(edited by laokoko.7403)
This and your last post, I’m not sure if you are saying good or bad thing about GW2.
if you don’t want to put your hand into the RNG god. put in 1 at a time. More tedious, but you have less chance of getting nothing.
if you do 10 at a time, you have a 4% chance of getting nothing, assuming chance is 30%. So it can happen.
If you do it 90 times and get nothing, the drop rate is probably decreased, or you are “really” unlucky.
trying to finish map completion on my 16th character.
a little bit of farming gold, incase they add something.
In Season 2 we’ll see the results of that silent period, I hope for the best, otherwise gain back the hopes of the players will be a really hard task.
You mean more zergfests that are populated for 2 days and then become a ghost town?
Living Story has been mostly nothing but zerg content and that’s bad for the game. Season 2 of living story won’t change it.
quite honestly I like the zergfest rather than those open world events which almost always fail unless you play like an instanced raid(which is really hard to organize to get all the dedicated players in the same instance and kick the pug out)
I did the obvious which is to create my characters before they implemented the system.
That being said, I dont’ find too much difference leveling with or without traits, its not like leveing is hard.
And even with the trait locks… you don’t need to unlock every traits, but you probably need to do some research before to know which traits is useful that is worth unlocking.
do you get karma for donation?
how much karma do you get for donating 1 silver or 10 silver?
Quite honestly everyone just think for themselve. That’s what it come down to. See the way some group used to purge group, I don’t see what’s wrong with it.
i have about 16 million karma. Not spending them. Pretty easy to make gold. But not karma.
going to spend some to unlock wardrobe when I’m not too lazy for it.
Anet “already” let us vote. They let us vote for Ellen or Evon.
If you mean players should come up with their own list such as -better dungeon or -living story….
Well chance are Anet made the decision to go living story regardless what we vote for.
If you seen the vote for ascended jewelry… people hate it right? That dont’ stop Anet from adding ascended armor.
There really isn’t any new content beside living story. And they did let us vote for it, (Evon, Ellien etc).
but what if you level to 70… You’ll be destroying your own dream.
You people are sick. I can’t believe you guys trying to make money of breast cancer awareness day.
For one thing, it hasn’t happened yet so it’s a bit early to be outraged about it. For another, it’s pink dye that has been tied to breast cancer awareness in guild wars one and two, not pink quaggans.
I’m joking. Don’t be so serious. If you are even being serious.
So whats worse? Making profit off Pinktober or making fun of Pinktober?
ya I’m not exactly a nice person if you haven’t notice. But human are mostly cruel. So I consider myself normal.
and I’m really joking about the things people’ll do for money. No disrespect to others.
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Only if they nerf the karma.
Sound fair. If you think you got nothing out of it, you really should get nothing out of it.
You people are sick. I can’t believe you guys trying to make money of breast cancer awareness day.
For one thing, it hasn’t happened yet so it’s a bit early to be outraged about it. For another, it’s pink dye that has been tied to breast cancer awareness in guild wars one and two, not pink quaggans.
I’m joking. Don’t be so serious. If you are even being serious.
You people are sick. I can’t believe you guys trying to make money of breast cancer awareness day.
It’s world environmental weekend. Some guild are handling out green quaggan to do the green quaggan march.
I wonder what event is used for pink and black quaggan.
I think people are complaining because it is getting “harder” because price is rising.
And people are suggesting they should get most of their material because they spend 10 month of laurel on T6. Getting a legendary is probably not too difficult if you spend 100% of your earning for legendary.
I just take the easy way out. And give up. Not that I couldn’t earn enough money for legendary, I just think the money is better spent for other things like ascended armor, or getting some gemstore item.
you should be able to find items that you can sell for enough that you don’t loss too much money.
eg if an item cost 3 gold to craft and you sold it for 2 gold, you really only lost 1 gold.
So, rather than pleasing the majority of the player base, they should please the 5 people who actually want to sell lower than the highest buy order? That’s a terrible defense for Anet’s solution to the “problem”.
It really does seem like, as was mentioned above, Anet just doesn’t know how to code it properly so they take the easiest path and set themselves to ignore mode.
I agree, as defense it is terrible. However, I don’t see a need for defense. If player is careless enough to ignore double-checking the price (s)he typed on expensive item, it is not Anet’s fault.
I think there will be people presumably think that it automatically sell at lowest bidder price because that’s how it works usually(eg stock market). And it is how it works for 2 years.
So with the number of transaction everyday. There will be people that mistakenly did it just because they don’t have the knowledge of it.
There will probably not be a lot of people that did the mistake, but there will be people making the mistake.
Regardless, it is “better” if it works like how it is before right? (beside they need to deduct the tax).
I think the word “fault” is a big word. But if it is the stock market, and I loss money because the broker don’t know to sell at lowest bidder price. I’m probably suing the company, especially since that is how it is run for ages.
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I think contribution system, is in many games, so if other games can do it, I don’t see why Anet can’t.
If I’m not wrong, NCsoft’s other game wildstar have it. I know warhammer online have it, before it is shutdown.
People contribute more, should get reward more. Anet penalize people for not killing boss fast enough right? So why wouldn’t people do more damage be reward more.
No, this feature is HORRIBLE, especially in Wildstar but it would be even worse here. The problem is, “contribution” is hard to define. This game already has a “Zerker or bust” problem, but a change like this would make it even worse. I typically play Pyro as a Guardian. That means I spam my attacks whenever possible, but mostly I’m putting Wall up when I can, and Shield of the Avenger when we go on hold. How do you credit my participation? My DPS is far from stellar, I don’t have Zerker gear on, so while I can’t be sure, I imagine at least some of the other players are doing noticeably more DPS than me.
And yet my skills keep everyone else alive (along with the other Mesmers and Guards), not to mention the times when a fireball volley has gotten through, and I’m the last one standing because I know what a “dodge” is, and so I throw up a shield and rez 3-4 people that otherwise would have gotten up far slower, if at all.
Pyro is a boss that pretty much only needs a handful of Mesmers and Guards, and while any other class can participate they are really not necessary or even really useful to have around, and yet a system like Wildstar that divvies up credit based on things like damage dealt or healing done would give some Zerker Ele or something who did a bit more damage (making the boss take fifteen seconds fewer to get to crit before they hold for a minute for the other bosses to catch up), more credit than a Guardian who was absolutely essential to the encounter.
They can stop putting boss like Pyro.
And if dps dont’ matter. Anet should stop putting dps race content. Since dps obviously matter if you have to kill all the boss in 7 minutes.
You’re missing the point laokoko. It’s not going to sell to the lowest bidder, because they’ve offered a pitiful price. It’s going to sell to the highest bidder because they’ve bid a high price in order to receive that item first.
At this point you either dont understand or being willfully obtuse.
So if I try to buy a dusk for 10,000 gold shouldn’t I pay 10,000 gold to the seller instead of buying it for 1000 from the highest seller?
That’s not how it work right? If I overpaid I pay the lowest seller price and get the item.
So every single trade market using that trade system function like that. Either Anet dont’ know how it suppose to work, or they just can’t fix it.
common sense
Common sense would dictate that if they’re selling it to the highest bidder, they’d choose that option in the trading post interface. Which, as I’ve just verified, is the default option when choosing to sell an item in your inventory. Previously, if they voluntarily lowered the price beyond even that much, they did so with the explicit intent of bypassing the trading post fees via an exploit. Attempting to exploit to not lose gold when selling is clearly not common sense.
Common sense is when Anet fixes the trade post to give sellers exactly what they list for. You list for 10 silver, 2 silver, whatever, that’s exactly what you get. And all you people griping about accidentally listing buy orders for 2g instead of 2s? Big deal. All that happens is the trade post sells you X items that you ordered at the listing prices of sell orders and refunds you the difference. Case in point, I just placed an order for 1 minor sigil of debility, offering 2 silver. The buy offer was filled instantly, and instead of paying 1 silver for the sigil, I paid 17 copper, and the remaining 83 was refunded.
I think the reality is it is too difficult for Anet to fix it like what it suppose to like how it works normally(like the stock market).
Take any stock market program, If I list it below the price it just automatically sell it to the lowest bidder right?
Hack I remember people asking to add a personal bank, some anet mod says it is too difficult for them to implement it after they made some database change.
I’m not surprised seeing how long it take them to add a last online feature. That being said, they probably just want to cover how much players they lost. Which isn’t a terrible idea, seeing how it gave players a way to bash games like ESO, because right now most of the guilds have people stopped logging on.
I think it’s quite a shock how game studio can’t design a simple trade system working properly. Take diablo 3, being build by the largest studio, players can’t even make a simple trade without being scammed by trade hack.
Anet is probably in the same shoes. They just can’t design their game properly.
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It help if we have a bank like we used to.
But the Anet programmer says it is too hard for them to implement it.
Probably the same thing happened with the new buy order system. They dont’ want to leave a bad impression for the Chinese players(on how buggy their game is). But they don’t really know how to fix it.
dont’ worry. You are in luck. Anet nerfed the champ bag to drop only 0-2 bloodstone dust.
If you complain more Anet could nerf it to 0-1. And you’ll be complaining about too much empyreal fragment and dragonire ore instead.
Isnt it also wrong to not allow people to sell at the price they’re clearly entering in? If the buyers are offering 100-1000 times what you want to sell for, and you dont want that much money (god knows why), why should Anet force you to sell for that much?
Keep in mind that previously, the only reason people would list at such a low price is to bypass the listing fees while still getting the money out of the highest buy offer. So the fix they provided gives players exactly what they ask for. No longer can you list at 10 silver to pay less than 2 silver in fees and get a stack of 1k-3k gold for the item.
I think plenty of people have listed wrong. Which is besides the point that “normally” if you entered a number lower than the lowest bidding. It should automatically sell it to the lowest bidding.
A while ago people are complaining because they removed the option to bank gold. Because humans do make error.
Besides it is common sense, if someone listed lower it should sell at the lowest bidding price. So people that have this “common sense” might get screwed and sell something that worth 2000 gold for 2 silver.
Just buy a bunch of Vip access for all your character. Personally I have 9 permanent bank licnese.
Congratz? I personally dont have that much gold, and atm the gems to gold conversion is a bit low for me to consider buying it with gem to gold conversion. But you still have to keep them in your bag. Can you use while auto running? In no way are the current items better than the china implementation. If you have that much gold to buy 9 perm bankers, i am sure you would have enough gold to buy a month long instant services access pass which would be better in every way.
Edit i take your point in that if the current items were better people feel forced to buy it. I guess i draw the line on features “essential to game play” differently.
I didn’t even say VIP access is a bad idea.
You obviously felt like it is essential for you to pay 15$ a month if they implemented the VIP service. So many people might felt the same way. And many people dont’ want to pay 15$ a month. So it is very true Anet might loss some players because of it.
So the question is weather Anet make more money from the VIP compare to the loss of players in the long run.
Just buy a bunch of Vip access for all your character. Personally I have 9 permanent bank licnese.
Unless it is really good, very few people will buy it just like the 2 week golem. If it is very good, people that dont’ want to spend 15$ a month will be quite kittened.
If Anet think it is a good idea to have VIP membership here. So be it.
And you know why people arn’t kittened even though those services are already in game/gem store in an inferior form? Because it is in an inferior form, but if it is in a superior form, people’ll felt forced they have to buy it.
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No, i am asking for a item on the gem store that offers account wide instant merchant tp and bank access. Same as the current items, but cheaper and better. Does not have to be labeled “vip” or anything else. Why is cheaper and better a bad thing?
I could say the reverse if you consider instant merchants, tps, and bank golems to be unfair, then perhaps this isn’t the game for you?
I am already buying and spending on average 1600 gems a month for these services. The china version has the exact same services i am currently paying 1600 gems for bundled together at a cost of 1250 per month for sale on the gem store. How can this be a bad thing to improve the current items in the gem store while lowering the cost at the same time?
Other players dont’ want you to have the service. They want you to teleport to town just like them.
As for VIP access, there is a bunch of game that works like that already. So ironically GW2 will become a B2P game with VIP access just like a bunch of F2P games on the market.
It’s up to Anet, surely there will be a few people quiting over this, or there will be some potential customer that won’t buy GW2 because of it. Surely Anet probably boost some money over it too. It’s up to Anet to see if it is worth it.
I honestly don’t know you can by pass the listing fee before. But I know you can sell to the lowest seller even if you list lower than it(that’s how this kind of exchange system works, for example the trade market).
Anet probably going to delete this post again because they care more about protecting themself than make people aware of the issue.
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It’s simply not as easy as people like to make it sound. If someone has a good idea that takes all these issues into account, speak up please, but personally I just don’t know how you’d do it really.
I think contribution system, is in many games, so if other games can do it, I don’t see why Anet can’t.
If I’m not wrong, NCsoft’s other game wildstar have it. I know warhammer online have it, before it is shutdown.
People contribute more, should get reward more. Anet penalize people for not killing boss fast enough right? So why wouldn’t people do more damage be reward more.
Instanced content. That’s how a lot of the other games handle this issue.
They don’t have some convoluted perfect system to prevent these issues. They just let players group up and get away from the toxic elements that exist in the open world.
The chance of them giving us instanced raid is probably really really low. Especially when they said there is no instanced raid when they try to sell the game 2 years ago.
It’s simply not as easy as people like to make it sound. If someone has a good idea that takes all these issues into account, speak up please, but personally I just don’t know how you’d do it really.
I think contribution system, is in many games, so if other games can do it, I don’t see why Anet can’t.
If I’m not wrong, NCsoft’s other game wildstar have it. I know warhammer online have it, before it is shutdown.
People contribute more, should get reward more. Anet penalize people for not killing boss fast enough right? So why wouldn’t people do more damage be reward more.
Another thing to do is tweak the rewards algorithms so that afk autoattacking doesn’t do enough DPS to get rewards. It’ll be fine for people who actually use their skills.
I will ask again. How could this be programmed where it wouldn’t also hurt an active player…….say, someone who is actively helping take down a boss and needs to run to the bathroom quick…..comes back and suddenly their rewards have been diminished because of some ‘auto attack afk’ algorithm that magically determines they were an afker.
What you’re suggesting would be near impossible to program without creating more problems than it fixes, imo.
I am not trying to be combative about this idea…..I just don’t see how it could be done. Programmers can’t just whip some nifty algorithm up that will be able to tell when someone is actually afk, or going to the bathroom, or getting a drink, or talking to a guildie or friend while battling…….would we all have to keep stop watches running so as to make sure that we don’t stand in one spot autoattacking for more than 5 or 10 or 20 seconds?
I just think it’s unreasonable to think that some game programmer can make this problem disappear by writing some sort of wondrous code.
I feel that it is just something that the players have to deal with as best they can.
So basically once in a blue moon you need to hit the bathroom, so you deserve to get rewards by afking?
If you have to go afk, just go afk, you don’t deserve the rewards. You missed an event, big deal, there’s the next one.
If people infront are causing you to die. Just let other people have a 20 second head start, so you can solo your run.
I think there should be some prerequisite to get the rewards.
For example if you want to get the rewards for dolyak race you need to actually complete the race. Anet should make sure individuals contribute “enough” to actually get reward for it.
How would they do this? Make each person responsible for the health that is added for the scaled up boss?
Well what if someone does more than their share, then someone won’t be able to hit their mark.
So scale it to time, if they are supposed to do 200k over 8 mins, then that’s a little over 400 damage per second. So if they keep that up they get it?
Well then what about if people keep bringing in adds and that person is clearing those instead of continuing to tunnel vision the boss? Suddenly they drop to 300 DPS on average for the boss and don’t get credit even though they were helping the whole time?
I’m all for the idea but how would you implement something like that without having a lot of people who are legitimately trying and helping getting caught up in the wash.
Why not? They should put a contribution system. It seemed to work in other games. The higher the contribution the more reward you get.
But, Anet don’t even want to count the condition stack over 25. So I’m not sure if they want to add a contribution system which will put more load on the server.
Anet open world event is the worst instanced raid content I have ever played.
Notice how I call Anet open world event as instanced raid.
I just salvaged ecto and sold the dust instead. The sheer amount of blues/greens you have to go through to get the 30K luck required for an additional 1% just isn’t worth the time invested in my opinion. Like you said, you could spend anywhere from 3-5 hours a day just placing orders and salvaging items one at a time. With ecto you get multiple stacks of 250 items that can be salvaged in a matter of minutes, at a 1:1 ratio with mystic salvage kits.
Even though you don’t profit with this method, the hours of time you’ve saved yourself can be spent farming for more gold, which more than negates the costs involved, and isn’t that the whole point of maxing magic find? For better returns during farming sessions?
More time spent farming, less time spent salvaging/inventory managing, to me salvaging ecto is the only way to go, but that’s just my opinion.
It cost over 15 gold per level if you use ecto. I spent in the ball park 1000 gold just to get to 260. And I mix a bit of buying blue and green in between.
I’m pretty sure it is faster if you just spend hours on the trading post listing blue and green item. I just dont’ do it because it is more boring way to play the game.
But another problem is there are much more people doing it now(flipping blue and green), compare to a few month ago.
I dont’ think there is a sure answer. Just try both and see which way you like better.
I think there should be some prerequisite to get the rewards.
For example if you want to get the rewards for dolyak race you need to actually complete the race. Anet should make sure individuals contribute “enough” to actually get reward for it.
I dont’ know what you mean good players or bad players.
If you mean players that want to log and play anytime they want are bad players, sure. Since they’ll most likely have to join pug.
If people are tagging 6 boss. That’s 30 seconds of upscaling with no damage. That is if they even do it that fast, which I doubt.
How does this buy/profit stuff works?
The secret is to know what happens when you salvage stuff before even doing it. Green items salvage into 1-3 materials, more often into a single one then 3 at once. But it happens. On average i get 1,5 material from a salvage.The rarity of the gear has absolutely NO impact on the average amount of common mats you salvage. It is the type of gear and how much mats are used to craft it that determines how much common mats you salvage off it.
ya quite honestly reading this thread remind me of people spreading rumors about flying pig mount to sell sprocket.
Blue and green salvage into the same amount of material. So it is usually “cheaper” to salvage blue. But time is money, so if you don’t enjoy spending too much time flipping on TP to level magic find, it’s probably better to flip green.
I honestly don’t know the intention why people spread information on salvaging green. I suppose many people make a living salvaging blue so they want to give mislead information.
I have no intentions to mislead anyone or anything, as i said im 300 allready. I just did quick assessment on what i got from salvageing at the time. it turned out i had much more loot from greens, could be pure luck or anything but thats how i did it
I made a post in the black lion forum. Im’ sure the pros may be able to answer.
Someone made a post in the general forum, saying you get more material from salvaging green than blue.
Aka a lvl45 green helmet will salvage into more iron compare to blue.
Can someone confirm? I thought they are the same.
https://forum-en.gw2archive.eu/forum/game/gw2/Guide-to-300-mf/first#post4094198
….what is all this for?
I’m just replying to the guy who think it is unreasonable to keep things on mule. Since they can’t remember where they put things. Just make a list.
Greens have worked for me, I probably ought to give blues a shot. I’ve been chasing higher level materials the last month. Sorting out which items work is hit and miss. Oh and http://www.gw2spidy.com/ is your friend.
ya I get it why you want to salvage green, because it is faster.
But you already maxed magic find and you say you are still doing it for money. So why would you only salvage green when blue is cheaper. They give the same amount of crafting material, only the essence is different.
How does this buy/profit stuff works?
The secret is to know what happens when you salvage stuff before even doing it. Green items salvage into 1-3 materials, more often into a single one then 3 at once. But it happens. On average i get 1,5 material from a salvage.The rarity of the gear has absolutely NO impact on the average amount of common mats you salvage. It is the type of gear and how much mats are used to craft it that determines how much common mats you salvage off it.
ya quite honestly reading this thread remind me of people spreading rumors about flying pig mount to sell sprocket.
Blue and green salvage into the same amount of material. So it is usually “cheaper” to salvage blue. But time is money, so if you don’t enjoy spending too much time flipping on TP to level magic find, it’s probably better to flip green.
I honestly don’t know the intention why people spread information on salvaging green. I suppose many people make a living salvaging blue so they want to give mislead information.
I just power leveled to 260. Spent about 1000 gold. Don’t think i’ll do the rest with ecto.
I know I can do it through flipping blue and greens, but it’s just not fun. I did do it a bit, but I just don’t want to spend a lot of hours doing it, since people keep over bidding.
If you want to make money, flipping blue is probably better. I’m surprise you said you only flip green Zet, since you say you do it for money now.
Yeah…and who doesn’t want to try and remember what they have spread across 64 mule characters. Not only is that an inappropriate response, but it is a ridiculous suggestion, as well.
It is much cheaper if you keep it on mule, since 400 gem only get you 18 slots for bag. 800 gem get you 92 slots for character. But if you like to keep “everything” on one character, I suppose that’s why you want more bag. If you can get permanent bank license, that probably save you some trouble.
A:
Keeper’s recipe
zealot’s recipe
molten dye (dye)
lovestruck weapon skin
some sigil(77 sigil of conjuration, 40 sigil of impact, 50 sigil of hobbling, 5 sigil of air, 55 sigil of leeching, 33 sigil of intelligence)
B
— Sovereign skin
— blooddust
— scarlet slaying potion
— black lion salvage kit
— total make over kit(5)
C:
Molten Core
Celestial recipe
D:
superior rune of pirate
superior rune of undead
E:
- some major rune
- dyes
F:
- piece of zaithaffy
- some food
G:
— some orb
H:
— low level orb
I:
vial of blood
tier 5 material
J:
account bound exotic
aether key
K:
ascended ring
L:
hardened leather section
gold ore
M:
-hardened leather section
N:
- sellable skin(Jade, tormented, super greatsword etc)
(edited by laokoko.7403)
If you meant to tell me you need more than 64 mule to store everything….
You must really like storing things. You can have 64 character slots. “and buy more bags for them too”
unless you make it impossible to beat a boss with a zerker, everyone will be wearing zerker to kill faster. And if you keep dieing in zerker, you probably just get kicked, because you are not good enough to not die in zerker.
Because that’s what pve have come down to. Kill faster to get reward faster.
Or you make it like the world boss is, which is can’t be crit, and no one is wearing zerker.
Also, increasing supply would only increase the price as well. You can find the topic somewhere here.
Please explain, and don’t tell me just because some one said so.
Increasing the supply of Precursors would increase the COST of crafting a Legendary.
It works like this:
More Precursors means more people working on a Legendary.
More people working on a Legendary means more people buying T6 materials.
T6 materials are not efficiently farmed, thus the supply rate will only increase slightly while the demand will increase significantly.
Ergo, the price of T6 will rise steeply causing the cost of Legendary crafting to increase. Additionally, since T6 materials are also used to craft many other things, those things will also go up in price as well.Essentially, demand for T6 is currently bottlenecked by the Precursor drop rate which is keeping T6 prices low. Remove the bottleneck and the demand spike will result in higher prices for almost all end game crafted content.
If I remember the exact quote, it says something like “all source of data, shows increasing supply don’t necessary decrease price”. I’m not sure if he mean by precursor or in general. Because general goods price is actually higher in more developed country.
I’m wondering the samething about T6. But if people stop mystic forging rare, T5 in turn might drop, and there might be more T5 for promotion.
I honestly not sure what will happen after precursor hunt.
