
no counter play? how about you deal 2k damage?
thats what? a few auto attacks? or 1-2 hits from your flesh golem?somehow can’t manage to deal 2k damage? (in some crazy alternate universe)
just slot lightning sigil, 3 second cooldown, around 1500 damage.honestly 10% of an eles health is nothing.
i don’t like the trait because i feel it is too weak
the moment someone looks at an ele that ele loses 10% of their hp.try that as a necro (and please dont come with “slot a lightning sigil on one of the weapons”)
Or or or… How bout dem power necs?
IMO they need to bring ele back to where they were before. The changes to ride the lighting and stun breaks hurt them badly. If ele was at the level it was a year ago no one would think they were op because every other class has gotten a lot of love in that time. I really don’t think the old ele could be considered OP in this meta and don’t see these changes to traits really giving them any upper hand.
Eh… lets jsut start with unnerfing RTL…. And go from there.
It’s called cripple and chill.
That’s true, but apparently those are not enough to slow down players in WvW with all the condi mitigation, and movement skills on Warrior have become a keen subject on that issue. I just don’t think a hard increase on recharge is the way to go when the issue lies with a combination of movement skills being used together.
Come to think about it though, chill + the 50% increase from this would provide hilariously long cool downs.
Well that is something that the development team should address for balance of the game. Maybe remove -condi duration food. But I don’t think that would fix the issue. Instead Anet should look at dogged march and the tier that it is in.
It’s called cripple and chill.
OH no pistolwhip is gonna get a nerf oh no. NO cleave damage… You know what would be cool if power necros got some cleave damage outside of a lame piercing lifeblast….
LOLOL I’m going for champ phantom right now and get moa’s regularly and maybe one out of twenty times has that actually gotten me killed. Maybe because mesmer is my main does it not bug me. And seriously they used moa in Wvw?
@Pyro… pass me some of that popcorn.
Soooo how bout necros start playing power builds? Just as scary and still hard to kill… Gawd you people act like its condi necro or bust.
I do it everytime. Usually my team rages on me and reports me, but who cares lol
Wow…. they should be applauding you for making it a fair match…
go play power necro its still OP but less players use it.
Power necro is as amazing as ice cream served by Jesus… true story.
So started a yoloque match 4v5… I jokingly said “Does anyone want to be a bro and run around the map dancing?” This ranger actually did it and didn’t interfere with the match at all. It effectively turned it into a 4v4. He wasn’t AFK but he was watching….. Our team actually won and his team didn’t rage. Everyone on my team sent him 1g out of gratitude…. Is there any chance Anet will implement some form of reward for players that ./resign in an imbalanced ranked match? I know resign isn’t implemented yet… But this would be a cool way to encourage players being good sports in imbalanced matches.
That doesn’t seem ridiculous to you?
Not really considering there were other things that were in play. In Gw2 we have conditions that punish you for movement (torment) and using your skills (confusion) confusion is one of the first things to be cleansed if you don’t have full cleanse…. And it’s damage modifier has be wrecked.
As said before, there are 2 ways u can go:
-full burst with 2x wells and lich, prefer scepter/focus for ranged reliable dmg&LF… its fun, but needs others in team to have tanky support roles and limits you to 2 node strategies
-a more deathshroud, self sustainable based path… basicaly leetos d/d … its more alround so its as good as you are… its getting nerfed a bit but so are the main OP specs… best looks and most fun for power necro veterans
I’m doing the deathshroud focused one… It’s pretty ridiculous and the life force generation is nice… I think I may have found my new favorite build. I can tank two people for a bit too… it’s kinda nutty.
Reduce confusion by another 50%, or make the max amount it stacks to 3… It is a ridiculous condition when you rely on using your skills a lot. I hate when people say don’t attack. What the heck am I supposed to do for pressure then?
That’s kind of the point in GW1 mesmer had people completely locked out of their skill bars for 10-20-30 sec at a time and unless the hexes were cleansed that person died. Now unless you clear this condition you die… It’s really not that bad especially since considering the worst class for condition cleanse is mesmers…. and no don’t reduce confusion again I think the condition itself needs a buff but the access that warriors/engis have to it need waaayyyy toned down. Anet didn’t like roles well now we are getting to a point where all classes can pretty much do the same thing except a select few classes do almost everything better than all other classes.
Power necro loses to any sustain class.
What game are you playing? cause it sure isn’t gws. You will be hard pressed to find a class that can deal 5k+ a hit for over 2 minutes straight. If they do more than you its only burst and the have low hp/armor so you DS and win. If they can take some of your hits and not die, they do no damage so you just tank them and win…..
^Lol this…. It’s so funny how hard power necro hits life blast or otherwise…. and at full life force its about 30,000 HP…. I have ran around with 3 people trying to kill me and even downed a couple…. lets just say i like power necro way more than condi after trying it.
To be honest if confusion was toned down I’d be happy. That’s the ONLY thing making condi spamming professions so ridiculous right now. If they didn’t have access to crazy amounts of confusion it’d be an even playing field
Come the 15th Warriors are gonna be better confusion spammers than mesmers….. Which bugs me why does blinding befuddlement have such strict ICD’s and the confusion doesn’t even last as long as the ICD when distracting strikes has NO ICD and it will stack with runes of perplex…. Come the 15th condition interrupt warriors will rule… FML.
Ranked matches should never start as 4v5…. Make players required to accept the match when the que is ready… Other wise the players go back into the que. That will keep the palyers from getting dishonorable debuffs. Then when inside the match each player must hit “I am ready” for the match to start… If not all players hit it someone else from a que is brought in or everyone goes back into the que… not hard.
If someone is just letting you spam LB on them then that is your opponents fault. It’s not really as much spam as everyone claims it be. It’s constant jumping into and out of DS. And for those have trouble with thieves, try dropping axe/focus for staff. Staff generates great LF at range and marks are great for dealing with melee oponents.
^This right here… plus its april fool’s bobblehead lich anyone?
They aren’t changing crit damage there just pve/wvw
They are replacing the gear stat “critical damage” with ferocity for every game mode.
So yes, it will also affect sPvP, especially considering that PvP-gear will be removed from the game entirely.But no, power builds will still be viable. Nevertheless, your prejudice against condition builds is unfounded.
My prejudice against condition builds comes from playing one of the weakest classes to conditions in the game and seeing just how unbalanced they are and way to out of control since everyone except guardians has swapped to a condi build. And they are changing it to ferocity yes… but the damage in sPvP will still be the same… It won’t be a 10-20% damage decrease like pve/wvw.
Ummm for those saying the critical damage nerf will kill pvp power builds it won’t. They aren’t changing crit damage there just pve/wvw
You know why dire gear will always out damage soldiers? Because you can stack more than one damaging condition at once with no problem… You can’t do more than one damaging attack at once…There is the difference.
While you got a point – to a degree – you are using a strawman.
For a direct damage attack, the damage is applied via an attack, and happens immediately.
For a condition attack, the condition is applied via an attack, and happens over X seconds afterwards.In both cases, avoiding the attack avoids the damage entirely, and in most cases, condition attacks cause a single damaging condition. Direct damage attacks usually cause a single direct damage spike, though many have a damaging condition on top of that.
So what the argument comes down to is – kitten often – the raw amount of conditions applied. Especially in regards to single attacks applying 2-3 damaging conditions at a time. The same argument holds true against direct damage attacks also applying X stacks of bleeding or so, btw, and then proccing a sigil poison on top of that -> also should not happen.
My personal favourite is this:
- Make conditions much stronger.
- Make boons much stronger.
- Make both much less common.
- Makes cleansing personal-only and very very rare.
If I end up poisoned, I should suffer quite a bit. Light~medium damage, but -75% to healing received or so.
Bleeding should tick my health away at a rapid pace. Moving while tormented or attacking while confused? Not a good idea!On the other hand, if I do use my kitten CD self-cleanse to get rid of the 2 stacks of Confusion on me, then I should have some assurance that for 30-45 seconds afterwards I won’t see that Mesmer re-apply any.
So basically, make both conditions and boons meaningful.
Yes dodging avoids both attacks but at somepoint in a fight no matter what someone is going to get a hit in. Esp if it’s dire v. soldier… That won’t be a one hit wonder. … And dire will win because several attacks that apply conditions apply more than one…. Attacks that do direct damage do just that and they don’t even crit.
DE needs to be moved down or made inbuilt, Just like Thiefs mug trait it is a %100 necessity, except luckily for thieves mug is a adept trait. If mug can be a adept trait then DE should be aswell otherwise mesmers will continue to be forced to make builds with 20 pts less because we need DE.
The mesmer class feels incomplete without DE, which is a much deeper issue but i doubt it can be addressed without a expansion or something.
The ONLY way it should be allowed to be moved down/made part of the class is if it was nerfed.
1) 10 second cool down added before another dodge clone can be made
2) Won’t create another clone if you already have 3 clones/ 2 clones 1 phantasm / 1 clone 2 phantasm up.That sort of change happens then i think it wouldn’t be so bad. The fact it is SO strong for Mesmers in its current state means that it should NOT be made into a class mechanic or moved down without it being nerfed.
It’s not that it’s so strong for mesmers it’s that it’s necessary for mesmers. Have you tried making a tournament viable pvp build without deceptive evasion? It’s one of the most painful experiences ever…. The fact is it is nearly impossible for a pvp mesmer to function without DE. Most other classes have much greater build diversity. Going outside meta builds may hurt them some but it won’t make them worthless…. Not having DE makes most tournament mesmers worthless…. So yes move it down or just make it part of our class mechanic and be done with it.
Mesmer is a very fun and interesting concept of a class but the fact that I can never really change my build to expeirment has made the gameplay stale and boring.
If any of you who says Pvt can win a dire user is in the Fsp match up i’d like to duel with you with my Dire thief, and see how well you can deeps me.
See, that argument fell apart the moment you mentioned “Thief” and “duel”.
I could prove that keyboards are overpowered, with that comparison…
You know why dire gear will always out damage soldiers? Because you can stack more than one damaging condition at once with no problem… You can’t do more than one damaging attack at once…There is the difference.
Well I hate to tell you this but that kind of power build is even more spamming.
Lol Wut? At least power builds involve some kind of risk… Condi builds are just spam aoe on the point epidemic the whole team died…. Mindless bs…. And I will never seriously play a condi build of any kind on any class they are mindless and lame and toxic to the game.
You know how buggy iLeap is?
It’s soo buggy that I used in Khylo to go up a ramp to an enemy… It went THE OPPOSITE direction…. Didn’t stand there, didn’t slowly go over… The total opposite direction… The clone said “screw you guys i’m out.”
Just curious if power necro is tourney viable I am going for my next champ title which is phantom and absolutely despise condition builds I think they are nothing more than mindless spamming…. So is there a viable power necro build? I was thinking axe/focus+dagger/warhorn 30/10/0/0/30
I’m sorry but I have been hit for 6k from arcing arrow by a CONDITION warrior… Meaning no power bonuses at all not too mention its a double freaking blast finisher… That my friends is yet another thing warriors have that noone else can get.
If you got hit for 6k then clearly it wasn’t a pure condition warrior. Both sword and longbow are hybrid weapons that can go both condi and direct damage.
not too mention its a double freaking blast finisher… That my friends is yet another thing warriors have that noone else can get.
It’s a….. what now?
Arcing arrow when blasted in a fire field gives me 6 stacks of might not 3… something no other blast finisher does
I’m sorry but I have been hit for 6k from arcing arrow by a CONDITION warrior… Meaning no power bonuses at all not too mention its a double freaking blast finisher… That my friends is yet another thing warriors have that noone else can get.
I freaked out when I read “Power Block” the first team when reading the new GM trait, simply because I imagined it doing something like GW1’s Power Block. Interrupted a Weapon Skill? All weapon skills go on kitten cooldown. Utility skill interrupted? All of them on CD for 5 seconds.
That would actually make it worth it. Right now playing a pure lockdown mesmer is… painful.
The only way mesmers can “Perma daze” someone is if they are running a very very niche build that is unpopular and extremely difficult to play. Also they would not be pumping out all these clones and have stealth lmao
