As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Wow you really don’t want it to become a build.
Well my opinion is that with classes who have fast application of condis, this rune will be powerful. So for Necros, Engies and Mesmers, their condi builds are going to be hilariously painful to deal with this rune set.
With classes whose main focus isn’t condis though (this includes warriors) it’s an easy cleanse unless you’re being 2v1ed.
LOL have you seen how fast warriors can stack up conditions? The bleed stacks alone can take someone out super fast.
+1 I even main the “confusion” class and I can promise you that perplexity will be STOOOPID if implemented in PvP. Warriors already have a trait that grants confusion on interrupt (why?!). Decap engi instead of having bunch of condi immunity it will spam more condis than necros… This is just no….Please reconsider this Anet….
Yeah I think the only things that this one GM trait will be good for is only CERTAIN classes heals….
Not necessarily. It should be awesome for shutting down Hambows and it might also seriously screw with certain Elementalist rotations. Outside of that, I agree. Power Lock will mainly be used for Heals.
CS can shut them down pretty well right now… the chance to stun them for 1.x seconds and then chain it with SOD and chaos storm makes it even better. Our stuns may be on longer CDS than hambow but we can keep one person locked out for longer…. I have been running without de for the last few weeks and against most classes have had a pretty good time keeping them locked down.
Well, that’s the thing. Did they code it to say ‘on interrupt, add 5 to cooldown’? If so, then you could potentially lock things like autoattacks…and thief skill…for 5 seconds.
Not if AAs or Thief skills lack the attribute ‘cooldown’.
Yeah I think the only things that this one GM trait will be good for is only CERTAIN classes heals….
Full cooldown?
That sounds kittened. Please stop posting.Learn to read, please stop posting yourself.
‘’This means if your #1 gets interrupted, it will get a 5 seconds cooldown, but if your #2 gets interrupted, it will have a 10 sec cooldown and if channeling skills gets interrupted it will go on full cooldown or full cooldown +5 second’’Some ppl… really so ignorant.
This is why I think CS will just be better still.
@Pyro I’ve been running 30/10/30/0/0 CS, BI, CI build in PvP. As far as I can tell the F to stomp/Res does not have a CD attached to it. In all reality I do not see Power Lock as being better than CS. The chance to stun which stops everything happening movement etc. Powerlock just keeps one certain skill on double the CD and is dependent on interrupting. CS is just based off dazes and not interrupts….
yeah CS will be better.
Its kind of impossible to run a shatter build with out DE. The only builds I see being effective without DE are pure oldschool immortal builds (0/0/20/20/30), phantasm builds (15/30/0/25/0) or a pure interrupt build (30/10/30/0/0) trying to do shatter with out DE is like playing a phantasm build without the empowered illusions/phantasmal strength traits…. you could do it… but it wouldnt be that great.
MM necro is a reason to even stop playing the game, the most poor designed class in an mmo ever having 10 pets around him that are tanky and make damage i see them standing at capture points and almost no one approaches them, spirit ranger is ok in comparison with them.
and this might be personal or because im a guardian but i absolutely hate mesmers.
Interrupt Moa mesmer shuts that down. But it is stupid when you have to fight cheesy specs with even cheesier specs.
Try the BlackWater build with staff and Sigil of Doom. You won’t catch him when he runs away, but he will run away.
At least in PvP I have found a lock down build with nullfield pretty good at shutting down warriors….
@OP maybe because warriors don’t need any new GM traits to actually perform… They are the apex predator in PvP right now. They have viable builds of every kind.
1. Burst
2. Sustain
3. Tank/Bunker
4. Condi/tankAlmost no other classes have this build diversity which is why the warrior new GM traits are lackluster. They don’t need to be more OP than they already are.
diversity is not OP.
It is OP when no other classes have even close to the same diversity…. The thinking is why take anything else when the warrior does the job just as well if not better.
And QQ all you want about warriors crappy new GM traits they will still be top dawgs come April 15th which annoys everyone but warriors apparently.
Well maybe highest skill cap wasn’t the right wording since there is such a disparity on what that actually means… However for me I see a straight lockdown build as the hardest mesmer build to pick up and run with…. And in keeping with pyro I think it has the highest skill floor of any mesmer build to date.
- Shatter is a mostly predictable rotation.
- Clone spammer builds dodge iduelist dodge again don’t shatter and pray they are dumb enough to kill your clones…
- PU builds that’s like beating a dead horse….
- Phantasm builds as a mesmer player I think that phantasm builds are the lowest risk highest reward mesmer build there is.
A mesmer has also bad condi removal. But Phantasmal Disenchanter is not so bad and Mender’s Purity is easy to get in many builds only Shattered Conditions is too expensive.
So I still think engi is at the bottom of the list.
To be useful to your team you cannot take menders purity as it is a generally god awful trait line for tPvP. Disenchanter is crap when you get in team fights and can easily be blinded completely negating it. Mesmers only decent self condi removal is MOR which requires a gnarly charge up and a utility slot.
However I truly truly truly think that a mesmer lockdown build is the absolute highest skill cap build that mesmers have and possibly the highest skillcap build in the game.
Taken by itself that’s a serious downside to the build, though.
I mean ofc it has a certain underdog appeal, like successfully healing tough encounters on a Mind Mastery Mentalist back in DAoC.
But on its own it just means extra risk and extra chance of missing something important (due to increased focus on character gameplay), for little return.
Still an interesting build, but would need to further be worked on.
I think that is what makes the builds such a rewarding build…. You have to actually manage your cooldowns and watch your enemies for their boons. I feel like it requires the most micromanaging of any build mesmers have.
So lately I have been playing a pure lockdown build. Used only one shatter (sometimes mindwrack) mostly diversion. I must say that this type of play style is very different. It’s been by far the hardest build I have had to adapt to as a mesmer (been playing since Nov. 2012). So I am just curious how the community thinks on this type of build… Is it the highest skill cap build mesmers have? Is it the highest skill cap build in the game?
I am thinking this because unlike other classes which only have bonuses against disabled enemies, our bonuses come only if we actually interrupt a trait. This means we have to time it to actually benefit our build. I feel like it is one of the first builds I have played where your timing significantly influences your reward. Another reason I say that it seems like it is a higher skill cap is our interrupts are on much much longer cooldowns than the bleeding hambow warriors.
So what does the mesmer community think? Is a 30/10/30/0/0 build the most challenging mesmer build to play but still significantly rewarding? How would you compare the skill cap of this build to other builds in this game.
Build I am using now:
http://gw2skills.net/editor/?vgAQNAW8dlsnpBt1oxUNcrNSY6Rv9twJ9w0q+0lKcbA-TsAg0CnI4SxljLDXSuscNQYBxGBA
omg again.
Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?
I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.
Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.
I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.
On your note for having worst condi removal in game mesmers say hi. :P
Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus
All very convenient to use I promise
Not if you want to be any good for your team…. engis have condi clear on healing turret and elixir gun 5. The fact that you have a condition clear in your heal skill without sacrificing anything else says alot. Soooo once again Mesmers say hi. Plus right now you still have automated response. :P
oh darn if only elixir gun 5 actually did cleanse condis
i agree though 2 condis per 20 seconds without running full elixirs/hgh is pretty good
Elixir gun 5 clears one condi.
Hmmm.. a 30/10/30/0/0 build… why didn’t I think of that.
Biggest issue here is not the loss of DE itself – hurtful as it is to any Mesmer-build, even Phantasm-builds – but that you also lose bleed on illusion-crits. That’s a lot of damage lost to make up for with active interrupting.
For the last two days I have been running a 30/10/30/0/0 counfounding suggestions lock out build.
As much as DE sucks not having you really get used to it being gone. The pros of this build is the ability to do 4 different things when you interrupt someone.
These four are always going to be:
- Bountiful Interruption
- Chaotic Interruption
- Damage
- Vulnerability.
I am shocked at how fast I can bring someone down with this. Usually what I run is scholar runes coupled with illusions increase damage and halting strike.
This combination alone gives me 15% total output for myself and 15% increase for illusions. (taking wastrels punishment into acct.)
Does the loss of DE make it harder to work? Yes.
However I truly truly truly think that a mesmer lockdown build is the absolute highest skill cap build that mesmers have and possibly the highest skillcap build in the game.
omg again.
Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?
I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.
Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.
I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.
On your note for having worst condi removal in game mesmers say hi. :P
Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus
All very convenient to use I promise
Not if you want to be any good for your team…. engis have condi clear on healing turret and elixir gun 5. The fact that you have a condition clear in your heal skill without sacrificing anything else says alot. Soooo once again Mesmers say hi. Plus right now you still have automated response. :P
Just gonna chime in with my 2c here. Staff is a great great great weapon. It may be the best all around mesmer weapon. However there are issues that make it a terrible offensive weapon.
Chaos Armor and chaos storm are only good to an extent in pve…. In pvp chaos storm is amazing if you have an interrupt build…. but then your staff becomes useless for a half of a minute.
I warlock…. If I had a nickel for every time a player or mob just WALKED out of this guy’s projectile I’d have a few hundred nickels…. The other problem with it is that it’s a power based skill on a mostly condition based weapon…
So if you are running a power build ur warlock hits like a wet noodle if you are condition he also hits like a wet noodle in solo play (in groups I have gotten 15k hits on bosses in dungeons)
Is staff a great weapon that is versatile yes. But like all mesmer weapons it has some ridiculous draw backs.
I think warriors should have less access to stability. It’s ridiculous they gave them the best cc and the most stability.
So in tPvP earlier I ran a 30/10/30/0/0 lockdown build.
Staff and Sword/Focus….
On average my halting strike hit for 3k.
Easiest classes to interrupt were necros, eles, and rangers.
Hardest were thieves, mesmers, guards, and warriors.
The survivability was not that great. I still had the vigor but the inability to dodge and pop distortion was very frustrating and I felt limited.
Currently I feel like running any build without DE is just handicapping yourself. Yes mesmers can do amazing things without this trait… It was fun keeping a necro permanently locked down while my team wailed on him…. however if I was ever caught alone by anything I was done….
The risk/reward ratio for not taking DE is pretty bad. Anet needs to give us better defense capabilities that don’t revolve around our clones or make certain traits inherently part of the mesmer class.
omg again.
Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?
I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.
Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.
I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.
On your note for having worst condi removal in game mesmers say hi. :P
For the purpose of negating clone-death builds? Why not just solve that issue at its source and nerf Debilitating Dissipation instead?
Why should it be moved down at all? Mesmer have more builds that are viable that some other classes. So why is this such an issue i don’t know. If it is to be moved down, then something must be reduced/nerfed to compensate for it being moved down.
In tournament PvP we have maybe a shatter build, and clone death builds (non-PU because it prevents point cap.)
Phantasm builds are useless
Lockdown builds are like Sasquatch… you hear of them but rarely see them.
In wvw mesmers only have trolly PU build because shatter has seen nothing but nerf that to be effective with it requires the enemy player to be a kitten .
I would love for this to happen. However I don’t see anyone in the community being behind this except mesmer players.
But, realistically, what argument is there against it? Mesmers are fairly “low” on the tier scale as far as sPvP and WvW is concerned right now, with the exception of PU builds, which are an issue due to PU and/or clone-death traits, not Deceptive Evasion.
They’re utility bots, first and foremost, and assuming the feature patch doesn’t change that, I’d say this proposed change would really help bring them up a bit.
I’m not disagreeing with your logic. I had asked for this last year around this time. Moving this down would open up HUGE build diversity options for mesmer such as actually being able to to take things like shattered conditions without losing IP or DE.
However it is highly unlikely. There is no real reason for ANET to not consider it and possibly do it.
There is no real rational argument against it, but when has this community ever been rational when it comes to arguing points against mesmers?
Who knows it may be something they are doing in the feature patch. They did say that the stuff talked about in ready up isn’t the only included trait changes in the feature patch.
So maybe?
I would love for this to happen. However I don’t see anyone in the community being behind this except mesmer players.
It would be very helpful to improving mesmer gameplay no doubt. It would greatly increase our build diversity as well…
However given Anets history handling mesmers I don’t see it happening. I may suggest instead of moving it down (would not be against move it down), reduce the cooldowns on several (all mesmer weapons.)
Right after release all mesmer weapons summons had their CDs increased by 20% where we really were able to pump out clones faster than we could even try to shatter them. So maybe if ANet doesn’t want to move DE down… Maybe this is more reasonable?
DE was not bumped up to master major tier because it was too good. It was bumped up because people running phantasm builds kept getting their phantasms overwritten when they dodge.
The only option would be to move it to major adept. This would be amazing.
@OP maybe because warriors don’t need any new GM traits to actually perform… They are the apex predator in PvP right now. They have viable builds of every kind.
1. Burst
2. Sustain
3. Tank/Bunker
4. Condi/tankAlmost no other classes have this build diversity which is why the warrior new GM traits are lackluster. They don’t need to be more OP than they already are.
You just pulled the “Warriors are OP, so that means they don’t deserve any bug fixes, general fixes, tweaks to quality of play or any good GM traits for that matter” card.
That is completely stupid. It’s not like GM traits would make a class stupidly OP because guess what? It REQUIRES sacrifice. So since warriors are “OP” right now that justifies giving us total garbage GM Traits? Especially when ANet hypes up this “OMG NEW 40 GM TRAITS!” to keep interest in this game?
Guess what? They are nerfing Hambow builds again. Pindown has an elaborate animation and a 3x longer cast time now. Healing Signet is being nerfed by 8%. Building Momentum just received the wrath of ANet’s infamous nerfbat.
And lol @ a “sustain” build. What is that even supposed to mean? You mean shout healing right???? Lol, ok there buddy.
Hambow builds are the only A-Tier build in sPvP. Any other build is B-Tier at best. And like I said, they are nerfing that again.
lol…. Not even gonna touch the shout heal. You don’t need shout heal to have sustain. Healing Signet, Cleansing Ire, Adrenal health. Bam a warrior with a zerker ammy has sustain…
It is ridiculous how much warriors are whining that they didn’t get the best new shinies…
If you look at what ANet did they took the classes that are doing the worst in PvP and gave them some of the best for the new traits.
You think warriors traits are bad… Look at guardian…. And guardian can’t even touch a warrior on so many different levels in pvp right now.
Warriors aren’t even OP because of GM traits they are OP because of a combination of adrenal health, healing signet and cleansing ire. They have hands down the absolute best defense in the game compared to every other class with only a 20 trait point sacrifice.
Edit: and the last thing warriors need to complain about is getting a nerf bat. I was dueling a condi warrior on my mesmer that had 2500 armor total. His arcing arrow hit me for 5500… No points in the power tree, no power amulet, no power runes…. and one skill from a ranged weapon does 5500 damage to someone with 2500 armor… Please warriors need their damage toned down alot and their survive.
Sweet no more dumbfire.
@OP maybe because warriors don’t need any new GM traits to actually perform… They are the apex predator in PvP right now. They have viable builds of every kind.
1. Burst
2. Sustain
3. Tank/Bunker
4. Condi/tank
Almost no other classes have this build diversity which is why the warrior new GM traits are lackluster. They don’t need to be more OP than they already are.
LMAO get good at the game and learn when to dodge correctly and not just spam it like every other theif does and NO thief does NOT need anymore evades look at shortbow 4 and pistol whip spammer.. LOL your kidding me this is NOT going too happen you have the MOST mobility out of ANY class in the game and stop comaplaining cause you play full glass and die almost instantly…
HA even if mesmer or ele go full glass they still have invulnerability ; cloudform and distortion
if thief is to keep up with invulns like this we need more evade skills on all weaponsets. the solution is clear.
Are you really trying to say that an ele has it easier than a thief?! HA!
HA!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH……………….. breathe…….. AAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAA……………Can I have some of what he’s having please it must be some good drugs!
Ha nice sig bunker mesmer. GG
I stopped playing that spec long ago. I was using PU in wvw before it was cool. I have 4 champ titles and can guarantee you that if you are griping about thief survivability when compared to a mesmer or ele also built full glass you are smoking something. Or just really that bad at thief.
Thief is by far the better choice when compared to ele or mesmer. Ele and mesmer have to play a keyboard concerto perfectly to accomplish what a thief has to do with 2 or 3 button presses. Thief is low/medium risk very high reward.
Ele and mesmer are very high risk to medium low reward.
You sir are either really trolly or really bad at thief specs.
LMAO get good at the game and learn when to dodge correctly and not just spam it like every other theif does and NO thief does NOT need anymore evades look at shortbow 4 and pistol whip spammer.. LOL your kidding me this is NOT going too happen you have the MOST mobility out of ANY class in the game and stop comaplaining cause you play full glass and die almost instantly…
HA even if mesmer or ele go full glass they still have invulnerability ; cloudform and distortion
if thief is to keep up with invulns like this we need more evade skills on all weaponsets. the solution is clear.
Are you really trying to say that an ele has it easier than a thief?! HA!
HA!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH……………….. breathe…….. AAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAA……………
Can I have some of what he’s having please it must be some good drugs!
The fact that a lot of the best mesmers in the game have to switch to other classes in tournament play says a lot.
This says alot right here. People can interject their opinions all they want. However the reality of the matter is most hard core mesmer players have moved to another damage dealing class in the game because that class does it better….cough Thief cough
Simple solution…
1. Give mesmers their good burst back.
2. Un-do one of the nerfs to blurred frenzy (IDC which)
3. Give mesmers better AOE support (mantras can suck it.)Right now PU is the only decent mesmer build. Even hard core shatter lovers like osicat have given up on shatter because ANET has gutted mesmer burst inside and out. Now a shatter mesmer has to play a keyboard concerto to even make a remotely decent dent in a hammer warrior…
Basically all mesmers have going for them now is some variant of a PU build.
I think one of the main reasons why Shatter Mesmer has fallen off in tPvP is not because of the lack of burst but rather Thieves can do better defensively because of their better access to stealth while maintaining high burst/sustain damage similar to a shatter mesmer.
But before shatter mesmers could one shot thieves now its like “oh haha only half my health stealth!” Bam oneshot backstab HS hero combo.
Simple solution…
1. Give mesmers their good burst back.
2. Un-do one of the nerfs to blurred frenzy (IDC which)
3. Give mesmers better AOE support (mantras can suck it.)
Right now PU is the only decent mesmer build. Even hard core shatter lovers like osicat have given up on shatter because ANET has gutted mesmer burst inside and out. Now a shatter mesmer has to play a keyboard concerto to even make a remotely decent dent in a hammer warrior…
Basically all mesmers have going for them now is some variant of a PU build.
You mean like..the 20 pnt ability cleaning wave for elementalists, which is 1 condition removed every 10 seconds…
And that trait was nerfed into the ground.
I just find it annoying that adrenal health out heals guardians traited virtue of resolve…. it’s so funny too because guardians got shafted with the low base health because they have all this “insane” healing…. That is such a crock of $*%&
Just wanna say I counted about 16-17 evades (there were so many) in the 15 seconds that countless was in the video….
Yeah mesmer vigor is so broken.
Sooo… should i be looking forward to taking my mesmer off the shelf any time soon?
I can’t understand why Anet thinks it’s so kitten important to show stuff like glory booster buffs on nameplates. Or mantra charges. Or even signet counts. I have whole stacks of glory boosters but because I run a mesmer, there’s no way I’m using them and giving away my identity. Mantras are the same.
What possible use can it be to an enemy to know whether the other guy is using a glory booster?? Stop showing irrelevant stuff and let me use both mantras as well as glory boosters.
what possible use can it be to display whether or not your enemy has signets and mantras? alot of use!
for example, if i see that my enemy has Signet of Stamina i know he has access to a full condi clear.
if i see my enemy has Signet of Ether i know to kill his clones fast.
same for mantras, if i see you have a readied Mantra of Distraction i know i need to get to cover before trying to heal.you might aswell ask “why show buffs?” because its the same, the fight alters depending on if your enemy has stability/protection etc just as it would if they had certain mantras/signets.
i think we’re past the stage of people actually being confused by clones now too, so if that was what you were worried about it is kinda mute, if you hit staff 2 nowadays noone will get confused and attack the clone at your previous position.
(and if they are confused that easily then i doubt they’ll be thinking about checking the status bars of their target)And the benefits of showing glory buffs?
If you are fighting a mesmer its a pretty safe way to determine who is the real mesmer.
Well to be fair, rejoinding the argument Anet provided- “hhe, hehe, Purple… cheese..” wasn’t so difficult.
They still made a joke of the mesmer in that preview. No apologies given.
yes the professionalism in that preview was atrocious. I know they are game developers and this is in fact a game. You would think that people would treat their livelihood with a little bit more seriousness.
You know why thieves only go glass? That’s their only real option… A thief bunker build brings nothing to team fights. Their condi builds are very niche and usually not helpful.
The boon strip S/d was all they had going for them for a bit. Now they are just back to gc burst… And several other classes can go glass cannon and wreck a gc thief. Mesmer being one of them.
play power ranger and learn how much survibilitiy a thief has for a gc. and dont come with invulnerability on a 80sec basecooldown or guard.
blind is incredible powerful offensive and defensive. and i just want mention evades, stealth, teleports (ignoring position and overextend) and on some builds high vigor uptime.
@Jonathan Sharp: [k]
“The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.”[/k]so u think http://wiki.guildwars2.com/wiki/Natural_Vigor and low access to vigor and evades on COOLDOWN is the same evasion enjoyed by the Thief? in what world are 2 pets multiple? mobility is a joke also or?
Ranger has other viable builds besides gc… They have trap, spirit, condi tank, bunker… Thieves have for viable builds GC d/p or GC s/d. Not what is relevant to both of those. GC GC GC… thieves have no other options for pvp. they may try venom share but you need an entire team to be built on that one concept.
We are bad vs condis, gadgets and turrets are useless. Rifle/FT are bad in sPvP. There is a lot of work left for the devs on engineer.
Rifle and F/t are good only in a decap build. Which does absolutely nothing but decap points…
You know why thieves only go glass? That’s their only real option… A thief bunker build brings nothing to team fights. Their condi builds are very niche and usually not helpful.
The boon strip S/d was all they had going for them for a bit. Now they are just back to gc burst… And several other classes can go glass cannon and wreck a gc thief. Mesmer being one of them.
I like them all but getting Anet to buff mesmer is like pulling teeth. We’re all just jumping for joy that we aren’t getting nerfed again…
I play a stealth thief in PvP. Thieves should be used for purposes of ganking and back capping… In team fights they kill the person with the lowest health and then go back cap.
Thief stealth/mobility is bar none. Instead of trying to cap a node in stealth use your stealth to get there unnoticed.
To quickly decap a node without being unnoticed you don’t use stealth, but swiftness, shadowstep, infiltrator’s arrow/heartseeker or even shadow trap. Stealth in GW2 is used as a combat mechanism, not utility on F1 like in every other MMO. Besides, even if it worked as a toggle, in 90% cases there would be no need to use stealth to get to a node.
Being unable to cap nodes with stealth made all stealth based builds very weak in sPvP; talking about top level tournaments, not hotjoin or WvW, where losing a few seconds on a node in favour of enemy may costs your team a victory.
Oh stealth is still very good because you can run right past their home bunker if he rotates and they never notice. It’s not just getting to points quickly it’s avoiding off point fights
About thief:
- Venoms are still useless. Many threads were posted on thief forums how to fix them.
- Traps aswell (except shadow, and ambush for leveling purpose).
- Thief still has no viable condi build in sPvP (look below).
- Leaping death blossom and dancing dagger skills are terribly underpowered. Unusable both with power and condi builds.
- It should be possible to cap nodes using stealth under some conditions. I want to play stealth based thief in sPvP for a change.
I play a stealth thief in PvP. Thieves should be used for purposes of ganking and back capping… In team fights they kill the person with the lowest health and then go back cap.
Thief stealth/mobility is bar none. Instead of trying to cap a node in stealth use your stealth to get there unnoticed.
Anyone else feel Scholar runes will get the nerf hammer meaning, overall for high end damage builds aka the meta, a greater than 10% damage reduction?
I don’t think so. The bonus is on the 6th piece and has a specific requirement to proc.
Over the last six months most classes have been hit hard with the nerf bat. A few have been buffed to godhood. Here are some nerfs for some classes (ele, mesmer, engi, guard) that I think should be undone as those skills would be a perfect way to balance out this current meta.
- Ele/Engi (mistform/elixir S)
These skills used to allow the use of skills while the player was invulnerable. Giving them the chance to heal up and take some pressure off of them.
Both skills are on pretty lengthy cooldowns and pretty much wind up hosing the player over thanks to a little bit of a lag between coming out of the skill and getting skills back on your skill bar.
In short undo these nerfs so that the players can use skills. It’s a little unfair that a warrior can pop endure pain+zerker stance (both of which are on shorter cooldowns) and wreck face on a point while still healing.
- Engi Elixir R
So anet didn’t like the self rez engi. Something that is kind of counterable on an extremely long cooldown…. and they nerfed the stunbreak? Kind of an odd way to go about it. Add the stunbreak back and do something about the actual functionality of the res skill.
- Ele RTL
Enough has been said but why can warriors (and some rangers) get weapon skills that have a similar range on a previously similar cooldown. And not get punished if it misses a target? Am I saying that rush should be on a 40s CD if it misses. No. I’m saying that the nerf to RTL now needs undone in light of the current meta.
- Guardian POV bug.
So a few months back guardians Pure of Voice removed two conditions instead of one. This is a grandmaster trait and the bug was (wrongly?) hotfixed… In the current meta its either condi spam or CC spam… Guardians are not able to fulfill their roles effectively anymore. They are having a harder time removing conditions from teammates and themselves, more so now than ever. It is a little ridiculous that a warrior can counter most conditions pretty hard with an adept and master trait of the same trait line when they were meant to originally be weak to conditions and are now clearing 3 conditions every 7 seconds plus an 8s (10s? traited) immunity to conditions.
- Mesmer Blurred Frenzy+future DE changes.
So at the end of may mesmer had blurred frenzy hit doubly hard. It was changed from a complete invulnerablity to an evade, add to it the CD was increased by 20% At the time I was thinking “why not one or the other?” I would have been okay with a nerf to the immunity or the CD. However now mesmers are struggling and barely holding a place in the meta. I feel like this has a large part to do with why. Mesmer burst was hard enough to land to begin with, thanks to the obvious animation of a clone charging at you in a very odd fashion. It misses way more than it hits. Add to it the evade and sometimes mesmers are taking more damage from retaliation in group fights then they are dishing out.
The blurred frenzy MW combo was mesmers only effective “burst” and with the recent change to confounding suggestions things like halting strike are nowhere near as viable. This change should be undone.
As for the future DE changes… Just No anet.
There are others I’m sure. However I think undoing these nerfs would help balance out the meta. If you can think of any other classes/nerfs that should be undone to acheive balance (not push anyone class back to godmode cheese) feel free to add it in.
@Op. The reason that ranger “pets” do not scale with your stats like the way that mesmers phantasms do is one simple reason.
Ranger pets have all their own base stats to begin with. Take the Brown Bear with its massive toughness and vitality… Mesmer phantasms have no base stats.Also mesmer summons are completely target bound and have a much slower rate of attack than your pets.
Then add to this if all ranger pets scaled with your stats ON top of having their own base stats on top of having points in the beastmaster line further improving their stats then we would have things like OHKO pets that can deal massive damage because their stats are getting supplemented by multiple places.
This argument can simply be broken down in one way. If you want to increase your pets stats, spend points in the beast master line and do it. The same way a mesmer has to spread their trait points across three different lines just so their phantasms don’t hit like a wet noodle.
TL:DR Ranger pets don’t need to scale with player stats because they have their own base stats and an entire trait line that increases each primary stat (power, prec, tougness, vit) by 10 points for every one point spent in the same trait line.
reduce their base stat slightly so that their base damage is lower then right now… add pet stat scaling to this formula… we get pet that hit 1.5 time harder then before and can do critical damage the same as us. Its perfectly possible for pets to retain their stat identity without making them all into power house. All they have to do is reduce those that then add the scaling to it so that the damage improvement isnt to high. So stop getting out poor excuse to back up bad gimmick.
Btway im 30 into beast mastery and my pet still hit like a wet noodle even with 25 might stack full vulnerability and a jungle stalker… do you know why? Because out of fear of the ranger tank pet damage devs have nerfed them again and again to the point of oblivion! Damage scaling is the only way to make sure pets never again becomes OP on a tanking spec while keeping them viable for everyone who wants to use them.
…. Have you even seen the list of mesmer nerfs? At least rangers have a place in the current meta. And I’m sorry but when facing a ranger in tPvP (if he kills me) guess where all the damage came from… His pet…. So once again you have no reason to gripe about ranger pets. At least your pets have more than 1k health.
At least your pets are affected by your heals.
At least your pets aren’t completely target bound.
At least your pets have offensive knockdowns, cc, and fear.
Ranger pets have gotten massive buffs in pve and wvw if your pet still hits like a wet noodle maybe its because Anet knows that YOU can hit pretty hard if you spec for it.
A full phantasm mesmer in nothing but zerker gear AA hits like a wet wet wet noodle…
A full zerker ranger with a damaging pet can get crazy numbers off still.
@Op. The reason that ranger “pets” do not scale with your stats like the way that mesmers phantasms do is one simple reason.
Ranger pets have all their own base stats to begin with. Take the Brown Bear with its massive toughness and vitality… Mesmer phantasms have no base stats.
Also mesmer summons are completely target bound and have a much slower rate of attack than your pets.
Then add to this if all ranger pets scaled with your stats ON top of having their own base stats on top of having points in the beastmaster line further improving their stats then we would have things like OHKO pets that can deal massive damage because their stats are getting supplemented by multiple places.
This argument can simply be broken down in one way. If you want to increase your pets stats, spend points in the beast master line and do it. The same way a mesmer has to spread their trait points across three different lines just so their phantasms don’t hit like a wet noodle.
TL:DR Ranger pets don’t need to scale with player stats because they have their own base stats and an entire trait line that increases each primary stat (power, prec, tougness, vit) by 10 points for every one point spent in the same trait line.
