So basically I have to stay in a queue to join the “elite maps”on taxi?
Please no. If any rewards is given, it should be given to people who are able to organize random maps. Which is of non existence, since most people are just waiting on taxi.
honestly, when I level my guardian through AC, I always manage to finish with other low level. It just take like 1 hour for a run or something. Usually people rage quit mid way, but since I’m the leader, I always manage to recruit people back
I just started doing aspect arena.
A quick newbie question. How do I know if I’m in the blue or red team?
Do I have to wait till the timer expire to get the token reward? Or can I join aspect arena and still get the reward?
skill point→ pormote for gold→ craft to level
???
No, they are complaining because someone else has the extremely rare item that they want but don’t have. The only way to make this complaint go away is to give them the item. The irony is that if you give everyone who complains the item, it’s not rare any more and becomes far less valuable. It’s just another exotic that sells for 2g and change on the TP now. So they’ll complain that giving those other people the extremely rare item too devalued the item until there is no prestige involved in having it.
So, what they are really asking is that Anet gives me me me and only me that rare item so they can make other people as jealous as they are now. Not going to happen.
Clearly you didn’t read the rest of my post.
breaking Dusk into 1000 tradable “Fragment of Dusk” (combine 4 stacks into the mystic forge for the full Dusk) and making the drop rate of these fragments 1000x that of Dusk. You could even keep Dusk drops in game by cutting the drop rate of Dusk in half and offer a 500x drop rate on the Fragments. Alternatively, offer a 10%-25%/100% chance to get a fragment when salvaging a rare/exotic weapon of that type.
I said nothing about the drop rate. This would not increase the number of precursors at all. The only suggestion here was that the variance needed to be reduced.
You have it all wrong. The complaints stem from the individual sense of Entitlement. It’s all about “I want it cheap and I want it now” sorta thing.
I don’t think that’s entire true. You get much less people complaining about tier6 material. And the price probably went up more than precursor.
They already said there will be precursor crafting. So what the guy want is coming. Just don’t know how long.
That’s the problem. What if they just make a quest which says grind 2000 gold for a precursor. People will be happy?
How is that much/any different from now…?
On a serious note, though, it would serve as a massive gold sink to doubly counter the longer term precursor prices.
(well people will, but I know I’m not since I actually have a brain which thinks)
Passive aggression is not appreciated in a serious discussion.
I know I’m not happy with the tier 6 material price. People seemed to complain less, since they can grind a bit everyday and get hit with inflation less.
I’m not completely satisfied either, but I can live with it. People are fine with amassing 2500 gold of things to make a legendary. They are not happy when 1000 of it is one item.
well I’m different. I’m fine with one of the item being 1200. But I rather it cost 2300 gold total instead of 2500 total for a legendary.
or you can just buy from the TP.
Even if they added precursor hunt, they never said it’s going to take less effort than grinding 1200 gold.
People are not complaining about the cost of the precursor. They are complaining about the inflation and the variance. Remove even one of these factors and 99% of the complaints will disappear.
That’s the problem. What if they just make a quest which says grind 2000 gold for a precursor. People will be happy? (well people will, but I know I’m not since I actually have a brain which thinks)
I know I’m not happy with the tier 6 material price. People seemed to complain less, since they can grind a bit everyday and get hit with inflation less.
Okay maybe I’m unclear here. If you don’t actively try for precursors, you likely won’t get them. As a mob drop I received 1: Storm. The rest were random forges of random rares or random exotics. If you don’t try you won’t get it. Simple. Doesn’t matter how long the game is out nor your playtime.
I think it’s quite obvious if you keep throwing things in forge you’ll get something eventually. Some people just keep throwing and keep reselling.
People are probably talking about as random drop.
I totally understand the economics in what is going on here. Someone’s willing to pay an absurd amount of gold for their precursor now, so the item is valued there. Sure, sounds great.
My contempt is with the fact that there are only two ways to get these blasted things. I RNG it from a random drop, or I RNG it from the Mystic Forge. That’s it. Not even considering how this is about the least enthralling way to develop a legendary possible, the fact that there is no way to actually “make progress” on your precursor short of just grinding out gold is absurd. It is nigh time we get precursor building, and the recent up-shift in prices only makes that more pertinent. Seriously, that’s what John Smith’s takeaway from these topics should be.
or you can just buy from the TP.
Even if they added precursor hunt, they never said it’s going to take less effort than grinding 1200 gold.
I know I can wait and all that. I have 2 legendaries as it is and over the course of my playtime have had 6 precursors drop. I know. The issue is that in the same amount of playtime, I’m just not getting anything… My enjoyment of the game is somewhat contingent on whether I get some loot or not. If i don’t think I’m going to get anything I might as well stay in DR RPing. Which I do.
Congrats on the drops. Random distribution via computer is as close as anything gets to being fair, the computer doesn’t have friends or enemies to reward or punish. The way our minds work, however, looks for patterns even when there is no pattern to find. So many of those arguing against random precursor drops and such do so from the assumptions that it’s not “fair,” that they are “cursed” and will never see a precursor drop, etc.
Good to see you understand this is not the case.
There is enough anecdotal evidence to show there are issues with the RNG. Over time true RNG will ALWAYS balance in to a nice Gaussian bell curve. Now if you take Lilith here, with 6 precursor drops. WOW, that is truly extreme odds breaking and I’ve heard of those with even more, 12, 15, etc. Others who claim to consistently make 40g/hour in Cursed Shore or the FS train while some have problems make 1g for the same effort. Some people with 4 and 5 legendaries, though I somehow think they probably got those from TP flipping. Those getting consistently good drops vs those getting consistently bad drops. I think most people sit somewhere in the middle, but now we’re talking groups of people where the RNG is weighted for good or bad and it’s not unheard of.
Sure everyone might have lucky/unlucky streaks, but because of the nature of RNG, over time drop quality should be fairly even across everyone. That is not what we’ve seen from this game.
I don’t think the game has been around long enough for that distribution curve to actually exist. It’s like… I had a couple lucky breaks. Very spread out. Each precursor was approximately 2 months apart. Anyway there’s also a lack of reliable data on this because almost everyone who doesn’t get their precursor will whine here. Everyone who does will not necessarily brag here (the do that in map or guild).
The game have been out for 2 years. I dont’ think that many people got 12 precursor from drop. I got 2 myself.
I’m not a gambler so I’m not sure if what I said is correct.
I think precursor price went up or down base on the difficulty to acquire it. I think price of mithril or edler wood also went up? So now is probably not the best time to get a precursor.
I think we have pretty good reason to believe that precursor prices went up because legendaries’ value increased. And the cost of acquiring a precursor (i.e. items to throw into the forge) has gone up because more people want them — either because prices went up (i.e. to sell) or because they want to make the legendary for themselves.
The change to mystic forge might also contribute some to the precursor price. Since I think people get named weapon less often. That being said I think named weapon price went up??(Because of the wardrobe?)
I think the change to the MF made crafted weapons less likely — I’m not sure if it made named weapons more or less likely. They said specifically that it wasn’t supposed to affect precursor drop rates.
I would bet that prices will come down; I could be wrong, of course, but this looks like a demand shock. I’m not sure we’ve reached the peak price, so it’s possible that Dusk’s range will go up to encompass the 2000g price — but even so, it seems likely to come down afterwards.
Even the person or people who flipped Dusk successfully (12xx -> 16xx g gives some profit) contribute by providing liquidity for buyers and sellers. And the person who bought up all the dusks and relisted at 2000g -- who I think will lose money — contributed their opinion that Dusk has more space to rise, which will increase costs for rare and exotic GS.
If Dusk wasn’t so expensive, people wouldn’t buy rare GS > 60s/each, and I’d still be salvaging them for ectos. People buying those and throw them into the MF increase supply of Dusks… so this market doesn’t seem obviously unhealthy. It does have feedback mechanisms where players can have some influence on supply for Dusk.
OTOH, I’m not going to buy a precursor; if I get a drop, I’ll make that; otherwise I’ll wait for a non-lottery system for acquiring them. I could pay for one … but I think waiting won’t hurt.
I think everyone knows the demand went up. There is probably a change in supply of mystic forge mateiral too, due to some of the change to the game.
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I’m not a gambler so I’m not sure if what I said is correct.
I think precursor price went up or down base on the difficulty to acquire it. I think price of mithril or edler wood also went up? So now is probably not the best time to get a precursor.
The change to mystic forge might also contribute some to the precursor price. Since I think people get named weapon less often. That being said I think named weapon price went up??(Because of the wardrobe?)
we should be able to hide our ap so people wont’ get kick!
I know the healing turret can cure condition if I overcharge.
But do I get more healing or less healing if I use overcharge?
I don’t understand how a raid dungeon you can supposely do at most 4 times a month is called a grind. They are usually on a timer.
Some people call them a second job though.
It’s a grind because by the time you get the drops you want, you’re probably well bored of the content. It also forces you to put everything on hold to go raid with your guild (PUG raids…ewwwwwwwwwww), which is quite annoying.
you mean like the guy on the forum complaining he got jack from spending 200 hours doing wurm.
The good thing is that you here can totally ignore Tequatl and Wurm like i do, and i don’t miss anything.
Would i do that in other MMOs, like i did, i will always only have stuff that is maybe just 60% as good as what they have.
The reality is if you dont’ do top tier content, you don’t need to get those gear anyway.
But I think people is too reward focus. Like the debate on the black lion forum on rewards and TP.
The heart of these complaints is that players feel “Entitled” to good stuff with no effort. That, and the jealousy of some over the players who do well with the market.
You keep saying this. Maybe you’re under the impression that if you repeat it enough, that will make it true? Sadly it won’t.
And once you realize that the game doesn’t revolve around the TP
Wow… just wow… that’s just.. an absurd thing to say.
How is it absurd? Please explain how the TP is the central focus of the game? I hardly ever use the thing, so does that mean I’m playing the game wrong? Or could it be, that the TP is only central to the game if you make your goals for the game revolve around the TP?
You have made the claim that the TP is central to the game, so make your case. Provide your irrefutable facts that it is impossible to play this game without using the TP. Better yet, try an experiment:
Play for 30 days without using the TP in any way.
No buying.
No selling.
No gemstore purchases.
No browsing through what’s available.If, at the end of the 30 days, you say that you didn’t enjoy yourself in any way and that you were miserable due to the lack of TP involvement in the game, I will not post in this forum again. If you have any fun, however, you stop using this false argument and find one that is more logical.
It’s like people saying other games force you to grind gears for stats. The reality is if you don’t do top tier content, you don’t need to get those gear.
If people give up on getting those skins, or ascended gear since the boost is tiny. Or be patient to get it slower… etc etc.
I don’t understand how a raid dungeon you can supposely do at most 4 times a month is called a grind. They are usually on a timer.
Some people call them a second job though.
It’s a grind because by the time you get the drops you want, you’re probably well bored of the content. It also forces you to put everything on hold to go raid with your guild (PUG raids…ewwwwwwwwwww), which is quite annoying.
you mean like the guy on the forum complaining he got jack from spending 200 hours doing wurm.
If you think people get bored of running things which have a 1 week timer, just imagine how many people are bored with GW2 now, since everything is on a 1 day timer.
That’s why I don’t do Tequatl or Wurm for the rewards.
I never claimed Wurm or Teq wasn’t boring, I was just saying why raids, like grinding anything in MMOs, gets boring in the end.
ya it does. I mostly remember after a few month of raiding, I usually quit because I’m getting bored of it. And I only repeat it like 10 times after it is on farm status.
but it is the same in gw2, I dont’ know how many times I’ve run cof path 1, cliffside fractal etc.
i know many people play gw2 because they just can’t handle the raid schedule, since it is like a second job.
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I don’t understand how a raid dungeon you can supposely do at most 4 times a month is called a grind. They are usually on a timer.
Some people call them a second job though.
It’s a grind because by the time you get the drops you want, you’re probably well bored of the content. It also forces you to put everything on hold to go raid with your guild (PUG raids…ewwwwwwwwwww), which is quite annoying.
you mean like the guy on the forum complaining he got jack from spending 200 hours doing wurm.
If you think people get bored of running things which have a 1 week timer, just imagine how many people are bored with GW2 now, since everything is on a 1 day timer.
I’m not saying you are wrong, I did quit raiding a few times in other games when I got bored. And I do agree about in raids you have to play on a schedule, and some times take too much time, like a second job.
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I don’t understand how a raid dungeon you can supposely do at most 4 times a month is called a grind. They are usually on a timer.
Some people call them a second job though.
If the model so influences the game to encourage more people to exchange Gems for Gold, then I wonder why the exchange rate keeps rising. I would think it would drop, as there would be so many more Gems exchanged than Gold. Ah well, I’m sure there is some fact that will surface.
If it’s to low I think less people would be billing to buy gems for gold, especially with prices for items rising. If it’s to high there would be less need to buy it. So it’s an matter of finding the correct balance to get best sales. Thats what I would think at least.
It sounds like you are saying ANet is actively involved in the gems/gold prices. However John Smith says it is simply the ratio of gems versus gold in the currency exchange.
from this thread here
John Smith
“There seems to be some confusion:
The currency exchange has a supply of Gems and Gold.
If players are converting Gold to Gems, then the Amount of Gold player will receive for their gems goes up.
If players are converting Gems to Gold, then the amount of Gems players receive for Gold goes up.
The exchange rate changes based on the scarcity of each supply. You cannot inflate it, it’s an exchange rate. As players purchase in one direction, it entices purchases in the other direction.”
No where does that says number of gems bought with gold = number of gems converted from real cash.
I’m wondering if Anet kept that equal. Some other people mind wonder the same question.
It is well known in the mmorpg community, GW2 dont’ really have an endgame(or have an focus on endgame).
It is probably intentional by design. So they can draw the casual crowd, at the same time don’t need to focus develop time on endgame.
I suppose it’s a good time to buy ncsoft stock.
Dont’ let me down GW2 and WildStar!
Relying on expansions alone is simply not realistic for GW2.
I don’t buy this. Where is your proof or is it just pure speculation?
Anet is doing good with their cash shop, you can see from their financial report.
I’m not sure where the game is heading. I hope it’s some big update, but they might just go ahead with releasing GW2 in Brazil or some other place before even thinking about big update.
If there’s some big decline in population, they might care. Else I’m not sure if their be doing some major change. That’s just my speculation.
I always speculated before there won’t be an expansion before china release. Because if they want to sell expansion, it make sense to release the game to every region first. My guess is, their try to finish releasing the game in every region before they think of expnasion(if they are even thinking of that).
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Only thing Anet care is how much money they make, and how many people still play their game.
they don’t really care if forum are spam with how shallow the game, as long as those person dont’ quit (yet).
we vote with our wallet and online time. that’s apparently what anet cares.
OMG a company cares about how much money they make! How dare they?!?
Is this really a surprise for anyone?
Companies are mainly made in order to make money. Of course making money will have a high priority.How do you think the game would survive (and develop) if they didn’t have any money to spend on it?
What I’m getting at is if the game is so boring or sucks, why are you still playing the game.
The only thing Anet saw is you are still playing the game. They dont’ care if players think their game is trash. If the game is trash why are you still playing.
Only thing Anet care is how much money they make, and how many people still play their game.
they don’t really care if forum are spam with how shallow the game, as long as those person dont’ quit (yet).
we vote with our wallet and online time. that’s apparently what anet cares.
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farm gold → trade gold for gem→ buy skin.
there’s your endgame.
In WoW when you wanted a certain piece of gear was it for the looks or because you NEEDED the stats? There is a HUGE difference in wanting to look good (a choice) and needing the equipment to continue forward in the game (a block).
Nowhere in GW2 does it require RL money to play the game. As mentioned above, you always have the option of buying Gems with Gold to obtain any item you desire.
In WoW you can transmogrify your armor to look like another piece of armor. Weapons too. And you know what? All I have to do is run the content without having to see an obnoxious “Buy Now!” button on my transmogrification interface.
And gear is part of raiding. If you don’t like raiding, then don’t play. But like I said I got my character into the easiest version of the most current content within a day or two. And that’s just fine for me because I play casually and it gives me 3-4 hours of fun a week. If I had the inclination to run the more difficult versions, I could. Some of us like gameplay that involves more than running around in a blob spamming 1.
So the short answer to my question is that you NEED the stats of the armor to continue playing. So it’s less about what you WANT as something you MUST HAVE to continue playing. If you don’t see the difference, I can’t help you.
what’s the big deal with that. If you just play the game, you’ll naturally get your gear. It’s not like you need to grind anything, because you usually won’t repeat a dungeon more than 10 times and you should get your drop. And you can’t even grind raid, since it is usually on a timer for say 1 week.
I can’t say the same about GW2, I’ve done many of the dungeon path way more than 10 times, or killing shatter more than 10 times.
I feel like so many players measure AP as a skill base. While yes it can determine how long someone has played for, it doesn’t measure how skilled you are. And while yes there is nothing in game to measure skill at first sight, capping LFG groups at “LFG Zerk Only 7,000+ AP Ping Gear or kick!” Is annoying at the least.
Last night In fractals I had a 21.000 ap guy repeatedly die at various parts more so than everyone else around 3-5k.
However I do agree if someone’s joining my group at high level fractals and has 500 ap I’m gonna kick them. I feel it should be loosely based on something like that to avoid wasting time.
cleric? since you only do open world and eotm. and most boss you can’t crit anyway.
no one even pvp in eotm, it’s just champ train anyway.
I understand but necro has high hp to start with isn’t it better to go for damage?
you should probably focus on dungeon/fractal or wvw gear even if you dont’ do those. since you really can do world boss or eotm in any set of gear, which is really just tagging mobs. I suppose berserker is easier to tag mobs if you into tag farming with necro.
It has nothing to do with how many gems or gold is “out there” among the general population. All that matters is the number of gems and amount of gold in the exchange. That’s it. A simple ratio between the two, nudged up and down 15% based on the direction of the exchange so gold is sunk twice.
Want gem shop items for free, then you are stuck driving the mechanism that raises the price for those that want gem shop items for free. Want to reverse the trend? Buy gems with cash and convert them to gold. It’s not rocket surgery.
I think that makes sense since if many people are converting gold to gems, they need to raise the price, so people’ll spend real life money. If the reverse happen, they need to lower the price, so people need to spend more real life cash for the amount of in game gold they want.
But the question is do you believe the number of gems being converted from real life cash to ingame gold = the number of gems being bought up by ingame gold?
The reality is there are 100 million US dollar a year at stack, and I think Anet do make sure they max their profit, so I’m not sure if that is the case, and there is no law say that have to be the case.
it’s kind of like the quartz crystal. in the beginning people are hoarding them, which push the price up. and from time to time, some of the hoarder get impatient, and start dumping them, and other’s saw it and start dumping themself too and crash the price.
I think what people are trying to say is flipping precursor don’t “stand out” as a great flipping item.
I bought a few sclerite weapon and I double my profit instantly.
I think the last patch does have an influence on legendary price both in supply(lowering the overall supply of tier5 and tier6 material) and demand(wardrobe).
I doubt that many people is flipping precursor. Those people are manufacturing them for a living already are making a really good profit. And they need to keep selling them fast so they can keep doing them.
I don’t think you realize how much money those big time mystic forge maker are making from making precursor. I doubt they care about flipping 20 precursor and making 3800 gold.
you really need to have a lot of money and faith to throw money in to the forge. I have neither. But there is a few that do, and they are really rich now.
cleric? since you only do open world and eotm. and most boss you can’t crit anyway.
no one even pvp in eotm, it’s just champ train anyway.
if someone manufactured, or bought the precursors at 500-700 gold and sell to buy order for 1050, they make 392-192 gold per sale or 78% -27% profit. even spending some money to raise the price, if they got 10-20 precursors to sell you are still looking at 50-15% profits per transaction. That is on par with many other TP profits.
thats comparable to many peoples best hustles.
ok 700 going up to 1050, you make like 192 profit. Seems alot. That’s 27% profit. But honestly you can buy just about anything and make those profit.
Heck someone flipped grinn shiled, and sun/wind catcher and make 60k gold. Just flipping 3 item.
27% isn’t alot, especially if you need to stock it for like 8 month. If you just flip tier 6 material, for example tier 6 totem you can make like double profit in a few month. Anet is spaming precursor crafting forever, I honestly wouldn’t invest in precursor.
heck invest in unidentified dyes, that is already 30% profit in a few weeks. Quite honestly “anything” I invested for over 8 month went up over 30%. Which isn’t even good, since the CPI is probably over 30% anyway.
I think people just think anet might spam precursor for future event, or make easier way to acquire them. That obviously havn’t happen.
no one knows exactly what anet will do.
that’s what personal story is for. I’m sure that tells much better story than your “traditional questing”
Maybe the GW2 end game gameplay is just terrible, so making TP the endgame is a good thing.
I wonder how many people will still do dungeons if it dont’ give reward.
And the fact people start doing spvp just because of the rewards, means people are all in for the reward and not game play.
i still logon to farm, and my friend keeps whispering me is it fun when I’m farming. I suppose getting reward is fun, but if you remove it, I dont’ think the actual gameplay is fun. That is especially true when the core game havn’t beeen update in 2 years.
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I ask myself the same question. Is it fair for me to logon everday without paying a subscription.
There’s no way they’re leaving the price up to us. There’s NO way for us to set the price we want to pay for gems. How can it be up to the free market?
Individually, no, I cannot decide what the price for gems will be whether I be a seller or a buyer. But, as I make my buy/sell decisions at given prices, I am part of the “market.” The aggregate of all of our buy/sell decisions impacts the supply that sellers are willing to provide at any given price and the demand of buyers at any given price. So, individually we cannot, by ourselves, “set the price.” As an aggregate, though, we all set the price.
Sorry, no. Someone has to set the price in the first place. If you’re the only seller in town (And anet is) you can set whatever price you want. The gold to gems price is obviously manipulated, else why would it go up? Because the players want to pay more? No, it’s because it’s set to go up when demand is higher/there’s more gold in the economy (which is what I think the real answer is.) It’s hard to believe there’s more demand now than there was when the game started, and there were more players (and less gold).
the price probably resembles what would max Anet price anyway. For example a high exchange could also mean people spending less real life cash, since they get more money for cash spend.
obviously with 100 million US dollar involved(GW2’s anual sales), I’m sure Anet is paying close attention to it.
I think they said something like it’s set by supply and demand, which is how many people want to buy gem with gold, and how many people want to buy gem with cash.
Which is probably just how much would max Anet’s profit to be honest.
many games use a similar system. They just don’t go through a trade exchange which have a heavy tax. I suppose it’ll give Anet more money instead of people selling gem themself with the tax.
And yet, a couple of months or so ago, the forums were full of posts commenting on how content was released at too fast a pace. What’s a development company to do? =/
The living story is moving at an alarming speed. I’m not sure about the core game.
I remember hearing a developer from another game in pax east, a single raid dungeon would take them 6 month and 50 hours working week every week.
hearing comment like that makes me wonder how much thought is put in gw2 dungeon or combat overall.
and things I think they put much thought in to… are living story, which is temporary. eg, the airship area in bazaar of 4 wind, queen’s gauntlet, SAB, etc. Are all temporary, which could be permanent.
maybe there are big changes coming in expansion if they ever release ones. I’m wondering how gw2 will progress in the future.
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Precursor is honestly a terrible thing to invest when you take account of the 15% TP tax.
There is also the chance anet releasing precursor hunt, which will cause it to take a hit.
With the rewards that players can get from actually playing the game, having all that extra would be too much. Even if 5 Silver per AP seems like a small amount, that adds up quick. Then the people who are Casual and can’t keep up will be left further behind as inflation picks up speed.
Quite honestly, there are probably people with larger bank account than number of people with 20k AP * 1000 gold.
There are probably too few people with 20k ap to make a difference. I think reward such as a gift of people’s choice or precursor for legendary won’t be a terrible idea.
I wonder how long it’ll take to get even 1k people with 20k ap.
But I’m not sure if Anet even want those people to play that much. Those people are wasting all the bandwidth.
I wonder how much it cost for Anet to upkeep the bandwidth etc.
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To that end, I’ll argue against making game wide changes due to same personal preferences that the complainers pass as fictitious game wide problems.
I suppose, unless they get into as much complaint as diablo 3 or final fantasy 14, there probably wont’ be any game wide changes.
so you think rewarding 5 silver per ap is too much reward?
This is where the psychology of marketing comes into play. 5 Silver per AP doesn’t seem like much, but when you multiple it up with a large amount, the end result appears to be more desirable. What sounds better to you:
1) Free 5 Silver per AP
2) Free 1,000 Gold when you reach 20,000 APMajority of players will automatically focus on the large number, because of the desire to have it. Just as how consumers focus on the lower number when it comes to sales (i.e. $19.99 sounds a lot better than $20, or three payments of $19.99 sounds a lot better than $60).
Back to your question (sorry for a long post for a short question). Yes, 5 Silver per AP is too much of a reward. Current trend is about 91 Copper per AP when you hit 20k (182 Gold). That doesn’t include the 1,600 free Gems bonus. That alone is enough as a reward. Adding an extra 1k Gold to that is overkill.
Who in the right mind will farm 20,000 AP just for 1000 gold. Those people farm AP because they like farming AP, or they just happened to get AP because they do their daily.
There are many. The same amount would come to the forums to complain that there isn’t enough opportunities to get AP should that happen. Of course there’s no way to prove this hypothetical situation, since Anet would never implement it. I’m basing this on my first hand understandings of how a lot of people view and react to high end rewards.
Ok I suppose. Since Anet already are rewarding people more than 5 silver for getting 5 AP a day.
It’s probably not a terrible thing to reward people with 1k gold for 20k ap, just because most people probably quit before they reach it anyway.
so you think rewarding 5 silver per ap is too much reward?
This is where the psychology of marketing comes into play. 5 Silver per AP doesn’t seem like much, but when you multiple it up with a large amount, the end result appears to be more desirable. What sounds better to you:
1) Free 5 Silver per AP
2) Free 1,000 Gold when you reach 20,000 APMajority of players will automatically focus on the large number, because of the desire to have it. Just as how consumers focus on the lower number when it comes to sales (i.e. $19.99 sounds a lot better than $20, or three payments of $19.99 sounds a lot better than $60).
Back to your question (sorry for a long post for a short question). Yes, 5 Silver per AP is too much of a reward. Current trend is about 91 Copper per AP when you hit 20k (182 Gold). That doesn’t include the 1,600 free Gems bonus. That alone is enough as a reward. Adding an extra 1k Gold to that is overkill.
Who in the right mind will farm 20,000 AP just for 1000 gold. Those people farm AP because they like farming AP, or they just happened to get AP because they do their daily.
so you think rewarding 5 silver per ap is too much reward?
I do (think it’s too much). I have > 15k AP … others I know with similar tallies (generally gw1 veterans) — while not all “rich” — have little or no need for more gold. (I certainly don’t need more, though I won’t refuse it when game mechanisms give me more.)
So that’s too much gold, and flippers making more in a fraction of the time, isn’t making too much gold?
so you think rewarding 5 silver per ap is too much reward?