if getting your legendary is the only thing to keep you playing…
you probably won’t be playing after you get your legendary anyway.
I don’t know. But if you keep salvaging because you are making money. You are probably rewarded enough.
I honestly hope people like you can stop, so other people who want to level magic find have a easier time. I really don’t want to spend a bunch of time relisting on TP everyday.
People laughed when I stock everything…
They asked why I kept gift from scarlet. I told them what if I’m in a middle of dessert and trying to commit suicide.
Guess who’s laughing now…
Most people probably get enough bloodstone anyway since they’ll get it during farming empyreal or dragonite.
But if you farm chest for empyreals instead of dungeon, you probalby have a shortage.
probably more than anything it makes them look bad when new players play their game and find the world empty.
Bad for their reputation which in term cut their profit to get new players into the game.
I dont’ think chaos of lyssa and precursor are exactly the same. There are “probably” people holding on to chaos of lyssa for investment. But precursor usually people just sell them without holding on to them for too long(that is especially true for people mystic forging).
And some people are indeed flipping chaos of lyssa, they said themself they are. you can’t even short term flip precursor since the buy and sell gap isn’t even larger than 15% for most of them.
(edited by laokoko.7403)
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
I dont’ even know what you are talking about in the reply. The question is basically does Anet purposely want the price to be expensive because they think that’ll help them make more money from the gem store?
Or are you saying you disagree that having expensive price is negatively impact the game like the guy claim.
(edited by laokoko.7403)
that’s why anet shouldn’t spend too much efford designing this organized content. Give us more gauntlet or flying doylak, or sky crystal, or aspect arena content.
I’m fine if they made more organized raid content. I just hope that is not the “emphasis” of the next living story.
I’ve to disagree.
I’m not a big fan of massive battles so I would be fine with more content where I rely just on my own performance, but this is an MMO and group content, even massive one, not only needs to exist but must be the “emphasis” for the most part.IMHO ANet has been doing a great job with this open world massive group content for the last LS releases. Marionette, Watchwork Knights, Boss Blitz … all of them are a huge improvement from the “lets blob and spam attacks so we tag as much as we can”
design we got for over a year.
None of them can be compared with an organized raid. While more complex than mindless zerging (everything is), main procedures have been easy enough to be handled just with the use of map chat and the main reasons for them to fail have been either a lack of population (already “solved” by megaservers) and some players’ attitude.
That’s what needs to change, and if it needs to be the hard way, so be it.Than give us instanced raid. Which they dont’ want to give us.
The open world have no chance on success anyway.
Guild wars 2 was built on the premise of no instanced raids. If you want instanced raid they just released a new game that has lots of it, but with a slightly better combat than WOW.
The thing i like about guild wars 2 is, I can particiapte in all those raid like things without having to subject myself to being in a guild with jackweeds. If I want to do Teq or Wurm or blitz I can do them without being in TTS.
ya but do you actually do “open world raid” or you just get taxi into an “instanced raid”.
I’m just saying give leaders the option to create an empty instance so it is easier “to organize”, and leave out the kick option.
That is obviously better right? Well probably not, because it might be more costly to open more instance for Anet.
Charge Gems for “map openers” creating “private” instances which are only accessible through pulls. I’m sure some bean counter could come up with a price that would have anet not losing money on opening more maps.
I actually did leave a TTS map the other day for a PUG map because my friend who was trying to get into the TTS map on me was getting golds in the random map he was in, while we were getting silvers in the TTS map (it was dying). Just seemed to me that there are more nad more people understanding what to do.
Ovearll this is one of those situations where I feel the “play how you want” mentality is toxic. “I don’t have to listen to you, i’ll do whatever I want” should not be the response to trying to organize and get gold… But far too often it is. So absolutely most “good players” are doing everything they can to avoid those players.
I honestly don’t know what you mean by random maps. I walked in a random maps with 6 commanders and I was able to get gold too. But the probability is so low that I only encounter it once during the whole event.
If the success rate is so low on “open world”. Just give player and guilds the option to create an empty instance, so it is easier for them to organize.
most people are level 80 and the item they salvage become level80. So that’s probably the main reason why mithril is much cheaper.
that’s why anet shouldn’t spend too much efford designing this organized content. Give us more gauntlet or flying doylak, or sky crystal, or aspect arena content.
I’m fine if they made more organized raid content. I just hope that is not the “emphasis” of the next living story.
I’ve to disagree.
I’m not a big fan of massive battles so I would be fine with more content where I rely just on my own performance, but this is an MMO and group content, even massive one, not only needs to exist but must be the “emphasis” for the most part.IMHO ANet has been doing a great job with this open world massive group content for the last LS releases. Marionette, Watchwork Knights, Boss Blitz … all of them are a huge improvement from the “lets blob and spam attacks so we tag as much as we can”
design we got for over a year.
None of them can be compared with an organized raid. While more complex than mindless zerging (everything is), main procedures have been easy enough to be handled just with the use of map chat and the main reasons for them to fail have been either a lack of population (already “solved” by megaservers) and some players’ attitude.
That’s what needs to change, and if it needs to be the hard way, so be it.Than give us instanced raid. Which they dont’ want to give us.
The open world have no chance on success anyway.
Guild wars 2 was built on the premise of no instanced raids. If you want instanced raid they just released a new game that has lots of it, but with a slightly better combat than WOW.
The thing i like about guild wars 2 is, I can particiapte in all those raid like things without having to subject myself to being in a guild with jackweeds. If I want to do Teq or Wurm or blitz I can do them without being in TTS.
ya but do you actually do “open world raid” or you just get taxi into an “instanced raid”.
I’m just saying give leaders the option to create an empty instance so it is easier “to organize”, and leave out the kick option.
That is obviously better right? Well probably not, because it might be more costly to open more instance for Anet.
that’s why anet shouldn’t spend too much efford designing this organized content. Give us more gauntlet or flying doylak, or sky crystal, or aspect arena content.
I’m fine if they made more organized raid content. I just hope that is not the “emphasis” of the next living story.
I’ve to disagree.
I’m not a big fan of massive battles so I would be fine with more content where I rely just on my own performance, but this is an MMO and group content, even massive one, not only needs to exist but must be the “emphasis” for the most part.IMHO ANet has been doing a great job with this open world massive group content for the last LS releases. Marionette, Watchwork Knights, Boss Blitz … all of them are a huge improvement from the “lets blob and spam attacks so we tag as much as we can”
design we got for over a year.
None of them can be compared with an organized raid. While more complex than mindless zerging (everything is), main procedures have been easy enough to be handled just with the use of map chat and the main reasons for them to fail have been either a lack of population (already “solved” by megaservers) and some players’ attitude.
That’s what needs to change, and if it needs to be the hard way, so be it.Than give us instanced raid. Which they dont’ want to give us.
The open world have no chance on success anyway.
Guild wars 2 was built on the premise of no instanced raids. If you want instanced raid they just released a new game that has lots of it, but with a slightly better combat than WOW.
The thing i like about guild wars 2 is, I can particiapte in all those raid like things without having to subject myself to being in a guild with jackweeds. If I want to do Teq or Wurm or blitz I can do them without being in TTS.
it already became an instanced raid. If you are not in those “cool” instance you pretty much fail.
I arrive 30 minutes early on TEQ. Several people start and explain the fight and try to help organize, just have to have our kitten whip. “not saying it is impossible, but you pretty much have to arrive 1 hour early to do it”.
With guesting, all the remotely dedicated players just taxi and do instance raid.
So all the “open world” is just fill with bad players. No one can organize open world raid with those left overs(no offense).
And instance don’t mean you need to be in a dedicated guild. Just leave out the “kick option” other game have. Everything is exactly the same. I’m just saying give the leader an option to create “empty instance” so they can get everyone in.
(edited by laokoko.7403)
And beware of false rumors. Just watch wolf of wallstreet.
In before someone spread rumors about flying pig mount to sell sprocket.
You can apply to join TTS. They’re a great group of people who kill Teq daily on multiple servers.
They start prep 1 hour early too, don’t they?
Someone in my guild is queing world event for TTS. And I dont’ even know when he is running it for TTS. Eventhough he paid the influence.
TTS basically starts prep early enough everything is completely set up, the fight has been explained, and questions answered before teq drops. The exact time they start? That’s a trade secret of sorts so that we avoid depriving guildmates the opportunity to fight teq. Even more so considering that it has happened that there’s close to 450 people in teamspeak coordinating multiple and concurrent raids.
well, I fail to see why I should waste my guild merit just so TTS can run raids then.
edit: dont’ take my comment too seriously, I’m sure officer will answer if I ask. They are not kittens.
(edited by laokoko.7403)
I dont expect anything of the price. I’m not a speculator, nor too avid about buying the recipe in the first place (I lose money every time Anet puts out another outfit >_>’ ). I find the back item fuglier than a pile of dolyak kitten, and I’m perfectly happy with the Fervid Censer skin.
Second, speculation has a bigger impact on prices than just supply alone because speculators are hoarding recipes. They’re holding it for one of two reasons: to sell when the price peaks, or to sell when the prices cease to be as volatile as they’re expected to be in a fresh market.
yes there are hoarders hoarding item every patch. You dont’ need to keep mention that. I think the discussion is taken account into everything including the hoarders.
Speculation has an impact on the price because it means people are holding onto supply even despite the high demand. They’re waiting for the price to either be “right” for them or settle out so they dont feel they sold too early or too late.
So do you expect the price to drop shortly after the event is over “like the super greatsword”, and stay low for a long time, or do you expect it to sky rocket immediately.
I dont’ think people are stupid enough to not know what speculation is which is what you are getting at.
The big picture is are people just “speculating more” because scarlet kiss surely isn’t 2500 gold. Or does the item just “drop much less”.
That’s like the argument, Anet dont’ set the price, the players do. I’m sure everyone knows players set the price. But what I really want to ask those people is if Anet have no clue what the “price will be set at”, by market research.
(edited by laokoko.7403)
You can apply to join TTS. They’re a great group of people who kill Teq daily on multiple servers.
They start prep 1 hour early too, don’t they?
Someone in my guild is queing world event for TTS. And I dont’ even know when he is running it for TTS. Eventhough he paid the influence.
The drop rate is incredibly low without black lion salvage kit?
is it worth buying the black lion salvage kit for this?
that’s why anet shouldn’t spend too much efford designing this organized content. Give us more gauntlet or flying doylak, or sky crystal, or aspect arena content.
I’m fine if they made more organized raid content. I just hope that is not the “emphasis” of the next living story.
I’ve to disagree.
I’m not a big fan of massive battles so I would be fine with more content where I rely just on my own performance, but this is an MMO and group content, even massive one, not only needs to exist but must be the “emphasis” for the most part.IMHO ANet has been doing a great job with this open world massive group content for the last LS releases. Marionette, Watchwork Knights, Boss Blitz … all of them are a huge improvement from the “lets blob and spam attacks so we tag as much as we can”
design we got for over a year.
None of them can be compared with an organized raid. While more complex than mindless zerging (everything is), main procedures have been easy enough to be handled just with the use of map chat and the main reasons for them to fail have been either a lack of population (already “solved” by megaservers) and some players’ attitude.
That’s what needs to change, and if it needs to be the hard way, so be it.
Than give us instanced raid. Which they dont’ want to give us.
The open world have no chance on success anyway.
Time is far, far more precious than money.
For what it’s worth I’ve been playing for more than a year and still not completed map exploration. Not even remotely interested in Legendary weapons.
I’m not talking about map completion. I’m talking about way point. It take like 2 hours to get all the way point I need for harvesting.
So if anyone willing to pay 800 gems for all the way point, Be my guess. I don’t care if Anet add it to the gem store.
If it’s for map completion…. Why would people care about map completion, when they dont’ care about map completion. That dont’ make sense.
If it is for legendary. You can just buy it if you think money is more precious than time.
You could say the same thing about dungeon. I literately did cof path1 thousands of times. And maybe hundreds of times for the other dungeon.
Maybe they should give free tokens and gold to me everyday. It is fun the first time…. etc
Honestly, just get the waypoints(that is if you even intend to do guild mission on those char), you really dont’ need “the other stuff”.
I don’t think your example is the same.
I’m not even saying do it for free if you read my posts. I’d be fine with paying either Gems or Gold to get it. Or heck maybe add some content in the game that unlocks that sort of thing. Running some kind of quest line to get special account access to the waypoints would be really cool.
Pay it with your time. You dont’ even need to get all the waypoint, just get the one you want. Either it is for guild mission/harvesting/ or events.
I dont’ think it even take long. Can’t take more than a couple hour to do that.
TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.
Because playing with friends is completely overrated… =/
You can play everything else with your friends. If you dont like community building then you would stay out of pavillion and do other things with your friends.
I’ve seen how a lot of the community likes to play, and I simply don’t want to be a part of that portion of the community. I have found groups of friends to join and play with for all areas of the game and i enjoy the freedom to do so as it lets me ignore the part of the community that quite frankly annoys the crap out of me.
Forcing people to carry others is quite lame.
I’m not saying they have to change the way they play, but I should have the options to avoid them if I want.
I hope devs are taking notes on why pavillion was a very bad idea.
And, my fear is that this is somewhat a template of LS2, and i hope they have a grain of wisdom to change it while its not too late. Theres still time to make things right.
What, promoting cooperative good play?
You do realize this is the easiest raiding game ever created.
I dont’ think that’s what people are complaining. People are complaining very few people actually coordinates with other “bad players” in open world. They just get together with all the good(dedicated players) in an instance.
So basically it is an instanced raid in which people spend “quite a bit of time” right clicking to get ferried.
During the first days of the patch gold farming servers and taxis were almost nonexistant and there was people trying to organize random megaservers before almost every event activation.
Did it myself a couple of times and guess what? I could consider myself lucky if I managed to get 10 people to cooperate. Most players didn’t give a kitten (they were probably too busy complaining about how crappy the content was and how the good farm was gone) and almost every organization attempt ended up being nothing but a frustrating experience and a complete waste of time.
The current situation is nothing but the result of that. It’s not (for the most part) about “good” players trying to avoid “bad” ones so they can farm better, it’s about a huge part of the playerbase showing a complete and active unwillingness to cooperate and having to be avoided just in order to play the content.
that’s why anet shouldn’t spend too much efford designing this organized content. Give us more gauntlet or flying doylak, or sky crystal, or aspect arena content.
I’m fine if they made more organized raid content. I just hope that is not the “emphasis” of the next living story.
There is probably just a big gap between 2 of the sell order.
(edited by laokoko.7403)
TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.
Because playing with friends is completely overrated… =/
You can play everything else with your friends. If you dont like community building then you would stay out of pavillion and do other things with your friends.
I’ve seen how a lot of the community likes to play, and I simply don’t want to be a part of that portion of the community. I have found groups of friends to join and play with for all areas of the game and i enjoy the freedom to do so as it lets me ignore the part of the community that quite frankly annoys the crap out of me.
Forcing people to carry others is quite lame.
I’m not saying they have to change the way they play, but I should have the options to avoid them if I want.
I hope devs are taking notes on why pavillion was a very bad idea.
And, my fear is that this is somewhat a template of LS2, and i hope they have a grain of wisdom to change it while its not too late. Theres still time to make things right.
What, promoting cooperative good play?
You do realize this is the easiest raiding game ever created.
I dont’ think that’s what people are complaining. People are complaining very few people actually coordinates with other “bad players” in open world. They just get together with all the good(dedicated players) in an instance.
So basically it is an instanced raid in which people spend “quite a bit of time” right clicking to get ferried.
I get that. But should “good players” be forced to play with others who simply don’t care enough to try? That just sounds so unfun to me. There is a reason people group up and taxi in, they’re trying to play with others who care about trying. The stuff I’ve seen in some of the maps and just in general in the game is very disheartening.
What is the point of guilds if it’s not to get like minded people together to play?
Which get to the point. Anet just dont’ want to admit their open world raid sucks. Guesting is probably one of the cause. Open world raids isn’t too terrible, when all the bad players isn’t group into their bad instance.
Basically Anet hope everyone plays together, when good players just despise the bad players.
Just like Mika says I hope this is not a template for season 2. Give us more “other type of content” which isn’t an instanced raid which take a lot of right click to get ferried.
(edited by laokoko.7403)
TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.
Because playing with friends is completely overrated… =/
You can play everything else with your friends. If you dont like community building then you would stay out of pavillion and do other things with your friends.
I’ve seen how a lot of the community likes to play, and I simply don’t want to be a part of that portion of the community. I have found groups of friends to join and play with for all areas of the game and i enjoy the freedom to do so as it lets me ignore the part of the community that quite frankly annoys the crap out of me.
Forcing people to carry others is quite lame.
I’m not saying they have to change the way they play, but I should have the options to avoid them if I want.
I hope devs are taking notes on why pavillion was a very bad idea.
And, my fear is that this is somewhat a template of LS2, and i hope they have a grain of wisdom to change it while its not too late. Theres still time to make things right.
What, promoting cooperative good play?
You do realize this is the easiest raiding game ever created.
I dont’ think that’s what people are complaining. People are complaining very few people actually coordinates with other “bad players” in open world. They just get together with all the good(dedicated players) in an instance.
So basically it is an instanced raid in which people spend “quite a bit of time” right clicking to get ferried.
Obviously, Anet won’t slap themself in the face, since they said there won’t be any instanced raid at the start. So I doubt they’ll make organization more easily.
I’m just hoping Anet don’t spend too much of their develop time on so called raids. I’m overall pretty happy with this living story. The previous ones like lion arch invasion or marionette living story, are just raid and nothing else. If I want to play a “instanced raid” game, there are much better games for that.
(edited by laokoko.7403)
well, if you go back to the topic. The discussion is really about weather flippers/investors cause the high price. Or the drop rates are just too low.
I think that’s the discussion. I’m not sure if you actually said one way or another.
I think it’s a bit of both to me.
Seems both of you are ignoring the more impactful hobby on prices: speculation.
You sound like the people who keeps thinking people don’t understand what supply and demand is. Because basically everyone knows what supply and demand is, and the big picture is economic model is much more complex because there is too much to consider.
I’m pretty sure I know what speculation is. And the other guy probably do too. That’s why I mention flippers/investors in the sentence. And I said in the other thread, the price probably always going to be high in the end for limited items, flippers just make the price raise to its real value faster.
^ well, you sound like a politician or sells which really cares about not getting blamed.
i just take it as, it’s expensive because it is rare and anet intent it to be rare.
It’s the Chaos of Lyssa Cartel! They’re going to start advertising: “Chaos of Lyssas are a girls best friend” pretty soon.
Get More Gold!
Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can buy Choas of Lyssa for 415 US$!
You could say the same thing about dungeon. I literately did cof path1 thousands of times. And maybe hundreds of times for the other dungeon.
Maybe they should give free tokens and gold to me everyday. It is fun the first time…. etc
Honestly, just get the waypoints(that is if you even intend to do guild mission on those char), you really dont’ need “the other stuff”.
Tolunart but do you see what’s happening in this case, and the way it goes in many other cases with rare and valuable items? The wealthy traders, limiting supply, bloating the prices and constantly pushing the inflation constantly beyond the means of a significant majority of the population.. It is literally vicious capitalism at work, making the game more and more intimidating for especially new and returning players…
I understand, but since supply is limited, it is going to run out someday. So regardless of flippers, in the end the price will always be high.(unless Anet decide to release it again)
In all flippers are just accelerating the process of showing the true value of items.
well, if you go back to the topic. The discussion is really about weather flippers/investors cause the high price. Or the drop rates are just too low.
I think that’s the discussion. I’m not sure if you actually said one way or another.
I think it’s a bit of both to me.
^ well, are you admitting flippers/investor are actually the cause of high price. Or are you saying there is not enough chaos of lyssa drop which cause the high price.
Probably a bit of both to me.
I think according to him his buy order can be fulfilled in 30 minutes and the events does run for 30 days. I’m not sure if that’s called rare.
Most of my other buy orders are fullfilled in 1 minutes during events.
So if I put in a buy order for Dusk at 1s less than the lowest sell order, and it’s filled within ten minutes, that means precursors are not rare, right?
What is it about this forum that brings out all this misinformation?
I don’t know to be honest. If you mean consistently every 10 mimutes, that means at least 1728 dusk is generated every year. I dont’ know if that is rare.
Consider there will also be people mystic forge themself. I dont’ think that many dusk is generated everyday.
if everyone is holding to their chaos of lyssa and wait for high price to sell, the guy is probably right, flippers and investors are to blame right? That is the topic he is discussing.
(edited by laokoko.7403)
In all fairness you gain karma if you donate. I would donate willining, probably not a lot, but at least a bit.
usually during the events. My buy orders are filled in 1 minutes when trying to buy events item.
I’m not sure if 30 minutes means it is suppose to be common. But the events does run for 1 month.
I think according to him his buy order can be fulfilled in 30 minutes and the events does run for 30 days. I’m not sure if that’s called rare.
Most of my other buy orders are fullfilled in 1 minutes during events.
Whenever someone blame flippers for expensive price, flippers of the forum will unite and tell them they are wrong.
Now, someone is blaming the price of Chaos of Lyssa on flippers.
Flippers of the forum unite and tell him flippers are awesome for the economy!
you should post this on the black lion trading company forum.
wonder how much chaos of lyssa will be selling for after the event. Assuming the drop rate isn’t changed.
How exactly do they rank the games?
grats, hope GW2 continue to do good in China, so dev will care enough to put out better update.
You can make another character and enjoy it all over again.
Just curious but in the zergs how many go to the turret? and in your small group there how many went to the turrets?
You shouldn’t discriminate me just because I’m a bad player.
The scaling is done so weather 12 or 60 player should have the same time. Assuming all those 60 players are as good as those 12 players.
^ well I know a bunch of people from mmorpg forum that regularly post there. They don’t look like fake poster.
Most of the complaint are from furious GW1 veterans. Just like most of the complaint in the mmorpg forums are from veterans who just think every new game that come out sucks compare to those game released 10 years ago.
If you mean mmorpg forum. I would say the reason is GW1.
Most of the complaint are from GW1 veterans that : “why can’t GW2 be as good as GW1”.
You can relate to how mmorpg forums are usually full of complaint about why games now just arn’t as good as those game released “10+years ago”.
yes stop it. Please give us real prestige item like Chaos of Lyssa.
Getting an item which take a few hours by achievement isn’t prestige.
if you find out let me know.
Dustymoon, not sure what you are smoking but Anet sets the supply of everything. So it is not supply and demand, it is Anet and demand.
Prove it – where does it say that? The price they set is minimum price – not maximum – that is players. I have looked and NO WHERE does it say A.Net sets the price.
What are you smoking… I don’t smoke, bad for you.
You want me to prove that Anet sets the supply of items? You seriously want me to prove that Anet sets droprates???
He doesn’t understand how supply works. just ignore him.
I do understand how supply works – DO YOU UNDERSTAND HOW DEMAND WORKS? Obviously not – one cannot be looked at without the other. If the Demand is high and the supply is low – prices high. If the demand is low and supply low, price does go up but at a way smaller incremental rate. Guys need to understand there are two parts to that equation. One is not divorced from the other. Just because the supply is low does not mean the price will be high, that is up to the players.
So basically the marketing department is totally useless, because they can’t make intelligent estimate on demand.
quite honestly, maybe it is intended to be expensive. Anet either made a mistake on drop rate or they intended for it to be really low.
(edited by laokoko.7403)
One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.
I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.
Everyone who didn’t put all egg in one basket made more money.
I never had more than 750g in my wallet. My account wealth is substantially higher though. I dont know what you are trying to prove here with numbers that you are pulling out of your tin foil hat.
I said i earned more than 4000g with regular gameplay and it was a comparison to the 4000g profit you claimed to have made and the 1000g loss you claimed to have made.
Even if i made 50k profit overall on the tp, i could have made 200k profit and 150k losses.
Is it possible to make huge profits on the tp? Sure.
But is it the norm? Nope.my mistake. I thought you said your wealth is like 60k, and you made so much money that you never have to worry about money again.
Probably my memory going bad.
There is a huge difference between 60k gold and 60k wealth. No decent tp player is hoarding gold because its a bad idea to have liquid assets instead of investing it.
ya my mistake, I thought I could just say 60k gold, because if you sold all your item it’ll be 60k gold. I should say 60k wealth. sorry.
The whole point of GW2 is to be open world rather than instanced. You can go play WoW or any other generic MMO game if you wanted it to be instanced. GW2 is supposed to be different.
Also, only content that’s only for TTS/Att guilds (on NA) is wurm.
Tequatl is very easy on any megaserver map really, as long as you are there half an hour or so before the start. And you should be there earlier, it is an epic fight and not something where you should show up last minute and grab the reward.
I think open world suppose to mean, I can just wonder in a map and do the content.
The problem is some of Anet’s living story events, the chance to “success” on the event if you just “wonder in” the map is very low. For example: Lion’s Arch save citizen, or Boss Blitz.
You have to “actively” looking for an “instanced map” if you want success on the event. Which really defeat the whole purpose of “open world”.
That being said, I suppose there isn’t any real solution. Making the content too easy would be unchallenging. Making the content hard, everyone would just set up their own “instanced map”, which defeat the whole purpose of “open world”.
there are 2 events which takes like 2 minutes to complete and on a 30 minutes timer. each reward around 40 tokens.
so basically every 30 minutes you do the event, and afk for 28 minutes.
